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why don't you make a game /v/?

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why don't you make a game /v/?
>>
But I am, right now I'm writing the deepest lore
>>
>>383847872
What's the main feature of your game?
>>
>>383847991
Turn-based RPG, takes place in a fantasy / medieval / steampunk setting
>>
Because making a video game is different than playing a video game.
>>
>>383848397
>Turn-based RPG
into the trash
>>
>>383847786
There is gamedev threads regularly.
Nice to see some anons actually making progress.
I myself haven't worked on mine in a while but I have put many hours into it.
>>
>>383847991
It's the dark souls of 8-bit metroidvanias
>>
>>383847786
I'm bad at math so I can't program. I have a slight learning disability.
>>
>>383849115
>I'm bad at math so I can't program.
The math meme again
>>
>>383849209
You need to be smart to program games.
>>
>>383849209
You need number sense at least
>>
>>383849209
You need
>>
>>383848913
So as generic, bland, and cliche as every indie game of the last 3 years?
>>
It's difficult and time consuming but, I'm working on it.
>>
>>383849115
Me too bro ti sucks.
>>
>>383847786
Because making games is hard so I'd rather just complain about games other people make.
>>
>>383849209
You
>>
Stop using OOP.
>>
>>383849209
I dunno what to tell you. I nearly drowned in a pool when I was 8 and I was left with some slight damage to my brain. It's very hard for me to do complex calculations on the go so it probably takes me double the time because I have to write down every single detail. It's sort of like having to learn the formula to a problem over and over again each time you need to do something.
>>
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>>383847786

> but I am

https://www.youtube.com/watch?v=Pj2fnYQ-iNc
>>
>>383849916
Yeah but good
>>
>>383848717
I will break the "turn-based RPGs are shit" rule
>>
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>>383849478
.
>>
Because I'm learning to animate
>>
Because I don't have the time or interest to dedicate to making a videogame. I feel like if I started developing games, playing them would lose a part of their charm.
>>
>>383848397
> fantasy / medieval / steampunk setting
How's middle school going
>>
>>383850935
I feel like I've seen this before and that I was disappointed not to know what it would play like.
>>
>>383852279

We are working on a gameplay feature video, announcement trailer and feature demo.

They will be released soon (TM).
>>
>>383852014
What's the correct way to do this that isn't a basic switch/case?

Also those (float)6s are giving me cancer. Isn't unity C#, isn't 6f a valid alias?
>>
>>383852481

> that's the joke
>>
>>383852014
what is wrong with this
>>
>>383852901

https://unity3d.com/learn/tutorials/topics/scripting/switch-statements
>>
i dont want to relearn algebra
>>
>>383847991
a diverse cast of characters from all countries, races, sexualities, disabilities, creeds, and gender/species identities
>>
>>383847991
Incest
>>
>>383853383
>algebra
>programming
????
>>
>>383847786
>unity
>unreal engine
Kill yourself if you use these.
>>
>>383852481
You just use flags that aren't strings.
So, char/byte scared = 0
and then
char/byte weapon = 1
char/byte blood = 2

If you didn't want the switch/else if case, you could do some fancy for loop stuff where you iterate over an array and compare.

So it could become,

states[numberOfStates] = All your states

and then have the loop

foreach i in array
if witness == states[i]

That look good?
>>
>>383853482
how do I find where a sprite is on the screen
>>
Because I'm the opposite of an "ideas guy". I have no ideas, and I'm critical of other peoples' ideas so I don't know what to make.

Also software engineering is already my day job, I don't want it to be my hobby also.
>>
>>383847786
I'm actually trying. But I have to learn how the fuck Unity works first.
>>
>>383848397
wooooooooooooooooooow that sounds cool!
>>
>>383847991
a cute witch
>>
>>383847786
I'm trying to figure shit out
It's pretty tough
>>
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>>383847991
straight shota with thicc muscular gril
>>
>>383854665
yooo...
>>
>>383852179
what a beautiful excuses.
but it's not legit at all.

after i started developing games, and know more about behind the scenes.
it only made me discover more fun part and actual efforts put in the game.
it's a different kind of fun that i would never have if i don't know about game developing.
if anything, it doesn't lose any part of their charm, but instead increased more to it.

so, stop finding excuse,
just admit that you're a lazy ass that's not motivated to do anything, and fear of failures.
>>
>>383853572
google.

and most of the time, you don't even need to calculate for it, because the engine would have a function to return you the object's position on screen/gameworld/etc.
Only if you're not gonna dev game, and just wanna be engine dev, then you need a strong fundamental of algebras.
Else, a simple concept about it is enough. a simple concept that will allow you to know what keywords to google for.
>>
>>383852901
If you have a variety of arguments that change the output and interact with one another the best thing to do is to write a function which takes them as arguments and then combines them in the desired way, rather than writing out explicitly every combination there could be.

Like if you were making a calculator, you wouldn't want to program the output of each sequence of button presses. You'd get a combinatorial explosion and it would become infeasible.
>>
>>383847786
a simple endless runner for now
>>
>>383847786
>Third person atmospheric exploration/adventure game
>Programmerfag
It hurts knowing that even if I manage god tier systems and story, my game will never meet its full potential without someone to supplement my shitty art and music.
>>
>>383856528
it actually doesn't matter.
if it works, then it's okay.
>>
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>>383847786
way ahead of you family
>>
>>383858098
Same results, less efficient / more time-consuming methods / unnecessary amount of effort to achieve them.
>>
>>383858098
It actually does if you want your game to run well (a serious concern when you're developing in fucking unity and throwing all of your objects into the sky instead of deinstancing them besides) when you deal with complex interactions between different bits of information.
You CAN smash every window in the building to get into the house and in the end you'll still be there, but it's a bad idea if the front door is open.
>>
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I made an ARPG and already put it on the store.

But I'm in doubt about continuing on the industry because apparently the standard indie modus operandi is to shit out a ton of micro games then let their small sales combined give you a decent profit.

I'd rather not work with videogames than do that crap. If my no-budget but legitimate games don't sell, I'll just finish uni and get a better cuckjob.
>>
>>383847786
Fuck off, I'm still learning. I'm reading the Game Maker documentation. Hopefully I'll be able to make a game after that. So far I have made one game but it was basically from just following a tutorial.
>>
>>383847991
boys locker room simulator.
>>
>>383859220
Will I need a walkthrough to get through penis inspection day?
>>
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>>383847786
Because the only programming I ever learned was MicroWorlds in elementary and some Perl in high school.

I've been thinking of a game for the past years, and started taking notes this year to make sure to order it all. I'm not a writer either, but I think it would work better as a tabletop game or a novel because I don't have the motivation to learn how to make a game (even though I have lots of mechanics planned out already).
>>
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>>383848397
>turn based rpg
>fantasy medevial steampunk
>>
>>383847786

Working on it but due to my incompotence and unreal's lack of flipbook widget support, I have to do an extreme roundabout way to play a simple sprite animation on widgets
>>
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>>383848397
>Turn-based RPG, takes place in a fantasy / medieval / steampunk setting
you fuckin dummy
>>
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>>383847786
I'm strongly considering it.

I'm an engineering student taking my mandatory programming classes atm, and I cannot believe how easy this shit is.

Classes, functions, lists, variables, etc are all simple and OOP is intuitive.

For extra credit on the last exam, I turned in a simple text RPG:
>Main class runs the game loop and initiates game creation based on difficulty level selected
>World class is built from simple variables like monster density, number of rooms in the dungeon, etc. Player selects their difficulty level at game start and a dungeon of the proper size and monster density is generated
>Hero class tracks player's character as it gains experience, loses or gains health, picks up items or expends them, etc
>A monster class holds templates for many monsters, all of which are adjusted in hp, exp, damage, etc, by difficulty setting, some have unique drops

Ran like:
>The player loads the game, gets a simple console window with an explanation of how the game works and gets prompted to select a difficulty
>After they make a choice, a length to the dungeon is set
>They begin in the first room, with a semi-random explanation of how it looks and what it contains.
>They can interact with anything in the room with (parentheses) around one of its letters by inputting that letter
>Chests and doors can be opened. Monsters can be fought.
>After the last monster dies, the player can open the door to the next room.
>Repeat until the end of the dungeon.

Simple game. Few options. Linear dungeons. Combat was just hacking away at monsters. Equipment was just "Do you want to use this in place of your [current item]?" and it discards whichever you didn't want. Potions had their own inputs and could be used any time and would be consumed from the inventory list.

