[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Why do people like Mario 64?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 132
Thread images: 16

File: 238001-ss05[1].png (58KB, 320x224px) Image search: [Google]
238001-ss05[1].png
58KB, 320x224px
It's an unpolished nightmare. It's ugly, it's buggy, it controls sloppy, and it muddies the basic formula that made Mario fun (run and jump on things)

It was ok for its time but it aged even worse than Sonic Adventure or Crash Bandicoot I don't understand the intense love for this game
>>
Just because you repeat something over and over to yourself, doesn't make it true.
>>
>>383863059
yea ppl who like Mario 64 are really strange that way
>>
>>383862824
(You) are a fucking faggot
>>
>>383862824
Ugly and buggy you can argue, but this game kind of represents polish. The sound, the amount of animations, the little secrets you can find throughout the game, all this shit adds up and made it stand out against the competition for years.
>>
>>383862824
>the first 3D platformer EVER
>still hasn't been surpassed over 2 decades later
How mad is OP right now that he has to pretend that Temple Run: PS1 edition is even comparable to SM64?
>>
>>383863059
otoh donald trump is preisdnet and is gunna make america great again so whatever you used to think about the rules of reality is maybe not true
>>
It helped to set a new bar for movement in 3D space, moving from janky controls and psuedo 3D like Doom, but it only helped that cause. It didn't pioneer it. Quake released a full day before Mario 64 and the two in tandem changed the industry.

A game can be important and bad though. Quake is a great game in 2017 while Mario 64 is kind of garbage
>>
>>383862824
It was an entire generation's first 3D platformer. That's about it. I grew up with the SMB/L/W games and frankly found SM64 boring when it came out. Too much just wandering around in big, open environments with few enemies and little to actually do for my liking. I mean I don't hate it or anything and it had a few near elements, I guess I can see why some people would like it and that's cool and all, but it was never for me.
>>
>>383862824
>it controls sloppy

Explain how, and while you're at it explain which parts of Mario's skillset are unpolished.
>>
>>383862824
What's with all the Mario 64 hate threads lately? It happened before with Kirby, except that is legitimately a fucking awful series so it deserved them.
>>
>>383862824
>Ugly
Irreverent
>Buggy
I can think of a handful of spots where buggy collision detection can interfere with normal gameplay. otherwise glitches don't significantly affect casual gameplay.
>Muddies the basic formula that made Mario fun (run and jump on things)
I seriously do not understand what you're getting at here. You run and jump on things in this game, too. But on top of that it added elements of collection, racing, exploration, and combat.

It is unpolished, it has been surpassed by games that came after it. At least think of a legitimate criticism instead of smashing your keyboard with your flaccid micro penis.
>>
>>383862824
>it muddies the basic formula that made Mario fun
>(run and jump on things)

But that's exactly what you do in SM64.
>>
>>383863865
People have been trashing all of n64 games these days.
>>
File: 1446159756917.jpg (31KB, 369x345px) Image search: [Google]
1446159756917.jpg
31KB, 369x345px
>>383862824
Yeah Anon agreed with you people should be buying and playing sky for Nintendo switch
>>
The game aged like milk

and became sweet, sweet yogurt
>>
Do people who hate this game just suck at it? There's zero reason to complain about about the controls unless you are functionally retarded.
>>
fuck things that people like
>>
Still don't understand why people hold this to the gold standard of 3D platformers. It's fun, it's great but it is annoying as fuck when people spout "It's not Mario 64 so it's shit".
>>
>>383864139
>my poor crash bandicoots and gofastsoniks no one talks about

You fags are pathetic holy shit
>>
>>383863250
>>the first 3D platformer EVER

It wasn’t, but incorrect information this is certainly one of the reasons people pretend it's better than it is.
>>
>>383864139
That's because no game has the same movement options and physics of mario64, every platformer at the time went trying to be more like Banjo-kazooie with more emphasis on item collection than platforming/movement.
>>
>>383864183
Hey, their games are fun in their own right and take a different approach to Mario 64. Sometimes it is annoying to talk about any other 3d Platformer and have some fag say "Not muh 64".
>>
>>383863865
Sonybros shilling Crash and Nintenbabbies who won't Switch are muffed that Odyssey won't be at all like Galaxy, but rather like Mario 64.

-t PCBro(actually idort, but I have a clear preference for PC) who still loves Mario64.
>>
>Aged even worse than Sonic Adventure and Crash Bandicoot

I agree that SM64 isn't as good and perfect as everyone says it is, but nothing aged worse than those two games.

