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Ok let's settle this for posterity: What is the best Sonic game?

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Ok let's settle this for posterity: What is the best Sonic game?
>>
Sonic Adventure 2B.
>>
>>383823850
2 (or the 1st one), because they are the only ones I've beaten.
>>
Sonic Adventure 2 Chao Garden
>>
06
>>
>>383823850

Sonic advance 3
>>
>>383823850
Sonic 3 & Knuckles
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>>383823971
Thread should have ended here.
>>
Sonic games suck. I played so many like Heroes, Chronicles, Shadow, 06, and Unleashed. All of them were horrid and I'm glad the franchise died.
>>
There's no best because all the good ones excel in different areas.

1, 2, 3, K, 3K, CD, even Colors: all of these are valid answers as they each have a different focus.
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Please refrain from asking questions with obvious answers.
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>>383823971
As Sonic and Shadow yes, as everything else fuck no
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>>383824513
With an answer that only nostalgia could account for?
>>
2D: Sonic 2
3D: Unleashed
>>
>>383824650
There's a few decent treasure hunt stages.

Sonic Adventure is better purely from a gameplay perspective
>>
>>383824650
I liked the knuckle and rouge stages.
>>
Sonic 2 on the iOS/Android
>>
Why the fuck do some people say Sonic 2 is better than S3&K? It's a superior game entirely. More zones, better special stages, better level design, better sprites, better music.

Almost seems like nostalgia goggles to me.
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>>383823850
Sonic 3 & Knuckles, objectively. At least till Mania comes out (probably).
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>>383825124
I like 1 more than 2 and 3&K. Different people just have different tastes.
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>>383823850
Sonic 3 and Knuckles
>>
>>383825124
Because it was their first Sonic game and they're blinded by nostalgia.
>>
>>383823850
Since you are clearly uninformed I will rank all the sonic games that aren’t complete trash from best to worst:
Sonic 3 & knuckles
Sonic 2
SA1
Sonic CD
SA3
Sonic 1
SA2
>>
>>383825674
>Any 2D game worse than 3D

Uwot
>>
>>383825674
>>383824353
By war the worst Advance game.
>>
>>383825815

Disregard, read that as Sonic Adventure
>>
>>383825840
*far
>>
>>383825815
SA1 = Sonic Advanced

You can tell because there's three SA in his list.
>>
>>383824698
Only if you're a dismissive moron with shit taste.
>>
>>383825840
>Sonic advance 3
>worse than hold right to win SA2
>>
>>383826103
>likes Adventure
>accuses someone else having shit taste
Adventurecucks continuing to prove that they're the biggest retards in the fanbase I see.
>>
>>383826264
>defending shit level design
>defending horrendous controls
>defending 3 acts per zone
>defending pointless hub worlds
>defending fractured character movesets
Advance 3 fucking sucks, dude.
>>
Don't know if it's the best, but Sonic CD is my favorite with it's greater focus on exploration, platforming, and neat time travel mechanic. The music is nice too, I guess.
>>
>>383825193
Who else thought that Tails was a girl when they first saw that title screen?
>>
>>383825124
Because I'm an old grognard who's still bitter over Sega releasing one game for the price of two.
>>
>>383825124

I like Sonic 1, 2, and CD over 3&K. 3&K is often far too linear, the stages drag on too long, and it has too many boring stages with little stage variety. And it has my least favorite soundtrack of the bunch. The special stage sucks, too.
>>
>>383826514
Its not the best but better than SA2.
>shit level design
level design is solid, not the best but I don’t see much of a problem
SA2 on the other hand holds your hand and parts of the levels are essentially just cutscenes. Only at Sky canyon it starts to get somewhat intearactive. First 2 zones are literally just you holding right.
>horrendous controls
care to elaborate?
>3 acts per zone
Sonic 1 had it too you know. Plus you don’t have to replay all the acts if you fail a level, unlike in SA2 so I dont see a problem
>pointless hub worlds
agreed, but its not deal breaker for me
>fractured character movesets
Just pick sonic with tails as partner. Other characters were always OP due to flying/gliding and are just for replay value when you get bored with sonic
>>
Sonic 2 because you can drown tails in water
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>>383825124

I'd argue that Sonic 2 has better music overall. Its just that with 3 and knuckles, some are way better than others. Sandopolis is way better than Carnival night zone, but all the songs in sonic 2 are hits.
>>
Why it's 3 & Knuckles
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>>383825124
Because the oh great it's this fucking level kicks in at Marble Garden in 3 but takes until Oil Ocean in 2. 3&k is still the best sonic though.
>>
>>383827356
>level design is solid,
Absolutely not when you have a shit ton of surprise crushers and hidden spikes in the most obnoxious spots. Not to mention way too many bottomless pits, Metropolis tier enemy placement in spots (some of which could be avoided if not for the retarded team mechanic), the final level being a fucking autoscroller.

>care to elaborate?
Jumping forward even slightly pushes your character like a million miles ahead, it feels like shit. Worst of all is they had it right in the previous two games.

>Sonic 1 had it too you know.
And that's one of many reasons why 2, CD and 3&K are much better games than it.

Advance 3 tried to be like the first two Advance games combined and failed miserably. The visuals and music are great but that's about it for positives for that piece of trash.
>>
>>383825840
Hell fucking no. It's the best one.
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>>383823850
sonic r
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>>383827824
The thing with 2 is that it never recovers from Oil Ocean, the game stays shit until the end from that point.

>>383828519
If you're retarded, sure.
>>
>>383828323
Sure it has some of those surprise dangers, but from my experience SA2 is worse. It forces you to speed with bouncers and boosters and throws you into danger at much higher speeds.

Plus are you really saying that you preferred all those segments where you are thrown into predetermined path with little input from you to actual platforming in sa3?

I personally enjoy sa3 more than sa2.
>>
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>>383826514
All of the Advance games had pretty shoddy level design, not sure why people keep singling out Advance 3 for this.
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>>383829854
Advance 1 had great level design, only slightly behind megadrive versions
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>>383829854
Because it's by far the worst offender.
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>>383823850
Sonic 3 & Knuckles or Sonic 2 depending on your tastes.
>>
CD is my personal favorite.

