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Do you think Sonic Team and Dimps will be embarrassed/humbled by this?

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Thread replies: 199
Thread images: 35

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Do you think Sonic Team and Dimps will be embarrassed/humbled by this?
>>
haha
>>
>rehashed stages
no
>>
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>>383498026
>Do you think Sonic Team and Dimps will be embarrassed
They fucking better be after their pathetic displays at classic Sonic gameplay and level design.
>>
>>383498709

You do realize that the level layout for the classic stages are almost all completely changed right?
>>
>>383498709
Yes, expanded and improved classic levels. Not castrated and dumbed-down like in Generations and Forces.
>>
>>383498026
>asset flip: the game
>being released on steam, naturally
The only ones who should feel embarassed are the people at Sega who greenlit this shit.

Forces (aka Generations motherfuckin 2!) will stomp Manias shit in every conceivable way.
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>>383499267
Great shitpost, my man.
>>
https://www.youtube.com/watch?v=suRDUFpsHus
a rare video of the sega team
>>
>>383498026
They never cared in the first place OP, Sonic games were just another project for them.
>>
>>383499267
>Forces (aka Generations motherfuckin 2!) will stomp Manias shit in every conceivable way.

Besides Sonic not playing like ass I presume?
https://www.youtube.com/watch?v=R16IBC_kD5o
>>
>>383498709
You mean like Generations?
>>
Some of you retards need to be put in your place.

https://www.youtube.com/watch?v=SYMenKEwpps

https://www.youtube.com/watch?v=SJp5UN-oqk4&t=2s
>>
>>383498026
They already are, that's why they had to outsource development of an actual Sonic game to fans. They'll never be public about it that. It's insane that none of the 90's talent at Sonic Team left notes to the guys who came after on how to make a Sonic game. They literally do not know how, and apparently never called anyone who could teach them. It's a fascinating mystery we'll never have the answers to.
>>
>>383499267
>>asset flip: the game
You mean Forces?
>>being released on steam, naturally
So like Forces?
>The only ones who should feel embarassed are the people at Sega who greenlit this shit.
Just like Forces?
>>
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>>383498026
>Not being embarrassed that a rag tag group of rom hackers can do an immensely better job at making a Sonic game than the actual makers of the goddamn games.
>>
>>383498026
Nah, they'll plug their ears and go LA LA LA, like always.
>>
>>383499267
>Sega """flipping""" Sega assets.
Are you retarded?
>>
>>383499709
Watching those vids is what made me make this thread

But seriously, when WILL Taxman's ports be put on Steam/consoles?
>>
>>383499709
I literally just finished watching that second video before coming to this thread. One of the few good Sonic youtubers.
>>
>>383500512
Same here, which is why I posted it in the first place.
>>
I want a new Tails Adventure made with Retro Engine.
>>
>>383498026
Yes, if only because of fan reaction
>>
>>383500104

IIRC Yuji Naka was slightly booty blasted over Mania and he no longer works for Sega. The guy who designed Sonic from OG Sonic team has been nothing but estatic and supportive of the Mania team.

Iizuka on the current Sonic Team claims he came up with the concept, but it turns out Taxman and friends originally pitched to recreate Sonic 3&K and bundle it with the remakes of 1 and 2 plus a small brand new game of new content for consoles/PC. Iizuka vetoed and said to mix the new game with older stages.
>>
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>I never had a problem with Sonic 4's physics, but "fans" around the world are furious. Just do a Youtube search for "Sonic 4 physics" and you'll see a legion of rage-fueled videos from confirmed virgins. Sonic Team director Takashi Iizuka has finally addressed the anger. Be careful though -- his answer won't please.
>"In this title, we have not done a straight port of the gameplay [from the Genesis games], but rather updated it with actions which could not be done in the previous titles, like ceiling-running," explains Iizuka. "These changes probably made for a different feel to the longtime Sonic fans. We’re happy for feedback like this, and we’ll make sure we can improve the quality even further in upcoming titles."
>Pathological haters Sonic Retro have already called out Iizuka on being a "lazy, clueless director" and there's little doubt that other prominent members of the terrifying Sonic fanbase will take up their pitchforks over his unsatisfactory comments.
>Don't get me wrong -- I think Iizuka's response was lame -- but only because he should have said, "No, the physics are not exactly like Sonic 2 because the game isn't Sonic 2. Sega's released a billion ports of Sonic 2 if that's what you want. Now shut the f*ck up, you bizarre furry bastards."

