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*Breathes in* HAHAHAHAHAHAHA HAHAHAHAHAHAHA HAHAHAHAHAHAHA

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Thread replies: 329
Thread images: 84

*Breathes in*

HAHAHAHAHAHAHA
HAHAHAHAHAHAHA
HAHAHAHAHAHAHA
>>
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***wheeeeeeeeeeeeeze***
HAAAAAAHAHAHAHAHAHAHAHA
>>
made by SJWs to boot
>>
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>>383742117
Becareful with that anon, it might be the same shit with MHW
>>
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>>383742117
>>
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>Game is the Dark Souls of Game Franchise
>>
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*snort*
>>
But I'm on that grind every day boy
>>
>>383742117
*as long as you pay for premium account with increased drop rates
>>
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>>383742393
>Cleared LR
>HR was too much
GUFAFAFAFA
>>
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>>383742117
Whoa, it's like people would like to play the damn game instead of grinding, shocking!
>>
>>383742364
Dragon's Dogma is the Dark Souls of the ARPG Dark Fantasy genre
>>
>>383742393
>cant even go through high rank
The future of the MonHun franchise will only get worse if normies actually buy MHW.
>>
Why the fuck do grindfags assume everyone loves doing the same thing over and over again for literal days of your life?
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>>383742487
I thought they said the game wouldn't be p2w or "freemium", what happened?
>>
but isn't monster hunter pokemon for japanese players who love to grind? if you take out the grind then it's just pokemons again.
>>
>>383742508
>>383742592
>Monster Hunter
>Grinding
Yes good goy, give us money and buy the items instead!
>>
>>383742592
They're grindfags, by definition they're retarded.
>>
Why do people think people like MH despite of the grind? Because the core gameplay is fucking fun.

I'm not grinding when I play hours of hours of GGxrd on end, or Ultra, or whatever. I actually have fun fighting the monsters.
>>
>>383742668
It's not remotely like Pokemon, what the fuck
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>>383742508
You say that as if grinding didn't count as playing the game
>>
>>383742508
And grinding isn't playing the game... How exactly? You have to play the game in order to grind.
>>
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>>383742117

Then who is monster hunter world for?
>>
>>383742710
Casuals are incapable of doing things without having a very clear "end goal" in a game, if the time it takes for them to reach that goal is too long they will simply call out grind and move on.

There is no such thing as enjoying the moment in a videogame for them, the goal is to finish it as quickly as possible so you can add it to your list of shit games you played for cred.
>>
>>383742710
This, even when I needed to get a gem off Gore Magala or a reactor off of Raging Brachy, it was still fun, that's what the game was, hunting. It's not like I was grinding some unrelated activity so I could then move on to the real game, I was playing the real game to get materials. This isn't like grinding low level enemies in DQ or Pokemon that you otherwise would avoid, it's the purpose of the game.
>>
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>>383742745
It doesn't, how the fuck do you have fun doing the same thing over and over again?
There is literally a million better things I could do then killing the same monster for the 200th time.
>>
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>only played MH3U
>couldn't beat it because of all the content
since i beat the main story i stopped before the last few high ranked hunts
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>>383742830
People who actually enjoy video games.
>>
>>383742891
or people realize that doing the same thing 100 times in a row to get a rare item is an artificial way to extend the game

I enjoy the moment of drinking a glass of water when I'm thirsty. But if I had to drink 100 glasses in a row by the 100th time I wouldn't be enjoying it.
>>
>>383742826
It's like work, except you're just wasting your time doing the same thing over and over without getting any pleasure or benefit from it.
>>
>>383742993
If you have a 3DS you should pick up 4U, it's really the best MonHun to date.
>>
>>383742979
Enjoy your 5 hour game then.
>>
>>383743075
If they think they're doing the same thing then they aren't improving and learning new things about the game, then by all means quit, because they're clearly shit at vidya
>>
>>383743186
I'd take 5 hours of brand new things that are all fun over 60 hours of the same exact thing over and over any day
>>
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>>383743091
If you don't get any pleasuring from Hunting Monsters, why the fuck are you playing Monster Hunter?
>>
>>383742393
>Couldn't get past high rank.
these are the people Capcom are trying to appeal to with World I cant even fathom how the easiest MH will still be TOO DIFFICULT because people want to get to the next level quickly.
>>
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>>383742117
That game looks fucking awful holy shit, I much rather play frontiershit.
>>
>>383743313
Always gotta check these images to make sure it's the patented mustache version
>>
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>>383742117
>>
>>383742826
grinding and rng is just a lazy way of extending game time by making people replay the same content over and over. see every mmo ever made.
>>
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>>383743186
I'd take 5 hours of excitement and fun over 3000 hours of repetitive shit I have already done any day.
How do you retards don't get bored of fighting the same mobs and bosses over and over again?
>>
is toukiden worth a pirate
>>
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>>383742830
People who like video games.
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>>383742117
so you fight a boss monster once get all its drops to make everything possible, make the gear then fight the next boss monster, etc?

so is there an infinite amount of bosses ala procedural generation?
>>
>>383742592
Where does this "You need to grind for days in Monster Hunter" meme come from? are these people literally trying to make every armour and weapon set in the game?
>>
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the fuck are those faggots on about?
>>
>It's Monster Hunter for people who like shallow character progression, instant gratification, and weightless combat that will rarely ever punish you
And people think World is aiming for casuals.
>>
>>383743591
to normies hunting a monster even three times is grind
>>
>>383743186
There's a difference between doing multiple quests that involve the same monster and spending several hours in a lobby doing the exact same quest over and over to the point where you've memorized the monster's position and patterns down to the number of hits and optimized the most time efficient route and still can't get that one fucking mantle or whatever after twenty consecutive tries.
>>
While I won't speak on this game's behalf clearly only autists enjoy the MH grind each year.
>>
>>383743591
>Where does this "You need to grind for days in Monster Hunter" meme come from?
People who never played a single MonHun but "ironically" visit polygon and kotaku every day.
>>
>>383743313
But I do enjoy monster hunting, however I don't enjoy hunting the same 10 monsters over and over again for like 6 months straight.
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>>383743617
>>
>>383743617
They are making monsters with blue dragon dildos attached to them.
>>
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This is why dark souls took off. No grinding the same damn boss every time and the areas are nice and big with variety of enemies.
It's literally monster hunter controls and UI with lock on, something Monhun has always needed.