Took me a weekend to code in python.
Really made me want to try making a real game.
>>
>>383861420
>took you a weekend
holy shit that's quick. good job anon! what grade didya get?
>>
>>383848397
Sounds neat
I'm doing the same thing
>>
>>383847786
I'm actually considering making a game for the mecha genre, but the problem is that I have no money to fuel development.
>>
>>383847786
No talent and no motivation
>>
>>383862025
Just set up a patreon. That always works, right?
>>
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>>383861665
120%.
The guy hands out 5% and rarely 10% extra credit like candy, since the low level classes frequently have people who can't even figure out how to implement for or while loops. He said it was the most impressive thing a student for one of his intro classes had ever submitted and that I would've been better off starting out in a Java or C++ class. So my 100% on his exam + double extra credit = 120%

Also, I'm not sure it was that quick when you consider I spent 16 hours a day on it on Friday, Saturday, and Sunday. So it took me like 2 hours to get the intro screen, and then 4 to get the world generation, and then like 8 to get the character in and most of Saturday to get monsters in. I spent the rest of Saturday and all of Sunday getting the world, hero, and monster functions to all play nice together. So it was like 45-55 hours. I just had nothing better to do.

It's also worth noting that I've spent most of my downtime this summer reading the various programming books the uni provides for free, when I'm not busy on my physics homework. Pic related.
>>
>>383862605
holy shit anon you're making a man out of yourself. I hope your family is proud of you
>>
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>>383862169
Yes, but I still need something to show people so that they will donate.
>>
>>383847786
Because my lighting needs to be rebuilt
>>
>>383847991
P2W content to squeeze as much money out of the game as I can. It's a mobile game aimed toward the lower class and poor.

think angrybirds with pay unlockables
>>
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>>383862947
If any of them aside from my alcoholic father were alive, I'm sure they would be.
>>
>>383863083
Fake some screenshots. Then, if people ask why development isn't happening, tell them your family members are dying one by one and it only happens if people question if you're reall working.
>>
>>383862605
graduated with a physics bs in may
FUCK BIOT-SAVART
Any time you have to use that shit instead of Ampere's Law you know the !FUN! has begun
>>
Kickstarter or Patreon?
>>
>>383863385
Everything about magnetism is both !FUN! and fun.
>What if we made this shit that behaves like literally nothing else in reality? Like forces acting at fuckin right angles to their trajectories and shit?
-God, probably.
>>
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>>383863342
That sounds way douche-ier than I'm willing to be anon.
>>
>>383863887
Sorry, anon, but it's part of the Patreon TOS. You have to do less work the more money you get.
>>
>>383847786
I'm a perfectionist and I'm afraid of failure. I'm also obsessive compulsive and overwhelmed at getting trapped in optimization
>>
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>>383847991
economic simulation

I don't know anything about economics, though.
>>
Is it easier to make a porn game in 2d or 3D? I figure with 2d I'd actually need to draw attractive art but with 3D I might be able to get by with models from the unity store.
>>
>>383847786
Because I can't animate, and I can't speak hangul in order to get the good shit
>>
>>383864267
I wish there were more games like that. Capitalism is a good series, but it's clunky.

>>383864386
You're probably not going to be able to make porn with asset store models. Don't think there are many models that would be good for it and some of them probably have a EULA or something saying no porn.
>>
>>383847786
I want to make a porn game, learning to draw is the bottleneck, I already have a solid grasp on RPGM
>>
>>383863837
If you want a good time, use Biot-Savart to prove that the B-field outside an infinite solenoid is 0.
>>
>>383847786
>why don't you make a game /v/?

I lack artistic skills.

>why not make it without grap-

ARTISTS WANT MONEY
AND I AINT GOT NONE
>>
>>383864638
make a game out of placeholder art https://opengameart.org/
>>
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>>383848397
You might be making my favorite game.
>>
>>383864386
The easiest would be to have good writing and make something text-based
>>
>>383864523
You can hire artists to help, but get everything in writing every time to avoid Breeding Season's mistake.
>>
>>383864779
>generic sounding RPG with generic sounding setting
you're easy to please, have you played Arcanum?
>>
>>383848397
>medieval-steampunk-fantasy
*vomits*
>>
>>383864638
You should find that one artist who still thinks exposure is a valid currency
>>
>>383853548
Real anons use RPG Maker.
>>
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The "this simple 2D game won't run on anyone's laptop or toaster and will have many Steam refunds" starter kit
Stop using this shit for 2D games, and while we're at it, stop using it for 3D games too.
>>
>>383847786
>why don't you make a game /v/?
I lack the artist skill required to make one right.
t. the programmer
>>
>>383864856
I don't want any other artist's help, I've been learning to draw for a while now and am slowly getting there. Besides it's a niche fetish game and all of the artists that draw the fetish kinda suck.

I appreciate the advise though, it's nice knowing someone somewhere is half interested.
>>
>>383847786
Because programming is boring and I don't have autism. I'd gladly write or draw for one but that gets you a visual novel at best.
>>
>>383864741
>https://opengameart.org/
woah, I can use them so long as I give credit?
Isn't it violating copyrights with spritesheets taken off other games?

>>383864921
there is almost none anon, and I already dealt with 3 artists who gave up after even trying to explain what to do, money is motivational
>>
>>383858393
How the fuck did you do that?
>>
>>383864960
And the true warriors use RM2000
>>
>>383865151
Pretty much, depending on license. If you want to use the stuff commercially avoid making use of CC-BY-SA (Share-Alike, specifically, is annoying) and GPL (GPL is "viral").

If you use CC0, CC-BY, MIT, BSD, Public Domain, OGA License they're pretty much good to go with credit. In fact CC0 doesn't even require giving credit (but you should).
>>
>>383864921
Can you pay your rent in exposure?
>>
>>383864875
nope.
>>
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>>383865315
>he doesn't pay everything with exposurebux
>>
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>>383865363
Well you favorite game already exists, go play it.
>>
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>>383865018
Both that and Unreal Engine are shit.
Pic related, someone who tried to run an Unreal Engine game.
The sad truth, is that there really isn't any good free game engine you can use. They're all shit for making modern 3d games.
>>
>>383847991
It's like Skyrim with guns. Also this >>383853479
>>
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>>383865315
yes
>>
I'm an ideas guy and nothing more
>>
>>383865303
>All this acronyms

Look, I don't care if I even have to put their names in the main presentation of the game, so long as the entire thing can be built up and not canceled after 1 week of work.

After graphical issues, I had one with sounds and BGMs. Though if I make it sprite-related I might just add random MIDI notes.

The point of making a game is to actually get people interested, and sometimes I wonder if it's even worth making one without porn, since it's already made or people wont care cause it's not AAA.
>>
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>>383864523
Making my own porn game too, lack of modern hentai games and hentai games with little to no BE content makes me pissed. But first, going to make my game engine.
I'm nearly done with the script compiler, it should be finished by the end of the month.
I've already completed a plugin for the engine that handles a data type that handles game world objects.
Figure that I can spend about 1 month for the rest.
Hopefully I can get done with the engine in a year.
Tbh I'm having more fun making the engine then doing anything else.
>>
>>383865471
Hey, finally someone else who has shitty performance from Unreal. However, you're wrong about everything else. Any engine is fine if you know how to use it.
>>
>>383865736
>license madness
cheatsheet: https://tldrlegal.com/

>SFX
http://kenney.nl/assets/ui-audio (CC0, effectively public domain)
>>
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>tfw wanna get into art but last time I seriously drew was when I was 12

That's what I get for focusing on computers I guess. I can program in C++ and C# but I don't even know any more if I can draw. Where can I pick up the slack again and do it in a way so I actually learn proper theory? I checked /ic/'s sticky already but I feel like it might not be entirely correct in this day and age.
>>
>>383865893
Fuck yeah, now I have no excuse.

Gonna work on it. Going to give you credit as (Anon at Vydia)
>>
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>>383866097
good luck anon
>>
I have no math skills,I don't know how to program, I have no artistic talent, and I'm steadily trying to improve my writing skills.
>>
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>>383864598
That's the kinda shit my professor puts on tests. Nobody I know has ever heard of anyone getting a perfect score with him because he always throws some next-level shit on it.

There's a girl with a master's in comp sci in my class trying to prepare for her FE exam to be a civil engineer after she gets a bachelor's in it this fall. She's taken this class and a handful of higher level electrical classes in the past and even she can't ace his tests.

There's always some shit like, "There's such a thing as a magnetar. We never discussed it in class but here's a few numbers related to it. Now calculate how powerful its magnetic field is and the torque some random object would experience as it neared the star."
>>
>>383847991
Oni-style hand to hand combat, where the AI have just as much ability as the PC. Same rule applies to variants in NPC/PC size - bigger character = slower, harder, more telegraphed attacks, more health, faster recovery time. Smaller character = faster, weaker, less telegraphed attacks, less health, slower recovery time.

