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If your favorite game had all of its story removed and its graphics were reduced to basic wireframes, leaving nothing but its core gameplay scenarios, would you still enjoy it?
>>
>>383421710
>Dark Souls
Probably yes. Less so though. Because the enjoyment of exploring a new area wouldn't mean as much, if it wasn't visually refreshing.

>Chrono Trigger
Nope. It's pretty much all about the story and aesthetics. The gameplay is polished, but too basic to stand on it's own for approximately 30 hours.

>Super Metroid
Similar situation with Dark Souls
>>
>Monster Hunter
Yes, I would actually prefer this to the shitheap that is World.
>>
>>383422018
>>Chrono Trigger
>Nope. It's pretty much all about the story and aesthetics. The gameplay is polished, but too basic to stand on it's own for approximately 30 hours.
CT doesn't last 30 hours, more like 12-15
>>
>nethack
No real difference I guess.
>>
>>383421710
>its graphics were reduced to basic wireframes
That's dumb. It doesn't lower polycount any and it's basically constant wallhacks.
If a game were reduced to its absolute lowest graphics level whilst still being playable and maintaining story, I'd probably still play it. It makes me wonder why developers don't include such things as an official option in the graphics beyond editing shit in the console; they're missing out the intel HD graphics/ laptopfags consumerbase entirely.
>>
>>383422271
>hating world for no reason
/v/ipsters i swear.
>>
>>383421710
>dragon's dogma
it'd be fucking rad.
80s nostalgia.
>>
>playing armored core for the story or grafics
>>
>>383422271
>game isn't out yet
>I FUCKING HATE IT

Calm youtself, child.
>>
>>383421710
>Virtual On

Game would be fine.
>>
No.
>>
>>383421710
>Vanquish
Yup.
>>
>Half life
I used to play it with plain textures when i was a child (shitter computer) and i really enjoyed it, loved it even mire with normal textures.

>Mario Sunshine
I guess it would be less fun
>>
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>>383421710
>god of war
yes
>ragnarok
yes
>Dawn of war
yes
>mario kart double dash
yes
>>
>>383422359
Not of you talk to every NPC and collect every item. Maybe 30 hours was an overstatement. I haven't measured the exact time it takes to do everything in the game. But it's more than 15.
>>
>>383421710
Well it's not my favorite but it's the only one I can think of now.
>Pokemon
No. The whole reason I play that is because of the excellent monster designs. Without that it's nothing.
>>
>FF 14
Oh god no. Fancy graphics, glamours and all that crap are all that keep me going.
>>
>>383422586
vanquish would be incomprehensibly visually noisy with only wireframes
>>
>>383422556
yo, you on xbox? my tag is dr ghostdad if you wanna play some oratorio tangram
>>
>>383422603
Sunshine isn't my favorite Mario but I think it's the one that would survive that kind of thing the best, Mario's movement is fun as shit in that game and the story is just an excuse for having your jetpack
>>
>SF3 && Metal Slug
No, quality sprites are part of the appeal.
>Touhou
If the graphics were reduced to just the hitboxes the game would be too easy, even on Lunatic.
>>
>>383422818
No it wouldn't.
>>
>>383421710
>Dragon's Dogma
Hell yes. That game holds itself up by gameplay alone. The story is only interesting in the last few moments anyway, so it's not like I cared much for it during my ~80 hours of gameplay.

>Phoenix Wright (any of them)
The game would be over pretty shortly, and probably a lot harder due to how you have no context for the contradictions, or the pixel hunt. Not as fun, though.
>>
>>383423131
>can't tell if someone is behind cover or in front of it
>can't quickly deduce enemy type via silouette because there are no true silouettes
>no lighting to help guide the eye toward critical aspects such as grenades, suicide rushing enemies, pickups, etc
>>
I, for one, would like to play Smash Bros as visible hitboxes. Problem would be identifying items.
A new meaning for the final destination repeated joke: "no graphics".
>>
>>383421710
Considering Runescape's graphics were pretty ass on release, absolutely.
>>
>>383422435
I know you can do it in Nier Automata after beating the game.
>>
https://youtu.be/WRHi9oyMXqE
>>
Aside from the "characters that look cool" reasoning, it would lack any sense of style, charm and personality, also no art design which is necessary but often overlooked in video games.

