[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

That game of yours Anon, how goes it?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 120
Thread images: 30

File: UnityGame.png (162KB, 512x512px) Image search: [Google]
UnityGame.png
162KB, 512x512px
That game of yours Anon, how goes it?
>>
File: 1499665138102.jpg (67KB, 384x480px) Image search: [Google]
1499665138102.jpg
67KB, 384x480px
>>383629015
>Unity
Fucking kill yourself faggot we have enough of these.
>>
File: monolith_splash.jpg (3MB, 2559x3694px) Image search: [Google]
monolith_splash.jpg
3MB, 2559x3694px
>>383629015
Selling humbly, but well. Got a sick-ass cover art recently.
>>
File: UpSwing.webm (2MB, 800x420px) Image search: [Google]
UpSwing.webm
2MB, 800x420px
Development is coming along. Needs further polish though.
>>
Just picked it back up this afternoon after neglecting it for far too long.

I'm having fun

Hopefully I can make some gifs or something soon to show you guys!
>>
File: monFeed.gif (3MB, 791x446px) Image search: [Google]
monFeed.gif
3MB, 791x446px
Good but I have to do some menu programming next and I'm feeling lazy today.
>>
>>383629472
That cover looks so good.
>>
>>383629482
Is that brown log spinning or is this the Chameleon Twist sequel?
>>
>>383629472
That's fucking baller, dude.

>>383629482
Awww shit, I remember playing the game you're inspired by/paying homage to. Really charming and challenging. I like the look of what you've got so far!
>>
It's going alright, but I'm worried that MSpaint graphics may turn people away from my game, regardless of gameplay

I just can't think of how to give a strong, good first impression to engage the players from the start
>>
>>383629794
what's your game, anon?
>>
File: mspaint.jpg (94KB, 1280x720px) Image search: [Google]
mspaint.jpg
94KB, 1280x720px
>>383629794
David Ghallant?
>>
File: 1499609329824.png (34KB, 675x694px) Image search: [Google]
1499609329824.png
34KB, 675x694px
>>383629015
i gave up on making games, literally never ending work. writing viruses is equally fun, also nudes
>>
Terribly. I have an idea in mind but I can't figure out how I want the concepts to translate to actual gameplay.
Particularly whether I want to make the game have a thematic combat system or have conflicts solved through skill-check puzzles.
>>
QUICK QUESTION

Can I start creating a game in Unity, UE4, Cry-Engine, Source, etc. without prior knowledge in that?

How hard it is?

Let's say I have some people that can create 3d models for me... how hard will it be for me to create the whole gameplay for the game?
>>
File: promoFaceoff.png (2MB, 3000x1700px) Image search: [Google]
promoFaceoff.png
2MB, 3000x1700px
>>383630308

I would imagine virus writing is 100x as fun honestly.
>>
File: ytinu.png (66KB, 512x384px) Image search: [Google]
ytinu.png
66KB, 512x384px
>>383629015
>Unity
>>
>>383629015
Perhaps this is the wrong thread to ask, but what are some games with decent level creators? I've been vaguely thinking about making a game forever, but I've never really done anything. Figure maybe if I get my feet wet with something simple it might get me going.
>>
>>383630717
there's lots of tutorials for shit, especially unity.

Start small, download an engine and follow some simple tutorials about how to make a 2d platformer or something. Get the basics down. Then think about doing something that's more you.
>>
>>383630998
Mario Maker, Binding of Isaac, Advance Wars, most Source games (HL2 especially), uhm....Timesplitters? You can also download RPG Maker and start making maps and enemy encounters super quick using the prefab characters and items and stuff. There's a lot out there, anon, go have some fun!
>>
Is it worth starting off with a 3d game engine if you work in /3/ already?
Feel like I should start with Unity but also don't want to fuss over 3d models and animations when I'm just trying to learn.
>>
>>383630998
Super mario bros X (has local coop), Warcraft iii
>>
>>383631597
Make a game about cubes or other primative shapes. Animations don't have to be crazy. Look at shit like Lovely Planet.
>>
File: rock dash.webm (377KB, 1280x720px) Image search: [Google]
rock dash.webm
377KB, 1280x720px
was fixing some bugs and found out you can do this in the game, thought it was pretty neat
>>
>>383632826
looks hella satisfying
>>
File: got ya bro.png (156KB, 1920x1080px) Image search: [Google]
got ya bro.png
156KB, 1920x1080px
>>383629015
Realized I fell for the memes and am now stuck with an unfun frankestein of an adventure game with rogue-like features and randomness.
Maybe I'll start from scratch and build a normal adventure game, who knows.
>>
I'm not making a game but I'm a hell of an ideafag
Here's a boss theme I finished today

