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DEFEND THIS I FUCKING DARE YOU will be posting webms here

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Thread replies: 509
Thread images: 83

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DEFEND THIS
I FUCKING DARE YOU
will be posting webms here
>>
>>383351521

You can jump on and walk across the rope.
>>
don’t jump on the broken ones stupid
>>
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>>383351640
except because the bad physics you have to walk very slowly
So either way it's broken the jump physics is totally broken
>>
>>383351521
Is this the Dark Souls of bridges?
>>
>>383351850

no it's a really shitty remake. you'd think that they'd have access to the source code and they could just 1:1 the values with prettier graphics.
>>
>>383351834
>jumps on the turtle
>waits 100 years before going forward
You are just shit at the game
>>
>>383351834
Why did you wait till you were at the apex of your jump to move forward?
>>
>>383351521
Jumped too far, missed the spot you were supposed to land, just look at Crash's shadow, it shows you where you are going to land

>>383351834
Turtle is too far from the edge

Both of these were your fault
>>
>>383352018
it's not a bad remake but the physics are broken which makes the game unplayable in its current state
Crash 3 is the only one which is not affected by this problem
The graphics aren't bad and the music is good, the level layout is average/decent but the physics on Crash 1 and 2 specially on Crash 1 is broken and it's 100x worse than in the original PS1
>>
>>383351521
>>383351834
The level is stupid but the person in these webms is just awful.
>>
>>383351521
Legit made me WOAH

I thought this remake was supposed to be good? I knew it couldn't be true with that bootlegged as fuck soundtrack.

>had to go through 10 fucking captchas to post this shit
>>
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>>383352018
>you'd think that they'd have access to the source code and they could just 1:1 the values with prettier graphics
>anon actually believes this is how videogame programming works
what a retard
>>
>>383352163
Unresponsive controls + broken physics + 30fps = webms
It's not my problem turbo autists memorized every single level
I don't memorize Crash games because they are not that great
>>
>>383352252
k dsp
>>
>>383352162
>which makes the game unplayable in its current state
If the game is "unplayable", then how is people getting platinum relics? you must accept you are just shit at the game.
>>
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>>383351834
Land on the fucking rope, center yourself on the rope, hit up on the d pad. You don't have to go slow, you just have to understand basic fucking concepts. You're awful at video games and you're mad because you want it to be easy and it isnt. It's not broken, it's not trash, many people including me had fun 100%ing these games, and ur a faget
>>
>>383351787
In the original you could land on those and still jump off if you timed it right.
>>
>>383351834
You can make that jump without using the turtle.
>>
>>383352018
They Lost the source code
>>
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>>383352162
>makes the game unplayable in its current state
>>
>Bad at kid games
wew
>>
This is the best platformer level of all time, idiot. The entire genre condensed down to what it's all about: moving forward and making accurate jumps.

It's genius.
>>
>>383352439
because they memorized every single level plus 99% of them played Crash 1 on PS1 recently to get ready for youtube views by uploading "The first platinum'' trophy
>>
30 fps sony mascot game 40 bucks lol
>>
>>383352592
Except in Crash 1 in that bridge you have to press forward, jump and then hold the X button when you land in the turtle and keep pushing forward
The physics are broken. Play the PS1 version and you'll know what I'm saying
>>
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>>383351521
>>
>>383351521
You can see which boards are going to break before landing on them.

What's the problem here?
>>
>>383352596
I hadn't played a crash game in 15 years minimum and I had no trouble. It's a challenge, a decent and fun one. I haven't gotten all plat relics yet but it's not going to be inpossible. It's just more fun game to look forward to.
>>
>>383352596
If the game was "unplayable" no one would be able to play it, not even "autists". That is the very deffinition of unplayable. Also if you have played the game you would now it have platinum relics for each stage, and they aren't even related to the platinum trophy. But of course as the good shitposter you are, you haven't even played the game.
>>
>>383352824
*impossible
>>
>>383352916
it's unplayable by high level standards which you would except from a AAA company
The first game in its current state is a mess I'd give this trilogy a solid 3/10 because 1 of the games is broken
It was either intentional or incompetence
>>
>>383352803
nu-gaymer don't like to die on "kiddy gaems", they should be easy and everyone should be able to beat every level at the first attempt with no effort.
>>
>>383352696
wow git gud
>>
>>383353142
how is it broken again?
>>
>>383353256
hog wild stage is totally broken and it's a perfect example they didn't test the game before release otherwise they would have fixed
There are so many glitches in that level I believe Activision is silent to avoid public outrage
>>
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>>383351521
WHY DOES A GAME HAVE LIVEEESS?!?!?!
ITS TOO HARDDDD, EXACTLY LIKE DARK SOULS.
>>
>>383352550
>>383352239

source code loss is why I have zero respect for video game devs. it's like coca-cola or KFC losing their recipe. any dev who isn't retarded has their source code vaulted.
>>
>>383353142
>it's unplayable by high level standards which you would except from a AAA company
it isn't, you can play and beat the gaem. It isn't unplayable by the deffinition of the word unplayable. A real example of an unplayable game would be something like The Cheetahmen.
>>
>>383353256
anon can die
>>
>>383353352
explain how though if I said breath of the wild was broken people would lose their shit
>>
>>383351834
>this is the intelligence of modern day gamers
All you had to do was to jump on the turtle and press forward from the get go instead of waiting until you were half way up.

I don't blame developers that make piss easy games and hold the hands of the players anymore, considering that the modern gamer is a complete retard.
>>
>>383351521
>Nintendo fans defend a PS4 game
>Sony fans hate it
Why?
>>
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you are right. it is impossible to defend that you suck at the game

git gud.
>>
>>383353486

As you can see in this video, the PS1 version has a fluid landing because in some levels you are required to make a millisecond decision before landing

https://www.youtube.com/watch?v=uj6cqgUKnCk

In the Trilogy when leave the ground you have 1 physics and by the time you land they accelerated so you never know how reliable your jump will be

Also look at these horrible glitches
Even Indian programmers wouldn't allow this game to be released like that
https://www.youtube.com/watch?v=V8E-CVuUcV0

Watch the two videos above and then reply to me with your opinion
>>
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>>383351521
>jump on broken steps
>fall down
>"WOOOOW"
How does it feel to be bad at video games? If you even bothered to look at your own footage, it clearly shows your shadow is not on the safe steps.

>>383351834
This is bait right? I can't even tell anymore.
>>
It is different than the original games, in terms of platforming physics and momentum.

That's not a good thing for a remake, generally.

But once you accept that and learn how to play to these physics, the game becomes fine. An ok challenge at its worst.

But you have to play it differently than the originals.
>>
>>383351521
You do know that the broken planks fall immediately when you land on them, right? You have to NOT land on them.
>>
mfw the yakuza remaster runs at 60 fps, costs 30 bucks with a disc release and will probably sell like shit. SONY FANS will eat anything if the hype train tells them so.
>>
>>383351521
Looks fine to me. You either landed on the broken boards which break immediately or slipped off the one brown one because you were too far to the edge. That's exactly how it would work in real life too.
>>
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Never played any of the major PlayStation platformers (Jak and Daxter, Spyro, Crash, etc.) save for all the Ratchet and Clank games I just got during the mid year sale.

Will Crash bust my balls? I enjoy really hard vidya.
>>
>>383351521

You could always get good. Finished Crash 1 100% last night those stages are easy as fuck after you play enough with the bad ledge physics and all.
>>
>>383352162
>unplayable

Fucking ARIS beat this and he sucks at platformers. Literally git gud.
>>
>>383353895
The devs had to play the original games and program the remakes as close as possible because the original codes were unusable. It's like building a car when all you have is videos of said car to work from. I'd say they did an amazing job getting the physics and momentum as close as they did just from eyeballing it.

Though they did change Crash 1's to be like 2 and 3, which is good because 1's controls and physics and momentum were pretty bad.
>>
>>383353642
>All you had to do was to jump on the turtle and press forward from the get go instead of waiting until you were half way up.
Not OP but that will get you killed on some of these jumps, in order to make the tougher ones you HAVE to get a running jump on to the turtle in order to cover enough distance.
>>
>>383353954
The thing is the Yakuza remaster is made by Sega and even in the PS3 era Sega games had better frame rate and polish than western games
Binary Domain for instance runs great on a PS3 while Dead Space 2 and 3 are simply the worst ports I've seen in my life
>>
>>383351521
>>383351834
>Intentionally play like a retard
>Claim it's the games fault
Impressive.
>>
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>>383353954
>>
>>383353954
Why are framefags so obnoxious and whiny about frames?
>>
>>383352162
>it's not a bad remake but the physics are broken which makes the game unplayable in its current state

Thats a lie literally get good. It sucks the edge physics are fucked and will make you slide off just get fucking good at jumping and not landing on the edge of things.
>>
>>383354124
>Though they did change Crash 1's to be like 2 and 3
The opposite is true. In the trilogy Crash 2 and 3 have better landing than Crash 1
Crash 1 has broken physics that are not present on 2 and 3
>>
>>383354027
I've played them all.

