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What caused the demise of Castlevania?

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What caused the demise of Castlevania?
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Konami
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>>383333893
It never adapted well to 3D
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>>383333893
Increasing development costs, and the series overall never sold well to begin with.
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The 3D games had horrible controls and cameras (products of the time). The whip never really worked with the early 3D camera, so it was borderline useless. Jumping to the new technology was costly, so after a couple of big failures they back burnered the series.
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>>383333893
Three words: lords of shadow
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OPs image is so sick.

I really should play these games more often. I've played a lot of Bloodlines for the Genesis.
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Hideo Kojima, unironically. He was responsible for the decision to make Lords of Shadow a Castlevania game and replace IGAvanias
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>>383334601
bait.

LoI and Castlevania 64 are both worse.
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>>383333893
Metroidvanias
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>>383335115
he's not talking about the worst game, but what killed the franchise
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Diminishing sales of iga's metroidvanias made them go hollywood with franchise and while the first game sold well, the hype quickly fizzled out by the time the 2nd was released.
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They could've just kept their formula of being a metroidvania, instead they do all these stupid spinoffs.
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>>383335115
HAHAHA

kys arab
>>
dark souls handled 3d better than they did
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>>383333893
Konami struggled to adapt it to 3D and as Igarashi's handheld games slowly waned in sales they got desperate. When their desperation ended in Igarashi leaving the company and Lords of Shadow 2 bombing they pulled the plug.

I'm surprised it lasted as long as it did. Konami fucked up every one of their IPs.
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>>383334952
This. Kojima is worst than Keiji Inafune.
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>>383333893
Konami happened. It had a nice market in its 2D formula and they could have just kept releasing 2D castlavanias for the 3ds and many people like me would have gladly bought every one of them. Instead they thought they needed to move to the GoW market but they failed. The first LoS wasn't even bad it's just not what fans of the franchise want.
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>>383334952
I'm not defending Kojima but the reboot thing could had saved Castlevania, if handed properly. OoC was nice but honestly, the games got too deep into the Metroidvania thing. I like Metroid and Castlevania, it just happens that apparently a lot of people don't.
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>>383337320
>if handed properly
see, that was the problem. The rest of Konami's board weren't happy with the game's quality and were going to pull the plug on it. Kojima then pushed them to continue with it and offered to produce the game (this was back when he still had influence at Konami), which kept the project alive.
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Netflix anime was pretty okay as an introduction,

Vald didn't do a single thing wrong.
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>>383337025
Konami didn't actually have faith in Lords of Shadow initially, but Kojima said GUYS THIS IS CASTLEVANIA, LETS SHITCAN IGA'S GAME. And they went with what Kojima said, seeing as he was VP.

And then it sold fucking retarded numbers, so they ofcourse greenlight sequels.
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>>383333893
the actual series got stucked on portable systems after the downfall of 3D.
as for LoS it was ok , but thats it , they didnt kept trying but rather killed 2D castlevania forever.
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>>383338823
If he had only killed the bishop that had his wife executed, he wouldn't have been in the wrong. If he had killed just the church people, well that could be pretty justified. If he had only wiped out that one town, that is pretty in the wrong but at least he can argue the townsfolk should have acted. Sending the demons to go kill everyone in the country is firmly in entirely in the wrong territory.
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>>383338823
It made me sad that we don't have a 3D game that let's you do all the cool shit Trevor did desu, though I don't even know how you'd implement those crazy whip skills in a videogame.
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>>383333893
Igarashi followed up the GBA and DS games with an awful fighting game and then Kojima saw MercurySteam's GoW clone and decided that it needed to have a thin veneer of Castlevania and people listened to him because this was before people realized that he'd gone retarded so Lords of Shadow happened and then unfortunately so did LoS 2 and MoF.

Crash Bandicoot is doing well and Sonic Mania & Samus Returns are right around the corner with Bloodstained on the horizon, it's possible that 2D Castlevania will get revived since people at Konami have made it clear that they know interest is still there, especially with the show hyping things up.
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Does castlevania series on NES still hold up? Anyone played it recently?
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>>383334952
Kojima was only involved with the first Lords of Shadow, which sold and reviewed well and was either the best or second best 3D game in the series (I have trouble deciding between that or Curse of Darkness). So no, Kojima didn't kill the series.
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>>383333893
A combination of stagnation on the portables and never really figuring out a good path forward for 3D.

The first LoS game had promise and did quite a bit right despite a lot of missteps. Then the sequels went full retard.

Konami doing their scorch the earth shit a few years back was also a thing, so yeah.

