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How well has this game aged?

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How well has this game aged?
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>>383841272
poorly, but it's still fun
>>
https://www.youtube.com/watch?v=pwh8I5_EXng
>>
>>383841350
This.
Its' ugly, disjointed and janky as all hell.
And I love it.
>>
Bumping for an incoming post.
>>
>>383841272
Pretty damn milky

but that doesn't mean it's any less fun than it was before, and the music is timeless.
>>
>>383841272
Horribly. Like all 3D Sonics.
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>>383841272
>>383843010
It's a shallow, unfocused mess that's extremely unpolished, has one of the worst cameras you will ever experience in a video game, atrocious voice-acting, horrendous animation, non-existent art-direction, and Big the Cat's awful fishing levels.

As for the good aspects, the controls are great, and the levels ARE often fun as long as you don't happen to be falling through the floor or rapidly twitching against a poorly-coded rock on the ground, which to be perfectly fair, ARE things that you can and probably will learn to avoid if you play game enough. There's also the music, which is absolutely phenomenal, and some of the best you'll ever hear from the series, as well as tons of little glimpses into what an ideal 3D Sonic game would be like.

If you've already played something like Adventure 2 or any of the other higher-quality 3D games, I would not recommend Adventure 1 in the slightest. If you actually do want to play it, keep in mind that the ONLY acceptable version of the game is the Dreamcast release. It has the best controls, the best physics, and the best graphics. See the image for a visual comparison.

Finally, I feel the need to point out that this game is nowhere near as bad as people like Egoraptor or IGN reviewers would have you believe. It doesn't even come remotely close to being on the same level as Sonic '06, but also doesn't come even remotely close to being a truly-fantastic game. It's an extremely mixed bag, and overall, I would say that it's at least a decent experience.

https://www.youtube.com/watch?v=xYn-ipADKJ4
https://www.youtube.com/watch?v=AJb5x6gWozc
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>>383844248
>Adventure 2
>higher quality
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>>383844248
SA1>SA2
>>
>>383841350
FPBP
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>>383845819
>>383845952

Patrician taste
>>
>>383845819
>>383845952
As far as speed stages are concerned, you're both objectively wrong. Adventure 2's speed stages have much tighter controls, a better camera and a lack of falling through the fucking floor
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>>383845819
SA2 is miles more focused, way more polished, has much better (but still sub-par) presentation, loads more content, you can easily access anything in the game at any point due to the lack of hub worlds, and the arcade-style ranking system provides an incentive to learn how to become better. I probably only enjoy about one-half of SA1, while I enjoy at least two-thirds of SA2.
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>>383841272
It aged like the raw milk you had in your broken fridge from 20 years ago that you still keep with yourself for some odd reason. Still a fun game from time to time, but only the Dreamcast version. DX was fucking awful though.
>>
It was shit even in the 90's.
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>>383846165
>falling through the fucking floor
Hello Arin.
>>
the graphics were amazing when it came out
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SA2 is garbage and 1 is only slightly better
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>>383846759
>sonic heroes being relevant at all
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>>383841272
it was shit then and it's even shittier now.
you can discard the opinions of anyone who thinks this trash is redeemable in anyway.
>>
>>383841350
wrong
>>
>>383846341
>SA2 is miles more focused
Wrong. Each of the character stories in SA1 were mostly self-contained with some slight interweaving. In between each action stage was an adventure portion where you could catch your breath and take it easy for a while. SA2 has a breakneck pace with no rests and shitty Knuckles/Rogue stages with broken radars that force you to collect shit in a certain order and shitty Tails/Eggman mech stages with worse controls than SA1's E-102 stages.
>>
>>383846759
switch adventure 1 and heroes then this image would be accurate
>>
>>383846403
You can't just dismiss SA1's most prominent issue like that. Anon pointed out falling through the floor specifically because it's representative of the game's immense lack of polish, which is just downright infuriating at times. Even though you're obviously not going to be falling through the floor on a regular basis at all, you WILL constantly be subjected to things like your character's model freaking out and rapidly twitching, tripping, or awkwardly snapping into a different position whenever you do so much as just touch a particular surface, or stopping dead in your tracks when you accidentally brush against a wall, resulting in an unsatisfactory loss of all your speed, or those terrible gravitational force-fields that pull you into a random location for seemingly no reason.
>>
>>383846759
I like Heroes and even I would agree Heroesfags like myself are definitely contrarians.
>>
>>383847169
SA2 should have expanded upon what SA1 did right instead of adding the story mode thing. God dammit, give me a polished SA1-type game, open world and all, give the world tons of hidden shit and make it big, multiple characters, hidden characters, massive Chao Garden, and not only will it sell a million copies but I CAN FINALLY BE HAPPY AGAIN.
>>
>>383841350
Just replayed it recently and got 125/130 emblems but held off on the chao garden, it's actually really fun. If you ignore the adventure part and focus on emblem collecting it's pretty good(for the most part). That being said I used Better SADX from the beginning so it might be a major improvement to the original, and I added the Dreamcast mods after I got to like emblem 120 which is wayayaya better and I wish I knew about it sooner.

