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>tfw the Tactical RPG genre is dead What went so horribly wrong?

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>tfw the Tactical RPG genre is dead

What went so horribly wrong?
>>
>>383849830
It's not dead though.
>>
Shadowrun, XCOM and divinity are still getting games.
>>
>>383849935
Oh really? Then name 10 good ones released in the past 5 years

Hint: You can't.
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>>383849830
The star of the genre decided to become softcore porn for weebs instead
>>
>>383850030
Hyperdimension Neptunia has always been softcore porn.
>>
I'm pretty upset that we didn't get a FFTactics for 3DS.

but at least we have War of the Lions on every damn mobile platform... right?
>>
Because without good writers or a good story, tactical games like this are boring as hell.

And since no one in the industry can write an even barely average story nowadays with good dialogue, tactical games are a thing of the past.

Most you will get now is subpar/generic attempts at the genre from now on so get use to it or just give up on this type of game entirely.
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>>383850027
Honest question, why do people still post shit like this?

It's as if any example someone can come up with won't just be met with "Nuh-uh" regardless. What is the point of this post?
>>
>Matsuno will never EVER get a budget big enough to achieve his vision again

Tactics Ogre
Vagrant Story
FFXII

all unfinished half-games

the only game he truly finished was FFtactics
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>>383850396
Isn't he the faggot that scammed people with Unsung Story?
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>>383850375
Divinity OS has terrible writing and story, yet still manages to be one of the best tactics games ever. Explain this.
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>best TBSRPG still running strong
huh?
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>>383850684

People are retarded? What do you want me to say dude?
>>
FFT is mediocre and overrated. People praise it for its story, but it's just a fairly generic political plot with mediocre gameplay. FFTA might not have a great story either, but the gameplay is a lot better. The law system seems dumb, but it didn't really matter since the harsh laws only came later in game and even then you could just play an anti-law or walk around the map to change the law set.
>>
>>383849830
normies don't like turn based and autists aren't buying or aren't numerous to support the genre.
>>
>>383849830
The gameplay just takes too fucking long.
Most people will play like 2 or 3 different SRPGs and then their appetite will be sated literally forever because the prospect of starting a new one seems like too much of a time waste.
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>>383849830
Wasn't last games of Disgaea decent?
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>>383850384
Originally it was to be ironically childish, then people mimicked it while believing it's a valid way to start a debate.
It happens a lot on 4chan. Remember when people used the word "entitled" wrong so often, dumbasses started using it too and wound up telling the people they're pissed off at they deserve good things?
>>
They didn't release any good games.
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All we needed was another FFT.

>>383850007
Those have completely different mechanics, and Shadowrun should've never turned into what it did.
>>
>>383850027
Oh really, you like that band? Name 10 of their albums then
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>>383850752
Is the meme still ongoing?
>>
>>383850468
No, that was the mobile dev who he was working with to make his FFT spiritual successor
>>
GOD WARS came out but it's so bullshit I raged and quit.
>>
>>383850779
The skill system in TA is more suited to gradually allowing you to gain abilities instead of grinding early and just mastering jobs in chapter 1, but the law system is just completely unnecessary. It doesn't add anything of substance, just some mindless challenge that you can remove yourself anyways with anti-law cards. Or just reload to get different restrictions. The soundtrack was pretty great, but really not as great as FFT's, and Akihiko Yoshida's art is superior to TA's and A2's art by a very long shot. And there's a lot to the story and characters that isn't just "generic political plot". TA's writing is aimed at kids and is very simplistic and lacking, and just doesn't fit Ivalice at all, along with the art as well. It's not a bad game by any measure, to be sure, but there's a lot that makes the original superior, specially WOTL version.
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>>383851092
>Those have completely different mechanics

If by "different" you mean "better", then yeah, you're right.
>>
>>383850752
This garbage is why the genre is dead
>>
what are some good games I can pick up on PC?
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>>383852876
>>383851783
lel

butthurt babies detected

FE is by far of the TBSRPG genre and your shitty games are rightfully dead
>>
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>>383853001
All tactical rpgs are shit tier compared to pic related anon
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>>383853040
Fates is fucking garbage.
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>>383853040
FE is babby's first SRPG anon, come the fuck off it. You like it because it's simple enough for you to get into and is full of retarded animu bullshit, at least the more recent ones.
>>
>>383853202
correction: BRT and Rev are fucking garbage

Conquest is the pinnacle of the series
>>
>>383849830
is that the mission I think it is?
the one with the 20 knights Templars and the golems and the archers and the tar pit?
>>
I tried to get ibto FFT AGAIN. I just cant. The game lacks of colors, its dull.
The beginning is SLOW. The early fights are boring because the units you have and their abilities are unteresting.
The game is blurry on psp even with the crispyness of the GO, plus it has a LOT of menus and tabs they could easily remove. when you start you should look at tutorials but there literally TOO many fucking tutorials, might take half an hour to read everything.

FFTA 1 is at this point my favorite trpg and maybe jrpg, i have played it many times and i always felt frustrated i couldnt get into FFT because its the "original" but i truly cant. Yes its simplier but its for the better.
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>>383853313
Have fun with that meme while it lasts kiddo.
>>
>>383853135
what's so great about it? never played it.
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>>383853457
lol
>>
>>383850375
What the fuck are you even talking about?
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>>383853404

It's a pretty shitty game with a great combat system. I'd much rather play tactics advance at this point. The pacing is much better and it's just more fun in general.
>>
>>383853457

Opinions are memes. Mouths are shitting buttholes.
>>
>>383849830
Just play Battle for Wesnoth nigga
>>
>>383853404
The basics of FFT are not that hard to grasp man. You have to develop tactical awareness so you don't leave your units exposed, you have to take into account the turns it takes to cast spells and plan accordingly if you're doing magic, that attacking from the flanks or behind is better than from the front as the accuracy decreases in the front and the enemy's evasion come into play, the rest is experimentation. You'll discover almost all of the jobs yourself by just leveling them more or less evenly. Just forget the tutorial section, Darlavon just goes on and on when you could learn what you'll need by playing. And then play PSP Tactics Ogre and you'll never play another SRPG ever again.
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>>383849830
>>383849935
>>383850396
>>383851092

Here's what happened. OP is sdiscussing tactical RPG's that aren't shit like xcom btw. He means the console type of grid ones. For posterity I will answer in that respect.

What happened was this:
>FFtactics moved to handhelds and became much easier and more casual. Some kiddos enjoyed it but most teens at the time looked over both, as well as adults who'd grown up on FFT/Tactics Ogre
>Tactices Ogre did Ogre Battle 64, and one Game boy/DS game and then fuck nothing cause Matsuno got fired and ended up in limbo for a bit until asked to help out with Tactics Ogre re-release on PSP over a decade later
>Front Mission 4 was a fucking disaster of a game. The japs didn't understand why it didn't sell (because it was BAD) and in their ego decided west "didn't understand" and released Front Mission 5 in japan only (it turns out to be arguably the best and we never got it)
>With all of these rapidly disappearing and circling the drain only Disgaea was left
>Most friends I had didn't like Disgaea and I didn't
>A few people I knew were crazy about it
>Even they got bored and "tired out" after the third game and there's been like 5-6 of these fucking things
>Nothing has ever effectively replaced this specific facet of the genre. Loads of people I know hopped onto Lion's War FFT re-release despite its SHIT load times and the Tactics Ogre PSP release (actually good) and have never found anything worthy of their time since.

Thats what happened.
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>>383849830
You can play my game after I finish it

:)
>>
>>383850396
>>383850396
Also: Naoki Yoshida of FF14 seems to have an extreme fanboy boner for Matsuno. Since 14 made ridiculous megabux and he was promoted to the board at SE, he has directly intervened on peoples opinions and demanded that Matsuno be "allowed back, as an affiliate" to help.

FF14 is coming out with a 24 man raid called "Return to Ivalice" which Matsuno expressedly designed a lot of. You can also see Matsuno has influenced Yoshida heavily in the new Stormblood Expansion. Ala Mhigo looks like a Tactics Ogre fan's wet dream. The designs of that entire nation absolutely screams Valerian design. Ala Mhigo's capitol looks precisely like the last 4-5 fights of the game, and its lore is beginning to head in a very "Tactics Ogre" type of direction.

I suspect all of this is to help springboard Matsuno back into work or for Yoshida to be allowed to hire him permanently to help out with FF14.
>>
>>383854008
>despite its SHIT load times
There's a patch for that, and it's a nonexistent issue on Android/iOS
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>>383854008

Sounds like you know your shit.

I am intending to pick up Front Mission 3 at some point, will I be good just getting that for a positive experience from the series? (Too bad about FM5, what are its distinct elements compared to the other games?) I hate the "Westerners don't get it" mentality that EVERY japanese comp seems to fall back on when they don't see success because there are actual wary consumers in our midst.
>>
>>383851092
What's wrong? Shadowrun only got better.
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>>383854456
FM3 is one of the weakest games in the series. It's still alright but it's way easier than an SRPG should be.
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>>383854008
I enjoyed FM4, even if it was a step down from 3. It had a lot of cool ideas but sadly a bunch of questionable ones too. The worse being the constant MC switches. They should've just made them alternative routes similar to what FM3 did, instead we got constantly taken out of the plot and onto a group we hadn't seen in ages and had mostly forgotten. I didn't even mind the different play styles between the two groups, it helped accentuate their individual situations, but the constant "meanwhile in the hall of justice" shit was the worse fucking thing they could've ever made.
>>
>>383854456
Yeah it'll feel old but it'll be fine. Most negatives I hear about 3 are that the protag feels like such a fucking hothead/retard. He doesn't suffer from faggot JRPG protag syndrome. He's just a guy who does fucking stupid stuff sometimes and its YOU the player who pays for it. But I guess thats realistic in a sense. You have 2 routes to choose in that game, and its important enough to inform you of them despite minor spoilers.

Emma Route: AMERICA FUCK YEAH. KILL THE BADGUYS. WE ROCK. FUCK YEAH. SAVE THE WORLD DAWG. GET THE GIRL!!! This is your classic RPG plot, it aint bad, its just classic.
Sister Route: insert some "what I played, what I expected, what I got" meme here where the what I got shows pictures of novels by Nietzche, socrates, pics of blade runner, hitler, ayn rand, metal gear solid, human genome, crying manly guys. Its gonna be a "deep" story with shitloads of political intrigue and black-ops stuffs.

Tbh I even enjoyed 4 a little bit but it was clearly inferior to the past 4 games.
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>>383854561

As I still have a PS2 so I am just looking to make the most out of what old pickups I can.

And I am okay with easy difficulty, this is an more of endeavor form me exposing myself to more genres and series that have gone by the wayside to make up for my ignorance at the respective games height of popularity.
>>
But SRW is still getting releases.
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>>383853754
Felt like the story and the characters are great but the fights and the pacing truly dont do it for me now. Fuck i could even relaunch a newgame of FFTA right fucking NOW it would be like the 5 or 6 times and i know would have fun with it immediatly.

>>383853872
My problem isnt even that i dont understand the mechanics, its basically like FFTA. Its just that is so, so much slower. Weither its the navigation on the menus, the animations or lenght of the turns/figths themselves. Even the animations for the spells on the psp version are slowed down. Like what the fuck !? And also i dont know if its specific to the psp version but the audio especially for the spells are CRAPPY.
Ill probably try to get in the game AGAIN, i know myself but im pretty much hopeless.

I hope Tactics Ogres is much more(plays more) like FFTA. I never launched it because im afraid to be diseappointed.
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>>383854847

Without even highlighting that black, I am familiar with the routes being present and this is one of the things I hope to experience. Thanks for reinforcing that !
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>>383855117
as someone who played FFT first, I liked Tactics Ogre better. Your options in it feel "simpler" but the battles are more challenging, generally. You feel like you have to pay more attention and think about what you're doing, if you dare to overlevel too much there are many fights the enemies get suddenly equalized to you as a big "fuck you".
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>>383850197
Tell me about it, I adored Final Fantasy Tactics its one of the most fleshed out and amazing games. Advance and Advance 2 were strong, but along with Tactics Ogre they felt incomplete and I wanted more. Nothing has the same kinda feels even things like Xcom and Fire Emblem just doesnt hit the spot quite right.
>>
>>383850027
Dude, I could probably name ten without including re-releases or multiple entries from a franchise in the last five years like The Banner Saga.

If you're not finding good TRPGs to play, you're simply not looking for them.
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>>383854753
FM3 is complete shit. Worst game in the series by a mile.
>>
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>>383855434
>>
Do enemies spend the entirety of FFT throwing potions at each other?

I tried out FFT once and dropped it after the first battle which was a massive slog of enemies constantly healing.
>>
>>383855705
No, that's just the tutorial fight.
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>>383855647
>mechanics and gameplay that are outright worse than the first game in the series
>half of the plot is retarded JRPG bullshit that makes no sense
>youngest cast in the series

Nostalgia is the only reason why people give it a pass.
>>
>>383855434

Nigger if you hate both FM 3 and 4 why were you even into Front Mission at all. FM1 was awfully simplistic and 2 was never even released in the US so I fucking doubt it was your introduction into the series.
3 might have an annoying MC but the game is golden.
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>>383855951
I like FM4.
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>>383855907
Good, it was such an awful and tedious fight.
>>
>>383855705
Nope.