Just glad the Netflix series is good, and I hope Bloodstained pans out or maybe Konami returns to the well since Bomberman caught them off guard with how well it did, but I don't want to get my hopes up.
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>>383339663
He's the reason LOS exists and IGAvanias ended, so yeah he killed the series
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>>383339867
Source?
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>>383339909
look it up, MercurySteam mentioned it a lot in interviews
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>>383339663
You reckon the cartoon will have a season for Curse of Darkness in the future?
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>>383339774
Dawn of Sorrow was such a piece of shit, I just wish they would ramake Aria of Sorrow using DoS's sprites.
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>>383333893
The metroidvania format
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>>383339452
>Crash Bandicoot is doing well and Sonic Mania & Samus Returns are right around the corner with Bloodstained on the horizon, it's possible that 2D Castlevania will get revived since people at Konami have made it clear that they know interest is still there, especially with the show hyping things up.
I hope Bloodstained is good, I enjoyed the demo, but some of the shit like 'biggest Iga castle ever' and the drab look worries me. Yooka Laylee and MN9 being failures also worries me, but i'd like to think Iga is smart enough to avoid the pitfalls.

>>383340140
I dunno, I liked DoS aside from the touch control bullshit. Artstyle was also bad, but it didn't interfere with actually playing the game luckily. Aria is the better of the two though, and probably my favorite IGAvania.
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>>383339563
Yes of course it holds up, they play almost identically to all the classicvania games that came after them. 1 and 3 do anyway, 2 not so much. They're a bit unpolished and have annoying difficulty spikes but besides that they're great games.
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>>383339867
He had nothing to do with Igavanias ending. He allegedly favored LoS1 over whatever 3D game Iga was making at the time but considering Iga's track record with 3D games it's likely LoS was chosen for good reason. LoS1 was a good game and the only one Kojima had anything to do with. How is he responsible for Enric Alvarez and the rest of MS fucking up the sequels? That's like blaming Shinji Mikami for RE6 being shit.
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>>383339563
1 and 3 are top-tier in the franchise, start there if you want to get into the entire series. Both have great soundtracks and offer a worthy level of difficulty.
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>>383336161
They shat out Metroidvanias for like ten fucking years straight. Get over yourself.
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>>383339970
Can't find shit tb h, other than him being responsible for Lords of Shadows being a CV game.
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>>383340031
Let's hope. Season 1 was surprisingly great and as long as they can keep the quality up I want them to adapt as much as possible.
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>>383340493
You won't find anything else because that's all the info there is. There's zero information about him canning Igavanias or anything like that.
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>>383334734
Ah so you started with the worst one. Things will only get better from there on out.
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I blame Iga. He put no effort into making actually better games, so every since SotN you got games that were just watered down SotN or actually bad 3D games. Very little in actual innovation or even matching the quality the series had seen before, not even much for variation.
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>>383340764
>Bloodlines is the worst.
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>>383333893

Short answer is casuals not supporting it.

(Same as Megaman)

Long answer is it lost it's intended audience to games with a lower skill cap and higher spectacle (God of War) and then Konami got desperate and started experimenting with the gameplay so much (usually by dumbing it down and trying to make it "cinematic" i.e. "generic") and this killed off what little fanbase was left.

Castlevania should be about truckin' through Draculas Castle and fucking up movie monsters to catchy music.

Also every hard retcon made the game worse. It had a rich and interesting story with unique characters. No timeline overlaps, it was perfect and then Kojima had to get a boner and fuck it up.
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>>383341291
Didn't have it saved my dude.

I do now.
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>>383340983
He was getting less and less budget with every new game, it's a small miracle that PoR and OoE ended up as good as they were.
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>>383339774
>>383341291

Ah that room. I remember going in there to voluntarily waste all my potions...
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>>383340714
that comes from IGA's streams
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>>383341423
You don't need a big budget to not just make a budget SotN. Just cut the losses, make something new, or put the effort in to make something better. I doubt Castlevania Adventure Rebirth's budget was massive, and M2 pulled off making a pretty good, refreshing Castelvania game after half a dozen budget Metroidvanias.
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I wouldn't say Bloodlines is the worst, it's the most "Arcadey" and also one of the fastest paced.

It depends what you value more. Obviously Super Castlevania 2 and Rondo/Dracula X have more alternate paths and secrets to discover but Bloodlines lets you pick 2 characters, both with interesting mechanics and pros/cons to them.
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>>383333893
Franchise did not translate well to 3D should have just stayed 2D. There's good reason the GBA games are held in such high regard compared to the PS2 games with hardly anyone ever mentions.
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>>383333893

Backtracking.

I mean, Metroid cancer.
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>>383341631
Sure it does, champ.
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>>383333893
It isn't dead. Just going to become another pinchinko game for Konami to cash out on out.
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>>383340351
Yeah I'm apprehensive about Bloodstained too but as long as IGA's in his element I think he'll do fine.
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>>383341775
watch them if you want
he could never get a new 2D Castlevania off the ground after Lords of Shadow because it wasn't in line with where Konami i.e. Kojima wanted to take the series
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>>383334226
fpbp, /thread

But just to elaborate a bit, basically Konami didn't know what to do with the franchise once video games migrated to 3D. All of the 3D Castlevanias they produced are incredibly awkward and low quality examples of 3D games. Meanwhile, they just kept shitting out handheld SOTN rehashes on the side, because gamers hold handheld games at a lower standard making it easier for them to produce rehashes and get away with it. Then they eventually outsourced it to a dev in Spain (Lords of Shadow) because they had no clue what to do.