Ratchet & Clank are fairly low difficulty. They don't take too long and don't take many attempts.

Crash can be hard. The level posted earlier in the thread is a pain simply because of getting the jumps right. Trial and error, it can be done, but it's more difficult than people are expecting the game to be.

It's not 10/10 difficulty or anything, but I'd say it's "hard" overall.
>>
>>383354158
>Binary Domain for instance runs great on a PS3
Bullshit. I love BD but it constantly drops frames and experiences slowdowns all the time.
>>
>>383354027
>Will Crash bust my balls
Apparently the remake might, if you emulate expect a very doable platformer with fun difficulty curves. 100%ing Crash 1 or trying to beat dev times on 3's time trials are the hardest part of the original triology.
>>
>>383351834
I thought that the remake was bretty good, famalamadingdong. Sure, I last played the originals over 10 years ago, but I didn't feel that the physics were fucked. And even if they were (compared to the originals), you would just need to get used to them and play according to how they work. Just like you would do with any other game.

Also, the shadow is showing you where you will be landing, so both of these levels aren't that awful if you watch where you land. Doing the Relic's run is a bitch, tho. I can't get to land on the rope on the High Road so I can keep running on it without stopping. I keep on doing it right sometimes, but most of the time, I end un falling
>>
Why don't you whiny faggots just play the PS1 versions then? Christ.
>>
>>383353816
the remake looks like a game anyone can play, a.k.a. a playable game.
>>
>>383353954
Yakuza sucks dick though.
>>
>>383354252
playing platformers at 30 fps lol
>>
I don't care because Crash was always a shit tier platformer.
>>
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>>383354260
>Thats a lie
YOU are lying
>>
>>383354124
They used a rounded collision box instead of a square one. That fundamentally changes a lot.
>>
>>383351521
I got stuck on that level for a bit. You drop like a god damn rock in the remake, makes the turtle bits of this level a huge pain. Rope walking is also harder, I found myself sliding off more often than not.
>>
>>383351521
>having only 1 life left
Fucking how? Crash 1 hurls extra lives at you. Especially the remake, since there's no penalty for dying in the Tawna segments.
>>
itt autism
>>
>>383353816
Watched the first video, looks fine. That guy obviously had no problems doing it in one run on either version.
>>
>>383354027
A handful of stages in Crash 1 are mildly annoying due to having to make some precise jumps, but that's about it. If you want ballbusting challenge, go for all platinum relics.
Rayman 1 is pretty much the only PS platformer that can be called 'hard'.
>>
>>383354628
>le cynical redditor
>>
>>383354575
Is there a penalty in the original?
>>
>>383351521
that doesn't look fun at all
>>
The only good platformer on PS2/PS3/PS4 is Ratchet and Clank
/thread
>>
>>383351521
>>383351834
>two webms of you messing up your jumps and missing solid platforms

It isn't the fault of the game, you just need to get better.
I can tell you by personal experience that level is 100% possible to finish will all crates, and I didn't even cheese it with the rope trick like a casual faggot either.

>>383354479
He isn't lying, the game isn't unplayable, it is just harder as it doesn't have the safety net when you don't land properly.
>>
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>openly displaying how bad you are at games on /v/
>>
git gud

>>383354479
Read his post again you dummy.
>>
I'm pretty sure every single shitter in this thread plays the game with the analog stick. want to get good? use the fucking D-pad retards.
>>
>>383352596
>suck ass at the game
>"it's the game's fault for being impossible!!!"
>people have 100% the game
>"w-w-well those guys are just le autists xD"
Neo-/v/ is hard at work.
>>
>>383354728
You can't re-enter if you die in the original unless you restart the level. The remake gives you unlimited tries.
>>
>>383354921
>they play video games!
>how dare they?!
>where are husbandu and feminine dicks??
>>
>>383354479

Its not unplayable you can still complete the game and even 100% it with all the relic times its just harder and you need to get good.
>>
I always said Crash was bad, nice to get some vindication.

Now let's talk about how Banjo Kazooie is a "platformer" where the MC can barely even jump.
>>
>>383353460
No it isn't you fucking idiot.
The "Source code" isn't some magical perfected version of the game that you can slap anything onto, you utter moron.
>>
>>383355013
It's playable if I paid 8 bucks for it
For 40 it's too much for a broken game
>>
>>383351521
>>383351834
>Not knowing the rope trick

Even with it it took me almost two hours, because its not consistent and you slip off expectantly sometimes.
>>
Never played a Crash Bandicoot game in my life, because they've always looked like shit. What is up with all the wasted screen space on the left and right of the screen? Who thought a forward-facing platformer outside of a 3DS game or something with actual depth perception was a good idea? It's like they said "what if we made a Donkey Kong Country game, but changed everything around everything for no reason with no regard for logic or game design?"
>>
>>383354945
As far as the first Crash is concerned, some levels actually do play better with the analog stick. It makes rope jumping in the bridge levels a breeze, for example.
>>
>>383354939
Did you used the rope or just the turtles?

I'm trying to get it, but I land on the rope half of the time while running, and I feel turtles take too long to use.
>>
>>383354373
your mom sucks dick faggot
>>
>>383351521
G I T
U
D
>>
>>383355090
that's not how the deffinition of "playable" works, you retard. Stop embarrassing yourself already.
>>
>>383355090
It's three games.
>>
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>>383354479
>That last clip

oh no

OH NO

What a fucking joke this game turned out to be. You know something is shit when it invents new ways to be shit at. How can a character jumping STRAIGHT UP INTO THE AIR be misplaced upon landing?
>>
>>383355292
Daikatana is playable
>>
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>ITT retards struggle to beat a fairly easy platformer and blame the game unironically
>>
>>383355221
It's a special level. Some levels you go left-to-right, some you run into the screen to avoid a boulder, etc. Most of the game isn't like this.
>>
>>383355259
I did this the other day in Share Play (ugh) and you can make that jump without the turtle at all, but it's jumping at the very last moment and getting the maximum jump.

It took me awhile, but I was able to do it after practicing, even with the Share Play lag causing many deaths.
>>
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>>383351834
Is this the kind of player that bitches about the game's difficulty?
>>
>>383354479
>>383355346
>the game is technically harder
is this a bad thing?
>>
>>383355259
I found I can actually shave off a second or so if I don't use the ropes in the first part (mainly because of the ice tiles I think), but from the second boar onwards it's pretty much required.
Basically every time you're expected to jump from one turtle to another you're better off using the rope.
>>
>>383355337
i'm talking about crash 1
>>
>>383355346
physics?
>>
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>>383354945
Oh shit watch out we got a pro CRASH player over here, this dude must be pulling in MAD pussy with his sick D-pad skills.

lmao
>>
I just hope they fix this issue before porting it to PC.
>>
>>383355507
>broken physics
>harder
i call it incompetence
>>
>>383355507
If it were, then no.

But in reality you could replicate the difficulty by playing the originals with a broken controller.

>>383355547
The model is just moving up and then down, what physics? Why is the X axis even a factor? HOW DO YOU FUCK THAT UP?!
>>
>>383353352
>hog wild stage is totally broken
>>
>>383355346
The character isn't misplaced, he's slowly tapping to the right each jump.
>>
>>383355406
Pretty much all the promotional material I've seen for every Crash game has looked like this though.
>>
>>383355614
It's not broken though
it's just changed
>>
>>383351521
>>383351834
Hey, Chris.
>>
of all the people who called crash bandicoot remake unplayable... how many of you actually finished it?
>>
>/v/ calls a guy normie because he sucks at a game

>/v/ never noticed it was a normie game in the first place
>>
>>383355663
It's more common in 2 and 3, yeah. But you do a lot more in those than go straight ahead.
>>
>>383355668
>changed
>>
>>383351834
My sides
>>
>>383355474
What jump are you talking about?
The very last one is actually rather easy to do with the turtle, it's just slightly faster to skip it via rope.
It's the parts with like 3-4 turtles that slow you down significantly. Not to the extent you can't get the platinum relic, but I don't think you can go sub 1:00 if you turtle jump them.
>>
ITT: Everyone just watched Dunkey
>>
>>383355732
Crash's hitbox is a capsule shape instead of a box shape. That's literally it.
>>
>>383355709
>/v/ calls a guy normie because he sucks at a game
>/v/ calls a guy autist because he don't sucks at a game
is this the reason why /v/ doesn't play videogames?
>>
>>383355732
Yes?
An entirely new engine from the one used 20 years ago is bound to be different is some spots
just because it isn't 1 for 1 identical that doesn't mean it's broken you goddamn ape
>>
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>>383351521
>>383355825
>>383355818
>>383355789
>>383355732
>>383355731
>>383355709
>>383355706
Why don't you guys jump on the rope itself?