But I can admire 3D Blast (Saturn) for the OST

https://youtu.be/edrY1Lw1xLE

https://www.youtube.com/watch?v=LRkB-oYbacc
>>
>>383830114
>Sonic 3 & Knuckles or Sonic 2 if you have shit taste.
>>
>>383828595
>having a neurotic meltdown
>calls other people retarded
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>>383830506
>>having a neurotic meltdown
Don't project your bullshit on me, pal.
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>>383830350
what kind of person would take a benign-ass post as that one and inject their shit into it
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>>383830769
All I did was fix a mistake, calm down, dude.
>>
>>383830769

An autistic one.
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>>383830098
I think 2 is.
>Character abilities aren't as useful or meaningful as before due to exploration not being encouraged by the game design
>From Ice Paradise onwards every level is over a bottomless pit
>Sky Canyon forces you to use a trick or DIE, something that's never been needed to be done to progress in previous stages (and Sky Canyon is the only stage to require it)
>Worst bosses in the trilogy
>>
>>383830640
I made one post smaller than a tweet

you're continuing to rant about how shit advance 3 is and insulting people who say otherwise
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>>383825674
Sonic 1 is not even that good.
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>>383823850
Sonic 2
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>>383828595
Metropolis is "git gud: the level", Sky Chase is a short breather, Wing Fortress is technical platforming, Death Egg is the final boss. Meanwhile, Lava Reef is "meandering corridors: the level", Hidden Palace is a short breather with an incredibly retarded boss fight, Sky Sanctuary is okay, Death Egg suffers from three stupid time wasting gimmicks, one of which is rendered irrelevant with the lightning shield. It's only the final Death Egg boss and Doomsday that picks it back up, which is how it should be, but the final stretch of &K has far more boring bullshit than the final stretch of 2. And that's not even including at the Knuckles route.
>>
>>383831051
Sure it is. The Spin dash is superfluous if you know how to play the games properly. And Marble Zone and Labyrinth are good zones, they just cause a lot of autistic RREEEEEEEEEing from certain folks. And Super Sonic is dumb.
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>>383825193
I'd expand this further
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>>383831136
Do not sexualize tails.
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Blaze is best girl
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>>383824513
You mean here >>383824454
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>>383831456
>sonic VR
>but no sonic before/after the sequel
????
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>>383831456

Seeing Sonic Adventure 2 under 'best modern' makes me cringe, even though it's sadly right. I thought that game was complete trash when it first came out. But it's been 1-upped in the trash department several times over since then.
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>>383831717
Gameplay is more important than music.
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>>383831585
>better take my chance
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>>383831727
Those 5/6 games on the bottom are cut from a distinctly superior cloth than shit like Heroes, Shadow, 06, and Lost World, as odd as it sounds to say.
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>>383831456
>no Time Twisted
Fag.
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>>383823850
I don't even like SA, but I still think it probably has the best controls of a 3d Sonic. Shadow and 06 controls were probably the worst (haven't played Boom).
>>
>>383831717
>>383831776
Actually, I've changed my mind. My problem was mainly with the physics, but Triple Trouble lacks perfect physics as well, so they're fine. Adding them.

>>383831998
Feel free to mention any others I missed.
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>>383831776
i dont think you have played the games. sonic vr is fucking shit and not worth your time at all, while ats is a real platformer and not just a fucking tech demo
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>>383832246
Overture's great too.
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>>383831998
time twisted is good, but it feels too rough to call it a "good followup" even if i like it better than cd
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>>383831585
l want to do lewd things to that fox but l also want big tiddy women to do lewd things to the same fox

Am l gay?
>>
Please post Blaze the flat
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>>383832446
>"good followup"
It's supposed to go under fan works.
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>>383831347
Sonic 1 is enjoyable mostly because Sonic controls and handles well, the music is great, and the game looks nice. The levels layouts aren't very interesting or complex. The classic sequels kept all the nice things about 1 while making the stages a lot better.

And Super Sonic is an excellent reward in Sonic 2. In Sonic 1 you get pretty much next to nothing for your efforts. Super Sonic is less satisfying in 3&K since the game (and special stages) are a lot easier, but it is still fun to mess around with and you even get a bonus sequence at the end.
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>>383832541
whoops, i'm retarded
>>
S3&K, probably. Maybe CD.

The Adventures did not age well.
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>>383832463
I wonder who could be behind this post.
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>>383832581
>And Super Sonic is an excellent reward in Sonic 2.

Meh. It was fun when I was 13. I intentionally don't go for the Chaos Emeralds in Sonic 2 anymore just because I have no desire to play the game as Super Sonic ever again. It's just not enjoyable to play the game like that anymore, with absolutely no challenge.
>>
>>383831456
yooo sonic unleashed wasn't perfect but I think still to this day that it is has the most speed a 3d sonic game has
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>>383831347
Sonic 1 isn't even in the top 10 of 2D Sonic games and is overrated simply because it was the first game. It's like how people insist that the original Super Mario Bros. is better than any of the other mainline mario games when it's easily not.
>>
>>383832290
I've played through all but the last stage of Sonic VR. It was a blast. A very challenging game that retained the physics (due to being a rom hack), and actually factored them into a lot of the platforming puzzles.

>ats is a real platformer
With shit physics, and is thus borderline not worth even mentioning on a fucking Sonic chart.
>>
>>383832975

Sonic 1 is still my favorite outside of CD simply for the fact that I like the greater emphasis on platforming. Sonic 2 and 3 were more speed focused. Which is fine, but not my preference.
>>
>>383826824
Some dubs of the cartoon referred to Tails as a girl. Also, there was the rumor going around that Tails was originally supposed to be a girl.