At this point though, we don't really need the Castlevania series. Capcom succeeded with Devil May Cry and Dragon's Dogma, and FROM Software succeeded with the Soulsborne games. These franchises successfully took on some of the sensations from Castlevania like fighting gothic horror monsters of the night, epic castle settings, stage progression through colorful and imaginative landscapes with a multitude of unique bosses and some backtracking occasionally, etc.
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>>383341859
I see people complain about how slow and floaty it looks, but it looks to be exactly the same as SotN. I just wish they'd apply the character filter on the environment.
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>>383341842
Did you miss this gem?

https://www.youtube.com/watch?v=MekevQpgNmk
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>>383336301
lmao go play them scrub and tell em they have better levels or more polish. If you dont die of boredom that is.
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>>383342856
>konami is lewding Maria in an exotic pichinko game
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>>383339563
Played it for the first time last year and I loved it. Recommended it so some friends and they love it as well.

I must warn you however that it's a hardcore game for hardcore gamers such as myself. If you enjoy casual mash Y to win garbage like Super Metroid, you will not enjoy it, as it requires skill.
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>>383333893
Symphony of the Night
It was too successful for its own good
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>>383342149
I never thought about it but you're right, the entire series has basically gone stale and has been replaced with franchises that offer everything the series had in a more modernized fashion. If Konami released a major 3D CV game it would be instantly compared to SoulsBorne games like a stranger rather than a familiar contender. I'm not really sure how the franchise can be salvaged at this point, unless the show garners more interest (read: more potential shekels for Konami).
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>>383342149
I see them outsourcing a Souls clone with the Castlevania name slapped some time in the near future. If they really want to be shitty they will rush it out to coincide with the release of season 2 of the netflix show.
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>>383334284

Curse of Darkness was amazing tho
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>>383333893
Most of the Castlevania games are good, the only real bad ones are the 3D ones, andwith the 64 games it's understandable why they're bad, they had no idea how to make a 3D Castlevania at the time and they still don't
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>>383333893
1999 Game when?
hell, 1999 animated cartoon when?
>>
>>383342149
I'm bummed that soulsbourne became the CV successor. Two of the best things in CV are the kickass tunes and gorgeous artwork, but soulsbourne has NO music outside of bosses and every single area is the same grimdark monotone schlock.
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>>383340764
this poster is very dumb
>>
They live on in spirit in other games. Although this comparison is over used, The Souls franchise are basically Castlevania games under a different name. If you want to play a good 3D Castlevania, play Dark Souls, because that's basically what that is.
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>>383333893
Honestly the series lacked strong identity to begin with. It was a so so Ninja Gaiden/Shinobi clone, the generic action game genre of its day. Then it tried out the Metroid formula and became known for it a bit. But it did that as 3D was breaking out and 2D mattered pretty much not at all to the gaming public. And they SUCKED at 3D.
>>383334284
So this, ultimately.
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>>383333893
pachinko
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>>383333893
Kojima and Lords of Shadow. Kojima backstabbed IGA and got him thrown off the Castlevania team. He then hleped pitch Lords of Shadow to Konami execs.
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>>383342861
Lords of shadow looks, plays, and sounds nothing like Castlevania. 64 and Lament have good OSTs. Go fuck yourself you casual piece of shit.
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>>383334601
>>383344334
/thread
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>>383342290
I wouldn't put much stock in that, people call everything floaty and at this point the term's too nebulous to mean anything, not to mention it's often applied to games where you're meant to have air time like Super Metroid.

>>383344023
There's no way Netflix isn't trying to show that.
>>
Konami killed it. They decided hardcore sexual violence Pachinko was a better use of the IP.
>>
What if they just went back to 2D and really made something kickass?
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>>383344692
Konami don't care, so mind as well give permision to Netflix
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>>383334952
>>383339663
hello Razorfist.
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>>383344890
They churned out 2D games for a decade and a half.
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>>383344161
>It was a so so Ninja Gaiden/Shinobi clone
What are you talking about? It's the game that inspired both of those, especially nes Ninja Gaiden
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>>383341917
He couldn't even get proper funding for his games and yet Kojima being the dipshit he is easily had Lords of Shadow greenlit. People who like him and his games are fucking retards.
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>>383344890

You can't reinvent the wheel that many times. However, I'd take a Classicvania from them. Let us fight Wolf Man, Frankenstein, Invisible Man, etc. Make this a serious tribute to 1930's horror. Give us the cemetery fog and everything. It's something so simple, really.
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>>383344460
It plays as much like Castlevania as Lament of Innocence does.
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>>383344807
I hope you realize that Castlevania has had WELL more than that in world of Pachinko.

>>383345130
Shinobi is actually more or less a Rolling Thunder ripoff.
>>
Casltevania Arcade game had better music, characters, and gamepaly than Lords of Shadow shit. Konami didn't kill it but they could easily make another game. They still got it.
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CV was never good, so I'd be more interested in why it was popular.