Is this your first time playing Crash? Easiest fucking level in the game
>>
>>383355651
>he's slowly tapping to the right each jump
he's very clearly not, if he was he would move in the air
>>
>>383355691
I think you mean DingDong
>>
>>383355346
See >>383354485

I dunno. All this "THEY FUCKING RUINED IT" bitching is a little bit too much. If people want to play a game that plays EXACTLY like Crash 1, they should play Crash 1.

>inb4 but it's a remake! It should play 1:1 compared to the original game!

I would have to agree with >>383354124, they had to make everything from scratch, so getting the physics to work the exact same way as the original is not so viable. And it's not really inportant when the physics in the remake still work.
>>
>>383355268
She sure does, faggot, feels real good too.
>>
>>383353352
Works for me :)
Literally only died once to that third hog everyone's talking about. Just learn some timing ffs.
Although I'll give you the "get dunked by tribesman at the end and still complete the level" one. It's actually helpful for time trials though!

>>383355901
Why are you quoting me? Are you so busy masturbating to your posts you can't be bothered to read what you're quoting?
>>
>>383355996
The turtle doesn't have a rounded collision box, get the fuck out of here with your lies.
>>
Being honest here I never played the originals, cause I didn't have a console at the time. I didn't encounter any problems with the remakes in terms of controls and physics. Maybe it's just fucking up old players who are used to the original?
>>
>>383351521
git gud dukney
>>
All these shitters that didn't gitgud at crash back in the day makes me laugh.
Video games today have conditioned us to be so fucking casual that something as trivial as crash has become brutally hard.
>>
What's with that "Lost Treasures" trophy list? Is it future DLC or something?
>>
>>383353352
If you're talking about the one pig on the rotisserie, it only seems to happen if you jump a lot. Jumping seems to make you move slightly faster while in the air. Figured that when I was figuring out how people were getting platinum times on it.
>>
>>383355825
i don't watch youtubers and I'm happy that the only youtuber I watched since 2014 is game sack like 2 times a month
>>
>>383356132
It's gonna be dlc of scrapped stages anon get hype for even harder stages
>>
Beating The High Road is fine but it's the reason I'm not even going to bother getting all platinum relics. Took over an hour just to get the gold.
>>
>>383354459
Crash is not a very fast pace platformer, you can time your jumps and progress through a level at your own speed or you can speed run through it hitting very precised jumps, all this in 30FPS. I dont see what the big deal is.
>>
>>383356069
Nah, it's not THAT different. As that video shows, it's very slight, and you might fuck up the odd jump here and there, but overall the difference is easy to account for and get used to.

People thought Crash was like Ratchet, all the Ratchet games are fairly easy. Slight difficulty? This game is too hard!!! etc.

>>383356132
Supposedly scrapped levels.
>>
This entire thread is bait.

>>383355901
>he doesn't know
>>
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>>383356109
What really confuses me is people defeating programming errors that would've been considered game-breaking in the early 90's.

They made a 3D platformer in 2017 and it's more broken than the tech demos on the PSX and N64, how is that even possible?
>>
>>383356201
>even harder stages
as long as the physics are alright then I will buy it
>>
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>>383356132
Stormy Ascent is making it's way into the trilogy as DLC, and hopefully some other cut levels too.
>>
>>383352596
>The game plays differently which makes it unplayable.
>Therefore they prepared by playing the original which plays differently.
I think you just suck, my man.
>>
>>383356234
60 just looks nicer and more fluid

Considering how simplistic the game is it's should've been easy to do at 60 fps
>>
>>383353451
Thess people are why Mario oddesy has no lives
>>
>>383351834
>>383351521

gen z detected
>>
>>383356165
Intresting
I just thought the last Pig was broken
>>
>>383356349
and in the long run, it doesnt matter.
it runs, it looks good, its fine
>>
>>383355651
>actually believes this
could you shill any harder
>>
>>383351834
are you actually fucking retarded?
>>
>>383351521
>>383351834
>The autistic child that is the OP watches his idol's newest video where dunkey autistically rants about being shit at videogames and say some cancerous shit about crash
>OP, not having the mental capability of formulating an opinion of his own, believes everything his favorite e-celeb says
>Promises to make his words known, so he comes to /v/, hoping for validation
>instead he gets laughed at, hopelessly tries to damage control to no avail
>Truth is, he never played the game, he just parrots opinions like that
Pretty funny to watch e-celeb cucks get BTFO
>>
>>383351521
The first jump there was obvious bullshit and there's definitely something wrong. All the others, you can see that he really did fall at the abyss.

I heard the game has wonky hitboxes? I've seen a webm of the guy idling while jumping on the turtle. Original Crash would keep going indefinitely, but remake randomly moves Crash after a while.
>>
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>>383356315
here you go friend
lets upgrade that image of yours
>>
>>383356453
It looks good. It could look great. Missed opportunity. Hopefully PC fixes it.
>>
>>383356484
I never watched e-celebs other than game sack
Oh I watched the nerd a few years ago but it was like in 2012

Anyway serious question: how are you supposed to know how to get the blue gem in crash 2 ?
You have to complete the level without breaking any box but how are you supposed to know ?
>>
I've never played Crash but it's plainly obvious to me that you're supposed to be avoiding the planks broken in the middle rather than jumping right into them like a retard.
>>
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>>383356586
>Hopefully PC fixes it
>>
>>383356586
>Hopefully PC fixes it.
Oh anon...
>>
>>383353460
>he thinks devs own the code they create

zero respect for retards like you
>>
>>383356062
Not for the turtle or the platforms, man. For Crash himself.

That's why it's easier to fall off from the border of a platform instead of landing in the remake. And that's why every time the guy in >>383354479
jumped over the rope, he kept sliding to the side until he ended up falling from it.

I'll be honest, I don't have a source for that, but that's how it feel when you are playing the remake.
>>
>>383356694
>>383356698
You guys are in for a treat. It was already dismissed that the game is a true exclusive.
>>
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>>383351834
>bounces
>wait till he starts falling
>then moves forward
>>
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>>383356582
Already saved, but I appreciate the thought.
>>
>>383356586
maybe just me, but I think it'd look worse actually. The style serves way better to 30fps than other games would.
go look at some 3D cartoony animations in 60fps
>>
>>383352239
>>383355083
>being so retarded that you can't understand what people are actually writing, so you're making nonsense responses to points that no-one is actually making
>>
>>383356609
>Anyway serious question: how are you supposed to know how to get the blue gem in crash 2 ?
>You have to complete the level without breaking any box but how are you supposed to know ?

in the original its through trial and error, experimentation, goofing around or look it up in modern times.
but I mean, all platformers had secrets that were really well hidden, its nothing new


the Remaster gives you a hint to "be kind to the boxes for a special gem"
>>
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>>383356315
>>383356267
>>383356201
>Stormy Accent is coming to no lub bum fuck the souls of the innocent
>made DLC so no one can whine that the game is unplayable
>youtubers and twitch streamers are going to PAY for there own suffering
>>
>>383356654

If I recall correctly, they're supposed to give away instantly like that. You never had to jump on them to pass those levels and basically serve as dummy platforms.
>>
Anyway serious question: how are you supposed to know how to get the blue gem in crash 2 ?
You have to complete the level without breaking any box but how are you supposed to know ?
>>
>>383351521
This level sucks no matter what version of the game you play. That is my defense.
>>
>>383356925
you buy the Playstation magazine
>>
>>383351521
Hmmm, yep, I remember that shit in the original, checks out, assbabby.
>>
>>383356925
In the original? No idea.
In the remake? The hints on the loading screen says something like "Be gentle to the boxes to earn a special gem".
>>
>>383356925
you weren't. you were supposed to wrack your brain thinking of possible solutions and eventually just try ignoring boxes.
or hear it from word of mouth
>>
>>383356925
How where you supposed to know how to get the purple Gem
YOU CAN'T TOUCH NITRO
>>
I think you just need to get better OP
>>
>>383356489
>wonky hitboxes
Yes and no. The thing you mentioned is by design- pill hitbox, so if you repeatedly jump on the edge of the turtle you can expect to fall off sooner or later. This shouldn't be an issue if you're playing the game as you should, i.e. don't keep bouncing on the same turtle like a tard. I suppose the issue is that this wasn't the case in the original, but it doesn't automatically make the game broken considering it's a remake and not a port.
On the other hand, there -are- some wonky hitboxes here and there, and that's inexcusable. Either they're bigger than they look, e.g. fires and natives in Native Fortress, or they're just broken, e.g. going through turtles in Native Fortress (again).