It would be fun if the gameplay is fine, for sure, but the fun will not last for too long and it would look boring to watch.
>>
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Any game that wouldn't be enjoyable in this state is pure trash that relies on tumblr-tier cinematic storytelling, or shallow esports.

There is not a single exception.
>>
Interesting thread, OP. I enjoy many many games across all kinds of genres but I can only name a few games that I have actually replayed numerous times after first completion. Dragon Age Origins, Baldurs Gate 1 + 2, Mass Effect 1 + 2. Out of those, considering your question, I'd say ME2 is my favourite game and HELL YES I'd play it in wire frame, gameplay only mode. You could get me on it right away, I fucking love blasting fools with bionic charge followed by krogran shotgun to the face into melee bash reload cancel, followed by the next biotic charge so damn much, I could literally play this game 24/7
>>
>>383424581
Hmm, yes, I've given you post a good amount of consideration. And I've come to the conclusion that you're actually a moron.
>>
>>383424581
tell us what are your good games then
>>
>>383425498
>>383425075
>what are your good games then
I like to call this "if Zelda: breath of the wild was good, ran at 60 FPS, had free DLC, and didn't cater to the millenials."
>>
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>>383421710
>DMC3 without the cheeky cutscene
>>
>>383425593
Why did you respond to me? I didn't ask you what games you think are good. I already knew you were going to respond in some moronic way. And I wasn't wrong.
>hurr every game I don't like is tumblr-tier millennial catered entertainment
I bet you're not one post away from citing SJZWs and Jews.
>>
Crusader Kings 2.
Don't think it would be much of a problem.
>>
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>>383425593
>I like to call this "if Zelda: breath of the wild was good, ran at 60 FPS, had free DLC, and didn't cater to the millenials."
sorry but that's a retarded name, BotW in no ways tries to be the same kind of game as Dwarf Fortress
>>
>>383425998
But I have to show of how hardcore I am for liking Dwarf Fortress somehow!
>>
>>383422271
Always Unique Totally Interesting Sometimes Mysterious
>>
>>383425879
>>383425998
>>383426176
I'm just saying, it's a perfect example of a game that has nothing but pure gameplay kino., and yet it's a master of not only its genre, but the very platform that it's on. It's the perfect rebuttal to anyone who says that games need to be "artistic" and "have deep character relationships" or "need to have the latest graphics".
>>
>>383421710
this would be a good way of demonstrating to people that shadow of the colossus is a puzzle-platformer just like the other two
>>
>>383422883
Sadly no. I'd totally buy oratan if I had an Xbox though.
>>
>>383425593
Yes, you are in fact a moron.
Also
>ran at 60FPS
Are you from the future?
>>
>>383426310
They don't. But neither should all of them be as limiting as the Dwarf Fortress text-based graphics style.

How about we make the graphics fit the gameplay?
>>
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>>383426310
yeah, ok, but some great fucking games simply wouldn't be playable if the graphics were wireframed, as it would make everything hard to distinguish
>>
>>383421710

>Snake Eater
>10 hours shaved off thanks to no cutscenes

Surprisingly playable.
>>
>>383426693
>>383426730
the problem is that modern game developers can't really be trusted with putting in more graphics. they always emphasize realism and unnecessary special effects, and the result usually almost always hurts the game's performance. Remember, 30 FPS isn't even the industry standard anymore. You're lucky to get 20.

Now I'm sure you can list off a few devs you like who don't sacrifice performance for the graphics, but they're a minority in this hollywood-infested industry.
>>
>>383421710
I would still enjoy most of them I suppose but it would be significantly less. Like so significantly less that I'd rather play a worse game with more soul instead. As for the the whole marvel comment, fuck them for saying that shit. Literally the only deciding factor for me is who the character is. I'm not very picky about playstyles and enjoy a wide range of designs so my main ends up being who I think is the most interesting/fun/has the best theme or some other non-gameplay factor like that. I know he was just covering for Marvel judaism but fuck off Mag-fucking-neto is not just a "function"
>>
>>383421710
>Kingdom Hearts 2FM
The best part are the super bosses so I would still enjoy it.
>>
>>383421710
The problem is that people would still project personality onto the character models. Shooters would take a huge dip for now literally all looking the same, but things with strong idle animations like fighters will still be full of personality.
>>
>>383426843
MGS3 without cutscenes would be a better game. Just rewrite the story a little and have boss fights be more talkative.
>>
>>383426310
>Uses "kino" outside of /tv/
>Calls any game with a story "tumblr"
>Calls any game with quality aesthetic flavor "millennial"
How am I supposed to take anything you say seriously?
"Gameplay" is not a term that describes only the mechanical system of the game. There are ways of "playing" something, that might rely on aesthetics, in order to keep interest.
Solving a math equation can be fun to many. But without the supporting aesthetic, it gets boring after some time. And thus, math feels like "work" rather than "play".