So you weren't the only one.
>>
>>383833043
ats's physics are fucking fine. no it's not 100% accurate but it's close enough to where it is functionally the same. Besides that, sonic VR's "puzzles" are literally the most basic fucking challenges that aren't worth a 20 to 30 minute playthrough.
>>
>"People" who think the best Sonic game is ANY 3D game.
Feel free to disregard anything these imbeciles say about video game.
>>
>>383833128
All 3 of the games are platformers above all else. It also seems really weird to me that you would suggest Sonic 2 isn't platforming-focused when that game stops you for platforming constantly.
>>
>>383833128
sonic 1 early levels are great, but the late game content feels more like a chore with stuff like the fans in starlight
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>>383833837

They are all platformers, but Sonic 1 and CD have much more platforming. Sonic 2 and 3 bore me a bit because they have so many speedy sections where you're doing nothing more than going through loops or down hills at a fast speed. That's fine, but I'd rather have more of the platforming, which Sonic 1 and CD provide.
>>
>>383833748
>ats's physics are fucking fine
If that was fine to you, then you must not get very much out of actual accurate physics in the first place. Shit was legitimately not fun.
>>
>>383823850
2D
>Sonic 3 & Knuckles
3D
>Sonic Generations

Runner Up

2D
>Sonic 2
3D
>Sonic Adventure 2
>>
>>383826514
>>383828323
>>383829775
>>383830997
Pretty much how I feel about Advance 2 and 3 after I played all 3 games last weekend
>>
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>>383823850

Amy a cute.
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>>383833350
If you're gonna keep posting this stuff you could at least find better art.
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>>383834223
CD's level design is trash and has the worst boss fights in Sonic history. Go play Wacky Workbench again and come back.

I don't know what you're talking about with Sonic 2 and 3 though, they're full of platforming.
>>
Advance felt more like Sonic 4 than the real Sonic 4 did. 2 was "Hold right: the game." 3 is so dull that I can't even remember anything from it.

>>383834563

We're having a nice thread. Don't ruin it.
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>>383834241
i'll ignore your autism if you can provide any evidence as to how the physics make the game un-fun.
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>>383834223
S3&K decidedly has many "free" speed sections, but Sonic 2 is barely like that at all.
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>>383823971
>plebs actually believe that unironically
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Spinball is the only correct answer.
>>
>>383834749
>Go play Wacky Workbench again and come back.

I've played through Sonic CD literally a hundred times. It's not frustrating at all for me anymore. It might have been the first time I played it in 1994, but that was so long ago I can barely remember.
>>
>>383835130
One of the absolute worst Sonic games ever made. Even worse than Labyrinth imo.
>>
>>383834839
Because the physics are what made the original games fun to begin with. Mess with that, and you're messing with what makes the game fun. I don't remember the particulars, but it definitely wasn't "functionally the same" and it bugged me enough to drop it.

If you still had fun with it, that's fine.
>>
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>>383834749
CD has an interesting pace. Take it slow and look for shit. Experiment to see if you have enough room to go through time.
Level aesthetic and music is definitely CD's strong point though.
>>
>>383835535
that's my point, you can't actually find any glaring example. just now i loaded up before the sequel and sonic 2 and compared. the only real difference i could notice was you don't pick up as much speed when jumping into a half pipe. every other aspect of the game is the near perfect in its imitation.

I understand that I'm being harsh, but I'm tired of this meme of bts/ats having no gameplay meme when they're the only fangames that aim to bring new gameplay elements to the table.
>>
Am I the only one who thinks SA1 is underrated now? People throw it under the bus along with SA2 and 06 even though it's much better. The Sonic stages were good with the exception of like Sky Deck, the Tails stages were good, the Knuckles stages were good, and the Gamma stages were inoffensive. People like saying Amy and Big make up 1/3 of the game because they're 2 out of the 6 playable characters, but they only have 3 stages each whereas Sonic has like 10 alone.
>>
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He's all grown up, guys
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>>383836507
Is he hyped for Sonic Mania?
>>
>>383836229
>you don't pick up as much speed when jumping into a half pipe
If you already know of examples, then stop pulling this burden of proof shit.

I'm fine with new gameplay elements. I'm not fine with people focusing on new elements without getting the fundamentals completely right.
>>
>>383836246
I think Adventure sometimes gets incorrectly lumped in with bad games like 06. The controls are a little sloppy but it's such a great game it's easy to overlook.
And hot damn that soundtrack.
https://www.youtube.com/watch?v=6kVIwFPwYys
>>
>>383837370
i did it because you refuse to actually provide argument besides "i dont like it because it isn't sonic 1" and found one example of a small difference. the fundamentals ARE executed. it has lower, methodical paths that emphasize platforming, faster paths based on well-timed jumps, and it provides a new theme and gimmick every level, and is filled with bosses that are of the same quality as s3&k if not better in a few cases.

you didn't even finish the games, as stated before. i've played both Sonic VR and bts/ats and can actually adequately form an opinion that isn't just regurgitated from shitposters.
>>
>>383837965
>Sonic 1 has better physics isn't an actual argument
wew
>>
>>383831347
>. And M-

Stopped reading right there. Marble zone is Waiting : the zone in a fucking sonic game. Replaying that shit is a chore. Just turn that shit off and switch to sonic 2 after green hill zone.
>>
>>383838201
>sonic ats has worse physics!
>actually i only played the first level
>I don't remember why i didn't like it

that sure isn't
>>
>>383838394
>Marble zone is Waiting

You do less waiting in Marble Zone than you do waiting for the non-interactive parts of Sonic 3&K to finish. Unless you think mindlessly holding right counts as interactivity.
>>
>>383838578
interesting setpiece != waiting for a platform to slowly move for upwards of a minute
>>
Anyone who says Sonic 1 is the best is a retarded purist.
Anyone who says Sonic 2 is the best is blinded by nostalgia.
Anyone who says CD is the best is a hipster.
Anyone who says 3&K is the best is correct.
>>
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>>383836507
For a second or two I thought that image was fake, but what the fuck? It really is /ourguy/

https://www.instagram.com/the_sensational_sammy_zenith/
>>
>>383823850
2D: Sonic Mania
3D: Sonic Unleashed
>>
>>383838734

Waiting is still waiting. Those interesting setpiece aren't so interesting the 200th time you've seen them.
>>
Sonic Heroes
>>
>>383836507
>As you guys probably guessed, I'm very impressed with #sonicforces! I know I was critical of the Sonic Unleashed formula in the past, but my views have since changed and I now recognize it as the best 3D Sonic formula. I'm glad Sega is taking something that worked in the past and improving on it! Can't wait to take this game on-the-go with the #nintendoswitch. I also jumped for joy when Flying Battery Zone was announced for #sonicmania! Also, the delay didn't bother me at all. Hopefully we see some Classic Sonic gameplay for Sonic Forces, as well as that third gameplay component, and learn the meaning of the game's title. Things are really looking up for Sonic!
This makes me happy
>>
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>>383838817
THIS
H
I
S
>>
>>383838817
>Anyone who says 3&K is the best is under 30, grew up playing casual playstation games, and favors characters and story over game design and gameplay

fixed
>>
>>383838443
>implying you need to play more than the first level to see what the physics are like
And I remember why I didn't like it. The physics were off. I shrugged, dropped it, and didn't look back. That was several months ago.