All attacks have ONI style attack combinations/key timings. I want a game that allows for you to give you what you give it, thereby forcing players to not just spam primary hits to win.
>>
>>383866425
The fuck does astrology have to do with programming. Yeah I know you said you're getting a CS degree, but unfortunately there's no "programming degree" people can get at most universities, everything's lumped under the CS umbrella.
>>
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>Want the motivation to do shit
>Excercise daily, go for walks, limit my intake of shit food
>Can never sit down to learn something for more than an hour

I want to blow my fucking brains out. It seems you have to be born with some innate knack for this shit if you want to go anywhere for anything.
>>
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I am and I want to post it in the subnautica threads but I refrain to because i'm a good boi and I dont want to shill before it actually looks cool playable
>>
>>383866909
try the pomodoro technique? idk anon
>>
>>383847786
i'm too stupid to learn how
>>
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>>383866773
Astronomy anon, not astrology
>>
I want to make a game but I have no idea what I kind of game I should make. Any advice /v/?
>>
finally got my camera and character movement down, but my stupid fucking jump script isn't working. at least the animation plays correctly?
>>
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>>383866909
>Dont sit at your desk, or wherever you normally fuck off on
>Dont sit
>Pace and read

I literally cannot sit at my desk and study. My desk is in my bedroom, and my chair is too comfy and the habit to fuck off is too ingrained in that area of my home. Set your laptop or whatever anywhere else, go take your books and pace in circles as you read. Keeps the blood flowing as you think. Or, if youre in university, go to the library with pen and paper and write your notes as you read - read a subject and tell yourself as if youre teaching the subject to someone else, then draw/write examples of your work, then test them later to see if you were right.

If you're the kind of person who has all their great ideas when walking around, or driving from place to place, then do this. I love you Anon, you got this.
>>
>spent years idea guying
>started actually learning how to make game this year
>it's going to take me years to make the game I want to make

Wish I started sooner
>>
>>383847991
I'm making a turn-based JRPG based on the struggles a black man faces in current year america.
>>
>>383847786

Making a text based MMORPG in unity, it will break the fourth wall!!
>>
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>>383867182
You should make something simple you would enjoy playing
>>
What is a good engine to do a 2D platformer? Unity seems a bit like overkill to me and I don't like GMS. Is LOVE any good?
>>
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>>383852014
I seriously do not understand this. I thought programming was all numbers and complicated math?
>>
>>383867580
Just use unreal engine 3 bro. All the good games run Unreal.
>>
>>383867182
Use the ideas they hand out for game jams, even if you don't submit them
>>
>>383867485
I have no what idea what that would be anon. The only games I play are smash bros and TES rpgs and both of those seem way to complex for me to make.
>>
>>383867585
Programming is basically writing a CYOA book.
>>
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>>383847786
I've been doing so
added some cooler effects for when the player is charged

is this supposed to be a gamedev thread? I don't feel like I should shill my progress where it doesn't belong
>>
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I'm halfway done with one already
>>
>>383867585
Most game engines have 99% of the math done for you.
>>
>>383866773
I'm getting an engineering degree, not a CS degree.
I'm working on an electrical engineering degree and have to take this physics class, and the professor's specialty happens to be astrophysics or something so he loves to throw in stellar phenomena.

>>383866909
So don't work for more than an hour. Work for that hour, take a break, then get back to work.
It's not all-or-nothing. Tell yourself you'll just do 5 minutes. Work/study for 5 minutes, then ask yourself if you need a break or not. If so, take a break. If not, keep working. You'll often find yourself building momentum until you don't want to take any more breaks.

Always remember: Better to get 20 minutes of work done than 0 minutes. Every minute you squeeze out is better than giving up entirely.

You have to make it a habit. Once it becomes a habit, it no longer requires effort. People with Alzheimer's can still crochet or still go for walks even though they don't know where their home is and can even still tie their shoes, even though they could not explain to anyone else how to tie a shoelace, because their crocheting or walking or shoelace tying is all habit, and habits bypass many mental systems that require concentration and motivation.

So do it until it becomes a habit. Then it will become second nature.
>>
>>383865471
do you know how many AAA games use the Unreal Engine that run perfectly fine?
>>
>>383867808
truly patrician already
>>
>>383867808
We are in desperate need of a true A E S T H E T I C game, you`re doing Gods work anon
>>
>>383858986
I literally probably wouldn't play this if it was free on armorgames or something.

Hope your GPA is good.
>>
>>383866909
if you cant get into the zone after repeated attempts, try a different approach, or try something else
>>
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>>383868160
Do you know how much I don't care about your favorite game engine you clearly aren't trying to defend like some beta orbiter rushing to the aid of m'lady?
>>
>>383867585
the most complicated math you could ever need are for things your engine probably already has functions for....worst case scenario you have to go copypaste some complicated math from somewhere else and get yourself able to understand it for the ten minutes required to abstract it into a function yourself.
majority of maths you'll be actually using in gamedev is basic uses of + and - and * and / for basic ass shit.
also pros like me use % (modulus) but you dont actually need it.
>>
>>383858986
>I'm in doubt about continuing on the industry because apparently the standard indie modus operandi is to shit out a ton of micro games then let their small sales combined give you a decent profit.
You don't have to do that. Plenty of devs make bigger games instead, but it's a lot more work and a lot more time while you're probably not making more money (especially before the game is out).
>>
>>383868628
I have never used the unreal engine in my life, it's just that claming that it's slow is objectively false
unless they purposefully slowed it down for the free version, chances are you just suck at using it
>>
>>383858986
But anon, Indie devs need to break apart their games and sell them for like a few bucks a piece. Otherwise assholes just refund the whole thing and they make no money.
>>
>>383868758
No one is claiming that it's slow.
Just that it's poorly optimized, which it is.
>>
>>383858986
people make money by making good games, not 'micro games', your art is still confusing as hell and the gameplay looks like something you'd find on mobile
>>
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>>383867737
>>383867934
>>383868636
what's the best way for a brainlet who is shit at math to learn programming?
>>
>>383868864
and what's the difference between slow and 'poorly optimized'? People on /v/ who talk about optimization don't have a fucking clue what it means in the first place
>>
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>>383847786
Because I'm waiting to get to my new apartment so I have actual room to work.
>>
>>383858986
I'm high as fuck but this made me trip balls.
>>
>>383868965
Start with the basics, don't expect to be making AAA games overnight. Aim for small steps, like a guessing game, hangman, pong, etc., as you work up to your real goals.
>>
>>383868965
python
lua
free engines like unity
>>
>>383847991
dank memes
>>
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wee posting old crap
https://soundcloud.com/marcus-dewdney-1/unknown-world-regular-battle-theme-keep-a-steady-hand-draft-2
>>
>>383869054
>>383869067
Thanks anons. I was thinking about starting off on Roblox since it uses Lua and costs nothing
>>
>>383868965
you don't have to be great at math to program, you have to be good at logic though.
>>
>>383869154
I'd recommend not starting with an engine like that. You'll learn a lot of specialized stuff that won't apply ever again.
>>
I would make a game and post it here for anons to test but I'm a girl and would receive tons of unwarranted hate.
>>
>>383868984
Excessive GPU usage for one thing. Bloated. Capable of starting a house fire even if you turn everything down to the lowest settings. You know, that sort of thing that you clearly understand.
>>
>>383869440
modding games is the best way to learn game dev
>>
>>383869514
It's an awful way to learn to make your own things or to learn programming from nothing.
>>
>>383868965
What if I told you you don't need to be good at math to be good at programming.
This is especially true with OOP shit and high level and interpretive languages. Most of the time you're going to be copy-pasting other people's code anyway.
>>
>>383869472
you could just pretend to be a man, but I guess most women are too stupid to even do that.
>>
>>383869561
if you start completely from scratch you may learn how to program but you won't know how games are structured and built
you can learn both ways of course but don't tell someone it's a shitty way to learn when it's not
>>
>>383847786
I have a comfy job
>>
>>383869484
all that matters for a modern 3d game is how well it runs when you put gigabytes of graphics data through it, not how well it scales down to your in-development indie game with three cubes on screen
>>
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>>383869678
>It's a wagekek uses his job as another excuse for something episode
>>
>>383869569
I can't do that. This isn't the 50's anymore and people would need my social media in order to lend their support to my team.
>>
>>383869660
But it's not one or the other. You can learn programming before trying to make something practical.

Modding is a shitty way to start from nothing. Suddenly you have to go neck deep in domain specific stuff when you don't even know what a loop is.
>>
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>>383847786
Because I'm too dumb to program and it's hard as fuck to cooperate with people online.

Just making commissions lately
>>
Because I'm a woman and we aren't as successful as men in this industry.
>>
>>383869880
you dont need social media to communicate with people
>>
I have a BS in computer science from a state school and the hardest math class I took was Elements of Calculus 2.

You really don't need to be GOOD at math
>>
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im making devil may cry clone

game will complet in 4 years ,
just you wait anons
>>
>>383869931
>Too dumb to program
Literally no such thing. 90% of the time you're either copy pasting someone else's kid or linking to code someone else already wrote.
>>
>>383870123
Yes you do. Social media is required to hype up your product and get people to actually be interested in it.
>>
>>383870274
marketing comes after development unless you're one of those cancerious fucks making a crowdsourced game
>>
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>>383870232
Okay, too lazy to program, then.
It's just intensely unfun to attempt when you don't know shit, while graphics you just kind of do (no matter how shit you are at it).
>>
>>383870362
I can never figure out why people do this.
Make a game, go start a go fund me or patreon or whatever for it claiming it's still in development, and then once you bring in tons of cash (a lot more then you should that is) then you release it.
>>
>>383847786
I'm too stupid. For the life of me I can't seem to wrap my head around coding.
>>
>>383861420
>learns how to do a bit of shitty OOP
HURDUR PROGRAM IS EZ
>>
>>383870362
what's wrong with making a crowdsourced/funded game?
>>
>>383847786
I was in the conceptual stages. It was supposed to be basically a plague simulation with a overarching story. I thought this idea was entirely original, I had never seen anything like this (it was about surviving, not controlling a plague, so not like Plague Inc).