>8/10


What will he say about Sonic Mania?
What score will he give it?
>>
>grow up with Genesis/Mastersystem/Gamegear Sonics
>would rather play Rush/Colors/Generations than the "classics"
oh well, guess I'm just wrong in the head or something
>>
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>>383500735
Wrong, what Taxman pitched was a modest new game with the 1&2 remakes bundled in. Izuke said to remix levels in the new game instead of bundling in the remakes of the old games separately.
>>
>>383501089
why are his fingers so fuckin BIG??
>>
>>383500664
tails adventures is the best shit ever
thanks for remembering it anonbro
that island map music
all them incredibly unique items
>>
>>383501176
>Izuke said to remix levels in the new game instead of bundling in the remakes of the old games separately.
I'm really happy with Mania but if this game comes at the cost of 1, 2, & CD's remakes being ported to consoles, that's pretty damn lame.
>>
>>383500735
>IIRC Yuji Naka was slightly booty blasted over Mania and he no longer works for Sega.
https://en.wikipedia.org/wiki/Prope
Naka left Sonic Team / Sega in 2006 and formed his own indie dev. This was over a decade ago and well before even the first Taxman Sonic port.
>>
>>383501284
But the CD remake is already on pc and console.
>>
>>383500735
If that's true, then it makes wish that SEGA would hopefully fire Iizuka faster.
>>
>>383501352
I think the guy you're replying to is aware of that. He's just saying Naka dislikes it despite not having any say at SEGA anymore.
>>
Mania looks fucking great and I don't see why people are trying to find faults with it. Y'all are getting your 3D sanic anyway so it's not like mania is your only option.
>>
>>383500512
Thanks
>>
>>383500735
I'm more referring to the current developers of the games.
>>
>>383501284
This shouldn't stop the Sonic 1 & 2 remakes from being ported to PC and console. Even if it does I'd still take what we are getting now in Mania over what was originally planed, since you could still emulate the mobile version on PC anyway, it's not ideal but it's still possible.
>>
>>383501089
>Literal who e celeb
YouTube was a mistake
>>
>>383501649
Senpai is that you?
>>
>>383501089
He's a literal cuck so who cares what he thinks.
>>
>>383501530
>Y'all are getting your 3D sanic anyway
>Forces
>3D
>literally everything they've shown of the game is from a 2D perspective
???????
>>
>>383501742
He's not a youtube e-celeb, he's destructiod and metacritic
>>
>>383501530

Mania is your only option if you want a good game tbqhfamalam
>>
>>
>>383501852
we're not talking about the past here, anon
>>
>>383501756
Yeah it's me, senpai

https://www.youtube.com/watch?v=SJp5UN-oqk4&lc=z12isnlqcvusghac322ochhxqv31efjou04
>>
>>383501813
>literally
https://www.youtube.com/watch?v=_bkq30gWAns
>>
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>>383499038
Lord almighty, taxman, what is your secret?
>>
>>383498026
No if it does well enough they'll be ecstatic they don't have to keep making Sonic games anymore and pass their curse onto Taxman. Could you imagine living your life out knowing you're partially responsible for people like Chris Chan and Sammysonic?
>>
>>383501530
>3D sanic
implying sonic has ever worked consistently in a 3d environment. shills are probably just salty they didn't get their '''''''''''adventure-styled''''''''''' gameplay
>>
>>383502614
>Could you imagine living your life out knowing you're partially responsible for people like Chris Chan and Sammysonic?
I would masturbate furiously to the very idea every single night
>>
>>383499709
Sonic Mania is not Sonic 4. Sonic 4 would have only new zones, 99% new badniks, badniks mostly unique to their own zone, and a more consistent visual style (Mania distinguishes itself by using interesting hues).
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>>383502730
Oh my goodness~
>>
>physics and momentum work like classic era
Just that should make ST and Dimps ashamed and make them commit sudoku