Monster hunter either needs to add 3x the amount of DIFFERENT (not color swapped) monsters you hunt or it can fuck off.
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>>383742508
>the game's core mechanic is killing/capturing monsters to progress in the game
>the same mechanic is how you create and upgrade weapons and armor
>this is the grind that people despise(including gathering quests, but this will always be a person sole complaint for the game being grindy-- therefore bad)
>stripping that grind for a simplistic mechanic takes away from what made the game
>people (((casuals))) want this
>>
>>383742117
Grinding can be really shit, very few games actually make grinding something geniunely fun for anyone who's not a slave of skinnerbox bs, so removing it or making it less mandatory is a plus.
But then again, I doubt this game will be good.
>>
>Western MH clone
This will not end well at all.
>>
>>383742568
Do we actually have confirmation of what rank tiers we will have in MHW?
>>
The game.... is not fun.
>>
>>383743591
They want the thing they want now. Despite only some weapon lines including hard to get gems. Every weapon type typically has 3 or 4 endgame weapons that don't require any rare shit throughout their construction, but....but I really want that Brachydios Longsword NOW. So I can have it and stop playing monster hunter.
>>
>>383743765
>Monster Hunter
>Anything close to Dark Souls
Please k(kill)y(you)s(self)
>>
>>383743637
>and weightless combat that will rarely ever punish you
what do people mean when they say things like this, what qualifies as "weight"?
>>
>>383743818
G rank is confirmed
>>
>>383743765
How about (You) fuck off instead, soulsfag.
>>
>>383743873
Cool
>>
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>"Grind"
>Fight monster multiple times
>Eventually manage to get good enough and shave minutes off the time it takes to fight said monster because you're getting progressively better as a player
>Casual shitters take this more as "WAAAH, WHY WON'T THE GAME GIVE ME THE PARTS I NEED"
This is why Capcom shouldn't bother pandering to the west with Monster Hunter, it's just not worth it
>>
>>383743649
Ah, so it's like how casuals will say they've been stuck on a souls boss for a year when in reality they've attempted it a total of 5 times.
>>
>>383743997
hopefully MHW tanks and drives that message home
>>
>>383743682
>6 months straight
That sounds like a you problem. I've never had to hunt a monster for more then a few hours. Within a week or less I'd be done grinding those 10 monsters. You'd have to triple cart constantly in order for it to drag it out for half a fucking year, even if you're playing off and on.
>>
>>383743997
>Fight monster multiple times
>Eventually manage to get good enough and shave minutes off the time it takes to fight said monster because you're getting progressively better as a player
You're not getting better as a player you're memorizing phases until the fight becomes trivial because you know everything the monster is going to do beforehand.
>>
>>383742117
>guys there is no proper MH game on PC! we got this market for us!
>MHW announced
>>
>>383742117
Its weird because monster Hunter world looks like the cheap knock off with how washed out and desaturized the colors are
>>
>>383743795
Why would I waste months doing the same hunts over and over again to be able to craft some gear?
Whats the point?

Do you think we're all kids or cripples like you who don't have anything else to do?
>>
>>383744043
Exactly

you have to realize this is a board for enthusiasts of videogames, not just """gamers""".
When a """gamer""" says they've been grinding a boss or monster, what they actually mean is they killed 3 to 5 of them, what an average autist on /v/ interprets that as is hours and hours of gameplay, it's all relative.
>>
>>383743858
That the animations of the weapons, the creatures reactions to attacking and being attacked and the animations of the player while attacking have momentum and a believable sense of impact.
>>
>>383743795
Repeating the same fights over and over again just because you needthe boss to drop an item will eventually become routine and less fun. You can have all the monster hunting, weapon upgrade and similar stuff without being forced to repeat the same task a shit ton of times.
Not wanting to repeat something you already conquered multiple times because rng decided not to give you an item doesn't make you a casual.
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>>383744085
I'm not hoping it tanks, but I don't think it'll meet Capcom's sales expectations. It's a very mixed bag for me so far.
>>
>>383743075
>food analogy
You sound like the type of retard that enjoys Call of Duty because it rewards you with medals over your screen everytime you do something, rather working for a difficult task and finally rewarding yourself with the excitement for pooling the effort into that success, regardless of the "artificial" grind
>>
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>>383743795
Wait, your image has an emoji filename?
>>
>>383743858
Floaty. There's no umph to attacks. The slight pauses and impactful sounds that come with landing a solid blow against a monster. From what I've seen of Dauntless gameplay, attacks sound like scraping metal on metal and they move through the monsters like butter. Beyond just the "feeling" that I perceive to be different, there is some gameplay related legitimacy as the difference between a weak hit and a strong hit tells you whether you're hitting a weaker point on a monster.

The animations can make the weapon you're wielding look like a chunk of heavy metal or give you the impression you're an anime character swinging around a great sword like a tooth pick. The sounds and feedback from hitting something are just as important in this regard.
>>
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>>383743997
>he literally spends months playing the same little dungeon just to speed up the process so he doesn't have to waste so much time on it anymore
>>
>>383743591
I love MH but you do have to grind. Why are you trying to pretend that's not the case? I just killed a monster about 45 times just to get a plate which has about 1-2% chance of dropping.
>>
>>383742117

People don't fear grind. Grind is just boring as shit.
>>
>>383744417
>months
Fuck off Vejobber
>>
>>383744254
Does any Capcom game ever meet their expectations for the west? They seem to think every game they make will be the next big thing over here when it never is. Still though, I'm excited for MHW and hope it does well. The game looks good so far.
>>
>>383743997
>Already dominate a 10 minute boss fight with no issue
>But you need to do it who knows how many times to get the drop you need
There are better ways to give the player a challenging and rewarding game you know, grinding isn't what makes MH rewarding to begin with but how the fights are designed.
>>
>>383744507
Tell me that monster and item, anonymous shitposter
>>
>>383743263
The majority of people who play video games don't play to get good at them. They play to feel good about what they're doing. And this majority is for whom games are made.

In a puritanical sense, you may believe that you're a traditionalist for still liking games to be hared, thinking this is how games were meant to be. Actually arcade games were hard because they needed you to insert more coins, and nintendo games were hard because home console gaming was still in its infancy.
>>
>>383744304
but that's the point - when there's a 1% drop rate it's not a difficult task. The only "difficult" part is having the willpower to run the same thing over and over and over until that piece finally drops. By definition it isn't difficult or no one would ever get the drops because it would be too hard to do it one hundred times.
>>
>>383742117

>Dauntless
>is
>Monster Hunter

Pick one
>>
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What's wrong, /v/? Afraid of REALISTIC character design?
>>
>>383742117
Is the game actually fun though?
>>
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>>383743591
gee I wonder why?
>>
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>>383744638
how long did you cry for on November 8th? Be honest!
>>
>>383743858
Weighty can mean multiple things, though mainly it's a combination of how the animations look, feel and play out combining to give a sense of literal weight to the character you control that makes controlling them feel much more logical, satisfying and show the clear advantages and disadvantages of each movement in terms of gameplay. It can also extend to gameplay and designing the animations to have clear (sometimes exaggerated) movements and recovery times that go towards how you're encouraged to play the game. Most people get that all confused and just say everything's "clunky" which means ultimately nothing in regards to what they're trying to say. Good examples of weighted animations/combat are Monster Hunter (naturally), the Souls series and Lost Planet 1/2. Weighted doesn't specifically have to mean slow either, Devil May Cry 1, 3 and 4 have plenty of weight to their animations and attacks, as opposed to 2 and DmC.
Basically what this guy goes over has a lot to do with it as well, and it's a good watch.
https://www.youtube.com/watch?v=y2vCko6V4pQ
>>
>>383744794
What the fuck is that thing on the left
>>
>>383743765
>He thinks casuals don't call souls games grindy
>he's played neither of the games in question
>>
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>>383744871
>>
>>383744794
That is the most generic, no-risk character design I've ever seen. I mean they're ex-Riot employees so I'm not surprised but Jesus fuck they could at least make the armor and weapons visually interesting.
>>
>>383743765
>It's literally monster hunter controls
monster hunter doesnt use the sholder buttons to atack
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>>383743997
>5% chance to drop
>>
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REMOVE THE GRIND
ADD MORE MONSTERS
ADD LOCKON
ADD BOSS HEALTHBAR IT DOESN'T AFFECT ANYTHING

