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TONIGHT'S THE NIGHT

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Thread replies: 459
Thread images: 101

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TONIGHT'S THE NIGHT
>>
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Pay respects to all the weapons that have fallen
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F
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Vaporware general?
>>
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>>
about damm time
>>
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Pyro is the best class in the game and you literally cannot prove me wrong
>>
>>383845906
But can anyone prove you right
>>
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>>383845970
Killing heavy in less then 1 second proves me right
>>
>>383846035
I know a couple other guys who can do that too actually
>>
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IT'S NOT TONIGHT STOP MAKING THIS THREAD
>>
so is that one guy actually gonna do a tf2 server,
>>
>>383846207
You're gonna feel so silly when tonight's the night
>>
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https://www.youtube.com/watch?v=TNVeSSLzNuc
>>
Magnificent microwave casserole
>>
>>383846108
Tell me then
>>
HOLY SHIT

http://mayannproject.com/
http://mayannproject.com/
http://mayannproject.com/
http://mayannproject.com/
>>
>>383845283
>Tonight was actually the night
>>
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>>383846726
>>383847263
JULY 16 IS THE NIGHT
>>
>>383847263
>>383847371
This is community made you fools
>>
>>383847263
>community project
>not even shitty cosmetics that nobody with two braincells give a shit about, but merely the potential for more cosmetics
ok
>>
>>383847493
HOLY FUCK

HOLY FUCK

HOLY FUCK
>>
>>383847263
Caber buff confirmed
>>
You're all going to be disappointed when you waited a year for 3 shitty weapons, a payload map, and a bunch of balance changes to weapons that didn't even need them.
>>
>>383847493
The fuck is this?
>>
>>383847493
HAPPENING
>>
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July 16 is a Sunday you fucking idiots.
>>
>>383848236
July 16, 1970 was a Thursday

THURSDAY NIGHT'S THE NIGHT
>>
I wish I had the patience to download the 80gb worth of bloat this shitty game has now so I could play the update for 10 minutes after realizing its all behind a $10 paywall and $2.50 crates!
>>
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>>383848480
weak bait
>>
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>>383846726
>on a sunday
nope
>>
>>383848675
meant for >>383847493 though I found that July 16th 1970 was actually a Thursday so maybe that had something to do with it.
>>
July 28, remember that.[spoiler/
>>
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>>383845343
>>383845412
>tfw used the fuck outta these weapons
>even got a Pro KS Collectors bison
>vavle guts both items into oblivion
>>
They haven't even told the community mappers what the deadline is for publishing finalized maps. Expect it in late August
>>
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GREASE MONKEY
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ONE, NOTHING WRONG WITH ME
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>>383847493
>Today is July 13
>July 16
>In 3 DAYS
>3
W-WHAT DID VALVE MEAN BY THIS??!
>>
>>383849494
>that Sniper

We in 2017, he in 3017
>>
>>383849470
F
>>
>>383848321
deepest
>>
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Update goes live in 5 minutes
>>
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>>383849470
TWO, NOTHING WRONG WITH ME
>>
>>383848941
They spoke to a handful of mappers who are currently for consideration. All of those mappers were part of the Mayann project. All of those mappers are finished with their maps.
>>
>>383849994
Yawn. Get back to us when you have some solid info instead of your speculation. I'd bet money you were one of the retards thinking they mayann website was going to be for the update but it was just a shitty SFM.
>>
>>383849929
>>
>>383849929
>5 minutes
https://wiki.teamfortress.com/w/images/6/6c/Sniper_domination24.wav?t=20100625223322
>>
>>383850352
>>
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>>383849929
>those Direct Hit nerfs

FUCK COMPFAGS
>>
>>383848941
>10th anniversary coming up
expect it October more like
>>
>>383851276
>imfuckingplying Valve would ever touch the baby soldier class with a nerf

If they did, they'd lose the 'pretend to be skilled but the class plays itself' people
>>
>Scout
>1 syllable

>Soldier and Pyro
>2 syllables

>Demoman
>3 syllables

>Heavy
>2 syllables

>Engineer
>3 syllables

>Medic and Sniper
>2 syllables

>Spy
>1 syllable

>1(1), 2(2), 3(1), 2(1), 3(1), 2(2), 1(1)
>1, 4, 3, 2, 3, 4, 1
>1 4 3 2 3 4 1
>1 1 2 3 3 4 4
>Mean: 2.57, Rounds closest to 3
>Median: 3
>Mode: 1, 3, 4
>Range: 3

>3+3+3=9
>9=September
>9 is 3 squared
>3=Day

>1, 3, 4
>3+4=7
>1, 7=17=2017
>2017 is the year

The update is coming on September 3, 2017
>>
>>383851735
it's not going to be in fucking October
>>
>>383852012
posting this on /r/theydidthemath
>>
Okay I just played that payload map that was advertised for a good amount of rounds. It's not that great even though it looks nice, some of the later side passages need a hell of a cleanup because they go all over the place without clear indication on which direction you should be going. The tall grass also gets in the way too much, it reminds me why TF2 official maps all take place in a desert because people are just hiding all sorts of shit in the foilage. On the last point we were able to defend simply because the grass is just tall enough to cover up a mini-sentry, so we set up like three of them and nobody on BLU team could figure out where they were even as spies. Whoever designed the map needs to go back and look at what Upward and Borneo do.
>>
>>383852959
You're right, it will be even later
>>
>october

Oh great another ruined halloween on top of pyro update being shit
>>
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Valve should hold the update until TF2's 10th anniversary. They should release some sort of Beta Pass we can purchase so we can test shit until then.

It's the smartest idea. That way we can make sure the update is not a trainwreck at launch, Valve gets the money they wanted for their hard work, plus when the update releases all the buzz about TF2's 10th anniversary will be going around normies.

Then bang! Update! There, I just saved TF2.
>>
>>383853878
you post this day after day and each time it's just as unrealistic and useless
>>
>>383853878
>Beta Pass
>Paying money to be a playtester

This update is making people more and more desperate
>>
>>383853878
Or they can just open up the TF2 Beta like they did in the past. Too bad literally nothing they were testing was ever released.
>>
You guys do know there were two miniguns in the video, right? Look at the pile of weapons at 5:27
https://www.youtube.com/watch?v=TNVeSSLzNuc
>>
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What the fuck are people expecting from the Pyro shit? Do you think fucking idiotic lazy Valve is going to fix ANYTHING with the Pyro?!

What have previous class updates been? Tell me. Weapons, and that's it, that's fucking it. You're asking a miracle out of Valve, fix flamethrower, airblast, re-work physics that have been written for the last 10 fucking years and change the foundation of a class, it's not happening.

Think about it, Valve has constantly referred to the Pyro changes in the update as "Pyro Class Pack", CLASS. PACK. Weapons, and no more.

TL;DR: The Pyro will be a joke class and a broken class forever, and is going to be broke further with the addition of new weapons that will probably do jack shit to change or fix the game's meta, just like in every class update.
>>
>>383846726
>this boring ass video
the last """good""" valve short was the pyro update
>>
>>383854695
You can see all the weapons in the workshop collection. Stop being retarded.
>>
>>383854331
do people even still want updates
valve hasn't put out innovative or fun weapons in eons, balance is a shitshow riddled with feature bloat and even then half the goddamn weapons work the same
i uninstalled years ago, i only shit up these threads because i can't my vendetta go
>>
>>383854854
that's not a valve short you colossal retard, it's made by a shitty sfmer
>>
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I want to FUCK pyro.
>>
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>>383848634
>anon doesn't like something I like
>it must be bait
>>
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>>383852981
>even knowing what that is
>>
>>383854739
>You're asking a miracle out of Valve, fix flamethrower, airblast, re-work physics that have been written for the last 10 fucking years
Shouldn't have promised they were going to fix them then.
>>
>>383853878
>they should bring back TF2 Beta but put it behind a paywall so we can pay to test their game for them
Jesus you are just the worst kind of person.
>>
>>383855518
Source?
>>
>>383855743
kek
>>
>>383854739
pyro is ten goddamn dimensions of clusterfuck design
dogshit range but easy to aim and fast means he terrorizes shitters but he's dead weight against competent players
airblast is a bandaid fix which doesn't properly cover his shortcomings and creates a bunch more problems with robbing other players of control and making his solly/demo matchups jedi mind trick bullshit
afterburn is fucking murder if you can't cure it for how easy it is to apply but 99% of the game can shrug it off
that's just the goddamn default kit, there's shit like backburner's awful hit detection, puff and sting, the goddamn phlog, a bunch of melees that invalidate stock, and five completely worthless weapons polluting inventories

>>383855518
do you honestly think valve has given a single flying fuck about anything but amoral profit in the last five years
>>
>>383846035
>every week he creeps down the seconds
Soon you'll be saying that a single fire particle instakills Heavy on contact

stop confusing newbies please
>>
>>383855743
They linked to this list of complaints from pyro players a while back on the blog
https://web.archive.org/web/20160704044906/http://frompyrowithlove.com:80/
>>
>>383856243
>""""top"""" """""""Competitive"""""""" pyros in the world
highlander isn't competitive
>>
>>383851276
>implying comp players would ask for a DH nerf
it would be pubfags if anyone, who solely obsess over the fact that DH can one hit light classes, but don't realize the context of that fact and the concept of dodging
>>
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>>383856358
>>
>>383856058
>give pyro an airblast jump which shitters won't be able to use effectively, but good players will be able to use to get into range and roll out
>increase the range of the fire cone, decrease the width, to make it more lightning-gun like
>increase afterburn damage from 6/tick to 8/tick so it's more of a relevant threat and hurts more before you put it out