Anyone have any tips on getting the chao garden emblems? I remember sucking at it when I was a kid.
>>
>>383847243
>Anon pointed out falling through the floor specifically because it's representative of the game's immense lack of polish, which is just downright infuriating at times.
I never found it a problem and it only ever happened on the last loop of emerald coast. It may not be polished, but there's a sort of charm to it between the level design and music that is replaced by irritating, more precise platforming and a lot of forgettable tracks.
>>
>>383841272
I still like this game as my favorite sonic game
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>>383847169
The gameplay in SA2 is fleshed out far more than in SA1. In SA2's speed stages, you're constantly doing everything you can in hopes of achieving an A-rank at the end. You need to develop actual tactics if you want to feel gratified for doing well in a level, and any type of game in which things like tactics and ranks are involved is usually going to be a lot more focused in its gameplay than SA1's speed stages, where you go through the level at any pace you want, have no incentive to do your best or form tactics, and occasionally come across levels like Casinopolis, which is so bizarrely-structured and unfocused that I can't even put my opinions on it into words.

Next up are the SA2 treasure-hunting stages, which are more or less the same as they were in the first game. Overall, I think both versions of the treasure-hunting stages are equally-focused.

Next up are SA2's mech-shooting stages, which are WAY more fleshed out than Gamma's stages in SA1. Not only is it a lot more clear what you're actually doing, but once again, you're forming your own tactics in order to get an A-rank, with the levels being a lot less vapid to boot. The only Gamma level that actually features focused gameplay is Hot Shelter, because you actually have to make an honest, full-fledged attempt to give yourself more time so you don't fail the stage.

Finally, we have SA1's remaining three gameplay styles that didn't return in SA2.
(There's another thing: a game with three styles of gameplay instead of six will almost always be more focused in general just because of that aspect alone.) These three gameplay-styles are extremely easy and not fleshed-out in the slightest, and you don't exactly need to be a genius to see that.
>>
>>383849757
>Next up are the SA2 treasure-hunting stages, which are more or less the same as they were in the first game
Other than the game demanding you collect items in a precise order and having a completely fucking broken radar that could be blinking red and still refuse to let you collect the item that is there.
>>
>Only played Sonic 2 and 3 (plus with Knuckles) over a friends place so I never really got into it as much as Mario over my place
>Wanted to get into it more after Genesis but each time every game seem to get worse and worse
It's amazing how badly Sega fucked up Sonic. Even more amazing is how badly they fucked up Sonic 4.
>>
>>383841272
better than 2 but not better than StH
>>
its literally the only 3D sonic with any sense of momentum. The physics let you do all kinds of fun stuff that you're probably not supposed to and that jank is one of the most fun things about it.

Also, every level is good, unlike SA2, where at least a third are atrocious. that's not to say every character is fun, but I think the concept is great because they're just giving more playstyles for the levels you already have.

The hub world i'm totally conflicted on tho. I wouldn't say it's well executed at all, but it's really fun to zip around as sonic and it gives the game more identity and charm.

a lot of it has aged VERY badly, but there's a lot of things unique to it that make it stand out especially against other sonics
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>>383844248
>that moment when Gamma realizes what he is
shit got really interesting
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>>383847362
>massive Chao Garden
YESYESYESYESYES. SA1 was so good, I need that your whole post is + another casino I spent hours in that place
>>
SA1's spindash is still the top 3D Sonic spindash. It is such a great movement tool, you can use it to pick up speed obviously, but the fact that it it comes out so fast and you maintain your speed while you jump allows you to use it to cross gaps you and find clever shortcuts.

All other 3D games that I've played (missing some shit like secret rings and black knight) have fucked up the dash by either making it kill all your momentum as you have to hold a button for 3 seconds, having the dash die too soon, or having sonic quickly lose momentum after using it.
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>>383851737
Gamma's story is pretty great overall
>A robot that has achieved sentience goes around and destroys all of his brothers and them himself to liberate them from their mechanical prisons.