IF MONHUN WANTS TO BE FUN
DO IT
ADD ALL THIS
>>
>>383744871
Break the Tummy, Break the Back, Cut the Tail, Capture. 10 Hunts tops. Brachydios Reactor is the only item I've ever had take me more than 10 hunts, and I made like 4 Brachy weapons.
>>
>>383745056
Kindly fuck off. I've played monhun from mh1 and souls from DeS. They're very different games and you're deluded if you think souls is perfect. Stop asking series that don't appeal to you to change what makes them unique.
>>
>>383744619
Different anon, but once in 3U I hunter 70 FUCKING ZINOGRE AND NOT A SINGLE JASPER

70 ZINOGRE

FUCKING ELECTRIC FURRY

On the plus side, I got Rathalos Gems from like every Rathalos I fought so I decked myself out in Rathalos gear instead and smacked niggas with the Rath Greatsword. I really wanted a Zinogre weapon though.
>>
>>383743873
When was this confirmed?
>>
>>383742508
I suspect Oogie Boogie to love grinders
>>
>>383744619
I'm a shitposter because I mentioned my experience? I killed both Seregios and S.Magala more than 30 times each to get a Seregios Dissenter and S. Magala plate. And I cut the tail, broke horn, mounted and did everything to increase the probability.

Any game with a loot system like MH invariably has grinding. I don't mind it because it's a fun game but pretending it has no grinding is dumb.
>>
>>383742993
sauce
>>
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>>383745056
>Boss fires a laser
Yawn
>>
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>>383744794
>REALISTIC
Maybe in a different dimension, but in ours its basically a cartoon artstyle trying its best to look "realistic."
>>
I decided to finally play MH4U today but you guys are telling me not to?
>>
>>383744229
>>383744349
>>383744908
so where do things like old pc games stand which would be floaty by these definitions? are animations and the feeling of weight worth trading for more 1:1 controls?
https://www.youtube.com/watch?v=LwiaRQdKt9g
https://www.youtube.com/watch?v=AmKAPawbq_E
https://www.youtube.com/watch?v=Q45bSALiVBI
>>
>>383745321
Who said that? 4U's a good game.
>>
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>>383745240
>>383745210
Gotta turn down that desire sensor, m8
>>
>>383745056
it's like that dragon is standing on an invisible turntable or something
>>
>>383745210
They're easier to get if you let Zinogre power up more often so you can break him out of it and get him to drop a shiny.
>>
>>383745290
>gravios
>khezu
>Plesioth
They need to stop bringing this shit back
>>
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>>383744209
>months
Get over yourself retard. If you were actually good at the game, it would take an hour or two to get everything you need. Less time if the monster is a breeze to kill. The point is so the game doesn't end the minute you begin. You must have the attemtion span of a goldfish if you insist on playing games where everything is different and unique with each engagement of the game/level

>>383744251
So then you do something else until you go back to it. You're not obligated to repeat the same quest over and over. There's no implication that you have to, it's your choice to sit on a singular quest and complain that "RNG IS TOO HARRRRRD". How about challenging yourself and never upgrade your weapons and armor as you plow through Guild Quests. Oh, wait. You'd be incapable of enjoying that too. Because that eliminates the idea of killing monsters for new weapons and armor. Ironic.
>>
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>>383745321
?
4U's great
>>
>>383745240
>pretending it has no grinding
No one is doing that.
>>
>>383742508
The grind is the game you goober, monster hunter without grinding is just monster speedrunning
>>
>>383745373
Weight usually refers to melee combat. That lightsaber combat looks weightless but you would kind of expect it to, you're swinging around a laser not a heavy ass sword.

Watch the dauntless gameplay where the axe user does a triple charge swing and it comes out looking like a lovetap.
>>
>>383742668
>Pokemon
>Not grindy

After beating the story there really isn't anything left to do but grind your ass off for online.
>>
>>383744619
Not that anon but in MH 3rd Rathalos Plate had something like 1-3% drop chance.
>>
>>383742292
proof?
>>
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>>383745056
>he unironically think this is better than Gog
Lmao
>>
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>>383745452
The bring them specifically to fuck casuals/shitters up.

If you dislike them you are either a casual or a shitter.
>>
>>383745561
I'd be perfectly fine if they just made talismans craftable(as in you could directly choose the abilities)
>>
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>First MH game was 4U
>Started it this year in January when I was bedridden for reasons
>Took a few months as a break because of Persona 5 and Zelda
>Came back and hit G Rank yesterday
No other game has made me feel as proud as Monster Hunter has
>>
>>383745373
Depends entirely on the genre. Thing is, Monster Hunter was clearly designed with more weight in mind. Everything from the weapon movesets to the way Monsters move to the way these two things interact with each other. So to take this concept and try to apply snappier gameplay is a lot different than designing a snappy game in the first place. Fine if they were trying to do there own thing here, except I keep seeing the thing described as "Monster Hunter for the West."
>>
>>383742117
Okay but doesn't stop it from looking like shit
>>
>>383742979
Didn't you just describe most games?
>>
there is roughly a 0.005% of you not getting a plate after 20 tries

Good job, you pulled the shit straw, don't pretend that means that's the constant reality of the game
>>
I'm in the alpha ask me anything
>>
Likelihood of MHXX Switch coming to NA? I'd buy a Switch for it.
>>
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Right now Monhun is just artificially lengthening the game keeping that useless grind

sure, make me fight the monster 2 or 4 times to get the 100% guarranteed drop

anymore than that it's a boring waste of time

and add more monsters, way more
>>
>>383745638
the artstyle
>>
>>383745905
It was shown off at a Japan Expo in Paris, so who knows. Capcom seems adamant about pushing World.
>>
https://www.youtube.com/watch?v=Y_93VP4Q0d0

The way this looks and sounds is so off putting. The monster seems neat, but everything around it is just (puke).
>>
>>383745879
>>383745240
>>
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>>383745758
I remember soloing this guy for the first time in 20 minutes, the fight is still my favorite.
>>
Should I continue my MH4U from the middle of HR or just start over in Gen. I kinda wanna start over since I have MHXX downloaded too.