Even more when
>made by a bunch of kids that played around with roms and are still thought as amateurs
>Mania will have special and bonus stages, something that a Sonic doesn't have for a great while
>Tails and Knuckles playable
>mini-bosses and bosses each act

>>383500735

Taxman, Stealth, co are just pawns and have to play that game for a while of "yes Iizuka-san helped us with this and that".
It was pretty obvious Iizuka didn't gave a shit when the presentation of Mania happened, as he never expected the hype it got. For some reason he said that Forces was the real Sonic game, but now they are forcing the idea that he is the reason for Mania.
I don't even get how some can even believe that, when Iizuka have been a cancer to Sonic and how they never got the 2d right and the 3d is always in constant change with silly shit like 06, Shadow, LW as main examples.
>>
>>383502804
don't act like you wouldn't, come on
>>
>>383502861
The sonic advance titles are vastly underrated by the community and people just kind of forget they exist.
>>
>>383501361
>>383501690
you do realize since Mania runs on Taxman's engine it's gonna be easy as fuck to port Sonic 1 & 2 as "mods" without SEGA publishing those games despite already having emulated versions on Steam?
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>>383502780
>>
>>383498026
Dimps won't give a fuck because they were contracted to do a low budget mobile game and it's not their fault some retarded Sega executive decided to slap the name "Sonic 4" on it.

Iizuka is retarded and he'll think people just want Classic Sonic the character, which means the next Sonic game will be an entire game of the Classic Sonic gameplay in Generations and Forces, plus more Wisps because of course.
>>
>>383502685
It's been lackluster to me for sure. But the people who like those games clearly don't give that much of a shit. It's part of the reason we're even at this point in history to begin with.

I feel like people who enjoy the 3D sonics just play them for the story and forgive most everything else. I also feel like if sonic 06 was a functional game you'd see a lot more love from the 3D sonic fans for that reason alone.
>>
>>383503171
nigga that shit was before sonic 3
>>
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>>383502427
Oh fug, had a feeling you were /ourguy/
>>
>Sonic Mania will have at least 12 zones

nice
>>
>>383500735
>Yuji Naka was slightly booty blasted over Mania
Is there actual source for this? I see this posted before but never gives a source.
>>
>>383502427
hi cyber's hell :333
>>
The important question is which version of stardust speedway will they be remixing? Pal/jap? Or US?
>>
>>383501176
There is no way that Taxman and Stealth weren't pitching the fuck out of 3&K remastered. Maybe that was their second pitch, but no doubt that's what they were pushing for whether they admit it or not.
>>
>>383503171
That's more like Sonic 1.5
>>
>>383499267
Why do you have to shitpost? I'm excited for both games why do people have to be such faggots about this.

Why can't people just be happy that Sonic's getting 2 potentially good games soon.
>>
Threadly reminder that we're getting Labyrinth, lads:

http://forums.sonicretro.org/index.php?showtopic=35709&view=findpost&p=895639

http://info.sonicretro.org/Game_Secrets:Sonic_the_Hedgehog_(16-bit)#In-game_vs._technical_level_order

https://twitter.com/teelopesmusic/status/850072943791144964

But on the bright side we're likely to get a Sonic 3 multiplayer stage to represent that game, since that was one of the things they wanted to do for the Sonic 3 & Knuckles remake.
>>
>>383503537
Both, I hope
>>
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>>383498709
this
i want to love mania but its going to seem like a romhack
like its one thing to copy the old physics, but adding in the old stages too was a bad idea.

i know people are going to say "but they added new content to the old stages and expanded them. and the act twos!"
but you can't fucking do that. its literally just editing someone else's work and passing it off as new.
don't let them george lucas the old stages.
>>
>>383503238
Iizuka is seriously some supreme retard who cannot take a fucking clue to save his life. In almost 20 years since Adventure 1 he couldn't do what 3D fans had wanted: a polished 3D Sonic experience without any fucking gimmicks. A polished Sonic stages from Adventure 1 with improved level design, challenging bosses and that lock-on shit for homing attack would be great. Instead he somehow destiled the worst ideas from the Adventure and Heroes and gave the world Shadow the Hedgehog.
>>
>>383503038
1 was alright. And physics and momentum similar to classic
2 was "GOTTA GO FAST". Some levels could be fun as shit, like Hot Crater
3 was... a piece of shit
So we go from similar to classic > to crazy speed+platf > to Heroes in a bad way.