>>a bunch of melees that invalidate stock
nerf powerjack and third degree

problems solved
>>
>>383856358
literally anything is competitive if people are fighting over it for a prize, and Highlander does offer prizes at the highest level

You would be more accurate to say that Highlander is a bad format from a logistical point of view because it's difficult to organize, spectate, and commentate
>>
>>383856721
>airblast jump
giving a 175 hp/100 speed class with dot advanced mobility with no health cost is not conducive to balance, and that's before touching on the now-worthless detonator and the implications of making pyro a purely offensive class
>longer, thinner cone
would work fine, having graphics that reflect particle behavior would be nice too
>faster afterburn
afterburn's problems are instant 60 dot from even a single hit and having a shitload of countermeasures, that doesn't change much
>jack/degree
degree is cancer by design and promo weapons should be nuked, but the jack just needs an actual downside instead of "no reason not to run it, just don't whip it out in combat like a retard"
>>
Don't die on me
>>
>>383856721
>>increase the range of the fire cone, decrease the width, to make it more lightning-gun like
>fire cone
See, here's the problem.
The flamethrower isn't a fucking cone, which is why it sucks dick.
https://www.youtube.com/watch?v=0cuTTaVRDy0
>>
>>383858191
flamer's dogshit hit detection is common knowledge i think
a fixed cone with proper graphical display would do wonders
>>
>>383858009
>giving a 175 hp/100 speed class with dot advanced mobility with no health cost is not conducive to balance
Yes it is, because said 175H/100 speed class is also the single shittiest class in the game.

when you list its HP you are forgetting that 175HP and 100 speed is entirely average for TF2. In fact, Pyro is average in every area except range, where it is the worst class. Every other class excels in two areas and is the worst at one; Pyro excels in no areas. This is why it needs better mobility.

It won't have a health cost, but that doesn't matter. It will cost you 1/10 of your primary ammo every single time you do it, and it'll force you to face away from your enemy momentarily. That's cost enough, because we're talking about BUFFING the game's worst class. Adding something with entirely equal cost=reward isn't going to make Pyro any stronger than it is now.

Just buff Detonator so that it can do higher jumps than it does now. It's overdue for a buff anyway. It won't make Pyro purely offensive, airblast will still have its defensive uses too. TF2 needs more offensive elements anyway.
>afterburn's problems are instant 60 dot from even a single hit
That's not a problem, that's intended design. Being easily able to light people on fire even when they're invisible is why Pyro counters Spy and has that game role. If he had to put more effort in, he'd no longer be a Spy counter any more than Heavy is.
>but the jack just needs an actual downside instead of "no reason not to run it, just don't whip it out in combat like a retard"
Agree. gtg
>>
>>383858009
>afterburn's problems are instant 60 dot from even a single hit
Why not, in the case of the flamethrower, increase the number of particles needed to inflict afterburn, and scale duration based on length of exposure? Afterburn inflicted with flare guns remains the same.
>>
>>383846207
At least people are discussing a video game
>>
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>>383858191
What in the actual fuck

Has this really been a thing since release
>>
>>383859359
Yes. Pryo's flamethrower is actually just a stream of invisible projectiles that he shits out of his face. Being that it is an extreme number of projectiles that are affected by the physics engine, lag compensation can fuck with them heavily.
>>
>>383859645
only if you have ping above 200
>>
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>>383860353
*breaks your class*
>>
Do you think the pyro update will be a good thing? Will it really help pyro be viable?
>>
>>383861401
But that's cheating!
>>
>>383861951
Yes!
>>
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>>383855289
>all that inflation porn
>>
>>383862125
>almost literally inflation on the official tf2 comics
Hm yes
>>
>>383862125
That's some of the only stuff I still feel bad about liking.
>>
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>>383862727
I have that same problem, Dobson really ruined it for me. I justify it to myself by saying I'm only into the breast expansion and not the fact that they're being filled with air or whatever shit.
>>
>>383862942
Oh no, I was specifically talking about fempyro stuff. Air inflation is Dobson-tier through and through.
>>
>>383863054
well a lot of the fempyro stuff includes air anyway, it's not like I seek it out but you run out of stuff to jerk to
>>
Take the demoknight weapons and charge away from the demoman and give them to the pyro.
pyro is supposed to be the close range ambush class so give him some ways to close the distance faster.
>>
>>383863190
The few times I looked for it specifically I ran into one good picture for every ten shitty ones.
>>
>>383863379
you could just play randomizer
>>
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Reminder that these are top competitive pyro players
>>
>>383863528
What am I even watching here?
>>
>>383863662
peak pyro gameplay
>>
>>383863704
Wow, if I didn't hate comp players in general, I could be a pro pyro.
>>
>>383863528
This is why I wish the pyro could carry both the shotgun and flare gun
>>
>>383863662
You're seeing how bad the issue with pyro's flame hitboxes are.
Also how bad comp players are.
>>
>>383855289
You might be Valve studios
They're gonna fuck pyro plenty in this update
>>
>>383863942
>Also how bad comp players are.
stop associating 'pro' pyros with pro soldiers and demos please, completely different level
>>
>>383863528
uh... where did you get this footage of me playing Pyro??
>>
>>383864003
It's me, you plagiarizing faggot
>>
>>383863991
>pro soldiers and demos
>"""""""""""pro""""""""""""
https://www.youtube.com/watch?v=FhU2GcRZFsc
https://www.youtube.com/watch?v=ZhG7O5N_F1E
>>
>>383863528
Tbh, pyro matchups are a game of chicken: Getting too close means the other player can walk backwards and destroy you. Get too far and he'll stay away, knowing what you're planning. It might look spastic, but there's actually a lot going on
>>
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>>383864161
>but there's actually a lot going on
I hope for your sake you don't actually believe this
>>
>>383864142
nice evidence grab out of a huge pool of tf2 comp videos, guess i've been beaten
>>
>>383864223
Lol. Most people have no idea how flame particles work.
Walking backwards and firing your flamethrower might actually be the deadliest thing in the game
>>
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>>383845412
>Let's nerf this already underpowered weapon and call it a bug fix
>>
>>383863886
This is why i wish they would just give pyro the Fire RL from TFC
>>
>>383864362
That's not my point, anon. It's that there literally isn't a lot going on in that webm at all
>>
>>383849470
>>383849945
MAKE IT STOP
MAKE IT FUCKING STOP /v/
FUCK
>>
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>>383864401
The blue pyro was clearly aiming for that, trying to bait the red pyro into coming closer. If he had closed the distance when the red pyro was unaware and stayed close he would have beaten him. The red pyro was up against a wall, had nowhere to go
>>
>>383864595
It's funny to see a currency in a VIDEO GAME inflate sooo much. I should've saved my keys
>>
>>383864595
I'm sitting on 24 keys right now so the later the update comes the better
>>
>>383864595
WHEN IS THE FUCKING BUBBLE GONNA POP
>>
>>383864595
Spend X refined to craft a Counterfeit Mann Co Supply Crate Key

Items unboxed with these items are "illegal" and therefore cannot be crafted, traded, or sold.
>>
>>383864765
When someone finally does something to Valve for letting kids gamble
>>
>>383864792
>Items unboxed with these items are "illegal" and therefore cannot be crafted, traded, or sold.
what would be the fucking point
>>
>>383864792
The devs have said that they want to put in a metal sink but haven't figured out a method that couldn't be abused by fuckhead botters
>>
>>383864907
To fuck with the traders so Valve loses a ton of money really fast.
>>
>>383864792
People would ree about the influx of unusuals even if they weren't tradable, there'd have to be some extremely obvious sign that an unusual is "illegal" like shit clouds coming off it or something.
>>
>>383864907
For your own use you greedy cunt
>>
>>383864951
The sink I propose can't be abused. There's no way to profit off of it, but it encourages people to get rid of their refined. Strange weapons should be available to people who don't want to spend money either way. I know people who want them but don't want to deal with trading or microtransaction bullshit.
>>
>>383864951
I still say the best way of giving out keys would just to say "fuck it, matchmaking sucks anyways, let's kill everything for good" and give people free keys for every 25 levels in casual mode.
>>
>>383864792
Valve would do this but it turns out the key is shitty and has like a 30% chance to break inside the lock and destroy the case.
>>
Metal sinks for untradeable Mann Up tickets
Y/N
>>
>>383865167
Mann Up offers the most valuable items in the game. they would never, ever do that.
>>
>>383865127
I don't want them to encourage aimbots. That's what we'll get.