I keep hearing how great MH4U was and I liked it but I can really only finish one of these before MHW.
>>
>>383742979
because the thing you are doing is incredibly fun, and your experience with it changes over time as you git gud at fighting the monster you are farming.
>>
>Have to fight the same monster 20-30 times so I can complete an armorset and not look like a moron.
>Breaking that one spot on it for that one special salvage that has a drop rate sub 5%.
>Get ready to do it all over again atlrast several times for HR missions.


FUN.
>>
>>383745672
You say this like any of those are difficult. Khezu bothers me the most since it's just a prototype gigginox but they scrapped the highly unique and interesting monster for a piece of shit that has stiff animations and spends half the fight in an electric field or roaring.
>>
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shitposting aside
What are your thoughts on dauntless?
>>
>>383746032
The 4U online is on it's last legs, you better play it now before it is too late since it is likely the last chance to do it.

XX can wait.
>>
>>383746180
Shitposting aside the combat looks weightless and awful and the combat in a hunting game is 95% of the game so it's a pass from me.
>>
>>383743765
I'm willing to bet MH4U had more large monsters than Dark Souls had enemies period.

and no, lock on would not work with monster hunter.
>>
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I kinda wanna try out dauntless.
Is it like monster hunter?
>>
>>383745373
It depends on the game really. Immediate controls don't have to be without weight and indeed in almost all the games I mentioned that is the case. Each game goes about making combat and animations satisfying in their own way and even the games you posted have their own level of weight to the animations, it just fits with the rest of the game's design.
>>
>>383745996
it's made by sjw numale sanfran hipsters, what do you expect?

glad it failed
>>
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>>383746017
Dalamadur was a cool fight. He is so fucking massive.
Ukanlos just got annoying, especially when he did that stupid move where he's in the ice water and swimming towards you.

>>383746180
I honestly think it looks like crap. It's F2P with buyable EXP Boosters. The monster designs are all underwhelming and all explanations for why they're like that is because "dude ether lmao". Field revives aside, the combat looks even worse, lacking any actual weight to the attacks.
>>
>>383745879
>there is roughly a 0.005% of you getting a plate after 20 tries
ftfy
>>
>>383746180
I'll give it a shot. MH will still be my go to hunting game, but if its a decent thing, I may play it with a couple friends for at least a little while before we go back to MH.
>>
>>383745720
Yeah I think 99% of people would agree that this is a good change. I always thought it would make sense if you could put in monster parts of a monster associated with the ability you want when you meld to increase the chance of getting certain abilities
>>
>>383745056
>Souls fags.
FUCK'
OFF.
>>
>>383746253
>and no, lock on would not work with monster hunter.


I always hear this from monster hunter fans.

Explain why?
>>
>>383746182
I don't play online, my connection is too shit now but I enjoyed it in its prime so that's not a factor.
>>
>>383746180
It just looks like a ripoff of monster hunter with all the flavor taken out.
>>
>>383744251
Yes it does. Normie.
>>
>>383746180
Is shit, the combat lacks of weight and the monster designs are worst than frontier designs, and that is quite a fucking record.
>>383746143
Khezu is a shitter punisher, try to go open on it and it will fuck you up, it teaches players to not be reckless idiots and when, where to attack or wait, kinda like a tutorial monster.

Also Khezu a cute.
>>
>>383746180
looks hella diverse
>>
>>383745056
>He uses lock-on when fighting Midir
>>
Am I the only person who is tired of the influx of shitty clones trying to cash-in on popular franchises? It is to the point where it is the same game but done by amateurs or amateurs attempting to do something different and fucking everything up and making a bad game (like Freedom Wars)
>>
>>383746429
Not huge into MH but I assume because there are lots of different locations on a monster you can hit that will have different effects. like cutting off tails, and shells
>>
>>383745210
My condolences.
>>
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>>383746572
>like Freedom Wars

Wait, Freedom Wars wasn't a fashion simulator?
>>
>>383746429
Not him but if you are locked on to a monster and there´s like 5 other little guys running around, you will get fucked. Free camera is way more useful for keeping an eye on your surroundings
>>
>>383744209
Holy shit months my man?? Like I've had some bad luck with the desire sensor but never have I had to grind the same monster for even 3 days much less fucking MONTHS
>>
>select mission
>loading screen
>sit around for 20 seconds while I eat food and pose like a dipshit
>loading screen x3
>tediously chip away at the specific area you need to break for the drop for the next 10-15 minutes
>at least 3-4 loading screens while chacing the monster around
>finally dies
>Carve and wait around for another 20 seconds while the game just counts down for run
>loading screen
>results screen
>no drop
>loading screen
>rinse repeat until the end of time.
>>
>>383746572
I like the idea of crappy clones, I enjoyed FF explorers and Lord of arcana, those are shitty Final Fantasy MH clones, but hot fucking damn I like FF stuff.
>>
>>383746705
>>383746621
but you could you know... not lock on instead?
There can still be free camera
>>
>>383746429
>Lock onto monster
>Get anally ravaged by a second monster from behind
>>
>>383746572
Soul Sacrifice was a nice addition to the genre
>>
>>383744638
>Actually arcade games were hard because they needed you to insert more coins

True, but since hard console games didn't shake you down for an extra attempt, some of us started to enjoy the challenge just for the hell of it. What's so wrong about that?
>>
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>>383746572
No shit, it's getting very obvious at this point
>>
>>383746429
Some of the main aspects of the game are freedom to target specific body parts based on what can do the most damage or what you want to/can remove, disengage from the big fight to reposition, keep track of the area around you along with any other monsters, and being able to personally be aware and keep track of where the monster is. Lock on for attacks would diminish a ton of that and in exchange make other parts of it more awkward in general. No lock on also helps with unifying the exploration and combat as one overall hunt without splitting them up or making them feel like different parts of the game. Lock on and how it's implemented has a huge impact on how a game feels and plays, it's never just a straight upgrade, so any changes to that have to be considered with the utmost care. This is part of why they fucked up with the Nioh alpha to beta.
>>
>>383742308
Anyone worth a damn has very little hope for MHW not getting the Capcom-casualized touch.
>>
We need another tri, scrap the old monsters and get all new ones.
>>
>>383746429
because when you are holding a charge attack the last thing I would want is for the camera to move and fuck up where I am looking during the charge. The games aren't like Souls where attacking is mashy and accomplishes the same thing (doing damage) there are many more mechanics that go against locking-on like how weighty even small weapons are, how you can't act out of everything with a roll, the sheer size of the enemies and how there are no humanoids, and multiple animations for trips/staggers.
>>
>>383744638
As with any medium the more you understand about it's "language" and mechanics the more enjoyable difficulty becomes
Videogames did start with that model, but it's not why some games are hard today
>>
>>383742117
>fearing grinding
>wanting to play monster hunter
monster hunter *IS* a grind, that's the whole game.

>>383744251
repeating monster hunter fights is fun tho, especially if you're playing with friends.

>>383744209
>months
are you retarded?

