>base game is easy
>the difficulty is in the optional content
How do you feel about this approach to game design, /v/?
I prefer a consistent difficulty curve throughout, be it easy, hard, or lukewarm.
https://www.youtube.com/watch?v=XmDtvKD236U
>>383707016
Minus 8's still got it. PPPPU is still good to look at to this day.
Perfectly fine way of doing things. Optional stuff that tests all the skills you've learned are one of my favorite things in vidya
Games should be difficult enough to be engaging for the duration of the experience. If the game's not engaging why bother.