You're actually sperging because I didn't bother to fucking document the particulars about something that wasn't worth the time.

Don't worry, I'll boot up your shitty game some time soon and actually painstakingly document every annoying little nuance of it. Just for you.
>>
>>383839219

Yeah, you're gonna have to clarify that one.
>>
>>383839127
>this pleb thinks Forces looks anything but shit
And you retards say he's /ourguy/.
>>
>>383838578
Well first I'm going to admit the spectacle in S3K is too long

But there's a difference in how annoying it is. Marble zone is attentive waiting. Not only must you wait, but you have to maintain your attention or you'll fuck up when the moving setpiece allows you through. For 3 fucking acts.
>>
Sonic 1 can teach you how to work Sonic games' physics without relying on the spindash.
>>
>>383838817
Sonic 2 is my favorite (except for the FUCKING special stages) but 3&K is better
>>
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Sonic Heroes, the game that did everything right.
>>
>>383839458
>Marble, Labyrinth, Scrap Brain
>slopes
>>
>>383824546
Play 3 & Knuckles.
>>
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>>383839151
>>
>>383839592
I thought the team mechanic and forcing you to play the game four times in order to get the true ending was balls.
>>
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>>383839713
>>383839151
>>
>>383825124
S3&K's more open level design and pretty large array of things to play with in any level means going fast is less about responding to a series of tricky platforming challenges and more about finding the best route, and even then each individual stage is longer.

For people that want to go fast S3&K is the least fast of the classics.
>>
>>383839110
>Those interesting setpiece aren't so interesting the 200th time you've seen them.

Marble zone wasn't interesting the 1st time I played it

Did you think this was an argument?
>>
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If you really want to be a Sonic hipster just say this is your favorite classic title.
If you've played it you probably dropped it within about ten minutes because of the rubber band mechanic.
Give it another shot, you'll get it down after a couple hours and you'll notice a lot of stuff that's making it into Mania like sprite scaling, 3D goal posts and the blue ring monitors.
Unfortunately the level design sucks but they look really cool, seriously check out Chaotix if you've got a hankering for some classic while we wait for Mania.
>>
>>383839342

Shut up, Boco. You jerk it to Sonic porn, we know where your priorities lie.
>>
>>383824546
gr8 b8 m8
>>
I thought Werehog was OK.
I didn't hate it

But I suspect that's because I play dynasty warriors
>>
>>383823850
3&K is the only answer
>>
>>383839980
God DAMN does Chaotix fucking suck.
>>
>>383839802
>tfw Unleashedfag will never sit on your face and let you eat her out
>>
>>383839447

I don't have any problem with Marble Zone. I don't even notice the parts where I'm waiting. Most of the waiting parts can be overcome with long jumps anyway.
>>
>>383839574
Same, it was my first so I'll always love it the most but objectively 3&K is better.
Sonic 2 has far less stages I dread.
>>
So why does forces look so.. slow and uninteresting? Look at generations; fast paced with motion blue and everything, had pretty open level layouts, each level had their own "moment" within them that made them stick out.. Meanwhile, Forces mainly consists of going down a direct straight path for 25% of the level while the other 75% is really bad 2D platforming. The music sucks, too
>>
>>383823971
Not even better than Adventure.
>>
>>383839980

I got a 32X just to play this.
>>
>>383839938

My argument is that those setpieces aren't very interesting at all. It's all about how long you spend not playing the game. You spend more time not actually playing in Sonic 3&K than you do in Sonic 1.

The 'Sonic 1 sucks because you spend too much time waiting' argument is disingenuous horse shit. Period.
>>
>>383839980
I have played KC

This game is a colossal pile of shit. There are just as many bad 2D sonic games as there are 3D, and this is one of them.
>>
>>383839592
Except for the ground feeling like it's laminated in plastic and covered in grease.
>>
>>383839980
Question: is the rubber band an irredeemable gimmick?

The videos I've watched, it looks like your partner is just a ball and chain and they get stuck on shit all the time.

But what if it was re-designed to just make co-op playable? Like it's just there to yank the 2nd player around and doesn't effect the 1st player, and it keeps stretching until the 2nd player is off screen.
>>
>>383834759
>We're having a nice thread. Don't ruin it.
Too late, you already posted.
>>
>>383840127
>We will never hear from Unleashedfag again because the fanbase is just as autistic as her about opinions
>>
>>383840465

Aw, well played.
>>
>>383839713
my man
>>
>>383840132
>>383840331

Yeah every sonic argument I've ever had collapses into selective memory bullshit. I'd have to time you playing marble zone and count how many times you have to wait for obstacles for you to ever believe it despite it being the first thing everyone else remembers about the zone. Consensus is horseshit. Right. We made it up.
>>
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Post yfw the sun laughs at you
>>
>>383840384
>Question: is the rubber band an irredeemable gimmick?

Sounds like it could be a cool power-up, you break the computer and then you have the chain until you get hit.

Is Mania going to have a real 2 player mode?
>>
>>383839889
>For people that want to go fast S3&K is the least fast of the classics.
But going fast is way easy in 3&K, no speed cap fuckery
https://www.youtube.com/watch?v=UG42az17Ytk
>>
>>383840930
I miss the messages the earlier games had.
>>
>>383840984
Well it has sonic & tails. I'd imagine it would have coop because it seems like the rule so far is no feature regression.
>>
>>383823850
Sonic Adventure 2: Battle

Solely off of multiplayer. When was the last time we got a multiplayer that fun and expansive? Sonic Colors? Which was literally just NSMB co-op garbage?

