[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Why did the Vita flop so badly in the West?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 192
Thread images: 24

File: Vita.png (192KB, 875x500px) Image search: [Google]
Vita.png
192KB, 875x500px
>“Vita is still a viable platform, chiefly in the Japanese and Asian markets,” he explained. “We still have developers in Japan who are building for that platform. But it just didn’t get over the hump in Europe and America. It’s hard to know exactly why, but it didn’t garner a large enough audience here for us to continue to build for it.”

>“To be honest, the Vita just didn’t reach critical mass in the U.S> or Western Europe,” Layden added. “I don’t know if it was that it was more technology people had to carry around, or more things to charge, or whether their phone or tablet was taking care of that. But once the content slowed in that pipeline, it became hard to keep the Vita as a growing concern.”
>>
Because Sony believed the western market only cared about pixelshit hipster indie games
>>
It's a redundant device in a world where phones exist. The idiot's answer is memory card prices - this is wrong because anyone who has $299 to throw away on a handheld has another $99 to throw away on a memory card to use on the handheld.
>>
Library issues. I know people bash whatever console reaches a large library for having "shovelware" but a variety of 7/10 games is enough to bait people. Not that the 3DS is that good, but it got the echoes of the fuckhuge library of the DS.

Nevertheless, handheld gaming is dead. RIP.
>>
File: 1499772009372.jpg (254KB, 1280x720px) Image search: [Google]
1499772009372.jpg
254KB, 1280x720px
>>383602987
No games, had to compete with Nintendo.
>>
File: 1471538438622.jpg (18KB, 414x459px) Image search: [Google]
1471538438622.jpg
18KB, 414x459px
Where's that fucking video of a guy who threw his 3DS into the trash once he heard the Vita announcement? It's amazing how people make fool of themselves because of their own hubris
>>
>>383603112
That was AFTER they saw it fail, though. When it released, it had stuff like Uncharted: Golden Abyss, Killzone: Mercenary and Soul Sacrifice.

The problem was that they gave up way too fast and decided to just put all of the indies there. I think their last attempt at selling the console was Freedom Wars, and sequel NEVER EVER.
>>
>>383603384
if you dont like mario/zelda/pokemon the 3ds is pretty lackluster too

I still play my OG PSP 1000 from time to time though
>>
>>383603542
Handheld audience don't really mix with console ones.

Even Nintendo is playing a bit careful with switch, on top of everything most of ps3 to vita ports were shit, it really lacked something like PSP GTA games or something more attractive.
>>
>>383603542
no one wants to play "full console-like" games on handhelds though. soul sacrifice was pretty good though
>>
>>383603721
That's just not true, anon. 3DS has 3 pokemon games, like 2 mario games and 2 zelda remakes + 1 original. The library is flooding with other stuff.
>>
>>383602987
Nobody was going to pay $100 for a 8GB memory card.
No piracy.
3DS was better when it had no games.
>>
Horrible advertisement in the west that focused on the useless remote play feature for the PS3 since this was before the PS4 was out. They even got sued for false advertisement since remote play on PS3 barely fucking worked for jack shit.
>>
>>383603721
Not true, its an amazing SMT machine. Harvest Moons sims and mystery dungeons platform aswell
>>
>>383603721
I bought it because I wanted to play Megaman Legends 3... Didn't work that well. Though I still found some nice games. It did help a lot, however, that I did not have a DS either, so it was my first time playing a lot of DS shit like Ace Attorney and Etrian Odyssey.
>>
>>383603873
>no one wants to play "full console-like" games on handhelds though.
This. If I wanted to play Uncharted, I'd get a PS3 instead. Maybe if I had played the whole series on console and was really desperate for another Uncharted game and noticed this one was Vita exclusive, but let's be realistic here.
>>
>>383602987
The memory cards
>>
>>383604612
>No piracy.
Wasn't the 3DS successful for longer without piracy?
>>
>>383603323
Fuck off cunt, just because i have money to spend doesn't mean i want to spend $100 on a 64 gb propeitary sd card clone when an actual microsd can store twice the ammount for half the price
>>
>>383603323
My phone doesnt have a dpad or anologs
And touch screen fake sticks obscure the screen.
>>
>>383602987
Simple answer, which is the same answer to "why wiiU was a failure", "why xbox was a failure", "why xbox one is a failure" and so on.
>NO
>GREAT
>EXCLUSIVES
which then translates to
>NO GAMES

PS3 was going to have a similar fate, if it wasn't for the games actually coming out after some years.
>>
File: analysis.jpg (3MB, 4000x7731px) Image search: [Google]
analysis.jpg
3MB, 4000x7731px
>>383602987
Will the Switch outsell the Vita /v/?
>>
>>383603873
>no one wants to play "full console-like" games on handhelds though
But most Nintendo handheld games are basically NES or SNES games at heart, at least the 2D ones. 2D died in the console space but kept living on handhelds.
>>
>>383602987
Lacking in good exclusive, and library size is pretty small and not so appealing to western market, bunch of them is weeb games which western audience tend to avoid, this is why PSP died early in west while it still kicking for another year or two in japan.
>>
File: spla20.png (70KB, 747x468px) Image search: [Google]
spla20.png
70KB, 747x468px
>>383606113
It will in one year
>>
>>383602987
I love the console. But the propriety memory cards was fucking retarded. Most the library was downloadable but you could only have like two games installed at a time without paying an arm and a leg.
>>
File: 1499653024424.jpg (19KB, 427x365px) Image search: [Google]
1499653024424.jpg
19KB, 427x365px
>>383606113
>Switch
>handheld
>>
File: Doubt.png (29KB, 300x162px) Image search: [Google]
Doubt.png
29KB, 300x162px
>>383602987
>watching baby driver
>supposed to take place in 2017
>kid is playing a Vita
I mean, I know Wright is a sonybro like all yuropoors, but come on.
>>
>>383606113
>outsell the Vita
It'll be relatively easy since vita never did good in the first place.
>>
File: 1499369577022.jpg (95KB, 480x384px) Image search: [Google]
1499369577022.jpg
95KB, 480x384px
Proprietary memory cards is a big reason why. The other being the large number of nip games that never get localized.
>>
File: 1498013152469.jpg (103KB, 1280x720px) Image search: [Google]
1498013152469.jpg
103KB, 1280x720px
>>383606250
>more preorders than DQ

