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Difficulty

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>Game looks amazing and is fun
>BUT IT'S TOO DIFFICULT SO THEREFOR I GIVE THE GAME A LOWER SCORE
Is this the state video games are in right now?
People are so stuck up their own ass that a video game they deem "too hard" is bad?

Reggie once said
>The game is fun. If it's not fun, why bother?
But as far as i am concerned, it is the challenge which makes a video game fun.

What happened to difficulty in video games, and how do we bring it back?
>>
crash 1 was always hard tho
>>
Man, that dunkey guy really makes an impression on /v/ folk.
>>
>>383488552
People were saying the remastered was hard before dunkey video came out
>>
>>383488427
>But as far as i am concerned, it is the challenge which makes a video game fun.
that's your opinion
>>
Difficult games are so rare now - since most games have incorporated RPG elements getting difficult combat is nearly impossible

Most games with RPG stats either become a exercise in one hit killing mooks when you outlevel them or slowly wittling them down over 5 minutes if you are underleveled.
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Honestly though, a lot of the negative impressions this game gave were based around 1's fucking cheap design of precision platforming with a shitty camera
It was a fucking mistake to try and be 100% faithful to the original than allow it to be fixed by giving you Crash's abilities from 2/3
>>
>>383488798
>making the game easier
No fucking thanks
>>
>>383488552
>I experience video games through the magic of youtube
We need to find a way to scare these children away.
>>
I don't have any problem with the difficulty (although I admit that I died a lot on Road to Nowhere/High Road), it's just that I found some of those Crash 1 levels really boring. Those bridge levels are probably some of the worst offenders, it's just a plank after another, not that interesting.

Not that I like all those gimmick levels in Warped either, 2 is clearly the one that hits the best balance between staying pure to platforming and still being interesting with level design. Warped could be fine if it just had less aquatic/bike/whatever levels.
>>
>>383488772

This is true. Any thoughts on how to make a skill based melee combat game? I think lightning fast attacks help, but what if you are making a slower paced sword and shield kind of game?

Maybe mount and blade style?
>>
>>383489050
How about you avoid the ban by not posting cropped out images of the rule34 site?
>>
>>383489050
fag
>>
>>383488892
>Not adapting to the new medium

Yeah policies on Yourtube are shitty, and most E-Celebs are trash, but the dye can't be uncast. Video killed the radio star for a good reason, you should get over this distaste for media from Youtube.
>>
>>383488427

It's a fucking playstation game. It was always hard, and the gameplay is boring as fuck.

>Run down trail
>Avoid shit you can't see until it's right fucking there
>jump on boxes
>spin

Neato
>>
>>383489170
whats the fun in that?
>>
>>383489205
>>Not adapting to the new medium
That's not a new medium, that's watching videos. These discussions should be moved to >>>/trash/
>>
>>383488427
People only think it's "hard" because they fucked up several key aspects of a platformer in the remake.
>>
>>383489261
It seems that I can't help you with your mental problem. Well, at least I tried.
>>
>tfw I played too much Crash back in the day that I cannot finish the levels without getting all the possible gems/crystals in one go

>didnt have a problem in Crash 1 sith this, but in the second one I'm stuck in the 4th room unable to finish any stage because I die too much trying to get as much as possible
>>
>>383489086
I think Nioh's combat system is a pretty good one, it's just that the enemies don't really demand much out of it.
>>
>>383489205
Are you trying to say because of youtube/twitch video games are going to die?
>>
>>383490001

Yeah Nioh's great. I was impressed they managed to improve on the Souls combat formula so much.
>>
>>383489245
>run horizontally down trail
>avoid shit you can't see until it's right fucking there
>jump under boxes
>coins

hmm
>>
>>383490490

I absolutely agree
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>>383488427
>What happened to difficulty in video games
I play games on easy. Why? Because there is no unique challenges anymore. You recieve more experience/money/rewards in easy mode than "hard mode" and enemies aren't mindless bullet-sponges.
>>
>>383488552
>dunkey
weren't people memeing "the dark souls of crash games" since the very moment first reviews were out though
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>>383490804
Name one game that rewards you for playing easy mode