>>383744254
this looks good as heck actually
>>
>>383746143
Gigginox is an annoying piece of shit.
>>
>>383746753
I love how obviously the word "tedious" has become code for "I don't want to play the game so I'll start whining and bitching when I actually have to".
>>
>>383742117
Breathe in this you lil slut.
*unzips dick*
>>
>>383745056
>REMOVE THE GRIND
>ADD LOCKON
>ADD BOSS HEALTHBAR IT DOESN'T AFFECT ANYTHING

all of these are features for retards
>>
>>383746806
Yeah sure, I guess so. No one who knows what they're doing would use it though, but whatever, shitters gonna shit.
>>
>>383742117
>Monster Hunter without Grind
Now reduce the health of the monsters, make them more reactive and attack more often and you might have a good game.
>>
>>383745637
>>383744507
Yes, if you want specific gear, you will have to run the same monster. However, 1-2% drop rates are a misnomer. That's 1-2% per slot in the rewards, plus the chance of the quest having additional rates, plus tail or shiny chances. I'm not arguing that sometimes monster parts aren't a bitch to get, but really unless you are trying to min-max, it's easy to get equipment that is good enough. Hell, most people make a single armor set to get them through LR and another for HR. Most weapons have really low-rarity drop upgrade paths until you get to end-game gear (or take a specialized upgrade path). You don't have to grind to progress in MH-- you grind because you want specific shit since that's the appeal of the game.
>>
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>>383743873
>>383743950
nigger you are full of shit
>>
>>383746991
>how you can't act out of everything with a roll,


I had no idea that was a think, thanks for explaining anon
>>
>>383746989
But just about all of the changes made are either made up for in other aspects or end up adding more nuance or options to where there was little or none before. Don't tell me you still think the using items while moving thing is broken when it's egg speeds and there's far less safe areas as well as it being more difficult to get away from a monster coming after you.
>>
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>Okay you need these items to make that set/weapon
>OK!
>I have killed the boss!
>No drop
>Okay!
>Kill boss again
>No drop
>O..Okay!
>Kill boss again
>No drop
>O..Okay....
>Kill boss again
>No drop
>O-o-okay....
>Kill boss again
>No drop
>....
>Kill boss again
>No drop
>....
>Kill boss again
>No drop
>.....

And by then you're so fucking bored of the fight you don't even know why you're bothering any more.

MH is for specific types of people and that's fine. It's not, however, for the 'masses' and making an MMO either has to not bother OR make it more appealing. That's the bottom line. /v/ is shitting itself going

>REEE WHY ISN'T THE GAME CATERING TO MY SPECIFIC NEEDS! REE REE REEEEE!!!!!

but when somebody attacks a game for having a white male

>It's the companies choice :^) They get to make their creative decisions :^) It's simple business after all! :^)

So why doesn't that apply to Dauntless? Why can't the developer have the right and choice to make the game more appealing to people ignoring the financial benefits for doing so?
>>
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>>383742568
>>383742393
This is actually my biggest fear with Worlds. I WANT the game to be hard and unforgiving and sometimes clunky because it weeds out the shitters that we all know and hate. Nobody wants that fag who's going to join your lobby with no active skills on a mix and match set who posts his own urgent and then triple carts. Nobody fucking wants that guy, and he's less likely to stick with the game if he gets consistently fucked by even the smallest things like getting hit while flexing or picking a shit weapon for a hunt and having to suck it up and deal. Worlds seems to really want to expand the market by lowering the barrier to entry and that probably means the game is going to be rife with shitters.
>>
>>383746429
Monster Hunter's gameplay is more defensive, you can't mash attack like in Dark Souls and then doge easily with your god dodge

Monsters can have small buddies around to trip you up or even a second monster

Different parts of the monster have different resistances to slash or blunt or pierce damage
>>
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>>383744742
>is
did I win?
>>
>>383742308
Retard detected
>>
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>>383744209
>>383742508
this better be a bait or some shit and I how hope capcom doesn't pander to you retarded casuals.
>>
>>383747582
>online

Found the shitter
>>
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>Not keeping your desire sensor low and fighting monsters for the hell of it
>>
>>383747575
Because a million games already do that like Toukiden, God Eater and the like?

Casual Hunting games aren't even new, they are two to three whole generations old
>>
>>383742560
But that's Path of Exile!
>>
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I've played MH for hundreds of hours and you're a retarded, delusional fanboy if you don't think the droprates on some items are fucking absurd, especially if solo hunter so no 15 minute plow through the boss
>rathalos ruby
>>
>>383746180
Could be fun and I'm willing to give it a try.
>>
>>383747119
Fight me
>>
HAHAHAHAHAHA WHAT? PEOPLE DON'T LIKE KILLING THE SAME MONSTER OVER AND OVER AND OVER AND OVER AGAIN WITH NO EXCITEMENT? FUCKING CASUALS
>>
>>383742117
Now I wonder if MH would be as fun without all the grind for weapons/armor.
>>
the worst part is the coop aspect
>>
itt: lucklets
>>
>>383747745
I know but isn't Dauntless a MMO? Which implies 'open world' (gone are the days of instance zones like FF11) which also implies quests and other shit.
>>
>>383746180
Why is everybody BLAHCK
>>
>>383747474
I'm not getting into a conversation that will end up in a circle again. Look at Capcom's history and at least be realistic here.
>RE6
>Megaman's repeated corpse-raping
>DeadRising after 2
>MvC:I
>DmC
>>
>>383747767
I don't disagree but aside from maybe certain monsters that have a ridiculous HP pool, you should be able to plow through every monster in less than 15 or so minutes once you really learn how to fight it.
>>
>>383747793
It's not like you're forced to keep fighting that monster though. Only an autist would feel so compelled to do so and blame the game if they're somehow not enjoying the fight anymore, instead of taking a break by fighting something else for a change
>>
>>383747767
I farmed for that in one of the quests in MH3U. Not the high rank either (or was it? I can't remember) and it took about 50 kills before I got enough for the set. I think it was low rank set as well. Or was it? I can't remember.

There are so terrible drop rates even if you do 100% break/cut/whatever.
>>
>>383745975
ayy lmao
>>
>>383748075
But I need that specific drop to progress
>>
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>>383747743
>tfw you need like 5 of them to upgrade the fucking armor.

What the fuck where they thinking? fucking 5 of those? no fucking way in hell, that shit was fucking ridiculous, the upgrading system in Gen was completely fucked.

Sure, I fucking love the fight, monster and music but holy fucking shit!
>>
>>383747971
theres a white woman
>>
>>383747796
Yeah it's called Dark Souls.
>>
Why is everyone shitting on Dauntless for being a casual as fuck MH? I´m glad someone made a game for people who like MH but don´t have the autism to grind for hours for parts, it keeps them off in their own corner while the rest of us have fun with MH with less shitters running around getting carted constantly.
>>
>>383747767
There are very few fights in MH (some older games aside) that you can't solo in 15 minutes with reasonable play. Los is definitely one that does not take 15 minutes solo, especially if you flash him.