Still, it didn't got the right idea of the classics and the quality isn't the same, not even near them.

>>383503167
>getting S1, 2 and 3 like a Sonic Jam package
>choosing drop dash or super peel out in the options(like Jam had spindash for S1 if you wanted)
>customization like Sonic 3 Complete

One day...
>>
>>383503782
What about Aquatic Ruin? That's one of my all time favorite zones and my heart was broken that it wasn't included in Generations.
>>
>>383503919

Blame Iizuka. He's the one that thought a brand new game wouldn't work without nostalgia hype of old stages. I'm just glad the act 1s have lots of new shit and the act 2s might as well be new stages entirely.
>>
>>383503919
>don't let them george lucas the old stages.
That's a bad comparison
They would be pulling a lucas if the Sonic 1 and 2 remakes had redone stages, and that the original versions were removed from every platform they were available from.
>>
>>383499267
http://www.vg247.com/2017/07/07/sonic-forces-is-rough-to-the-point-of-being-comical/

Sorry fuckboy, but even Generationsfags (hint: the game wasn't good) think Forces is junk.
>>
>>383504012
Totally agree on 3. And while I admit the classic titles are still a notch better, I would say even 3 is better than sonic 4 and 1 and 2 are better than pretty much all of the 3D titles.
>>
The fact that people would seriously be turned off by remixed stages of old levels (especially when the second acts are all brand new with new gimmicks) just baffles me. Yeah, I want an all original game too, but I am completely fine with what we're getting.
>>
>>383504154
>the there will not be a second 2D game because SoJ gets butthurt over Mania outperforming Forces.
>>
At this point I'm sure that 3D Sonic games are targeted at kids, mostly. As long as it makes money nothing will change.

Maybe because Sonic isn't popular in Japan, so the people making it doesn't care.
>>
I have a feeling Iizuka was the one who choose the old stages because of obvious choices like Chemical Plant. We probably gonna see Sky Sanctuary again because that's his favorite stage.
>>
>>383499709
I'm glad Cybershell is making a comeback. I still watch his Sonic playthroughs every now and then.
>>
>>383504747

But sky sanctuary was ruined during the events of S3&K.
>>
>>383504095
I hope so, it was featured in the trailer.
>>
>>383505558
Implying Iizuka cares about canon
>>
>>383504376
Despite thinking Advance 3 is a piece of shit I can still play it while Sonic 4 I just can't. Sonic 4 doesn't even have a soul, is bland as hell.

>>383505558
>Iizuka: we need to tie Mania to my game
>Taxman: how?
>Iizuka: different dimensions between games, timelines in Mania lol

There. That's why the elevator, it takes to different points in time
>>
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so what's the current estimate of new stages to remixed ones?
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>>383505558
>caring about canon in mania
>>
>>383507668
We already know old stages will outnumber the new ones by a wide margin, especially with them supposedly treating 3 and Knuckles as separate games
>>
>>383507668
Assuming there's 12 stages, and based on Iizuka's comment on there being a 6:4 ratio, there'd be like 7 or 8 classic stages and 5 or 4 new ones.
>>
>>383508182
You mean 12 zones. 24 acts, with the second act being confirmed totally original.