>>383865167
That would be cool if they ever made a new map and if either my friends still wanted to play it or the community for it didn't suck.
>>
>>383865167
No, fuck that. Fuck MvM, until retards in MvM learn that Sniper is a better class than demo, I don't care.
>>
Key prices don't matter at all, since weapons can be unlocked and hats are optional
>>
>>383865304
MUH UNUSUALS
>>
>>383865127
But then people would just use the best exploit available to grind XP and crash the market since anyone will be able to get 6 keys off an account in just about 2 hours
>>
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>>383865304
this
Im glad I got rid of all my cosmetics and shit and installed the no hats mod
>>
>every hat made by crafting three refined have a chance of being strange
>Also sellable on the Steam markets
>>
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Hey /v/,
yore
ugleh
>>
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>>383864951
>TF Team said one of them spent and entire day banning like 4,000 Russian bot accounts only to see 10,000 more show up the next day

JUST PUT THEM ON THEIR ON VERSION OF STEAM ALREADY

THE FUCKING RUSSIAN MAFIA HAS BEN RUINING THE TF ECONOMY SINCE DAY 1
>>
>>383865661
Valve still makes money off of them. It ain't happening.
>>
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>>383865304

If you don't have a hat, accessories, taunts, and a strange loadout then why bother playing?
>>
>>383865565
A hat can be crafted with 3 refined. You can keep putting more metal into the recipe to increase the odds of it coming out Strange.
>>
>>383865750
>he didn't mention an unusual
git gud scrub
>>
>>383865565
Valve isn't adding a metal sink because Russians will just make even more bot accounts to try and profit off of it, flooding the market even more.
>>
>>383865894
>git gud
more like git rich
>>
If you're not playing 2fort disguised as a gibus pyro, fucking up pubstomper soldiers and laughing at their rage...
then son you don't know the fun you're missing
>>
>>383863528
Reminds me of my days as a Phlog main, those were good times.
>>
>>383865941
Flooding the market with what, strange items?
>Strange gets cheaper
>Metals increase in value
>Keys drop in price
Just make it so it's not open forever. Every two months or so there's an event for a week where crafting hats can net you a strange one. The chances are even lower than an unusual though, but works like >>383865751 with diminishing returns.
That said, I don't know economics enough to see if there are any problems in the long run. Please enlighten me if there are problems with this method other than Russian hackers.
>>
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>>383866095
>playing Pyro
>playing poorly but doing well
>other team is getting completely rolled
>enemy Spy main with a higher score than anyone on the server by a huge margin
>spends the entire game reminding everyone of this
>kill him a few times
>eventually dominate
>Spy: fucking W+M1s
>>
>>383866691
Every time.
>spy disguised as me uncloaked in front of our spawn
>on sawmill where i can see outside spawn
>kill him
>"noob wm1"
>>
>>383866691
>use flamethrower
"fucking w+m1"
>use critical combos
"wow ez combo no skill"
>reflect rocket kills
"airblast op when nerf??"

Pyro not only controls fire but salt as well it seems
>>
>>383865894
>wasting money on an unusual
They're all pretty ugly, to be honest. Even the expensive ones.
>>
>>383866930
To be fair, pyro is a very "anti-fun" class. He can kill you after you kill him, you're likely to die to him when he's gone and you're one step away from a medkit, he makes aiming harder, he pushes you off cliffs, he reflects other people's shots at you, etc. It's a lot that feels like bullshit even though overall he's not that strong.
>>
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>>383866691
>some guy joins the server
>immediately like 5 people in chat start freaking out
>everyone sucking this guy's balls
>apparently some famous spy main pubstar
>check his account
>800 hours as spy and 2 hours at most for any other class
>get back to the game
>he's trash
>dominate him almost immediately
>kill him with Pyro's Armageddon taunt kill
>he leaves the server
>>
>>383867391
So can soldier, demo, scout, engie
Pyro gets the hate that he does because being such a weak class, if you were killed by him, you either made a huge mistake or you suck at the game
>>
>>383867523
Why is he weak
>>
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>>383866691
>enemy DR Spy is carrying the shit out of his team
>say fuck it and go Pyro
>dedicate myself to spychecking and airblasting his ass around
>dominate spy with a puff and sting, laugh taunt immediately
>spy leaves
>enemy team crumbles
>>
>>383867523
Demo sort of can, but scout and engie can't do most of that without a specific item, not sure when soldier got a dot weapon. Afterburn is a main part of pyro, he doesn't have a choice to not play with it.

Pyro isn't that weak. It's just that he often feels like you're being tickled to death compared to everyone else.

>>383867718
DR nerf can't come soon enough.
>>
>>383867649
Pyro is the weakest class in the game, besides maybe scout.
He has absolutely no range outside of the flare gun/ scorch shot, but unless the enemy is standing still, you're not killing anyone.
His primary can be out dps by any class with a shotgun.
He's of average speed, so the scout, soldier and demomen all have a mobility advantage
Can't do shit to sentries anymore now that they changed how fire works
Really, pyro is a fun class, but played across an equal skill level, its def the weakest
At least spy can snipe

>>383867776
Afterburn is weak though. To die to afterburn, you really have to let it happen. Most pyros run degreaser, which isn't killing anyone with its afterburn.
Engies have dispensers, Demoknights can charge, scouts milk or run fast, snipers jarate, medics outheal the fire (and save anyone else from afterburn), soldiers, demos and heavies tank it...
Afterburn isn't gonna kill people who have played the game for enough time
>>
>>383868136
>Pyro is the weakest class in the game, besides maybe scout.
Meant to write spy, lmao, scout is def not the weakest class, quite the opposite
>>
>>383868136
If it was all like degreaser, it would be fine, but in casual I never see it, and you can't rely on anyone else to put you out in casual. The 60 damage is enough to mean even if you win the duel you can still lose, and that feels awful if it happens. That's the anti-fun part of pyro. And he can get that afterburn at range too. Dying to things you can't really do much about without a time machine isn't fun.
>>
>>383868557
You never see degreaser? I wanna move to wherever you are
The thing is, most classes can demolish a pyro so quickly, he's gonna cause maybe 50 damage with his flamethrower. That means that afterburn could only kill a spy (who's gonna dead ringer the afterburn off) or a scout (who's gonna run to the nearest healthpack, and is fast enough to do so)
Unless the people you're playing against are new, afterburn's not gonna do much- probably won't do anything
>>
>>383868806
I'm not sure what you're arguing about. I'm not saying pyro is OP or even great, just that when he gets kills it's usually not very fun to die to. Afterburn is anti-fun. It's not even fun to use on people since it only gets kills when you're not really actively doing anything.
>>
>>383845283
TONIGHT has been THE NIGHT for the past 5 years, just let it go.
>>
>>383869013
Those weren't the nights. TONIGHT'S THE NIGHT.
>>
>>383869013
But one of those nights it actually was THE NIGHT.
>>
>>383868974
I'd say the sniper has the least fun way to die and actively make every game he's involved in worse.
>>
>>383868974
I'm saying that afterburn won't kill most players. You'd have to be pretty dense to die to it. Repeatedly walking into a sentry nest would also be annoying cause you can do fuck all, but you'd have to be really shit to do so. Same principle here
>>
>>383869131
Sniper and spy are the most unfun, sticky traps would be too if anyone really used them, then pyro, then everyone else who actually has to fight you for real.

>>383869242
But you can try to get back around the corner and have all the time in the world to heal up. Afterburn is often just adding seconds onto your respawn timer with nothing you can do. That's the point.
>>
>>383869358
yeah, but the same principle applies with pyro. Press the s key whilst shooting at him. At most he'll do what? 30 damage? Unless you were already pretty wounded afterburn's not gonna kill you, and if it is, just jarate/dispenser/medic/charge/milk to get out of it. If death was inescapable due to afterburn yeah, it would be anti-fun, but there's so many ways to get around it and so few chances of actually dying i dont see how it could even be a factor
>>
>>383869620
You're very close to getting it. I think you're hung up on thinking everything is a teamfight from full health and everyone using the degreaser and no flare gun, instead of looking at when the actual kills happen. There are a lot of situations where you're low enough that afterburn finishes you off, and it's not fun to die to. DoT is never fun to be on the receiving side of.
>>
>>383869358
Spy isn't as bad. He has to take a risk to get to you. Sniper just kills you with no risk to him, behind the safety of his team. Quick-scoping snipers are the worst.
>>
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>>383869131
I fucking hate sniper

I dislike snipers in multiplayer games in general but it's exceptionally bad in tf2 since it's a game where everyone else has low accuracy damage falloff weapons

His skill ceiling is determined solely by how good you are at aiming hitscan, when a simple aimbot program can get you to the top of a class's skill ceiling it's not a well designed class

It's not as big of a problem as it could be since most people are complete trash but that doesn't mean the class is in a reasonable state
>>
>>383869918
>when a simple aimbot program can get you to the top of a class's skill ceiling it's not a well designed class
This is the best anti-sniper argument I've heard. To be fair, aiming is a skill, but every other class needs it and then more.
>>
>>383867501
who was it
>>
>>383869805
It's probably just differences in the servers we frequent. Where I'm at pyros are gonna run degreaser nearly always, and players know how to survive afterburn. It's probably true that afterburn seems anti-fun to a lot of new players/low skill players
>>
>>383869918
I've said a thousand times before and I'll say it again: if Sniper's balance was given more consideration during TF2's development, I guarantee you that the Huntsman would have been his stock primary weapon. The entire design of Sniper and the Sniper Rifle does not fit in with the design philosophy TF2 had as a whole during development. If you check out the developer commentary that comes with the game it should be obvious. Sniper stands out so much, but they kept him n just because he's a sort of staple of multiplayer shooters.
>>
>>383870004
you, get fucked
>>
>>383870140
How long is the developer commentary?
>>
>>383870169
:(
>>
>>383870267
I don't remember. It's been years since I listened to it. It's really, really good though. You should check it out if you haven't already. Word of warning though, seeing how much time and effort went into TF2's visual design, only to see what it's become will be very upsetting.
>>
Is the Huntsman "good"?