It sure as hell wasn't the gameplay because people generally frown on shitty controls.

It sure as hell wasn't the "metroidvania" shit, which neither Metroid nor Castlevania had anything to do with except rip off far more innovative games in Japan.

Speaking of ripping off, notice how Lament of innocence ripped off DmC. Then they ripped off God of War. Fucking hell, the entire franchise is just a long string of ripoffs.
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>>383344161
>castlevania has less of an identity than ninjia gaiden
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>>383345798
Gameplay-wise, yeah. It never found the same strong footing that series did post SNES.
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>>383345772
Only teens shit on the controls, people who played the games when they were still relevant could adapt to non cookie cutter controls without whining about artificial difficulty like a bunch of babbys
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>>383345772

Jokes on you kid you were born into a slave caste you'll never escape from because all selective pressure has been removed from society LOL

You'll always talk shit about anything with an iota of difficulty, and you head will get softer with each passing day until you live on foodstamps and need government money to wipe your own ass.
>>
>>383345998
Metroidvania games have a fairly distinct gameplay style, they are very consistent and there are a lot of them.
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>>383333893
It didn't adapt to current trends and be more like Zelda/Dark Souls.
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>>383346312
And you don't get why this is a problem because, I'm guessing, your age. Castlevania wasn't a Metroidvania until SotN.

It helped pioneer the 2D action game as two decades knew it, then tried out and mastered what pretty much only Super Metroid had done before then with SotN, then wallowed in failure after failure in 3D from the late 90s to now. Only the handheld Metroidvanias carried on SotN's legacy.

And here you are completely unaware of how 1-4 played.
>>
>>383345998
>It never found the same strong footing that series did post SNES.
Its funny because some people say that the found too strong of a footing with the gameplay from SoTN. In fact, I think you just said it yourself>>383346509
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Who is the best Belmont and why is it Richter?

>Stars in arguably the best two Castlevania games
>Dracula personally tries to fuck with him by kidnapping his beloved
>Item crush is a move stronger than any other Belmont moves
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>>383346509

>leaving out Rondo

you niggas need to play more Rondo of Blood, It's one of the best in the series and almost nobody's played it. Get an emulator and play Rondo of Blood from start to Finish.
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>>383346509
Nonsensical rambling and empty assumptions. The series did find a strong footing after the classicvania days, far more so than NG did once it got brought back from the dead. What you're talking about is its failure to switch to 3D but that was only part of the series, an experimental part. It's like saying that NG didnt find an identity because the DS game got ignored.
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>>383346028
No, the controls were notably inferior to games like Mega Man and even older games like Mario. Castlevania felt like playing the Atari with a broken joystick.

>>383346308
Castlevania isn't hard. You have infinite credits, just keep playing until you win.

You want hard? Try Battletoads.
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>>383346816
His DXC design is fantastic.
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>>383346821
I played the PSP Dracula X version which is pretty much Rondo of Blood I think.
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>>383346719
Yeah. I mean it both ways. In finding an identity so strongly with Metroid's formula it split fan expectations and muddied the waters for non fans at the same time. Nobody can really agree on what makes a Castlevania a fucking Castlevania. 'Vania fans would be satisfied with a Dark Souls-like that focused as much or more on exploration as the first DaS did while others feel LoS being a more or less modern generic action game is fitting with the series' roots in pioneering the first incarnation of the generic action game.

All I want is the kick ass music back desu.
>>
>>383344161
What? It was inspired by Ghouls 'n Goblins, another Capcom platformer that came out less than a week after Super Mario Bros.
>>
>>383346816
I think we can all agree Richter Belmont is the best and Juste "fuck my shit up" Belmont is the worst
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>>383335172

Symphony of the Night gave new life to the series.
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>>383346957
>You want hard? Try Battletoads.
nice meme


seriously, I've 100% Battletoads on Rare Replay including the Turbo Tunnel Infinite
you're dumb and objectively wrong
>>
>>383346816
No he stars in 3.

>Rondo of Blood (I'm going to count Dracula X because fuck the haters, it's good)
>SOTN
>PoR has the best Richter rendition
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>>383346821
Rondo is so fucking good. A little TOO good.
>>
>>383346816
Gabriel. :^)
>>
>>383346957
>No, the controls were notably inferior to games like Mega Man and even older games like Mario.
What is this even supposed to mean you tit. Superior in what way? Because Megaman and Mario both have more slipper imprecise controls, and the attacking is devoid of timing in Megaman until the later games.
>>
>>383347151
Oh I never played Portrait of Ruin.

Is it any good? I played one of the GBA castlevanias and it was mediocre. I think the one with Soma? I kinda stuck with all the castlevanias before SoTN
>>
>>383344161
>Then it tried out the Metroid formula and became known for it a bit. But it did that as 3D was breaking out and 2D mattered pretty much not at all to the gaming public.