>>383356925
The original had the crate counter tell you (X/0) after you got the clear gem.
Didn't get there in the remake yet, but AFAIK it tells you outright in the loading screen.
>>
>>383356806
I am in love with this meme, I hope it never dies
>>
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>>383356987
Best comment in this thread
>>
>>383354989
Asking important questions
>>
>>383357176
>This shouldn't be an issue if you're playing the game as you should, i.e. don't keep bouncing on the same turtle like a tard
I fully disagree. Platformers should have 100% consistent physics. Which doesn't mean I'm saying the game is shit, I'm yet to play it and I'm as HYPED as can be.
>>
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>>383357176
> he didn't start with Crash 2
>>
>>383357121
because those Nitro dont bubble, or bounce like the other nitro, and they are stacked like a staircase
>>
>>383357323
only scrubs start with 2
>>
>>383357121
The fake Nitro doesn't jolt up and make noise like real Nitro does anon, I figured that shit out as a kid. Fuck the green gem though, THAT one was unintuitive.
>>
>>383356925
There's a wall of boxes at one point that blocks your path, yet one of the ones on top is a bounce box that won't break from you jumping on it once. I think that's a decent enough hint the blue gem involves not breaking any boxes.
>>
>>383356062
Crash has a pill-shaped hitbox in the remake.

>>383356769
Someone posted a picture of it in an earlier thread, Crash's old hitbox and his new one.
>>
>>383351521
Maybe stop holding up and actually time your jumps to avoid the cracks in the bridge

I thought you guys were good at videogames, not fucking toddlers.
>>
>>383357407
Yeah, I was kinda hoping the remaster would have done something alittle "cooler" than the original. like have that wall open up like one of the circular doors instead of you just walking through it.
>>
>>383357212
>>383356806
>>383356582
>>383356315

more of this please
>>
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>>383357332
>Lol who would make a stair case of NITRO that's retarted of course it's fake
BRIO WOULD Brio WOULD TOTALLY make a stair case out of Nitro
>>
>>383357548
I only have a couple more
>>
>>383357323
Saving the best for last :))))))
Although I don't really feel like playing it after getting all platinum relics in the first game. I mean it's great, the best and all, but it's the one with the least variety in its locales, and Crash 1 already ran some of those tropes into the ground.
>>
>>383357407

I honestly think the green gem path was just as suspicious as the Nitro crates. It did take me a second visit to realize, but when you look at it, it's strange to have a bunch of Nitros in a dead end room.
>>
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>>383357548
>>
Holy shit, what's up with those fucking shitters on /v/?
>>
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>>383357696
>>383357548
>>
>>383351521
Another idiot who doesn't know what a remaster is.
>>
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>>383357397
>he did'nt play the games in the order he owned them as a child
>>
>>383357589

This is my favorite.
>>
>>383357772
excuse me, I did fucking start with 1, played through it and beat it as a kid before getting 2 and Warped. thankyou very much
>>
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>Remake a game from the 90s
>It keeps it as close to 1:1 as possible
>Somehow game critics flip their shit saying it's the hardest thing ever
>Something like having lives or being able to time jumps is just too much for modern gaming
>>
>>383354027
Crash 1 is legitimately hard and dated (no analog control) but fun to play still.

2 is a lot easier but also just generally a better game. A lot more polish over 1 and just (mostly) pure platforming fun.

3 is a little bit harder than 2 but introduces more gimmick levels you might not like. Still solid game.
>>
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>>383357548
>>
>>383356925
By following the "cryptic" hint they added during the loading screen for casuals like you
>>
>>383357946
>>
>>383357318
But they are consistent, that literally happens with everything you can bounce on. I would argue it's also more realistic, although of course realism has no place in a platformer.
Do note that I'm not defending the pillbox design as a whole, as it still fucks up some of the harder jumps (e.g. the very first bridge in the High Road requires pixel perfect precision, and I'm not sure that was the case in the original).

>>383357772
I played through Warped first to get it out of the way. All those garbage gimmicks can fuck right off.
>>
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>>383358060
>>
Thank god i'm not bad at video games
>>
>>383358110
>All those garbage gimmicks

Such as?
>>
PC release when?
>>
>>383358349
Not him but those motorcycle racing levels are fucking shite.

The jet ski levels were also the vidya equivalent of nyquil.

Coco's tiger levels were ace though.
>>
>>383358349
Water/Underwater/Bike/GWoC/Plane
you know, the worst levels
>>
>>383358349
I like 3 but.

>Tiger levels
>Underwater levels
>Plane Levels
>Motorcycle Levels

I like them, but 3 had way too many of them compared to "normal" stages.
>>
>>383358542
>>383358574
>>383358697
So you wanted 3 to be an exact carbon copy of 1, nothing but running forward. How dull.
>>
>>383358813
not them, but I think the majority wanted it to be more balanced like 2
apart from the stable traditional, chase and riding levels, 2 had only a few gimmicky levels, the Jet board levels and the Jet Pack were the only ones
>>
>>383358697
>>Tiger levels

1 had the warthog, and 2 had the polar bear leaves as their equivalents to this, to be fair. 2 also had the two jetpack levels.
>>
>>383358813
If it ain't broke etc.

As opposed to inserting poorly designed levels like Area 51, I'd say that's preferable.
>>
>>383358813
Anon there are 30 stages and like half of the game are gimmick levels, one once in a while o good, but it felt like you only got two RUN AND JUMP stages per world.

They aren't bad ideas but the ratio is seriously out of whack.
>>
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>>383358149
>>383357548
>>
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>>383359249
>>
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>>383359336
>>
>trying to get Plat in chasing levels
FUCK
>>
>>383351521
>jumping right onto the broken steps
protip you can just run along the side ropes if you are too casual to actually play the level
Its pretty funny watching all these gen7 babbies whinge about this game
>>
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>>383359610
>>
>>383356367
mario oddysy doesnt have lives anymore, because they dont make sense for the series anymore
In every recent mario game you had 99 lives by the end, losing a life doesnt matter anymore, so losing money is a bigger loss
>>
>>383351521

To be fair that first death was entirely you. The other 2 weren't helped by the dodgy detection on the platform edges, though.

>>383351834

And you just did at least 2 things wrong here, turtle's too far from the edge and you waited WAY too long to move forward.
>>
>>383359249
crash 1 is hard because of broken physics not because of skills
>>
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>>383357589

Messed with it a little bit.
>>
>>383359249

Okay, that one's actually pretty good.
>>
So this collection got me into the mood to think of the series as a whole.

Crunch and the elementals are good in theory but the execution is off. I think Crunch with the power of ALL the elementals as a final boss would be better than what we got. Meanwhile, I think that the boss battles with elementals by themsevles could've been filled by the others and changed.

>Tiny with Ro-Ko (And actually made to look like rock)
>N.Tropy with Wa-Wa (Boss would probably use the control of a river, speeding it up and slowing it down.)
>Dingodile with Py-Ro (Dingodile on fire, nuff said)
>Maybe N.Gin with Lo-Lo (Wind powered mecha?)
>>
>>383352239
Do you even know how to program, the logic should be 1:1 but they lost the source code and had to remake it, could have done what Bluepoint does and reverse engineer the original but this is Activision we're talking about.
>>
>>383351521
get your shit together and beat it you puss
you know, like a fucking Crash game
>>
>>383358349
Jetski and motorcycle are the worst offenders.
They would have been fine for a single level, two at the very most, instead you get 4 of both. To add insult to injury, the 2 optional jetski levels are drab as fuck, as if they had been made to test the gimmick and the devs decided to put them in anyway to pad out the game.
The two mandatory plane levels are inoffensive, but definitely padding. Just shoot some dirigibles and get your crystals I guess. 30 second affairs with no challenge involved. Hardly feels like Crash. Rings of Power is a bit better, but having your 25 relic reward be a fucking plane level feels a bit like a "fuck you" from the devs the first time through.
The tiger is fine, as are the underwater levels. They're similar enough to the regular platforming levels not to feel like you have to learn a whole new skillset to master them, and most importantly, they don't overstay their welcome.
I guess the worst thing about all the gimmicks though is they steal level real estate from the actual platforming. There's just so little of it, and it doesn't ever really get challenging.

