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Why is no one driving cars in Fallout?

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Why is no one driving cars in Fallout?
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>>383506673
Because you never played Fallout 2 and Tactics you underage shit.
>>
>>383506673
Their technology was lost along with the ladder.
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>>383506673
Because that would require bethesda to program cars.
>>
In Fallout 2 there's a whole quest to fix up a car and you can drive it.

If you're referring to beth Fallout, it's because Bethesda are retards who still keep mountains of litter and junk around civilizations as if the bombs dropped fucking yesterday. If they can't clean up a single city over the course of 200 years, I'm sure that they can't fix a fucking car.
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>>383506915
You mean human NPCs with car heads.
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>>383506915
this
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>>383506756
fpbp
>>
just play mad max
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>>383506915
Cars were modded into New Vegas. The reason there are no cars in modern fallouts is because the maps are too small.
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>>383506793
Uh uh very funny...
>>383506967
My sides are sentient they laugh with me right now.
>>383506915
I guess you know better than Bethesda how to do it then.
>>
Don't the NCR have a armoured division?
>>
Because that would require Beth not making a shitty Skyrim clone with SJW shit and fucking garbage aesthetics.
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>>383507247
Fuck off Todd, I will never play Fallout 4.
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>>383507115
Great game, but there was zero replayability after i beat it
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>>383506673
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Tried to like the mad max game but it got so repetitive 4-5 hours in.
Is there a way to make it more interesting?
>>
>>383506673
because the people handing out drivers licenses were the first to be struck by nukes
>>
It's the only flaw of fallout games besides the small maps.
>>
People would rather use their power supplies on things that keep them alive and/or comfortable
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How exactly would you implement cars in fallout?

How big would the map have to be? How far apart the towns? What about enemy placement?
>>
Would be gold if they added bikes in fallout 5 and made them the only option for fast travel.
Adding shopping carts as a mobile inventory would be nice too and having companions drag or push it for you.
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https://www.youtube.com/watch?v=rcuc_y70lb0
>>
>>383507518
Nopem there's really no point playing it.
I finished it and the game offers about 3 minutes of excitement in grand total, and that's a cutscene where your dog talks to you.
>>
>>383507247

Oh well you are really right my friend. I know it's really something bethesda will surely do for Fallout 5. I heard about cars and west coast it seems really fun. I hope they keep the idea.

>>383507323
You don't know anything about Fallout 5 yet you speak about Fallout 4, I don't think I should listen to you.
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>>383508020
>not just having a pack brahmin
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>>383507982
Pretty fucking big and pretty fucking far from eachother.
>>
>>383507982
i would love a fallout like 1-tactics but modernized
large open areas separate from each other
you can walk them but its dangerous on foot
vehicle makes it easy, faster and less dangerous
>>
>>383506673
No gas or "coolant" (Bethesda are a bunch of retards)? 99% of the cars are destroyed? Everyone who knew how to make or fix cars is pretty much dead? Roads have been destroyed for 200 years? Wreckages of old ones blow up like a mini nuke if you shoot 4 times a 9mm on them? Maybe they don't want to steal Mad Max that much?

The real question is, why there are no bicycles?
>>
>>383508536
Bicycles require better roads to be anywhere near as feasable as cars.
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>>383508662
No really. Dirt roads were enough back in the 1880's in Europe. In developing countries is still a wildly used transport because it's cheap, doesn't need gas and are easier to maintain than cars.

You only need highways if you are racing the Tour de France or something.
>>
why cant i ride a horse
>>
>>383508892
Extinct

inb4 that one panel from All Roads that Avellone said was a mistake
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>>383507250
Yes. Not only do they use trains, but the trucks around McCarran- or at least some of them- look to be in good enough shape to be used on the regular, fresh paint, no flat tires, etc. Also IIRC their home territory back in California has advanced enough to near pre-war times that cars are a feasible thing again.
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>fallout: union jack
>back to isometric top down view
>takes place in england
>wales, scotland and ireland are bonus areas
>mutant corgis and leprechauns
>battle of britain main quest
Hire me, todd.
>>
>>383508536
>bicycles
Scrap metal and rubber
>>
>>383509019
I thought those were the soldiers in pieces of salvaged power armor.