The problem with the FFT AI is that it's a little too good at times and you're not really equipped with the right set of abilities at the outset to handle enemies.

The game's "slow" fights basically die out by the fifth or sixth fight when you can start branching into Job Classes with one or two-hit surekill techniques which allow you to better manage your foes, deal more damage, and negate healing.

To be honest, the way the Job Class system branches out from just Chemist and Squire is easily the weakest part of the game's design. Had it gone something closer to the FFV route where it branched into more classes quicker it would have been much better for Chapter 1's pacing problems.

Plus, some of the Job Requirements are downright fucked up, like Lancer being the endpoint of the Job Classes after picking Archer and Thief.
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>>383849830
>Dead
Im just playing Disgaea 5 on my switch...
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>>383850030
god i miss dofus too
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>>383857004
All of the classes should have been unlocked from the start.
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>>383856180
Fights in FFT can get pretty long.
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Today I will remind them.
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>Complaining about long battles
Did I read that right? From a strategy game?
Fucking millenials and their spoiled instant gratification needs from mobile games
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>>383857443
Because most other SRPGs focus on being about the units, not making sure you land on the right tile.
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>>383857175
Grindfest weebshit doesn't count. Disgaea isn't even 1/100th as good as Tactics Ogre
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>>383857548
Exactly. Most SRPGs are just JRPGs on a grid rather than actually being about strategic placement.
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>>383857501
There's no quick saving in FFT.
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>>383857443
If only FE enemies had AI that couldn't be programmed by monkeys
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>>383857443
Fire Emblem is the one trpg I cannot stand.

It feels like I spend 75% of my time trying to get XP to the right people and taking 200 turns on a map just for bullshit like that.

If I wanted to grind I'd just grind. Don't make a fucking game that is supposed to be "hardmode activated NO GRIND" but it turns out its a lie and you just grind while also dodging 10 million penises.

I wanna play the fucking game not watch it masturbate.
>>
>>383857604
Yeah, totally man, Chess is such bullshit.
>>
>>383850375
Jagged Alliance 2 had a very basic "go kill this fella" story and just filled its cast with 80s action movie types. It worked perfectly fine.
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>>383857621
Then set aside a bit of time to play a game you stupid fucking millennial faggot.
>>
>>383857751
I don't think you understood my post.
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>>383857889
I don't think you understood your post either.
>>
>>383857887
Even the SNES FE games had a quick save option. FFT is simply flawed, and there's no defending the combination of long fights and the lack of quick save.
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>>383857245
Not even FFV was that open, and it makes sense to gateway SOME of the classes.

Ninja renders Archers pretty much redundant, and some classes like Samurai and Calculator have abilities that are powerful enough that they SHOULD be earned.

That said, Squire should have been replaced by Knight (it's a seriously useless class outside of Ramza's specialized form of it and doesn't even have later utility like the Chemists) and you should have been able to pick from Knight, Monk, Archer, Chemist, White Mage, and Black Mage from the get-go. Spending five or six battles clumsily chasing enemies while you waited to get enough JP to unlock good job classes and abilities was stupid as hell.
>>
>>383857443
>send in armored unit to block choke point
>use ranged units to pick off everyone being blocked
>......
>level up! + 1 to hp
The fire emblem experience
>>
>>383857723
You know you can beat every FE with 1-2 units and no grinding, right? And then when you up the difficulty, there is only one way to beat each map.

FE isn't tactical, it's trial and error. Classes have little purpose beyond aesthetics, and even that's been tossed out the window since PoR. The entire shitshow is unbalanced schlock for babies, and the writing reflects it.
>>
>>383853540
The movement/cover system, the fuckhueg gun & gear selection, the mercenaries themselves, the destructible buildings, the open world where you can go about achieving your objective in any way you damn well please
>>
>>383858117
>some classes like Samurai and Calculator have abilities that are powerful enough that they SHOULD be earned.
>you should have been able to pick from Knight, Monk, Archer, Chemist, White Mage, and Black Mage from the get-go

These two ideas don't mesh well. The game is so poorly balanced that some of the earlier classes are much better than later ones.
>>
>>383857940
My point is that most SRPGs just work like JRPGs do: to ensure victory, you focus on your characters equipment and level and DPS like in a JRPG. You don't need to actually think about which unit you're moving where, you just need to move to the enemies and kill them and that's it.

Meanwhile FE doesn't have equipment in the JRPG sense aside from Gaiden/Echoes, it deals in small numbers so it's not all about damage output, and skills are only in some of the games and only got a major focus in the shitty recent 3DS titles and never ensured victory. FE is more about strategizing and thinking about where you're moving your units. If anything, FE is more like chess than something like FFT. Not saying games structured like FFT are bad but FE is more true to the genre's name.
>>
People who praise tactics ogre are only talking about the story right? The gameplay is garbage compared to most SRPGs.

Its literally just basic attacks all game with little to no other thought process. Yes positioning matters a lot but when the best class is the one with a ranged basic attack because all you do is basic attacks there is a problem.

Literally the most interesting skill in the game is a passive aura only 2 classes get that keep enemies from passing by them.

Its literally just a shittier FE system of boring attacks but at least FE is actually tactical with big maps and multiple objectives and placement mattering a lot. Tactics ogre just has too few options to take objectives in the game.
>>
Fire Emblem is some hot bullshit with perma-death. It would be okay in a game where you can just recruit generics willy nilly but it seems like bullshit if you perfectly complete a map then have to reset because your only unit tough enough to kill the boss manages to get crit by a less than 1% chance and dies.
>>
>>383852716
>nu-Shadowrun
>better than FFT or TO

The subpar tactical combat is just background for the shitty exploration and RPG mechanics.
>>
>>383858298
>skills are only in some of the games and only got a major focus in the shitty recent 3DS titles and never ensured victory

Wrath+Vantage or Resolve.
>>
>>383858197
Gotta agree.

Both FE:Awakening and FE:Fates were less about using tactics and more about finding a few units with overpowered abilities and just using them.

Hell, half the time the game just fucking hands you the most powerful characters on a platter at the beginning of the game. FE:Fates was less about tactics and more about making sure Corrin and Felicia got to Rank S as quick as possible while handed out death like candy with her throwing knives as soon as anyone was stupid enough to step to her.

Hell, Awakening and Fates both also had the problem that some classes and weapon combinations were just stupidly overpowered. Whether it's Dark Knights with Tomes in Awakening or Ninjas with Throwing Stars in Fates, those combos turn 90% of the fighting into a matter of just throwing a paired unit with one of them up front into enemy blobs and then picking a route to the next one once they slaughtered everything.
>>
>>383857301
I love that in PSP TO, despite there being battles that have up to 24 units on the field, because of the UI improvements that make navigation as smooth as fucking butter, the battles are not as slow as one would think.
>>
Copywrite laws allowed games to take up the Disney model of rereleasing the same shit over and over to a new group of idiot children every ten years.
If you want SRPG you are stuck with FFT, Front Mission 4, Alchemy Master. Don't even mention paper rock scissors permadeath idiocy.
>>
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>>383858841
An exploitable combination and nothing more. My point is that games like Awakening and Fates are heavily skill focused while the other ones with skills weren't as much and some don't even have skills at all.
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>scrubs complaining about FE when its no-grind

Just play smart and realize that if the growths are making you lose, you aren't using your head.

Except awakening that one goes full stat inflation
>>
>>383858283
True, but half the point of the later classes isn't to use them specifically, but to use their Job Abilities for your second action slot or for your Move/Act/Support needs.

Samurais suck and Knight Swords are way better, but getting Blade Grasp and/or Abandon is very, very handy, as is the ability to use Calculated magic as a Black/White Mage.
>>
>>383858919
>Both FE:Awakening and FE:Fates were less about using tactics and more about finding a few units with overpowered abilities and just using them.
>Hell, half the time the game just fucking hands you the most powerful characters on a platter at the beginning of the game

Sounds just like FE4.
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>>383850384
>>383851654
>>383855357
Not that guy, but it seems you couldn't name even one... did you just prove him right AND fall for bait? Jesus, summer is in full force.
>>
>>383859116
Same thing applies to things like Auto-Potion or Martial Arts. I don't even think FFV holds true to the idea of "classes unlocked later are more powerful" but it's been ages since I've played it.
>>
>>383859084
Your "point" is wrong. Wraith and Vantage made mages unkillable.
>>
Just beat PSP Tactics Ogre and wtf is that shit. I enjoyed the game but fucking demon shit out of nowhere is bullshit. Why couldn't it just stay as a political story?

Also, while I liked the gameplay alot, the class skills where pretty shitty looking back. Too much of this bullshit:

>YOU NEED TO REACH LEVEL 30 TO HAVE STRENGTHEN 3
>This skill makes you do more damage to X next hit
>This skill makes your ally's do more to X damage

Woohoo...
>>
>>383859201
Off the top of my head, we've got a two of The Banner Saga games out right now (with a third successfully Kickstarted), Shadowrun Returns and the two sequels there, TASTEE: Lethal Tactics, Growlanser IV, Invisible Inc, Wasteland 2, Divinity: Original Sin, and that's ten right there even if you remove The Banner Saga 3 from the list for not being out yet.

Like I said, if you can't find good TRPGs/SRPGs to play, you're either stuck thinking every game in the genre has to ape JRPG mechanics and story conventions.
>>
>>383859650
Yasumi Matsuno has a real problem with derailing really good political plots with end of the world JRPG bullshit.

He did it in Ogre Battle, Tactics Ogre, Final Fantasy Tactics, Vagrant Story, AND Final Fantasy XII. Pretty much all of which would have been better without involving conventional JRPG bullshit in the plots.
>>
>>383860257
Fuck off, that's what made them good. Political stuff + End of the World eldritch shit
>>
>>383860557
Yeah, I don't understand why anyone would be satisfied with anime War of the Roses.
>>
>>383859650
>out of nowhere
It's not anon. Also, Tactics Ogre is chapter 7 of the Ogre Battle Saga, there's a lot of shit that's happened before, though there's only really been two games before TO anyways. Basically, the Dynast-King Dorgalua's wife and child died, he wanted power and opened a Chaos Gate, but the person who was gonna open it again (with the Brynhildr sword) was murdered, the king betrayed, so he got trapped in the Underworld and was transformed into an Ogre by the Dark.
>>
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>>383854008
I thought Fire Emblem is supposed to be SRPG?
>inb4 nintendo so doesn't count
You console babies confused me.
>>
>>383860257
it was pretty much his calling card, though I agree it was pretty shitty
>>
>>383859650
classes in this type of game make no sense.
>>
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>>383860761
>>
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>>383851092
Look into Alvora Tactics. It's a tactical RPG with emphasis on experimenting with multi-classing that takes a lot of inspiration from FFT. It's $10 and criminally underrated.
>>
>>383849830
People realized how cancerous turn based gameplay is outside of card games.
>>
>>383860557
The End of the World bullshit ruins the games.

Vormav/Folmarv's plot in FFT not only would have worked if he didn't get derailed but he makes for a way better antagonist in human form than he does as yet another creepy monster. The dude was perfectly willing to kill both his children for fuck's sakes.

I'm not saying take out the fucking monsters, but take out the end goal of ending the world.
>>
In Tactics Ogre, do I get the ability to control other units later on?
>>
>>383861668
Other units how, anon? It's an SRPG. You're always controlling a multitude of units.
>>
>>383854008
What killed Disgaea for me was when they introduced stat-growth modifiers and started to discouraging grinding with it all while also encouraging grinding because most of disgaea is built around grinding. It ended up awkward as fuck.

I am talking stat-growth modifiers. Not simply stat modifiers. But modifiers on the growth itself.
Meaning that if you levelled up positive stat-growth modifiers the rewards would be unlike anything you could receive without stat-growth modifiers.
But how do you gain said stat-growth modifiers? By getting furtherin the main story of course. How do you get the best stat-growth modifiers? By completing the entire game. What happens if you do any of the side content or delve into any of the modes explicitly crafted to grind, prior to getting the best stat-growth modifiers (meaning before you have completed the game), you'll level up and get fucking shit for it. Almost punishing levelling up.
Likewise with the actual missions when playing the story itself. There are dozens of different tricks to gain extra experience. Do you want to actually make use of them, or do you want to wait until after you have actually finished the mission, gotten the stat-growth modifier, and then level?