>>383359017
Area 51 is the best motorcycle one actually.
The UFOs have the decency to get out of the way for the most part.
>>
>>383360074
Crash 3 > 2 > 1
Dark Souls 3 > 2 > 1
>>
This stage actually made my sister want to return the game. I ended up beating it for her, but she's still pretty bitter about it. I warned her that this game is hard as fuck.
>>
How many games are in the collection?
I wish the cover art would tell it more clearly.
>>
>>383360393
skip 1 and play 2 and 3 until they patch
>>
>>383360495
That's what I suggested too, but she refuses to start the other two before she's beaten the first one. She doesn't want to be labeled a casual (and to be fair she's pretty damn good at games, it's just Crash giving her trouble in certain stages) and she feels like skipping to the easier titles is a cop out.
>>
>>383360206
>The two mandatory plane levels are inoffensive, but definitely padding. Just shoot some dirigibles and get your crystals I guess.

Not him but I feel the first one is there, to kind of prepare you for N. Gin's boss fight in 3, since the controls are a bit similar and it's in the same area of levels. The 2nd one is there because every gimmick stage in the series has at least two of them per game.
>>
>>383360643
Nice larping but my husband's boyfriend is also good at games
>>
>>383360074
speed running the space level is n sane m8
>>
>>383352239
>>383353460
>>383360153
Didn't ND just cockblock Activision out of the source for some reason? I heard that was what happened.
>>
>>383358697
Now that I think about it, Crash 3 is probably one of the few games with good underwater levels.
>>
>>383360905
The source code could only help regarding object placement and timecode
The remakes are good except for Crash 1 and also they could have improved the Unity-tier visuals
>>
>>383351521
TOO DARK SOUL
>>
>>383352550

The source code was useless today.
>>
>>383351521

Yeah the problem is that you actually have to be good at video games OP, which you are clearly not. Go cry about it to someone who cares you fucking retard.
>>
For fuck's sake just accept the remakes are horrible cashgrab shitpiles already.
>>
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Whoa, hold on a second. Crash is really bringing in comparisons to the Souls series?
Fucking really?!

t. oldfag
>>
>>383361673
Crash is generating more tears than any game since Dark Souls, yes. You should see all the camgirls playing it on twitch and getting buttmad as fuck when it's too hard for them.
>>
>>383361416
Except that they're not. The remakes are fantastic other than some bad load times, and anyone who's bitching about physics or other shit are just autistic Crash fags that can't let go of the past. All three games are perfectly playable and a ton of fun.
>>
https://www.youtube.com/watch?v=kgWzeB5-0vA
>>
>>383361673
It's almost as if dork souls was just played by a bunch of normies all along.
>>
>>383354152
Wow! A running jump! Truly an impossible feat
>>
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>>383357548
>>
>>383358462
by the end of the year, doubt sony paid for more than 6 months of exclusivity
>>
If you haven't platinumed Crash 1 in less than 3 days then you don't belong to this board
>>
>>383362303
They fucked it up compared to the original where a running jump wasn't needed to clear any of those jumps. Also Crash's hitbox and the turtle's hitboxes are so fucked that doing so is more difficult than it should be. Keep sucking Vicarious cock though.
>>
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>>383361892
>>383362201
...and my faith in humanity takes another kick in the balls.
>>
>>383353352
> Hog stage
> broken

How? They were the easiest gems and platinum relics in the game, I didn't even have to try to find ways to save time I got them first attempt.

>>383356609
>You have to complete the level without breaking any box but how are you supposed to know ?

After getting the Clear Gem the box counter now says x/0 instead of x/40 (or whatever it was). If you replayed the level looking for the gem, you'd notice that the new goal was 0 boxes.
>>
>>383362516
You sure you aren't remembering that wrong? I played all 3 Crash games going up to N.Sane trilogy and I did a running jump on all the turtles When I wasn't using the rope trick.
>>
>>383362516
There are people making platinum runs on the levels you;re bitching about. Yes there's some slight differences but you just sound like you're shit at the game.
>>
>casuals getting shat on by a children's game

holy shit no wonder gaming is a fucking joke now.
>>
>>383362516
It may be more difficult than the originals, but it's honestly nothing to write home about unless you were bad at Crash Bandicoot in the first place. I feel like anyone who could've beaten the original can beat this one without too much extra frustration. Hell, I never beat the original and even I've gotten used to the hitboxes and physics to the point where it isn't even an issue anymore.
>>
>>383353451
>Dark Souls
>Hard
>>
>>383362626
Those "slight" differences combine together to make a really big difference in that level. I've 100%ed Crash 1 in the remaster and gotten several platinum relics. Just because it's still playable doesn't mean you should be excusing blatant fuckups like this.
>>
>>383361673
It's just a prank, bro.
>>
The broken boards break.

You jumped onto a broken board.

What is the problem?
>>
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>>383351521
so bad
gitgud nerd
>>
>>383363754
cancer of /v/: the user
>>
>>383363825
you still suck at a simple video game
now what
>>
If you told me one year ago people would be shitposting about Crash being difficult I'd have said you were crazy.

What the fuck is wrong with people nowadays? Jesus Christ. This is just plain embarrasing. The worst part is that it's not even just people pretending, there's people who truly believe this stuff and suck at the game.
>>
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I don't understand this. Really.
Me and two of my friends play videogames since we were 6 , 7 years old.
We recognize that the game is hard, but is playable and fun.
Why every game that is hard must be bashed today?
I mean, there is a LOT of other games that arent hard and I am okay with this.
But it looks like EVERY game must be easy today, or it's a wrong game.
I really, really don't get it.
>>
>>383364164
Dumbing shit down to appeal to dummies has enabled dummies to become the norm, requiring even more dumbing down to appeal to even dumber dummies.

It's a vicious cycle. Making things easier for people who fail always just breeds more failure.
>>
>>383364083
>you are stuck in a 30fps broken physics version of Crash PS1 which fucked up the jump decay
>>383364164
>le angry rant xD
>>
>>383364214
Muh instant gratification
I shouldn't have to accomplish anything I have to be rewarded JUST for trying even I don't succeed

The worst part is that this is not an issue just for videogames, but it's happening IRL too. Look at how many schools now don't give kids an F because it hurts their feelings or don't use red markers because "red has a negative meaning".

People have been conditioned to become pussies nowadays.
>>
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Bruh you chose one of the easier platformers to cry about

Go play I Wanna Be the Boshy, Cave Story, Kaizo Mario, VVVVVV, etc
>>
>>383364495
I enjoy a hard game like Contra or Jak II but Crash trilogy is mostly broken specially Crash 1
>>
Gotta admit it's a very pleasant surprise to know that the trilogy is hard. If anything, I was a bit disappointed about knowing I'd blow through the games like nothing if they were still the same as the originals.
>>
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>>383364421
people are still 100%ing with all plats without a problem. quit blaming the game for your own ineptitude you little bitch.
>>
>>383364214
It's a remake, the gameplay being slightly worse than the original, even if it's still good overall, is not good enough.
>>
>>383364747
i'm sorry for not liking to memorize a level design because the developers didn't fix the physics before release
Have fun with your alpha build for 39,99+tax bc I'll sell my copy
>>
>>383361926
And inferior to the original releases.
>>
>>383364927
>Oh no why is a game that focuses on trial and error to beat is about trial and error I should be able to breeze through everything in the first try baaaaaaw
>>
>>383364927
sorry you're a little pussy ass bitch
bye pussy thanks for giving up
>>
>>383364983
Crash was never about trial and error except for a few stages and boss
Platforms are mostly fun due to fast reaction and quick decision regarding jump or not to jump
Crash 1 physics takes away the fun and the fast reaction so you'll have to memorize your landings. Trilogy was made by developers that don't like video games
>>
>>383364529
VVVVVV and CS aren't particulary difficult and the Boshy / Kaizo are just dumb
Stuff like Volgarr and Dustforce are good casual filters though
>>
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>>383352478
Ouch. How can he can recover?
>>
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>kids these days unironically consider Crash unfairly difficult
/v/ was right. Games are getting more and more easy. New generations are a bunch of crying casuals.
>>
>you can't have legitimate complains about the gameplay because it is 'hard'
guess crash really is darksouls now
>>
>>383365165
>it's ok for developers to release games with broken jump and glitches because it makes the game harder
This is what americans believe
>>
>>383364927
Telltale games seem more your cup of tea
>>
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>>383351521
>DEFEND MY HORRIBLE GAMEPLAY, I DARE YOU

love every laugh
>>
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>rage a little bit at Crash 1 and 2 in the N. Sane trilogy
>whatever I'll get better, it was all my fault anyways
>mfw trying to get gold relics on Spaced out and Piston it Away and experiencing all kinds of bullshit with the game acting like a cunt

There are definite issues with the game and how it plays but they can be easily remedied if VV patches them.
>>
>>383365314
*tips fedora*
>>
>>383365265
you mean those broken jumps that literally everyone else is getting past?
>waaahhh it's the GAMES FAULT IM BAD
>IM A CHILD AND CANNOT ACCEPT FACTS
embarassing
>>
>People complaining about the jumps
>Most of them either keep jumping in the same place, don't use the shadows the game clearly displays or figures out the momentum needed after their first fail
>>
>>383365247
A legitimate complaint would be "This game is hard."