Is stock 100% superior? Is Huntsman "situational" or is it up to personal preference?
>>
>>383870504
As a pyro main, please use huntsman. Nothing is more satisfying than headshot reflects
>>
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>>383870553
>As a pyro main
>>
>>383870676
I wanna talk shit but I am well aware of how terrible Pyro is. Still, it's fun, and it's a challenge.
>>
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>>383870553
*headshots you the instant you turn a corner*
>>
>>383870919
My reflects are on point tbqh. I feel like arrows are easier to reflect than direct shit rockets
>>
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Will valve ever fix/buff pyro ?
>>
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>>383870553
>tfw shutting down a hacking huntman with the short circuit
god bless the short circuit
>>
This developer's commentary is depressing. It's like they sold out their design and work.
>>
>>383871529
>hacking
>huntsman

But why though. Use stock if you're gonna do that.
>>
>>383871782
I warned you
>>
https://youtu.be/C-47CwPYL3w?t=7m34s
>>
>>383871514
I guess never
>>
>>383872028
Harder to detect. Its why there's a lot more Scout hackers now. Hackers and pubstar Scouts are indistinguishable to the average f2p.
>>
>>383872104
>GABEN
>>
>>383871782
I used to be very defensive about Valve's content updates before I realized it was new maps, not new hats or weapons, that kept me playing the game
>>
>>383871514
There's nothing to fix/buff. The class is fundamentally different to the others. Sniper has this too, but that makes it the strongest class in the game. Pyro can't be fixed/
>>
>>383872379
What
>>
What is the best hats to throw off Sniper's headshots?
>>
>>383872956
Disguising as a friendly Heavy as Spy
>>
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>>383872956
>>383873000
>>
>>383873056
>Hitboxes made after the spy
I would have assumed soldier if anything
>>
>>383873379
Do you not understand what this image is showing?
>>
>>383873481
>All classes have the same hitboxes despite the model differences
Yes, I do. It's just that with Soldier being the most popular class and the one that took the Quake flag I thought Valve would have used him as the hitbox template
>>
This thread is dead
>>
>>383863528
>Degreaser shitters
>>
>>383873923
Are u meming rn? Or do you actually not understand? Genuinely can't tell
>>
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>>383873923
Read the post that image is replying to. It's showing what the Spy's hitbox looks like when he's disguised. His hitbox doesn't change even though his model does.

These are the hitboxes for each class and also the Horseless Headless Horsemann.
>>
>>383874036
>>383874098
Yes, I realized that later. I'm retarded.
>>
>>383874098
ffs I understand, I just think that they would have modeled the base hitbox on the soldier instead of the spy, since its the most popular class
>>
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>>383874193
>>383874205
>>
>>383874290
they all use the spy's hitbox BECAUSE IT IS A SPY
IT IS A DISGUISED
SPY
CAPS LOCK IS CRUISE CONTROL FOR COMPREHENSION
>>
>>383874390
Holy shit, are you retarded? I UNDERSTAND that they all have the same hitbox
But if you didin't know which one it was, would you assume it was the spies? No
You'd assume soldier as it was the most common class, maybe demo
Nice reading comprehension skills
>>
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>>383874390
>>383874525
>>
>>383874525
the fuck are you on about?
there is no base hitbox
the spy has the spy's hitbox, no matter what class he's disguised as, which makes perfect sense
>>
>New Sniper Melee: Boomerang
+Can be thrown
+Penetrates players and can hit them twice
-Can't be used until it returns to your hand

The idea is that it's something to help a sniper who's getting rushed by multiple enemies

Y/N
>>
>>383851970
>If they did
Then they would reverse it in a day, like the sticky nerf.
>>
>>383874875
As fun as that would be, no, if a sniper is getting rushed down by several players, that's what supposed to happen to a sniper, they're good when they get into little nooks and shoot dudes, if they get flushed out, they're supposed to be killed.
>>
>>383874875
I gotta admit it would be fun to run headfirst into a crowd with a Kritz medic but otherwise it just sounds like a lame gimmicky weapon
>>
>>383874643
>>383874660
F2Ps

Take a look at the picture that I replied to....
It is NOT that difficult
>>
>>383870504
>play CQC snoipah
>round a corner into a sentry nest
>panic shoot as I die
>headshot the Engie post mortem
Good times. Huntsman best weapon
>>
>>383875425
Why don't you take a closer look? That's the spy's hitbox.
>>383874098
has the proper hitboxes for every class

fuck I hope you're just pulling our legs, I refuse to believe someone is this dense
>>
anyone got the pic of the alleged leaked jungle weapons?
I remember it was posted on /v/ a few weeks ago.
>>
They know that if they put out the pyro update, everyone will ragequit tf2 for good.

Just keep that shit off the shelf.
>>
WE GET IN SOME SHIT
YEAH
DEEP COVER ON AN INCOGNITO TIP
>>
>>383849025
F
>>
>>383872419
He can
you are just retarded
>>
>>383875654
I've never seen or heard of this. If there was anything to it there would have been a Valve News Network video on it.
>>
>>383875621
Let me walk you through it:
I know that every class has its own hitbox
But look at this
>>383873056
Don't you think its odd that the basic hitbox is based on the spy? And not a more popular class like the soldier?
Don't reply with LMAO SO DENSE, try to actually think
If you can't get it just don't reply, and I'll know it went over your head
>>
>>383876610
Not that guy but how would you fix Pyro? I feel he's flawed as well but I can't really think of a way to unfuck him. Which is probably why I don't play as him that much
>>
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>>383876743
that is a disguised spy, that's why it has the spy's hitbox
>>
>>383876610
Tell me how you would fix pyro then, I could use a laff
>>
>>383876792
Holy shit I KNOW ITS THE SPY'S HITBOX
The point is that its weird they use the spies!!! Why the spy and not any other class?
Fuck it, I'm done, I can't argue with someone who either is willfully not listening or actively retarded
I bet you suck at the game too
>>
>>383876743
>basic hitbox is based on the spy

What the literal fuck are you talking about? That is the Spy's hitbox while he is disguised as the other classes. Notice how the hitbox lines up perfectly with the Spy but imperfectly with everything else. When the Spy disguises he retains his hitbox.
>>
>>383876963
because it is a spy
a spy wearing a paper mask
>>
>>383877009
>>383877028
shit bait. I'm not gonna reply to trolls
>>
>>383877085
>>
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>>
>>383877183
>I got BTFO, better post le funny memes to look cool!
>>
>shoot a guy in the head
>no damage
>he shoots me back and kills me
>zoom in
>blood stained face
they will never fix this shit will they
>>
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>>383877245
>>
>>383877365
Lemme see, yep, still no argument, just memes
At least now I know I won, thanks!
>>
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>>383877486
>he can't see the argument
>>
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>>383877486
I know you want to sleep. But I'm not going to let you.
>>
>>383877568
>>383877561
Either prove me wrong or admit that you guys goofed
>>
>>383877679
________no____________
>>
>>383877679
>>
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Post your spray
>>
>>383858865
>Why not, in the case of the flamethrower, increase the number of particles needed to inflict afterburn, and scale duration based on length of exposure?
No thanks.
Afterburn being easily applied is the whole reason that Pyro counters Spy and is ever able to set Scout on fire at all.
Making it difficult to apply will remove Pyro's role as Spychecker (when he barely has a defined game role as it is) and make Scout shit on Pyro even further.
>>
>>383877768
>>383877761
Did no one actually realize i'm not even the guy that made the original post

See:
>>383874193
>>383874205
>>
>>383877932
you asked for it
>>
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>>383877971
Yes, I've just been playing along this whole time.
>>
>>383878025
Ty you made my night :^)
>>
>>383878025
Great way to keep the thread bumped
>>
>>383878071
My thoughts exactly
>>
>>383878083
Too bad it didnt work
>>
>>383878116
We're on the front page, ain't we?
>>
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>>383877932
Top tier spray coming through!
>>
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>>383864392
stop suggesting this please
a fire rocket launcher on pyro would literally just be a worse Soldier

you'd have a rocket launcher, a shotgun, a normal melee, and apart from a very slight stats difference, you'd literally just be a fucking reskinned Soldier.

There's no point adding a fire RL, it would just waste time and effort when we already have Scorch Shot or Cow Mangler that does exactly the same thing without compromising Pyro's class uniqueness. If you want to be a Soldier play Soldier for fuck's sake.
>>
>>383877991
Disgusting. I know the New Zealand flag has a union jack tramp stamp on it, but that doesn't mean New Zealanders have one. also ur gay
>>
>>383878321
I hate the image, it's so.. eugh
that's why I use it as my spray. The artist's modern shit is even worse, if you can believe it
>>
>>383878234
I was going to say that the Scorch Shot is basically the napalm launcher reworked for TF2
>>
>>383878503
Hell it even gibs enemies ffs
>>
You can teleport all the bread you want, soldier, because bread is dead.
>>
>>383879115
kek
>>
>>383879115
>I have done nothing but teleport bread for 3 days
>>
>>383879180
>I have done nothing but change voice actors for 3 days
>>
>>383878503
the splash doesnt go through walls like the napalm launcher did
>>
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THIS... is a bucket.
>>
>>383879658
reworked
>>
>>383879660
Dear meme...
>>
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>>383880218
There's more.
>>
>>383868974
>Not fun to die to
Not an argument.
Nothing is "fun to die to".
>>
>>383879658
good, that was a bug anyway

also if you think scorch shot's splash doesn't pass through some objects, you clearly haven't fired it at a crowded spawn door
>>
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>>383870504
Huntsman is the sniper rifle for shitty snipers.
Can't hit heads? Just spam arrows around a corner all day and get headshots you would have missed because of the massive hitboxes.
>>
>>383880332
But things can be actively unfun to die to. There's a large difference between losing a fight because the other player was better than you, and dying because the other player used a weapon that's easy to use and gets a kill they didn't deserve, or that they restricted you to where you can't fight back and you just have to watch yourself be killed.
I don't mind afterburn I'm just arguing the point of something can be actively unfun to die to. The Sandman is something I would consider to be "actively unfun"
>>
>>383880545
>was a bug
>worked that way in qtf and tfc through the lifetime of both games
it was intentional to separate it from the soldier's rocket launcher
>>
>>383880714
This was fixed
>>
>>383880797
No it wasn't.
>>
>>383878173
TFW nobody compliments me on my top tier taste in sprays :(
>>
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>>383880714
>tfw still can't hit anything, even with this
>miss with splash damage on solider rockets
>miss with fucking sticky bombs
>>
>>383880908
have you tried using a mouse and keyboard
>>
>>383880882
Learning something from a youtube video and parroting it does not make you clever
>>
>>383880959
I have. I'm either clinically retarded or my connection or setup is bad. I can hit shit find in singleplayer games fine but in TF2?
Holy shit forget it, my aim is spectacularly bad
>>
>>383881074
are you still using default tf2 settings
do you have raw input on
>>
>>383880820
*grabs your balls*
>>
>>383881123
I can't even remember, it's been years.
>>
>>383881027
Ever tried reading a book mate? I've been a fan of Kilroy for a decade and a half now, ever since I saw him sprayed on a wall.
>>
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Continuing from last thread: is the Force-a-Nature good?