Such a ridiculous mess. It's like the design of the games started to trip over themselves. It encouraged you to grind before continuing the story. But it also encouraged you to continue the story before grinding. Contradictory bullshit. I really have absolutely no clue as to what they were thinking. But Disgaea was great before that point. They had a good thing going.
>>
>>383861848
In the two I tried you were controlling a single unit while a bunch of allied green units did their own thing. Is that an early-game thing?
>>
>>383860820
See
>>383858919

Haven't gotten to Echoes yet, but both Awakening and Fates basically handed you TG Cid-like levels of broken characters in the very first few fights of the games which ruin any sense of challenge outside of opting for the RNG-garbage difficulty of their highest difficulty settings.

I guess they're okay games if you really, really go out of your way NOT to break them, but from a design standpoint having to do my best NOT to render the Tactics part of a Tactical game pointless is just bad.

The only times I ever struggled at all in Awakening or Fates was when the game dropped an ally I wanted to keep alive on the other side of an army, and only then because I was screaming at my Ally AI to stop being so fucking retarded.
>>
>>383860754
because they think it's deep and mature.
>>
>>383861964
Oh, yes, that is the first two-three battles. After that, when you liberate Duke Ronwey, you basically come to raise and lead a liberation army.
>>
>>383858231
wait, yeah I did play it. didn't care for it. felt like a shittier x-com.
>>
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I didnt read the thread so apologies if it was mentioned but the FTL devs are working on one right now
>>
>>383849830
TO:LUCT is literally the only SRPG worth playing and it takes you half a decade to finish so it's fine I guess.

Just realize EVERYTHING after TO:LUCT has just been a worse or more watered down version of it.
>>
>>383861923
Sound like the Oblivion leveling issue but much more complex while equally if not more annoying. Thankfully for TES games you can download mods to automatically retrospect your stats to give you the best possible results as if you did it the annoying way. Seem like game devs think min-maxing is fun when it is really fucking annoying as hell outside of MMOs.
>>
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>>383862327
Clones have given us some great games through the years.

Vandal Hearts is basically a ripoff of Shining Force and it's probably one of the best SRPG/TRPGs that's ever been made.
>>
>>383857443
Funny, because FE is criticized for having empty maps with tiles seemingly applied randomly.
>>
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>>383850752
Echoes was better in every single aspect
>>
>>383850396
FFT is a poorly designed, glitched piece of shit.
>>
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>>383849830
maybe you should actually look further than your nose or something?
>>
>>383858298
That's retarded.
Most SRPGs will punish the shit out of you if you don't position your units well.

Like in FFTA/TA2, if you don't keep your squishies behind your tanks, they get stomped on.

Gotta send your Paladin/Hunter and Warrior/Bishop and Dark Knight/Berserker in first, keep your White Mage back, flank with your Sniper/Archer, and keep your Red Mage/Summoner in range of as many units as possible without letting her get caught and murdered.
>>
>>383862327
not really. only the psp version is worth playing because the myriad of modernizations.
>>
>>383863994
is ffta worth playing?
>>
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>>383849830
>This is the new SRPG they sell in stores

THE END IS NIGH
>>
>>383864407
actually this is the one, baiting faggot
>>
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I have a question! I once saw a video about this series of TRPGs that were all made by one guy but really good. Anybody know what I'm talking about?
>>
>>383864576
>another gundam
>animu mecha
>not even real mecha

get that shit outta my face
>>
>>383864253
Yes.
FFTA2 is better, but FFTA is worth experiencing before that.
The law system sucks, and you might want to look up how to place locations on your map if you care about optimizing results.

The game lets you place new areas wherever, and you get rewards based on how you build the map. Some rewards are valued more highly than others, like Ribbons or high-tier weapons, or maybe you want a certain powerful item earlier in the game than you'd normally get it. You can look at a map guide or two to see how to lay your map out to do all of that.

Also, you can lose units permanently if they die in a Jagd without being revived, iirc, which is useful for killing off annoying characters, but can suck if a character you care about goes down.

FFTA2 has a set map, a clan auction system for winning early items, no Jagd's, two new races, etc. What I like most is FFTA2 does away with % chance to hit on normal attacks and instead scales damage on that %. So in FFTA you might only have a 10% chance to hit a Ninja from the front. In FFTA2 you instead only deal 10% of normal damage. The Ninja's 90% evasion gives them 90% damage reduction instead of 90% chance to be missed.

This works well because now tanks, with higher evasion from every angle, are true tanks instead of weak to RNG and prone to losing a chunk of hp to lucky hits, while Ninjas can still be countered by getting behind them or something, which lowers their evasion. FFTA2 basically smooths a lot of RNG damage out into its average value.

Many abilities still have RNG innately. Like 50% chance to sleep an enemy or -50% chance to hit but +100% damage.
>>
>>383862238
Looks pretty good.
>>
>>383865013
>FFTA2 is better

that's the first I've ever heard this. also, there's a mod to remove the law system from the first.
>>
>>383864969
>doesn't like Gundam
what are you, gay?
>>
>>383865191
>that's the first I've ever heard this.

Imo:
FFTA2 >>> FFTA > (barely) FFT.

FFT was full of tedium and "fuck you"s, like the fight on the roof after Wiegraf where half your team got spam-stoned. The story was superior but the gameplay has aged horribly.

FFTA improved the gameplay a lot, for a modest tradeoff in seriousness and story and difficulty.

FFTA2 made big improvements to gameplay but turned the story into a kid's game far more than even FFTA did.

I put gameplay over all else, even nostalgia, so TA2 wins for me. When I absolutely must play an SRPG but nothing good has come out recently, I go back to TA2 instead of TA or FFT.
>>
>>383865616
PSP TO trumps all by far though
>>
>>383862238
Looks pretty bad. That UI and artstyle is horrendous, looks like a mobile game
>>
>>383865013
>What I like most is FFTA2 does away with % chance to hit on normal attacks and instead scales damage on that %. So in FFTA you might only have a 10% chance to hit a Ninja from the front. In FFTA2 you instead only deal 10% of normal damage. The Ninja's 90% evasion gives them 90% damage reduction instead of 90% chance to be missed.

I'm not sure if that's the most brilliant or retarded mechanic I've ever read. On the one hand, it smooths out the RNG considerably.

On the other hand, it removes the risk/reward of focusing on Evasion over HP/Defense for quick tanks versus meaty tanks. Now the fast guy with high evasion is exactly as survivable as the big guy with heavy armor, which is kind of retarded.

I could definitely see the mechanic being interesting if fine-tuned (i.e. 90% Evasion means your damage reduction depends where in the 90% the RNG dropped you, with a "roll" of 1%-10% negating damage completely down to 81%-90% barely reducing it at all) but having it straight scale damage down like that sounds strange.
>>
>>383864969
What the fuck is even a real mecha?
>>
>>383866371
probably tank on legs like some battletech crap
>>
>>383866371
Please don't start.
>>
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>DUDE A DEMON PARTY WITH 2 KNIGHT SOUL ENEMIES LMAO
>DUDE MUTE + PARALYZE EVERY TURN LMAO
>DUDE 3 ENEMIES WITH CHARM + DEVOTION THAT NEGATE ALL THE DAMAGE YOU JUST DID LMAO
>DUDE KEEP THESE WEAK PEOPLE ALIVE OR THE MISSION IS OVER LMAO

Man fuck this game. So much bullshit.
>>
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>>383849830
>WAAAAHHH SRPGS ARE DEAD!

meanwhile here i am enjoying the new XCOM games, Invisible Inc, SteamWorld Heist; and im also playing the ports of Valkyria Chronicles, Disgaea and Phantom Brave on PC

shits good senpai
>>
>>383866442
>my kind of robot is the definitive kind of robot not yours!!!
>>
Did anyone play phantom brave? It did some weird shit, but I really liked it and it felt way different from every other srpg. It's a shame disgaea got so popular that they stopped doing new stuff.
>>
>>383866703
I like battletech games, it's just their designs are kinda meh, doesn't help that depending on artist and dev they change here and there quite too often. MWO is quite an example how to make some ok designs and turn them into mess.
also that jab of yours will work on that "real mecha" anon pretty well instead of me.
>>
>>383866734
>no grids at all
>summon party members into inanimate objects
>party members are only around for a limited number of turns

Fuck that game was weird
>>
>>383865864
Except for the terrible skill system and class system that makes story characters useless.
The bastardization of Guildas and Mildaine is a fucking crime.
>>
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NIS anniversary stream tomorrow with some new announcements according to niconico page
>>
>>383858716

no good huh? what little I played of the Chinese one was sort of fun. I guess the combat isn't good though?
>>
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>>383853001
>XCOM series
>X-COM series
>Age of Wonders series
>Silent Storm
>Dawn of War II
>Freedom Force
>Jagged Alliance 2
>King's Bountry: The Legend
>King's Bountry: Armored Princess
>Invisible, Inc.
>SteamWorld Heist
>Disgaea 1+2
>Phantom Brave

enjoy it nigga
>Valkyria Chronicles
>>
>>383866689
Congrats on playing 2 average PC games, and a bunch of console ports.
>>
>>383866106
There's still some differentiation.

A low-speed, high-hp, heavy armor tank with 50% evasion from his heavy armor and shield will play differently than a high-speed, meh-hp ninja or paravir who has less armor but deals more damage but still has 50% evasion. They might also have higher movement or jump stats to enhance their mobility even further.

So your ninja tank (as opposed to a more damage-focused or control-focused ninja) might dash off and rapidly scale a hill to attack the enemy back line while your heavier tank slowly plods up the hill, basically acting as a wall for your back line to take cover behind.

Plus, as I said, positioning is huge. Someone hitting your unit from behind often negates much of their evasion. Likewise, weapon defense and magic defense are different stats and have a big impact.

Your ninja will have low defense stats, and decent weapon attack and magic attack on top of high speed and debilitating skills.
Your paladin will have high defense stats, meh attack stats, and a lot of support skills in addition to acting less often and not moving as far or jumping as high.

When someone gets behind your ninja they might deal 30% of his hp in damage due to his low armor. When they do the same to your paladin they may only do 15% because after you get past the evasion offered by his shield and armor, he still has higher weapon defense.
>>
>>383867319
>bunch of console ports.
how is that a bad thing
>>
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>>383867319
>Congrats on playing 2 average PC games

crit yourself
>>
>>383867418
>not playing them the original way they were meant to be played
I dunno, you tell me.
>>
>>383867458
well I agree. But not everyone have consoles, playing ports better than them not playing those games at all
>>
>>383867418
They were gloating PCMR bullshit.

>>383867429
XCOM2 was the very definition of average. I'm hoping the expansion/DLC coming out will help.
>>
>>383867319
why on earth would the platform affect this guys enjoyment of a videogame? you platform dick suckers are the retarded
>>
>>383867557
>They were gloating PCMR bullshit.

nigga i wasnt, i simply play on PC and i was sharing my experience with the genre on PC

>XCOM2 was the very definition of average.

just as good as the first XCOM: EU in my opinion, one of my favorite games of all time
>>
I always found permadeath in FE to be kinda pointless. It's not like XCOM or something where units are easily replaceable and you can eventually lose due to the aliens having powerful units who shit on your squad of rookies. You have a tiny squad that only gets a few units over the course of the game, there's only so many you can lose before the game buttfucks you.
>>
>>383863430
nah, you just suck at video games
>>
>>383868063
I always found permadeath pointless in srpgs altogether. it's either annoying or meaningless.
>>
>>383849830
Which ones of the genre are available on Steam besides Disgaea?
>>
>>383868004
My bad then. EU was good, XCOM2 retread too much, and had a severe lack of enemy/mission types.

It felt more like an expansion than the actual expansions did.
>>
>>383849830
Thanks to mobas nobody has patience for them anymore.
>>
does tactical mean weebshit
>>
>>383868625
Pretty much all of them
>>
>>383869771
You're a retard.
The thread contains numerous mentions of Western tactics games.
>>
>no mordheim trpg

feels bad
>>
>>383867319
>invisible inc
>average
kill yourself gaylord. game is top tier

>>383869993
I always get the impression there's a lot of japshit-only people in threads like this
>>
>>383857443
I know this makes FE look good, but the maps still aren't nearly as ingenious as Advance Wars.
>>
>>383870301
>I always get the impression there's a lot of japshit-only people in threads like this
well western tactics games can top Jagged Alliance 2 and usually just meh. Aside of occasional indie all you get is XCOM. While SRPG genre is still kicking.
>>
>>383870502
>can
can't
>>
>>383854196
I started playing FFXIV just for the Tactics Ogre stuff. Never played an MMO before and I'm enjoyed it so far.