When you put it like that the original content far outpaces the old, especially considering old bosses will even be getting modern updates.
>>
>>383499425
>>383499581
>>383499847
>>383500416
>>383503735
>>383504363
Stop giving him (You)'s, it fuels his shitposting powers!
>>
>>383503649
They pitched it before Mania.
>>
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>>383507679
Mania's the real Sonic 4, faggot.
>>
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>>383503919
>>383498709
>>
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>>383508182
>or 4 new ones.
Are you kidding me? 5 is the minimum. Also see: >>383501176
>>
>>383504095
Isn't AR just a straight line
>>
>>383509282
Not even close. There's a minimum of three paths at all times in both acts, and you only end up in the water if you're on one of the lower paths, which makes it the best water level because it uses water as punishment for playing badly.
>>
>>383503919
Stupid post.
>>
>>383503213
the wisps gimmick pisses me off
like i gotta wait for the animation to finish
fuck you qtes are the devil's anus
>>
>>383506634
a time elevator
what's next
is The Doctor gonna show up in a blue box
>>
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>>383498026
No. Mainly because Forces will sell in the millions and Mania will be lucky to hit 500k.
>>
>>383498026
No. Mania will obviously be the better game by several orders of magnitude, but Forces will sell exponentially more copies because it's pandering directly to the gigantic mass of children and autists who are obsessed with the wanky modern concept of Sonic, rather than the substantially smaller cross section of adult autists who still fetishise games they played in the early 90s enough to want a direct clone.
>>
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>>383511260
>Mania will be lucky to hit 500k.
Keep deluding yourself, m8. But even if Forces will sell better it sure as fuck won't be received better.
>>
Let's see them try 3D Sonic.
>>
>>383511493
Reception doesn't mean shit unless you're a dev with a clause in your contract.

Sales are all that matters at the end of the day to the publisher.
>>
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>>383511493
>reviews ever mattering
>>
>>383511302
>cross section of adult autists who still fetishise games they played in the early 90s enough to want a direct clone.
Or you know, people who value good gameplay and level design.
>>
>>383511302
couldn't have put it better.
>>
>>383511493
>Nominee
>Most of those are from no name Youtube channels.

Made me think.
>>
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>>383511832
no dude haha its autism and nostalgia haha
good is subjective haha
>>
>>383511832
If "people who value good gameplay and level design" were some kind of consistent demographic block who bought every game with good gameplay and level design, with no other factors affecting their interest, then a great many games would have performed ten times better than they did.

I don't expect Mania to bomb or anything, I'm sure it'll do great, but it's inevitably going to be seeing a narrower audience than Forces is. Even for the most well known game series, a direct retro revival is a more niche concept than a business-as-usual AAA title.
>>
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>>383511927
>the only sticker the forces poster has is from a no name youtube channel
Really activates dem almonds.
>>
>>383512931
i-it doesn't matter who care what they think h-heh
>>
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>>383498026
Am I the only one here looking forward to both? I like the boost gameplay. The modern levels in Gens were great.
>>
>>383513770
Too bad they're super short and buried under shitty """classic""" and OC stages. Forces is a fucking mess.
>>
>>383513770
I want to like both, but forces looks like it's seriously lacking in polish and direction.
I know it's not done yet, but I'm not seeing a lot to be looking forward too right now.
Also if the insessent mission control whining from sonic's friends isn't on a toggle I'm probably not going to buy it.
That shit is abysmal.
>>
>>383503919
One of the worst opinions ever typed.
>>
>>383503919
>"but they added new content to the old stages and expanded them. and the act twos!"
>but you can't fucking do that.
Never go full retard in front of me again.
>>
>>383503919
>but you cant fucking do that
THEY JUST DID FAGGOT
>>
>>383498026
Sonic Forces having drop dash says it all. Sonic Team is paying attention, even if it was a little too late.
>>
Why do people still think of 2D Sonic as platformers? It was so innovative it's more like its own unique genre. It's a physics focused, fast paced, arcadey racing platformer.
>>
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https://www.youtube.com/watch?v=pL85tEePWyQ

>those giant black boxes at the top left UI completely destroying any composition of the screen, making it look cluttered as fuck
>those fucking characters chatting
>that musical lyrics clashing with those characters chatting
>that gameplay explosions loud as fuck of strings of enemies of like 8
>those amount of rings and just exploding every time you jump in the air
>that weird, slow fast terrible, bland boring 2d sections that have no fucking style or focus

who the fuck looked at this and said ok

I didn't even MENTION the qte boss battle at the end
>>
>>383514982
all of that, and it's still going to outsell Mania because of OC creator

Truly, the dark times are ahead
>>
Can't wait for both games
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>>383502427
I like your vids. Glad to see your weaponized Sonic autism put to good use.
>>
>>383515117
This this this.