I still wonder how, I know that a good chunk of people buy on first weeks, but goddamn.
>>
>>383606468
Who is this semen demon?
>>
>>383606490
technically less than DQ since it's divided between 2 platforms
>>
>>383606937
me
>>
>>383602987
Fuck off sony. You cunts just don't want to admit any wrong doing on your part. 'Gee, we just can't figure out why this console we smothered to death with pricey memory cards and a games drought didn't sell. Maybe westerners just didnt want to play handhelds like the 3ds which must be using arcane black magic and healing crystals to sell still.'
>>
>>383602987
I traded my hacked 3ds for a henkaku'd vita 2 months ago and i will never regret it, the only good n3ds games were all fucking mario titles and i theyre the same shit from 30 years ago but with the screen resolution and framerate of 20 years ago, theres not a single good jrpg for the 3ds, SMT titles are fucking easy and even easier with dlc, one has 80 recycled assets from the other and the plot is less thick than in demikids
The only good thing about the 3ds and for me that's what made it triumph over the vita is Monster hunter, there's like 5 monhun clones for the vita and you can't get the same playtime or enjoyment out of those combined to cover the playtime of a single monhun on the 3ds.
Sony fucked it up with proprietary ports and memcards, it would have been more succesful if it had been hacked earlier.
>>
This thread after that PS1 hate one is funny.
>>
>>383607250
Link to PS1 hate thread? I wanna read dildo tears.
>>
>>383605695
Personally, I'm finding very few situations where I can be bothered to bring my Vita, while I'll always have my phone with me. I'd take it over my phone any day I want some real entertainment, but making 15 minutes on the subway pass faster isn't worth all the pocket space that bulky thing takes up.

I wouldn't say handhelds are completely redundant, but they're in a very awkward position between phones and consoles. They're the kings of long airplane trips and lounging on the couch, but not much else. I was only sold because I really love my weeb games, but now Steam has started taking over there.
>>
>>383602987
A good chunk of the original PSP's market (dudebros/cool kids who were too "grown up" for Nintendo) have moved on to mobile gaming as their fix and thus don't own and portable gaming system at all. Nintendo's been hit by mobile too, but not to the same extent.

Yes, there are other market segments for a Sony portable, but losing the aforementioned was a major blow to viability. There are other issues that Sony had such as the perception of price gouging on memory and the high out the gate price tag (again, something Nintendo has struggled with too)
>>
Two reasons:
>Lawsuit forced all english-speaking commercials of the Vita to be illegal to show
>Memory card prices on top of an already expensive initial release prevented a stable purchase flow

The good news is that Vita owners are dedicated, so Vita games are still viable for all but the most expensive titles.
>>
>>383602987
I have my vita beside me right now and I can tell you its because of bullshit sd card prices and lack of exclusives
I only have this shit because of how much games I've already accumulated and turns out a lot are pretty shit really, especially all these monster hunter clones
I only liked virtua tennis. I don't even know shit about tennis and even that is not a vita exclusive
>>
File: 1366896591262.jpg (84KB, 348x505px) Image search: [Google]
1366896591262.jpg
84KB, 348x505px
>Abandon your sensible naming patterns that have clearly worked for 4 generations to call it the "Vita"
>Give it support for only the first year
>Run zero advertisements
>Gouge your playerbase with proprietary memory cards
>Allow a 240p eyerape screen handheld to get all the best handhelds games of the gen unchallenged
>Blame smartphones
>>
>>383608015
No man, sony has no idea what you mean. Must be the consumers fault.
>>
no games
inb4 a list of games that are also on PC and PS4
>>
File: image.jpg (74KB, 570x494px) Image search: [Google]
image.jpg
74KB, 570x494px
>>383607674
>>Lawsuit forced all english-speaking commercials of the Vita to be illegal to show

Wut
>>
>>383606113
It's a Nintendo console. You already know the answer is yes.
>>
>>383608668
Sony marketed the Vita as an HD handheld, which was a blatant fucking lie. The lawsuit is what made them give up on the Vita in the west.
>>
>>383608668
They got sued over the fact that they advertised remote play on the PS3 as a feature which was barely functional.
>>
>>383608668
They hired a company to create commercials for the Vita, but they didn't do their homework on the system and started advertising remote-play for the PS3 as though it could work flawlessly with every game. A lawsuit was filed against Sony that they lost, rendering all commercials created by that company for the Vita illegal to show on top of giving all who purchased a Vita from the initial release to a set time compensation.
>>
>>383608826
Nice to know there's still some consequences for lying to your customers.
>>
File: 1365685982363.jpg (20KB, 215x216px) Image search: [Google]
1365685982363.jpg
20KB, 215x216px
>>383608819
>That dude on the bus playing his PS3 games off his Vita's 3G commercial
What the fuck were they thinking
>>
>>383609507
>What the fuck were they thinking
NEVER STOP PLAYING