This isn't true at all. 2D games never left the public's eye. It was developers who wanted to make 3D games. If Castlevania stuck to 2D or 2.5D it would still be around today.
>>
>>383347108
he's right though, cass is easy as fuck
>>
>>383347024
It's a shitty remake and inferior in nearly every way. You can unlock the entirety of the original RoB and SotN within it, so that's nice.
>>
>>383347337
Not him, but those goddamn stairs controls were always finicky as fuck.

I skip the clock tower in 3 all the time because of that shit.
>>
>>383344161
>It was a so so Ninja Gaiden/Shinobi clone
Has to be bait. Castlevania came before ninja gaiden.
>>
>>383347108
Rare replay isn't hard, play Battletoads on an original NES.

Castlevania wasn't considered hard on release and neither was Mega Man, both games are too short.
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>>383345065
>>
>>383346957
>infinite retries means a game isn't hard

So super meat boy and IWBTG aren't hard either?
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>>383347076
>siding with a brainwashed beta bitch
>dissing the man that saved his friend, his future wife, and has a promising career in home decor
>>
>>383347151
Dracula X is fucking rad. Despite the ridiculous difficulty and unfairness it's such a fun game. I felt like a god when I beat Dracula in that shit.
>>
>>383346957
You hold up to go up and hold down to go down, it's as intuitive as it gets
>>
>>383347597
>Rare replay isn't hard, play Battletoads on an original NES.
you're a fucking retard
>>
>>383347621
Not really, no. Try Gradius 3 ARC, dying once is a catastrophic setback. Die thrice and it's game over.

You never, ever get the chance to improve the later stages because once you get there you're usually freaking out. Meanwhile in IWBTG you can just grind the same jump 80 times until you get it by dumb luck.
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>>383346816

Item Crush is good but his mobility is ass and I don't think he's ever been able to swing using his whip in any of his games. (All he has is an awkard backflip)

Christopher Belmont could shoot flames from his whip and attack monsters with falling chandeliers which is pretty unique.

Simon could swing over certain gaps, Jonathan Morris could swing on EVERYTHING

and I forget what Trevor was good at... he always has a lot of playable friends so I guess that's something.

Julius was the most athletic 50 year old to ever grace the realm of vidya... Leon Belmont had a lot of alchemical powers and abilities too but that's 3D so I guess I won't count him.

Then there's Sonia Belmont from one of the gameboy games who used a sword because the whip was lost or something.

Am I forgetting anyone?
>>
>>383347623
>promising career in home decor
he didn't pick any of the furniture out, he just fucking found some and dumped it all in an empty room

it also doesn't help that he's literally SotN Alucard BUT WEARING RED THIS TIME
>>
>>383347850
>That Backflip is awkward
No man fuck you
>>
>>383344028
soulsborne is in no way a CV successor and anyone who thinks this just because you fight monsters in castles is an idiot.

Appart from said elements Souls has absolutely nothing to do with CV and even then that's stretching it. to begin with, CV goes beyond just "Gothic architecture castle interior" merely from the fact that it's a magic castle that can appear anywhere, link to anywhere and fuse with the land itself, which basically gives it lots of diverse settings in one map, from underwater caves to hanging gardens and so on. even DeS and DaS are more limited than that and the rest are downright monochromatic at times.

monster variety and source is also not the same at all. appart from being called "demons", the really have little in common, given Souls monsters are all part of the same style and canon background whereas in castlevaina you have all manners of monsters, from traditional angels and demons to indian, norse, celtic and many other religious/mythological creatures.

the combat is also not the same at all. for the classics you'd need to implement a whip-based combat that was actually well-made and didn't get boring after 3 minutes, with the items for extra utility and damage. you'd also have to balance it to be like the classic ones where items where actually useful and some where better (if not crucial) for some areas or bosses, and that's harder in 3d. you'd also need to addapt moves like the slide and so on.

for the SotN-style games you'd need a number of weapons far beyond any Souls game, most with unique effects, that in 3d would probably also translate to unique combos/movesets along with the ones that have unique special moves or combo moves. that on top of all the abilities like flight/morphing and so on and the items.

>tl;dr: souls isn't even close to what a true 3d CV should be like simply because it would be pretty hard to addapt the series to 3d while remaining faithful to it's roots and trademark features and concepts.
>>
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>>383347415
It's the best on the DS I'd say as it has the most replayability.

Ignore the Order of Ecclisia "fans". They only care for the main character and her fanart.
>>
>>383334952
This.
>>
I don't understand everyone's hate boner for Kojima with castlevania. Wasn't he just in charge of the jap localization and maybe had a hand in Gabe's design?
>>
>>383347821
Who gives a shit if you can barely make it through a game, its all about how hard they are to get good at. You sound like the kind of guy who drops shmups after barely getting a 1 all with no lives left
>>
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>>383347850
Don't forget Juste, the speedy speed boy.
>>
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>>383346816
Kudos to Judgement for actually giving each Belmont a distinct style and personality.
>>
>>383347850
You're forgetting the part where Julius stomped Dracula's ass so fucking hard that he stopped his cycle of regeneration which none of the other Belmonts ever accomplished. He was the ultimate badass.
>>
>>383347921
>trying this hard to fight something that makes since
ohh pls do go on try hard
>>
>>383347921

Sorry but Souls/BB are a great example of how Castlevania should evolve as a series.
>>
>>383348219
Lies and slander. Dracula just said "enough of this shit" and stayed dead while Julius took all the credit.