All the deviantautists and kiddos will fucking love it because deathblaze the hedgehog got to be in it.
>>
>>383514982
https://www.youtube.com/watch?v=5CbRyCGNU3A
This is by far the worst opening stage in any of the boost games. And retards continue giving Sonic Team the benefit of the doubt when Forces is nothing but red flags.
>>
>>383503919
>i want to love mania but its going to seem like a romhack
>as a black man i think niggers should be escorted to ghettos and taken back to africa, dontchu think?
>>
>>383515407
>from the guy who brought you '06
Why did anyone expect anything better?
>>
>>383502427
Read this image you uninformed faggot: >>383501176
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>>383514982
>burst wisp is stiffer and carries less momentum than it did in the fucking DS version of Colors made by Dimps
>>
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>>383503919
>i want to love mania but its going to seem like a romhack
>>
>>383502427
Whaat? B-but I love Sonic 4ces.
>>
Dimps will probably have a stroke.
>>
>>383511260
Mania's budget is also exponentially lower, meaning it will be more profitable.
>>
>>383514680
>arcadey
This is something a lot of Sonic fans don't get. First and foremost, Sega has always been about arcades and if you notice, a lot of their games have always been about bringing an arcade experience to the home. This means high scores and short games with a high replay value to get an even better score. This is something Iizuka himself doesn't get, as seen when he ruined NiGHTS' sequel.
>>
>>383514982
Why the fuck are the vocal themes so bad? Did they cheap out or something? They all sound like they should be in RWBY.
>>
>>383515407
>Hey lets have Amy talk to Sonic during the stages
>And Knuckles
>And Sliver
>And every one of the Chaotix

Jesus fucking Christ, just shut up.
>>
>>383515407
>All those blatant reused assets
Fucking wew.
>>
>>383514982
Looks extremely directionless, like they just had a bunch of vague concepts that sounded good on paper & didn't stop to think if it'd all actually work well together. Big step back from their last few 3D games
>>
>>383516719
This. Christ. The entire reason Sega worked as a counterpoint to Nintendo and Sony was because of their emphasis on replayability, presentation, and innovation.

Meanwhile, 3D Sonic has been doing the exact same song and dance for about a decade now.
>>
>>383515407
This is the most rollercoastery the boost games have ever been. And people say Generations and Unleashed were bland boostfests
>>
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>>383515407
>they still have that phaser affect on the sound whenever you boost
>>
>>383517103
That's pretty much how Lost Worlds felt too though. This is just an even more extreme case of it.
>>
>>383500735
>IIRC Yuji Naka was slightly booty blasted over Mania

HAHAHAHAHA

I always knew Naka was that kind of fag. Mania is going to be the best Sonic of this millennium and he will hate any second of it, serves him right for literally killing X-treme and throwing a hissy fit at the Chaotix team.
>>
>>383517975
X-treme looked like shit.
>>
>>383500735
Yuji Naka left Sega during the development of Sonic '06, which he was either directing or producing at the time. Probably a major factor in the game becoming a total mess.
>>
>>383517014
Hopefully they'll have the option to turn off the chatter similar to Generations with Omochao. If I was gonna play Forces, I would hate hearing them talk so frequently. The Time Eater fight kinda sucked since no one would shut up about the homing attack.
>>
>>383517975
Naka did everyone a favor by canning X-treme, don't fool yourself. You know what Chris Senn worked on years later? Sonic Boom.