I don't understand the point of the weapon. I don't get what the reasoning behind its design was. It's always felt like it's just there. It's sort of fun to get kills with but it's equally frustrating to use so it's kind of just an "eh".
>>
>>383881207
It was used to get those bonus jumps when the Soda Popper and Atomizer didn't exist yet.
Right now, there is no reason to choose it over the stock shotgun. If only BFB wasn't nerfed so badly, it would be a worthy choice too.
>>
>>383881164
hud_combattext 1
hud_combattext_healing 1
hud_combattext_batching 1
hud_combattext_batching_window 2
hud_fastswitch 1
fov_desired 90
tf_scoreboard_ping_as_text 1
m_rawinput 1

bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

cl_cmdrate 67
cl_updaterate 67
cl_interp 0.0152
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
rate 90000

r_shadowmaxrendered 11
r_shadowrendertotexture 1
r_shadows 1
>>
>>383881395
delete this
>>
>>383881395
Should I put this in autoexec or config?
>>
>>383881783
autoexec
be warned damage numbers look like shit with the default hud
>>
>>383881783
The console
>>
>>383881820
I'm also noticing I have a few of these options added in my config.cfg

God damn what a mess, it's been ages since I've toyed with this
>>
>>383881847
If you put it in the console you ahve to do it every time, retard
>>
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Post 'em
>>
>>383881395
what is the point of most of this shit? explain to me the hud changes, why use raw input, why fuck with the movement binds and aliases, and why mess with the shadow rendering?
>>
>>383881878
I know, and it would be funny
>>
>>383881982
> Full on 40s to 60s solly
I like it
>>
>>383849025
;-;
>>
>>383882316
:D
>>
ILL SEND MY REGARDS TO YOUR KANGAROO WIFE
>>
>>383881874
you don't want to touch config.cfg

>>383882001
hud changes do the following
>shows damage numbers
>adds up damage done for rapid fire weapons
>shows healing numbers
>fast weapon switch
>shows ping on scoreboard as a number instead of a picture

raw input grabs mouse movement directly from your drivers so acceleration from windows or other sources is ignored

the other binds are called null movement, by default in tf2 if you press two opposing movement keys at the same time you stop in place. null movement has the second key override the first so if you press left then right you move right. this is useful for classes like scout where stopping can you get you killed.

texture shadow rendering allows you to see shadows through thin walls
>>
>>383882415
Thanks mate.
>>
>>383882442
thanks pal, i'm not the guy you originally gave that stuff to but i have not played since sniper vs spy so knowing what all that does is helpful
>>
>>383882442
The damage and heal stuff I already had, but scoreboard ping, raw mouse and null input? Thanks amigo.
>>
>>383882442
Is it normal that I never put those lines anywhere and yet I have all those options already?
>>
>>383882581
there's a bunch of other options you can change but not everyone likes them so I left them out, like hitsounds and turning off tracers.

>>383882598
some of these are available under advanced multiplayer options but not all of them.
>>
Hello /v/

Now that the mayann project is done, we need another pointless community "update" theme

and we've come to you for suggestions

what do?
>>
>>383882707
One word: SPACE
>>
>>383882707
Industrial stuff, I'm pretty sure theres already bits of it in the game but expand more on it
>>
So many of the decorated weapons look like complete shit, why the hell did they think slapping random map textures on a weapon is a good idea

Nobody has ever said "Aw yeah I got the dirt scattergun!". All of CSGOs skins are good, at least in part because they're all actually original textures
>>
>>383882707
The inside of my anus
>>
>>383882664
I use hitsounds, but how do I turn off tracers?
>>
>>383882823
That's literally 1 collection and it's the least popular collection. Shut the fuck up.
>>
>>383882836
So a map filled with Tyrone's cum on the walls?
>>
>>383882707
Urban
>>
>>383882946
tracer_extra 0
r_drawtracers_firstperson 0
>>
>>383883157
Thanks amigorinno
>>
>>383883157
What are tracers
>>
>>383883970
go ask /k/
>>
>>383882707
I don't know about a theme, but I sure as hell would like to see some more indoor maps. I unironically enjoy Junction.
>>
>re-install game for the first time in four years
>regularly top leaderboards now
What the FUCK happened to the average skill level?
>>
>>383884689
>>383882995
>>383882836
>>383882774
>>383882760
I had an idea for a sort of great plains themed series of stuff, with an emphasis on the mid US and Tornadoes.

Also, motherfucking air bases
>>
SMG is underrated. I've been using it unironically lately and it's actually good when paired with the Huntsman or the Classic. Good for following up on a non-lethal body shot.
>>
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>>383885027
>fully upgraded SMG in MVM
>>
>>383885195
[PFFFFFFFFFFFFFFFTFTFTTTTTTTTTFTTFTFFFFFFFFTTTTTTTFFTTFT]
>>
>>383880769
>and dying because the other player used a weapon that's easy to use and gets a kill they didn't deserve
That's explained by the weapon being imbalanced

"not fun to die to" is not an argument that a weapon should be changed, because it's entirely subjective, you can find anyone who finds anything "unfun to die to", and if we listened to everyone, no guns would exist in TF2, because dying isn't fun for anyone

as long as a weapon is balanced and has adequate counterplay, whether it's "fun to die to" is entirely irrelevant. Dying isn't fun.
>The Sandman is something I would consider to be "actively unfun"
But you don't find the Ubersaw or Holiday Punch unfun despite those also having a stun. Why? Because their stun is balanced.

Sandman's problem is not being "unfun to die to". Sandman's problem is being imbalanced.
>>383880820
https://www.pcgamesn.com/team-fortress-2/tf2-hitbox-bug
>>
>>383885571
>https://www.pcgamesn.com/team-fortress-2/tf2-hitbox-bug
This is completely unrelated and the huntsman hitboxes aren't bugged they're just shit.
>>
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>>383882707
Googie/Populuxe visual style.
The stuff that really jumps out at you as being from the 1960s.
>>
>>383885628
Huntsman hitboxes are that forgiving because Sniper gives up his hitscan weapon in order to get a shitty bow and arrow, and even with those forgiving hitboxes, Huntsman is STILL flat out worse than the Sniper Rifle. I think you should find something else to complain about
>>
>>383847047
Soldier
Demoman
Sniper
Spy
Engineer
>>
who here has that retarded banana hat
>>
>>383885790
>Huntsman hitboxes are that forgiving because Sniper gives up his hitscan weapon in order to get a shitty bow and arrow
That doesn't make it fair for the guy who gets hit by this fucking thing, being worse than stock doesn't matter when a bad player would have missed if not for the huntsman. With huntsman scout now has to try to dodge with a hitbox larger than heavy that is incredibly unfair.
>>
>>383886134
>That doesn't make it fair for the guy who gets hit by this fucking thing
Sniper is fundamentally unfair by design anyway. He does all his fighting from a distance where he can one-shot kill you, and you can't retaliate at him at all, or even dodge, because his attacks are hitscan and entirely reliant on HIS skill.
Huntsman trades off this unfairness for a different unfairness so it can work, since with long-range Huntsman arrows you actually can dodge the projectile, and it still isn't as effective at actually killing people as stock Sniper.

So again, you should find something else to complain about.
>>
>>383886134
>>383886343
tldr of what i meant to say
>huntsman might make it difficult to dodge at close range, but you at least have a chance of killing the Sniper since he's forced to fight at closer ranges
it's fairer than stock in that way.
>>
>>383885571
>adequate counterplay
I think when people say a weapon is unfun to die to, they usually mean that there is no counterplay, or it's significantly harder to counter than it is to use. It's just easier to say that isn't fun.
That being said I'm glad you talked about counterplay, since I have had trouble putting into words what exactly makes a weapon "unfun to die to," and I think people who use the phrase have the same issue as I did.
>>
>>383870000
The reason why snipers get so many kills is because it's rare to see players acknowledge one present and force them to move, or otherwise, wait for sufficient supprt.

Hell, they don't even make their movement difficult for the sniper to hit, they often stand around or move into the shot, which is what sniping in tf2 revolves around.
>>
>>383886563
Good stuff. I think it's way better to talk about counterplay than just vague terms of "fun to die to".