Julius worst belmondo
>>
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>>383348126
Judgment's ultimate kudos go to the redesign of Cornell's Werewolf form, which is 100% baller-ass motherfucker
https://www.youtube.com/watch?v=NF_0iTgejqQ

Also Golem is literally the only non-shit character in the game despite this, totally feel sorry for that dude
Game could also be called CASTLEVANIA JUDGMENT: MARIA RENARD'S QUEST FOR FAT LOLI TIDDIES
>>
So how do y'all like the Netflix series?
>>
>>383347074
don't respond, these people have brain damage and shitposting is their only way of feeling relevant via easy (you)s.
>>
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>>383348219
>things that happened offscreen

Yeah, no. Also he doesn't even have his proper theme like the other Belmonts. Currently he's lame.
>>
The same thing that kills every other Konami franchise. Konami itself.
>>
>>383333893
Konami refused to market most of games. They also heavily underproduced the DS titles.
>>
>>383348431
g
>>
>>383346816
>Item crush is a move stronger than any other Belmont moves
I'd say that Juste's magic is stronger, it's basically the same shit but not tied to a limited resource.
>>
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>>383344460

Stay deluded and mad.
>>
>>383348431
What's there is great but it's a bigass cocktease and I wish they'd waited and released more episodes around Halloween or something.
>>
>>383348754
But Juste looks like a fag, Richter is still better
>>
>>383346816
>Never gets laid
>Fucked up, got controlled by shaft and resurrected Dracula's castle five years after it was destroyed and needed Alucard to fix his mistakes
>NTR'd by Alucard who steals Maria away from him who goes on to produce the Lacarde family
>Direct male line of Belmont tracing back to Trevor dies with him
>Vampire Killer passed to the Morris family comprised of distant Belmont cousins living in America

How is Richter not the worst?
>>
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>>383348481
That 1999 game may never even happen, its been well awaited since it was shelled in the Sorrow games and I have a good feeling that Konami or any licensed dev hasn't dedicated a minute to making it. Literally the Half Life 3 of the franchise.
>>
>>383348846
Richter looks like a fag too.
>>
>>383349046
If they ever, EVER do make a Battle of 1999 game, I sure hope they keep at least his moustache.
Seeing some sort of shounen protag Julius would be kinda gross to me
>>
>>383348037
so you're saying Super Meat Boy and IWBTG are hard to get good at? really? when you can retry the same shit over and over until you make it, as opposed to having to restart the whole fucking thing after 3 tries?

do you even read what you type or do you just sit on the keyboard and let your ass do the rest?
>>
>>383333893
When it tried to be God of War. That by itself isn't necessarily bad considering SOTN was a metroid clone, but it just fell flat on it's face imo with its forgettable story and music and tired mechanics
>>
>>383349168
Theyre certainly harder to do no death runs of than a good chunk of the Gradius and R Type games, although not 3 in particular
>>
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So what did /v/ think of Castlekino? Fucking stoked for that next season and more quality Trevor bantz
>>
>>383349168
Also making past something once isnt getting good at it lol, getting past it consistently is getting good at it
>>
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>>383348430
>CASTLEVANIA JUDGMENT: MARIA RENARD'S QUEST FOR FAT LOLI TIDDIES
So the game is set before RoB?
>>
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>>383348114

Oh yeah Juste and Nathan.

Juste was cool but the music in his game was.... JUST....
>>
>>383333893
The anime is pretty tight. Fucking Warren Ellis.
>>
>No Castlevania games where you fight Dracula during the UN's massive military operation against Dracula.
>>
>>383347604
Why did they put a good actor in such a shitty role for GotG
>>
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>Harmony of Dissonance

>All the music is dissonant and grating

Someone at Konami must have thought this was hilarious.
>>
>>383348274
>>383348330
and like fucking clockwork the souls defense force arrives. read again i didn't say Souls was shit or anything, just that despite initial impressions, it really isn't a very good successor to either kind of CV game.

but since you disagree, do go ahead and tell me how they compare, appart from fighting monsters in a castle setting.
>>
>>383348891
>NTR'd by Alucard who steals Maria away from him who goes on to produce the Lacarde family

you do know Richter was never interested in Maria because he met her as a young girl AND had a fiancee, who he was rescuing when he met Maria, right?

oh what am i saying of course you don't, because you don't even play Castlevania and as always we can't have civil discussion without retards feeling the need to shitpost.
>>
Trevor Belmont is just Archer with a whip.
>>
>>383348757
>Generic orchesta
LoS? more like LotR.
>>
>>383350019
>Richter fags are this sensitive about facts
>>
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>>383349484
>>383349752
I blame the GBA's dogshit soundfront for that, but then again Circle of the Moon had a very pleasant soundtrack.