God I hated those ads.
>Should we focus on advertising the system's library
>Nah, just advertise it as a glorified peripheral of another system
>>
>>383609665
Not to mention that what the dude was doing was either effectively or literally impossible. I forget which.
>>
>>383607690
is 64 the largest memory size?
>>
>>383609382
>advertise PS3 as a supercomputer
>"oh shit, people are actually using it as a supercomputer!"
>update PS3 firmware blocking Linux installation
So glad they got hammered for that.
>>
>>383609765
3G was such a worthless thing.
>>
>>383602987
>vita
why is this still relevant to anyone besides for click bait
>>
>>383609945
Because despite what you may think the Vita still sells equally well in software for 90% of multiplats. I think in the case of the Vanillaware titles, the Vita version even outsold the PS4 versions.
>>
GEE IT COULDN'T BE THE MEMORY CARDS MAYBE

GOSH GOLLY HOW THE FUCK DID THE VITA NOT SELL BAZILLIONS

IT COULDN'T BE THAT A 1GB MEMORY CARD COSTS $239.99
>>
Relevant

https://www.youtube.com/watch?v=ifH0enSp4rs
>>
>>383607372
>>383556753
>>
Because they stupidly refused to advertise anything at all that wasn't Uncharted and then threw in the towel when their multimillion dollar games didn't sell as much as they wanted. They also got a garbage company to do the Resistance and Call of Duty game which really did not help. Obviously there's also the price of the memory sticks which was and still is incredibly stupid.
>>
>>383603873
>things you won't understand until you try it
People have been enjoying Burnout 3 lite on PSP for a long time, and I guarantee you people will lose their shit if Burnout 3 was remastered for Switch. I also enjoyed Tekken 5 and 6, because they were fundamentally identical to the console games, you can brush up on your moves and do the singleplayer modes for fun and novelty. Midnight Club 3 was an open world pimp your ride creator and that shit is fully intact on a PSP which is absolutely mind blowing. NBA Street Showdown is essentially Street Vol 2 with Vol 3's aesthetics in the palm of your hands and is the best arcade sports game for people who despise sports games. Want to take a guess what equivalent Nintendo showed in their Switch debut?
>>
>>383610301
>(NOT A CLICKBAIT)
Always a good thing to have in a video title
>>
>>383603542
>they gave up way too fast
This. And when they tried to support the vita again it was half-hearted.
>>
>>383602987
Because they still had the PSP and PSPGo running around. Vita was just seen as redundant.
>>
>>383602987
Have you looked at the timeline of the Vita at all? Timing is the sole reason why it failed. That and memory cards. PS Vita launched in NA Feb 15 2012. That's right smack dab between Ice Cream Sandwich (Oct 19 2011) and Jellybean (June 27 of 2012). Android gaming was just becoming viable then.
>>
>>383610492
The switch is the first time you can play actual console games on the go. The PSP and VIta failed because it was half assed water downed versions of real console games while Nintendo innovated due to allowing real console games to be played.

This is why the switch is selling out, it's because this innovation has never been done before.
>>
I think in the west, only Nintendo has learned how to market games that aren't AAA blockbusters, i.e. games that are only marketable on consoles. At least that's the impression I get from E3 every year.
>>
>>383611209
Not true, for the simple fact that the switch is a handheld, making all the games on it handheld games. it's just a glorified PSP2000.
>>
>>383611017
Android gaming has NEVER been viable you fucking retard.
>>
>>383611330
What about BOTW that was designed for a console and the brought to Switch? Or the other number of console games the Switch can handle
>>
>>383611430
You overestimate how much the casual market demand out of their games.
>>
>>383602987
It flopped in Japan too. Just to a lesser degree.
>>
>>383611219
Sony learnt it recently though, with stuff like N Sane. But now it is a bit too late to apply it to good use.
>>
>>383602987
Bad launch games.
I wanted vita, because psp was my best (and I think it still is) purchase and hardware wise was great. But, nothing from launch titles interest me.
I decided to wait for cod, because of one analog in psp, I missed some fps portable game the most, but it was rushed awfullnes.
By the time killzone happen, vita was dead to me already.
Good racing vidya (with licensed cars) could save console for me, but that never happen.
>>
>>383611596
Oh boy. 0.000000009% of Smartphone games EVER have made a profit. It's a totally viable platform guys.
>>
>>383602987
Literally because the memory card s now cost more than the console itself.
It's a great little machine, but holy fuck the memory card shit was just killing it before there was any chance of it taking off.
>>
>>383611430
Yes it has. It always has. Before smartphones people had to carry around separate devices to do different tasks. When these things became unified pagers went, digital cameras went, calculators went, radios and MP3 players went, portable DVD players went...and so did most peoples reason for owning their Nintendo DS or their GBA or their PSP. They didn't need those systems anymore, the distractions they wanted were built right in to their phone.
>>
>>383611718
That's because they use a completely different business model where creating a dozen failed games isn't a big deal as long as they manage to get one hit.
>>
>>383611430
>Android gaming has NEVER been viable you fucking retard.
>Bullshits from my ass are facts

https://www.telecomasia.net/content/android-overtake-ios-games-revenue-2017

http://www.androidauthority.com/2016-recap-90-percent-google-play-revenue-gaming-fun-stats-743626/
>>
>>383603323
No anon, people don't have additional 1/3 of the device's price to throw on the fucking memory card.
What the fuck, this is some american meta. And rich american meta at that.
>>
>>383611517
Those are handheld games now. It just shows that the Wii U is less powerful than the newest Galaxy Note or iPad.
>>
>>383612101
>>383612295
A good 99% of companies haven't had a hit though.