When you talk about counterplay, you can have an actual discussion:
>"I think this is an unfun weapon because it lacks counterplay."
>"I disagree, here are some examples of this weapon having counterplay."
>"These situations of counterplay are not available to the player in (x) common situation, so I don't think the counterplay is adequate enough to stop the weapon being unfun."
Etc.
>>
>>383847493
Valve would never
ever
release content on a Sunday.
>>
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https://www.youtube.com/watch?v=fiJfCbZoF_M
>>
>>383886869
"trolling" by fucking with your teammates is subhuman

Making your enemy rage while winning is patrician
>>
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Medic nerf/rework to be less powerful and more fun when?
Pyro buff/rework to be more powerful and more skillful when?
Spy support buff to be more powerful when?
Engineer and Heavy rework to be less defensive and more offensive when?
>>
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>>383886343
>because his attacks are hitscan and entirely reliant on HIS skill.
No sniper lands his shots 100% of the time, I can dodge most snipers consistently without issue. But then you have the fucking huntsman where I can duck to avoid a headshot and it still counts because of the stupidly large hitbox.

>Huntsman trades off this unfairness for a different unfairness so it can work, since with long-range Huntsman arrows you actually can dodge the projectile
Nobody uses the huntsman long range.

>>383886425
>huntsman might make it difficult to dodge at close range, but you at least have a chance of killing the Sniper since he's forced to fight at closer ranges
This isn't a downside, a regular sniper I can expect to sit in the same spots but a huntsman sniper can be anywhere. A regular sniper has to deal with scope tunnel vision making him easy for scouts and spies to pick off but a huntsman sniper doesn't. A regular sniper can't spam around corners but a huntsman sniper can. A regular sniper has to deal with aimpunch but a huntsman sniper doesn't.

For any player who can't headshot consistently (which is almost all of them) huntsman is a straight upgrade and fucking annoying to deal with because all they do is sit at the end of a hallway, charge up an arrow, peek, then duck behind cover and do it again. I noticed you left out the second part of my post because you don't have any justification for scouts hitboxes getting 4x bigger with the huntsman.
>>
so do sprays not work in matchmaking servers? i never see anyone use them, i don't have disable sprays ticked either
>>
>>383887165
valve servers have spray uploading disabled.
you can still see friends sprays if you downloaded them before on a community server though.
>>
>>383887295
No fun allowed
>>
this game is dead, MatPat said so, just move the fuck on losers.

it's honestly depressing watching you neckbeards cling to a fucking fantasy to this degree, valve doesn't give a shit about this game or the community, all they care about is how much money can they milk out of you losers by introducing another seizure inducing particle effect and shit cosmetics that all you fucking monkeys eat up like candy

and the sad part is, if it weren't for you autists spending money on keys and bullshit like that, valve would ditch this game faster than a gold digging whore ditches her drained to broke husband
>>
>>383887002
>No sniper lands his shots 100% of the time
Sure. Neither does a Huntsman Sniper, even with the more forgiving hitboxes. Let's not get unrealistic here. A projectile attack is, by default, harder to land on enemies than a hitscan attack.
>Nobody uses the huntsman long range.
Exactly. It forces a 125HP 100% speed class into close range. If he misses a shot you will kill him quickly.
>but a huntsman sniper can be anywhere
The further away a Huntsman Sniper is, the less effective he is, due to projectile travel time making it increasingly difficult to accurately hit targets.

So no, it is a downside.
>A regular sniper can't spam around corners but a huntsman sniper can
Wrong.
>A regular sniper has to deal with aimpunch
I'm afraid I unironically don't know what you mean by this.
>because you don't have any justification for scouts hitboxes getting 4x bigger with the huntsman
I've addressed it already here >>383885790 anon, no need to gloat like a moron over an argument you haven't won just because your reading ability is poor.

The weapon's hitboxes are forgiving to compensate for the fact it's a shitty version of the Sniper Rifle. Huntsman is designed for closer-range fighting. If it had totally accurate hitboxes it would be totally unusable.

In case you didn't know, EVERY single projectile weapon in TF2 uses the Heavy-sized hitboxes. Huntsman is no different to the Direct Hit or Grenade Launcher when it comes to Scouts having Heavy-sized hitboxes.
>>
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>>383887382
>if nobody spent money on a game, it wouldn't get people working on it
Wow big fucking surprise there.
>>
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>>383845906
>this
>>
>>383887002
Wait, now I realize what you mean by aimpunch.
Huntsman doesn't have flinching because flinching is one of the only forms of counterplay to a Sniper who's literally on the other side of the map making 450 damage shots at you.

Flinching is not necessary when the Sniper is close enough for you to easily kill him. You're complaining that a weapon that's weaker than the Sniper Rifle doesn't have as many downsides as the Sniper Rifle. That's just dumb.
>>
>>383845906
there is literally no reason to have a pyro on your team, a demo, soldier, engie, medic, scout, hell even fucking sniper is far more effective than 1 pyro
>>
>>383887751
He posts it every thread and makes increasingly ridiculous claims about Pyro's abilities, it's just bait.

Ignore him, if he wants replies he should make quality posts.
>>
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>Playing Pyro
>Spot an enemy Pyro
>Have the Detonator equipped, so can't shotgun him down
>He's wearing an all-pink loadout with multiple heart unusuals
>We get into a 1v1
>He desperately tries to pull off flare combos and airblast spams, never holding M1 for more than a second
>Roast the faggot
>"nice w+m1, noob. learn how to play pyro properly."

What the fuck is wrong with the majority of Pyro mains?
>>
>>383878173
Eh, it's ok.
>>
>>383887891
they are gay
>>
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>>383887858
i guess no one could possibly be that retarded
>>
Pyros real role is defending sentry nests. Doing that is the most fun I have in standard game modes.
>>
>>383878173
I understood that reference.jpg
>>
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>start using the bison
>guy on other team asks who the fuck is using the bison
>keep using it
>next round, joins my team
>we both start shooting lasers at the blu team
>another solider on the blu team starts using a bison too
>mfw
>>
>>383887386
>Sure. Neither does a Huntsman Sniper, even with the more forgiving hitboxes.
They are SIGNIFICANTLY more forgiving hitboxes. Don't try to downplay it.
>Let's not get unrealistic here. A projectile attack is, by default, harder to land on enemies than a hitscan attack.
That would be true if the hitboxes were the same but they are not.
>Exactly. It forces a 125HP 100% speed class into close range. If he misses a shot you will kill him quickly.
In a 1v1, but that's never the case and because he is closer to his teammates and isn't scoped in he is harder to get to with scout or spy.
>The further away a Huntsman Sniper is, the less effective he is, due to projectile travel time making it increasingly difficult to accurately hit targets.
If he was trying to accurately track targets he would be using the stock rifle, huntsman snipers just spam it they don't care who it hits.
>Wrong.
If a sniper with the stock rifle comes around a corner and isn't aiming at anything he will miss. A huntsman sniper can be aiming at nothing and it will hit something by sheer luck when it arrives and there are more likely to do so with the larger hitboxes.
>I've addressed it already here >>383885790 anon
But didn't address my point because you can't justify sniper getting an unlock that makes everyones head hitbox the size of a coffee table without looking retarded because IT IS RETARDED.
>The weapon's hitboxes are forgiving to compensate for the fact it's a shitty version of the Sniper Rifle
No the hitboxes are fucked because valve was lazy and just used explosive hitboxes without considering the consequences.
>If it had totally accurate hitboxes it would be totally unusable.
That's horse shit and you know it.
>In case you didn't know, EVERY single projectile weapon in TF2 uses the Heavy-sized hitboxes
Regular projectiles can't get headshots, have falloff, and don't move at 2600 hu/s.
>>
>>383887685
>Huntsman doesn't have flinching because flinching is one of the only forms of counterplay to a Sniper who's literally on the other side of the map making 450 damage shots at you.
I don't fucking care what range he's at a class who can get headshots should have to deal with aimpunch.

>You're complaining that a weapon that's weaker than the Sniper Rifle doesn't have as many downsides as the Sniper Rifle. That's just dumb.
The stock rifles upsides do not matter in the hands of a player who cannot use it. For the average player huntsman is a straight upgrade.
>>
>>383888508
>Don't try to downplay it
If I bitch about it hyperbolically in allcaps every time I mention it, that would be an annoying waste of time, much like complaining about Huntsman in general like you are now.
>That would be true if the hitboxes were the same but they are not
So you're claiming that hitscan is harder to land on enemies than projectiles, then?
In that case, explain to me why Huntsman is used less than the Sniper Rifle in both pub and competitive play.

Surely if it was easier to land arrows than to land headshots, nobody would ever use Sniper Rifle.
>but that's never the case
Wrong, 1v1s do happen often.
>huntsman snipers just spam it they don't care who it hits
You could say the same for Rocket Launcher and Grenade/Stickybomb Launcher and the Sentry, actually effective weapons. You're saying because some players use a weapon without caring and just fire indiscriminately that it should be changed/removed?
>because you can't justify sniper getting an unlock that makes everyones head hitbox the size of a coffee table without looking retarded because IT IS RETARDED.
Hey. Hey nigger. Calm the fuck down. It's a weapon unlock in a video game. An underpowered one at that.
>No the hitboxes are fucked because valve was lazy and just used explosive hitboxes without considering the consequences
(citation needed)
>Regular projectiles can't get headshots,
Yes, it's true that regular projectiles don't have to fire at an even smaller hitbox like the Huntsman does to headshot.
> have falloff,
Grenade Launcher, Flares, Crusader's Crossbow, Direct Hit on an airborne target. And besides, you said nobody uses Huntsman at range anyway.
>and don't move at 2600 hu/s
Crusader's Crossbow, Flares, Direct Hit, Flying Guillotine, Wrap Assassin, Manmelter.