https://www.youtube.com/watch?v=nsKeVjatrQg&list=PLhHcMbVmbwCdWejkaes1Trs0qUlwDH3Sp
https://www.youtube.com/watch?v=wH6X4BkSZcw&list=PLhHcMbVmbwCdWejkaes1Trs0qUlwDH3Sp&index=14
https://www.youtube.com/watch?v=RfSNdXlsGSw&list=PLhHcMbVmbwCdWejkaes1Trs0qUlwDH3Sp&index=8
>>
>>383349425
You mean Archer: Castlemania
>>
>>383350162
Aquarius and Clockwork Tower in CotM are so fucking good.

https://www.youtube.com/watch?v=W03tgtNtTvk
https://www.youtube.com/watch?v=KTEoU0N0x50
>>
>>383341639
Castlevania Rebirth was also incredibly basic and small in content(still a good game), there's a reason why it was sold at a fraction of the price of the other CVs. And lets be fair, IGA did try new stuff in PoR and OoE, if anything you could faulthim for his obsession to sticking to the metroidvania formula.
>>
>>383349435
and that changes what exactly?

by the time you actually pass sections in games like Meat Boy, passing through them a second time is usually easier than the first and so on, so achieving consistency in a game that is basicall "try until you make it" isn't really that hard.

now compare that with a game where a single mistake can cost you an entire run and see which one you become consistent at first. an easy example other than anons is TBoI Lost runs. even the most experienced player will have a hard time achieving consistency because a single bad item can fuck everything over.

but thanks for the empty argument, at least you tried.
>>
>>383350162

I agree, I read something went wrong with Harmony of Dissonances production that screwed up the music but that's just a rumor.

Circle of the Moon was a breath of fresh air.I like Harmony of Dissonance gameplay a lot though, but I have to play it with separate music playing in the background.

https://youtu.be/DIpHiLxRocw?list=PLhHcMbVmbwCdWejkaes1Trs0qUlwDH3Sp

Awake is such a great introduction track to a Castlevania game.
>>
>>383333893
>What caused the demise of Castlevania?
glowy eyed Draculas and chip and dale van helsings.
>>
>>383350489
OoE wasn't a Metroidvania though.
>>
>>383333893
the Belmonts kill Dracula and Castlevania vanishes back to wherevever the fuck it came from
>>
>>383350662
pretty sure it was anon. what exactly makes it a non-metroidvania?
>>
>>383350662
It most certainly is, the initial stages being lineal have no bearing on the rest of the game which are about as metroidvania as it gets.
>>
>>383350758
The game is linear for 80% of it's run. No branching paths ot options to take.
OoE focused more on the ARPG aspect of the Metroidvania formula.
>>
Konami.

Never finding a working formula for 3D, rebooting it into Lords of Shadow that strayed so fucking far from what made the series popular in the first place, and Konami.

The netflix series could bring it back but Konami is an awful company so it's better left dead in video games.
>>
>>383350697

Sometimes it's not the Belmonts though

Sometimes it's Dracula's own bloodline, or a descendant of the Belnades, Morris, or Graves family... and sometimes it's just a little girl with a spell book that conjures cats and birds.
>>
>>383334226
Fpbp
Fuck konami
>>
>>383350612
You do realize that you can practice arcade games in the exact same manner either through official means like stage select and practice modes or just simply using save states until you can clear those sections consistently before you do real runs. Fact is that doing a no death run of smb will be far more difficult than doing one for most of Gradius and R Type games in terms of practice time and in terms of time spent doing actual runs, speaking about difficulty in such ridiculous absolute terms is idiotic.
>>
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Castlavania 1999 never
>>
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>>383346816
>generic anime headband no sleeves Richter

No thanks. I'll take the Richter that actually fits in the time period and is basically SoTN Richter before getting Shafted
>>
>>383351136
I use that one because of the intro of him in a suit studying Dracula's castle is GOAT
>>
>>383351136
So why did the Belmont clan choose a whip of all things as their main weapon of choise?
>>
>>383351020
The 1999 event is like the Elf Wars of the Mega Man series. The event is too massive and the consequenses too great for a single game to be a good fit for it.
>>
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>>383351136
>DXC Ricther
>Generic

Oh how i wish that kind of style was what is considered generic nowadays
>>
I just want more games like rebirth. fuck me, I miss the classic castlevania gameplay.
>>
>>383339436
Unfortunately what you're describing is currently why we have QTEs.
>>
>>383350984
It was the belmonts until between Richter and Julius, because the Belmonts decided to prophecy fuck off for like 150 years or something

So Circle of the Moon, Bloodlines, Portrait of Ruin and Order of Ecclesia all take place during this period.
>>
>>383334952
This
>>
>>383351241
Play Lament and find out.
>>
>>383351357
Fucking Record of Lodoss War man. My first anime.
>>
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>>383351241
The Whip of Alchemy was an unrelated thing that Leon Belmont liked using until his waifu contracted vampirism and willingly sacrificed herself which made the whip what it is today.