Then I discover Pathologic, some obscure Russian game from 2005 that has THE EXACT SAME IDEA AS MINE.

What do I do, anons? I want to make the game, but I know I'm gonna be called a ripoff.
>>
>>383871121
Then learn something a bit lower like C.
Honestly OOP shit is pretty stupid anyway. It might be quicker to program it, but I prefer to take a bit longer to code and not have bloated code and obfuscates the computer for me.
>>
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Recreating the first level with the new mechanics and assets.
https://www.youtube.com/watch?v=pvtQqZzjNts
>>
>>383871253
the only games that get successfully crowd funded are ones that pander to someones nostalgia or their sexual fetish, and with shit like patreon you don't even have to create a finished product to earn a living, you just need to pretend you are
>>
>>383871295
>Honestly OOP shit is pretty stupid anyway. It might be quicker to program it, but I prefer to take a bit longer to code and not have bloated code and obfuscates the computer for me.
this is the dumbest post I've ever read
>>
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>Unity
>>
>>383871421
Your OOPs-ness is showing.
>>
>>383858986
This reminds me of some samurai hentai dungeon crawler game I played on newgrounds like fourteen years ago.
>>
>>383869484
>Comment after comment about how shit it is

So tell us what to use.
>>
>>383871631
1. Why do you think it's quicker to use OOP? If anything, it forces you to write more boilerplate code.
2. Why do you think OOP "obfuscates the computer for you"?

I get the feeling that you think OOP is a synonym for high-level languages like C# or Java.
>>
>>383871843
Use whatever is most comfortable to use. If it's too hard try a different language.
It's not exactly rocket science.
>>
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>>383852014
>(float)6
>hardcoded strings
>elif hell
maybe there is hope for me after all.
>>
>>383871665
Ronin Spirit of the Sword!
>>
>>383871960
Wait never mind I thought you were talking about something else. Just ignore the part about programming.
>>
I am in the process of making a JoJo passed game on Unity already.
>>
>>383872014
What fucking meme language are you using that requires you to specify whether you're using or float or not?
>>
>>383872152
Looks like c#
>>
>>383872046
That was honestly surprisingly good for a hentai flash game.
>>
>>383872152
c# desu. sorry for not subscribing to the javascript type-is-like-gender-it-can-be-anything-at-anytime meme
>>
>>383871121
Considering everyone makes a big deal about how hard it is.
Considering some professors have even proclaimed that "some people just cannot learn OOP".
https://www.google.com/search?q=some+people+cannot+learn+oop

To go from never having programmed anything ever to programming a basic text game in about 6 weeks of classes over shit like how to count in binary and how to convert string inputs into integers and how to iterate through a list is pretty rad, imo.
>>
>>383872152
Are you implying that languages with static typing (like C, C#, C++, Java, etc) are meme languages? Dynamic typing and everyone using it should die in a fire
>>
>>383847786
Im too scared of the daunting task of sound design and creating assets
>>
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Programming is really difficult for me
>tfw computer information systems major
>>
>>383872273
I remember playing it at school with friends, you could disable the hentai. It was just well made with so many features
>leveling/progression
>randomized dungeons
>fun combat with free sword movement
>save system
>hard mode
>story cutscenes
>endless fight mode
>>
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>>383872448
>this 100x
I can barely model, texture, design, or record my way out of a cardboard box after fucking years of dabbling in each. just remember that nerbacular drop was the (absolutely revolting) precursor to portal. a good technical artist can really save your shit.

>pic related took me over 3 hours to make and isn't even animated
>>
>>383872757
(appended) also it's probably the most uninspired character design I've ever seen in my life, let alone created
>>
I've got a general idea of the sort of game I want to make, and I know how to program, but I don't know how to draw well one bit. /ic/'s sticky is good and all, but it doesn't help anons who want to take a weeby/anime approach to character design

Anyone know of any good anime/weeby drawing books?
>>
>>383872309
>Be me
>Not Pajeet
>Can make my own compiler for my own language that doesn't require you to specify float
>Meanwhile C and C++ compilers don't require this either
Seriously, C# needs to fucking die.
>>383872386
If the compiler requires you to write fffffffffff after every fucking float, then it is every bit as autistic as you are. Daily reminder real compilers are smart enough to pick up on whether a float is intended or not.
>>
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>>383854821
And loli too!
>>
>>383872152
you specify in many cases, noob

>>383852481
state machine
>>
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>>383848397
>fantasy / medieval / steampunk setting
>>
>>383872950
Imo the f makes the code more readable, I can immediately tell whether a literal is a double or a float just by looking at the value.
>>
>>383865471
they are fine, its all up to the designer/coder

>>383865018
You can make 2d games fine in unity, if its slow that just goes to show who ever made it is retarded
>>
>>383873434
This, gotta understand where the overhead comes from and cut it out yourself.
>>
Struggling to come design some decent pixel art. Does anon know of any sites or tutorials?
>>
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WHY CANT I JUST BE THE NEXT TOBY FOX

ITS NOT FAIR
>>
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>>383874042

That's easy, just be a furfag and pander to your fellow mentally unstable autists.

I will never understand how a """game""" as bland and simple as Undertale blew the fuck up, but then again I will never understand SJWs.
>>
>>383874042
>Make a game
>Make it something that normies like (i.e. something epic, rpg shit crammed in, don't forget the gunplay)
>Don't make it complicated
>Profit
Alternatively you could make a hentai game that caters to a particular fetish. Easiest of the two options, but no one will take you seriously as a game developer afterwards.
>>
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>>383874042
1. achieve enlightenment, understand chaos theory enough to predict it
2. make the perfect shitty game and make just enough posts to make people aware, but not seem spammy to most
3. early access
4. profit
5. release
6. profit again
>>
>>383872950
holy shit there are actual retards on /v/
>>
>>383872574

First semester taking a programming course, huh? Not even an actual programming course, but a logic and design course right? Yeah, I remember meeting retards like you when I took the class, claiming you were going to be a video game developer or some shit. Funny how all the dorks who initially attended to make video games dropped out after a month when they realized how dull/difficult it is.
>>
>>383851808

Better devs than you tried, they all failed.
>>
>>383847786
I don't know how and I don't want to invest the time.
>>
>>383874483
you sound lonely and like a faggot. go try to impress people that care. oh wait, no one does. kys
>>
>>383874570
>I don't know how
there's a system for that problem: it's called learning
>I don't want to invest the time.
there's a system for that problem, too: it's called stop being a fucking apathetic millennial and do things in spite of your generational nihilism
>>
Why bother wasting time making something that'll just get flamed with hate, a barrage of autist edgelord 16 yo kids calling me a faggot and no profit?
>>
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>>383874692
t. struggling video games journalist/youtuber reviewer who couldn't program "Hello world!"
>>
I don't know even the basic stuff of programming, and i had problems with trigonometry in high school (current med student here) but i want to learn only to see if i can remake my favorite game series, or better yet, simply and directly add to them the stuff i want, animations and whatnot. Sadly, even if it was possible, i couldn't profit from that, so that discourages me, it would be a big loss of time, since i don't want to make a game of my own, only "fix" my favorite games.
>>
>>383874504
I will succeed where they failed.
>>
>>383874750
>do things in spite of your generational nihilism
if I could do things, I would rather learn japanese and translate video games
>>
>>383874904
Im a professional software developer and I don't make video games. jokes on you
>>
I want to translate a classic game (like Pacman, Snake, Atari) into a competitive multiplayer game like agar.io, snake.io, then make it p2p/p2w and get rich.

Haven't had any amazing ideas yet though.

I'm a professional programmer already, so that helps.
>>
>>383875157
>weeb who's so lazy/stupid he can't even learn the shitty language of the racist xenophobic chinks who would never accept him
lmao
>>
>>383875284
I wouldn't want to live there, but I think visiting would be nice.
>>
>>383875220
Failing the fizzbuzz test doesn't make you a professional anything. Which warehouse company do you load trucks for?
>>
>>383874042
make really good music and have quirky writing.
>>
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>>383847786
I'm working on a first person action adventure game, and what a coincidence, I'm making it in unity.

Battle system is focused on middle range fights (while using your firearms) and close range combat (while using your melee weapons). You also need to dodge enemy attacks, which consumes stamina. Attacking with melee weapons also uses stamina, so you have to think when to dodge or when to attack. It feels more like Diablo in first person, than any standart FPS.