Not even the Mario Party bullshit which was actually kind of fun that the Secret Rings and Black Knight have can compare to SA2B. That is a fun as fuck game to play with a lot of people.
>>
>>383823850
My personal favorite is Sonic 2. I really can't tell you which is objectively best, but it might be S&K3 or the HD remaster of Sonic CD.
>>
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>>383840930
>>
I want to be__ Amy.
>>
>>383840384
>is the rubber band an irredeemable gimmick
Yes, it was an interesting concept but failed spectacularly because it takes about three or four hours of play to actually figure it out, and once you do you can do goofy shit with certain character combinations like drag climb characters up walls and have nearly infinite momentum in the air. or just play as Charmy and break the game.
>ball and chain
One character, Heavy, is exactly that.
>get stuck
There is a button dedicated to resetting the partner to your position so even they knew that.
>>383840109
It's only redeeming qualities are the music and hilariously 90s art style.
https://www.youtube.com/watch?v=6GMif2x1yHg
>>
>>383823850
Original sonic adventure, playing as just sonic. Fuck everything else.
>>
>>383831456
Rush was as solid as advanced

Unleashed is heavily weighed down by werehog

Colors and Generations are way ahead of the other modern games
>>
>>383841185
hope you mean Classic Amy.
>>
>>383839889
>S3&K is the least fast of the classics.
No that would be CD.
>>
what is the best version of S3&K so far? i assume it's the sonic jam version
>>
>>383840863

I play all of the Sonic games very often. I just played the first one a few minutes ago. It's not selective memory at all. You spend more time waiting in Sonic 3 than you do in Sonic 1.

Or at least I do. I don't know, maybe you haven't played the game enough to figure out how to bypass the "waiting" parts as you call them. I don't even give a shit about the waiting parts in any of the games. They're a non-issue to me. You seem to have a problem with them, though. Git...gud?
>>
>>383823971
t. nintendork
>>
>>383841281
Rush adventure was better than rush

Unleashed has its shortcomings but its sheer breadth of content, perfect presentation, and full plate of side dishes (content, dlc, collectibles, exp, npc missions etc) as well as the day levels being way better than anything in colors and generations put it leagues beyond the other modern games
>>
>>383841278
AWW YEAH
THIS HIS HAPPENIN
>>
>>383839713
Heroes had the worst fucking control and levels took way too long.
>>
>>383841389

Theres only two versions. The original and the PC port.
>>
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WHAT GOES UP MUST COME DOWN
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>>383840930
>>
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>>383841281
Rush 1 was fucking garbage.
Shitty enemy placement and bottomless pits everywhere.
Blaze is cool though.
>>
>>383841197
>It's only redeeming qualities are the music and hilariously 90s art style.
And the Special Stages but that's pretty much it.
>>
>>383839629
Yes, there are indeed slopes and angled surfaces in those zones.
>>
>>383841506
>Rush adventure was better than rush
Worse music and shitty boat sections. Level design is about equal

>sheer breadth of content
Doesn't matter when 90% of your time will be in shitty werehog levels cause they are way longer than daytime. Also Colors and Generations have a fuck load of side content a lot of which plays it up in interesting ways

> perfect presentation
Not really. The pixar people look weird and cutscenes are never entertaining. It looks nice but so do colors and generations

>full plate of side dishes
same point as above, but adding in there is dlc isn't helping

>day levels being way better than anything in colors and generations
No they are way more guilty of the boost to win design and don't have anywhere near the variety of colors.
>>
>>383841389


Sonic 3 Complete ROMhack
>>
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>>383841615
The last segment of Mystic Mansion and Rail Canyon sum up the negative experience of Heroes.
>>
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>>383832975
There's not more than 10 2D...

Oh holy shit
>>
>>383841494
>I play all of the Sonic games very often. I just played the first one a few minutes ago.

They all say that too. Who the fuck is going to say it's been a while since I played it? or admit they never put thought into something that bothered someone else?

>Git...gud?

Then they say that. And it's meaningless because any flaw, no matter how serious, can be bypassed by playing better or playing differently. Fact of the day: The vast majority of players haven't spent hours experimenting with marble zone and memorizing how to move through it quickly and safely. And if you did, that's just more time the zone spent. Not time figuring out how to go fast, but time figuring out how to avoid platforming and progress at normal speed for a side scrolling video game. So it has a strong reputation as being a slow zone with a lot of deliberate platforming, because it fucking is.
>>
>>383842282
>What are the Master System sonic games
>>
>>383841620
The original, the Sonic Jam port, and the PC port.*
>>
>>383842330
>They all say that

You don't have to believe me. I really don't really give a shit what you think, to be perfectly blunt. Your narrative has devolved into shitposting at this point. Go watch a Sonic 1 speedrun and educate yourself. But of course you won't.
>>
>>383841938
>90%

stopped reading there
>>
>>383842690
>Your narrative has devolved into shitposting at this point.

Then they just handwave everything you say because they can't deal with it.

>Go watch a Sonic 1 speedrun and educate yourself.

After I've just explained why this isn't an argument. There's no such thing as a slow boring zone in any speed run because its a speed run. You don't see the massive time invested needed to shave off the minutes for completing the level.

Is there a fanbase that's a bigger cancer when it comes to handling criticism?
>>
>>383842969

Because your argument is disingenuous as fuck. "X is X because everybody says it's so!" is not an argument.

You've even conceded that the Marble Zone can be completed quickly once you get good. I'll take that as a win. We agree.

You spend more time "waiting" in Sonic 3 than you do Sonic 1. Good show. Glad we had this talk.
>>
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https://www.youtube.com/watch?v=NIWyZmFSep0 seems like we're getting more music from mania soon
>>
>>383842969
But you're a part of the Sonic fanbase. Why are you calling yourself cancer?
>>
>>383843681
>Because your argument is disingenuous as fuck. "X is X because everybody says it's so!" is not an argument.

One sentence out of this entire useless exchange. Because it's actually impossible that everyone is imagining marble zone as a slow boring stage when it actually isn't.

>You've even conceded that the Marble Zone can be completed quickly once you get good. I'll take that as a win. We agree.

If you ignore everything else I've said. Hey just like waiting in marble zone.

>You spend more time "waiting" in Sonic 3 than you do Sonic 1. Good show. Glad we had this talk.