Gamma and Omega are probably my favorite characters but Omega's so underused.
>>
>>383844248
>https://www.youtube.com/watch?v=xYn-ipADKJ4

Man I used to listen to this over and over again as a kid. When I first heard it I fell in love.
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>>383853728
It's easily one the top 5 themes in Sonic.

And the fight is easily in the top 10.
>>
>>383854029
Shit sounded epic as hell and stuck out to me because of its unique instrumentation when compared to the other boss themes as I remember. What are the other top 4 themes in Sonic in your opinion? I can't decide on a list like that since Sonic has too much quality music for me to ever be able to make a list like that.
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>>383841272
Any platformer that lets me jump off the edge of a course and end up closer to the end is a classic in my book
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>>383854263
>What are the other top 4 themes in Sonic in your opinion?
>1. Open Your Heart
>2. E-101r theme
>3. Big Arms theme
>4. City Escape
>5. Death Egg Robo theme

>I can't decide on a list like that since Sonic has too much quality music for me to ever be able to make a list like that.
Yeah i know what you mean, it was hard just typing that list out.
>>
>>383854263
>>383854824
If there's one thing that's consistent throughout Sonic's history, it's good music.

https://www.youtube.com/watch?v=0nW3W-IqYuQ
https://www.youtube.com/watch?v=KZiFCjnA6oI
https://www.youtube.com/watch?v=q0ix4TxsGGQ
>>
>>383841272
Pretty bad replaying it currently. Its still fun honestly, I forgot how awful the voice acting was.
>>
>>383841272


speed highway is so good music
>>
>>383841272
>age

If you played a majority of your games before 98 this game will be enjoyable and you won't have much issue. If you are a 7th gen dlc guzzling casual then you won't have the best time. Feel free to use arbitrary terms like "age" to justify inexperience and inability to handle mechanics and admittedly some faults that don't exist in games today.
>>
>>383856783
I think the biggest issue with the newer gaming generation is how much they fixate on graphics. I mean i'm all for calling out when a game gets a downgrade in between the trailer and release because in a way that's false advertising, but some people will deem a game shit if they can't count each individual ass hair on a ladybug. And it's that kind of mentality that locks them out of a lot of great games that may not look the best in this day and age.
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>Gamma's entire fucking story
We went from happy-go-lucky GO FAST adventures stopping a mad scientist to this shit in the span of a single game.
>>
I want to see a full rebuild of Adventure 1's egg carrier in UE4. I'd do it myself but I need the tools, time, and skill.
>>
>>383860668
didn't play the game

what happens
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>>383860668

No shit; I thought about that recently and that entire story is about it embarking on a suicide mission to "rescue" its friends (I mean really it's the animals but it still has to kill the others in the process).

You track each unit down like a bounty hunter and duel to the death and just as the other bot explodes you get that little victory jingle while Gamma says "rescue complete." That's actually morbid as fuck.
>>
>>383841272

>Defeat Chaos
>Hear "HOORAY", "YEAH", "WOOHOO" "GOOD JOB SONIC" all sounds like its from one person
>Friend literally asks if I recorded those lines as a mod for the game.

No.
>>
>>383861856
i'm dying

why the fuck would you even do that
>>
>>383858234
But Sonic Adventure isn't one of those games. It's mechanically bad due to the camera and the wonky movement.
>>
>>383861624

You start Gamma's story line as a hench(bot?) working under Eggman's control--The first level sees you in target practice at the deepest point of Eggman's base that you fight through at the end of Sonic's story.

Basically about half way through Tikal's floating spirit finds and essentially reprograms Gamma and you spend the last half tracking down your still operational buddies to "rescue" them when really you have to kill them to free the animals inside. The last mission has you return to the downed egg carrier in the ocean and has you backtrack through the wreck ultimately to kill the first bot you fought at the start, outside on top of the ship.
>>
>>383847362
...Except that's pretty much what it was. It was more polished, had three gameplay styles which were far improved over the 5 in the previous game, had tons of hidden stuff, a far expanded chao garden, better graphics, god-tier OST and more.
>>
>replaying SA2
>getting A ranks on the treasure levels on my first or second try
>"huh, maybe I just sucked as a kid"
>suddenly crazy meteor and mad space

