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is it possible to make a __good__ game without coding knowledge?

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is it possible to make a __good__ game without coding knowledge?
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>>383561439
It's possible, but the kind of people who are attracted to that kind of development are unlikely to produce anything worthwhile.
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>>383561581
what does that even mean
>>
let's ignore the coding part of vidya for a second
do not forget for a second that making a video game is a project that requires a thorough planning and structure in order to even work correctly. Projects built upon lofty ideas with no foundation to start with are doomed to fail. This is not unique to video games.
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>>383561723
Meaning you'll never produce something of true value since you aren't dedicated to actual game development if you're just using basic commands without code.
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In Game Maker? Kinda
There's a tutorial for about everything and more advanced stuff is for sale or free in the marketplace if you just take it one step at a time
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>>383561849
hotline miami games were made with game maker studio, for example.

so what are you talking about?
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>>383561439
There's blueprints, you can literally just insert assets and events into an already made game, it doesn't need coding, just very basic logic.

The second you want to change something tho, you'll want to shoot yourself in the foot because you have no idea how to do anything. But it's a good start, it can motivate you and show something to your friends and say "hey I made this", you can even make a working demo and fool people through kick starter and shit like that, pretending you're know what you're doing when you really have no idea how anything works.
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>>383561901
GMS has a lot more going for it than drag an drop.
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>>383562147
what does that have to do with anything?
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>>383561439
Yes. Drag and drop is the future. Coding is an outmoded way.
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My company likes hiring engineers who know how to code in LabView. Most of these guys are starting at like $60k or so
which is pretty funny, because LabView is almost entirely a drag and drop
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>>383561439
Depends on what you define as good. You can make simple games with the Drag n Drop. Just don't set high expectations for yourself and have fun with it. Keep learning and you'll slowly incorporate code because you'll eventually find that it's actually more convenient. It might not make sense as you learn but the only way to actually get it is to make something with that knowledge. Just like, make games bro.
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>>383562240
that hotline miami was most likely developed with coding
>>
If you're like me, you'll see that you can do plenty with Drag and Drop. However, you'll start to want more and more specific things that aren't so easy with Drag and Drop. Luckily, GML actually has a decent amount documentation to figure shit out.
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>>383562829
swoosh
>>
what's easier

Game maker
UE4
Unity
Godot
???

also rpg maker a shit?
>>
is there any reason to have gm2 over 1
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>>383563182
What do you want to make?

2D? Godot. 3D? Unity. 3D with networking? UE4.
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>>383561439
just learn how to code nigger
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>>383563182
rpg maker is good for basic rpg
don't need to start from scratch like other engines
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>>383563216
I havent tried it but I heard the room editor is better
>>
>>383561439
Yes but you need to be good at some part of the process, like it's okay if you can't code as long as you're organized and your project design is solid.

You're gonna end up doing some pseudo-code anyways, though.
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>>383563240
>3D with networking
>networking

what does that mean?
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>>383564708
Any kind of online play, like team death match. Unreal has great networking support.
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>>383563357
How should I go about doing that?
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>>383564813
like p2p? or like I need to have a server for people to play with each other?
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>>383561581
toby fox made undertale with no previous coding experience
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>>383565189
He still had to learn to code to make the game
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>>383565189
He had already made mods, he wasn't completely alien to the matter.
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>>383565279
yeah but op obviously means previous knowledge dipshit
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>>383565292
rom hacks dont require like any coding + someone browsing /v/ probably has the capability to do fucking game maker its easy as tits
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>>383564813
you can't do that with Unity? Huh
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>>383561439
No. At beast, you will produce the best RPG maker game, which is like winning the special olympics.
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>>383561439

Drag and Drop is the only method of game making without knowing code.

Keep in mind that is just tools translating an interface into machine code for you. It's great from a conceptual point but it's extremely limited in terms of commands and variables and such.

So, kinda? If you can manage to put together a game with extremely limited vocab library then sure, otherwise no.
>>
No, it's not possible to make a good game if you never played any before, including some of the classics. I hate all these numale devs who keep making shit with bad design when a game over ten years ago literally solved it for them.
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Can I into game making with c#? I know it used to be used for xna back in the day but is it a really good language to start learning for development?
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>>383565828
C# is used for unity I think
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>>383565764
what games have you made anon?
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>>383565828
Just pick something and stick with it, it really doesn't matter what you use.
>>
Any suggestions on how to learn C++ if I'm at 0?
I heard it's good for UE4, but that's about it

I'm mostly an artist, but I don't have the money to pay a programmer, nor programmer friend, and online "buddies" always disappear.
>>
>>383565828
unity uses c# and it's very fun to develop games with it. I've only used unity though but I really enjoy it.
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>>383566370
Do you want to use UE4? You may better off learning Unreal Blueprints instead.
>>
>>383563182
RPG Maker, especially VX, VX Ace and MV is extremly basic.
You can make playable stuff without coding, for assets the build-in give you basically everything you ever need to create really simple RPG, although people would find stock assets to be distasteful for obvious reason.
If you want something more advanced, RPG Maker has relatively big scene for various script to make your game slightly different or just to add different gameplay element, the script itself easly editable too.
Downside of RPG Maker is that your game will be samey with other game made by using same engine.
>>
I used Game Maker probably like six fucking years ago. Made my own little Mega Man engine with it. Twice since the HDD the first was on died.