Not "This game is impossible! The devs are shit!!"

Quit whining and git gud.
>>
>>383365419
I don't care if people are getting Platinum trophies, the problem is the jump is broken and you are defending a broken game
Not to mention the glitches
>it's ok to release a game with problems because it's harder
>>
>>383365265
Never play an early 3D game then. Jumping may not be the best but it doesn't make the game unplayable. Most of people here doesn’t have problems, so why would you?
>>
>>383364495
>look at how many schools now don't give kids an F because it hurts their feelings or don't use red markers because "red has a negative meaning".
i don't believe this, this can't be a thing that happens
>>
>>383365493
A legitimate complaint is >>383354479
>but I don't want to respond to that, I want to respond to people pretending to be retarded!
>>
>>383365510
it's not broken, you're just bad
>it's okay to blame the game when you're shit
>>
>>383365576
It literally does. That's why 80% of Black students who graduate high school in American cities literally can't read.
>>
>>383365529
Because I was expecting a polished game since they had 7 months to fix the jumping and fix the glitches
>>
>>383351521
>>383351834
WOOOOOOOOOOOOOOOOW
>>
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>>383365461
Imagine the amount of butthurt that would ensue even more if the levels were twice as long a they are now?

>mfw
>>
Crash 1 PS1 version he takes a little longer to land
In the trilogy they speed up the landing so you land faster (your jump therefore is shorter)
This fucked up the entire game

Refute me
>>
>>383365740
yeah, imagine if they put any work into this remaster
>>
>>383359712
Underrated kek
>>
>>383361360
no way, nig nog.

Having the source code would mean you could easily read the actual numbers and equations for most of the engine and balancing.

Working from a compiled copy is always a crazy amount of detective work.
>>
>>383365769
>This fucked up the entire game
only if you're trying to 100% rely on old muscle memory.
people with skill adjusted to the differences.
>>
Refute this
https://www.youtube.com/watch?v=36T2_wvi0V4
>>
VIDEO GAME GORE
https://www.youtube.com/watch?v=vSIheLhKK94

NEVER DO THIS
NEVER RELEASE A GAME IN THIS STATE
>>
>>383365879
Are you upset he can jump while sliding off the edges?
>>
>>383366053
That's nice but it doesn't work in the corridor levels
>>
>>383366034
Alright, here's it's pretty clear. That shit shouldn't fly.
>>
>>383365661
Watch it this way, you are getting a closer experience to the original crash. Original crash 1 jump also felt clunky when compared to crash 2 and 3 jumps. But again, it doesn’t make the game unplayable or unfair. You just need to get used. Once you master the jump and you won’t have any problem.
>>
>>383365879
>>383366034
>you fall faster
>but you can also bounce of the platform much later
Sounds like a fair trade off to me
>>
>>383366034
Either you don't know what bad games truly are or you are being hyperbolic for the sake of it.
>>
>>383365879
so like dkc? what's the fucking issue?
>>
>>383356367
What >>383359897 said. Adding onto that, lives don't mean shit for MOST series nowadays anyway. You get kicked back to the main menu, you press continue, and you go back to the beginning of the level or whatever. It's just extra loading screens, really. Lives are completely fucking pointless.
>>
>>383366181
Crash shouldn't be butchered by people that don't like video games
they had months to fix these issues
>>
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>>383366126
it always works you fucking mongoloid lmao
>>
>>383366181
It doesn't by itself destroy the game, but it REALLY should not be happening in a platformer.
>>
>>383366216
>It's just extra loading screens
they either don't know how to program or they did this to make it closer to the PS1 games
There are too many loading screens and some loading screens are 2 seconds which means they are incompetent for not knowing how to cache
>>
>>383366238
>Vicarious Visions don't like video games

That's uncalled for.
>>
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OP here
I finished the level I was just showing this level is totally fucked up
>>
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>>383362326
lmao this Crash Souls meme is the fucking best
>>
>>383366209
their issue is that the game is not an exact 1:1 replica of the original
>>
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>>383364927
Here's your participation award sweetie
>>
>>383351521
>Plays like shit
>Complain
Why are we still here?
>>
>>383359712
Crash mod for Dark Souls when?
I want to hear that WOAH every time I get hit.
>>
>>383366750
see >>383366663
>>
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>>383366663
nice
now get all the crates
>>
>>383351521
DEF +1
>>
>>383366034
This should be easy to patch, right? Because it really needs to be patched.
>>
>>383366663
Are you gonna aim for the relics?
>>
>>383366903
Yeah, they clearly just put the game out too early. You need at least 25 years to remake a simple platformer, maybe even 30 years.
>>
>>383352162
>unplayable
No, Superman 64, Sonic 06 and ET are unplayable. You just suck.
>>
>>383366706
>>383366209
No, the issue is that you can stand at a certain spot on an edge, but when you jump and land, you slide off.

That's a big nono for a precision platformer.

Crash games were never very good platformers, but they didn't deserve this kind of manhandling.
>>
>>383367117
They had a year and a half to do 3 whole games from the ground up.
>>
>>383352162
Unplayable then how did I finish the game and enjoy myself.
>>
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>>383358060
>>383358149

https://www.youtube.com/watch?v=kgWzeB5-0vA
>>
>>383367176
what's a good platformer in your opinion
>>
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>>383367176
>No, the issue is that you can stand at a certain spot on an edge, but when you jump and land, you slide off.

The thing is in that video it's obvious that Crash slides off the ledge when only his tip-toes barely skin the ledge, otherwise if the majority of his feet lands on the ledge he doesn't slide off.

The Crash 1 N.Sane remake is fine, that shit was't hard to beat.
>>
I heard coco's jump is shorter is this true?
>>
>>383352478
>he cropped out the relics
You are the same guy from yesterday with one relic
>>
If there's one thing I love most about the N. Sane Trilogy is that it's shown us all just how pathetic and casual neo-/v/ actually is.
>>
>>383367064
No even though I got the green and blue gems I'm not doing time trial or clear gem
>>
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>>383366803

Yes, take them all you slutty bandicoot.
>>
serious question how do I get the red gem in Crash 2 Snow Go
I'm not talking about the one you get if you hit all box I'm talking the big giant diamond that is too tall to jump
>>
All I see in that webm is you being shit at the game and timing your jumps terribly.
>>
>>383352018
That's not how source code works my dude.
>>
>>383367967
gotta find the hidden warp
the one for the red gem is in Air Crash i think
>>
>>383367967
Go into the level Air Crash. You know the boxes near the first jetboard? Jump on those to the platform. You will go to a secret warp room and from there you go to the course to get the red gem

There are 4 more of those type of things as well.
>>
>>383367176
Please let me know what a good platformer is
>>
>>383368150
>>383368161
thanks
How many hidden gems are in Crash 2 like this red one?

Also what do you think of Coco's jump? it is the same as Crash?
>>
>>383352484
you could not
>>
>>383351834
Are you Dunkey by any chance? Fucking retard
>>
>>383368225
All five are hidden like that, check the loading screen tips.
>>
>>383351521

Git Gud faggot
>>
>>383368257
what happens if I don't get these gems? miss ending or can't progress?
>>
>>383351834
>knocks turtle way behind
>moves after reaching the jumps peak

(you)


nice bait
>>
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>>383368225
all of them are like that
i'm 99.999% sure that coco jumps exactly the same as crash
>>
>>383367737
The only difference I noticed is, in temple levels, Coco don't play the wall crush animation (she doesn't have one) when she has a mask , which makes her faster for time trials as Crash loses 2 seconds when the walls get him.
>>
>>383368345
people on /v/ will tell you to git gud
git gud
>>
>>383368345
you won't be able to get clear gems in a lot of stages, and without all the gems you can't get the true ending.
>>
>>383368385
I swear I think her spin is weaker and her jump is faster but shorter
>>
>>383368225
The hidden ones as follows:
>Blue gem in first level for breaking zero boxes
>First level has a thing you have to body slam to get all the boxes
>One of the sewer levels has a fake door to the green gem
>Beating one of the jetboard levels gets you the yellow gem
>Jumping down a hole in Unbearable lets you find the other boxes
>There is also a secret entrance if you go back to the bear after you got flung off
>At the end of one of the bear levels there are a bunch of ice platforms. Secret entrance
>One of the sewer levels there is a chance to go forwards or backwards. Going backwards gets you a set of monkey bars to a secret entrance
>In Diggin' it, there is a secret entrance under one of the plants if you body slam it
>Bee-havin' has a stair of fake nitro crates to get you the purple gem