>protip: you can't

Your a fraud
>>
>>383490856
Yup, as far as I know the dark souls meme started when an early review actually said that.
>>
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>>383490856
Yeah, but you gotta make some unrelated points on /v/ if you want a thread to become shitty. Hurray for falseflagging, and for people who reply seriously to that sort of garbage.
>>
>>383490804
If the game's combat is actually good I look for a degree of challenge at the very least from bosses. Easy Mode EXP gain only appeals to me in games with skill trees because I like having a shit ton of skill points, but it's not worth toning down the combat as well.
>>
>>383488427
yeah, but the game is pretty unjustifiably difficult with pin point accurate jumps
>>
>>383489802
I did this. I wish I'd just had fun with the levels and came back for gems, now I don't really want to replay them.
>>
Some of those Gold Relic times in Crash 1 are pretty damn hard though. I'm struggling like hell on the last few stages like The High Road.
>>
Is the difficulty of the new Crash remakes identical to the old Playstation games or did they make the games harder?
>>
>>383491328
Identical. Tho they give you unlimited tries in bonus levels in Crash 1
>>
>>383491441
So would you say it's worth going out and picking up a copy or is my time better spend booting up the originals I still have and playing those instead?
>>
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>The game is difficult because the remake is shit
It's the developers fault
>>
>>383491542
Well, the new game definitely has made some good changes, like implementing a comprehensible saving system in Crash 1, and it looks straight amazing.
If you got some spare money, and need games for your PS4, i'd say go for it.
If you have a limited budget tho, i'd say just stick to the old ones
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>>383488654
he's right though
a game that is not challenging is worthless
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>>383491686
?
>>
>>383491651
oh shi
>>
>>383491328
It's easier on the regard that you can retry bonus levels instantly if you fuck them up, harder on the regard that Crash has a pill-haped hitbox now and can slip off edges in most extreme cases of standing on the edge of something. But people really overstate the effect of the latter on the internets. It's noticeable but not a game-changer.
>>
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>most people can't beat a game that a generation of 9 year olds could

what are they 60? are their hands arthritic claws?
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>>383491867
>i'm evolving right now
>>
>>383488427
How many times where dropped on your head as a child?
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>>383491328
Crash 1 is easier, except for one level which got much harder. Game is mostly identical except there's lots of quality of life improvements.
> save system that isn't pants on head retarded
> you can die in a level and still get the gem (except coloured gems)
> you can retry bonus rounds infinite times, instead of once. (But you also have to beat them now breaking all boxes, which wasn't needed before)
> bouncing barrels in Toxic Waste now are easier to tell where it will land
> electro scientists in the Lab have start up frames on their attack now, no longer an instant switch from vubrabke to deadly
> much easier to bounce from Crate to Crate. A tap of the D-pad moves you one box length

You'll hear a lot of people moaning about "broken" physics. In truth the changes physics actually make it easier (or no difference) 99% of the time, it's only when bouncing on turtles stomachs that it shits the bed. Basically you need momentum, so if you stop mid jump sequence you won't be able to regain the forward movement needed to clear the gap. High Road is much harder than it use to be because of this, every other level is unaffected because you never have to chain max distance bounces together.

2&3 are basically identical to how difficult they always were.
>>
>>383488427
>replaying the original after a decade
>struggling on the first few levels
What the fuck I don't remember the game being this difficult when I was a kid
>>
>>383492104
No
Everyone is dumber now due to government mind control
>>
>>383492108
Evolvo-ray.
>>
>>383492410
It's the fluoride in the water
>>
>>383492104
Estrogen in the water is making men less masculine.
>>
>games will never be as hard as the first ratchet and clank or jak trilogy again
why even live
>>
You basically described everything wrong with modern "gaming". This is why I despise souls and overwatch shit.This generation likes shitty gimmicks , press X to do this cool shit(a shitty animation),artificial difficulty, shit level design, and being overrated in general. Not to mention the cancerous community.
And don't you dare criticize it, or we'll call you a nostalgiafag
>>
To think, there are people who think Hollow Knight is a hard game
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>>383492708
There's about 5 hard moments in the entire Jak trilogy, none in the first game but they're all balls to the walls hard when you read them.
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>>383488427
The problem is that the difficulty doesn't come from proper challenge, it comes from bullshit design. Not to mention the game plays a lot worse than the originals, so it's a bad game.
>>
The only thing that I wished they would change is the camera for levels that require backtracking in order to obtain a gem. You end up having to go incredibly slow in order to not die by something you couldn't see.

