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People are not airplanes!

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Thread replies: 53
Thread images: 10

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People are not airplanes!
>>
>>383508185
Not that thread again.
>>
>>383508185

It's still more intuitive to control what it is you're looking at directly, rather than a more abstract unseen object like a floating camera (aside from the obvious Super Mario 64).
>>
>>383508937
>to control what it is you're looking at directly
Is that what you call inverting Y but not X?
>>
>>383509960

The direction you push the stick is the direction you look, is the most easy to understand and straight forward. Other setups have their place as well.
>>
>>383509960
Who even does this? I definitely don't.
>>
>>383510118
How new are you?
>>
>>383508185

There's a reason why those controls are called INVERTED.
>>
>>383508185
>buttons control characters arms
>left stick controls characters legs
>d-pad controls characters pockets
>right stick controls a separate entity detatched from character instead of characters head/eyes

Makes total sense, guys.
>>
>Move stick to move camera
>Doesn't feel right
>Turn on inverted
>Doesn't feel right
>Turn off inverted
>Doesn't feel right
>>
I fucking hate it when you press a direction on the control stick, and the camera moves the other way. When I press left, I want to see what's to my left. When I press down, I want to see what's at my feet. I hate it when a game doesn't give you the option to change it. I can get accustomed to it after a while, but I always have that moment of hesitation to remember that left=right or up=down and vice-versa.
>>
>>383508185
1st person controls =/= 3rd person controls
>>
>>383508185
>top controls the body
>bottom controls the head
If this was consistent the top should tilt the head to the sides
>>
>>383508185
Nobody holds a pistol like that and nobody holds a rifle like that. Anybody holding any weapon they're not attempting to obfuscate will likely be following their head turn with it.
>>
>>383508185
people who use inverted controls are worse than people who are left handed
>>
>>383508185
think about what muscle groups you use to look in which directions
>back to look up
>front to look down
>right to look right
>left to look left
>>
>>383508185
It's purely personal preference retard. It feels better for some people.
>>
try playing with mouse with inverted controls retard
>>
>>383508185
I actually prefer inverted everything when I'm not playing something that requires moving a crosshair in 3rd person games, like RPGs, hack 'n slashs...
I always have Y-axis inverted, though.
>>
>>383508937
The "unseen object" is not an abstract thing, it is YOU, your point of view.
>>
>>383511095
Indeed, and they're almost as bad as """people""" with excessive hand sweat.
>>
First person, normal.
Third person, inverted.
Flying, always inverted.
>>
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>Right stick: camera

>Left stick: walk
>>
>>383512219
I don't phisically move myself left when I want to look left tho
>>
>>383510545
Brought to you by the Nintendo 64.
>>
>>383508185
>Goldeneye, Perfect Dark, Halo:CE, Halo 2 and Halo 3 all default to inverted.

>Here comes 2007, nu-gamers and normies start playing vidya because it goes mainstream, Cowadooty is the first mainstream shooter that defaults on """"normal"""".

>inb4 >playing shooters on console lel XD
>>
>>383508185
Does anyone actually use invert X? I guess logically maybe I should but I don't, just invert Y.
>>
>not inverting your Z axis
>>
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>>383512598
pssst hey kid

wanna move with right stick and look with the left?
>>
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>>383513256
psst hey kid

wanna look with the dpad and move with the left stick?
>>
If you use inverted for anything other than airplane controls ur a fucking faggot lmao.
>>
>>383510545
>Move stick to move camera
>Doesn't feel right
>Turn on inverted
>Feels righ- wait, not that way, what the fuck
>Turn off inverted
>Feels righ- FUCK
>>
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>people who invert one axis but not the other
in third person, you either control which direction you want the camera to point to or the direction you want the camera to move to
the reason virtually no one uses inverted in first person is because these are the same thing, as the camera is on the other side of its rotation axis
inverting up/down only is for literal airplanes
>>
>>383510431
Go away, Foddy.
>>
>>383513510
>not playing fps games with inverted y and wrecking normies with normal y
pssh nothing personnel scrub
>>
>he can't play with both inverted and non inverted
When did you start playing vidya? Cause I can guarantee it wasn't before 2007.
>>
>>383513256
I'm glad emulation exists to fix this.
>>
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>>383513405
>days of the claw
my left index still feels the phantom pain
>>
>>383513546
That's not how it works. In first person, if you imagine the stick on top of the head like these pictures suggest, then moving it to the left or right would cause leaning, and when you're walking you tend to turn in the direction you are leaning in. Thus, a left lean will be a left turn.
>>
>>383513873
>if you imagine
I'll never understand all these justifications
who the fuck is imagining a literal camera behind the character?
>>
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>>383508185
>want to look up
>durrrrrr move stick DOWN haha retard
>>
>>383513873
Since you don't control movement but the direction of view with mouse/right stick the comparison doesn't actually make sense.
>>383514106
Video game controls are very abstract anyways so it's not stupid though. Imagining leaning when you're not actually leaning in the game is what's retarded with his idea.
>>
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>camera controls
>X axis: normal
>Y axis: normal

>left and right look left and right
>up and down look down and up

I think MGS3 did this or something.
>>
>>383514609
speaking of mgs

>first thing in mgs5
>tutorial prompt: Look up
>if you press up, game sets controls to normal. If you press down game sets it to inverted
>>
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>>383514732
it was always the little things with kojipro
which reminds me do I just misremember or did the game actually allow separately setting camera inversion for normal and aim camera control? because I think it did and that was wonderful.
>>
It's not as bad as rotating minimap
Fuck that shit and every game that doesn't have a minimap that's locked to north/up
>>
>>383511768
The only correct answer

there's no objectively right way to control a virtual character
>>
>>383515294
There's nothing wrong with locking radar/minimap to camera direction.
>play CS
>see enemy on radar outside screen
>instantly know which direction to turn to get them in my crosshairs
>>
>>383516113
There are no correct or wrong ways, only better and worse or intuitive and obtuse ways to it.
>>
>>383515127

Being able to set X and Y setting for different camera mods is becoming common place. I think Nier Automata lets you set regular camera, aiming, and Map camera controls separately.
>>
>>383508185
We get it, you identify as a camera, and I'm completely ok with that.
However I, personally like to identify with the main character instead.
>>
>>383515294
Locked is good for open world or corridor games, rotating minimap is better for games where you just play on small maps over and over
>>
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>>383514452
Yeah the justifications don't make much sense, it's all about the connections you've made and how you perceive the motion in your head, it's not necessarily logical or consistent.

Like when I think about looking to the left, I think about it as rotating my head left in relation to a reference point at the front of a circle seen from the top -> normal X. But when I think about looking up the reference point is at the back of a circle seen from the side so I think about it was rotating the circle down -> invert Y. It's a bit stupid but I have no reason to try to change after 20+ years.

I think I probably developed this kind of thinking because I was playing flight games with both mouse and joystick before any FPS with free-look.
Thread posts: 53
Thread images: 10


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