Off the top of my head.
>>
As someone who had never played the series. Will i miss out on anything playing the hd version? Is it actually different past the better visuals?
>>
>>383368597
>Playable coco (Not that different from Crash)
>Time trials in all 3 games
>Bosses slightly modified
>>
>>383368225
There's quite a few in 2 but they do have indicators if you pay attention to what the levels have in them.
I'll give you this hint just so you get an idea of how they do the indicators for these kinds of things. In the chase levels where the boulder chases you, remember what happens to the bridges that get destroyed as you reach one of the safe areas then think about what's different in Unbearable. Apply this kind of thinking when you see something that seems odd compared to other levels of a similar nature.
>>
just spent like 4 days straight on crash 1 and got the platinum. starting the 2nd one and crash's movement is way more sensitive and fast. this will be hard to adapt to.

also i got the purple crystal and the blue gem for not destroying the boxes in the first level.

the level has another gem that i am assuming is unlocked by destroying all of the boxes. Am i correct?

and also do i need a colored gem from another level first then i come back, like in crash 1? or am i just missing something. (i got the bonus area with the green environment)
>>
>>383368668
That one is sorta bullshit. Ok, there is the three planks at the end but my first thought was never jump down the hole because of what the game has showed me before.
>>
>>383368514
Might as well just tell him to just watch a playthrough on Youtube, faggot.

>>383368597
CB1&2 have 3's time trial mode, which means you can speedrun levels you've completed for fun and relics. Also, Coco.
>>
>>383368718
also another thing, how does the hub world work in this one? do i have to beat all of the first 5 levels and then i unlock another set of levels? sorry. never played the originals, the trilogy is my first time playing
>>
>>383368718
>the level has another gem that i am assuming is unlocked by destroying all of the boxes. Am i correct?
you are correct

>and also do i need a colored gem from another level first then i come back, like in crash 1?
not for the first level, iirc. there's another area with boxes you can get to by body slamming something on the ground. look for that.
>>
>>383366663
>Missed that many crates
you just finished easy mode
now do it like a man
>>
>>383368810
Yep. Get five crystals, boss appears. Beat that and you go to the next warp room.
>>
>>383368839
>>383368905
thank you anon(s).

also 1 more thing. are 3 out of 5 of the colored gems really within the first 5 levels of the game, or am i just getting confused by the gem imprints on the rocks
>>
>>383368752
Fair point and you're not wrong. There was a sound cue in the original that told you that there may be something at the bottom while the Snowballs made no noise when they fell down the hole not sure if that's in the remake though.
>>
>>383369027
2 of them are in the first warp room (Blue and red)

Can't get the red one until the next Warp room.
>>
>>383369084
so that 3rd level (hang eight) just has 2 white gems then? how does that work
>>
>>383355272
B R O W N
R
I
C
K
S
>>
>>383369214
1 for all crates, and 1 for finishing the level before the timer runs out.
>>
>>383369214
You'll find out when you get to the level.

Look at the bottom right when you get near the jetboard
>>
>dunkey makes a video
>/v/eddit mimics and memes video

i want out
>>
>>383369280
>>383369282
alright, thats all the questions i got. thanks anons
>>
>>383351834
Go away DSP
>>
>>383367769
I'm a different guy, I only actually have 3 relics though because I'm running through all 3 games and getting 100% on crystals and then working backwards through the relics.
>>
>Decide to look up the times for Crash 1 time trials
>Over 5 mins for Sapphire in Sunset Vista when other levels have 1 min something

I honestly don't remember that level being that long. Is it all the waiting you do in it?
>>
>>383369662
it's all the waiting you CAN do.
remember that there's almost always a way to just keep on truckin' through a stage.
>>
>>383369476
Why this is a good strategy: the games get easier if you play them in order, so getting all crystals in order then working backwards for relics keeps up the longevity of the trilogy. Because if you plat crash 1 moving on will be a little disappointing if you're into the challenge
>>
>>383369284
I feel the same way but for crowbcat videos. Like I don't actually dislike the content, but when I see a thread dedicated to one of his videos it really shows how bankrupt for ideas this place really is.
>>
>>383351521
>>383351834
I literally just completed this level an hour ago, it's not hard in the slightest. It takes trial and error, yes, but once you find the rhythm it's an absolute cakewalk.
>>
>buy this game because of coco
>game is hard as fuck like what the hell
>can't even beat it
fuck you fucking furfaggots for forcing me to buy this shit
>>
>>383367727
Still shouldn't happen.
>>
>>383369919
>buying with your dick
learn from this
>>
>>383367572
>>383368164
Super Mario.
>>
>>383351521
>cleared that as a 6-7 years old kid
>people can't clear it 20 years later
>>
and OP its the reason we dont get good games in 20 years
fucking mentally challenged retards
>>
>>383369985
Unplayable and broken. Jumps are hard. Dark Souls of & knuckles ripoffs
>>
>>383369985
i don't see why mario and crash can't both be good. i mean they are both good, but for different reasons. i certainly enjoy both.
but i've been an idort since the 90's so maybe i'm just biased.
>>
>>383351521
>not using the rope trick
>>
>>383370130
Read the thread, they said the rope trick is hard. It's hard anon.
>>
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>time trial coco levels
>getting crates in motorcyle levels
I don't quite remember the part of my childhood where I popped 50 blood vessels playing 3
>>
>>383351834
You very clearly have a slow reaction time
>>
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>>383369985
the correct answer was DKC
>>
>>383351834
Is it a new form of shilling, or someone can be this bad at video games ?
>>
jesus. i am supposed to break all of the nitro boxes too to get the gems? this is impossible.
>>
Modern gamers were a mistake
>>
>>383370387
there's a green metal ! box in each stage. spin it to break all the nitro crates.
>>
>>383370387
Most levels have a green box which destroys all nitro.

Most anyway. Levels that don't give you a way to do that.
>>
>>383370473
>>383370489
oh alright. i thought that you legitimately had to break them one by one, and was suprised nobodys complained about that. now it makes sense. thanks again
>>
>>383351521
>simple plateform games 10years old can complete
>make a remaster of those games and market it as "the dark souls" of plateformer for mature gamer such as myself
I don't know if it's genious, or just stupid, I guess TLOU will be marketed as "the dark souls" of survival games.
>>
they need to release more fucking levels for 3.

I remembered why I didn't like it as a kid. There's like 10 fucking levels in the game.
>bike race level
>plane level
seriously? Who wants these?
They give you all these neat powerups but regular levels never even require you to use them. Only the bonus rooms do. The games difficulty is already much lower than the first two, then you get double jump and hover and never fall down a hole again.

This makes the pacing abysmal. Go look at the crash 1 pacing. Those tribal fortress and island levels you struggled so hard to get through now seem like a memory of summer camp when your ass is slipping through the cracks of the high road and eating shit between the check points of slippery climb. The hog riding is a fun gimmick that doesn't eat up too much of your time but remains memorable. The game is a perfect blend of 2D sections and corridor sections.

Crash 3 doesn't have any of that. The game never has that moment that makes you realize everything before was just training. Even getting a lot of the relics is a breeze.

I think I'd like to see at least a master quest style DLC for all 3 games (remixed levels/moved secrets, new death routes etc) and at least some DLC levels for 3 that utilize the powerups in satisfying ways. Jumps that require hover and double jumps, a chase level that requires the running shoes
>>
what about Dunkey video /v/ has been talking about today?
I don't watch youtubers
Is he talking good or bad about Crash?
>>
>>383370216
I remember simply giving up the time trials because of the jet-ski levels. That shit was brutal.
>>
>>383351521
I can't defend someone being shit at game. It's his fault and he need to git gud. You can clearly see those parts are broken. What kind of retard jumps on them?
>>
>>383370087
I'm not saying Crash is bad. I said it was "not very good".

It's servicable as a platform design, and it's got great music and graphics, so I'm certianly entertained.
>>
>>383370952
It's mostly a video on game """critics""" being stupid cunts. The only thing he really said about Crash was that the hit detection and movement was *slightly* off.
>>
This is so fucking good.
We finally can see how much the past 2 decades have casualised us. Nostalgia only holds good memories of crash because its difficulty was average for the day. Now people are getting their ass kicked and refuse to admit that recent gaming has destroyed any gaming competency they've had.
>>
>>383370952
He says reviewers are bad and he is good.
He says Mario games have perfect controls while Crash's are shit.
He's right why Crash controls being shit, at least on the first game, the second was a huge improvement.
>>
>>383351521

git gud, faggot
>>
what is this meme about crash requiring pixel perfect jumps?