Maybe one day Matsuno will make another game.
>>
>>383870602
>they aren't better than the best game
no shit
>srpg
does the s stand for japanese
>>
>>383865934
it is a mobile game
>>
>>383861042
Damn, I wanted to try this out before pulling the trigger but can't find a download for it. Ah well.
>>
>>383849830
It has never been as popular as it is in the west right now. Why do people meme about it being dead?
>>
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>>383870696
S stands for Simulation
Doesn't make much sense but it stick to the genre. West makes tactics games, Japan makes SRPG

I mean I don't think anyone aside of hopeless JA "sequels" even try something complicated. Last one was what - Silent Storm? Let's forget 7.62 and Brigada E5 cause real time pause is failure.
New XCOM is cool and shiny, but it really blows mechanically wise.
>>
>>383853001
Look up Shadow Tactics. Very solid game similar to >>383853135 but modern. It's good as fuck. More stealth than tactical RPG totally, but it's worth checking out, I promise. There's a demo.
>>
>>383849830
I recently started replaying LUCT. There's a mod (One Vision) that's basically a balance patch. Most notably archers less OP and crafting is less tedious. Most of the balance stuff I don't even notice though, because I haven't played the game in so long.
>>
What games are similar to XCOM? I really dislike Fire Emblem type stuff but I think I'll enjoy XCOM stuff. Are a good amount of TRPGs XCOM-like? I mean the new ones of course.
>>
>>383870975
yeah new xcom is dicks, not disputing that
>>
>>383855279
Tactics Ogre has you rely way less on characters nuking each other and way more on positioning and engagement. FFT is just too easy in that regard due to being able to just demolish units in a single turn. Archers end up being GOAT in TO due to this.
>>
>>383870989
Shadow Tactics is Commandos wanna be. Completely different genre, geez anon
>>383871152
how is xenonauts? looking at it recently. Worth grabbing 1st or wait for 2nd?
>>
>>383871190
I've not played it, it's on my list. some people told me it's good though
>>
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I play choas reborn from time to time though it pretty much dead.
>>
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banks is wife
>>
>>383865013
I actually agree with you (for pretty much the reasons you put forth) except FFTA2 commits the cardinal sin of making speed extremely important but stats tied to what class you level as, meaning mages are better if you don't purely level them as mages as they will get 1 turn for every ~3 a fast unit does. Yes, you can use Tricksters to get around this, but it's still a dumb system. They should have had a proper 1 turn per unit system.
>>
>>383870738
wewlad
>>
>>383849830
>Tactical RPG genre is dead

not dead enough
>>
>>383871265
I kinda missed to grab it on sale. oh well, will leave it for new years one
>>
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>>383849830
You mean why are shitty gook grindfests with zero challenge dead, right? Because the turn based tactics genre is doing better than ever.

Also, not mentioned on the list is Invisible Inc.
>>
>>383853135
silent storm and 7.62 > vanilla JA2
1.13 > literally everything ever
>>
XCOM 2 sucks a dick.

Enjoy rushing through every single fucking mission because of a needless timer. That unique squad idea you had? No that won't work, you need to rush through every mission. Oh you too an extra turn to set up sniper on a nice perch? Well you won't make it to the extraction in time.

Hopefully this Shadow Tactics game can wash that shit taste out of my mouth.
>>
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>>383871893
Can't wait for fucking Necromunda and Phoenix Point
>>
>>383871893
none of those you listed on screenshot are challenging tho
>>
>>383872119
>Mordheim
>nuXCOM ironman
>DOS ironman
>not challenging
You can back up your verbal diarrhea by posting your achievements gained by beating these games, right?
>>
>>383871939
7.62 has every single combat mechanic JA2 1.13 has, except in real time. 7.62 is the absolute GOAT of squad tactics games.
>>
I started playing XCOM UFO Defense. I struggled through a battle and learned vaguely how it works, but all the base management has me lost. Can I just ignore it for now until I get more familiar with the game?
>>
>>383872483
>Can I just ignore it for now
NO. Building bases properly early on is crucial to success on harder difficulties and partially on normal as well. Just read a guide or something, but don't ignore the basebuilding aspect, because it's really important to have good operational area coverage early on.
>>
>>383861042
>Haven't touched Underrail since I bought it from the sale
>Can refund it for this

Not sure. How good is this?
>>
>>383872091
The one thing that's bugging me about Phoenix Point is that the fuckers basically copied the action mechanic from nuxcom instead of bringing back the AP system from old xcoms. This is a major red flag that the game is going to be partially casualized and will flop, because it's not going to appeal to either normies or the hardcore xcom fans.
>>
>>383870875
>the west


into the trash it goes
>>
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>>383871470
I actually like the speed system.
I like the notion of the studious mage only being fast enough to get one big spell off in the time it takes a thief to dash to them and hit them once or twice.

The fact that they can hit 5 tiles at a time for good damage is balanced by the fact that the thief is fast enough to take 3 turns kill someone with 3 attacks to the back, or hit 3 enemies once each or something.

I like that a lot more than static single turns.


But both are vastly superior to Banner Saga's system. Holy shit, what were they thinking?
Allies and enemies ALWAYS alternate turns. So as you kill enemies, the enemy group still gets just as many turns. The surviving enemies just move up in the queue. So when there are only 2 enemies left, your 6 units still have to wait 12 turns or whatever to take action, but the enemy's 2 units are only waiting 4.

It goes:
>your 1st unit
>enemy's 1st unit
>your 2nd unit
>enemy's 2nd unit
>your 3rd unit
>enemy's 1st unit
>your 4th unit
>enemy's 2nd unit
>your 5th unit
>enemy's 1st unit
>your 6th unit
>enemy's 2nd unit

So it's very easy for a single enemy unit to focus down one or two of your units in the final turns of the game because they get to act 3 times as much per round.
When you get down to one enemy remaining, your entire group gets to go once per enemy turn.
So the devs knew there was something fucky about accelerating units as their teammates die. But they still decided to use that system rather than implement speed in either sense we're talking about.
>>
>>383871101
Jagged Alliance 2

most TRPGs arent like xcom because the xcom games arent rpgs
>>
>>383873070
b-but skill trees
>>
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>>383872669
>How good is this?
It's trash. If you want a turn based tactics game with horrible graphics like Alvora, just get Knights of the Chalice instead. It's balls to the wall challenging and is basically a quintessential low level D&D experience.
>>
>>383872939
Mages without speed are ass when you can end the battle before it even starts. I agree with you in principle, but in practice the game just makes full-mages gimped compared to ones you even half-assedly "min-max" to have some speed. A unit that can get three turns and three kills to your one nuke is simply better. They can position better, they aren't reliant on MP that restores by how many turns you have had, and they can kill as effectively in a game with so few units on the field. Post-game is where their issues start to come out.
>>
>>383872252
only after you list those shitty gook games you've beat
>>
>>383873338
What makes it bad?
>>
>>383873545
Why would I play gook trash? Morhdeim alone is more challenging than any gook grindfest including the GBA Shit Emblem garbage.
>>
>>383873608
The fact that it's inferior to KotC in every single aspect, especially crafting and encounter design, while being a very similar game
>>
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WHERE IS MY NEW ADVANCE WARS?
THAT INDIE RIPOFF DOESN'T COUNT
>>
>>383873743
That doesn't really answer anything.
>>
>>383873774
AW is dead because IS can't figure out how to put waifushit in it thanks to modern FE. Not joking, one of their guys said it in an interview.
>>
>>383857230
I miss the good old days of 1.29
>>
>>383872939
it's retarded, but the optimal thing to do is reduce everyone to 1 hp instead of killing them
>>
>>383873774
ISIS can't figure out how to implement waifushit. No joke.
>>
>>383850752
There's literally no reason to play any FE game starting with Aakening.
>>
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>>383849830
Nah we got Utawarerumono 2 and 3, XCOM 2 expansion, and SRW V in one year. Plus some FE shit I don't care about. I'm planning on giving SRW V a shot, since I'm pretty familiar with most of the series in it, and it'll be my first game in the series. It doesn't seem like a bad starting point besides the lack of Char.
>>
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>>383874703
SRW V is grrrrrrrrrreat
a bit easy tho, but that's common for SRW games since SRW 3
>>
>>383874843
The fuck am I looking at in this webm
>>
>>383874927
you are looking at the button
>>
>>383872939
i hate the banner saga games. i really wanted to like them too but i just hate the system they came up with. alternating turns like you said, better to just get them to 1hp insteadof kill them, even the movement and skills irked me. its a shame too, it seems like a neat series.
>>
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>>383849830
millennials hate rules and can't stand following them

that's why they have all these new bullshit diagnoses for their mental illness

any other argument is false
>>
>>383850027
there arent 10 good games of any genre in the last 10 years, let alone 5
>>
>>383850030
its the same thing that happened to the entire anime industry, people dont buy the products so they rely on pandering to otakus/waifufags
>>
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>>383876229
>he can't find good games
>>
>>383875675
>The 13th Amendment made it illegal to own niggas like this
>>
>>383854196
thats fine and all but ff 14 is a standard endless grind mmo, i dont how people can stand that gameplay, combat is literally just a 3 button "cycle' that you use on everything for hundreds of hours. it seems more like something you would punish prisoners with
>>
>>383876302
>Stopped watching anime and got into books and movies
>Regret all the years I wasted on it
>>
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Should I play Tactics Ogre: Let Us Cling Together or FFT: WotL again on my phone /v/? PPSSPP is good stuff and I just finished a game.

Never tried Tactics Ogre, is it good stuff?
>>
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>>383850030
>>383876302
>>383876574
insecure little faggots
I bet you "liked" anime because it was "cool" thing to do, now you are just trying to safe face in front of someone else instead of finding your own niche.
>>
>>383850027

Divinity O.S.
Dungeon Rats
XCOM
XCOM2
Templar Battleforce
Renowned Explorers
Shadowrun D.C.
Steamworld Dig
Hard West
Steam Marines
Halfway
Expeditions Conquistadores
Expedition Vikings
Xenonauts
Blackguards
Regalia


Here, have 16 and keep the change
>>
Post Ravness
>>
>>383876881
it is considered as one of the best. so yeah
>>
>>383877017
Insecure about what? I liked it because I was in school and anime was everything a young kid/teenager wanted. Now I expect more from what I consume, and anime doesn't cut it.
>>
>>383877101

>XCOM and pals on an RPG list

Nigger, shut the hell up.
>>
>>383877017
Anime is terrible my guy
>>
>>383877101
>westshit
LOL!
>>
>>383877258

Cry some more, weeb
>>
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>>383877189
tastes changes, sure, but what is about "regretting wasting time on it"?
You watched it and liked it, stop lying thru your teeth
>>383877253
Books are terrible my guy
Movies are terrible my guy
see, I can do that too.
>>
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>>383849830
>playing Disgea for the first time
It's pretty fun.
>>
>>383877332
Isn't it you who crying right now shit eater?
>>
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>>383877376
you are in for a quite a ride as soon game mechanics will click with ya
>>
>>383877017
Just because you're the niche being pandered to doesn't mean there's no problem.
>>
are they making more shadowrun
>>
>>383877347
Because I could've been consuming better stories.
>>
>>383877516
>making assumptions
I wish I was that niche. I hardly get good shows honestly. But I still do get them.
https://www.youtube.com/watch?v=ywG5XQ1vefo
>>383877639
You wouldn't consume them cause you never cared about better stories when you was in school.
>>
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>>383877461
Where's the best place to grind? I'm on chapter 14 currently.
>>
>>383877101
>western "games"
>western ""tactical"" "games"
I think I'm gonna puke.
Western devs still haven't managed to make a single game that reaches the depths of FFT, TO, or Disgaea amongst others.
>>
>>383877717
It's not that I didn't care, it's that I thought they were good.
>>
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>>383877753
don't remember, it's been awhile since I played Disgaea 1. You shouldn't really bother with grind till you hit postgame tho.
But if you need - Just find stage with nice stack of enemies for AoE attacks and increase game difficulty accordingly.
>>
>>383858919
Fire Emblem have always been about abusing the OP units, I think we're old enough to accept that when the best strategy across almost every single game in the series is to send the protagonist alone to kill everything that dares to attack him then there is a serious design problem.
>>
>>383877934
There is nothing wrong with enjoying things which were made for people of your age, they were good precisely because of that.
>but they are not good from today perspective
and how is that matters again? Well if you want to dwell into self pity about how pitiful you were in highschool I'm not gonna stop you.
>>
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>>383877950
Thanks anon!
>>
>>383877926
But they have made fun games unlike Disgaea
>>
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>>383878226
No problem, have fun. There are a LOT of it.
Spoiler about first story playthru thing:
I real hope that your ally kill count is zero tho
>>
>>383877926
Tactics Ogre is the only game with a depth there.
>>
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>>383877753
Chapter 14 is the final chapter, right? If so, go back to the first level of Celestia, where you fought Vyers. There are 4 Vampires on an EXP+50 panel. They have low defense so they're easy to kill.
>>383867083
Oh shiiiiit, Makai Wars when?
>>
>>383878274
>Disgaea
>not fun
how does it feel to be dead inside?
>>383878380
>Oh shiiiiit, Makai Wars when?
We all asking this question, anon.
Give Asagi her game already.
>>
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>>383878336
Is there a way to check?
>>
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>>383878414
Data Records NPC guy in base.
>>
>>383878473
fuck I killed 2 :(
>>
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Was Gungnir good?
>>
>>383849830
>tfw the Tactical RPG genre is dead
lol no
>>
>>383878535
You're boned.
>>
>>383878204
Imagine you only played shitty licensed games before you stumble on something actually good. It's like that.
>>
>>383878617
There a lot of good licensed games made in the past though
>>
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>>383878535
well, finish game anyway. and then actual game spoiler here : enjoy a new playthru with zero ally kills to get true ending
Happened to me as well when I finished Disgaea 1, I had precisely one ally kill.
when you start new playthru after the ending - check for switches in skull at counter and behind the throne, then go to place where you can feel breeze
>>
>>383878551
Pinnacle of the genre. STING was coming up with more genuinely new gameplay ideas in one game than most developers have in a decade. TOO BAD NOBODY PLAYED THEM