Here's your (You).
>>
>>383862824
Why do people like video games?
>>
>>383864042
>buying and playing sky for Nintendo switch
>sky.....
Skylanders for Switch?
Alright NotTodd, I'm sold.
>>
>>383863547
Rainbow Ride for example seems like it was trying to adapt stages like 1-4 of Super Mario Bros 3, but there's much less going on and the controls aren't suited for it. It handles well and the physics are entertaining but there's little the game does to test it...it's a sandbox without much to it.
>>
>>383864323
Crash and sonic barely count as 3D. In fact, crash definitely isn't - it's a single plane of movement with some side to side bullshit, but no true actual 360 movement.

Sonic is just a clusterfuck, Barry more functional than crash. Let's stop fucking pretending either of them are comparable in terms of the actual gameplay and movement options to SM64.
>>
>>383862824
How to spot the Wii U owner.
Still salty that his garbage linear 2.5d games got labelled as garbage linear 2.5d games by Nintendo.
>>
I actually find Mario's controls pretty satisfying, and I have to say it's probably the best part about it. The Long Jump and Sideflip feel amazing to pull off.
>>
>>383862824
The gameplay is simple and fun. The controls and the movement of Mario are great. I do agree the camera can be wonky at times but its still a fun game today. You have to be delusional to believe this game aged as bad as sonic adventure and crash 1.
>>
>>383863291
>Donald Trump was elected so anything goes lol
Neck yourself. Liberals can't accept that they fucked the election up, and think that some cosmic magic must have intervened to make this fluke possible.
>>
>speedrun crash
>just hold forward and hit the jump button here and here

>speedrun sonic
>just hold forward and hit the jump button here and there

>speedrun sm64
>you can't even keep up with the crazy ass shit that is going on

if u argue this you're gay
>>
Imagine how beta testing and debugging would be for this game back then.
>>
>>383864778
>>speedrun sonic
>>just hold forward and hit the jump button here and there
Marble Zone.
>>
>>383864463
>Not putting it as green text
>>
File: 1498099485175.jpg (55KB, 337x450px) Image search: [Google]
1498099485175.jpg
55KB, 337x450px
>>383864530
>without much too it.

These are some of the weakest trolls I think I've ever encountered.

You shoot out of a cannon, chase rabbits randomly, sumo wrestle with lava ring-outs, bring a lost baby penguin back to it's mother, swim with giant terrifying eels etc. All in an open environment with little to no scripting in 1996.

You are fundamentally retarded if you think this is somehow shallow or empty.
>>
>>383864778
You essentially have to speedrun SM64 for there to actually be anything going on in it.

>>383864087
>bad at a game with 0 challenge

I'd say there are more toddlers ITT who died in Crash a few too many times. You pretty much have to be blind to die in SM64. It's the single easiest mainline Mario ever.
>>
>>383864139
Because the movement is extremely dynamic with various jumps, kicks, and dives that can be chained together. That's the reason why it's one of the most popular speedrunning games with some of the most technical movement.

Compared to later games in the genre where the platforming kind of falls by the wayside, with Mario 64's varied moveset being replaced by hover jumps and generally increased air control. Banjo-Kazooie, Conker, Rayman 2, etc suffered from this.
>>
>>383865483
>anyone I disagree with is trolling

Grow up. Unfortunately the parts where you actually do shit are few and far between.
>>
>>383862824

You had to be there in 1996.
Now get to bed kid, you have school tomorrow.
>>
>>383862824
100% nostalgia. That goes for all n64 games.
>>
>>383865846
>the parts where you actually do shit
You mean the whole game where you have to be moving around in order to get the stars?
>>
>it controls sloppy
did you even play the fucking game, kid
>>
>>383864690
>still screeching about the election like it's the only thing that matters forever onwards

O B S E S S E D
>>
>>383866010
>he unironically believes games are getting better and not worse
>>
>>383862824
Why do Sonyqueers bitch about 20 year old games?

Does Nintendo scare you that much, that you have to cry scraped knees on software that is older than you are?

