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Why haven't you made your own game yet /v/?

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Thread replies: 16
Thread images: 4

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Why haven't you made your own game yet /v/?
>>
>>383602753
Cause I'm a lazy fuck
>>
>>383602753
Crippling depression and apathy.
>>
>>383602753
because there's more than enough indie garbage on the market
>>
I'm not some cuckold who works in my sparetime.
>>
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>>383602853
this
>>
>>383602853
>>383602880
>>383602913
All these in order
>>
Nene is a dumb programmer!
>>
>>383602753
I made an rpg maker game with default assets like a decade ago. I played it with my brother and was amusing. As things got more complex and longer to make I got bored and quit. No way in hell im making a real game that would require work.
>>
>>>/g/
>>
Reasons have pretty much been outlined above. I have always dreamed of an incredibly detailed fantasy universe, and from time to time I type shit out regarding it. Have wanted to try and realize it in different ways, like in a text-based system, an MMO (gave up on that as it would be a project involving too few people to tackle the intricacies of networking), or a single-player, open-world game with heavy focus on roleplay and emergent gameplay in a super massive world. It would take ages to finish but I think I would have the most fun doing the latter. It seems like it would be neat to have a game where you could experience something really unique on every character you make, but there still be a lovingly hand-crafted feel to the world that doesn't become generic via lazy proceduralization. Used appropriately, procedural content can be really cool though.

If I were to go about this, would unity be fine or should I look into a different engine? I have basic unity knowledge thus far
>>
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>>383603436
It's not her fault.
>>
>>383602753
I'm not good at anything
>>
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>>383602753
>allman style braces
Dumb Nene poster.
>>
>>383602753
Making games isn't as fun as playing them
Thread posts: 16
Thread images: 4


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