Post some Comfy Isometric screens.
>>383785556
>>383785616
>>383785696
>>383785796
Is that some Pillars?
>>383785696
Funny i though it was Diablo 3 for a moment
>>383785412
>>383785250
Digimon was really good.
That invisible bridge is triggering me though, cause it means I'm about to go to Monochromons shop.
Fuck that minigame.
>>383785250
do you have Ice Sanctuary?
>>383786113
It really was.
I don't usually play Trainer type games but for some reason I really enjoy it.
Its upsetting when you have to start a new over some fuck up the game stats don't show.
I remember having to read gamefaq guides as a kid to get through.
>>383786198
This was the only Size I was able to get it in.
>>383786259
I don't remember reading guides on how to train, but I did find out about the way to get infinite money through trading.
Also how doing that could get you stuck so don't forget to bring a teleport.
>>383786341
File City at night?
Best Area coming through.
>>383786448
I distinctly remember some tiredness levels that were never mentioned when you train or do battles.
>>383786654
Ah yeah, Tiredness was only ever displayed as a sweat mark over the digimons head, and if you were actually seeing it it was a care mistake.
Meanwhile my brother got upset at the game because he couldn't stop getting Phoenixmon.
>>383786795
I've seen some pretty good speed runs of people cheesing with Phoenixmon.
>The only existing game where you can tell your pet creature to dive in a pile of shit.
There'll never be another game like Digimon World that captures that distinct comfy feel, will there?
>>383787376
Never, not even the new stuff can really capture the design style.
I really enjoyed how there were circuit and electric components and make shift cardboard box buildings every where. It was like if it was something else I can't put my finger on it.