The main idea is that you have to rebuild the dying world, and you have to collect special items that you can use to link the Portal to a new location. The very first location is a bullet removed from your own heart, which links the Portal to an endless and deep trenches, where countless soldiers before you died. Or, in another example, if you're out of medicine pills, use your empty pill bottle on the Portal and it will link it to a Grand Apothecary, where you can buy new medicine.
>>
>>383874393
I know, I'm replying to one right now.
>>
>>383875379
>really good music
arguable.
>quirky writing
not arguable.
>>
>>383875379
>toby fox made the music
>undertale had """quirky""" writing
>>
>>383875376
sorry to disappoint you to the point that you have to make stupid assumptions. enjoy your no life while I work at a unicorn
>>
>>383847786
Working on it but I'm too retarded and overworked to make any progress I'm proud of. 65 hour workweeks as a plumber in Alaska, I make a solid paycheck but I get home and I have 1 or 2 hours before I have to go to bed just to get the minimum 8 hours.

Because I'm working so much, I only really get to THINK about what I want to do, and I end up thinking about it so much I get bored. So if I set off to start a project on my 1 day off a week, then I am bored of it by my next day off.

I'm just way too exhausted at the end of the day to learn jack shit about programming or how to use a game design tool. I still get flip floppy between using RPGmaker MV, Unity 2D, and Game Maker studio. By the time I settle on one, its bed time, then its 2 weeks later before I get a few hours to get back into it, and then I'm uncertain again, or my project has changed and I re-evaluate my tools.

I'm going back to college full-time within the next 6 months for a bachelor's in comp sci so I can finally force myself to learn something that will help me, I just can't escape work, I fear I will die an old man filled with regret about what I could have done or what I should have tried with my life, I've been living like this for 7 years and I feel like a fucking husk
>>
>>383875395
>Dumbass meter
>>
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>>383875409
Buhuhuh, nice one bro! Gimme skin!
>>
>>383874904
print("Hello World!")

Did I do it right?
>>
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>>383875672
>>
>>383875723
Actually this would work in ruby
>>
>>383867138
literally the same thing
>>
>>383875768
>ruby
sorry I don't know SJW-lang
>>
>>383847786
Because I have a bunch of fun and creative ideas floating around in my head that I love to expand on but nowhere near enough artistic and technical prowess to act on them nor the income to pay people with those talents to do it for me.
>>
>>383876006
cool story.i didn't write the code. was merely stating it'd work
>>
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>>383875672
No it should be
https://pastebin.com/jxY9ZPJN
This is what actually happens every time you call print functions on Windows anyway
>>
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>>383874904
reminder that gamejournos are _not_ welcome in gamedev threads
>>
>>383875723
I don't know programming okay stop bullying me okay
>>
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>>383876313
>https://pastebin.com/jxY9ZPJN

Can you explain what I'm looking at in english. I can't understand any of this
>>
>>383876535
No mere mortal can understand what the gods have bestowed upon us.
>>
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>>383847786
Making a turn based strategy game similar to the style of Fire Emblem and Shining Force. Have a ton of the programming done, problem is that I don't know how to graphics but I'm willing to try. So now I'm going to slowly try and replace my placeholder work with attempts of my own.
>>
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>>383876701
are you using Kenney's UI assets, too? lel
>>
>>383876821
You caught me, those were another thing I was borrowing for (maybe?) placeholders.
>>
>>383876905
yeah, me too, I'm tiling out the 9slices to generate my windows/buttons so it should be easy to replace with whatever later on.
>>
>>383876535
assembly. It's as close to machine code as you'll ever need to get for basically anything. like he said, that's pretty much what's happening when you call 'print(...)' in whatever language, he's just moving shit around in memory manually
>>
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>>383876697
No it is the fucking nerds language you mong. You still fear Chad and are his whipping boy.


Gimme your lunch money fag
>>
>>383876535
check out my all assembly robot thingy I made for Wiremod: https://gitlab.com/BobBarker/hoverbob
>>
>>383876701
>>383876821
Sometimes I really start to want to make a text based game.
But then I remember text based games are almost always shitty, and I don't want to fucking spend more time writing out cringey text then doing other things. Plus I don't like how the text would never change, it would always be the same each time you'd play the game.
>>
>>383847786
>why don't you make a game /v/?
Because I'm too FUCKING stupid.
>>
>>383877193
you could try ncurses and do it all text based but still get some GUI-like functions.
>>
>>383877193
if you do, make it 1. browser based, 2. short as fuck, and 3. actually funny
>>
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>>383877193
>>383877319
bunch of software that uses ncurses
>>
>>383877319
Still, I wouldn't want to write out pages and pages for like event that happens in the game or whatever, I'd much rather have short concise single sentences that explain things. But people who play text based games wouldn't like shit like that.
>>
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>>383877081
No.
>>
>>383867485
>>383867668
I have an idea of what I want to make now. It's probably to much for me to make on my own. But still, I'm super excited now.
>>
>>383877842
neat. take that, and scale it down by a few factors.
>>
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Just finished setting up a way for sprite animations to be called upon as well as to play and possibly loop in widgets.

I should probably test this a little more to make sure its working properly and do some clean up/optimization, but its so annoying to do. I'd rather just move on to creating stuff for audio cues or dialogue screens effects like shaking the screen, sudden flashes, or fading out.
>>
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>>383847786
Carpet Simulator: 2017
>>
>>383878561
>no floor titles
Wow way to go for giving a middle finger to your target demographic.
>>
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>>383878679
Took me a second.
>>
>>383869931
Whats the point of making a turntable gif if you aren't going to make it bright enough to see the thing?
>>
>>383878214
Looks cool.
Why des the sprite change size randomly though?
>>
what's the best engine for some kind of really basic tycoon game, like smartphone tier tycoon.
>>
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>>383870402
why would anyone put leds in their hats
>>
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>>383878907
its an issue i have with the size of the sprites as right now I have their width and height set.

if I leave things at their original size that issue disappears but it also shows up extremly small as seen here.

I could set the alignment to fill ut then maya's huge ass face and others would just cover the whole ass screen. I would need to adjust each the sprite sizes accordingly in photoshop or something to fix this.
>>
>>383879285

Sorry i meant say i have the width and height of each sprite manually set, and theyre all set to the same width and height for the sake of seeing the animation and if it works.
>>
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>>383879054
The one you make yourself.
>>
>>383879054
Probably Unity. Unity's the best for porting and documentation.
>>
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>>383847786
Because in order to make a game of any sort of quality you need a lot of fucking time and need to deal with monotonous as fuck programming.
God forbid you're doing it on your own, which is the most likely situation for anyone on this site
>>
>>383880134
>Hating on programming
Maybe making video games isn't for you.
Consider hiring someone to do it for you instead.
>>
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>>383880274
You misunderstand, I wish I liked programming.
I'm honestly just bitter over the fact that I cant seem to enjoy making what I enjoy doing.
If I had money I totally would hire people
>>
>>383880134
Step 1) Find a game creation studio for babies
Step 2) Look at whatever type of programming language it uses
Step 3) Log into codeacademy and learn how to do it for free
Step 4) Repeat step 3 nearly every day for 30-60 minutes for 6 months
Step 5) Realize that programming isn't actually that difficult or complicated
Step 6) Sign up for lynda.com
Step 7) Find the 39475943753498759834 video tutorials on lynda.com about whatever studio you are using
Step 8) Make a simple game

That wasn't so complicated, its just that you have to actually put in the effort. But 1 hour a day to accomplish all of that isn't much to fucking ask. The only reason you can't do it is if you are addicted, undisciplined, or if you are a baby who wants the whole world to spoon feed you things. Fuck you.
>>
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>>383880554
I think you mean "make a shitty game"
>>
>>383847786
Because learning how to use any Dev program is hard.
Because I can't draw.
>>
>>383847786
Im trying to make a Star vs rpg styled like Persona but I dont know where to start
>>
>>383879054
Unity is fine, but it's 3D oriented, 2D stuff is tacked on, it used to be called Unity3D, after all. If you're specifically wanting to do 2D consider GameMaker.
>>
>>383880720
No, make a SIMPLE game. Even a 1 person crew can make a great game as long as they keep it simple. You make a simple game using your current abilities to the fullest, then when you are done you'd have learned many things from making one. Then you learn more before trying to make your second one. It may be better or worse, not because it is more or less simple but because you are trying more advanced ideas and techniques.

Do you really think you can just pump out a 10/10 masterpiece first try? Do musicians do that? Do writers do that? Do actors do that? That isn't how the universe operates. If you have something that you want to make brilliant, but you don't have the experience, knowledge, or wisdom, then you put it aside and work on other smaller projects until you are READY for the one you WANT to make. That's how things are created.

If that's "too much effort!" then you deserve what you get: nothing and a lifetime of regrets about what could have been if you had just taken a fucking hour out of your fap/shitting/gaming time to do something, ANYTHING to move closer to your dreams. And when you are old and wrinkled in 40+ years, and you are going to die anyway and you realize that if you had just given 1 fucking hour a day in between all that fapping and gaming and shitting, you'd be a damn maestro by now, or at the very least actually done it for real and decided it wasn't for you. Or maybe you got a team of entrepeneurs together and started your own studio? Maybe you would still be working there? Maybe you sold it for huge cash? Maybe it collapsed and all you have are fading memories?