But yeah, they have trains, in NV they were even building new railways and there are some wagons near Boulder.
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>>383506673
they are, but bethesda has no idea of that because they believe the series is post-apocalyptic and not post-post-apocalyptic
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>>383507982

>Map

I think that's the biggest challenge with adding cars to a 3d open world Fallout

Map has to be big enough to drive a car yet small enough to also traverse on foot.

Only thing I can possibly think of is having a map the size of San andreas.

I haven't played mad max. How do they do it in that game?
>>
>>383509169
>able to make/modify guns
>able to maintain flying machines
>tires everywhere
>can't scrap metal and rubber
>>
>>383508536
>No gas or "coolant" (Bethesda are a bunch of retards)?
Worst case scenario you can use piss as coolant. I'm sure they can scrounge up SOMETHING to make liquid have a higher boiling point and function as proper coolant.

>Everyone who knew how to make or fix cars is pretty much dead?
There's books everywhere to learn this shit, not to mention most of the systems of the cars seem to be in working order- just not in the cars themselves, with engines ripped out to use for generators, axles and hubs attached to carts, etc.

>Roads have been destroyed for 200 years?
The roads in Fallout look to be in better shape than a lot of the roads in the northeast US, they're perfectly fine.
>>
>>383509279
>have someone called the wanderer
>cannot wander
>>
>>383509246
There's also the monorail between McCarran and New Vegas, which you can physically see move (and explode) in the spy mission aside from just using it for teleport fast-travel.
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>>383509279
In Mad Max you always have a car. If it blows up another one is given to you. It's a driving game, you only get out in cities or enemy camps
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>>383506673
https://www.youtube.com/watch?v=7FBKRht6y4g
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Why is everything still rusted and destroyed?
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>>383509874
Because things don't magically unrust and rebuild themselves after a set period of time
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>>383509942
But the floors should at least be broomed
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>>383509318
I think that the matter of roads could be solved outside of the ruined cities and in the plains.

But the thing about gas and coolant is that it was supposed to be gas, that's why the whole Resource Wars happened in the first place. I don't know from where they came up with the "coolant" idea, was in FO2 or FO3?

Now, even if there are people, like in non-experimental vaults, who maybe know how to make and maintain cars, there are lacking the whole mining, steel, rubber, and mass production industry and trade connections that make cars possible today.

But man, it's been 200 years, and despite you see people using brooms nothing gets cleaner, and they spent all the fucking time hammering walls in Sanctuary Hills and everything still looks as destroyed as always.
>>
>>383509942
Yeah, why haven't the people fixed it?
Why does everyone live in ugly shanties despite having resources and manpower to build real houses?
Also go fuck yourself with that smarmy answer you fucking faggot
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>>383510008
No one goes barefoot so it doesn't matter if the floor is dirty
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>>383506673
ehm... Fallout 2?
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>>383510096
Go to any shanty town and ask why they live in a shanty instead of trying to make things better

Clearly they have enough people to do the job and enough materials if they've made a whole town out of scrap
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>>383509279
or you could just remove fast travel alltogether and have vehicles replace it , once and if , of course , you actually find one
>>383507982
engine limitations
https://www.youtube.com/watch?v=J13lLFE6sPs
https://www.youtube.com/watch?v=7FBKRht6y4g
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>>383510281
No human with an IQ above 100 lives in a house that looks like this
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>>383510281
Land prices for one thing. They don't even own the land they are in those shanty towns.

But even then, in 3rd world countries, you see ugly houses made with cinder blocks and concrete. Ugly but not made of sticks barely nailed together.

I can imagine that people would live like that 20 or even 50 years after the disaster.

But 200 years later...
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>>383510096
Just like in real life, good materials are not free/abundant. Shit materials are free. Reason why real shanty towns looks like that is because they use what's available to them. Probably the same in fallout. Good materials could be sold so why use it on your perfectly livable house?
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>>383509035

>fallout
>not in america

Kys
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>>383510586
>mutants everywhere
>killer animals/monsters everywhere
>thugs/gangs everywhere
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>>383509035

>DLC set in Norfolk
>all the locals are incestuous and backwards >heavily mutated with webbed hands and feet
>basically things remain unchanged from before the war
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>>383510781
all of those are gameplay conventions
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>Ugh! Why are you living like this?!
>If this was a videogame I'd be complaining about how unrealistic you are!
>>
>>383510707
Sawyer wanted to make a game about the Resource Wars in Europe, but as Bethesda didn't like Obsidian's work, and Obsidian too much and they are months away from being bankrupt that's not going to happen ever.