REEEEE FUCK YOU CASUAL FE/DISGAYA/TO/FFT FAGGOTS
>>
>>383878703
And there's a lot of shitty ones too.
>>
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>>383878617
Pic related was my only console when I was a kid.
And I had fun. Would I had more fun if I had actual NES or Sega Genesis or even PlayStation or PC? Yeah. But too bad, I had that bootleg.
And I still had fun. Do I regret having fun? No, cause I'm not a bloody retard.
>>
>>383872469
unfortunately it's buggy slav crap
>>
>>383877926
Jagged Alliance 2
Silent Storm + Silent Storm Sentinels

Get rekt weeb.
>>
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>>383854008
>he means the console type of grid ones
>not xcom btw
what did he meme by this?
>>
>>383877950
You should stop saying this then, if you don't remember anything about the first game.
I just played through D1 and 2 back to back for the first time, and I can assure you D1 does require considerably more grind than the later games. Even in the main story.
D2 is such a massive leap in the QoL (and drop in difficulty) compared to the original game, it's like night and day.
>>383878535
It's okay, you just won't get the best ending. I'm pretty sure you have to kill like a hundred to actually get one of the bad ones. If you really wanna get the good one, you'll have to replay the game from the start. But all characters and items carry over, so you could probably rush through the most of it effortlessly on NG+.
>>
>>383873774
>>383873992
>>383874403
https://www.youtube.com/watch?v=UPw1oyumlKE

>Kaga was right
>>
>>383878828
Regretting having fun with shit makes you a retard? I'm sorry for acknowledging trash was trash and there were better things to be doing instead of that trash.
>>
>>383878731
Disgaeafag here, I played it. It was really difficult. The story was good but there were so many loose ends you could tell they wanted a sequel, however this made the ending feel really fucking lame. Guido kind of broke the game with how he healed off of attacks. Fuck that one stage with the canon balls shooting at you to inflict burn, that sucked.
>>383878535
That's okay, anon, everyone did their first playthrough. Remember that Prinny throws count as ally kills, but only in D1.
>>
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>>383877926
NUXCOM 1 alone outsold your entire "iconic" Shitgaea franchise, weebcuck, not t mention any other obscure garbage. Gook trash is completely irrelevant at this point, deal with it.
>>
>>383878727
>finished D1 with zero ally kills, because why the hell would I ever attack my own units
>start playing D2, check the Dark Record
>I'm at 2 ally kills already
I didn't even notice how that happened. I blame the walking reverse damage geo symbols. They must have slipped by me unnoticed and made my healer kill themselves and another ally by healing or something.
>>
>>383878837
Just get the Hard Life version on Steam.
>>
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My favourite game in the genre is Fire Emblem Thracia 776. I think Fire Emblem is a great series because of the maps, every tile is deliberately placed to influence your tactics and despite the simple battle system you end up using a wide variety of approaches for different situations. I keep replaying it and trying new challenge runs because it's so fun to plan out elaborate tactics. Also worth mentioning that there are several viable ways to approach the series; personally I like coming up with 100% reliable tactics to get through the game without ever relying on RNG.
Other favourites include the Langrisser and Front Mission series (with some exceptions).

Also I'd like to mention that Battle for Wesnoth is a fantastic game. It's free software so download it now. If you like it it will last you thousands of hours because there's so much user-created content.
>>
>>383879039
I think i read somewhere that Gungnir was rushed out and not finished.
>>
>>383867083
soul nomad 2 when!
>>
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>>383879114
D2 onward isn't nearly as strict with it's bad endings, so no worries. In pretty much every game after D1, you have to deliberately kill a bunch of allies to get the bad ending. That being said, D2's bad ending is all different kinds of fucked up, you should watch it when you finish the game.
>>
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>>383878940
Hey, I may not remember stages where to grind, but that precisely because I hardly do that during story playthru.
Sure, D1 is most difficult to beat story wise among all Disgaea games, but it is not impossible.
If you focus on few team members instead of making a lot of characters and go into item world 1-2 more times just for first 10 levels - that will be plenty to beat the game. Some stages will be tricky, sure, but not impossible as long you will get hold of mechanics.
Hell, I beat end boss just with one character surviving cause he had high HP enough to withstand attack, and with healer standing waaaaay away from aggro range which were able to heal that one unit aka Laharl via his move-heal-cancelmove.
>>
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>>383878727
>>383878940
>>383879039
Thanks anon hopefully my second play through will be a breeze! I really want to start D2.
>>
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Translation patch when?
>>
>>383879123
it comes with the steam version for free and unfortunately it is buggy as well
>tfw no JA2 spiritual successor where the combat mode plays out like the old ghost recon games
>>
>>383867317
>XCOM
how could you even list that when you list original X-COM, knowing that XCOM is a shitty, casualized bastardization of julian gollop's games?
>>
>>383879174
Damn, that explains a lot. I was playing it recently, and I have to say, they had a lot going what with a spear that summons war gods and shit, but never did anything with it. Too bad that game sold exactly 4 copies and we'll never know what happened. It had such a nice look, I love sprites.
>>
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>>383879114
what other guy said, later games need you have around 25 or more ally kills to trigger other endings. So don't worry about this too much
tho that one ally kill experience I had made me paranoid and until this day during first story playthru I always check ally kill count after every stage and only then save game.
>>
>>383879315
The Hard Life version is completely playable from start to finish and so was the original vanilla game, last time I've played it. I honestly don't know what bugs you're talking about, since I didn't even notice any back when I played the game almost 6 years ago.

And even if there are bugs, a game of this complexity is expected to have them, it's not like there are bug free squad tactics games of similar depth to 7.62 out there.
>>
>>383871101
Rebelstar on GBA was literally made by the creator of X-COM. As was Ghost Recon: Shadow Wars on 3DS
>>
>>383879262
Laharl got way ahead of everyone else on my team in my D1 playthrough, but only because I stacked a couple of hundreds statisticians on him early on in the game.
Disgaea games are very prone to snowballing by design, since only the unit that lands the killing blow gets the exp and mana, and it's most likely to be your strongest unit already, which makes him even stronger.
Thank god for tower attacks in D2. That makes exp management so much easier.
>>
>>383879325
But it's closer to Final Fantasy Tactics than original Xcom so it fits here.
>>
>>383879325
>julian gollop's games
Stop this meme, that fucker hasn't made a single good game after XCOM. Chaos Reborn was trash and Phoenix Point has already been dumbed down, since it copies XCOM's movement+action system. Your cult icon is a fucking hack and I doubt he was the reason the original XCOM games were actually good.
>>
>>383873774
Which indie ripoff? There's two. Wargroove and Tiny Metal
>>
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>>383879458
the later on there are even more ways to divide and earn exp. Tho you missed the part that in D1 if you do regular combo (the one with chance of triggering during basic attack) - all participants in combo get shared EXP, not as often used cause a bit clunky but I remember leveling up quite few character when I needed to.
I never used Tower Attacks much, but finally in D5 I starting to appreciate them way more.
Axel is best D2 character.
>>
>>383879145
>every tile is deliberately placed in FE

Good one. fucking kek
>>
What's better? Ogre Battle or Dragon Force?
>>
>>383879456
>Game has shitty CGI greys on the color
>Actual game has an artstyle similar to AW
>>
>>383849830
The genre is great but it's not immpressive so 99% of modern gamers willl avoid them and call you a weeb to validate their choice.
Good tactic also requires time and talent, and companies prefer to remake a corridor shooter again and again instead because literally any 15 year old can design those
>>
>>383879007
Most children's entertainment is trash. Children aren't smart enough or experienced enough to recognize the difference between trash and good stuff.

It's not just vidya either. The same shit happens for books, movies, TV shows, etc.

No matter what you think, you were never not going to consume shit when you were a stupid teenager. Every teenager young enough thinks that Bleach/Naruto/One Piece is the deepest shit ever the first time they go to that from something more childish.

You could have done something better with your time, sure, but it'd have taken blind luck and has nothing to do with the medium you were consuming.
>>
>>383850384
because it's valid. The game industry produces thousands of games every year, so if 10 is too high, the bold claim that "it's still a thing" is immmediately discarded.
>>
>>383879262
>>383879458
I've only played disgaea 1 and I beat it without grinding (no re-fighting battles, no item world). The key was to throw all the enemies into eachother to make one super high level enemy, pass the 3x exp bill at the assembly, and give all that exp to one character. I had a super laharl + a couple units for buffs and stuff + a lot of level 1 throw-bots.

I didn't like the game very much.
>>
>>383879649
I think he might be pulling a Gorge Lucas.
Or he got senile too fast.
>>
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>>383879945
>found out great way to break the game from the get go
>didn't like the game
you are sending mixed messages here, anon
>>
>>383879945
That's such a boring, time consuming way to gain levels, no wonder you didn't like it. I did it once or twice in D1 and decided I'd have more fun just doing the Item World. Speaking of, why did you neglect the IW? It hardly counts as grinding if you're only doing 10 floors.
>>
>>383880037
Any SRPG you can break is shit
>>
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>>383880205
>game designed around exploiting game mechanics in your personal gain
>somehow it's shit because it's does what it supposed to do well.
yeah, nah.
>>
>>383879863
No it's not.

SRPGs were always fucking niche. The only reason they even got made in the numbers they did in the era where they were popular is because they were an easy way to pad out game length to give customers a greater sense of value while still looking comparable to other games. Now graphics have advanced enough that making a SRPG look like the rest of the games on the market is impossible, so they crashed into niche territory again.

Of course, none of that matters because the statement was clarified with "good". That's subjective and makes it an impossible to prove demand in the first place. Does The Banner Saga franchise count as "good"? We've had two in the last five years with a third coming out shortly.
>>
>>383880205
That's a retarded ass statement anon
>>
>>383880290
He found a boring way to make the game trivial. Why is that a good thing?
>>
>>383880205
Any SRPG you can break is acting as intended, unless there's no risk to you or you require no creativity whatsoever to employ said breakage.
>>
>>383879419
>>383879225
I know. As I said, I already finished D2 recently. The main story anyway.
Those two ally kills just really bothered me, because when I learned the first time that ally kills influenced the ending, I thought only an idiot would not get the good ending, because there's zero logical reasons to attack your own troops. And there I was looking at my 2 ally kill count.
>>
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>>383880290
This. I have to say, Disgaea deliberatly being designed to get broken is a lot of fun to look at. There are so many ways for you to beef yourself and become a one man wrecking crew, and all of them are viable and fun. Some people like to jump in the Item World and never come out, but I prefer to just make my army of 3-4 dudes as strong as possible and focus on weapons later.
What's great is that because Disgaea is made to be broken, it pushes back with just as much force as you put in, much unlike FE or Valkyra Chronicles where once you learn to break it, the entire game just falls apart. Disgaea sees you tampering with your stats and goes "that's cute", then throws pic related at you.
People always seem to go "Disgaea has no tactics! It's just grind!" but I think Disgaea's brand of tactics is maximizing your grinding so you can do as much damage in as little time as possible. Look at this fucking setup
https://www.youtube.com/watch?v=fZvJU3CeXyk
>>
>>383880424
If he wanted to make game harder he always could increase difficulty level.
Disgaea meant to be broken. It's SRPG which gives player complete freedom in how he want to approach it. If someone managed to make it extra easy for him and he doesn't want extra easy - you can always increase difficulty at any moment in the game.
>>383880531
yep, it's way too easy to do occasionally. sometimes you can't even do anything about it.
For example if your unit will get Charmed and will attack and kill your other unit - it'll count as ally kill
>>
>>383879694
I didn't miss that mechanic, it was just too unreliable. Especially compared to the tower attacks, which are 100% guaranteed to divide the exp evenly among the units you manually selected to be a part of the tower.
>>
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>>383880595
>>then throws pic related at you
Mean this, DD2 Baal is a nightmare.
>>
>>383879945
>I beat it without grinding
>except all that grinding that I've done
>>
>>383880037
How is that a mixed message? I found the battles dull and tedious. I didn't really care for the story, either, though I appreciated the cute girls. I think the music was pretty good at least.

>>383880098
Because the item world is grinding and I didn't want to ruin the game. Most SRPGs give the player enough resources as they go through the game to overcome each challenge and fighting optional battles takes away from the game design. I enjoy thinking up tactics but in Disgaea I basically just thought up one strategy for levelling and then the actual map design for the entire game was irrelevant.