>Flash him
>beat his ass
>he drops up to 3 shinies for additional chances at your ruby
>>
>>383745056
>REMOVE THE GRIND
>ADD MORE MONSTERS
>ADD LOCKON
YOU GOT IT MY NIGGA

YOU THE REALIST NIGGA
>>
>westrash tries to copy monsterhunter

*inhales*

WAHAHAHAHAHAHAHAHAHAHAHA
AHAAHAAAAAAAAAAHAHAHHAHAHAHA

BWAHAAHAHHAHAHAHAHAHAAHHAAHAHAH
>>
>>383744708
So, what you're saying is that nothing in the game actually quantifies as "difficult", but the user makes it so with shitty opinions? Wow. It's almost like fun was subjective concept this whole time.
>>
>>383747657
how so? People wished to have MH on other plat and it came with unwanted surprises.
Who knows if they made worse or better the loot/crafting system?
>>
>>383747742
lol
>>
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>>383748075
Exactly. There's a reason why turns lobbies are so great, you just hunt whatever and sometimes wind up with good shit on the side.

>>383748132
No you don't, you can build other weapons with the parts you do have. If you have no parts to build anything, you aren't hunting a large enough variety of monsters. There is also nothing barring you from just taking your limp-dick sword and killing the next monster anyway, you don't HAVE to have full upgrades to kill the monster.
>>
>>383748132
No you don't.

>>383748096
In the future, don't waste your time making LR or HR armor beyond a single set. You don't need the weapon skills unless it's focus and G rank is when you can make as many armors as you want that will actually last.
>>
>>383747743
I hate Shaggy with a passion. It's not even that he's hard because he telegraphs almost everything well but the fucking retarded exploding bullshit all over the area felt so damn cheap at times. Especially in G rank when Shaggy will combo into something else while you're on the ground and you cart.
>>
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Great games that nevertheless almost ruined the franchise
>>
>>383748061
Yeah they've made some bad steps but every once in a while they remember they're supposed to be good game devs and put out something great. This is also still Monster Hunter we're talking about, their biggest series and ultimately they haven't shown anything of it so far that doesn't look great. It also has the same team onboard rather than them outsourcing. It is still early days but so far I'm excited, it looks like everything I've ever wanted since MH1, and there's not much reason to doubt it yet. Judge it on it's own merits rather than pointing to where else they screwed up.
>>
>>383742508
>grinding isn't playing the game
>>
>>383742117
Grinding can be very stupid in Monster Hunter as far as gating content goes, since it breaks down to a game of RNG against others. I've been stupid lucky in the past with drops that allow me to farm bigger and badder monsters for even better options, while also being stuck trying to help someone do 10+ kills for that 1-3% drop they need to complete a set of armor or weapon upgrade.

Seeing as we can sell parts for zeni, it shouldn't be outside the realm of possibility to bypass the RNG now and then with the option to buy parts from the guild or select merchants for an obscene amount of money. Like maybe 5M for a G-Rank Jho part, or go back out there and grind away until you mastered Jho and wear him like a fur coat for the entire world to see.

That's at least a better alternative to what we currently have to work with. Another option is to add Gach merchant that will randomly sell a monster part for a lower price and ruin the lives of many a bad hunter, while giving an extra outlet for zeni
>>
>>383748132
If you can point to a single instance where this actually occurs in the series then fair enough, I'll still point to how hunts are generally unique each time and stay fun for a while, and how that doesn't stop you from taking a break to fight and get something else anyway if you feel like it.
>>
>that monster that you hated initially but hunted so often that you came to respect it
What's his name, /v/?
>>
>>383748548
>not much reason to doubt it yet
>One of the first things they said is they wanted to appeal to the West
Frankly there isn't enough to judge it on other than negatives right now. You are telling me to have faith in a company that you just agreed has fucked up in the past while also telling me to overlook things like being able to move while healing. I mean, we could talk about the shit UI, and bad AI despite the focus on those new mechanics, QTE remount-mechanics, quicktravel to and from a hunt...
>>
>>383748427
>>
>>383748861
>almost
>>
But how will people know how big my e-penis is if I can't show off to my dumb friends my G-Rank gear only to have all of my progress wiped when the next game comes out?!!
Seriously if they removed the grind from getting item sets MH's playtime would shoot down from 400 hours to 20 real fucking quick. If they removed grinding from WoW tomorrow I'm pretty sure the game would die by the end of the week.
>>
>>383746912
I mean ni-oh managed to evolve the combat in an interesting way while still being pretty obvious in it's inspiration. I don't think it's impossible to expand on popular trends in a good way, but shitty low effort bandwagoning does suck
>>
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>>383748874
Nearly added that to my post.
>>
>>383748191
Hopefully it keeps the shitters away
>>
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>>383748801
Brachydios
>>
>>383748139
Proof of a Concord Kept.
>>
>>383742117
Looks like Runescape 3
>>
The only monhun game I played was tri, my favorite monster was that bird that called another monster . shit was cash
>>
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>>383748427
>>383748982
>>
>>383749069
You only need that shit if you're trying to do 100% achievement.

And besides, it's something that you can easily get through multiplayer. There's no armor/weapon in DS that has the kinda low drop rates that MH has.
>>
>>383749226
Qurupeco.
>>
>>383749364
But when Dark Souls decides to have grindy elements it's far worse than any Monster Hunter game. Literally running up and down a staircase killing trash for 10 hours (If you're lucky)
>>
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>>383749398
>Qurupeco

yeah he was cool, is he in the other games?
>>
I don't know why that statement would make anyone laugh. Maybe some people would like to play monsterhunter but they don't have the patience to keep doing the same mission and hope for an ultra rare drop. It's not like this game takes anything away from you by being that way. If you enjoy this mechanic than stick to the game you enjoy, nobody forces you to play this one.
>>
>>383749606
He's absent in 4U, I haven't played Generations so I have no clue.
>>
Dauntless looks so fucking ugly though, I don't understand who it could possibly appeal to
>>
>>383749719
>i want to play the game but i dont want to play the game that much
Nothing good came out of a philosophy like that.
>>
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>>383749606
It will never ever return, and that is a good thing, because that means more Kut-ku.
>>
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>>383746180
>>
>>383749813
There's a difference between wanting to beat an enemy and beating an enemy to get a drop. Games like left 4 dead have worked with a handful of maps where you always do the same, but you did it because you enjoyed it and not because you might get an item at the end which helps you craft something.
>>
>>383750204
looks like a hartley hooligan
>>
>>383748835
I'm telling you to ignore the company when you can just look at how the game is and judge from that, since this company has had good points as well as bad and it's the game that matters. I don't remember where they specifically said that they're appealing to the West but I do remember them specifically saying that they wouldn't strip out what makes Monster Hunter what it is in a misguided attempt to do so. But you can only put so much stock in what any company says anyway which is why you just judge by how the game itself looks.
>being able to move while healing
It's been balanced accordingly with how the rest of the game works. No zones, more fluid monster targeting and attacking even on these low level looking ones, the heal gets completely cancelled out if hit as opposed to it happening halfway through and letting you tank a hit, the monsters pursue over much further distances and the speeds are walking and normal running if you use stamina.
>shit UI
What? It looks fine and quite similar to how it always was. The radial menu looks nice too and the map is much neater. If you're actually talking about the button prompts they were obviously for the tutorial/demo.
>bad AI
Not really true at all, the AI even at this stage looks much better and more lifelike than it has been before.
>QTE remount-mechanics
Mounting isn't a QTE at all, the prompts were again because of it being a tutorial/demo, the remount is just a timing thing.
>quicktravel
You can only fast travel back to camps, you can't go straight to a monster at all or anywhere else.
See, this happens all the time. I keep seeing all these complaints that are false or misconstrued or taking a single aspect in a vacuum rather than looking at the whole. That's all I'm asking you to do.
>>
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>>383750204
Can we please just nuke Western devs already and give the Japs all our money
>>
>>383749606
nope, enjoy annoying trip bird that teaches you nothing because it can't deal enough damage in a single threat to be an actual threat. After playing every game except MHO I will safely say that Kut Ku is an absolute failure as a tutorial monster. The only thing that manages to be a worse starting monster is Arzuros
>>
>>383750353
is this a girl or girl (male)?
>>
>>383743765
>lock on
This is bait
Monhun would be awful with lock on
Just needed to get off 3ds and onto superior xbox one controller.
>>
>>383750461
lifts his skirt to reveal a little white dick