What the fuck were they thinking?
>>
>>383862812

Mad Space was so frustrating but I loved it.
>>
The sonic levels are good, tails ones are alright. Everything else is bad though.
>>
>>383862186
Yes, agreed, but I think removing the overworld was a mistake. That was one of the things I loved about the first Sonic Adventure, especially DX i think which had all the emblems everywhere and the hidden upgrades. That was a magical experience. Of course, Adventure 2 had a lot bigger and more important stages, because everything was conducted through those stages, but a dedicated overworld and character selection system like SA1 would have been better.
>>
is the ps3 port just trash or was the game always this buggy? i remember it having some issues but it gets really bad sometimes in the ps3 version. also there's a lot more invisible walls than i remember, could've sworn you could use a spindash to launch yourself to the the jump-pad section of emerald coast from the starting area
>>
>>383841272
not as well as its sequel
>>
>>383862108
These stories were so mysterious to me as a kid. I had no idea what the fuck was going on. But the tropes and everything stuck with me, SA1 was great at giving you a sense of the unknown... these games were the definition of "deepest lore"
>>
>>383862812
I managed to A rank Mad Space and the rest of the Dark levels plus Knuckles's levels, I didn't find treasure hunting too hard for some reason. Never could A rank Final Rush, Eternal Engine or Cannon's Core though.
>>
Am I the only one who enjoyed Amy's levels?
>>
Fishing in sonic adventure was fun.
Wish there were more fishing games on the market.
>>
>>383863248
Correction: both aged like milk.
Controls are horrid, graphics are atrocious, plot nonsensical, all backed by a pretty badass sountrack. In all truth, if you are going to play these games again, do it for the Chao garden.

Kind of hope the two games get a remastering treatment because they are good, cheesy romps, but otherwise avoid them and find sountracks.
>>
>>383863183

The ports are garbage and the SA:DX port, based off those ports is totally abysmal and Sega didn't really give a shit.

If you won't emulate the Dreamcast version, get the PC remaster on Steam and install the SADX modloader and the "Dreamcast Conversion" mod off of moddb. It keeps the new DX features while restoring the original SA branding, restores the Dreamcast lighting and effects (stage lighting is mostly broken in the stock remaster and looks fullbright), and restores the original textures which manage to look better than the revised GC materials for some odd reason.

It also fixes a load of bugs and you shouldn't play the port without it.
>>
>>383863472

All three of them?
She had the most interesting level at least.
>>
>>383863548
Well that's really swell of SEGA, fucking shits. I'll keep that in mind if I ever get a PC that isn't trash. I've been NEET for far too long, I'm leaving this kind of lifestyle eventually but my car borked and while my future boss offered to buy me a new one it's gonna take a bit
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>>383844248
>The ONLY acceptable version of the game is the Dreamcast release
PC release with BetterSADX + Dreamcast conversion is the definitive version of Sonic Adventure.
>>
>>383863916
My memories hazey kind of, but I liked all of them with the exception of the one on eggman's carrier. (I remember having to turn a crank or some shit with colorful tiles idk) I remember that one being a metric pain in the ass.
>>
>>383863990

Honestly emulating the DC release is still the best option. The GC additions weren't special and the remaster leaderboards are screwed.
>>
>>383862093
Well yeah, I was just speaking in general. They'll write off games like Spyro, Classic fps like Quake and Duke Nukem 3d, old arcade games like Gauntlet and Smash TV, you get the point. There are a lot of good games that are barred off from people that focus on graphics.
>>
>>383864145

That was the most interesting one to me actually. I thought roaming around the inside of the ship was the coolest thing when I was a little kid cause I was a fuckin' nerd.

A rebuild of the egg carrier in a modern engine would be dope.
>>
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>>383862812
>mfw trying to A rank the kart stages
>mfw trying to A rank Mad Space
>mfw you need 100,000 points to A rank Cosmic Wall mission 5
>haven't even attempted Cannon's Core until I get the other A's, already getting angry at the thought of Knuckles' section
>>
>>383846759
this is great. heroes is the best of the adventure era. sa2 is much better than sa1 but usually its just autists saying they like the boring garden rather than the actual ranking system, bigger levels, and more replay value. sa1 is just shit at everything except music, it takes a real contrarian to say its aged good
>>
>>383844248
>Finally, I feel the need to point out that this game is nowhere near as bad as people like Egoraptor or IGN reviewers would have you believe
what does he have against it? i watched one of his videos of it once, 'dude if i hold the wrong direction on a loop i die what a shit game lmao'
i don't understand IGN's hateboner for sonic either, their SRB2 video was really pathetic
>>
>>383864760