The only think Dwarf Fortress proves, is that the Dwarf Fortress system isn't reliant on aesthetics. Not that it's necessarily better for doing so. As it's system is limited in what kind of gameplay styles it's able to emulate.
>>
>>383427467
Think of it this way: the more I can enjoy your game by watching someone else play it, like on youtube, the less good of a game it is on its own. i should be able to enjoy playing your game. I shouldn't need graphics and story to be able to slog through a piece of crap.
>>
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>>383427821
>this whole post
>>
>>383427821
So you're saying it's impossible for a solid gameplay system to be wrapped in an appealing aesthetic?
>>
>>383421710
Mount and Blade barely has graphics anyway, so yeah.
Probably still try Arma but without the whole camouflage thing it might be harder.
>>
>>383428292
I'm saying your solid gameplay system shouldn't need the appealing aesthetic in the first place. When you prove that you have the former, then it's no issue having the latter, but that's not a common practice in today's modern AAA craphole.
>>
>Division

Sure. It would be like some sort of combat simulation.
>>
>>383421710
No, because that would be fucking awful and defeat the purpose of VIDEO games.
>>
>>383421710
Probably, but the samey appearance would become tiresome.
>>
>>383422546
LITERALLY this
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>>383428521
Game 1: Great Gameplay, shit graphics
Game 2: Same great gameplay, good graphics

and you're trying to tell us that this would make Game 2 the inferior game, even though in terms of gameplay, it would be the exact same? IF you really believe gameplay is the most important part of a game, then whether or not it looks good should be a non-factor. However, by putting so much emphasis on how a game looks like, you're being a bit hypocritical
>>
>>383421710
>N++
So the game is unchanged then
>>
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>>383422546
forgot pic >>383428876
>>
>Splatoon
I'd like it more because /v/ threads wouldn't have any waifufags and pedophiles.
>>
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>>383428973
>posting an ms paint comic makes you right
yeah ok pal
>>
>>383428521
>I'm saying your solid gameplay system shouldn't need the appealing aesthetic in the first place.
That's absolutely retarded. For 1, why settle for a less appealing game, when you can make a more appealing game? And 2. What about games that rely on aesthetics. For example, completing a task might reward you with a jingle, or a visual that's pleasing. Which motivates you even more to complete more tasks.

Like when you want to train a dog to perform certain tasks, you give them a treat when they do good. But imagine if you tried to get a dog to do a trick, with some bland tasteless morsel. Without the pleasing reward, the dog doesn't want to perform the trick.
Now, does that mean the trick isn't fun? Certainly not. Catching a frisbee is fun in of itself. But it's pretty dry without the aesthetics of the outdoors, and the treat you get for catching it.
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>>383429102
>Implying
>>
>>383428910
>and you're trying to tell us that this would make Game 2 the inferior game, even though in terms of gameplay, it would be the exact same?
Yes, in this case, if only because the "good graphics" of game 2 have a higher chance of causing performance issues. Gotta have lower framerate to render those fancy AA filters and bloom and realistic polygons. Also, you can bet the price would go up 100%. In the indie scene this is particularly dangerous of a practice, since it means you can sell essentially newgrounds flashes for top tier AAA prices for no reason other than you put some bloom and unreal engine filters in place.
>>
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>>383429330
your point seems a little bit less retarded, thanks for clarifying

>>383429284
I'm already out of ms paint comics, so have this instead
>>
>>383421710
>minecraft and terraria

Sure. They aren't much more than that in the first place.
>>
>>383429067
Splatoon was first conceived conceptually first wasn't it? They tested the idea of block people swimming in their bullet spray, then decided on the squid kid aesthetic. I like that approach to game design.
>>
>>383421710