Smartphone is literally all flukes and preestablished IPs. It's "viable" in the same way facebook games are.

The 3DS is also pretty much walking proof that the handheld gaming and smartphone gaming market easily coeexist. There is no overlap in who will play a whale targeting skinnerbox and who will buy a handheld for games.
>>
>>383612460
How many people do you see with a 3ds outside a day vs how many own a smartphone?
>>
Because the memory cards were overpriced.
>>
>>383612584
On college campuses where the demographic who plays them resides? Almost daily.

The last time I saw somebody gaming on a smartphone? Last summer with Pokemon GO.
>>
it wasn't PSP2
>>
>>383612460
Facebook gaming was a fad for like 2 years before it burst. Smartphone gaming have been around for nearly 10 years and it's still growing.

Some games like Candy Crush and Puzzle & Dragons have been going for 5+ years now.
>>
No killer app for the US
No advertising outside Asia
Expensive proprietary format

Meanwhile, the 3DS has the upside of all of those things (all big names for handhelds, much more affordable, being forced on everything Nintendo makes)
>>
>>383612075
The 3DS may never reach DS, or even PSP levels, but that it's still making Nintendo money is a testament to the general argument for dedicated handheld videogame platforms. Quite simply, all-in-one phones will never beat a dedicated handheld console and fall short in ways that are much vaster than falling short of a dedicated camera or MP3 player or calculator. As technology improves, later phones may equal things even like the Switch, but because the future handhelds have access to that same technology, they'll continue to stay ahead of the curb.

Right now, handheld consoles offer games you just can't get on phones, and not just for exclusivity reasons. You can play any song on your phone, watch any movie, take good photos, but you still can't equal the processing power of dedicated consoles unless you sacrifice in other areas more important to Smartphones.

Whether the market for handheld will continue to be viable as certain kinds of game become more possible on Smartphones is unknown, but right now there's still an obvious need for handhelds in a Smartphone world.
>>
>>383612460
>A good 99% of companies haven't had a hit though.
Do you have something you didn't just pull out of your ass?

There's obviously some luck involved in making a hit, but devs bypass that by using a lean development model that works really well for the platform.
>>
>>383602987
It failed because Sony screwed over consumers again and again AND AGAIN, and literally the only value it has a console is based 3rd party developers putting cheap fun games on there. Sony were too quick to abandon it, so if you're not into the games said 3rd party devs are making you would be absolutely fucked as a consumer. Sony will never have a successful handheld again and it's not just because phones are a thing.
>>
>>383612584
>vs how many own a smartphone
>What are attach rates
So many people owning a smartphone doesn't mean shit when significantly less than one percent are regularly giving their money to smartphone gaming.

Whereas of the several million who own 3DS, a very good percentage of those owners regularly spend money to play games on the 3DS. In the Vita's case a ridiculous amount of the people who own one still do this.

If you honestly think Smartphone gaming was as healthy as the 3DS you're a delusional faggot. A million development teams throwing garbage at the platform to see what sticks doesn't mean smartphone gaming is in a good place.

>>383612952
>but devs bypass that by using a lean development model that works really well for the platform
Call it what it fucking is. They spend double the time on how they're gonna hook whales and milk their 12 regular customers for everything they're worth than they do on figuring out the "gameplay" if you can call it that.
>>
>>383612824
And their STILL the only games going after 5 years.

Those two and angry birds over the span of about a decade does not a healthy platform make.
>>
>>383603323
I never understood the phone meme. Why would I want to game there when all phones have is ad ridden, pay to win bullshit games? The vita fumbled chiefly because of the insane card prices. That started a deadly cycle of no install base > no games > no interest that the system never recovered from.
>>
Handhelds weren't popular because they're handhelds the 3ds is popular because it's an RPG machine and had Pokemon, the Vita only has nice stuff and the 3ds is holding stuff like SMT hostage which I'd much rather on home console.
>>
>>383612927
Sure they offer something, but do they offer enough to enough people? Because if the market shrinks enough that more and more devs decide that developing for handhelds just isn't worth it, their libraries will get worse, and people will have less and less reason to buy one, creating a downward spiral. We could be in the upper part of that spiral right now.
>>
>>383613271
Successful hits are still made every year. Clash Royale was released just a year ago.
>>
>>383605334
unironically this
>>
>>383613430
That's 4 games on a platform that's owned by nearly everbody in the first world.

That's ATROCIOUS. Smartphone gaming is such a joke.
>>
>>383605334
While the lack of big western titles is the main cause, those memory cards didn't help matters. Doubly so since most Vita games now-a-days don't get a physical release in the states.