It's past your bed time, you childish babby.
>>
>>383865483
All that stuff isn't platforming and some are very basic obstacles that are copy-pasted identically to fill the game (comically the ice bully can kill itself because it has no awareness to not fall out of its own ring)
>>
>>383862824
I know SM64 fags can get fucking obnoxious, shitting and looking down on every other 3D platformer (even all the other ones their own series if the recent bashing Sunshine, the Galaxies, and both 3D Land and 3D World get, and even Odyssey coming up surprisingly), but this is going a bit far OP.
>>
>hey, see this old game that everyone likes?
>it's actually bad
I feel like we have at least one of these threads every day.
>>
>>383862824
Yay, it's the daily "shit on a 21 year old game as if it's even relevant" thread.
>>
>>383864284
It was the first 3D platformer to utilize view-relative controls in tandem with a dynamic camera.
>>
>>383865658
>easiest mainline Mario game

Not while Galaxy 1 exists, dude. 3D World and the NSMB series are also piss-easy, but they have tough optional content, so I can see an argument there.
>>
Tfw op never said the game was bad and merely said that it aged like shit (in which it did)
also more complicated gameplay =/= better if the gameplay itself is anus
>>
>>383864284
>>383867062
More like it was the first 3D platformer that was worth a damn. There was some really primitive shit before, but it was all trash. SM64 is the DOOM of 3D platformers.
>>
I'm really curious what game OP considers to have good controls if he thinks Mario 64's are trash. I bet he thinks Crash 1 has good controls.
>>
>>383867421
they BOTH control like shit :^)
>>
>>383867231
SM64 is my favorite game of all time, but you're crazy man. The comet stars in Galaxy are many times tougher than anything in 64.

But the thing about 64 is that it was literally designed to be people's introduction to the genre and to analog sticks, and for that the difficulty is perfect.
>>
>>383862824
>it controls sloppy
Go fucking end yourself right now, you fucking shitposter.
>>
>>383867334
It has more influence on 3d games in general as trendsetter or progenitor for >>383867062. It doesn't have a lasting effect on platformers in particular (even its clones did not have the malleability of its movement) or its own series beyond Sunshine
>>
Post 5th generation 3D platformers that control better than SM64
>>
>>383867743
You're certifiably insane if you actually think that.
>>
>>383867334
Doom has aged much better than SM64. Someone who was not gaming in that era can still go back to Doom and enjoy it. The same is not true for Mario. Doom is still a good game, Mario 64's worth is only as a piece of gaming history.
>>
>>383867712
Yeah, that sounds like DOOM.
>>
File: spyro1.jpg (108KB, 663x650px) Image search: [Google]
spyro1.jpg
108KB, 663x650px
>>383867743

Your post is probably bait but I'll give an honest answer.
>>
>>383863865
Anon just seem to be spiteful on anything he doesn't like. And what a terrible shitty opinion you have.
>>
>>383867334
Seriously, what other 3D platformers can people name that were on the level of Mario 64 around the same time?
I can think of Jumping Flash that was released a year prior, but the platforming is vastly different.

I don't know how people can say Mario 64 has bad controls, he's is a fucking ninja there, you don't even have to be a speedrunner in order to do some crazy shits and skips.
>>
always wondered what the crawl is for aside from making him look ridiculous
>>
>>383867978
Mario is so loose and slippery, like his skillset is nice but that doesn't mean they control any better than they do
>>
>>383868029
It's for getting the star on top of the spooky mansion
>>
>>383867978
My only problem with the controls is that Mario sometimes turns on a dime, and sometimes turns like a big truck. Maybe it's something I'm doing but it's gotten me killed a few times on thin ledges, etc.
>>
>>383868029
getting inside igloos, and it make it super diffucult to walk of the edge
>>
>>383868029
I think you use it to get in the igloo on the snowman stage
>>
>>383867864
Mario 64 holds up great. The camera controls are literally the only thing lacking by modern standards.
>>
>>383868179
youre not paying attention to your momentum and redirectioning
>>
>>383867305
>aged like shit
>the only games you can even compare Mario 64 to are other Mario games since every single 3D platform game by anyone else sucks balls

Fucking ex-Rare peeps kickstarted a game twenty years after Mario 64 while being beholden to absolutely no one (no rush to prove new hardware in the market, no true rivals, no deadlines, etc) and turn out a SHIT game.

We're literally trying to bitch about a game that defined an entire genre when there have been literally NO OTHER WORTHY COMPARABLE GAMES since it was released.