>doom

>wireframes

Excuse me? I mean the maps sure but literally everything else is a flat sprite. Although it definitely could work considering it's fucking doom.
>>
>>383429279
I pretty much discuss that here. >>383429330

If the better graphics and better aesthetic came at no expense whatsoever, then yeah, I couldn't see a problem. But that's not the case in reality.
>>
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>>383421710
I already do that sometimes
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>>383421710
>Nier
Nah. The story, characters, and visuals are what makes the game.
>>
>>383421710
>Metal Gear Solid
So, VR missions? Those are actually better than most of the base game gameplay scenarios so I would probably still enjoy it. Not quite as much though, as the story, aesthetic, music and characters are really enjoyable.
>>
>>383430186
Then that makes it a cinematic movie game.
>>
>>383430593
Yeah, I don't care.
>>
>>383429826
But that idea assumes that every other game system is reliant on high framerate and performance. What's the point of fluidity in the action and motion of the game, when most games don't even require it. People congratulate JRPGs for sustaining 60FPS, but they're typically turn based games anyway. Or slow paced hybrid systems. So there isn't a fucking point to it all.
Meanwhile, games like Zelda are trying to present a game that feels open and vast. So it struggles with performance a bit in it's pursuit. But that's only because it's attempting something more ambitious than an JRPG or Dwarf Fortress. There are certain sensations that you can only feel in a Zelda game, that Dwarf Fortress can't replicate.
>>
>>383421710
I remember Tony Hawk's Pro Skater 2 had a wireframe cheat, so yeah I would.
>>
>>383430754
The problem is that you're making needless sacrifices to the performance. You should by default be able to make a game run at 60 FPS without drops. If you're failing that basic criteria, then you're not utilizing your game efficiently. Furthermore, if a game doesn't require precise decisions and movements and tactical strategy, then it's kind of weak as a video game. Even turn based games are weaker as a genre unless they're ATB based, which means that you doddling in a menu will let the enemy attack you more. I'm just against the idea of a game not pushing you and making you keep on your toes. In other words, I'm against those "comfy" rpgs.
>>
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>>383421710
Well everyone probably would, because they already enjoyed the game and know it inside out.
This shouldn't mean that devs should stop or gimp their attempts at good writing, style, or music. Those elements are how good games become great, and I'd wager every penny I'll ever own that this board will take a big steaming shit on a new game that doesn't make a decent attempt at one of those qualities.
>>
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>soul reaver
the entire fucking point is the story
so fuck no
>>
>>383421710
Blank models probably would've been been better to say, everything being wireframes would make some games look incomprehensible.
>>
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>>383421710
no
>>
>>383421710

Combofiend is a cunt and marvel Infinite is still shit no matter what they do to try and "fix" it
>>
>>383431097
>The problem is that you're making needless sacrifices to the performance
That's your opinion.
>You should by default be able to make a game run at 60 FPS without drops
For what purpose though? Only to brag about having 60fps? The question shouldn't be what you can do for 60fps, it should be what 60fps can do for you. And in many cases, the game's system is not reliant on 60fps.
Ocarina of Time only ran at 20fps. And that was after a lot of optimization. Can you imagine what it would take for the game to run at 60fps? How much you would need to strip from the game? And for what? What about OoT's system would benefit from 60fps?

>if a game doesn't require precise decisions and movements and tactical strategy, then it's kind of weak as a video game
It's real easy to boast about precise movement, when your example of "pure" gameplay is Dwarf Fortress. DF doesn't aspire to offer any movement challenges. In fact, it doesn't offer much in the way of movement at all. And that's what I mean about it's system being limited. It's not attempting to create the sensation of movement. Therefore, it doesn't require the aesthetics that accentuate movement.

>I'm just against the idea of a game not pushing you and making you keep on your toes.
Oh, so games need to "push" you now? That's a prerequisite for good gameplay?
>>
>>383421710
>MGSV
Well the story is kind of disappointing so maybe it would do the game a favor. Except I guess it wouldn't look as good.
>>
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>>383421710
Its really hard to play like that, we rely too much of visual clues.
>>
>>383423357
No it wouldn't.
>>
>>383421710
>quake

Some people actually legit do this
>>
>>383433165
>That's your opinion
when you're sacrificing framerate and compressing audio files poorly because you ran out of space, then I don't think it's an opinion anymore.

