what a man has to do to get a magical drop thread rolling? I have lots of questions about this awesome game. the characters are awesome, mainly when they banter on each combo you get. the gameplay is easy, simple, tight and quick.
but then a Literal WHO indie studio got its hands on the franchise and instead of delivering a game full of love and dedication they shit out a turd full of glitches and bugs, and instead of trying to fix things, they drop the price to mere cents and vanish like the faggots they are. worst, they don't pull out the game from Steam, and any poor bastard who gets the bad idea of buying a game from a memorable franchise will be disappointed of wasting his pennies on a digital disaster.
what the fuck happened? why it was so hard to deliver a simple game?
>>383534294
does this count
>>383534294
Just rip the assets and remake it otherwise stick with 2 and 3 on fightcade.
>>383534294
>>383534430
This. It worked for Puyo Vs until we finally got Puyo Puyo Tetris.
Ape Escape
>>383534430
yeah, but if someone wants to try to make a new Magical Drop, what he would do to make a new game interesting?
like, they tried some things on Magical Drop V, but like Every Western Indie Ever, they put a lot of things on the game instead of figuring out first if it was a good idea. and it appears it was made on their own engine. who the fuck tests a new engine with a famous franchise?
>>383534294
Star Wars: Knights of the Old Republic
Not this SWtOR bullshit. I want my KotOR III
King's Field. Souls might have been inspired by the series, but it lacks any of KF's appeal. And Souls games only got worse with each sequel.
It's unfortunate that KF games were largely overlooked for their time. Hardly anyone provided coverage of the games, and they were almost universally panned by Western game critics. (The same reviewers who jumped on the Souls bandwagon, despite the very things they praised about Souls being the same things they slammed KF for doing)