>>383510781
Haven't you been in Latin America ever? violence is not an impediment.
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>>383510281
>>383510539
hmmmm you two seem to be on to something.
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>>383510990
South Africa has real houses too
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>>383510990
It's easier to recover from a nuclear blast then from being poor
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>>383510990
Why is there a tire on the roof?
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>>383511138
poor isn't codeword for nigger
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>>383509035
>DLC in Wales
>all the locals (all 8 of them) speak a demonic language the player can't understand and ritualistically fuck sheep
>basically things remain unchanged from before the war
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>>383510990
50 years ago they were living in mud houses made of straw.

>>383511151
So the wind doesn't take the zinc tiles away.
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>>383510086
I want to say 3, on the signs of gas stations. Instead of gas prices they listed coolant prices, presumably because DUDE NUCLEAR CARS NEED COOLANT INSTEAD OF GASOLINE LIMAO even though normal internal combustion engine cars need coolant as well, which is just water with some extra shit (glycol) added so it has a much higher boiling point and lower freezing point. It's not like gas or nuclear are the only options, either, IIRC the Highwayman uses small energy cells.

>Now, even if there are people, like in non-experimental vaults, who maybe know how to make and maintain cars, there are lacking the whole mining, steel, rubber, and mass production industry and trade connections that make cars possible today.
You know the earliest cars were literally cobbled together from sheet metal and pig-iron in independent garages, right?
>>
>>383508662
>Bicycles require better roads to be anywhere near as feasable as cars.
Now that's just silly. I've gotten to places on a mountain bike that no car, and very few motor vehicles of any type, could ever possibly hope to reach. All you need to stop a car is two obstacles spaced less than one car-width apart, or a raised section that exceeds its ground clearance. Even in the absolute worst case, you can always pick up a bike and toss or carry it over what's in the way.
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>>383509318
>piss as coolant
Great so now not only is my engine going to over heat but it'll reek like burnt piss when I try to fix it.
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>>383510990
They broom the inside of their homes
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>>383509528

>In Mad Max you always have a car. If it blows up another one is given to you. It's a driving game

So the challenge here is how do you implement vehicles in fallout without it becoming a "driving game" and staying true to being an rpg?

Would you be able to fix your vehicle if it takes damage? (Based off your repair skill)

Do you even HAVE to have a vehicle?

Where would the game even take place?

Everyone is saying to have a big map with a vast open nothingness in between the towns but does that actually work? Are there any games that do this and it works?

As mentioned before here >>383509279
The map needs to be big enough to traverse in a vehicle yet small enough to also explore on foot and do shit in this open world
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>>383509035
England had literally nothing to do with the war between China and America. They wouldn't have gotten nuked
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>>383506673
Bethesda didn't know how to code them in. Would have been more complicated than human bodies underground with car models as hats
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>>383512078
>what were the Resource Wars
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>>383511390
>DUDE NUCLEAR CARS NEED COOLANT INSTEAD OF GASOLINE LIMAO
I actually thought that was kinda clever. Sure, gas engines can be water cooled, and large / efficient ones have to be, but that issue is as nothing compared to the cooling issues you'd have with a miniaturized nuclear reactor. You're probably talking about multiple orders of magnitude more heat coming from a similar form factor (and potentially much more serious consequences if you overheat) - our RL tech would not be up to the challenge.

>You know the earliest cars were literally cobbled together from sheet metal and pig-iron in independent garages, right?
That's true, but maybe in the pre-war of Fallout land, internal combustion was just forgotten completely? Making the jump from stone-age to getting a nuclear car running is maybe a much bigger challenge, esp if some of the required materials are no longer available.

Still... they should be able to make other types of cars. They've got all those power cells. Electric or even steam should be feasible.
>>
>>383511390
>You know the earliest cars were literally cobbled together from sheet metal and pig-iron in independent garages, right?