Again, spend your time complaining about something else. Complaining about a crutchy downgrade to the Sniper Rifle is a waste of time. Nobody even uses it in competitive play.
>>
>>383888508
>That's horse shit and you know it.
No fuck off, you're the one who is horse shit.
Even if you have PERFECT ping, trying to land a projectile the size of the Huntsman's model on the player's headbox, while accounting for travel time and projectile drop-off, just to get the same reward as the regular Sniper Rifle, would be entirely pointless and useless.
>>383888948
>I don't fucking care what range he's at a class who can get headshots should have to deal with aimpunch.
WHY
H
Y
What justifies that statement.
>For the average player huntsman is a straight upgrade
91% of players choose not to use this so called "straight upgrade". Some straight upgrade that is.
>>
>>383888948
>I don't fucking care what range he's at a class who can get headshots should have to deal with aimpunch.

>I don't fucking care about balance and want a useless weapon nerfed for no reason

fucking kill yourself
>>
>>383887891
I can't give up the shotgun because losing a pyro fight makes me rethink my life choices.
>>
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I still miss him
F
>>
>>383854739
Engineer and Spy changes in Gun Mettle were pretty damn huge for the classes.
>>
>>383889810
It's non-finalized changes. They presented them to the community for the purpose of review.
No need to F prematurely.
>>
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>>383889810
>mfw the pseudo-Sniper with invincibility playstyle may finally die in the next update
>>
>>383889048
>So you're claiming that hitscan is harder to land on enemies than projectiles then?
No that is not what I claimed.
>explain to me why Huntsman is used less than the Sniper Rifle in both pub and competitive play.
The huntsman is snipers most popular primary unlock in pubs and it isn't used in competitive play because it isn't better than stock in the hands of a skilled player.
>Surely if it was easier to land arrows than to land headshots, nobody would ever use Sniper Rifle
Because landing headshots with stock puts out significantly more damage per second which is why players who can do so consistently use it.
>Wrong, 1v1s do happen often.
Explain why a sniper who is always weak alone would leave his team
>You could say the same for Rocket Launcher and Grenade/Stickybomb Launcher
Apples and oranges
>It's a weapon unlock in a video game. An underpowered one at that.
It's one of many unlocks in TF2 that exists solely to make it easier for shitters to play
>(citation needed)
The huntsman being a projectile weapon one would assume using preexisting projectile hitboxes would be the easiest thing for valve to do. As far as I know there are no projectile weapons that use hitscan hitboxes.
>Yes, it's true that regular projectiles don't have to fire at an even smaller hitbox like the Huntsman does to headshot.
What the fuck are you even saying?
>Grenade Launcher, Flares, Crusader's Crossbow
Grenade launcher has significantly less range than huntsman. Flare barely does any damage at all if the target isn't already on fire, and the crossbow has reverse falloff
>Direct Hit, Flying Guillotine, Wrap Assassin, Manmelter
Falloff, getting nerfed, does almost no damage at all, extremely situational crits
>Again, spend your time complaining about something else.
Why because you're a shitter and I'm hurting your feelings criticizing your crutch?

>>383889350
>WHY
Because I don't have to worry about a rocket doing 360 damage when it flies over my shoulder that's why you cunt
>>
>>383889547
>I don't fucking care about balance and want a useless weapon nerfed for no reason
This is a fix not a nerf, if valve wanted to buff the huntsman after fixing its hitboxes I'd be fine with that.
>>
>>383865258
Highly map dependent.

Demo is always better on Rottenburg for tank demolition because of their innate bullet resistance, something like Mannhattan with no tanks, lots of medics and giants, Sniper does really well on.
>>
I'm getting tired of waiting lads.
>>
>>383890209
>No that is not what I claimed.
Here let me refresh your terrible memory.
You say: "No sniper lands his shots 100% of the time".
I say: "Neither does a Huntsman Sniper, even with the more forgiving hitboxes. Let's not get unrealistic here. A projectile attack is, by default, harder to land on enemies than a hitscan attack."
You say: "That would be true if the hitboxes were the same but they are not."
Therefore, you ARE actually denying the statement "A projectile attack is by default more difficult to land than a hitscan attack."
>The huntsman is snipers most popular primary unlock in pubs
The most popular Sniper weapon in pubs is the Sniper Rifle at a whopping 58%.
Being an unlock has nothing to do with it.
Again, explain to me why the Huntsman is used less than the Sniper Rifle in both pub and competitive play if it's such a "direct upgrade to an average player".
>Because landing headshots with stock puts out significantly more damage per second
Rifle's max charge time is 3.3 seconds for 450 damage. Huntsman's max charge time is 1 second for 360 damage (more than enough to kill anything in TF2 immediately bar the overhealed Heavy).

Huntsman's forgiving hitboxes make up for the fact that it is a projectile and projectiles are harder to land than hitscan. This is why they are the way they are. Even considering those hitboxes, Huntsman is less effective than Sniper Rifle. Get over it.
>Explain why a sniper who is always weak alone would leave his team
Because it's a pub (nobody uses Huntsman outside a pub) and there is no coordination. The team does not move as a group.
>Apples and oranges
Simply stating "They're different!" is not an argument.
>It's one of many unlocks in TF2 that exists solely to make it easier for shitters to play
And it's less effective than the weapon which takes a skill ceiling as a result. Ergo, get over it. "WAHH WE SHOULD REMOVE HEAVY BECAUSE HE'S EASIER TO USE THAN SNIPER!!!"
>one would assume
Citation or drop the point.
>>
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>>383881982
you're that faggot from wednesday
>>
>>383890612
Yeah, these threads are simply making me more impatient.
>>
>>383890209
2/2
>What the fuck are you even saying?
You said "regular projectiles can't get headshots." Regular projectiles also don't have to fire at an even smaller hitbox than the Heavy's body to gain said headshots, dumbass.
>and the crossbow has reverse falloff
Which is identical to no falloff when we're talking about long range.
>Flare barely does any damage at all if the target isn't already on fire
So you're saying the Huntsman would be totally fine if it did shit damage? Here I was thinking you were complaining about the ease of damage delivery, not the damage itself.

Have you considered, for maybe JUST one second, that objecting to the Huntsman because it allows players to get a lower reward for lower skill is fucking moronic, considering so much of TF2 is based around that concept?

Yes. Huntsman takes less skill. And gives less reward as a result. So what's the fucking problem?
>Why because you're a shitter and I'm hurting your feelings criticizing your crutch?
I don't use Huntsman, you fucking moron.
>>
>>383891235
that guy is beyond autistic, idk why you're still trying to reason with him
>>
How do I get good at TF2? I can't even find a decent server.

Also how do I find a server for rocket jumping?
>>
>>383891402
true, he is pretty autistic. I think I'll just stop giving him (you)s
>>
>>383891525
Decent servers are pretty fucking rare to find. I think Nemu's pubs are usually filled with pubstars and shit, so you can try playing in one of those to play against decent players.

To find servers for rocket jumping, type "jump" in the map filter.
>>
>>383891525
Search jump_ in the map field.
>>
Post best maps.
>>
>>383891758
https://www.youtube.com/watch?v=sji89f1q-hY

Can't find any images of the map itself, so this will have to do.
>>
>>383849470
f
>>
>>383891925
>paying respects to the personification of cancer
>>
>>383891834
i don't blame Valve for replacing Hunted with Payload, it was too reliant on one player not being a retard in pubs.
>>
>>383891005
>Therefore, you ARE actually denying the statement "A projectile attack is by default more difficult to land than a hitscan attack."
What part of "if they had the same hitboxes" do you not understand.
>The most popular Sniper weapon in pubs is the Sniper Rifle at a whopping 58%.
Unlocked by default.
>Rifle's max charge time is 3.3 seconds for 450 damage. Huntsman's max charge time is 1 second for 360 damage
We're not talking about charged shots, good snipers primarily quickscope because that already kills 5/9 classes and makes it harder for other snipers to hit them. Huntsman takes 1.94s plus travel time for uncharged shot, stock takes 1.7s. The one time when you would want to charge is on heavies and for bodyshotting medics two cases where the huntsman lacks.
>Because it's a pub (nobody uses Huntsman outside a pub) and there is no coordination.
Standing next to your teammates takes coordination? Man this game is more difficult than I thought.
>Simply stating "They're different!" is not an argument.
I already stated how they are different and you keep bringing them back up as if they're the same thing.
>And it's less effective than the weapon which takes a skill ceiling as a result.
Oh I see so you are a shitter and think bad players should get kills they don't deserve because that makes for a really fun game for anyone who isn't garbage.
>Citation or drop the point.
Occams razor, you're the one who has to prove huntsman hitboxes were intentional and not that the tf team just didn't want to do extra work.

>>383891235
>Regular projectiles also don't have to fire at an even smaller hitbox than the Heavy's body to gain said headshots
>If I keep pretending these two completely different weapons are the same over and over without explaining how maybe he'll believe my bullshit
>Which is identical to no falloff when we're talking about long range
No it isn't.
>So you're saying the Huntsman would be totally fine if it did shit damage?
Nice strawman.
>>
>>383891235
>considering so much of TF2 is based around that concept?
Valve only started catering to retards later in development.
>Yes. Huntsman takes less skill. And gives less reward as a result. So what's the fucking problem?
Already explained why the higher skill ceiling doesn't matter for bad players.
>I don't use Huntsman, you fucking moron.
Right I'm sure you're actually a god at TF2, unlike the rest of /v/ who only play mariokart and whine every time valve fixes low skill garbage unlocks.