Sonic 3 could be a delayed flight on a bombed runway and marble zone would still be slow. X thing is shit too is not a defense.
>>
>>383844084

It's too late, anon. You already conceded. Show's over. Leave the goalposts where they are.
>>
>>383844058
Because it's true. There's too many people who won't admit self evident flaws in classic sonic games. The kind of stuff that wouldn't be controversial at all in an analogous topic in other fan bases.
>>
>>383844196
n-no you
>>
>>383844580
I can. Mania looks to have the best level design ever featured in a 2D sonic game. It looks way faster with tons more slopes and less obstacles. But just being widescreen alone is enough to make it automatically better. 2D sonic and 4:3 is terrible
>>
I've had a crush on Amy far too long.
>>
Sonic 3 with the S&K pack.

After playing Sonic 3, then adding the S&K pack my mind was thoroughly blown with how much foresight they had in the level design.
>>
>>383844580
You apparently missed all those threads where Egoraptor pointed out the flaws in Ocarina of Time.

Don't be a self-hating faggot, anon. Just be less stubborn and open minded about things and happiness will come your way.
>>
>>383823850
They all suck and are autism
>>
>>383844863
You just explained why Sonic 3 is the worst game

For as awful a piece of shit as 06 is, at least it's a complete fucking game.
>>
>>383844998

You're on 4chan, trolling a Sonic thread. Let's not pretend you don't suffer from some form of mental disability.
>>
>>383845080

Sonic 3 by itself probably is the worst Genesis Sonic game.

Combined with Knuckles....well, it's still probably the worst, but at least it's a full game.
>>
>>383845080
Only if you felt that 3 on it's own was incomplete, which it was not in my opinion. S&K was also a complete game on it's own. I would actually argue that S&K was 1.5 games because of what you could add to 3 (no credit given to what it added to Sonic 2 because that was just stupid).
>>
>>383844891
>You apparently missed all those threads where Egoraptor pointed out the flaws in Ocarina of Time.

I'm acquainted with that. And OoT isn't that big of a sacred cow, it was long established that a lot of people preferred LttP. It's really because most of egoraptor's beefs aren't good arguments. And "git gud" actually applies here because egoraptor was forming complaints based on his below average performance. A lot of his issues, most players never encountered.
>>
>>383845379

Git gud always applies, anon.

Always.

There's way too many weaksauce sissy gamers these days.
>>
>>383842330
>Sonic is a one-playthrough game

Get a load of this asinine logic. Sonic ain't Mario kid, fun comes from mastering the game.
>>
I love sonic generations and colors. Had most fun with rhem. And that wthat does matters the most, right /v/?
>>
>>383845484
Nah. And only because I only ever hear "git gud" as a deflection from a particular criticism. If it's general frustration with a game, it's definitely a prescription for git gud.
>>
>>383823850
>tfw you're not a screeching autistic retard who throws shit jugs at people for liking a certain division of the series
Sonic CD is probably my favorite. I can play it perfectly, and the physics, level-design, and gameplay are all incredible. Adventure 2 is my second favorite. It's extremely fun, and the arcade-style gameplay is awesome, but it has tons of minor issues that all build up on each other and create an extremely polarizing game. Advance 2 is my third favorite. It's really fun to go at blistering speeds while reacting to everything in the levels on time and smoothly, and the bosses are some of the best the series has.
>>
>>383845497
Oh believe me, that's not my argument. I wish I expected to play marble zone once. The reason I hate it so much is it trashes the replay value.
>>
>>383845798

If you hear "git gud" a lot, it's probably because you have a lot of petty complaints about games that can be solved by simply getting good at them by playing them more. I've never once had anybody throw a "git gud" in my face, personally.
>>
https://www.youtube.com/watch?v=dikAvBboj9Y
>>
>>383845896

Each Act in Marble Zone takes about one minute to complete. That's three minutes total for the entire Zone. You can't put up with it for three minutes?
>>
>>383846008
>if you hear git gud a lot its probably because you need to git gud

So your response to someone complaining about baseless conclusions is another baseless conclusion

I'm not getting in a pissing contest about abstract topics today. Just believe I suck
>>
>>383846360
>Just believe I suck

I do!
>>
>>383845896
No? In fact I love replaying through it. Call me braindead but that level is like a well timed dance to me, and there's only one spot where you legitimately have to wait, if you don't keep yourself occupied.

I also love riling those 30k points even if it hinders my time.
>>
>>383846142
I could have just said you were pulling a number out of your ass and it would've been enough. But I youtubed Marble zone act 1 and a speed run takes about 1 minute and 30 seconds. You can imagine (or can't) that an average player would take much longer. Compare that to the other zones where you can actually go fast in a sonic game.
>>
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>>383823850
Sonic CD, Sonic Generations
>>
>>383846616
>But I youtubed Marble zone act 1 and a speed run takes about 1 minute and 30 seconds

OH, forgive me! One minute and THIRTY seconds. You're right, that's far too much to ask of anyone.

Could you please be more pedantic?
>>
>>383846682
CDfag here, stop making us look bad.
>>
>>383846682
I like this fake news that platformers have the character left aligned.

Protip: lots of popular platformers, including Mario and Mega Man center align your character.
>>
>>383846476
>Call me braindead but that level is like a well timed dance to me

No I get that. What people don't get it that took rehearsal and thus time investment to be able to do.

So you can imagine, whenever I complain that marble zone is a slow level, the counter argument can't be that I need to spend even time practicing on it.
>>
>>383846616

Wow, that's slow. I clock one and a half minutes on Marble act 1, even taking the time to collect all of the rings and item boxes.
>>
>>383846808
>that's far too much to ask of anyone.

It's not anyone. That's a speedrunner who has rehearsed the level. They had to spend hours in marble zone to perform that well.

So no, I can't spend hours on a level I hate so I can get through it in 4 minutes either.
>>
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>>383847153
>So no, I can't spend hours on a level

Christ. Just how bad are you?
>>
>>383847442
Damage control.
>>
Personally, I'm really good at all of the Genesis Sonic games, including CD.