For the people who enjoy the actual battles in disgaea (not just building/grinding your characters, I'm aware of that type of appeal), how exactly do you play the series? Do you impose some restrictions on your playthrough to make the game feel balanced even though the developers didn't try to balance it at all?
>>
>>383880628
You can make it a bit more reliable for certain moment - if you create characters by for example Laharl - those characters will always have way higher combo bonus with Laharl.
but yeah, tower is way easier
>>
>>383880707
sucks to be you then
>>
It's dead because none of you bought Natural Doctrine
>>
>>383880595
So grinding to be powerful?
>>
>>383880853
Pay him no mind. It's the same anon who comes into SRPG threads to whine about how icky Japanese games suck, and how superior the western vidya is.
>>
>>383880707
>Do you impose some restrictions on your playthrough to make the game feel balanced even though the developers didn't try to balance it at all?
I've played every Disgaea game and have never had to do any kind of forced restriction because the games have really good leveling curves, meaning that even if I do some grinding I won't be one shotting everything.

My first time playing D5, I saw my level was really high compared to the boss of the chapter so I raised the difficulty level exactly 1 star and very quickly found my ass getting beat, so I changed it back and it turns out the game matched my levels on the first stage of the next chapter.
I think any game can be busted and boring if you powerlevel a good unit, what you did is the equivalent to some 9 year old using only their starter in Pokemon, so by the time they get to the 3rd gym it's already in it's final stage. That doesn't make a game unbalanced, it just means you went out of your way to break it.
>>
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>>383880595
>I think Disgaea's brand of tactics is maximizing your grinding so you can do as much damage in as little time as possible. Look at this fucking setup
pretty much that, but not just damage, you can also look for a ways to exploit game mechanics to beat powerful enemies with underleveled characters.
How about lifting an end boss to skip their turn? Or stealing their eqipment? Or creating so many boxes he won't be able to reach you by attacks and then you use magic on him, etc
>>
>>383877376
I quite when I realized how grindy the item world was.
Maybe I should just replay it for the story and ignore all the optional shit.
>>
>>383879863
The point is not that 10 is too high, but that no matter what games are named they will be dismissed by an arbitrary reason.

Thus there is no point in responding sincerely to such posts.
>>
It's because the standard Tactics/Strategic RPG battles take 10-30 minutes to complete. While good, it's a long fucking time to commit to a battle.

Even Final Fantasy Tactics, with characters that die in 2-3 hits general, has battles taking 20 minutes regularly.

I imagine the Mario vs Rabbids game is going to solve this problem given it's Nintendo
>>
>>383881447
>I imagine the Mario vs Rabbids game is going to solve this problem given it's Nintendo
game made by ubisoft
>>
>>383881447
>given it's Nintendo
Did you seriously just imply Nintendo is something good?
Also, I'm pretty sure it's a 100% Ubisoft game made with Nintendo's blessing.
>>
>>383881447
>10 minutes
>long fucking time
Go take some meds you literal retard. Hopefuly you overdose and leave the genepool forever.
>>
>>383881483
>game made by ubisoft
Oh fuck nevermind then

>>383881540
>Did you seriously just imply Nintendo is something good?
https://www.youtube.com/watch?v=3MlNWYyVdh0
>>
>>383881230
Self fulfilling prediction now....
>>
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>>383849830
> tfw there is a real life Marche killing your favorite franchises so you stop wasting your time playing video games
>>
>>383880945
I didn't realize having a negative opinion of a game and explaining my reasoning was the equivalent of being a shitposter. If my post was not civil enough, please explain how I can improve my etiquette.

>>383881117
Maybe you unintentionally handicap yourself with poor exp distribution tactics and everything happens to work out perfectly for you.
>pokemon
If the starter can clear the entire game that's bad balance. It should reward you for training a variety of pokemon.
Likewise I think complex, elaborate tactics should be the most effective in a SRPG.
>>
>>383881780
>play turn based JRPG
>BOSS battles last 10-30 minutes
>normal battles 30s-2m
>allows you to customize your characters/equipment, explore the world and be told a story
>if you don't want these things you have ADHD
>>
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if tactical RPG's (armor customization isnt a RPG) are so good then why are they dead?
>>
>>383881928
You've made your point many threads ago, you can stop now.
>>
>>383881230
Seconded. If someone goes out of their way to act obnoxious then there's no reason to respond to their posts because there is no way that will lead to a productive discussion. In fact, it's a detriment to /v/ if you respond because you encourage them to make similar posts.
>>
>>383854465

No matter how good the game play is, a "CRPG" with a ten hour campaign, maybe twenty if you stretch it out, is an automatic 0/10.
>>
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>>383882052
>>383881901
maybe you should look further than your nose, faggots?
>>
>>383882057
What point have I made?
>>
Is South Park: Fractured but Whole tactical?
>>
>>383882145
That you don't like Japanese SRPGs, except FE for some reason, probably because it's made by Nintendo, which you make an exception for, not unlike Dobson, but you keep butting in these discussions with the same opinion you've already voiced many times.
>>
>>383849830
>battles took a whole fucking afternoon for some games
gee, i wonder why
>>
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>>383850007
>thread about tactical RPGs
>someone brings up WESTERNSHIT
>>
>>383882264
Actually I do like japanese srpgs. In fact most of my favourite games are japanese srpgs.
I guess this means there are at least two people in the entire world who did not enjoy Disgaea, how fascinating.

Who/what is Dobson?
>>
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>>383882717
What's wrong, anon? Can't handle strategic depth and 10/10 gameplay?
>>
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>>383880595
>Disgaea deliberatly being designed to get broken
>it's shit and has no challenge on purpose
So basically you're admitting that you're a shit-eater, since you're eating shit on purpose?
>>
>>383882939
>not tile based = not an SRPG
>>
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>>383882052
>why are they dead?
They're not, it's the weeb trash that's dead and good fucking riddance.
>>
>>383883145
Not the anon you responded to, but that's literally objectively wrong. SRPG means Strategy Role Playing Game, not Tile Based Role Playing Game, don't be a faggot just because it doesn't fit your arbitrary definition of the genre. The whole Western/Eastern argument is autistic enough without you making it worse.
>>
>>383883674
So you're allowed to be a faggot and tailor your arbitrary definitions of the genre to your favorite games, but I'm not?
Also S actually stands for Simulation. It's just Engrish.
>>
>>383883559
>new XCOM
>good
>tactical
hah
>>
Aren't the Frenchies working on a new Dofus/Wakfu game? I really enjoyed Wakfu's aesthetics and gameplay despite all the furshit.
Those games definitely have potential.
>>
>>383883857
Your shit opinion is less relevant to me than the shit gook games are to the genre.
>>
>>383866638
this game is amazing, you just suck
>>
>>383883885
>I really enjoyed Wakfu's aesthetics and gameplay
>and gameplay
Don't lie to us.
>>
>>383883921
who cares about japanese games. new XCOM is just trash compared even to fallout tactics.
>>
>>383883783
I didn't put an arbitrary definition on it, I said if a game has strategy and is a RPG it's and SRPG, regardless as to how that strategic element is presented. Tactics Ogre, March of Black Queen is a SRPG and it does not use tiles at all

If the S means simulation though than I have been misusing the term my whole life and I apologize
>>
>>383883885
>despite
pleb
>>
>>383883951
The biggest flaw is the lack of difficulty and yet /v/ complains that it's difficult. This is why we can't have nice things.
>>
>>383883963
It may have went to shit over time but I still think the core gameplay is fun.
>>
>>383877376
ive been playing through disgaea for the first time too. its pretty fun.
>>
>>383883964
The fact you think your opinion isn't irrelevant is pretty amusing. The turn based tactics genre playerbase has made their opinion known by buying both games with total copies sold surpassing 5 million units, but you can pretend someone gives a fuck about what you think, LMAO.
>>
>>383884031
>lack of difficulty

you're shitting me, no one says devil survivor is too easy. The last day (and the extra overclocked day) are pedal to the metal, teeth grinding, ball bustingly difficult dude.
>>
>>383884003
Honestly, imo Divinity is no more SRPG than Fallout 1/2 are.
>if a game has strategy and is a RPG it's and SRPG
I'm one of those people who consider to be JRPG a separate genre, rather any RPG made in Japan being a JRPG, but you seem to be one of the latter.
>>
>>383880647
>every single number is so ridiculously inflated that they might as well all just be "1"
What is the appeal?
>>
>>383884003
Yeah the S is for simulation, it's because kriegsspiel is war simulation games and that's what inspired the genre. Fire Emblem was called a "role playing simulation game". It's pretty dumb but then again "role playing" is even more dumb so whatever.

The terms TRPG is also used interchangeably, with T referring to the tactics that the games focus on. Most SRPGs don't involve strategy, just tactics.
>>
>>383884160
>every single number is so ridiculously inflated that they might as well all just be "1"
That's not how natural numbers work, anon.
>>
>>383849830
what are you talking about play xcom
>>
>>383884116
>muh sales
yeah, thanks for proving that you are just trying to fin in a crowd and validate your opinion with numbers.
New XCOM is meh game at best deal with it. Even Xcom knockoff are better than it
>>
>>383884226
Yeah, and that shit ain't natural. What's the point in having 999999999 to all stats?
>>
>>383884285
to fuck your shit up for thinking that you are hot stuff
>>
>>383884118
I wish. If you just fuse your demons you will be wiping out everything in your path and replenishing your mana so you can keep the slaughter going forever.
>>
>>383884280
>my shit games are g-great, I s-swear!
>it doesn't matter t-that nobody buys them!
LMAO. You are walking garbage, your name is nobody, your opinion is trash and irrelevant. Have fun shaking your fist in a fit of impotent rage at some of the best SRPGs released ever while the people who actually know a thing or two about the genre enjoy its renaissance.
>>
>>383884140
Ah, that would explain a decent amount. I feel the same about JRPG's to a point, but because I think 60% of our genre defining terms are retarded and unneeded I refer to JRPG's as Turn Based RPG's typically, and then explain further based on the other mechanics presented.

>>383884196
That's news to me, good to know. Thanks for explaining it anon
>>
>>383849830
>Disagea
>Utawarerumono
>God Wars
>Super Robot Wars
>Gundam Shit
>Fire Emblem
>Devil Survivor
>Stella Glow

You're just not looking you dumb fuck, Disgaea is fucking alive. Inb4 weebshit lmao.
>>
>>383884497
>Disgaea is fucking alive.
Then where's Disgaea 6? Checkmate, atheists!
>>
>>383884140
The difference between D:OS and Fallout 1/2 is that combat is straight up the game's primary focus in the former case. It's more comparable to Fallout Tactics.
>>
>>383884401
I said nothing about japanese games you faggot, how much more of embarrassment you can become?
>renaissance
what? New shiny causal lover xcom game gets released and it's already renaissance? Don't kid yourself. It cut every slightly complicated thing from the game, even UFO Extraterrestials were more complicated than this shit
>>
>>383884598
>The difference between D:OS and Fallout 1/2 is that combat is straight up the game's primary focus
Heh, I remember how Lariandrones argued with me for 500 posts straight that their h&s garbage is actually a RPG, you might get the same treatment.
>>
>>383884554
5 just got released on Switch, and since they're desperate for games it's selling like hotcakes.
>>
>>383884262
xcom isn't an RPG you fucking braindead monkey
>>
>>383884642
>I said nothing about japanese games
And I've said nothing about gook trash in my last post either. Again, enjoy being a contrarian shit-eater, you are of no consequence.

>New shiny causal lover xcom game gets released
>ignores a fuckload of other SRPGs released recently that have also sold decently
>>383871893
>>
>>383850375
There is mercenary saga on the 3ds. It's a fun enough game, but the story and characters are so bare boned. It could have been a good game
>>
>>383884708
That means nothing. Only the Switchfags benefit from getting a port of an old game, not the series itself. Where is the new stuff?
A Yomawari of all things gets a sequel, but not Disgaea.
>>
>>383884554
It might actually get announced tomorrow. >>383867083
>>
>>383884789
>old game
nigga 2 years old is not an old game. stop being a faggot. It's not COD with early installments
>>
>>383884865
>2 years
Too old.
>>
>>383884656
Just because you get bootybothered at a game focusing on combat doesn't mean it's bad. Fallout Tactics is still an RPG, if not a good one.
>>
>>383884865
>early
yearly
>>
>>383884806
>>383884554
>>383867083
>Sohei Niikawa did an AMA on Reddit
>he just straight up fucking confirmed Disgaea 6, and also says it'll probably be on Switch
>when asked about Makai Wars, mentioned NIS' 25th anniversary might hold something for her
https://www.reddit.com/r/IAmA/comments/6lh4ed/im_sohei_niikawa_president_of_nippon_ichi/
HAPPENING
>>
>>383884941
>>383884806
You're not supposed to use real arguments!
>>
I'm two hours into Disgaea 5 and I really, really want to like this game. I love the visuals and I've always had positive experiences with SRPGs. I'm just having a real hell of a time getting hooked by this game.

