solution?
A third nuke
Buy a Switch™
Make a pokemon go clone that is console exclusiveThe pokemons are monter lolis
Ape Escape 4 and this timemake every character wear spats
Solution: keep making Japanese games for consoles but put them out in the West
This is already happening
>>383734321
There is no solution,Japan is very close at hitting their limit while the west has only recently started to fall of the mobile market shit.
>>383734606
this
Japan has the biggest share in mobile games for many years. Same with handheld. Pretty soon there's going to be no hope of real games if things continue where we're going.
>>383735259
>no hope of real games
I love this meme
Over 100 top grossing mobile games have more complex systems than AAA titles.
My designfag friend just showed me a recruiting firm's ad that wanted "no mobile designers". still laffin.
Because clearly the "good" designers are busy copying zombie apocalypse open world memes from each other and copying Ubisoft.
>>383734321
Make in-app purchase illegal and considered gambling under law. That would instantly fix the Japanese game market getting eaten away by microtransaction and gacha scams every day.
Every dollar going toward Pokémon Go, Monster Strike, Pazudora, TsumTsum, FGO, Granblue or LoveLive is a dollar that doesn't go toward proper games and thus isn't used to develop more real games in the long run.
If I was running the country I'd either make such business model unlawful or tax it extremely heavily (and use that money to subsidize studios creating real games). Such measures would be effective in Japan since it's not like Japanese players would play foreign mobile games to avoid a ban on in-game purchases (they mostly stick to whatever is available in their country).
Look at censored porn, still widely consumed in Japan even when uncensored alternatives (unlawful) are extremely easily accessible thanks to internet today.
>>383735519
>Over 100 top grossing mobile games have more complex systems than AAA titles.
>>383736085
Well he's entirely right when it comes to monetization (or everything that drives monetization / retention).
Those systems are extremely complex. Turning a user into a paying user is actually science. Business Analytics / Commerce teams are critical for the financial success of mobile games.
Obviously gameplay wise from the user perspective, nothing is complex and even when it seems slightly complex at first (like Granblue), it's just because the game tells you pretty nothing on how things works and you have to rely on theorycrafting / wikis to understand some of the basic mechanics (like damage formula / defense or resistances etc.)