But at least you'd having something. You are a loser dude.
>>
>>383881085
I'm a perfectionist, unfortunately.
>>
what type of game should i make /v/
>>
>>383881267
the game in your heart
>>
>>383881145
You're an idiot, unfortunately. That isn't perfectionism, perfectionism is the guy who's up until 9:30am practicing his craft when he has work in 30 minutes at some shitty job that he is fantastic at, because he is that dedicated to getting his craft PERFECT. You aren't a perfectionist, you are just a bum, Rocko.
>>
>>383881085
>That isn't how the universe operates
Da Vinci, Michelangelo, Bach, Beethoven, etc. would like a word with you.
But I doubt anon is like any of those people, no offense.
>>
>>383881327
I guarantee you they actually practiced their craft and learned extensively before they struck their huge success. Maybe those texts were never seen, maybe seen by only family and friends, but Cervantes didn't just pick up a pen and write Don Quixote start-to-finish, perfectly edited and revised the very first time he had a thought about doing it, or picked up a pen for that matter. He practiced, studied, edited, and worked hard.

In the end a small amount of time each day over a long period of time adds up to a massive undertaking that by and all didn't feel like that much work because of how little effort it took each day.
>>
>>383875395
that sounds rad mang, do you have a project link?
>>
>>383881480
Michelangelo literally said that he never practiced, he'd start chiseling away at stone and release the statue hiding within. Same goes for the others, they bona fide were able to produce art and didn't really ever need to do any practicing, because they were prodigies. I think it was Mozart who also stated that he'd let the music flow through him and just write down whatever he heard in his head.
>>
>>383881085
Teach me how to do something without my mind going into a mental fuck after 20 minutes.
>>
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>>383881305
>perfectionism is using code academy and tutorial videos
>>
>>383847991
everybody dies
>>
>>383857929
>what is OFF
>>
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>>383881085
Well thanks I think
You're kinda assuming a lot in both your first post and this one though.
Namely I dont have the drive, or motive to practice programming. I already tried learning it once and I found the motions unenjoyable.
I seriously could not imagine how people stand it for years, especially with how poor the results tend to be.
I can count on one hand the amount of 1 dev teams that have produced anything of worth, same with any /v/ dev
>>
>>383861420
>made super simple game
>"WOW THIS IS EASY"

Yeah no shit anon. The main issue is the sheer amount of work more complex games need, and keeping all the systems interacting with eachother without breaking. Once you have a 50% completed game and need to make sure any new addition interacts fine with the rest of the 50k+ lines of code, that's when it starts getting difficult. Actual complexity of systems comes third at best, with the hardest being pathfinding and AI, but if you've done engineering you should be fine unless you want to implement D* pathfinding for some reason, that one will give you a mental workout.

t. engineer
>>
>>383847786
I'm a brainlet from the American public school system. How do I learn to learn?
>>
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>>383882384
>he didn't start programming as a preteen and drop out of school to pursue tech full time
you're fucked buddy
>>
>>383872942
If you learn a stylized way to draw before you learn how to draw realistically, you'll end up have a very inflexible style, which is especially bad for making a video game.
>>
>>383870232
Please stop spreading this retarded way of thinking. You need a good understanding of calc and algebra for games programming.
>>
>>383885247
You quoted the wrong person dumb-dumb.
>>
>>383852481
Yes
Also the whole thing could be done with 10 times less code
>>
>>383847786
if you donate to keep me alive, I will
>>
>>383866909
Sounds like vitamin R deficiency
>>
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I've been working on combat effects and expanding the weapon movesets.
>>
>>383852481
Hard-coding data is generally not a good way to do anything, ideally data and logic should be kept separate. A more clean way to implement that would be to define the strings in some external file and do something like

>UpdateLabel(GetReaction(this.Witnessed));
>GameOverCause = GetGameOverCause(this.Witnessed);
>>
>>383886153
And the Get*** methods could simply do something like

foreach (GameOverState state in GameOverStates)
{
if (character.Witnessed == state.Witnessed &&
character.IsTeacher == state.IsTeacher)
{
return state;
}
}
>>
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>>383864267
Shouldn't you be working for the US Federal Reserve?
>>
>>383886440
Tbh O time and all that shit isn't too important anymore, now that CPU's are getting as fast as they are. With the exception of making science or math applications, that's auxiliary knowledge that was only useful 30 years ago when micro computer processors were fucking shit and you needed to optimize things to hell if you wanted to crunch some numbers before dinner.
>>
>>383847786

Cause I suck
>>
>>383847991
It's an Omorashi. Also, you can change underwear and urinate in battle.
>>
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>dont know how to do good textures
>dont know where to start in unity
i just want to get some basic movement and an inventory system for weapons and items done to atleast have a playable build.
>>
>>383886851
figure out how UV maps work then use photos..
>>
>>383886685
>O time and all that shit isn't too important anymore
You need that for crunching big data tho
>>
>>383886851
>i just want to get some basic movement and an inventory system for weapons and items done to atleast have a playable build.
Nobody is stopping you from whiteboxing.
>>
>>383886685
BECAUSE OF YOU AND DEVELOPERS LIKE YOU MOST OF GAMES AR ENOW UNOPTIMISED AND ARE OVERLOADING EVEN SOME FUCKIN XEON SO HARD IT'S HOT ENOUGH TO ROAST YOUR MOTHER!
Sinceresly, yours russian dude with magister's (master's at your countries) degree at that shit.
>>
>>383847786
there's enough of games out there for several lifetimes already
>>
>>383886931
i suck at UV mapping

>>383886971
i'll do that then implement the models and shit
>>
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>>383847786
Gomennasai but

How many of these are actually games? As opposed to game-shaped programs? Objectively speaking, do you really think somebody is going to sit down and play what you've made? Let's not even get started on paying for it.

If you say something like "I'm making an RPG" have you considered how that might be a problem? Do people want to play RPGs, or do they want to have fun? I think most of you are trying to prove something to yourselves by writing programs that look like games. Maybe there's value in that. But you're not making something that people will actually play. Let's be honest.
>>
>>383886998
OOP fags are mostly to blame for that. They instance, protect, and obfuscate and bloat so much shit that they need to fucking optimize shit otherwise the code runs like shit. Having spaghetti code doesn't help either.
>>
>>383847786
I am but I fucking suck at code.

I understand the logic when it's presented to me but building from scratch is something else entirely.
>>
I still have to write down the entire GDD for my dream game and I'm a bit busy with two other games, my social life (lel) and my job.

But I have patience. It's the game I always wanted to make and I can see myself working on it for quite a long time, kinda like Toady and Dorf Fortress.
>>
>>383881646
Not yet, still working on the game and training in game pitching, will set up a page when it will be ready for demo I guess
>>
I'm just working on a JRPG without any art.
Just finished text/dialogue but I'm beginning to feel like it's going to be a nightmare just going in blind since my I have to spend time editing code in order to put dialogue in. I guess I could use a python code though.
>>
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>you will never be THIS autistic
>>
>>383887567
What am I looking at here.
>>
>>383887210
You're not nearly as intelligent as you're smugly pretending to be. Many people just like the actual process of crafting a game to their taste, solving programming problems, going through the creative process, and feeling the satisfaction of completing something. Other people are just dabbling in it, trying things out, not really taking it seriously and just having fun messing around with their computer. Even when their game goes unfinished like 99.9% of them do, they probably still enjoyed working on it up to that point. Not everyone relies on other people's attention to feel validated. I've made games for jams and got a couple of thousand players and even been donated a bit of money, but I care much more about simply having had fun being creative and being proud of making something. Have you ever created anything in your life, or do you just like to passive-aggresively insult people for taking part in a harmless hobby?
>>
>>383867741
That happy smiley face ball staring at the ground while all his energy evaporates into nothingness speaks to me.
>>
>>383887532
Just make sure to read your dialogue from a text file or csv or something, hardcoding text strings into your code is full retard.
>>
>>383885413
Not really, not all of "your" code is copy and pasted from some other resources.
And even if I did quote the wrong post, my point still stands. When we get people who are bad at math starting to program we end up with shit like mafia 3 and fucking Deus Ex game appearing. People who don't know math trying to optimize shit just ends in a fucking bad time for everyone.
>>
>>383886506
sick fed burn
who's your favorite economist?
>>
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>>383870402
Start with simple stuff so you can work up to the really fun stuff, like a Spyro clone you triple nigger you threw it all away for the 3ds pipedream.
>>
>>383872757
Congrats you made a Persona.
>>
>>383872757
My stand 『Samsa』 knows no weaknesses!
>>
>>383888169
I imagine these are made in blender? I'm using max, how would I go about making a model look so "Old". Pixelated textures? No aliasing? Low poly model?
>>
>>383881267
Think of a game you really like and clone it with whatever feature changes you would have liked when you were playing that game.
>>
>>383887720
If that's all you're doing then I already said it's worthwhile in its own way. Cool your numale jets lol.