>>383518110
The game was always going to be garbage.
>>
>>383517862
Forgot all about that game. RIP 3D Sonic, you almost seemed like you were on your way to being great again. At least other 3D platformers are coming out again, for awhile Sonic was all we had
>>
2D Sonic's lot in life ended up a lot like Hitler's: mistakenly held in ill regard in history and in the minds of most people, who are misinformed. The transformative advancements to the Mario Platformer 3K perfected made it the superior take on the platforming concept, but most of the internet fails to even acknowledge the difference let alone recognize how much better it is.
>>
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Post yfw
>Sonic and Tails race Metal Sonic
>Knuckles races Mecha Sonic
>>
>>383517975
>throwing a hissy fit at the Chaotix team
This one's new to me.
>>
I don't understnad why they don't just make a 3D boost focused game with no bullshit, it's not my ideal gameplay style for Sonic, but the boost formula is clearly well recieved. Why do they keep insisting on filling the modern games with constant crappy 2D sections and shit like the werehog, "Classic" Sonic and now your original character?
>>
>>383518587
>I don't understnad why they don't just make a 3D boost focused game with no bullshit,
Because boostshit in and of itself is pure bullshit and has no capability of having a game stand on its own. It's literally 06's Mach Speed sections, which were in turn a natural evolution of the straight lines Adventure 2 shoved down your throat. Boost should be shoved into special stages only, where it belongs.
>>
>>383518749
>It's literally 06's Mach Speed sections
It really fucking isn't.
>>
>>383518587

Boost has a completely fucked development time/actual gameplay time ratio. They need SOMETHING to pad out the game (Werehog, gimmick stages, Classic Sonic) because otherwise the game would be ridiculously short.
>>
>>383501089
>but rather updated it with actions which could not be done in the previous titles, like ceiling-running

Iizuka is retarded, the original games support ceiling running, it's a literal quirk of the engine and the reason loops actually work.

In S3&K you can even invert gravity.

>>383518374
Fuck off with your edge, nothing in the X-treme development history is justfiable, Naka is an ego inflated balloon who was granted too much leeway. He may have been the Carmack to Yasuhara's Romero but doesn't stop him from being a terrible selfish person.
>>
>>383517014
>>383514982
As someone who loved Kid Icarus Uprising and also love the post 4kids voice actors (I'll miss you, Mr. Griffith) I don't mind the chatter.

Shitty gameplay sucks though.
>>
>>383518841
>>It really fucking isn't.
It literally is. Just because you aren't getting utterly killed if you so much as trip into an enemy doesn't change the fact that the Temple Run-style gameplay is fundamentally unworkable for Sonic.
>>
>>383518587
In Unleashed they were afraid people would think it was too short if it was just boost gameplay, which is insanely stupid too worry about considering the entire point was to go fast as hell. Gen & Colors clearly had budget issues, probably because Unleashed was expensive as hell and bombed because of their paranoia
>>383518856
There's nothing wrong with short, highly replayable games
>>
>>383518869
>He may have been the Carmack to Yasuhara's Romero
Except in this case the Carmack and Romero had swapped personalities.
>>
>>383518496
He's basically the reason Sonic was replaced by Mighty and Tails was baleeted. Chaotix had a really interesting development behind the courtains.
>>
>>383519058
>There's nothing wrong with short, highly replayable games
There isn't, it's why I still love the classic games. Boost, on the other hand, is not only short, it's not very replayable.
>>
>>383519058

>There's nothing wrong with short, highly replayable games

True, but Sega wants to sell these at $60.
>>
>>383518987
The mach speed sections were autorunning sections, you have control over the boost. So it isn't literally the mach speed sections.
>>
>>383519153
Got a link?
>>
>>383518969
I fucking love KI:U and Starfox, and the dialogue and voice acting in those was fucking 10/10. Plus those games didn't have songs with lyrics, when they start talking over the song while lyrics are playing it's fucking hell on your ears. And the voice actors are pretty fucking bad too.
>>
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never ever
>>
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Can you hear it?
Sonic heroooes Sonic heeerooooooooooooes
>>
>>383519217
>So it isn't literally the mach speed sections.
It's more than close enough.
>>
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>>383519358
https://www.youtube.com/watch?v=k4UqS07qgT4
>>
>>383519190
So? Platinum games are notoriously short & almost always $60 on release. I really don't think people would've minded Sonic of all things being short & sweet. This "it has to be a certain length to justify it's price" logic is insane and detrimental to the industry
>>
>>383519368
>This gameplay style you can actually control quite well is literally the same as this one that's an unplayable mess
This is what you're saying.
>>
>>383519263
There's a thread on Retro but I'll be damned if I'll find it again, lemme look.
>>
>>383515407
What's with the interface?