It never did and yes in the old games you could stand on the very edge and not fall off. which was never required but a useful trick. Now you can still jump off this part you just can't stand on it. Somehow this is game-breaking to some casuals here? Or means the game requires pixel perfect jumps?
>>
>>383371105
I wish Naughy Dog made a totally 3D crash game or something like Klonoa
I really enjoyed more Klonoa on PS2/Wii than those 3 Crash games
Crash is broken by design
>>
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Official plateformers ranking :
1. Wario Land 4 > 3
2. Rayman
3. Mario
4. Super Meat Boy
5. Shantae
6. Donkey Kong
7. Megaman
8. Jack Jazzrabbit
9. Sanic
10. Crash
>>
>>383355629
>The model is just moving up and then down, what physics?

The character controller is moved around via physics.
>>
I hope the success of the Crash re-release leads to a multiplat Jak and Daxter trilogy release. Fuck I miss those games.
>>
>>383369284
Welcome to neo-/v/ they don't actually play games, they just watch people play them then pretend they did
>>
>>383371259
I never liked WL4 as much as 3. The progression going through 3 was just such a fun experience with all the 4 different endings to each level. Instead of dying, you would be punished by being put back massively which made it more difficult than 8 hearts.
>>
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>>383351521
>>383351834
it's impressive how fucking awful /v/ is at videogames now.
>>
>>383371259
>Super Meat Boy
>in any list other than 50 best flash games
>>
>>383364214
-participation award mentality
-pure laziness
-having to actually work for your victory is lame
-meritocracy is also sexist and racist
>>
Hard: Maximo: Ghosts to Glory
Broken: Crash Trilogy
>>
>>383371548
It's a better game than Crash.
Accurate. Fast. Rewarding.
>>
>>383371523

>now
>>
>>383351521
get good
>>
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>>383371665
/v/ used to be good at vidya
>>
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HOLY FUCKING SHIT

CRASH IS A DINGO
>>
>>383371665
We beat reddit that one time.
>>
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>>383371787
Maybe not better but it least less whiny and bitch.
>>
>>383351834
>>383351521

>this is what neo /v/ has become

literally kys
>>
>>383353816
It's harder, but not unplayable. You can get platinum relics for each stage. It's highly possible to do.

You are just bad at games.
>>
>>383371105
And yet N Sane's Crash 1 controls are worse. You can't judge Crash 1's controls based on N Sane, nor the other way round. They are completely different.
>>
>>383372117
>neo /v/
>has become
Are you trying to say this is nu-neo/v/
>>
>>383352018
>>383361023
The source code was both a. missing and b. split across multiple hdd's written in custom source code on a format that isn't used in todays standard. And some of the hdd's had failed.
>>
>>383372309
you mean nu-neo/v/eddit
>>
>>383352162
>unplayable
No, you're just bad.
https://www.youtube.com/watch?v=19h8JMMuM3g
>>
>>383351834
yeah you are just bad at video games
>>
>>383366173
holy shit shut up
>>
>>383365661
>>383365265
>>383351521
>>383351834
>>383352162


> ITS A GLITCH WAAAAH
hahaha check out these noob over here!

Honestly though, I knew it when people were considering dark souls ''hard'' but it's becoming truly embarassing how fucking casual my lifelong hobby has become.
>>
>>383366053
what?

No you fucking idiot. He's upset that you can stand in one place, jump in the same place and land somewhere else
>>
>>383353352
Hog Wild went fine for me, I completed nearly every stage up until Native Fortress before I got a game over. Even beat the first boulder chase level without dying once.

Now I was drunk when I game over'd on Native Fortress, but I would still contest that a lot of the deaths I didn't deserve.

It's just that the timing on Hog Wild and almost every other level is more punishing and precise than it ever was in the original. This is a game in desperate need of a patch or 2, but I doubt it's gonna happen
>>
this thread proves that crash remastered is truly the dark souls of platformers
>>
>>383372582
This is a nonfactor if you're moving though. In what situation would you be so close to an edge and need to jump but not move?
>>
>>383351521
You keep jumping too early
>>
>>383373108
I can think of the logs that are thrown at you by monkeys in crash 2 right off the top of my head. You might want to just jump in place over one of them. But regardless, this happens when youre moving too. If you hit the edge of a ledge you can slide off it.


How about this? Fix it. Dont let it happen. Other platformers dont do this. The ORIGINALS dont do this. Why defend this?
>>
>>383373203
I dunno, seems pretty nitpicky. I feel like it wouldn't impact gameplay much at all.
>>
>>383373285
oh

alright
>>
>>383351521
DARK SOULS OF PLATFORMERS LOL HAHAHHAH
>>
>>383373108
It still occurs when you're moving though, you can slip off an edge you would land on sometimes but not others.
>>
>>383373341
noones saying that unironically
>>
>>383373363
I feel like that's more of an issue with the speed of movement/floaty jumping then pill collision.
>>
Is X the Dark Souls of Y?
>>
File: DSP dying.png (37KB, 189x279px) Image search: [Google]
DSP dying.png
37KB, 189x279px
>>383351521
>wooooooow dude I landed on a platform split in two and it broke!
>I did it again and it still broke!
>the fucking game's bogged
>>
File: 3e3.jpg (84KB, 488x516px) Image search: [Google]
3e3.jpg
84KB, 488x516px
>>383373261
>>
>>383373380
Op does.
>>
File: 1351570817614.jpg (15KB, 116x134px) Image search: [Google]
1351570817614.jpg
15KB, 116x134px
>>383357451
>mfw I slide jumped over those crates like a mad man
>>
File: 1468815140061.jpg (71KB, 720x602px) Image search: [Google]
1468815140061.jpg
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>>383351834
>neo-/v/ couldn't even make a simple jump
>>
>>383365265
Slit your throat, you fucking retard cuck.
>>
>>383365510
Kill yourself.
>>
>>383373261
Go away you fun hating faggot.
>>
>>383352239
>what is MVC
I think you're the retard here
>>
>>383373203
It's better that it's harder now, weeds out all unskilled casualcucks. And if you have a problem with the game being more difficult, you are a casualcuck too.

True gamer knows that more challenge is always a good thing.
>>
>>383351521
Just don't touch the half broken wood logs? Also get gud
>>
>>383362853
>the point
>your head
>>
I was hoping that this thread was bait, but as I delved deeper into the nsanity, I was very disappointed to find that OP actually believes this shit. You should try to change yourself, before you try to change the game; acquire skill. It's pretty surreal experiencing high-functioning autism in real-time.
>>
File: 1221665781.gif (34KB, 194x198px) Image search: [Google]
1221665781.gif
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>>383351834
So Polygon is now reviewing Crash?
>>
Rayman>Crash
>>
How were you supposed to know how to access Eggipus Rex?
>Dude, get attacked by this specific pterodactyl that is no different from the seven other pterodactyls in the same level
>>
>>383371259
>The Real #1. Playing platformers with touch screen controls
>>
>>383374037
>A game being harder is automatically better
A game should be well designed first before arbitrarily increasing the difficulty. It should control well and play consistently, and difficulty should never ever arise as a result of faults in the game system itself. Difficulty should come from directed intention, not from an oversight.
>>
>>383374749
By accidentally running into it like I did.
>>
>>383373261
(You) have to be 18 to post here
>>
>Be bad at video games due to poor motor skills
>Blame the devs
>>
Can you still get a higher and longer jump by doing the spin jump trick?
>>
>>383375274
>have such amazing motor skills that you sit inside all day playing video games
you go girl!
>>
File: bandicute.jpg (57KB, 375x245px) Image search: [Google]
bandicute.jpg
57KB, 375x245px
>live in Aus
>got to feed a little bandicoot some apple in the wild the other day

Videogames are real.
>>
>>383375726
>australians get to live with cute bandicoots in their country
Australians are so god damn lucky.
>>
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1499568074332.jpg
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>>383351521
Trial & Error.
>>
I've gotten Platinum for EVERY level.

Get good.
>>
>>383375818
But we also get loud faggot birds and dangerous as fuck snakes and spiders.
>>
>>383375861
So, artificial difficulty then.
>>
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joker.jpg
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>>383375951
>artificial difficulty
>>
>>383374969
Kill yourself, cuck.
>>
>>383354260
>game has broken mechanics
>"just git gud, work around it :^)"
no. I will never accept "git gud" as an answer to broken / wonky gameplay. And you should not either. This shit should be patched as soon as possible or better yet, should be fixed before they even released the game (but then again, most modern developers think QA is "lel let's just release it, wait for players to test it").
I blame Steam early access and always online consoles for this.
>>
>>383376505
Kill yourself, cuck.
Thread posts: 509
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