https://soundcloud.com/iwilldevouryourkittens/the-real-hoodlums
>>
>>383633815
meh miscreant menace was better
>>
>>383633792
what kind of memes compelled you to make a newgrounds-tier horror visual novel
>>
>>383634541
No it wasn't.
>>
>>383632826
Now you must make levels that abuse this mechanic as well as add it to the tutorial.
Tell me more about this game.
>>
>>383629683
>inspired by/paying homage to
The retard bought the IP to it and can't code but contracts shit out.
>>
>>383634787
It is.
>>
File: 2017-07-11 16-29-01.webm (2MB, 1280x720px) Image search: [Google]
2017-07-11 16-29-01.webm
2MB, 1280x720px
I've taken inspiration from threads and am learning the basics of game dev to eventually move on to bigger better things.
It's been fun so far! Did this in a couple days then moved on to another game with different mechanics but want to come back and do some more to it because the progress was giving me that warm fuzzy feeling.
>>
File: Dixie.webm (3MB, 709x480px) Image search: [Google]
Dixie.webm
3MB, 709x480px
Lots of little polish things to the environment.

Finished more of the dialogue for Montana Wild as well (and her second quest, diving for rum)

I've got an idea for the main fist string rework, and I've taken the "uppercut row" effect of the attack I'm replacing and transplanted it to the crouch+light command launcher to make something a bit more interesting (and worth using instead of the backflip launcher in certain situations).

In the gameplay design realm, added an optional upgrade that changes your aerial acceleration to let you redirect your jumps.
>>
File: GOT YO BACK BRO.png (179KB, 1920x1080px) Image search: [Google]
GOT YO BACK BRO.png
179KB, 1920x1080px
>>383634620
You're talking about the choice-based design when you say newgrounds-tier?
>>
>>383634834
....now that's silly
>>
>>383635248
the shit graphics, the font, the minimalistic approach, just everything in the presentation
>>
>>383635032
Really great work, anon! I'm glad you've enjoyed your first little project. It looks super neat! You've inspired me to keep working, too.
>>
>>383629015
I'm making a tycoon game with C++ and SDL2. It's going well, progress every day. I had to basically write a GUI widget library. In retrospect I would consider trying GLFW+nanoVg instead of rolling my own.
>>
>>383635370
it's the bokube autist
>>
>>383635529
>Tycoon
Tell me more.
>>
File: 1492046581940.jpg (36KB, 480x360px) Image search: [Google]
1492046581940.jpg
36KB, 480x360px
>>383629015
It doesn't goes. Still trying to work out key character designs.
>>
File: level1.webm (3MB, 960x540px) Image search: [Google]
level1.webm
3MB, 960x540px
>>383634802
I've been posting about it for a little while now, glad to see more people interested in it

the game is called Dream Dasher and we should have a demo out Soonâ„¢, and maybe a twitter account or something were we'll post updates as well
it's a high-speed plataformer where you dash into enemies to kill them
the game has a combo mechanic with score rankings for every level, and every level features their own little gimmick (will post another webm of another level)
this webm is a playthrough of an earlier version of the first level so you can get an idea of the game's flow
it'll also feature some boss fights (will post webm of one next)

there'll also be some animated scenes to dot the story foward, here's the intro scene (unfinished and with no sound)
https://streamable.com/wd006
>>
>>383634834
>>383635686

t.salty nodev
>>
Unity 2017 just launched today.

https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/?_ga=2.201331928.855081370.1499815088-1550020109.1493323568
>>
>>383636015
Love the art anon! What program are you guys using to do that?
>>
>>383636015
This game looks like you pressing one button, please tell its more involved than that.
>>
File: 1490963611678.png (112KB, 1126x718px) Image search: [Google]
1490963611678.png
112KB, 1126x718px
>>383635759
It's gonna be almost entirely menu-drive, not like rollercoaster tycoon actually building shit.