Yeah, and they were incredibly rare, unreliable, incredibly expensive and just a "just for show" gadget, back then people prefered horses.
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>>383512319
you don't need to take such a angry tone we're just talking here
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>>383512319
well since there are no horses in the fallout universe wouldnt it be not only preferred, but necessary to build a car to get around far distances?
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>>383512319
And within two decades we had the assembly line and cars were gaining traction by the year. Things stop being 'just for show' very quickly, especially when the infrastructure is already there- and horses are extinct.
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>>383511980
If they ever implemented cars in fallout, it would probably be something like horses in Skyrim. Not really necessary, but useful if you're overencumbered or playing in some way that doesn't let you fast travel. Even then though, that's a different scenario because horses aren't as fast as cars and Skyrim's map is bigger. If it was added it would still probably end up being more or less useless ingame though
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>>383506673
manufacotring died out 300 years prior and the knowledge required to make and aseemble an engine has since been long lost

especially if they have nuclear reactors in them, any knowledge of how to make a diesel or petrol engine would be long lost

jk i dont actually know im pulling shit out of my ass
>>
>>383507982
Same way Mount & Blade implemented horses.

Individual location levels; overhead map; randomized levels for encounters; smaller ??? location levels that pop up on the map depending on your luck/outdoorsman.

But then that'd probably be too RPG-y for them idiots.
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>>383512940
>we NEED cars to go long distances
In Honest Hearts you travel from the Mojave to Zion National Park by walking for two weeks

The entirety of Fallout 1 was done on foot. It's the post-apocalypse. People make do with what they've got, and what they've got is perfectly able to go long distances if they put the effort in
>>
>>383509279
>small enough to also traverse on foot.
That's already the case in Fallout 4, it takes like 11seconds to traverse.
>>
Maybe when Bethesda gets around to not using an engine from 1999.
>>
>>383506673
They will have horses for Fallout 5.
Only the Texican Rangers will have them.
There will be Brahmin pulled carts (The as end of a car) though and a steam powered train line.

There is a great deal of work adding flyable ships and drivable vehicles and Mechs for Starfield.
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>>383513501
>by walking for two weeks
something that could have taken a few days in a car
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>>383514135
Too bad. Didn't have a car, nor could one go where the group was headed

Did have feet, got them there just fine
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>>383510990
those houses don't have random holes in the walls though
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>>383509318
Without regulations you just strap a 2 stroke engine to a wood board with wheels.
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>>383510781
even more reason to build proper buildings.
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>>383514135
>a few days
It takes three hours, if you drive slow.
Of course, that's on the 15. And who knows how well that's going to work in 200 years with no maintenance, in a car. Might be hard to get up to the Colorado Plateau in a car.
>>
>>383512949
>especially when the infrastructure is already there

No, there is no infrastructure, that's why people are living in shanty towns 200 years after the apocalypse.
>>
>>383514993
t. only played the 3D games

In Fallout 2 they had built literal towns with irrigation, food and water, and infrastructure. Even New Vegas was basically back to its pre-war self.
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>>383511151
to hold the roof tiles in place
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>>383509019
IIRC about 1 in 200 adults have a functioning car in the NCR
which is pretty reasonable given there's no fossil fuels and the NCR does not yet have the technology to produce microfusion cells in large quantities or miniaturize a nuclear reactor to the point it can be put in a car
>>
>>383515320
And cars are still a novelty because the automotive industry is dead
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>>383515320
heck even in NV it's a fairly large plot point that the NCR is constructing a railroad to the city
and Nevada is considered to be very much frontier land
>>
>>383515397
infrastructure doesn't mean just cars mate
the NCR has a functioning railroad network and various roads for alternative means of transportation like brahmin caravans or even bicycles
>>
>>383506673
wasteland terrain make driving a physics engine`s nightmare
f2 did it because it was a dot on a world map
>>
>>383515606
And the discussion is on why cars are not more widespread

Because the infrastructure to create and maintain cars does not exist. Because the resources required do not exist entirely within California.
>>
what was the fuel they used in the older games(in fallout 2 at least because i didnt play tactics)?

i remember there being a fuel but i dont remember what it was exactly
>>
>>383515320
>>383515502