Sonic 1 is fucking awesome. Love every second of it. Sonic 3 is good, too. I just don't like it as much as the first two, or CD.
>>
>>383847586
Damage control is not a measurement of badness.
>>
>>383847442
https://www.youtube.com/watch?v=Sd4SJVsTulc
>>
>>383846938
By that logic, aren't you rewarding easier zones to get the hang of? I don't really see your point being other than genuine disgust for Marble Zone.

Sonic 1 is the game I replay the most btw. I figure it's probably due to it being the most basic and short. Funny I say that.
>>
>>383847442
>how bad are you?

On a scale of "Bad" to "Leave me Alone", he ranks a "Dirty Diana" out of 11.
>>
>>383847962

He already explained this. He doesn't like Marble Zone because everybody got together and agreed that Marble Zone is slow and dumb. Ergo, he hates Marble Zone.

I agree with you on the last two sentences, btw. Sonic 1's brevity makes it the most replayable to me. That, and it has lots of hoppin' and boppin'. Boppin' badniks is fun.
>>
>>383840384
Advance 3 has a variation of the combi-gimmick.
>>
>>383847962
>By that logic, aren't you rewarding easier zones to get the hang of?

Depends on what you mean by easy

I prefer a sonic game to test my reflexes and intuitive split-second decision making. I don't care for solving and memorizing a procedure, though that's also a part of the "going fast" process of sonic because the field of view so so small. But you can complete all of Sonic 1's levels without doing that, it's just that marble zone is extremely slow and boring if you don't. I can pick up the pace and be less patient with the moving components, which is actually exciting, but because I haven't rehearsed it and I'm in the kill zone at different times, it's a coin flip when that shit kills me.
>>
>>383847962
Sonic Triple Trouble is short too and has better level design and music than Sonic 1.
>>
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>>383848643
>the field of view so so small.

Uh-oh. Sounds like somebody watched the YouTube video.
>>
>>383849006

Incorrect on both counts. Triple Trouble isn't even as good as some of the 3D games. And that's saying a lot.
>>
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>>383849006
opinions are opinions and all, but
>>
>>383849214
Sounds like he's one of those guys that gets all of his opinions from the internet. I have a friend like that. He's 37 and still a virgin.
>>
>>383849214
What video? Sounds like you're parroting a meme I haven't heard about.
>>
>>383848208
Marble Zone is boring and a slog to play through. Full of "puzzles" like pushing a block, waiting on a block going over lava, or waiting for spike traps to fall. The fact that zones are 3 acts certainly doesn't help. Each act takes ~2 minutes to complete and by the third act you just want to leave. And the shitty zone finishes off with a shitty boss that you can literally beat blind.
>>
>>383849647
>>383849713
Wow look you're right. Another opinion downloaded from the internet. Everyone loved marble zone before AOL
>>
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and another one
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>>383849681
>n-no u
>>
>>383849815

Sonic fans are nothing if not a hivemind.
>>
>>383846867
Because they are meant to be slow and advice you to take your time.

Sonic is meant to be fast pace and you can't really do that if you slam into everything that you can't see.
>>
>>383849881
No seriously what's this about. I only started visiting sonic threads after mania.
>>
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>>383849859
>>
>>383849713
>a shitty boss that you can literally beat blind.

Heeeyyyy, just like literally every boss in every Sonic game ever.
>>
>>383824642
Best post and best boxart
>>
>>383850069

>no seriously u guyz, i just got here lol!
>>
>>383849293
Name a Sonic 1 track that is better than this.

https://www.youtube.com/watch?v=Wrna1ioqlU0

>>383849527
Triple Trouble has

>Multiple playable characters
>Better special stages
>Better music
>Has 3 acts per zone but isn't as exhausting as Sonic 1

Sonic 1 has like 2 enjoyable zones being Green Hill and StarLight. Marble Zone sucks, Spring Yard is meh, Labyrinth Zone is worse than Sandopolis and actually has 4 fucking acts because of Scrap Brain 3, Scrap Brain is justifiably hard and not terrible.
>>
>>383850223
You seemed really excited but now you don't want to show me
>>
>>383850056
And the solution isn't to make him left aligned or zoomed out that's dumb, making the screen wider just fixes the problem. And boy oh boy, guess what Taxman's remakes and Sonic Mania do?
>>
>>383850224
>Name a Sonic 1 track that is better than this.

All of them. Lol.
>>
>>383850224
>Name a Sonic 1 track that is better than this.

fucking easy

https://www.youtube.com/watch?v=EVjGFgZaFC8
>>
>>383850224

Yep. It's Game Gear music all right.

As mentioned, you is a crazy nigga.
>>
For years I heard that Sonic CD was the best of the 2D games but I finally played it and it's dog shit, worse than 1,2, and 3&K
>>
>>383836246
I'd hug you if I could bro. Aside from the classics it's my favorite sonic game. To be fair though I like most sonic games but boost stuff and those are still good.
>>
>>383824454
came here to post this
>>
>>383850491
play it more
>>
>>383848643
>I prefer a sonic game to test my reflexes and intuitive split-second decision making.

Sounds like you get along with the boost games, or basically any game that's not Sonic 1, because I'm assuming that split second thing only refers to going fast, and S1 isn't too famous for that unless you practice your sloping or get sneakers, which does make for a couple of good challenges, especially on spring yard.

For not speed reasons, Marble Zone is chockfull of great split second stuff (the part where you roll on a couple snakes, the lava escape, actually skipping the floating platforms), and pretty much every other zone (Eggman's "fight" in act 3 is a good contender).

Just curious, how do feel about Oil Ocean? It might be my Marble Zone for you, and not just because of level design.
>>
>>383850224
The only genuinely good GameGear Sonic is Sonic 1. And even that isn't as good as any of the Genesis games by far.
>>
>>383850293
Left aligning usually sucks because it's jarring to turn around.

I would definitely try it with optimism though. Especially a camera that shifts forward as you speed up and snaps back when you slow down. Nothing as extreme as that guy's image though.
>>
>>383850491
I had the opposite experience. I heard it was shit and fucking loved it. Interesting how experiences can wildly differ from each other.
>>
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>>383823850
>>
>>383850593

Yeah, fuck left aligning. Tell the sissies to get better reflexes. If a 6-year old can do it, so can you.
>>
>>383850056
>Because they are meant to be slow and advice you to take your time.