I'm trying to make a game about starting your own cryptocurrency based on my personal experiences in the recent ICO bubble.

Taking inspiration from Paradox games by centering the game around your employees/advisers and sending them off to different trader communities to affect them, like in Crusader Kings 2. Hopefully I can program the "traders" and "communities" to a level of depth that they might schism and shit.

Forgive my ugly ass programmer "art" (it's all GUI widget currently, anyways).
>>
>>383636015
That was wonderful, honestly. I look forward to seeing it whenever.
>>
>>383636019
ok freddy
>>
waiting for source 2
>>
>>383636213
I actually like that idea more than RCT. Then again, I also like Idle grinder games, so that may have something to do with it.
>Cryptocurrency
Interesting. Can't say I'm particularly excited about that prospect.
>>
>>383635148
I havent heard an update from you in awhile! And its looming alot better, I like the gun sequences. That powerfist deal is dope too. I'm excited for this; do you have any other sites for info?
>>
File: 1499699574393.jpg (25KB, 374x267px) Image search: [Google]
1499699574393.jpg
25KB, 374x267px
>>383635148
wow this looks amazing
but please, add a lock-on so you don't hit the air like and idiot
>>
File: nutking.webm (2MB, 1280x720px) Image search: [Google]
nutking.webm
2MB, 1280x720px
>>383636015
here's a webm of the first boss fight, trying to record a couple of little cool thing

>>383636139
Construct2

>>383636162
the first level is very straight foward, especially when you know how to go through it
later levels should prove more involving
you can move, jump and dash in 8 directions, I agree that it is extremely simple but I think it should be fun as is

>>383636362
thanks, it's be available whenever
>>
>>383636015
>That dead butterflys face
kek
You got someone making music senpai? I would love to help out
>>
>>383636480
>Cryptocurrency
Yeah it's an extremely niche topic, I'm hoping to actually sell this to actual traders who might enjoy a sort of social/economic commentary about the ICO bubble and the unethical business practices going on right now.
>>
>>383629015
Anyone have completed/Beta stage games for /v/ to try out?
>>
>>383636406
ok buddy
>>
File: GOMBE.png (167KB, 497x560px) Image search: [Google]
GOMBE.png
167KB, 497x560px
Whats the name of that pixel 2D game which has been in development for a while and was shown at E3 2017. It's set in a Hellish place and in the trailer a mutated baby is seen pulling the limbs off of some thing, anyone know what I'm on about?
>>
>>383636076
Is it free yet? I mean the whole package. I heard talk of them having a model like Unreal where you only pay if you make a certain amount of money off your game, but I don't know where that went.
>>
>>383636912
Blasphemous.
>>
>>383636912
Heresy
>>
>>383635032
the color palette looks great, really cozy
>>
>>383636569
There is lock-on. The Sarge (the enemy in the helmet) dodges your attacks.
>>
>>383637124
Thanks so much
>>
File: grass.webm (602KB, 1280x720px) Image search: [Google]
grass.webm
602KB, 1280x720px
>>383636652
we got someone already, sorry
but thanks for the offer, I appreciate it greatly

>>383636634
here's a little detail
all the grass is interactable, and you can create flowers by dashing through it
I should stop deleting my webms after posting them, because I have to keep re-recording this stuff
>>
>>383636015
That's pretty cute. I don't personally like platformers any more, I tend to get irritated by them but that's pretty nice for one man's show.
>>
>>383629015
I was thinking of making an asymmetric party game thing with smartphones. Is there any way for phones to connect together on a sort of LAN or would this require server hosting? How good is unity at online stuff?
>>
>>383637124
What are some similar 2D games like Blasphemous ? That shit's taking ages to come out
>>
>>383637440
I really like the main character expressions, good job. Do you have a loading screen already? I had an idea for it, you can base off of it if you like it, but it would be simply the main character rolling around in a simplistic but pretty scenario, he could fall asleep while rolling, something kind of like the loadings in Spyro: Year of the Dragon, with spyro flying. great progress anon
>>
>>383636634
I like the sense of momentum, but things seem just a tad sluggish. Is that a deliberate choice?
>>
File: nutking.gif (632KB, 711x675px) Image search: [Google]
nutking.gif
632KB, 711x675px
>>383637440
I was gonna record a webm of the player skipping on water's surface with the dash but it's not working right, I'll have to fix it tomorrow
have a random boss animation then I guess