I just wonder about the thought process of those who post screencaps of their floaty vectorized sidescroller, or Link's Awakening looking-ass pixel shit. If they're doing it as anything other than a learning exercise I just feel bad for them is all.

>Have you ever created anything in your life, or do you just like to passive-aggresively insult people for taking part in a harmless hobby?
Ahh the old "put up or shut up" defense. As somebody who isn't an indie dev shouldn't you be *more* concerned with my opinion? Pity clicks from other members of your insular community are only going to carry you so far you know. You're eventually going to have to win people like me over whether you like it or not.

Anyway I'm doing my master's in compsci so unlike most of the people in this thread I can actually program. I don't just jockey bloated libraries and call it a day.
>>
>>383847786
I'm making pong in corona.
The game is done, but I want to juice it so it looks polished
>>
>want to make an SCP game and sell it
>Start planning it out, including all the little games I'm going to have to make leading up to it so I learn how to code
>Look into lisencing for SCPs, expecting to pay royalties to authors
>Share-Alike everything must be free
Guess it'll be free and I'll put a donation button next to the download one.
Now to figure out the actually important stuff like learning to code. Are Youtube tutorials any good or are there better places to teach myself C++?
>>
>>383888753
you should start out with something simpler. are you using an engine? You mentioned c++. Unreal Engine?

If you are planning to make a game from scratch (no engine) with c++, you're gonna have a bad time.
>>
>>383847786
Cant find a good guide for programming. Back in high school I took an Adobe class and there wasnt a teacher, it was just a book and a set of objectives you had to reach at the end of the week. It was probably the greatest class I ever took and if i found a book that was similiar to those ones I would absolutely try and make a game. Cant find one for C++ but if anyone knows of one can you let me know?
>>
>>383887210
>As opposed to game-shaped programs
There's no difference.
But yeah the games I'm currently making aren't intended to be played by anybody but me and are done purely as a learning exercise since that's the best way to learn a skill from the coding side of things.
Granted that's just me.
>>
>>383888924
>Including the little games leading up to it so I learn how to code
I was going to make Pong and Snake with no engine and then use UE4 as I got into bigger and bigger games. I like to think I'm not a complete retard, I just don't have experience yet, which is what I'm looking to get.
>>
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>want to make a small-scale strategy/builder game in dystopian future that is more society management and diplomacy rather than war against rival clans
>realize how difficult programming AI for such a game would be
>>
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>>383888595
All games look bad when they start out, it's extremely ignorant to look at any games posted in these threads and say with certainty that they'll never go anywhere. Nobody here has invested money or quit their day job under the illusion that their game will be the next Minecraft so there's really no reason to feel sorry for anyone.
As someone who isn't an invie dev, you are fully entitled to criticize and turn down games that are being marketed to you. However, to come into a thread full of enthusiasts who are sharing their progress and motivating one another, and smugly insult everyone here, when you've never even attempted to make a game yourself and have no idea about the logistics of it, just makes you a pretentious faggot.
I was able to become a professional freelance programmer at 21 thanks to the availability of game engines, meanwhile you'll be tens of thousands in debt and you'll be lucky to get a job working on the backend of a company website assuming Pajeet doesn't get the job first. At least you can do REAL programming though :^)
>>
>>383889124
The hardest thing in making pong/snake with no engine is fucking around with libraries, I think if you'll get past that then all you have to make is an actual game, which is the same as making a game in the engine, but the engine just has several quality of life things.
>>
>>383887210
>As opposed to game-shaped programs?

lmao
>>
>>383889308
That doesn't sound too bad for simple games. My problem is leaning the language and logic, I don't know where to start, hence my question
>>
>>383888753
>Share-Alike everything must be free

No it doesn't. Why is it so hard for people to read the license?

>You are free to:
>Adapt — remix, transform, and build upon the material for any purpose, even commercially.
>even commercially

You're free to do pretty much anything you want to with the source material, as long as you give credit to the people whose material you're using and use the same license.

t. the guy who made SCP - Containment Brach
>>
>>383847786
I have virtually no experience in game design other than map making for the source engine.
What's the best way for me to make an RTS game?
>>
>>383889124
Just start immediately with Unreal and their blueprint system. It'll help you understand logic. e.g. "Get an actor on collision > get a component from him > get the variables or use a function on it"

Then go around learning actual C++, which is almost the same and just requires writing but it's not as shit and bloated.

Unreal also recently added Baking Blueprints to code. Which may also help you out by translating your blueprint stuff into C++.

However, all of that only if you want to focus on video game programming. Unreal C++ aint gonna help you with, say, programming your own language.
>>
>>383889452
Yes but that "use the same license" bit means you have to offer it for free, even if there's also an option to buy it at five dollars or whatever, at which point why not give the game away, let people see your work, set up a patreon, and then use your new fame to make a game that uses original I.Ps?
>>
>>383887210
>>383887720
>>383888595
>>383889189
Good job!
>>
>>383889578
>programming your own language

I meant engine.
>>
>>383889437
Oh the basics? Find any tutorial that shows everything step by step and if tutorial has something like "here's a thing that's kinda similar, but you have to do it on your own" after each lesson then you do it. Don't expect results instantly, try to make Hello World first, then something simple related to math, work with sorting numbers/letters/matrix, maybe try to make something in Delphi, it allows you to make a programm with buttons and shit easy, make a button bounce around the screen for example and make it react to mouse moving closer to it, you'll start understanding logic eventually.
>>
>>383889578
I'd like to have a more all-purpose knowledge of the language, so I can eventually write my own engine and such. Is the only good way to learn coding to take a CompSci class?
>>
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>>383847786
Getting there I guess, had it on hold for like 3 years but I've been feeling inspired to work on it again.
>>
>>383889626
>Yes but that "use the same license" bit means you have to offer it for free

No it doesn't. You're free to sell the game, but people are also free to use the CC-licensed parts of the game. And I really don't see how that would be a problem; if you don't share the source code, the worst thing that can happen is that people reuse ideas/assets from your game.

https://graphicdesign.stackexchange.com/questions/16072/how-to-comply-with-sharealike-clause-when-using-creative-commons-cc-by-sa-licens
>>
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>https://boustrophedon.itch.io/

i already made a game and now i'm finishing the second
>>
>>383887210
> "Nice food shaped arangement of edible comfectionaries, but I would hardly call it a meal. I mean, you have the basic ingredients, but you are still in the process of actually cooking it. Nobody is going to actually want to eat it. This is why I am skipping culinary classes and going straight into industrial food-stuff manufacturing. Preparing meals is a cool hobby to keep yourself fed and entertained but don't think you will ever be a chef or a small business owner."
>>
>>383890753
>food analog
>>
>>383891037
>food digital
>>
>>383847786
How hard is to make 2d metroivania ?
Graphic for me is not a problem but coding and everything eles is beyond my knowledge .
>>
>>383847786
I'm making a permadeath PvP game where you can watch other players fight and place bets on who would win
>>
>>383891276
I might be interested in working with you if you post an example of your art.
>>
>>383847786
>puunity
>>
I basically have the concept for a game, but haven't gotten around to actually start building it in any serious capacity except for some doodle tier models and weapons.
Concept is basically 'fantasy EDF'.

I figure, EDF is already low budget and simplistic as all fuck so it's a low bar for me to hit.
>>
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>>383847786

Look at me I'm a real developer now.
>>
>>383891319
I hope there's in-game tutorial that tells you everything about the game and lets you practice. Also when there were threads about some slav game One Life everyone shat on it.
>>
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>>383892251
>>
>>383892426
Is it a horror game?
>>
>>383892426
>>383892251
is this LBP for the PC??
>>
>>383892426
If I saw that in the forest at night I would just shit
>>
>tfw didn't fall for the /v/ meme and decided to try unity
>loving it

feels good
>>
>>383892650
Don't forget that the beginners tutorials will teach you bad practices, if you will follow them, you will get performance issues in the long run. Though, just learn it as the beginner, and later learn more about optimisation and inner Unity's things that will make a huge difference.
>>
>>383892564

whats LBP?
>>
>>383892650
>unity
*laughs in paying %15 to UE4*
>>
>>383892780
little big planet
>>
>>383892767
>finding out about invokerepeat

Update never again
>>
>>383889816
Google free C++ tutorials
Use Stack Exchange
"Game Programming Patterns" is free online
Once you get the basics you probably have the fundamentals to teach yourself the rest
>>
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>make game
>so exited to release it
>it fucking flops
>literally no one buys it
t-this wont happen to me, right guys?
>>
>>383875395
Why does that broomhandle have chains on it.
What is this hot topic bullshit.
>>
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I want to make a small little fighting game in Unreal, but where would I start?

Like, how would I set the camera to follow both players?