>>383891402
>Replying to yourself
Absolutely pathetic.
>>
>>383867776
Cow Mangler charge, and rockets in flight can lead to trades.
>>
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>>383892498
>>
If you've been playing this game for years and years go play a match of TF2 with all stock weapons and I GUARANTEE you will fuck up everyone you come across. All of these new weapons and meta still can't compete with the original loadouts, they're overpowered in most cases; go try out stock Scattergun if you don't believe me.
>>
>nuh unh!
Only responding to your actual arguments. "NUH UNH!"s will not get a response. You'll find yourself with no (you)s at all if you don't start making actual arguments.
>Unlocked by default.
doesn't matter, Sniper Rifle is still used by 58% of players who own it compared to only 22% of players who own Huntsman choosing to use it. Being an unlock is still irrelevant to the fact that Huntsman is used way less than Sniper Rifle.

>Huntsman takes 1.94s plus travel time for uncharged shot, stock takes 1.7s
You're ignoring the scoping time of Sniper Rifle (1s delay between every shot).
>The one time when you would want to charge is on heavies and for bodyshotting medics two cases where the huntsman lacks.
And Soldiers, and Demoknights, and Pyros, and Demos, and literally every class that has more than 150EHP for whatever reason (such as overheal) and will not die to a charged Huntsman bodyshot.
>>
>>383892498
>Valve only started catering to retards later in development.
Valve catered to retards from day 1 and it's the reason people still play TF2. There are a lot of retards in the world. If you want a game people will play, you make allowances for retards.

If you make a game with absolutely no compromises in regards to skill, you get dead games like Quake.

I'd rather play TF2 with stuff like Huntsman, so long as it's balanced and provides a lower reward for its lower skill requirement, than have nobody to play against at all.

You don't understand this because you are autistic and cannot see the bigger picture. All you do is REEEE!!! REEEE!!!! REEEE!!! GET IT OUT REEEE!!!!
>assuming I'm him because two people called you an autistic retard
Honestly sad. Take a long hard look at yourself.
>>
>>383892747
Soda popper is basically just a faster stock though, its only downside is clipsize and its reload speed is very fast to compensate. Not trying to shit on stock but popper has always felt underrated.
>>
>>383892979
>maybe if I use a laughing reaction image I won't look emotionally invested
Not even that guy but you should be aware that your behaviour is super transparent.
>>
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>>383892667
all me
>>
>>383893126
That's nice sweetie.
>>
>>383893140
>actually spending time on this
you see yourself doing this and it's still hard for you to believe multiple people see you as an autist?
neck yourself tbqh
>>
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>>383849945
THREE,SOMETHING HAS TO GIVE
>>
>>383849945
I'm fine with the change they're making to this, no crits but you can spam more cleavers.
>>
>>383892979
>Valve catered to retards from day 1 and it's the reason people still play TF2
That's horse shit, pick and defense classes were much weaker than they are today and there were no passive unlocks to make you better at the game or tankier. Everything was pure damage. If you couldn't aim you got shit on. Engineer had to have good shotgun aim without the wrangler or rr to keep his sentry alive, spy had to rely on his gun without the dead ringer to get him out of bad situations, sniper couldn't just slap on the razorback and ignore spies, heavy couldn't carry around a full health kit when he got hurt.
>If you make a game with absolutely no compromises in regards to skill, you get dead games like Quake.
Quake died because it never got any updates.
>assuming I'm him because two people called you an autistic retard
No I assumed that because the IP counter didn't change.
>>
>>383893674
>That's horse shit
If you don't think Valve catered to retards from day 1, comparatively to what TFC was like, then you are among the retards they catered to.
Posting TF2 then compared to TF2 now doesn't mean shit. TF2 then was ridiculously more retard-proof than TFC was previously.

They made many, many changes to TF2, from TFC, specifically to cater to retards who couldn't understand advanced concepts. Don't join the discussion if you don't know that.
>it never got any updates
Neither did Goldeneye n64 or Mario Kart originally yet they still have hundreds of players.

Making allowances for retards=more longevity for a game.
>No I assumed that because the IP counter didn't change
Again, don't assume. It makes an ASS out of U in front of ME.
>>
>>383892983
Scattergun only outdps' popper in really quick engagements. Like, if it will only take 3 shots, the scattergun wins. Anything longer than that and the popper is on top.
>>
>>383894227
Popper has higher DPS than Scattergun in both the short term and the long term. Only during the mid term does Scattergun have the advantage.
>>
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>>383894154
>comparatively to what TFC was like
>muh conc spamming where players just threw themselves at the intel over and over

>Neither did Goldeneye n64 or Mario Kart originally yet they still have hundreds of players.
Really you know the exact number of people playing two offline games right now? I'd like to see that.

>Making allowances for retards=more longevity for a game.
yeah just like with what happened to tribes, oh wait

>It makes an ASS out of U in front of ME.
Are you 12
>>
>go to craft a hat
>get a fucking medal
>>
>>383894371
I just want them to lessen the damage penalty on FaN desu. Make it 5% instead. Maybe remove it completely if they're feeling like madmen.
>>
>>383881395
I'll give this a try. Thanks anon!
>>
>>383881207
It was designed to be a quick Double Tap kill, whereas with the scattergun you'd continuously unload and get better dps, but worse burst

But they also gave it knockback, which means you can't double tap for full damage.
>>
>>383894415
>muh conc spamming where players just threw themselves at the intel over and over
More than just concs, dumbass. Entire game modes like Escort were scrapped because retards exist and any smart game developer knows that you cater to them if you want your game to survive.
>Really you know the exact number of people playing two offline games right now?
Avoiding the point. Do I need the exact number for something you're not going to deny is true?
>yeah just like with what happened to tribes
A P2W weapon shop? How is that the same thing, fuckwit?
>Are you 12
Reverse that and you'll be closer. The point is stop making assumptions and you'll stop making yourself look like a dumbass (which you have a habit of doing).
>>
>>383894718
Hi guy. I remember you from other thread. I agree.
>>
>>383886767
*Saturday
Jews don't go to Temple on Sunday idiot
>>
>>383895104
>Entire game modes like Escort were scrapped
It wasn't scrapped it was turned into payload.
>Do I need the exact number for something you're not going to deny is true?
You don't just get to pull a number out of your ass and then not back it up.
>A P2W weapon shop? How is that the same thing, fuckwit?
>Forgetting the speed cap
>>
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>>383895568
Fookin speed cap
>>
>>383895568
>It wasn't scrapped it was turned into payload.
Because of catering to retards, you fucking moron.
>wahh wahh
So you're saying that you don't think hundreds of people still play Goldeneye 64 or Mario Kart? Answer me that. I asked first.
>Forgetting the speed cap
It's not a cap, it's a scaling system. You can still reach ludicrous speeds it's just harder. And that change wasn't made to cater to retards. The scaling speed reduction didn't kill the game, the P2W weapon shop did, which was a change made to cater to Hi-Rez's wallets.

This discussion has gone ridiculously off topic thanks to your retardation. Huntsman is a crutch, yes. It takes less effort and gives less reward as a result. Just chill out. It's a waste of your time to austistically whine about this. And it's a waste of my time to continue giving you (you)s.
>>
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What hat goes well with the Level 3 chin? I'm realizing almost all of my classes' loadouts consist of "random all-class shit thrown together".
>>
Do real-life scrap bankers even exist anymore, or have they all been replaced by bots?
>>
>>383896360
The straw hat for a fat hillbilly. Or you could go for a fat Elvis.
>>
>download to replay after many years
>shit's stuttery even if i put all my shit on low in in-game options
>used to have 100% solid performance on a shitty pentium 4 on release day
>configs for low FPS make the game look like single color vomit and change controls every time i restart the game or unbind random buttons
Fuck hats. Cosmetics not affecting gameplay my ass.
>>
>>383896997
>>shit's stuttery even if i put all my shit on low in in-game options
I had this problem too, but it went away. Not sure why, I've been given a wide variety of explanations.
>>
>>383896360
i fucking love the level three chin/party hat combo
>>
>>383865613
works everytime
>>
>>383896360
That loadout is pretty good as it is, anon.
>>
>>383849025
F
>>
>>383865258
>Not killing a group of robot medics instantly with crit canteen
But really, it depends on the map and wave
>>
>>383896360
The Peacenik's Ponytail goes perfectly with the other 2 items and is actually part of a set.
>>
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>comp people unironically complained about BASE Jumper being OP
>tf2 comp is this shit
>>
>>383848480
its 20GB. It costs roughly 50 cents to buy every weapon in the game.
>>
>>383884693
Somehow the new players got worse, today I met an engie who COULD put down a sentry but NOT a dispenser
>>
What I like about these threads is that
There are actual video game discussions going on instead of a masswankfest that are the others
>>
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>>383845283
>people STILL play this hot garbage

leave it to this god forsaken shit hole of a board to desperately cling to a trite hat simulator with a crudely lumped in "FPS" element to it.
>>
>>383849025
This humor was the equivalent of shaking keys in front of a baby.
>>
>>383903142
What makes you laugh?
>>
>>383902234
>>comp people unironically complained about BASE Jumper being OP
>>tf2 comp is this shit

if you played tf2c or ETF2L or ESEA you would know why its really overpowered (in 6v6).


I
>>
>>383903450
Do tell
>>
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>>383903141
Why does it bother you that people still play it?
>>
>>383881207
>a weapon that pushes people away but does the most damage up close
>>
>>383903965
Desu you can have a lot of fun fucking people with the push.
>>
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>>383903141
>this entire post
>>
>>383904660
>what do you see?
>not a damn thing
Probably one of my top 5 moments from the comics
Thread posts: 459
Thread images: 101


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