Also, the jet ski levels controls suck.
>>
Crash is fun, but it's hard to deny a couple of the stages are too hard due to hitboxes

I got Gold Relic on High Road without any ropes before anyone claims "git gud"
>>
>>383492631
Fuck you, it's fluoride
>>
>>383492837
I remember having fun with R&C and Crash but Jak was too hard for my child self at the time. My dad bought the trio in a discount package but I dont remember ever beating them. I was too casual.
>>
>>383492708
Apart from a couple missions in Jak 2, there was nothing hard in either trilogy.

Ratchet and Clank 1 had some very sparse checkpoints, but there was nothing very challaging in the entire game except the final boss. Most enemies died in 2-3 wrench swings, often just 1 jumping melee.
>>
>>383493079
How?
>>
>>383488427
>we

Why do you guys always say this? The industry will decide what happens no matter how much people cry about not liking something or not. So "we" aren't doing shit.

The absolute most you can do to MAYBE influence it is speak with your wallet.
It's like asking "so guys how are we gonna change the price of gas and groceries?"
>>
>>383492108
Ovulating?
>>
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>high road gold relic
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>>383494235
>because one nitro crate isn't enough
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New Super Mario Bros. Wii is a tough game. Old-school tough.
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>>383488427
Did you know that beating challenges can be fun?
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>>383494534
>ywn be that Nitro crate
>>
>>383491867
Not everyone has to have a challenge to have fun with a game.
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>>383495992

Beta detected.
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>>383488427
Could this be the hardest video game ever released? If not the hardest on the ps4?
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>>383496510
Yes.
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Platinum'd both 1 and Warped, so just a few relics left in Crash 2. Currently satisfied with having some Gold relics so I have a challenge to come back to and finish. Even when I get frustrated, I'm still having a great time.
>tfw going from a sapphire relic to platinum, completely bypassing the gold time
>>
>>383488552
literally who ?
>>
>>383489086
See Monster Hunter
>>
Nerf when?
>>
>>383497083
>become a exercise in one hit killing mooks when you outlevel them or slowly wittling them down over 5 minutes if you are underleveled.

I was trying to avoid this. Monster Hunter is the epitome of these problems.
>>
>if you don't pick up a gem at the end of the level it adds it to your inventory anyway
I'll probably never miss it again, but thank fuck
>>
>>383496691

Have you earned Gold/Platinum relics on Spaced Out and Piston It Away yet? If not... good luck.
>>
>>383488427
>shitty hitboxes
>WOW THIS GAME IS HARD LIKE DARKSOUL
The irony is killing me
>>
>>383490804
Baby bad at video games alert
>>
>>383497945
Trying Spaced Out right now. Whoever got that 34 seconds run deserves it.
>>
>>383498342
but dark souls also have shitty hitboxes
>>
High Road Gold Relic is literally impossible.
>>
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>>383497735
>>
We finally found a game harder than dark souls. I don't fucking believe it.
>>
>>383488616
They weren't bringing up the exact same points from his video in their OPs and quoting Reggie though.
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>>383494743
>>
>>383491867
no not really
also 'challenging' is such a bullshit and arbitrary word
anything can be challenging if you do enough mental gymnastics
>>
>>383489517

No, they couldn't even beat the original
>>
>>383491867
>>383496442
chao garden, faggot
>>
>>383500776
Chao garden's shitty grind was a challenge in itself.
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>>383501072
exactly my fucking point
anything is "challenging" if you think about it hard enough
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https://www.youtube.com/watch?v=wbFeLGJ7ICw
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>>383494743