>For what purpose though? Only to brag about having 60fps?
For better gameplay performance? It's a known fact that 60 FPS offers no input lag, action delays, or anything detrimental to a game. To top it off, it's also better for multiplayer games, if those are your fancy. Makes latency less of an issue.

>Ocarina of Time only ran at 20fps. And that was after a lot of optimization.
That was an excuse in 1997, it's not an excuse in 2015, and the OOT remake should've fixed that. Shoot, the fact that fans claim that it's improved at 30 FPS should tell you how a small difference like that can change a game.

>It's real easy to boast about precise movement, when your example of "pure" gameplay is Dwarf Fortress.
It's more of a tactical game, and it's not like it's perfect, but no input lag means a better experience. Lower framerate would hamper that, it would be like trying to use a wireless keyboard from halfway across the house. The input lag would be insufferable.

>Oh, so games need to "push" you now? That's a prerequisite for good gameplay?
Better than a hallway simulator.
>>
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>Deus Ex
gameplay's ok-ish but the lack of story fucking ends it
>>
>>383433893
>when you're sacrificing framerate and compressing audio files poorly because you ran out of space, then I don't think it's an opinion anymore.
Poor compression is not inherently tied to good graphics. Nor is it inherently tied to poorer gameplay.

>It's a known fact that 60 FPS offers no input lag
Wrong. 60fps only means that the game is accepting inputs at 60fps. And that's not always the case. Sometimes games take inputs at greater or lower fps than what you're actually seeing. But if a game ran at 120fps, then you would technically be able to input twice as much as a 60fps game. Meaning even greater performance. So why only shoot for 60fps? Why not shoot for 120? Twice the performance is better, no?

>To top it off, it's also better for multiplayer games
Not necessarily. If everyone is constrained to say 30fps, then everyone is working on an equal playing field. Sure, 60fps allows for quicker reaction timing. But that doesn't mean that 30fps is unfair in a competitive sense.

>That was an excuse in 1997, it's not an excuse in 2015
And what about 2015 changes things? The 30fps of the remake didn't improve the system of the game. It only enhanced the aesthetic of the game, as it was more visually pleasing to look at.

>It's more of a tactical game
Exactly my point. It's style of gameplay relies on different things. Therefore, it's not a good example when comparing it to an open game like Zelda. for a better comparison, you should find a game that's more akin to Zelda, only "pure" in your eyes.

>Better than a hallway simulator.
You do love to talk in broad strokes when you're confronted with a dilemma. I asked you a question. And you respond with vague implication that every game that doesn't push you, is a hallways simulator?
>>
>>383425593
How old are you?
>>
>>383421710
>jet set radio

hell yes

>sonic

yup

>persona

nope
>>
>Sengoku Rance
That's basically what Free For All mode is and while collecting characters would be less interesting, so long as there's variation in stats and skills, it would still be fun.
>>
>Mega Man X4

Nope. Guess there's more to fun games than gameplay.
>>
>>383436770
>>jet set radio
I find that hard to believe. That best part of that game is the style it oozes.
>>
Fallout 4
>>
>Advance Wars
Could work out
>>383421710
You can actually do this in Smash 64 and Melee with the debug menu which is probably why you posted a wireframe
>>
I think it depends, my favorite games like Monster hunter, dark souls or ssbm would probably still hold ground and keep the enjoyment. Mainly because those games focused on the gameplay or at least was an important part of the game.

That said other games that I love, like, Darkest dungeon or red dead redemption benefit from the visuals and story telling while the gameplay takes somewhat of a backseat, they could still be enjoyable but not as good I'm sure.
>>
>>383421710
>Fire Emblem series
would be much better than the waifufaggotry it has become lately. (Echoes is fine, but then again, it's a remake)
>>
>Metroid Prime
It would be hard to differentiate between visors if their overlays were removed, and wireframe graphics would make it near unplayable. The only way it could work is if the black void changed color depending on the current visor, and the wireframe changing color depending on the section of the world map.
>>
>>383421710
You're not a gamer if you can't do this. I played Megaman 4 on a broken cartridge where all the sprites were blurred block shapes.
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