I know I'm barely even into it, it's still teaching me shit, but jesus. I think what's off-putting to me is just how much SHIT there is. So many details, shops, character choices, things... It's overwhelming as my first Disgaea does not entice me. But I'd like t get over that and get into it.

Can anyone relate? Any protips from fans for just diving in and enjoying it?
>>
>>383884941
>Who put the horse weiner in the game?

>Me. It was my idea. I got in a little trouble with Sony... After we mastered up the game, they gave me a call but at that point it was kinda too late. I told them, "there is nothing wrong with horse weiner!" In the end, they gave in. So, "Thank you Sony-sama!"

>>383885024
if that's problem with being overwhelmed - put a pause on D5, play some D1, then D2, etc.
Most of us gone in that direction, so D5 felt like natural progression
>>
>>383884941
>Oh, and will Asagi ever get to be the main character?
>Eventually she should, as long as we have people like you ask about her. Maybe she's already a main character, in your heart.
you cheeky bastard
>>
How are the other Ogre games ?

Worth playing ? Are they also focused on politics like TO ?
>>
>>383885024
I'm the same as you, I just stopped playing. I might have to do this >>383885107
too.
>>
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>>383885024
If it helps, none of the extra stuff is required to beat the game or even to really do well. If your idea of fun is having your axe guy go out and whack a few heads, do just that. Disgaea is deep as shit but also allows incredibly simple playstyles to flourish as well.
>>Any protips from fans for just diving in and enjoying it?
You explained it yourself, just jump in,do whatever catches your eye and if something is confusing or doesn't interest you, feel free to ignore it. I like turning my monsters into weapons and using the special skills because they look really fucking cool, but someone else just wants to use their swordguy. Disgaea gives you complete control over your units so just do what you find fun.
>>
>>383885253
Even if you just limit yourself to Disgaea 1 and 2 - it'll be miles easier to get in D5 afterwards I think. D1 covers all the basics and D2 provides huge quality boost
>>
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Man, TRPGs don't seem that difficult to make, why haven't we done a project to make a TRPG yet?
>>
>>383885209
Knights of Lodis is very similar. It has more content but a worse story.

The Ogre Battle games are more about strategy rather than individual battle tactics, theyre fun but very different from Let us Cling Together and also a bit archaic compared to it
>>
>>383885269
Well, the suggestion to just ignore stuff that seems confusing or not uninteresting does help. I was getting the impression from the game that I was entering a seriously time-sinking slog of having to understand and work with innumerable mechanics simultaneously in order to enjoy the game.
>>
>>383885503
>not uninteresting

Christ I should sleep. Thanks anons.
>>
>>383885503
naaah, you don't need to care about everything game has to offer at start
find your pace, nigga
I sometimes discover new mechanics in Disgaea games 100+ hours past gameplay point and it's okay.
>>
>>383850007
Yeah but they're mostly shit games.
>>
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>>383884925
>Fallout Tactics is still an RPG
>>
>>383885503
Naw, the option to turn this in to the video game equivalent to quicksand is there to appease longtime fans, if you're new to the games, your basic "go to battle and kill the enemies, then go to the shops to buy better stuff to go into battle to kill your enemies" is all you REALLY need to know.
Outside of that, just use the Skill shop to make your specials do more damage, but that's it really.
>>
>>383877258
>He doesn't know that TRPG's were directly lifted from western tabletop games like D&D
I'm so sorry for the loss of an entire genera to you.
>>
>>383881196
Do this. The base story gameplay of Disgaea is great. It doesn't need the postgame to be a good series.
>>
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>>383885269
>weebcucks will defend this
>>
>>383877258
lmao go play your dumbed down titty simulator fire emblems
>>
>>383884401
Look, man. Ironically stuttering on a "Th", "Ch", or "Sh" just doesn't work. Don't do it again.
>>
>>383885486
>TRPGs don't seem that difficult to make
They are. If a turn based tactics game doesn't have good encounter design and a good combat system, it's trash, and these two gameplay aspects are very hard to do well.
>>
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>>383884941
>>
>>383885503
Disgaea is a game where you play the way you want. It's literally built so that powerlevel and roflstomp is just as valid as tactical genius. Have fun, foremost.
>>
>>383885757
I ain't even a weeb, but Disgaea is something to protect. It hasn't forgotten that the point of a game is ultimately to be fun.
>>
>>383886052
If that's the case then where is the challenge that makes it all worthwhile?
>>
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>>383877217
Its this guy again! Akchually XCOM isn't a tactical RPG even though you build your own characters, team, select abilities, follow a narrative how you choose, and have many different base building aspects to manage. As you can plainly see only I understand what a truRPG is. Man I wish I was you because you're so cool
>>
>>383885024
D5 simplified and streamlined pretty much everything to the point you can just push random buttons and still make progress without knowing what you are really doing, just take things one step at a time and experiment a bit, short off just straight up discarding your items or deleting units it's impossible to fuck anything up in D5.

You should really play some of the earlier games regardless though, they are extremely different from D5. It pretty much abandoned what made the plot and characters so great in the first place and is exactly the kind of game the older titles constantly make fun off.
As far as complexity goes every new title has always increased it. D1 was relatively simple by the standards the series currently has, then D2 built on that, etc, until you reach the ceiling with D4's Vita remake. D5 toned it down a bit again and tried to make it much more accessible, which can both be a good or bad thing depending on what you are looking for.
>>
>>383886372
The worthwile part is that it allows you to have fun the way you like it.

You can take a single character, struggle along to get him all the XP and then power through everything as a one man army.
You can take two people.
...
You can take an army with you, positioning and tactics winning the day.
Or you could grind up that army of yours to just wreck shit.
Or you could challenge yourself in the item world and grind it that way.

And if you feel it's too easy? Hop into the dark world for much tougher enemies and special rewards?
Too tough? Then you can pass a bill for stronger enemies at the council and up the mantle that way.

Etc.

Disgaea is as great and long-lasting as it is because it's essentially all the TRPGs ever made in one very neat package. Ultimate freedom to have fun your way, whether you're in it for the story (there's a campaign of 20-40 hours per game), challenges and the rush of having to make due with what you have (item world), hardcore masochistic power gaming (shadow world), A ton of classes and ways to build said classes, as well as your heroes, extreme crack for completitionists, and so on.
>>
>>383886372
The challenge is where you want it.
If you make a boo-boo and overlevel, you raise enemy levels to compensate. If one of your boys is murdering the shit out of everything, reincarnate them, and smile as they slide back into their old role 20 levels earlier.
It's up to you to deactivate that enemy boost 50% area, or to leave it for the harder fight. It's up to you whether you use lift sacrifices to buy 9 turns for your ace, or build a balanced team to evenly tank and deal damage. It's up to you to run a chronically under-equipped poorfag squad who has to rely on cheap tactics to beat their stronger foes.

Just not overgrinding or soloing with the MC is enough to make the games challenging, if you lack imagination. Remember enemy levels and "corrective" reincarnations can increase the difficulty easily as well.
>>
>>383886318
I don't think I've ever been more bored with an SRPG than I have with any Disgaea game, so obviously it failed.
>>
>>383884941
>puts DD2 in official timeline
fucking hell
why this piece of crap exists
at least he isn't one who wrote it
>>
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>Anime
>>
>>383886875
>It pretty much abandoned what made the plot and characters so great in the first place and is exactly the kind of game the older titles constantly make fun off.
eh, D5 is better written D2, that's about it
so nothing new here
>>
>>383886943
I mean, your experiences are yours, but I seem to see more people who like it than don't.
>>
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>>383886975
ja nai
>>
>>383886052
>>383886318
>>383886372
Many SRPGs are designed to have various obstacles with several solutions, and the fun comes from thinking up solutions. It's kind of like a puzzle, or a maze where you explore a series of predefined paths on your way to the end.
Disgaea is like a blank piece of paper. It's like a maze where you can go straight from the start to the end, but that would be super dull and boring, so in order to enjoy it you need to be creative and come up with your own fun.
>>
>>383887035
>eh, D5 is better written D2, that's about it
D2 is pretty well written though. D5 is a Saturday morning cartoon with copy pasted scenarios and characters from the other games, except instead of being meta and having them represent different concepts and archtypes they are played perfectly straight.
>>
>>383876306
name some anon. i would like to play them.
>>
>>383887156
Artificial restrictions don't make a game fun if it wasn't fun in the first place.
>>
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>>383887143
>>
>>383887160
>D2
>well written
Nah, D2 was boring and predictable as fuck. At least side characters slightly more interesting this time around in D5 instead of forgettable borefest of D2. Aside of Axel.
And I can guess only half of twists instead of all of them.

Who didn't played straight in D2? Characters had zero complexity.
>>
>>383886897
>>383886908
>>383887156
That's a lot of words for basically saying that the game is dogshit, since it allows you to grind without consequences and outlevel any "challenge" the game might have ever had.
>>
>>383887367
Same thing applies to FFT or LUCT and you're right.
>>
more like disgaya
>>
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>>383887189
why bother if you'll call them shit anyway without ever trying them out
>>
>>383859201
And here >>383859829 you have some examples but you didn't dare to respond, showing you really are that guy and you are just a faggot.
>>
>>383887367
>since it allows you to grind without consequences and outlevel any "challenge" the game might have ever had.
You have just described 9/10 RPG's.
>>
>>383887473
>rpgs
jrpgs
>>
>>383887429
>Same thing applies to FFT or LUCT
Of course it does. Same thing applies to most of the gook trash out there. The only semi decent gook turn based """tactics""" games are the early fire emblems, everything else is just a neverending stream of dogshit.
>>
>>383854008
>He didn't like FFTA

Sorry about your shit taste, anon.
>>
>>383887526
Now now, anon. Let's be honest with ourselves. I said RPG's, I meant it, and you know I'm right.
>>
>>383887304
honto no koto sa!
https://www.youtube.com/watch?v=ouMNrL4zmd0
>>
>>383862553
>Seem like game devs think min-maxing is fun when it is really fucking annoying as hell outside of MMOs.
It was fun in the previous games and the game is designed for there to be numerous ways to do it.
The difference is that by pushing the damn growth modifiers, they pretty much killed the idea of doing it a leisurely pace whenever and however you wanted. It was a huge mistake.
>>
>>383887528
You can trivialize the early fire emblem games just as easily by abusing the mechanics. Infact they are even easier to exploit than a lot of the more recent games.

>>383887526
Good luck coming up with a single T/SRPG you can't abuse the shit out of.
>>
>>383887910
>Good luck coming up with a single T/SRPG you can't abuse the shit out of.
I'll never understand why people pretend that abusing game mechanics is not fun
>>
>>383851092
>>383882108
Get the fuck out. Both Dragonfall and Hong Kong are great games.
>>
>>383887367
>it allows you to grind without consequences and outlevel any "challenge" the game might have ever had.

Which RPG does not?
Heck, any and all good RPG games definitely allow you to do it because a good RPG usually gives more freedom to do things.

But even in the most shlock tier garbage like Bethesda Fallout there is nothing stopping yoy from autistically just killing the same higher level monsters over and over again to become a god.
>>
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>>383887874
>>
>>383887954
Me neither, it's one of the things that makes these games so good. Of course there is shit that just breaks the game completely to the point that it gets boring as fuck, but the kind of abuse you can do in Disgaea games for example is usually the best kind.
>>
>>383877926
They easily surpass them in terms of tactical depth. And at the same time they manage to be actual RPGs.
>>
>>383849830
No one bought LUCT.
>>
>>383858716
The original Shadowrun games were shit and the new Shadowrun is better because it's an actual RPG.
>>
>>383887910
>Good luck coming up with a single T/SRPG you can't abuse the shit out of.
Wut? A simple level scaling mechanic fixes this garbage design problem. In fact, there's even a level scaling mod for FFT called "1.3 Insane Difficulty" or something like that, but weebcucks are too casual to play it.
>>
>>383887954
It's fun for laughs once and gets really old after that.
>>
>>383888168
>level scaling
ewwww
>>
>>383849830
I liked Stella Glow. Does that count?
>>
>>383888014
>Which RPG does not?
The vast majority of western RPGs because they don't have random encounters and if they do you only gain little experience from fighting since the majority of experience is gained by completing quests.
>>
>>383888168
FFT already has level scaling you retard. Ignoring random battles will usually have enemies be 10-15 levels higher than your party.
>>
>>383888168
Level scaling is an utter garbage mechanic because it breaks immersion and contrary to popular opinion does not make sure that the game remains challenging but factually it makes sure that the game is just challenging enough to be tedious but not challenging enough to be interesting.
>>
>>383888168
Level scaling is a fucking horrible system that opens the doors to all sorts of bullshit. In half those games leveling very quickly becomes completely pointless and you are better off gaining as little Exp as possible to make sure the enemies levels are low. Even the retarded progress gated level caps FFXIII had are better.
>>
>>383850396
>>Matsuno will never EVER get a budget big enough to achieve his vision again

>the only game he truly finished was FFtactics

Good, it means he can't finish shit.
>>
>>383888258
>FFT already has level scaling
It doesn't have level scaling in the main questline, dumbfuck, and any sort of grinding trivializes the main quest, which is the only part of the game that is anyone near being "fun".
>>
>>383888237
Stella Glow is one of the most simplistic excuses for an SRPG I've ever played. It's not a good example.
>>
>>383883857
More tactical than JRPG trash.
>>
>>383888323
>>383888327
Absolutely wrong, you are dumbfucks who don't even know why level scaling exists and where it came from in the first place. Google about challenge rating in D&D and why it exists, you shit-eating weebcucks.
>>
>>383888337
>Ignoring random battles will usually have enemies be 10-15 levels higher than your party.