Reminds me so much of those "Graphic Design is my Passion" memes
>>
>>383519572
Platinum games also tend to have a lot more depth to them than modern Sonic games though.
>>
>>383518749
>>383518856
>>383519058
It's already basically a racing game with platforming elements. They should just fully embrace the racing aspect already.

>get to choose how many "laps" you'll go through when you pick a stage
>get a large roster of subtlely distinct characters to choose from
>up to 4 players local or 8 players online

You could still play it the way you'd play Unleashed or Generations' levels, single player with 1 lap. Or you could have 8 racers and 3 laps. Would literally fucking multiply the content and replayability. There's nothing rendering this unfeasible, and it would allow them to get the most out of what little expensive content they're able to create without just stapling a 3D Beat Em Up or a 2D Platformer onto the side.
>>
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https://www.youtube.com/watch?v=5Ma7cSrg7h8
>>
>>383519873
I'd much rather have Sonic's pinball physics recreated in 3D, because unlike boost, that has depth.
>>
>>383519873
This could be a great spin-off.
>>
>>383519058
Too bad the entire boost mechanic is a spindash with no drawbacks or strategy, eliminating depth from your game.

There's a reason Mania is using slindash, and it's not just nostalgia.
>>
>>383519820
True, if boost games didn't hand out S ranks like candy maybe it'd be different. Say what you want about Adventure 2, but I think the rank system was pretty balanced
>>383519873
>F-zero: sanic
There's potential there, but SEGA wouldn't ever do it
>>
>>383519873
They would need to make some changes to how the boost works for this direction to work since at the moment it's an instant top speed button with no acceleration required.
>>
>>383516017
Based post
>>
>>383519960
Same, but current Sonic Team can't/won't implement that. You'd need GHPAnon and/or Lange to get hired for that to happen, most likely.

Or have Tax/Stealth take that helm, but I'd rather they continue a 2D series alongside a 3D platformer.

Sonic Team proper can then focus on this sweet spinoff racing series, that would allow the Boost to become a fully realized gameplay style all its own.

3 teams, 3 series, 3 different gameplay styles.

>>383520471
Think of it like NOS in NFS, or the "speed up" in SA2's multiplayer, or hell, even the boost in Riders. Something in limited supply, or sporadically granted.
>>
>>383519937
I love this animation so much. Sonic by Mike Tirehaüs will never not be funny to me. -Cybershell
>>
>>383520950
Cybershell, how do you feel about Shadow (the character, not his game)?
>>
>>383519582
Yep. They're equally shallow experiences.
>>
>>383521387
I kind of wish he stayed dead at the end of SA2, I think everyone would look back on him fondly if that was the case. It might have been cool if they waited a while before reviving him instead of immediately bringing him back and then having him star in a game which sucks, permanently souring everyone's perception of him somewhat. That said I do still like him a lot actually, I like edginess, edgy shit is awesome. - Cybershell, sorry I know signing posts is gay as hell but I don't wanna be a tripfag
>>
>>383522553
Literally the same shit, but whatever floats your boat man.
>>
>>383522553
It's better to make a 1-time tripcode that lets people know it's really you than to put a gay ass sign, fag.

Make a video talking about all of the 3D sonic games and why they're decent/shit please, I love it when you get in-depth about gameplay stuff.
>>
>>383522553
Eh I can definitely understand that.

I just think the character gets a really bad rap for that ONE shitty, out-of-character portrayal (his titular game).
>>
>>383522920
To be fair, his explanation for why he was "brought back" would have been okay if they weren't pussies and just pulled the trigger on it.
>>
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>>383522553
>said he doesn't say the word gay because he's not 18 anymore
>"gay as hell"
Thread posts: 199
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