>>383637463
yeah, I guess most people don't care about plataformers anymore, it's understandable

>>383637890
there is in fact a simple loading screen with the character rolling already
and I'd hope the loading woudn't take long enough for it to get sleepy
thanks for the suggestion

>>383637987
hm, it was never the intention to make it feel sluggish
but since the dash gets you moving really fast, I'd say it might be sensible to get some slower movements in-between to balance things out, I don't know really
if you think the boss feels slow, I had to balance this fucker a million times until he wasn't impossible to beat for new players
also the dash would miss too often if the enemies moved to quickly (which might be a good idea for an enemy further down the line)
also the webm is in 30fps I think, not sure if that matter
but any feedback is important, if you can pinpoint what makes you feel that way, let me know
>>
>>383637440
How much programming experience do you have, anon? Just curious.
>>
>>383638956
I got very little experience on C++ from a couple of semesters in college before giving up on it, and then a little experience messing with Gamemaker's coding
so not much, really

the good thing about construct2 is that you don't really have to know any coding language, as long as you understand the basic concepts of coding (if, then, else etc) you can get things done

when I was messing with Gamemaker, youtube was definitely a great teacher, and now making this game has been a constant learning experience
>>
>>383629482
Holy fuck I love Chameleon Twist. Post blog.
>>
>>383639691
Under an NDA to not share it until its fully ready but they wont notice 4chan, no blog yet
>>
File: 1432557926669.png (13KB, 555x407px) Image search: [Google]
1432557926669.png
13KB, 555x407px
Whats the quintessential guide/video tutorial for Unity?
>>
>>383635032
work on the walking cycle it looks like hes moon walking forwards, make it look like hes putting weight to his sides but try to keep the original physics by having the pace of the walk result in the speed.
I don't mean to shit on the game but I think it would be a much needed improvement as it would make it look much better in terms of the overall presentation.
>>
>>383639989
This anon is not me I am the dev and there isnt a blog yet as I need to polish the game further but its posted daily on agdg
>>
File: file.png (380KB, 640x360px) Image search: [Google]
file.png
380KB, 640x360px
>>383629015
Very bad. I don't have the patience to use even the simplest of programs. Years of playing LBP turned my brain into mush.

I tried to use Construct2 once, because it has an LBP2-esque UI, but I can't get the simplest of projects to run without game-breaking errors right out the box. So maybe game making just isn't my thing.
>>
>>383629472
Congrats man! Are you going to be able to sustain your craft with the way sales are going?
>>
>>383641325
Where is your game? stfu his sales are fine and will clearly sell over time it will be sustainable with updates and further shilling as it improves or even over time the sales will be fucking FINE end this retarded meme.
>>
>>383641563
jesus, calm down.
>>
doing an internship in "VR research" where I get to use unreal engine for most of the day every day

i'll get back to dev'ing when its over....
>>
>>383642345
says the shitposter
>>
>>383642560
i'm not even the same guy, you idiot. all he did was ask a question in a civil manner.
>>
>>383629015
>when you keep bouncing from idea to idea, making decent success on each attempt, only to be thwarted by your spastic imagination
This shit is gay.
>>
File: 14957470589630-b.jpg (31KB, 540x495px) Image search: [Google]
14957470589630-b.jpg
31KB, 540x495px
https://youtu.be/uToKBJGVZW4
https://youtu.be/mRQYLDDUeSE