Then why the fuck is people still living in recovered wood barely glued together?
>>
>>383509279
Or just make the car a fundamental part of the game and have it as the primary method of traversing the wasteland
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>>383516068
Energy Cells and Microfusion Cells
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>>383516117
1 because nevada itself is a frontier area, not the NCR heartland
2 there's very few towns in NV that are barely held together shanty towns other than highly impoverished areas which would look like that even in our society
3 NV was made in less than a year, they didn't have time to create a large amount of original resources and had to work with what FO3 gave them, which was shanty town tilesets
>>
>>383510843

>Norfolk

A place with 30,000 people and only 6 surnames.
>>
>>383512078
>England wouldn't be nuked during a nuclear war

We're a very important country, we'd be nuked so fucking hard you americans would feel unuked. Don't forget we're the size of texas, a handful of nukes would wipe us off the map. It'd be so easy everyone would nuke us, he'll we're nuking outselves right now with this brexit bollocks.
>>
>>383516334
oh right MFC's
one reason i didnt bother with the car on my energy weapons run
survivalist was a decent skill dump tho
>>
>>383516117
Because only the Core Region of NCR is all wonderful in near Pre-War glory

The outer reaches and recently annexed territories are the same as they've been for the last two centuries. Part of NCR's problem is that they're overextending specifically because they're trying to recreate Pre-War cities in a resourced drained wasteland that can't support that sort of extravagance.
>>
>>383512078
the entire world got nuked mate, aside from maybe a few places in africa

so who knows, maybe in the middle of congo there's a high tech african state that wants nothing to do with the rest of the world
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just give fallout to Avalanche Studios
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>>383507518
>playing movie-games
>>
>>383516537
NCR isn't exactly pre-war tier
think more turn of the century to roaring 20's at best with some anachronistic tech mixed in
>>
>>383512208
I don't think any nukes were dropped in the resource wars, but yeah, it wouldn't be untouched.
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>>383508150
>>
>>383516676
Wasn't that Mad Max game incredibly bland with an Ubisoft-tier open word and zero replayability?
>>
>>383516960
Europe and the Middle East wiped each other off the map, they left America and China with no choice but to fight each other because there was nowhere else to go. It was Alaska or bust, for both sides
>>
>>383516975
And? It wouldn't be worse than Fallout 3 or 4.
>>
>>383517142
Right, but there's no confirmation of any nukes.
>>
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>>383516975
all games are repetitive and have no replayability doesn't not make then not fun
>>
>>383517254
There would be no need to go to Alaska if Arabia wasn't glass
>>
>>383517148
FO3/NV/4 were like the Elder Scrolls games, as in do (almost) whatever the fuck you want and faff about. Can you sit on a chair or jump on a table and knock all the stuff off it while picking up a fork and throwing it across the room in Mad Max?
>>
>>383510990
>Soweto_township
>>383514570
>>
honestly NV would have been a lot better off if it had a FO1/2 style point of interest map with a wasteland between them that's basically a glorified height map you're supposed to fast travel over

travel happens like in the older fallout games with a few extra gimmicks: the NCR railroad is operational and can take you (for a fee) between it's various stops and maybe something like after you give the boomers their bomber they can airdrop you somewhere
>>
>>383508536
There is teleportation and airships. Yet cars are a no :)
>>
>>383517742
Arabia isn't entirely glass, there's simply no oil anymore
>>
>>383507247
>I guess you know better than Bethesda how to do it then.

ya probly
>>
>>383508950
There are plenty of cows and other wild beasts however, you could tame and ride them. But beth technology is not there yet, I guess :)
>>
>>383517520
>pork buns
>>
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>>383514009
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>>383513941
Pretty much this. Their tech is primitive.
>>
>>383517980
>travel happens like in the older fallout games with a few extra gimmicks: the NCR railroad is operational and can take you (for a fee) between it's various stops
So kind of like in Final Fantasy VIII?
>>
> Can create laser and plasma rifles entirely from scratch.

> Can maintain large rotor vehicles and airships.

> Able to construct a fucking mech.

> Can't figure out how to move faster then walking, despite vehicles littering the roads everywhere.

Hmm.
>>
>>383509318

>using a bunch of piss as coolant in a fucking fusion powered nuke car

uhh...

Also why would you even want to be driving around in Fallout ? It seems like a pretty massive hazard to be cruising around in a giant box of fusion death, the things can barely get shot a few times without combustion into flames and then a small thermonuclear explosion.