Or worse, the console/PC version gets more content. For those that are unaware, Tokyo Xanadu released last week on Vita. However, the PS4 and PC versions are getting more content.
>>
>>383603323
>Anyone who has a moderate amount of money to spend automatically has more to spend
You are a fucking retard.
>>
>>383602987
I mean I remember when Vita first came out I was pretty hyped because I loved the PSP even before I owned a PSP of my own I would envy my cousins who owned them. Then only one of my cousins got the Vita and I played this samurai action game on it when the Vita first came out and I wanted to buy one but I wanted to wait until more games came that peak my interest. This took too long to come and by then I wasn't really into video games for 2 years like I use to be until I got an Xbox One in 2014. There are some new releases like Caligula effect that look interesting but I am not willing to buy hardware at the extent of a vita to play it, but I think the PS TV can be a good alternative for someone like me. I don't think it helped that many games on the Vita were produced in Japan and many felt like Japanese niche games.
>>
>>383613658
I don't like smartphone gaming either but it's obvious that you're putting personal feelings into this.
>>
>>383613165
You're talking about the quality of the games. That's important, but it's actually not required for a platform to be viable. And as long as there's money to be made, it's viable. Hard to say the same about handhelds when there's so much uncertainty from devs on whether it's worth to keep developing for them.
>>
File: 1408688431903.jpg (78KB, 300x263px) Image search: [Google]
1408688431903.jpg
78KB, 300x263px
>>383614265
Wow what impresses numbers for having access to an ENTIRE POPULATION OF PEOPLE.

Oh wait, those AREN'T impressive numbers from a device that literally has access to almost the entire population of Japan (The only country that likes mobile gaming)
>>
File: 61YbG5ZRroL._SL1500_.jpg (91KB, 1500x888px) Image search: [Google]
61YbG5ZRroL._SL1500_.jpg
91KB, 1500x888px
>>383602987

> Price: $200 on launch day, no compromises

> No expensive OLED. LCD is fine

> No bullshit front & rear touch screen, too expensive and no killer apps would've used that functionality anyway.

> NO PROPRIETARY ANYTHING. Micro-SD cards and USB-C charger

> Add R2 and L2 triggers

> HDMI port w/ stand, and ability to use PS4 controller

> Launch alongside PS4, and pay capcom to make a vita exclusive monster hunter on launch day.

If Sony did all this, would you have bought a Vita?
>>
We drive to work instead of taking a train, that's one of the major reasons it failed.
>>
>>383614634
The front touch is best for typing though.
>>
>>383603323
>this is wrong because anyone who has $299 to throw away on a handheld has another $99 to throw away on a memory card to use on the handheld.

Having the money doesn't mean I WANT to spend the money on something I find stupidly constricted
>>
>>383614784
Didn't stop the DS/3DS family or the Switch
>>
>>383614784
>Drive to work
Maybe the western cities, but cities on the east coast rely majorly on mass transit to get around. No way I'd ever drive into Manhattan when FREE and HASSLE-FREE parking is almost impossible during the day.
>>
>>383614634
>not to jew myself, but $200 is way too low
>no OLED, no buy
>cheapo touch pads that a fucking ps4 controller has costing too much? nah son
>fuck the memory cards
>how the fuck would you add L2 and R2????
>ability to use a controller that's basically bigger than the thing it's connected to, why??
>not launch alongside PS4, bundle it more, advertise it more, cheaper price
A whole 1,5 non retarded points you made.
>>
>>383615052
>ability to use a controller that's basically bigger than the thing it's connected to, why??
You missed the part about HDMI out. The point is to give it PSTV like functionality right out of the box, so you can just use a controller if you have it instead of the whole PSVita if you've plugged it into a TV.
>>
>>383614538
Why are you using install base as an argument against the viability of a platform? Not sure what definition of viable you're using, but personally I'd want my platform to have enough users that developers don't have to worry about not having anyone to sell their games to.
>>
>>383603323
I agree with you on the memory card thing not being the reason it failed.
People could have bought the bundle with a game and 4GB memory card for $250 in 2012, or got the firesale Asscreed bundle with PSASBR, 3 months of PS+, and a 4GB memory card for $170 on Black friday 2012, or they would have bought the Borderlands 2 bundle that came with an 8GB memory card for $200 in 2014.

Memory cards didn't help its situation but to blame them solely on its failure is rather short sighted.
>>
>>383615279
>Short sighted Burger: the post
>>
>>383615252
It's barely competing with the profits of niche handheld devices when it's market is literally the human population and you are arguing that it's doing well.
>>
>>383602987
>“I don’t know if it was that it was more technology people had to carry around, or more things to charge, or whether their phone or tablet was taking care of that. But once the content slowed in that pipeline, it became hard to keep the Vita as a growing concern.”
people want good games it's not that hard to understand
>>
>>383615279
While that is true, I think memory cards take a fair amount of heat because of how large the games are versus how small the card is.

Plus unlike memory sticks, there were no 3rd party memory cards.
>>
>>383615538
>It's barely competing with the profits of niche handheld devices
Source?
>>
>>383615538
>this denial
>>
>>383615386
Anyone that would have needed a 64GB memory card to fill up with all the Vita games they wanted would have already bought a Vita anyway.

>>383615591
That's true. I'm just saying that memory cards aren't the 1 thing that caused the Vita to fail like is often repeated. Even if it didn't have proprietary memory at all, it wouldn't have done much better than it did.
>>
File: Monogatari dance.gif (623KB, 500x561px) Image search: [Google]
Monogatari dance.gif
623KB, 500x561px
>Release console with retarded proprietary memory cards.
>Two months in, ban people using the same memory card for two different language accounts so that people who want JP games need to buy a second retarded proprietary memory card.
>Lose Monster hunter to nintendo
>Fail to realize any "crossbuy/crossplay" titles at all instead every developer opts to make people pay for the game twice and doesn't include crossplay anyway.


This pretty much sums up the entire list of reasons it failed. I'd argue that every other reason stems from one of these reasons even if indirectly.