Stop fucking acting like you're being a deep and thoughtful person. You're just a shirgiraffe with a two mile long neck full of shit.
>>
File: maxresdefault.jpg (106KB, 1280x720px) Image search: [Google]
maxresdefault.jpg
106KB, 1280x720px
Romhack is awesome. But usually sm64 boring
>>
File: maxresdefault.jpg (63KB, 1280x720px) Image search: [Google]
maxresdefault.jpg
63KB, 1280x720px
i wanna smoke a blunt in wet dry world
>>
>>383868294
No, I mean while I'm standing still and attempt to turn backwards, sometimes he turns on a dime, sometime and walks a half circle turn around.
>>
>>383868057
>so loose and slippery
And that's why you have to learn to use that in your favor, and to be honest, I've never knew anyone who's played the game and were bothered by those things, and I'm talking about people between 15 and 50 years old.
>>
File: ook.jpg (71KB, 736x708px) Image search: [Google]
ook.jpg
71KB, 736x708px
People think that just because a game is innovative means it's automatically great and holds the test of time
>>
File: IMG_0522.jpg (82KB, 320x355px) Image search: [Google]
IMG_0522.jpg
82KB, 320x355px
Any of you guys played this?
>>
>>383868441
it literally depends on where you turn towards and how fast youre going
>>
>>383868441

ds does that, don't remember it happening in sm64
>>
File: maxresdefault (1).jpg (145KB, 1269x720px) Image search: [Google]
maxresdefault (1).jpg
145KB, 1269x720px
Is there anything more vaporwave than wet dry world?
>>
>>383868453
I'll give it that the levels ARE indeed built around these poopy controls but still, saying they havent aged is slight bs
>>
>>383868531
10/10
>>
>>383868613
Explain how they have aged. Explain what modern games do it better.
>>
>>383863197
It's not even really buggy. It's like calling OoT buggy as fuck. It only looks buggy when people absolutely break the fuck out of it, but in casual play you will come across few if no bugs.
>>
>>383868573
m8 I'm telling you that he does this from a stationary position, how fast I'm going is a non issue because I'm not going anywhere.

Anyways, I'm not really bitching. I still love the game
>>
>>383868826
someone mentioned this happens in the ds version.i dont recall this happening ever
>>
>shit on a game post 2000, most agree or add to the pile
>shit on a game pre 2000, defense force takes up arms
>shit on a game pre 1990, most agree or no one knows what the hell it is
wtf
>>
>>383867931
Spyro has some awkward issues with spinning the camera honestly.

Outside of that it still has some of the best level design put into a 3D platformer. No other game has topped Tree Tops and Haunted Castle as far as complex and interesting level design goes for 3D platformers.

Really, Tree Tops alone makes Spyro a 10/10 game.

>>383867062
This is really the big thing about SM64. Beyond that it has really solid controls that give the game's movement a lot of depth.

>>383868492
SM64 still has some of the best movement in a 3D platforming game. I kind of hate Nintendo fanboys but it's hard to deny that SM64 isn't a crazy impressive game. OoT is overrated though
>>
File: Sa2 vs sm64 double standards.png (382KB, 802x1414px) Image search: [Google]
Sa2 vs sm64 double standards.png
382KB, 802x1414px
reminder
>>
>>383868735
well for one most games don't make you gamble every time you turn, i.e. either you do a 180 or you make a full rotation and fall do your death
>The wall jump was balls back then with very little indication that you're actually able to jump on to it whilst later games at least have you drag down to let you know you can jump
>Precise platforming is a total bitch when it's required because the controls are specifically built for the larger spaces (going back to the 180 thing)
>The camera is balls, getting stuck on fucking everything
>>
>>383869183
>average controls
The controls are fucking amazing, which is why a speedrun of SM64 looks incredibly technical compared to one of SA2. They are in different worlds when comparing controls and precision.
>>
>>383868947
Well I've been playing on Wii VC, so maybe that has something to do with it
>>
>>383867334
But DOOM was horseshit too, though.
>>
>>383867931
>tfw can play modern games on hard no problem and recently went and played Spyro and got rekt
And then I got a game over and had to start over. It was truly a different era.
>>
File: Sa2 vs sm64 double standards.png (432KB, 802x1414px) Image search: [Google]
Sa2 vs sm64 double standards.png
432KB, 802x1414px
>>383869346
I agree average controls is misleading but I don't agree SM64 has better controls: Both have very fun, but flawed controls.

Both can be an absurd amount of fun just move around in, and you can get an immense amount of replayuability just out of mastering them and learning how to clear missions faster.

But both also suffer from flaws: Sa2's controls are overly senstive, even a tiny errant touch to the analog stick can send sonic moving pretty far. By contrast, in SM64, mario's running can feel weighed down and unresponsive. Just try doing a tight turn.