Damn, it's almost like you can grind a little bit and still be fine.
>>
>>383887367
Man, you're a jaded fuck you know that? Are you so autistic that you can't be in charge of determining how to have fun in a game?

>The game isn't throwing bullshit at me every second so it's shiiiit!
>Anon, you can play it however you want, if you want the game to be harder you just don't have to grind
>No, the game lets you so it's shiiiiiit

You're a fucking child.
>>
>>383888387
But I liked it....
>>
>>383884118
Devil survivor is to SMT what Etrian Mystery Dungeon was to Etrian Odyssey
>>
>>383888413
Calculating an appropriate CR is nothing like traditional video game level scaling.
>>
>>383888413
Challenge Rating absolutely NEVER works properly in automated form. It works in DnD because it's fluent and up to the DM to adjust as he pleases and has absolutely nothing to do with any kind of level scaling you can have in games.
>>
>>383888323
>it breaks immersion
>you can spend ungodly amounts of time "training" and grinding for gear, but your enemies are assumed to be just sitting on their asses while you do all this
LMAO. If anything, if anything, the lack of level scaling in games where grinding is allowed is immersion breaking, not the other way around.
>>
>>383877017
>I bet you "liked" anime because it was "cool" thing to do
Are you high? Anime has been trailing 10 years behind video games in "coolness", and although far more socially acceptable calling yourself a gamer still makes you look like a dork. Saying "I watch anime" in normie conversation is like saying "I kick dogs".
>>
>>383888413
Shut your faggot mouth. The vast majority of western RPGs that involve level scaling (e.g. Bethesda trash) are utter shit.

A deliberately created world where everything has a certain level of strength for a reason that is embedded within narrative and world design will be infinitely more immersive than high level bandits wearing glass armour who live inside a cabin in the forest and epic level gnolls.
>>
>>383884401
>Implying popular things are better
>Implying the majority of the human race doesn't have shit taste
>>
>>383854008
Sounds like there's a market there somewhere for japanese styled fantasy genre SRPGs.
>>
>>383888413
Challenge rating is from 3E+ - as in 2000 and later - and isn't an accurate description of how dangerous enemies are unless you're playing 4E, you fucking retard.
>>
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>>383888036
There is two ways to break the game. First - is breaking something which wasn't supposed to be broken. Almost like cheating - putting your stats on max via modifying game files or such or something like that which doesn't involve playing game much. That way is never fun,
Second way is when you understand game mechanics so well, you gain very powerful advantage. To get to that point you need to play the game, understand game mechanics, find out a way to gain that advantage via breaking thru regular motions of the game, and when your plan from your head working out you just sit there grinning like an idiot after you managed to pull it off and having a blast.
Even better when game acknowledges you, cause those devs KNEW you can break game like that
>>
>>383888563
In good RPGs you can't grind because they don't reward you for doing shit that doesn't mean actual progress.
>>
>>383888628
>First - is breaking something which wasn't supposed to be broken. Almost like cheating - putting your stats on max via modifying game files or such or something like that which doesn't involve playing game much.

You're retarded. That's just cheating. No one ever uses the term "break the game" to refer to that shit.
>>
>>383888527
>traditional video game level scaling
No such thing. There are many different games that do level scaling differently, you have absolutely no clue what you're talking about. You're probably one of these >>383888476
>>383888464
underage mongoloids who were introduced to the mechanic with Oblivion and think all level scaling is like that.

>>383888601
BG2 has level scaling, you shit-eating weebcuck and it's better than any trash gooks have ever managed to shit out.
>>
>>383888476
Reminder that it ain't chirping if you're clearly tilted
>>
>>383888712
>you
*you're a
>>
>>383888712
>BG2 has level scaling

No it doesn't.
>>
>>383888687
yeah I guess I fucked up, don't mind me, my brain is fried after workweek
>>
>>383888554
>Challenge Rating absolutely NEVER works
Fixed. You have shit like the Monstrous Crab stacked up against CR 3 enemies when it's nearly twice as powerful as any of them.
>>
>>383888712
>BG2 has level scaling
Have you even played the game? The vast majority of encounters in the game are NOT scaled to your level. If you do quests in the wrong order you might find yourself outmatched.
>>
Just replay FE6, 7, and 8 for the rest of your life. Maximum comfy
>>
>>383887954
Because it's usually done through taking advantage of shitty AI

I'd much rather play a Disgaea where the enemy utilised Geo blocks and teamplay and whatever than where each enemy operated as a solo player.
>>
>>383888413
Level scaling exists in D&D because the DM doesn't know when the players might encounter a certain enemy. The players have never seen this enemy before, so for them the enemy has always been at whatever level they encounter him.

Linear games have no reason for level scaling because the developers know exactly when the players will encounter each enemy. They're much better without scaling because the devs can tune the grind to a specific amount.
>>
>>383888836
good ai doesn't exist. so unless you put shitload of script events, you won't get what you want
>>
>>383888554
>Challenge Rating absolutely NEVER works properly in automated form.
It does, because it's more or less automated in PnP and it works in PnP. When I say automated I mean that the DM does not assign arbitrary CR values to mosnters based on the mood of his left ankle, all monsters in the manuals already come with pre-assigned CRs, so the DM just picks whichever he likes more and throws them at a party. Sometimes DMs pick specific monsters based on tactical or roleplaying considerations, but this can absolutely be done and already HAS been done in previous games before like BG2, where specific monsters in dungeons are replaced by other specific and predefined monsters, based on not only the party level, but the type of dungeon and other shit as well.

So no, level scaling can and has been done well, you're just too underage to having experienced it yourself.

>>383888775
Yes, it does, you dumbfuck. At least learn something about the game you're discussing.

>>383888791
>Have you even played the game?
Have you, shitface? Certain monsters are replaced in certain dungeons by other, more pwoerful monsters based on the party level. This is level scaling, just not the form you learned about when you played Oblivion, you underage shitstain.
>>
>>383888785
Well that's because whoever made that abomination gave it an obviously wrong CR.

If you follow the charts correctly CR works fine.
>>
>>383870076
You realise there literally is one right? Its good too.
>>
>>383889108
>"hey adventurer, I need you to clear out my basement. there's some nasty rats down there"
>at levels 1-5 they're just rats
>at levels 6-10 they're hellhounds
>at levels 11-20 they're arch demons

Yeah, great game design. It isn't retarded or immersion breaking at all.
>>
>>383889108
>all monsters in the manuals already come with pre-assigned CRs
Which is part of the problem. Not only are those CR numbers screwy in the first place, CR is built around the assumption that your party is a sword and board Fighter, a blaster Wizard, a skillmonkey Rogue, and a healbot Cleric... which is an extremely suboptimal party composition because all four of those builds are among their worst.
>>
>>383889265
Nice strawman. If you add a little more straw, you might be able to even build a hut.
>>
>>383889409
It's quite literally your retarded argument.
>>
>>383883674
>SRPG means Strategy Role Playing Game
The S means Simulation, you dumb cunt.
>>
>>383889108
>Certain monsters are replaced in certain dungeons by other, more pwoerful monsters based on the party level.
Like what? Give some examples. The vast majority of encounters are deliberately designed, and even if they do change certain monsters based on party level they still did so in a deliberate manner rather than having the whole process be automated.

In Baldur's Gate 1 you can run into Basilisks early and die and you need to come back later in order to beat them. And this is good design because the world should NOT be tailored around the player. Level scaling is shit design and if Baldur's Gate 2 does it (even if it does the whole thing better than Bethshit) it would have been better if it did not.
>>
>>383889504
You cannot even comprehend my argument, because you're an underage shitstain who hasn't played BG2 and doesn't know what I'm talking about.
>>
>>383889409
He's completely right. Level scaling is immersion breaking since the level of monsters does not just depend on party level but also on the narrative and the world design.

Until you find an algorithm that can create believable quests with unique narratives and fitting scenarios based on player levels you're better off NOT level scaling.
>>
>>383889148
It really doesn't. Between intentionally under-CRed enemies like dragons, SLAs not even being taken into account half the time like the fucking CR 9 Implosion spammer from MM2, dartboard CR for random enemies, a broken basis for existing in the first place, and entire books where CR is all over the place? I can very easily say it was more annoying to use than eyeball everything and wing rewards.
>>
>>383888237
I liked it too anon.
>>
>>383889545
>>383889545
>Like what? Give some examples.
Here you go, dumbfuck:
>12. Here you will find several very hostile undead. If your level is low when you do the quest, there will be a Skeleton Warrior and a couple of Shadows. If you have reached a high level, they are accompanied by a Lich.

http://www.sorcerers.net/Games/BG2/Walkthrough2/SoA/chapter-2/areas/temple-ruins-dungeon-1.php

>The vast majority of encounters are deliberately designed
Since you've already outed yourself as someone who knows jack shit about BG2, prove your verbal diarrhea or fuck off with your nonsense.

Fact is: BG2 has a form of level scaling that is similar to the CR system in PnP D&D and the said CR system has been working properly for fucking years.
>>
>>383889637
>He's completely right. Level scaling is immersion breaking
No, you and him are completely wrong. Lack of level scaling is completely immersion breaking and level scaling has existed in PnP for a very long time for a good reason.
>>
>>383889741
If an outdated site from the 90's is your only source you might as well kill yourself dude lol

>said CR system has been working properly for fucking years

Never played a D&D game in your life huh? Why? No friends?
>>
>>383888937
Exactly, which is why it's not fun to "break a game" that's you against the AI. It's like outsmarting a retard, not something I feel good about, just leaves me empty and unfulfilled.
>>
>>383889865
outsmarting overly powerful which can kill your entire party via cough - that feels good regardless of how dumb AI is
>>
>>383889859
If your irrelevant trash opinion is the only "source" of the site being wrong, you might as well just kill yourself, weebcuck.
>>
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Um...we're on page 9..
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>>383889741
>BG2 has a form of level scaling that is similar to the CR system in PnP D&D
Which has nothing to do with the type of garbage that is applied in Bethesda games or trash like FFVIII since BG2 makes deliberate picks that were designed by hand.
Also, BG1 is still better in having the player die occasionally and confronting him with an encounter he can't yet beat.

>>383889827
>Lack of level scaling is completely immersion breaking and level scaling has existed in PnP for a very long time for a good reason
Level scaling is utter garbage and one of the reason why the Gothic series has some of the most believable and best designed worlds in the history of RPG design is because it does NOT have level scaling. It makes absolutely NO sense for a world's inhabitants to always be just strong enough that the player can beat them.

This makes sense in a pen & paper RPG where a party can't get wiped all the time for making a wrong move (and even there you're better off with a good DM who deliberately designs his quests rather than someone who picks randomly from a table) but in a computer game it makes zero sense.
>>
>>383889827
The only level scaling that existed in tabletop RPGs is manually done by the DM.
>>
>>383890086
nah, I'm out. better create Disgaea stream thread tomorrow than have another West vs East argument as if I don't have enough of them with mecha threads
>>
>>383890102
>Which has nothing to do with the type of garbage that is applied in Bethesda games
I never said anything about Bethesda game level scaling being good, mongoloid. This whole "discussion" occured, because some underage cretins decided Bethesda-type level scaling is the only type of level scaling in existence and proceeded to make fools of themselves.

>>383890107
>manually done by the DM.
It's not, because the CR is pre-assigned to monsters. You can argue that the DM can assign the party challenges with CR higher or lower than their party level implies, but then they're playing the game wrong.
>>
>>383890318
>pre-assigned to monsters
>Playing the game wrong

Literally what? Do you even know what DnD is or do you just talk out of your ass all the time?
>>
>>383890318
>because the CR is pre-assigned to monsters
Simply using the preassigned CR is completely awful. It's not balanced whatsoever. It was already pretty bad back in E4 but if you go by E5 rules it's basically completely worthless and not something you can follow whatsoever 99% of the time.
A DM can take it as rough guidelines but simply throwing creatures that reflect the group's respective CR at them is god fucking awful.

>then they're playing the game wrong.
Got it, you are retarded.
>>
>>383890318
Disregarding how CR or anything like it didn't even exist until 3E, you're not supposed to only fight encounters of an equal CR. You're the one playing the game wrong.
>>
>>383890496
4E's CR and XP budget systems are actually extremely good at telling you how an encounter is supposed to go. It's 3.X and 5E's CR systems that are trainwrecks.
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