Made this shit for a gamejam. Actually won.
>>
>>383642746
he probably took it as a passive aggresive insult, where the poster mocked the dev for his lack of sales
>>
>>383642909
where the game part of the game?
>>
>>383643197
He won because he made a walking simulator.
>>
gamemaker or unity?
>>
File: a2jBMmJB34I.jpg (100KB, 639x898px) Image search: [Google]
a2jBMmJB34I.jpg
100KB, 639x898px
>>383643197
>>383643267
Yep. It was a visual novel in a 2d walking style. Originally, it should have been a platformer, but i was alone and done it in 2 days.
>>
Poking at music in between drawing gay furry porn to make money in order to continue making the game.
>>
>>383640840
Thanks for the tip, it was just a learning project but if I go back I'll definitely work on that as well as having an actual correct sprite scale for the character vs his surroundings.
>>
>>383629015
Not bad. My Ren'Py anime RPG is "Coming soon" on Steam and so far numbers are pretty promising.
tfw too dumb to use Unity.
>>
File: shite.jpg (1MB, 3360x1052px) Image search: [Google]
shite.jpg
1MB, 3360x1052px
not a game, but started practicing pasting shit into a scene, it's shite but now i go the feeling of scale of the engine and can get things in proper size from other programs, so i might try something later
>>
>>383643553
>o thats so very good. arent u a good boy! my special little angel. whuuu can make a walking simulator? uuuu can, o yes you u can
Not super impressed, but that's just me.
>>
>>383644434
That's really cool anon congrats, it's my dream to have a game release on steam regardless of the engine behind it.
How long have you been working on it?
>>
>>383639691
he didnt post it but because his a shitter
https://twitter.com/TheeWhiteReaper
>>
it's a dumb rpgmaker game that takes themes from Lisa and Sunless Sea's Going East ending. You start off strong, but the game keeps asking you to give up your weapons, items, armor and party members to continue on, pushing you to your destiny

I probably will release it as freeware, since I'm not sure it's that good, but hey, it's progress!
>>
>>383644451
What grass pack?
>>
>>383644869
the kite demo, free on the marketplace, just touched the material a little so it doesnt have that retarded light sway.
dive into cgpeers for ue4 models, it's not a lot, but atleast it wont make you hoard models like in garrysmod/sfm. i have 34k models in sfm
>>
>>383644763
yeah, you sound pretty jealous of some /v/irgin's 2 days of rushed work
>>
>>383644809
Almost a year and a half. I nearly burned out a couple of times, but it's been fun.
>>
>>383645312
any screens anon?
>>
>>383641563
It was an honest question man. It's of interest to me, as I am trying to make a living developing games as well.
>>
File: PONG RPG 29.webm (3MB, 1200x720px) Image search: [Google]
PONG RPG 29.webm
3MB, 1200x720px
Fine
>>
>>383646984
look at your living expenses per month/year
consider the price of the game you might sell in the future
take off 40% of that price (taxes, steam cut etc.) and get the profit per game
then math time: living expenses (month/year) / profit per game = ??? (how many sales you need per month/year)
>>
>>383647771
Last time I saw this game, you had the moon as your secondary defense. Do you plan on having trade-offs for different defense options, or are they just gonna be straight upgrades? EIther way, nice work.
>>
>>383641325
Hopefully yes.
>>
File: PONG RPG 6.webm (3MB, 640x480px) Image search: [Google]
PONG RPG 6.webm
3MB, 640x480px
>>383648215
if the moon takes too much damage it will blow up, you can however grow a new moon

if you wish try it a demo is out right now
https://brazileirobr.itch.io/feras

Hope you like it
>>
>>383647993
Yeah I get that, I was just curious about Monolith Devs' status.
>>
>>383638618
Actually you'r right, the boss does move fairly quickly. I was actually talking more about player movement, which I think is part of why you had problems balancing the boss. The acceleration/deceleration when falling and moving in general has some nice curves to it, but they "hang" just a little too much. Movement could stand to be a bit snappier, I think, unless the delay has to do with making aiming easier per the targeted dash(not exactly sure how that works desu, do you actually aim or is there a homing mechanic like in sanic?) On second inspection I also notice that the boss moves almost linearly in stark contrast to the player, I think it might actually make things both easier and more compelling if you start him telegraphing really slow, but then accelerate as he charges.
>>
File: Oh+kojima+2_514730_5184255.png (182KB, 433x482px) Image search: [Google]
Oh+kojima+2_514730_5184255.png
182KB, 433x482px
>watch a single 5 minute tutorial
>reward myself with 5 hours of shitposting
>>
>>383649456
>shitposts for 5 hours
>reward myself with 5 hours of shitposting
>>
>>383629115
What's wrong with Unity?
>>
>>383650619
it's accessible therefore it's bad, I guess
Thread posts: 120
Thread images: 30


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.