I bought Vita day one, and I've played about four games on it, and two were remasters.
>>
>>383602987
They tried to push it as a PS3 on the go. Nobody wants to buy a separate device to play Uncharted portable, because people who want to play Uncharted want to play it on a big screen on the console they already have. Sony had no idea what they wanted to do with it. The people who were actually paying attention to it were the ones who cared about the kinds of games people want to have on portable systems.
>>
If I want a handheld for my vacation which one should I get, new 3ds xl or wait for the new 2ds that's out in a few weeks?

I have a PS4 already so I'd be getting free games for the vita but it still doesn't feel worth it and I believe it would be better to diversify.
>>
>>383616128
>Fail to realize any "crossbuy/crossplay" titles at all instead every developer opts to make people pay for the game twice and doesn't include crossplay anyway.
You realize this would mean Vita games would have to be $60, right?
>>
>>383616172
Hardware-wise, they're supposed to be exactly the same except the N2DS doesn't have three capabilities. Then it's your choice on price, I think the N2DS might be the same price as a refurb N3DSXL? The N2DS is smaller too, I believe. It's SD card slot is also more accessible, being a simple port on the side and not behind the backplate. The only real thing to consider is the 3D, and people argue about that. I've enjoyed it on titles where it's been good, but those have been few and far between.

The biggest thing is that the N2DS is likely to launch with the latest firmware, which as far as I know is still not easily hackable.
>>
>>383602987
This has been discussed to death and to be frank Idgaf.
Ad long as the weeb games keep flowing you can call it whatever you want.
>>
>>383608668
He's wrong. Later that year they had commercials for the Asscreed bundle and a different commercial for the CoD bundle.
>>
File: Kamui dance.gif (1MB, 540x540px) Image search: [Google]
Kamui dance.gif
1MB, 540x540px
>>383616172
The switch. :^)

Personally I own a New 3ds, vita, ps4, switch, gayman computer, high performance gayman laptop, and several android devices capable of playing steam games.

For vita, I'd basically say the options are like;
Freedom wars, Gravity daze, Persona 4 golden, mgsv, kingdom hearts, odin sphere, and a handful of JRPG

For 3ds your options are;
Pokemon, maro, mario, mario, mario, mario, luigi, kingdomhearts, and a handful of JRPG.

Honestly senpai, just buy a normal psp and a normal NDS, crack the psp and buy a r4 card for the NDS, and have 100% more fun then you'd have with either the vita or the 3ds.

>>383616359
So what's the alternative then? A completely dead on arrival 40-50 dollar game with no crossbuy/play vs a 60 dollar game that can at least play with the ps3/4?
>>
>>383603323
You're dumb as fuck. Go back to Faggit, you fit in perfectly there.
>>
File: IMG_7836.jpg (126KB, 600x524px) Image search: [Google]
IMG_7836.jpg
126KB, 600x524px
A number of factors. Memory card prices didnt help. Nintendo undercutting the Vita with that massive 3DS pricedrop right before release. Stealing Monster Hunter away, the irrational hatred of the device for nonparticularly good reason

Despite that the Vita still built a small but loyal niche and had a decent showing of loyal fans buying localized games which were profitable despite the low install base.
>>
>>383602987
Because the library consists almost entirely of dungeon crawlers and it's almost like the vast majority of the west don't like rpg anime dungeon crawler number 426

Also exclusive and expensive memory cards is the biggest anti consumer bullshit I've experienced. They are mandated if you actually want to use the damn system because so few games get retail releases. There is zero reason why the MSRP of what is essentially a slightly modified 16 GB SD card should be literally 6 times the price (59.99 compared to 9.99). I know the 16gb one in particular dropped to 45 dollars, but that's still pants on head retarded.
Link to show I'm not bullshitting. https://blog.us.playstation.com/2011/12/22/playstation-vita-launch-lineup-and-details/
>>
>>383602987
When will they port Dungeon Travellers 2 onPC? It's literally the only game worth a damn I want
>>
>>383617053
>that 3DS list
Nigga
>>
lack of eye catching titles like MH, especially later in life
very poor advertising in the west focused on remote play and they got sued over it which hurt advertising even more
overpriced, further overpriced memory cards(5x or more equivalent flash memory)

they went totally autistic over PSP piracy even though it and its software performed pretty well(compared to the Vita, especially), and it didn't even pay off since nobody bought it and now it's hacked anyway
>>
SCEA didn't want anything to do with it, and it was really blatant if you were at the e3 events for the first two years it was out.

They did everything they could to keep it out of their main presentation despite it having impressive on site floor presence, and only wanted to market it as an addition to the ps3 and then ps4.

SCEJ actually pushed it properly and thwhy you can go to japan and still see vita sections half the size of a gamestop in electronic stores.
>>
>>383619380
mh is not a big mover in the west. It would have changed nothing in the states.
>>
>>383603873
>no one wants to play "full console-like" games
I kept hearing people say this, but then the Nintendo Switch comes out, and I'm constantly hearing people talk about how:
>I never dock my Switch!
>Breath of the Wild is a great game on the go or anywhere!

It doesn't make sense to me. I enjoyed the games on Vita equally as much as I enjoy the same types of games on my Switch, so what were these people talking about?
>>
>>383620070
Sad thing is that many of the people who said that are the same people dickriding the switch now, because fanboys gonna fanboy.
>>
File: my vita collection.jpg (840KB, 1376x1797px) Image search: [Google]
my vita collection.jpg
840KB, 1376x1797px
I'm pretty satisfied with it.