Says who? Not permapressing B in Mario games should be a penal offense. And standing still in most MM games gets you killed.
>>
>>383839980
Fuck off I used to coop this shit with my bro all the time. If you mastered the partner mechanics you basically broke the game. With an amazing sound track and great graphics it was pretty okay the stage design was shit though and a roulette for stages was beyond shit. It's a 5/10 for me.
>>
>>383850491
pretend its a mario game and it is suddenly really good

speed is not an expectation, but a challenge to maintain, for which you are rewarded with an alternate path
>>
>>383840197
>open level layout

Fell for this bait hard have this (You) friend.
>>
>>383850859

Great special stages, though. They make the game worth playing IMO. Good challenge and visually interesting and impressive for the time. The later ones get really hard and they change how you play through the stages, forcing you to realize that hording as many rings as you can actually has a purpose for once.
>>
>>383850557
>Just curious, how do feel about Oil Ocean? It might be my Marble Zone for you, and not just because of level design.

Never annoyed me, what do you not like about it?
>>
I like every single level in every single Genesis Sonic game. Especially 1 and CD. Hooray for platforming.
>>
>>383850771
>Tell the sissies to get better reflexes. If a 6-year old can do it, so can you.

Children were hitting everything, you just don't remember it because you grab your ring and didn't give a shit like everyone else.

If Sonic had HP you would've heard this complaint long before RLM.
>>
>>383823850
babysitting cream
>>
>>383851372

Well, technically I was 13 when the game came out and I'd already weaned my video gaming skills on hard as balls NES and Genesis games so I never felt the game had any challenge whatsoever. But my little brother who was 6 had no problem playing the game, either.
>>
>>383846682
What a stupid image. Especially with how vertical sonic stages can get.
>>
>>383850562
>not sonic chaos and triple trouble

Fucking shit thread littered with shitty opinions. Those 2 games can hang with the trilogy and lag slightly behind.
>>
>>383851503
It is kind of funny how in 1991, Sonic was considered one of the easiest games on the market. Fast forward to today and you have YouTube videos explaining how Sonic is a terrible game because it's too hard. How things change.
>>
>>383852132
Everything wrong with gaming today can be traced back to the casuals of 7th gen.
>>
>>383851503
That's because as long as you collect 1 ring you can get hit as many times as you want, and players just slow down on parts they get killed on.

The problem starts when you go fast on a level you don't know with the expectation of dodging obstacles. But again, it doesn't matter because the ring system is forgiving and players memorize the level. But apparently this is controversial.

What no one talks about is the really, really stupid shit RLM said and what they didn't say. They didn't name a single positive attribute to sonic's gameplay despite sonic's movement being extremely innovative and most people finding it fun. They also came to the conclusion that sonic was only successful because of mascot marketing and no one liked the games based on merit. This is asinine if you have any idea how many failed mascots there are.

But what do fans choose to get butthurt about? That a game about fast gets too fast to be perfect.
>>
>>383852109

They're trash. And the only thing shit in this thread is your garbage opinions. I had all of the Game Gear Sonics as a kid, too. Played them all. And even though I put up with them, they were largely terrible. The original is the only passable one.

I'm assuming you're eurotrash. Eurotrash fags always have the worst opinions regarding platformers. Fucking Fantastic Dizzy loving bastards.
>>
>>383851204
I can't wrap my head around it. First of all there's lot of copypasting so there's not an easy way of knowing where you are, not very fun gimmicks, the color palette is unpleasant (might be intended), and the music gets on your nerves quick (it's not even what Nakamura intended for that zone). Even Metropolis to me is a more fun experience.
>>
>>383852307
Yeah. It's a fly-over stage in my mind. If it went as slow as marble zone I would definitely hate it.
>>
>>383852245
>The problem starts when you go fast on a level you don't know with the expectation of dodging obstacles

That might be true if you had to memorize the levels in order to dodge the obstacles. If you have even a lick of gaming skill, you really don't.

> They didn't name a single positive attribute to sonic's gameplay

Why would they do that? They're obviously Nintendo wankers that probably got picked on in school by Sega kids. Shit, just looking at the skinny little bald guy makes me want to shove him into a locker right now.
>>
>>383852514
>That might be true if you had to memorize the levels in order to dodge the obstacles. If you have even a lick of gaming skill, you really don't.

This depends on how fast you're going and how many risks you're taking, and also the level design. An example off the top of my head is you can jump at high speed and land in a spike or bottomless pit off screen pretty easily. It's not like this is the game designers being ass. You can't predict every trajectory a player can take and not be able to make a correction. Running into an enemy on flat ground allows for more reaction than time than the human average though. And actually I think 60fps might help people with problems like that more than widescreen.

>Why would they do that?

Well RLM got popular for movie reviews because they were actually agreeable and were more educated about movies than their audience while still liking the same movies as their audience. It's totally the opposite with their video game shit. An experience with a game is far more subjective than with a movie anyway. An RLM equivalent can't exist even if they picked 2 guys who weren't massive faggots.
>>
>>383852276
Pity (You) since you really didn't say anything in your post. The sonic and tails ms/GG games have tons of varied gimmicks that keeps the stage fresh fun power ups and decent bosses. It has its flaws sure but to say s1 ms is the only worthwhile one is bait worthy.
>>
>>383853050

All Genesis games run at 60fps.
>>
>>383823850

2
>>
>>383853204
Are you sure? I thought one of the biggest selling points of taxman's ports is they ran in 60fps. Why would it bear mentioning if that was always the case?
>>
>>383853051
>since you really didn't say anything in your pos

Sure I did, I called you a EuroTrash faggot who wants to suck Dizzy the shitty Egg's egg penis.
>>
>>383853324

Yep. NES games, too. As long as you were NSTC. 60fps was standard in those days, with few exceptions.
>>
>>383853324
Because Taxman ports run at a CONSTANT 60, which if anything makes the games harder. Consoles had slowdowns, which were nothing that impacted negatively on gameplay, since it basically means entering TAS mode.

>>383853515
Nah, games could run less than 60 on NES, as a developer you could choose not to update the graphics pipeline after every drawn frame, to not overhead the game logic and run in slomo.
>>
>>383853324
Because most of the ports did not run at 60fps like the original
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