Whoever designed Rouge's kart level can die a painful death
Without chao garden this game would give me an aneurysm
>>
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>>383863916
This shit scared the fuck out of me as a kid
>>
>>383856434
try the japanese audio
>>
>>383863472
I enjoyed getting revenge on the rape bot at the end and also skipping half of the obstacles with her hammer jump move
>>
>>383863472
I liked her controls and hot shelter
>>
>>383865194
>what does he have against it?
I think this is the million dollar question. He hasn't really said anything but "they're bad" and then either misinterpreted the game (like not realizing the emeralds in Knuckle's levels are random and doxxing some guy who wrote a walkthrough in 2004 because they lacked the reading comprehension to figure that out) or causing situations in the game which are prone to freaking out, like halting during auto-run segments that only make up a fraction of the game at most.
>>
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Can anyone here please explain their preference for the Dreamcast version over DX? I've played the shit out of both, one is a turd, the other is a polished turd.
>>
>>383841272

Like a jar of sperm
>>
>>383841272
Who cares? The game was made in 1998 and was marketed towards the gaming demographic of 1998. If it doesn't hold up today by today's gaming standards and "norms" then that's hardly the game's developers' faults. They're game devs, not oracles. A game aging well, or not aging well is entirely up to chance.
>>
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>>383866524
Thriving?
>>
>>383866365
less appealing art style, graphical downgrades, new bugs
PC SADX modded with dreamcast assets is the best way to play
>>
>>383866008
That's not so much a Sonic thing and more of an Egoraptor thing even though he was one of the contributing factors to getting the Sonic hate train going. Egoraptor's personality when it comes to games is like a combination of a high-class critic and a child. He lords his opinion over others like they're fact, but when he's proven wrong or things don't go his way he acts like a child about it, blaming everything but himself.

Ocarina of Time is a prime example of this. He made a video a while back with some very strong opinions about it that a lot of people didn't agree with and he just passed them off as blind devotion to the game. Then some time later he played through the game on Game Grumps and it became painfully obvious that he was just shit at the game, even though claimed to have beaten it 5 or 6 times. It turned out that most if not all of his criticisms were due to his own incompetence.

It was so bad that someone made a 3 hour movie showcasing all of his biggest failures throughout the playthrough, but there's one room in the Fire Temple that takes the shit cake.
https://youtu.be/fJg3HP36FrM?t=58m19s
>>
>>383866882
holy jesus

i came here for childhood sanic and then I find this
>>
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>>383864760
Cannon's Core is easy as fuck to all A rank because the game saves your time AND score when you go between characters so as long as you don't get any check points you can keep running each section until you get the time and score you want, just kill yourself if you want to retry.
>>
I recently started playing the sonic series for the first time. Had a blast with all the classics, including sonic cd.
Then.
I got to adventure.
I'm using BetterSADX without the dreamcast conversion. And I am not having the slightest bit of fun. I'm on casinopolis now.
Seriously, I am having zero fucking fun. The camera is horrible. The cutscenes make me want to kill myself. THE CAMERA IS FUCKING WORSE THAN N64 TITLES HOW DO YOU FUCK THIS UP.

Is it worth it? Should I just say fuck it, skip adventure/adventure 2/heroes and go right to unleashed?
>>
>>383846759
Sonic Heroes is shit. You would only like it if you were 12 when it came out.
>>
>>383864760
The only A ranks I struggled to achieve was Sonic's levels. City Escape, Metal Harbor, Pyramid Cave, all incredibly hard to A rank.
>>
It's still plenty fun. It's broken, but in the fun way.
>>
>>383841272
Just as bad if not worse than SA2. But it's not like Sega's gonna make any games with chao breeding any time soon.
>>
>>383869914
Just stick to the 2D games. The 3D games don't get any better.
Try the Advance series and wait for Mania.
If you want to play Sonic 4, skip Episode I.
>>
>>383870838
Well thing is I liked Generations (classic sonic controls like shit but it's acceptable) and Unleashed day stages are supposed to be better than that.
Not sold on Colors but I'll probably try it.
>>
>>383870293
The only Sonic levels that gave me any trouble were Crazy Gadget and Final Rush. I playthrough his first 3 levels all the time, I A rank them for fun and Metal Harbor is my favorite level in the entire game.
>>
I love the physics in this game. You can jump to the sky if you jump off an angle at the right time. The range of motion feels so limited in modern sonic.
>>
>>383870991
You try playing the Unleashed day stages on the Generation engine?
>>
>>383871307
I know I can do that, but I'm concerned about a few things.
In Unleashed you unlock a bunch of speed upgrades making the stages faster, and probably giving a different feel.
In addition, I'm worried that the eggmanland port will not be 100% faithful and also provide a different experience.
Yeah I'm autistic for caring but I want to make sure the experience is true to the original.
>>
>>383871402
But 100% faithful, more like 98%. But the graphics won't be shit and you can play as super sonic in them.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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