what do you think
>>
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>>383747582
>Nobody wants that fag who's going to join your lobby with no active skills on a mix and match set who posts his own urgent and then triple carts

We're dealing with those types of faggots since fucking Tri
Did people forgot all those shitters who were begging to beat a fucking low-rank Barroth?
There will be this kind of people at the beginning anyway, it's literally how MH has been since online mode exists so from the beginning
Honestly there's nothing to worry about imo. People who played MH and liked it, stay on the series and eventually become fans and those who cannot beat urgent mission will abandon the game and move on (they may or not shitpost online but this is nothing new for the series).

Also I expect less people like this in MHW than MH for Nintendo consoles, mostly because the "Souls difficulty" meme and my online experiences with MHP3rd HD and FU Ad-Hoc Party (waaay less annoying than MH4 online)
>>
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>>383742117
Unironically the grind is what makes MH great. Having to constantly fight the same monsters over and over forces you to get better and more efficient at the fights. If you can shave a 25 minute fight down to a 10-15 minute fight through skill and upgrades you're way better off.

Plus if you just casually killed each monster a handful of times they wouldn't be as memorable and impactful.

Sometimes the grind in MH can be a tad overtuned but really there's nothing else to the game. You fight monsters to get loot to fight stronger monsters.
>>
>>383748801
rathalos

hahahahhahaha kiding. fuck raths and fuck ichinose
>>
>>383746180

I take it white people aren't welcome in this game then?
>>
>>383748801
Diablos. Slapped my fucking shit so hard when I first started playing. Now with a good group he spends like half the match getting sleep bombed.
>>
>>383750336
You're the one assuming shit here. You're assuming it's balanced correctly (when by the way, healing primarily happened while IN ZONE already, and some places you couldn't zone), The AI has been shown to have massive blind spots and awkward pre-scripted little "cutscenes" with monster to monster interaction. It's jarring and unnatural as fuck. You're just gobbling up everything without any skepticism despite the fact the company you are slurping the cum from has been very clear about how they want to casualize it.
>>
Is this piece of shit in open beta yet?
>>
>>383745321
play 4U my dood, one of the best ones.

What weapon are you planning on using first?
>>
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>>383742117
But the grind is 90% of the appeal of Monster Hunter
>>
>>383750336
Games a years off with only the tutorial shown and people have written it off as garbage.
A dev could practically show bare bones gameplay of a game that won't release for 4 years and /v/ would call it garbage.
People who become this jaded should be gassed.
>>
>>383751483

To be fair, for the most part it just seems to be extremely bitter nintendo kids.

Most of the actual MoHunt fans I know are willing to at least give it a try and realize the series could do with some changes after however long.
>>
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>>383743730
>>
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>>383750204
>>
>>383744794
The black guy on the far right looks like he's about to whip out a gun as opposed to a massive sword, and that looks like Cosmos or whatever that one dude on the far left.
>>
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>The game is fun. The game is a battle. If it's not fun, why bother? If it's not a battle, where's the fun? It's a test that you pass, or a quest that you fail.
>>
>>383742634
What actually happened though? out of the loop?
>>
>>383742117
>lets put random item drop rates in this game so that its like a real adventure! It'll be different everytime they play!
>uh-oh
>>
>faggots pretend like MH is this super hardcore secret clubhouse
>they only play multiplayer with 3 other people
Honestly fucking laughable. MHW looks great and this is coming from someone that actually has beat every single MH released in the US and Japan solo.
>>
>>383749564
But you don't even have to grind them (unless you're one of the unfortunate people with bugged fun police summons) and all you get in return is one shitty spell.
>>
>>383751102
I'm not assuming anything. Everything I said was shown clearly in the multiple demos. The only thing regarding healing that you attempted to refute was how zoning out not being possible apparently doesn't matter when that just means healing was easy enough as it is and doesn't change that it was still almost always a risk free option that is now removed. There's still all the other changes like not being able to tank a hit being a big factor.
If you watch the gameplay closely there are subtle additions to how smoothly they go through animations and target actually, I noticed barely any times where it would do the classic "turn in place while I decide who's next" and would go between charges and close stomps much more on reaction. It still had very over the top charge animations since it's a beginner monster but the change is still there. I don't know why you're calling the monster attacks jarring and unnatural when they blended very smoothly into the active gameplay, didn't last overly long and contribute to them feeling like living monsters but then again you're also calling them "cutscenes" when they 100% happen ingame and saying AI reacting more to it's surroundings is worse or something so what do I know.
>you're defending the game reasonably so you're just blindly sucking their dicks
wew laddy, does Legends 3 still sting or something? Lost Planet 2 was one of my favourite games of all time so there is no love lost with how they screwed up that series, and that's only one I'm mentioning. That doesn't mean I can't objectively look at this game now.
>>
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>grind
just wear a clownsuit with the scraps you get
>>
>>383742117
this game is supposed to be free, right?
no reason to not give it a try, as long as it isn't a 50gb installation
doubt it'll be anything special, but as a PCbro myself that can't play other MH games, it could be fun until MHWorld comes out
>>
>>383742508
MH has less optimal but easy weps to make that're damn near just as good as the strongest weps (see seregios, diablos, nargacuga, tigrex). Aside from that, most of the gear that is top tier is piss easy to make anyway. outside of dragon gear. So you don't NEED to grind.
Good armor while amazing to have is not a 100% need and like weps there are easy sets to make that're good.
>>
>/v/ suddenly likes grinding

What the F*CK happened?
>>
>>383746180
This looks bad. The models for the MonHun games on 3DS are low quality, but the armors at least look unique and cool. These are generic characters with stupid looking WoW weapons.
>>
>>383746180.
>name is dauntless which is also used in those shitty harry potter/hunger games rip off movies
>blacked.com
>>
>>383744828
yea its an mmo pc game where you kill large monsters if you like killing monsters you would like this game
>>
>MH
>Grinding
>Not having fun the whole way through
Kek what a bunch of fags
>>
>>383751938
lost
>>
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>>383748801
has a few problems (broken hitbox on the double beak slam) but mostly an incredibly fair monster.
>>
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qq ,
bad game is bad.
EA = bad game.
GG.
>>
>>383750462
this is bait

been playing Frontier and its had lock-on from the 3DS and controller support for years its great.