New Super Mario Bros. Wii has the sort of difficulty needed in a game to really make you feel like you're Mario.
>>
Difficult games didn't disappear, there's still plenty of them out there. There's less of them among mainstream games but that's obvious and not going to change unless devs decide that they don't care about money. The problem with game reviews is both that the people writing them are massive impatient casual babys but also the format itself is garbage and not fit for evaluating challenging, deep games made for mastery. It's only fit for reviewing cinematic experiences because the reviewing style most sites use was borrowed from the style of review of other, story-focused mediums.
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game was easy
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>>383501551
No it wasn't, stop lying.
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>>383492104
Everyone is just legitimately dumber. This is what happens when you raise a generation of people entirely on hand-holding. The moment any sort of challenge presents itself instead of being met with determination it's met with crying. I feel the exact same way about the people who say Tank controls make a game "unplayable". Eat my fucking shit, I got the hang of Tank controls when I was fucking 8 playing RE1.
>>
Who the fuck thinks crash bandicoot games are fun?
>>
>>383488427

Weren't the physics fucked up in this compared to the original?
>>
>>383501551
>you can go over 100%
As a mathematician this partially bothers me

But I secretly like it when games do this
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>>383488654
>that's your opinion
It's my opinion to, as well as the opinion of a lot of people, especially anyone who grew up int he 80s and 90s.
There was a time most videogames were unforgiving and the only reason people kept playing was because of the bigger sense of accomplishment/reward from getting further and further and overcoming insurmountable odds.
It was a thrill, which is something sorely lacking in most of today's gaming environment. That's not to say a game can't be fun for other reasons, but if you're looking for a 'thrill' or any reason to get that adrenaline pumping, changes are you aren't going to do it in a "press A to win!" game or game focused around just moving from one cut scene to another.
>>
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Why the fuck are miniseconds still a thing?
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>>383503636
>mini
>>
>>383503857
Macro, nano whatever the fuck they're called. I just missed out on gold by .10
>>
>>383488654
>>383500724

Bruh, if nothing in the game challenges you, it's just a really short and worthless experience and you wasted your time and money. You never hit snags or get stuck, or anything that makes you slow down and take in every little detail developers put in. Details that make you remember a game 10 years down the line.

>>383495992
Yes you do. Even if it's just going after completion and the game is otherwise easy.
>>
>Reggie once said
>>The game is fun. If it's not fun, why bother?

Reggie also said that pin-point platforming wasnt conducive to a 3D platforming experience the way 2D platformers are. Thats why Mario 64 has floaty jumps and big platforms and doesnt require you to gague depth without letting you see a jump from a wider angle. All design elements that Crash need(ed)(s).

Difficulty =/= challenge. Just because most gamers are pussies doesnt mean you should let yourself forget that *enjoyable* difficulty that challenges you to do better, not make you want to quit, is what makes games fun.
>>
>>383504112
Not them but what about Kirby? That's been a ridiculously easy series since the start, but people still enjoy and play them. I'm not against hard games (I enjoy them as well), but people still can still enjoy easier ones. It's not a mutually exclusive thing.
>>
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>>383488427
i for one blame the parents, you can't fault people for being bitches when they are raised by two bitch parents. can't have anything that challenges you, CATER TO MY NEEDS NOW!
>>
>>383488798
Death Tornado would break basically the entire game. Hell it already breaks 3.
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>>383504667
>>
>>383489245
>If I summarize and simplify something really poorly, it means it is bad lol
>>
>>383504420
Crash's first 3 games are msotly 2D platforming though. So no it doesn't need to abide by 3D platformer rules

That's why Naughty Dog called it 'Sonic's Ass' during development. You were playing a 2D sonic-esque platformer with the camera focused behind the played instead, and all they did was rotate the camera to make use of 3D visuals.
>>
>>383488427
This can make certain games less enjoyable.

For instance, while I like it, I can see why people have a problem with Desync. The game feels really fiddly, and the dash ultimately doesn't add enough to your movement to make the game feel like you're on equal footing with the bosses. Especially that first boss, which without persistence and a bit of luck can be a frustrating element.

There are other games that fit my example. Sometimes difficulty can be excessive. Often, it is also only excessive because the difficulty and mechanics of a boss or an area are not properly aligned with the mechanical goals of the game.
>>
>>383489086
>how to make a skill based melee combat game
Devil May Cry
>>
>just two more gold relics to go
It's almost Crash 2 time. There's no way I'm good enough for Crash Must Die mode so will have to forgo Platinum relics for most levels.
>>
>>383488427
the challenge is what makes it fun.

same exact people who say dark souls is "hard" because they have zero patience and can't into parrying. screw them.
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