I live in NE PA and the roads may be awful but they're also not lined with armed raiders and covered in junked out cars.
>>
>>383518606
like pretty much any rpg that features point to point fast travel
>>
>>383506673
cuz ur a nigger
>>
>>383518745
because bethesda are idiots
the FO2 car was powered by electricity and was actually significantly less explosive than even a regular car
cars blowing up in god damn mushroom clouds was a stupid meme that was thankfully taken out of NV
>>
>>383518849
>cars blowing up in god damn mushroom clouds was a stupid meme

it was f*cking hilarious!
>>
>>383517520

>no heavy attacks
>doesn't point blank anybody with a shotgun
>just waits for counters

sure the game is boring if you fucking make it boring
>>
>>383506756
FPBP
>>
>>383507495
You can actually find this wrecked car in New Vegas.

I thought that was cool.
>>
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Arch Dornan.jpg
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>>383506756
What this guy said.
>>
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1498458269276.png
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>>383508150
>find the crashed highwayman in NV
>this plays
>>
>>383518849
>taken out of NV
Plenty of cars can be blown up with the Fat Man mushroom cloud effect in NV
>>
>>383519041
loved when the game gave you some info on what happened after the FO2 events

like how Reno's run by the Chosen One's illegitmate kid
>>
>>383506673
Because Bethesda can't program for shit.
train-head.jpeg
>>
>>383513219
So like the classic Fallouts?
>>
>>383519223
https://www.youtube.com/watch?v=7lN9mKZ_UJM

This is the song that plays at the Wrecked Highwayman
>>
Give me the most fun build for fallout 2, I'm gonna give it a spin after years of not playing it.
>>
>>383506673
because Bethesda (and Obsidian to be fair) design worlds around foot-travel.

Adding Vehicles would fuck with everything, and piss off people who don't care about lore beyond "it's post-apocalypse"

it's the same reason "battles" or whatever in skyrim are hardly bigger than 10-15 guys on screen at any one time, (though that's partially due to the engine, and difficulty with programming AI). Mount-and-Blade-style open areas would be "slow and boring to walk through", and people would complain about the lack of content every 5 feet.
in anycase I'd only want vehicles to be something like "My Summer Car" or "Jalopy", where it's a slow shitbox that isn't easy to drive, but is also the only practical means to cover (relative to the specific game) "medium" to "long" distances in a timely manner
>>
>>383519404
Isn't that just the ambient song?
Anyway, been so long since i played NV, i might be remembering wrong.
I know that the OST that plays in Vaults is the one with whispers on the background.
>>
>>383507982
>enemy placement

this is where it get's tricky, (though it's easier if you're doing the M&B overworld approach)

picture the nightmare that would be attempting to program "Wilderness Encounters" with AI horsemen in an elder-scrolls game.

They'd probably feel even more "forced", or out-of-place than usual, or not work at all.
>>
>>383520432
that doesn't even get into the issues things like Autogyro's would have.

it would be Skyrim's dragon's all over again.

>they'd stick in one spot so they're an easy target, rather than flying in big loops and strafing at speed
>>
>>383515502
They are using a prewar railway system.
Mr New Vegas said if anything serious goes wrong with it they can't fix it because the parts don't exist anymore.
>>
>>383520691
That's about the Monorail
>>
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hines.jpg
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>>383506673
It's a videogame I ain't gotta explain shit
>>
>>383520740
mono = one
rail = rail
>>
>>383506915
Sadly this. Bethesda a shit. Why oh why can't we have a fallout game developed by a competent developer? Sure, Obsidian made NV, but it was still mechanically the same as FO3 in terms of the engine and everything. All I fucking want is a 3D fallout game with a proper open world where you actually walk through doors or physically climb ladders instead of teleporting and where the gunplay actually feels good instead of like an awkard shooting gallery where everyone is just rectangles sliding along the ground shooting at other rectangles.
>>
>>383519394
And yet someone got working trains in New Vegas nevertheless.
>>
>>383513501
>Vault 13, 15 and Shady Sands / NCR don't line up
reeeeeeeeeeeeeeeeeeeeeeeeeee
>>
>>383519404
I think it can be either one of the themes that plays
>>
>>383513501
>post-apocalypse
This is exactly what's wrong with Bethesda's Fallouts. This is no longer post-apo world, it's gone beyond that.
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