Years later and I stopped giving a fuck and haven't done anything.
>>
This might be a complex question, but someone may know about it.

So you can use copyrighted shit, as long as your game is free, right? since it's like a fangame or whatever.

But what about all the patreon faggots? they use models from copyrighted stuff, and still get "donation" money through patreon. If my game is free, but I have a patreon, can I have copyrighted stuff in it?
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>>383561760
>do not forget for a second that making a video game is a project that requires a thorough planning and structure in order to even work correctly
Is there anyway to learn the proper structuring of a vidya without trial and error?
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>>383565683
Lisa made a lot of money
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>>383567058
You'll never be able to make something functional purely through theory. You're best off making tiny projects as proof of concept. My recommended progression is like this:

Pong (Collisions, Graphics, IO)
Breakout (Levels, power ups, end state)
Galaga (Simple AI. Good gameplay, Powerups)
Bad Dudes (Humanoid AI. Jumping. Character state)

Then you're ready for anything.
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>>383567270
Needs something like a dungeon crawler or a p&c game for inventory related shit
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>>383567398
You're right. I forgot about state carrying over between scenes.

Also consider "Wheel of Fortune" for the zero spot (Console games, working with just data, handling user commands)
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Who the fuck cares dude. Whether you use something that requires coding knowledge or shit like Game Maker and RPG Maker, just fucking do something. Don't let /v/ dissuade you from jumping in and getting a foothold somewhere. No one starts at the top, and if you need to start with something like Game Maker or other non-coding game engines to get the hang of structure, flow, pacing, art, music, design, whatever the fuck else before you dive into the deep end, then do it.

Just don't sit around wishing you could make a fucking game, because you can. You can make a fucking game.
>>
You will have to jump through a lot of hoops but it's possible. You will inevitably learn how to code after some messing around with drag n drop, though. The logic is the same, you just need to do a bit of memorization and learn how to do the things drag n drop did automatically, which isn't hard if you're good at using google.
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>>383566862
>you can use copyrighted shit
The exceptions for copyright are very strict. Even if it's a fangame or not for profit, the copyright holder can enforce their rights. You should look up "copyright fair use" for your country. Typically if you want to use a copyrighted work, you have to "transform" it in some way that makes it fundamentally different from the original. There is a lot of legal gray area related to copyright.
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>>383567943
so the people making overwatch/DOA/samus/bioshock porn and charging for it are safe because they turn them into dickgirls and shit like that?
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>>383561439
Didn't the undertale dev do it?
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You could probably make a great turn based strategy only using drag&drop and maybe the "if" command.
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now that greenlight is gone, how hard will it be to get your game put on steam?
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So /v/ which one will you chose?
Protip: There is only one right answer
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>>383568552
what happened to greenlight? i dont keep up
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>>383568552
as long as your game is good probably
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>>383568552
even easier now if you have the money, you dont even need a vote
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>>383568635
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>>383568552
shit's about to rain from above. I'm honestly thinking of not putting my game on steam
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>>383568635
Obviously the monocle to check if quantum physicists are making shit up or not.
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>>383568763
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>>383568196
You can find any number of articles about US copyright law. There is no clear line that you can cross and say "this derivative work is now transformed." There are many factors to take into account and considered in a court of law. You can check out http://fairuse.stanford.edu/overview/fair-use/four-factors/ for one explanation. The most relevant piece of US copyright legislation with regards to the internet is the Digital Millenium Copyright Act (DMCA). Volumes have been written about that one law, so if you're interested you should try searching for summaries and important cases.

For your porn example specifically, Blizzard actually did send copyright notices. https://www.pcgamesn.com/overwatch/blizzard-are-taking-down-overwatch-porn
However, copyright enforcement is generally a game of chicken. Blizzard doesn't give two shits that people make a buck putting a dick on Tracer; they care about brand management. So they send a copyright notice, which they hope to God that they don't have to take to court.
The artists/hosts receive the notice and assuming they are relatively legit entities, they will comply. The reason that neither party wants to go to court over it is that it costs millions of dollars to settle these things.

So content creators can send as many DMCA notices as they want and people are basically forced to comply because no one actually wants to go to court.
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>>383568635
This is hugely imbalanced.
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>>383568847
>>
>>383568635
>no wrong answers
Thread posts: 70
Thread images: 11


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