I'm really grateful for the huge amount of third party support we are still getting in the west.
>>
File: GODZILLA.gif (288KB, 500x376px) Image search: [Google]
GODZILLA.gif
288KB, 500x376px
>>383602987
We know why.,
The Vita had console capabilities. Western devs feel the pressure from customers to develop to the limit of a system's ability. It was too expensive to develop console quality titles for a 2nd place handheld.
The 3DS was cheaper because the ceiling was lower.
The Vita was too powerful to be cost effective in the West.
Asian markets just want games. They dont care as much about graphics. Thats why its still a golden child in Japan.

Simple. Stop arguing.
>>
>>383620420
Western devs have never heavily supported handhelds.

Most western games on handhelds have always been cash in crap or shovelware.

3DS is no different.
>>
>>383610115
Personally, I bought the Vanillaware stuff on the Vita exclusively, because it just made sense. It's probably why they kept making new stuff for Murumasa.
>>
>>383620525
Exactly. The Vita was too powerful a handheld for western devs and their graphics hungry customers to justify spending console game amounts of money on a handheld title.
>>
>>383620705
No, you don't understand.

Western devs that care about power have NEVER given a shit about handhelds.

The only western devs that put real time into handhelds are people who make either cheap ports or shovelware and this has been a common thing for decades.

Nobody actually ever looks at any system and goes

>THIS IS TOO POWERFUL I WON'T MAKE ANYTHING UNLESS IT PUSHES IT TO THE LIMITS!

That's juvenile as hell, and flies in the face of how there's like 200 western indie games on the system.
>>
Its competitor has Pokemon.
>>
>>383610301
TL;DW?
>>
>>383620705
>the vita was too powerful for western devs
>
>>
File: 1327103009156.jpg (72KB, 700x525px) Image search: [Google]
1327103009156.jpg
72KB, 700x525px
>>383620153
I was listening to a Giant Bomb podcast not too long after the Switch launch and the Breath of the Wild fervor, and they were all about saying how they love playing full-sized games on the go, and these were the same people constantly shitting on the Vita for putting "full-sized" games on there. It was their number 1 complaint.

I'm trying to remember if they ever brought up that comparison and came to any rational conclusion, but I can't remember. It just seems so odd.

Maybe at the time of the Vita release, people only wanted to play games exactly like Candy Crush, because it was the new hotness. Now that everyone hates all of that bullshit, and mobile games are mellowing out, I guess it's cool to like real games again.

Strange.
>>
>>383621159
It's not even the only inconsistency.

vita was trashed for its size and not being portable enough, but the switch is much larger.

Vita was heavily criticized for its number of ports, switch gets praised for it.
a lot of people aren't objective in this stuff. They may want something, but they only really want it from their favorite company and don't care if someone else offers it to them.
>>
>>383621159
You could argue that the DS with its touchscreen and dual screens opened up new avenues for gameplay, so that might've been why the PSP/VITA and regular "full-sized" games were looked down upon at the time.
>>
>>383621521
Vita was like 7.5 years after the DS and wasn't even targeting the same market of people, so anyone who thought this was... odd.
>>
The reason handhelds were so popular is because they were simple to develop for, cheap, and had a large userbase.

Because the vita has so much more power than the 3ds, costs to make games are more and smaller developers who thrive on the cheap costs cant compete and go elsewhere. This resulted in the 3ds having a large library and by extension userbase, while the vita struggled and wouldn't justify its pricetag.

Tldr; Vita failed because games are cheaper and easier to make on 3ds.
>>
>>383621521
The touch screen and dual screen with the DS had long lost its luster before the vita was even a prototype. the last 4 years of that system saw it as pretty much a menu or map screen in most games.
>>
>>383621602
>>Vita was like 7.5 years after the DS

So? It still set the "standard" for handhelds around that period.
>>
>>383621741
Vita games are pretty cheap and easy to develop, though.

That's why loads of japanese developers and indies keep bringing games to it still.

Japanese devs even recently were talking about how vita development was preferable as they didn't have to sell as much to make profit from development.
>>
File: SO5_Apr192015_09.jpg (378KB, 1200x675px) Image search: [Google]
SO5_Apr192015_09.jpg
378KB, 1200x675px
Normalfags.
>>
>>383621159
Maybe the Switch just managed to hit the threshold for them where a handheld could provide good enough graphics for a full-sized game to be worth playing on it. And it also helps that Nintendo is good at making their games look good despite limited graphical fidelity, mainly because they didn't fall for the realism meme that most of the Vita's launch titles went for.
>>
>>383621783
>Set a standard
Capacitive phones set the new standard for that sort of stuff halfway through the ds life.

Two screens never became a standard and resistive touch was crap.
>>
>>383606378
It's 2017 and the 8-year-old's favorite movie is Monster's Inc. He obviously has taste.
>>
>>383604678
ironically with a jailbroken ps3 it worked great
it was almost like, sony was holding it back for the ps4
really makes you think
>>
>>383622004
There were a lot of really great console ports on the vita.

They just got ignored because
>Who wants to play console games on a held?
>>
>>383620070
While I don't totally disagree with what you say you need to understand how BotW is probably the most portable friendly zelda of all time.
The game is designed to let you play even just for 5 to ten minutes and still get enough stuff done so that you can feel gratification from it, if the game was an old style Zelda people wouldn't be playing it on the go half as much.
>>
>>383603323
>The idiot's answer is memory card prices - this is wrong because anyone who has $299 to throw away on a handheld has another $99 to throw away on a memory card to use on the handheld.
this is some high end bait
>>
>>383607671
>making 15 minutes on the subway pass faster isn't worth all the pocket space that bulky thing takes up
do you wear skinny jeans
>>
>>383621889
Perhaps, but did you buy a vita to play indie shovelware?