MHW is going to be amazing anyone who doesnt think so is mad
>>
>>383742568
Your audience still bought Dark Souls 3 and Bloodborne even when the normies have swept in
>>
>>383755901
Soft-lock/camera lock isn't Lock-on.
It's not always making your camera focus on the monster, just rapidly turning the camera to face it.

While I don't use it personally since I like to be able to look around on my own, it's not the end of an era or anything.
A hard lock-on (Always forcing your camera to face the monster) would be awful for Monster Hunter especially since it's about hitting specific parts.
>>
>>383747582
Just trust the team. It's literally made out of the 4/4G crew. When they finished 4, one group started working on MHW while the other started on 4G content, then when 4G was done, the rest went to work on MHW. If you liked playing MH4U, just be patient until we can watch more people playing MHW or get to play the demo ourselves on PS4. It's likely going to be good, even though it's really different. There's a lot of changes that make it seem easier, but we're still looking at it from the frame of reference of 2nd/3rd gen gameplay and monster behavior. We haven't seen what the monsters can do in MHW yet. But it seems like they're moving more and more in the direction of monster behavior that Nerscylla and Kecha Wacha started, so there will likely be a lot more movement in general in the game.
>>
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>>383748260
i know im taking the bait, but what do you intend to make me respond with when you do things like this? is it all ironic? do you simply want me to respond? i'll still laugh when i read it but i just dont get it
>>
>>383755901
Usually people are referring to lock on that stays constant and aims your attacks towards the enemy, which would work against most of the game's design.
>>
>fight zinogre for the first time
>crazy batshit fight, always on my toes
>fight it 5 more times and quickly master the fight
>Need to do this 20+ times just to finish an armor set to the point where the fight is just going through the motions
Even the most fun MonHun monsters become predictable after you cross the threshold where you can read them perfectly. You won't beat them without taking a hit or anything, but it becomes trivial to fight them

I wouldn't mind cutting it out, but there would need to be more monsters to compensate, but there won't be.
>>
>>383755901
the only MH game with a hard lock-on is the IOS port of FU and it is complete and utter shit. The 3U-Frontier isn't a lock on but a camera snap
>>
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>>383745272
benantoka
>>
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Alright /v/, Top 3 Favorite and Hated that was enjoyable/entertaining/loathsome to fight repeatedly with no end in sight.
Ill go.
Favorite:
>brachydios
>nargacuga
>mitsune
Hated:
>rathalos
>khezu
>furious rajang
>>
>>383756574
Dude I've fought Zinogre and Stygian Zinogre 100+ times, and I still love fighting them. What's wrong with you? One of my fav monsters along with Jho and Brachy. Third Gen was best.
>>
>>383746513
More like inverted judging by the picture.
>>
>>383746989
I once found a source(forgot where and I am DAMN sure it was fake) that said that MHW will not have loot based on where you attack, but you get the same loot no matter where you hit your prey. Again, don't think the source is reliable, if anything, the source is less reliable than kotaku, but how much of an insult would that be?
>>
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>>383756747
Favorite:
>Zerureusu
>Any of the Gore types Gore/Shagaru/Chaotic
>Guanzorumu
Hated:
Gigginox
Mainline Uragaan
Dos style Yama Tsukami

That being said I think those are the only three that I actively dislike fighting. Most others I'm either just passive or enjoy.
>>
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>>383753659
It's not like MonHun doesn't look like a secondary storage of WoW garbage as far as both weapons and armor go.
>>
>>383756747
>chaotic gore magala
>glavenus
>divinesight mizutsune

>rathalos
>fatalis
>lao shan lung
>>
>>383757423
If you don't remember where you saw it, and you don't have a link to it, and you even think that it's fake, then why would you even bother posting it except for fearmongering? You're basically being Kotaku here despite calling them out at the same time.
>>
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God damn I love monster hunter, even though I consider myself a casual fan relative to most. I'm pretty skeptical about Dauntless, but I'd rather be pleasantly surprised and proven wrong than have my doubts affirmed.
>>
>>383756747
>Favorite
Brachydios for introducing an interesting monster fight that forces clever positioning rather than I-frame abuse
Tigrex for being intimidating and a proper rival to the hunter along with the best monster design and roar period
Qurupeco for taking the idea of bird wyverns (a previously trash classification) and giving it a fantastic low-tier moveset and mechanics
>hated
Kirin
every incarnation of Pariapuria
Bulldrome
>>
>>383757558
Why are you posting cool armor sets and talking shit about them? Is this some new self-owning meme I don't know about?
>>
>>383757715
Was looking for the source, seems the page got deleted, and I was fearmongering, I am sorry, I wanted to start a discussion actually, about companies today compromising core gameplay elements to appeal to people who will most likely not even buy their game.
>>
>>383748290
>unwanted surprises.
Change? God knows the franchise needed it with assets dating back to the fucking ps2.
>>
>>383744254
No Capcom game meets Capcoms sales expectations.
>>
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>>383759362
You know what I mean when I said that
>>
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>>383756747
Favorite
>Yian Garuga
>Shagaru Magala
>Brachydios

Hated
>White Monoblos
>Bulldrome
>Kirin
>>
>>383760242
>White Monoblos
The old one or the new one?
>>
>>383756747
Favorite:
Zinogre
Chaotic Gore Magala
Shrouded Nerscylla

Hated:
Rathalos
'Blos
Kirin
>>
>>383759052
Well, there's far better ways to do it than that. A lot of companies have fallen into this trap, the issue is that they do it with very little awareness of the game itself and what's appealing about it, and what's appealing about the games they try to ape. Often times the mishmashing isn't thought out and harms the game's overall design philosophies (like Nioh, which turned out great only because of it's core being so solid), but that's always different based on the game and therefore has to be taken on a case-by-case basis. It's just that it's often been the rule rather than the exception with the way the overall quality and designs of games has been trending lately that the games have turned out badly.
But bringing it back to MHW specifically, this so far looks to be a rare case where the changes are being handled with proper care. To be honest, the base changes aren't terribly huge changes themselves (seamless areas is just another step and environmental stuff was always in in a limited capacity) that mainly enhance the core elements of the game and were really a long time coming, but they can have a further reaching effect on the pacing and gameplay which is being noted and addressed quite elegantly with the other changes. Despite all the doomsaying they're not really overstepping so far here, and I don't even see too much of what would appeal to new fans that wasn't already a part of the game. Voice acting I guess? Even that can be changed back to oldschool noises anyway.
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