I think I can Make Health bars pretty easily and shit pretty easily
>>
>>383893428
Did it already happen to you anon? What gaem?
>>
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>>383851808
>turn based RPGs are shit
the opinion of a pleb, why the fuck are you even giving him (you)'s
>>
>>383893519
no, it happened to most AGDG games and i dont want to be in the same hellhole as them
>>
>>383892254
Yeah there will be tutorials, its basically like a gladiator arena where you can fight ai enemies or other players. A couple of different classes and perma death on your guys kind of like how darkest dungeon handles permadeath. Oh and the winner of the fight keeps the gear the other player brought to the fight.
>>
>>383893432
The chain is attached to mauser and to player character's now absent heart like an umbilical cord
You can talk with your c96 if you shoot good enough
>>
>>383893472
get player1.x get player2.x, find the middle, if player reaches the edge of the screen then camera stays in the middle and have a restriction on player movement if they go too far. It's almost the basic stuff and I can be wrong, why do you even ask about this here?
>>
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I'm making a small stealth game where you play as Little Red Riding Hood.
You collect sweets to bring to your Grandma while hiding from the Wolves.
>>
>>383893679
>making a FPS
you got any tips?
>>
>>383893825
Wow it looks like shit but moefags still eat it up.
>>
>>383893797
well it's not basic to me nigga, damn.
>>
>>383893825
Cute!
>>
>>383893894
thanks
>>
>>383893645
Oh permadeath as in "you get to make another character, but all your shit is gone" and not "thanks for the cash, you can't play the game anymore". If it's not grindy to get back up, then it would be nice.
>>
>>383893472
Camera needs to adjust depending on distance between the players
>>
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>>383893928
>>383893894
SEE I FUCKING CALLED IT

>>383893937
low poly only looks good when you do it right dude either improve your artistic vision or get better modeling skills
>>
>>383893910
Well go do some tutorials to make it basic for yourself.
>>
>>383893825
Do the wolves rape you when they find you? If not, they should.
>>
>>383893830
More people than you realise can get nauseous while playing a first person game, so it's vital to let them disable additional camera animations (like, headbobbing when player character walks/runs) and to let them edit the FOV value of the camera.
>>
>>383894056
I simply haven't decided which shader to use so I kept the standard one for now.

>>383894130
No, they steal your hood and/or basket.
Jokes aside I don't know yet, probably you just get a game over.
>>
>>383847786
Currently at a university learning animation while learning programming from a community college. So far so good, even some self taught stuff on the side for both subjects.

Won't see much in the next couple of years, but I'm doing it all for my game.
>>
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>>383847786
I am. Busy adjusting stuff and adding stuff on top of it.
>>
>>383894268
>Cyкa блять, зaeбaлcя yжe.
I hope you're not in Russia my dude, this shit's illegal here
>>
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>>383894056
Dat TT-34 airsoft pistol
>>
>>383893797
I don't think that's very good way to do it unless the movement is restricted to a very small area. Most fighting games zoom out (or change the FOV) when the players get too far, and that's how I would do it.
>>
>>383893825
This looks excellent. Great effort going on.
>>383893894
graphics whore. I should make a game about slapping the shit out of bitches like you
>>
>>383894362
>I hope you're not in Russia my dude
Nope, I'm a balt.
>this shit's illegal here
So I've heard, but that doesn't seem to stop people from playing h-games with lolis.
>>
>>383894016
Yeah you'll just have to make a new character if yours dies, and no it will not be grindy, being a high level will be more a testament to that players skill as opposed to their time spent grinding.

The game isnt about getting to max level asap and then pvping, its about pvping with your novice character trying to survive to become a champion. Skilled level 1 characters should still be able to take on max level people.
>>
>>383894487
What's the combat going to be like?
>>
>>383894543
We are super early in development, as in started this 2 or 3 weeks ago so the exact combat hasn't been decided yet. I'm thinking something along the lines of hyperlight drifter but with skills and attacks more oriented towards PvP.

Abilities and attacks will all be equipment based so all classes canuse everything, just there will be characters who are tougher but less mobility, or extra equipment slots with less HP, stuff like that.
>>
>>383889124
I recently made pong with corona sdk. Try it out, it's way more fun than Unity
>>
Who flipping dark souls here? Soulslikes are the new hot thing on the market
>>
File: 1408746613890.jpg (183KB, 894x894px) Image search: [Google]
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For an absolute day 1 beginner with no knowledge whatsoever.

Where do i start?
>>
>>383895403
Realise what type of game you want to make
>>
>>383895403
Deciding what game you want to make and what program you are going to use. I reccomend getting gamemaker (the free one) via a steamdownload link and watching a ton of tutorials and working on small test projects which incorporate mechanics in the larger picture.
>>
>>383895403
tutorials.
learn about some coding/scripting first.
>>
>>383853424
I hope there's no white cis male you racist scum! Unless he's the bad guy then it's ok.
>>
Hello 2nd year CS student here and I wanna make a game too
something 2d but with camera on top like bastion or transistor
the setting would be futuristic/aesthetic with ghost of shell kind of story (human brain inside robots)
I know it will take a long time but can someone tell me where to start?
Should I use a framework (monogame like bastion did) or an engine?
Should I try to make other short games before since im a total beginner or just start with my idea?
>>
File: Splatoon development.png (168KB, 835x472px) Image search: [Google]
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>This is what professional japanese video games look like
What's stopping you from making a good game?
>>
>>383895456
>>383895505
An absolute beginner shouldn't worry about what kind of game they want to make in my opinion. That'll just lead to disappointment after they realize they need months/years of practice before they're ready to start making a "real project". Just start with some super-simple project like a small text adventure or pong and start thinking about what you actually want to (and can) make once you've got a hang of the basics.
>>
>>383896039
just uses an engine,
don't care about making other short game.
start with whatever you wanted to do, then proceed to search for solutions and slowly construct your game.
just know this,
you will be working on it for a long time,
then u will scrap everything and restart it,
but it's for the better.
>>
>>383896039
I personally love MonoGame, but it does have a much higher learning curve than something like Unity or UE. You'll also have to implement a ton of features that Unity and UE support out of the box yourself. That also means you'll learn a lot more about programming and how engines work under the hood though if you choose to go with a more low-level framework like MonoGame.
>>
Daily reminder to make a blog.

Also any progress is still progress, don't get discouraged.

Good luck fellow devanons.
>>
Want to but don't know where to start
>>
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Do you have any tutorials for a tactical RPG? I really want to make one, but I don't really know where to look.
>>
>>383896483
>but it does have a much higher learning curve than something like Unity or UE

Or actually, that was not a very good way to put it. MonoGame itself is much smaller and simpler than Unity or UE, but since it's essentially just a library that helps you with rendering, game math, sounds, input and whatnot, making a game with MonoGame is much more difficult than with a full-fledged engine.

If you want to become a better programmer and don't mind spending months implementing functionality that's already built in to Unity/UE, choose MonoGame, but if you just want to make a game, choose an engine.
>>
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I want to, believe me

Dumpan concept art
>>
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>>383896965
>>
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>>383897019
>>
>>383896307
how do I slowly construct it in bits and pieces?
>>383896483
any monogame tutorials?
>>
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i feel like im in an uncanny valley between amateur and professional, and i dont want to show it here because it feels like its not good enough to meet the professional side in me
>>
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>>383897065
>>
>>383897103
There's no single professional here, just show your shit
>>
>>383872961
Sold
>>
>>383897103
Just do it. You might learn something. Worst case scenario you get made fun of.
>>
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>>383897185
>>
>>383847786
I'm not smart enough. I've been told I have good ideas, but don't have the 1st clue on how to make a game.
>>
Should I make an overambitious 3D action-adventure game with 10+ hours of story or just make a 2 hour porn game where you play as a housewife?
>>
>>383897446
The former.
>>
>>383897103
We PROBABLY won't bully you.
No promises though.
>>
>>383896965
>>383897185
>>383897241
These guys are the best, the others don't really fall in the same line when it comes to tone.
>>
>>383897446
Probably the last one since the first seems like it's really easy to screw up and bore players if your 10+ hour story isn't very good.
>>
File: monster locations.png (211KB, 720x4468px) Image search: [Google]
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>>383897827
Thanks for the feedback. Keep in mind those are all early-game shitmons, so some look a little more cutesy than the stuff you'll typically encounter.

Here's the full 'dex so far, just for reference
>>
>>383897446
mobile casual porn game with microtransactions if you want money
>>
>>383897103
You're probably overestimating your ability, so post your shit and we'll remind you why you'll never amount to anything in life.
>>
I made an asset pack / minigame instead

https://www.youtube.com/watch?v=7hxBsFkVK-Q
>>
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>too dumb to unwrap UVs good
>too dumb to know how to have a texture on both sides of a plane
how do i get good?
>>
I want to make harvest moon clone. Is game maker better than unity for this? I have some basic skill in c++/c# and BASIC
>>
>>383898778
Game maker is good for prototypes and proof of concepts, but if you're trying to make something bigger just go with unity, its a bit harder but the payoff is worth it
>>
>>383848397
>fantasy / medieval / steampunk
>not fantasy / western / steampunk

lmao gay
>>
File: best gambe eber.jpg (83KB, 1307x639px) Image search: [Google]
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>fucking around in unity
>its fun
post your progress, RIGHT NOW
Thread posts: 480
Thread images: 110


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