I updated it to reflect this better
>>
>>383868963
Give some examples.
>>
>>383869183
both games are fucking gems
>>
>>383862824
>play Mario 64
>can't even jump on shit properly

into the trash it goes.
>>
>>383868057
>an overweight Italian plumber on his way over for free cake should be able to corner better than a professional athlete
Yeah, nah, git gud or git fucked.
>>
I wish other platformers had the movement options Mario 64 does. I'm still sad about all the moves he lost in Galaxy.
>>
>>383869737
It's a good thing your parents didn't have that attitude when they found out they sucked at not having faggots for children
>>
>>383869326
All of those, besides the camera, are just you being bad. Casualizing wall kicks was one of the biggest mistakes the series made.
>>
>>383869737
not my fault the jump arcs are fucked
>>
File: doom mouse look.png (46KB, 684x348px) Image search: [Google]
doom mouse look.png
46KB, 684x348px
>>383869491
I'm assuming he means Doom, which is still a top tier fps today.

>>383869669
It probably has to do with the fact that the shooting stages and emerald hunt stages in SA2 aren't all that fun, and the running stages are fairly linear and honestly just okay at best.

I never had a problem with the controls in SA2, but there's not really a solid great stage in it. The best would be city escape.
>>
>>383869669
Jesus Christ, do you think SMB has bad controls as well because you don't immediately change direction out of a run? The game is responsive as fuck. Why am I even bothering with you? You're comparing SA2 with Mario 64, which are completely different games with completely different standards of quality.
>>
Why are little babby kids such fucking casuals? I was able to master the movement in this game when I was 10. You have to actually practice a little to become competent, but executing fluid movement once you've got the hang of it feels fucking amazing. I'd take that any day of the week over NSBM lobotomized shit.
>>
File: 1495179799777.png (174KB, 378x388px) Image search: [Google]
1495179799777.png
174KB, 378x388px
>>383862824
>aged even worse than Sonic Adventure
>>
>>383863406
>a full day
HOLY SHIT A FULL DAY
NOT HALF A DAY, A FULL DAY
>>
>>383868531
very good game
>>
>>383869936
The third dimension makes all the difference
>>
>>383869669
SA2 is not that fun to move around in, not even as sonic
>>
>there's no such thing as a half day
ITS EITHER A FULL DAY OR NOT
>>
It's only those 'you had to be there at the time games'
Now shut your fucking cunt mouth, faggot.
>>
>>383863406
That does matter though, since both games were going all out to do movement in a 3D space well. Them both releasing at a similar time means that SM64 should be judged along side Quake 1, and honestly Quake 1 aged better as far as controls go.
>>
>comparing an fps against a platformer in terms of controls

Really v?
>>
*clears throat*

A half pressed A button is still a full press no matter what way you slice it.
>>
>>383872247
>you can't compare movement to early 3D games!

Come on son.
>>
>>383868441
I played the 64 version last month, and yeah this happened to me too.
This isn't too much of a problem in the base game, but it certainly is when it happens in Rom Hacks.
>>
>>383872819
It's like comparing the controls of Star Fox with the controls of Super Mario RPG because they both use the SFX chip. Aka you're a dumb fuck
>>
>>383873207
The only thing that really separates them is the controller being used, and honestly the N64 controller isn't good for 3D games. If they developed a dual analog stick controller for the N64 and used one stick for camera controls then SM64 would control perfectly.
>>
File: absoluta diversion.jpg (71KB, 500x659px) Image search: [Google]
absoluta diversion.jpg
71KB, 500x659px
>>383862824
No clue really, it was the worst Mario title, didn't even have Gansito.
>>
sure op is milenial and grew up with ps2 3D
>>
>>383862824
"It's an unpolished nightmare. It's ugly, buggy."

Motherfucker it came out in 1996, and it still set the standard for 3D. Did you even play this as a kid? Of course the technology is dated. Holy fucking shit mind blown. Please recommend me another video game board this place is filled with retards
>>
>>383862824
>It's ugly
It's pretty appealing for 1996.
>it's buggy
Only if you intentionally rape the game.
>it controls sloppy
Control stick to move, A to jump, B to attack, and Z for more advanced maneuvers. If I could figure that out at age 4, I'm sure an adult like you can do it.
>and it muddies the basic formula that made Mario fun (run and jump on things)
No, it doesn't. You still do a lot of hopping and bopping, but it is less linear.
>>
The art style means that the blocky graphics still hold their charm, the bugs only show up if you're looking for them to show up just like any other competently made game, the controls are still flawless, and you run and jump on things every star.

Stay salty that you cannot into taste, faggot OP.
>>
>>383862824
Have another reply, (You) earned it
Thread posts: 132
Thread images: 16


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.