It costed 300 bucks on release and that is not worth it to many consumers. Perhaps if it had a stronger library to capitalize on the 3ds being very weak early.
>>
>>383622074
should i watch this movie to see patrician vita child?
>>
>>383621159
I think it's partly because in the Vita's case, it was PS4/Vita multiplats so they'd rather play them at home on the console.
In Switch's case, it's Switch or nothing so they praise being able to play that game in the dock or on the go.
>>
>>383622576
Sure go for it. The movie will give you a burning desire to play the shit out of some racing games.
>>
>>383622489
>It costed 300 bucks on release
One model did, that had 3g that maybe two people used.

It was $250 on release.

>Perhaps if it had a stronger library to capitalize on the 3ds being very weak early.

The first six months of support on the vita was significantly better than the first year and a half of what the 3ds had.
>>
>expensive
>overpriced proprietary memory cards
>lack of good exclusives
>lack of marketing and support throughout its life
>>
Sony didn't even know what the fuck they were doing with the vita. I'm not even just talking games but I mean what the fuck was up with the 3g model? 3G data was already old shit and they wouldn't even let you use the data for anything useful. Friends messaging and web browsing were the only things I remembered that worked with data on them.
But even in regards to games, the biggest single fuck up they did was a requirement to get dev units. Basically any devs wanting to make games for this fucker had to implement the new gimmicks as core gameplay mechanics. You notice this a lot with early vita games where they just have obnoxious, forced gimmicks added in. Devs didn't like it, consumers didn't like it, I don't know why sony thought it was a good idea.
>>
>>383614634
USB-C did not exist when the vita or PS4 were released
>>
>>383622805
SCEJ did. SCEA didn't want it to even exist, which is why it got nothing as far as promotion in the states, while its still getting good promotion in japan.

3G worked in japan, nowhere else. The 3g model should have been a japan only thing, if at all.

>Basically any devs wanting to make games for this fucker had to implement the new gimmicks as core gameplay
I don't think that's true. Very few games in its life, and even at launch, used all of them.

Even some sony produced games didn't even use them.
>>
>>383621741
Vita is actually really cheap to develop for if you budget for it.

I think the issue is that is so easy to port from Vita to PS4 or PC that of course everyone does that since not doing it would be putting money on the table. For 3DS it'd require quite a bit of work to get those games ported to Vita, PS4 or even PC so they just sort of stayed exclusive to that platform.
>>
What was even the deal with that Near shit? I could never fully tell how it worked nor was I interested in learning. All I know for certain was that it was lying that anyone near me had a vita
>>
File: 81II6I1r5gL._AC_SL1477_.jpg (290KB, 1158x1477px) Image search: [Google]
81II6I1r5gL._AC_SL1477_.jpg
290KB, 1158x1477px
I can't say for the library as a whole, but I hated the ports of MGS2/3 because they just felt awful to play. Touch screen for weapon swaps due to only one L/R button annoyed the shit out of me. I even preferred the 3DS port of 3 because I bought a CPP for it, meaning I didn't have to bother with the touch screen there. The only other comparison I have is playing DC on PS3 and Vita. On Vita there was noticeable framerate slowdown when the screen when enemies showed up, and I can't imagine how it gets when there's a full party. If other ports and such were the same and had similar issues, maybe that's why "full sized" console games weren't liked on Vita?
>>
>>383621741

Legitimately the opposite.
Vita games are cheaper and easier to make compared to the 3DS.
>>
File: 1327875259906.gif (492KB, 341x281px) Image search: [Google]
1327875259906.gif
492KB, 341x281px
>>383622367
A Link Between Worlds is using mostly the same world from A Link to the Past, and people seemed to enjoy it a lot.

Also Ocarina of Time and Majora's Mask reviewed quite favorably, as I recall.

So, yeah, I hate to meme, but is it only okay if Nintendo does it?
>>
>>383602987
At least it managed to outsell the Wii U. That's good, right?
>>
>>383622690
This is actually the best and probably most accurate argument.

With the PS4 and Vita, often was the case where you would look at the game on Vita, and it just wouldn't look or run as well as the big boy counterpart, even when the games did actually look pretty decent, as in the case of Uncharted and Killzone.

With the Switch, it pretty much looks and runs exactly the same from handheld to TV, and it is actually the same game, so you always "feel good" about the activity.
>>
>>383606490
Isn't that only from one retailer?
>>
>>383625087
Apparently seeing as how Nintendo's ports sold.
>>
>>383602987
literally memory card prices
>>
>>383603323

Nobody plays games on their phones though, touch controls are extremely limited
>>
>>383625270
I don't know of any reliable source saying that. I don't doubt that it's possible, but Sony stopped making reports on Vita sales pretty quickly, and the last analyst numbers estimated it at around 10 million.
>>
>>383603323
do you know anything about economics? Do you understand what a complement good is?

It's okay. Neither did Sony.
>>
>>383602987
for me, it was the fact that the data cable for the vita could not be easily replaced and the price of the memory cards. I thought Unit 16 was an amazing game but people trashed many PS Vita games because they weren't console-like but it really speaks of who the vocal majority is; jobless slobs who don't know what having an hour or two to squeeze in video games is like.
Thread posts: 192
Thread images: 24


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.