Something about needing a tainted, but willing soul to sacrifice itself.
>>
>>383347935
>Ignore the Order of Ecclisia "fans".
if you can't even enjoy OPTICAL SHOT MAX SHOT YOU CAN'T HIT ME mode you're honestly a pleb
>>
>>383351357
I watched this for the first time last year, I fucking loved it.
>>
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has Ayame Kojima done any game art lately?

I miss her.

>tfw she said her art isn't something the market wants anymore
>>
>>383341291

WITNESSED
>>
>>383351662
I love the alt mode since it wasn't the typical "Play a whippy belmont with subweapons" mode

I mean I'm fine with them but c'mon. Portrait of Ruin also had Eric's daughters who had touchscreen gameplay and also axe armor waifu mode
>>
>>383347921
Dude holy shit you are such a dumb fuck. Go and play Bloodborne. I beg you.
>>
>>383351004
not in arcades you can't. after all if we're counting emulators and save states, might as well count console commands and cheats too, and then everything is easy.

and don't shift the focus after you said yourself that difficulty was determined by how fast it is to achieve consistency when beating a game.

i don't know why you insist on saying Super Meat Boy is hard, but it isn't. and that's in general, not even compared to Gradius or some other shit specifically, stop thinking you're special because you beat it or did some arbitrary "no death run".
>>
>>383351362

Christopher Belmont is a bad-ass, and also one of the oldest. I think he's older than Julius because he has an adult son, Soleiyu who was supposed to inherit the whip but Soleiyu gets abducted and turned into a demon forcing Christopher out of retirement and into Dracs castle.

It's part of the reason why he's consistently slow and stiff to control, he's an old hero past his prime in his games.
>>
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>>383351362
If we ever want a classicvania Konami has to fashion it to make normies want to buy it. I want to see if they'd ever be able to make a major hit off of a 2D platformer while not being Nintendo or an indie developer. Big-name publishers don't last long surviving off of the revenue of fans like you and I, They make games to make money, not just because they like us.
>>
>>383351761
This means I'm not representative of the market anymore, doesn't it?

I'm only 32 why the fuck do I feel so old and irrelevant?
>>
>>383351761

That's sad, I want her art more than the art of anyone else.

Why must great artists spend their lives unapprecated? Fuck post-modernism, and the havoc it's caused to art and culture.
>>
>>383334601
not at all

the second one maybe but the first was fine, it fits nicely with the Legacy and 64
>>
>>383351761
>The west is obsessed with SJW genderfluid chimeras while the east is obsessed with retarded moeblobs and waifus.

What a shame.
>>
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>>383352153

I'm 27 and I can assure you it is the children who are wrong.

The homogenization of gaming has been toxic to everyone born after the late 80s.
>>
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Best Castlevania girls.
>>
>>383351927
i played all of them anon, and i repeat the question: appart from fighting monsters in old castles, how does fucking BB compare to any of the CV games, be it classic CV or SotN?
>>
>>383334301
>never
I think this is one game that piracy actually killed since the ds was so wildly pirated PoR and OoE got almost very little sales to earlier games
>>
>>383351982
No not everything is easy, punishing rng, demanding execution, difficult routing and a lack of resources to work with make games more or less difficult regardless of you having good practice tools. And no SMB isnt easier than Gradius have you even played the fucking games? It took me longer to just get through smb once than it took me to get a no death run in Gradius, and thats without using save states. The same would be true for you if you actually played the games youre talking about
>>
Symphony of the night was too good, too successful and too diferent.
The perfet trifecta for forever fucking up a series.

Happened again years later with RE4
>>
>>383352416
this and the fact that "nerd culture" became popular and brought a huge influx of non-gamers to the market, who throw money at even the worst shit with complete disegard to whether it's butchering a decades-old franchises or not, all because they don't want to invest themselves in it so instead they expect the medium to addapt to them and their preferences.
>>
>>383352647
The entire series has its roots in the sidescrolling action genre. It helped start it. The logical 3D adaptation of this is still the action genre.

The series evolved into action adventure platforming (minor role with the platforming) with SotN.

3D has a mirror for this too. The exploration focused action adventure genre. It's a very VERY broad genre including shit like Zelda and Dark Souls.

Dark Souls 1 in particular happens to have a good mix of mechanically solid combat and exploration metered by a very deliberate pace.

Structurally DS is a very good fit for the franchise in 3D, being no more heavy on action than it is on exploration. You are quibbling over details while others are looking at the broader picture.

DaS's combat philosophy easily translates to classicvania as well, with little needed to introduce CVs items into the mix. Ideally something akin to rock paper scissors with various enemies being more easily taken down with the help of particular items. Something seen similarly in earlier 3D Zeldas like OoT and the Deku nuts.
>>
What does /v/ think of the Netflix series?
I watched it today and thought it was pretty solid. only 4 episodes though so it was a little disappointing, I know animation takes time but still
>>
>>383334952
How stupid do you have to be to actually believe this? The series was in danger of being shelved for not being popular enough. LoS1 actually performed satisfyingly enough and gave the series the momentary shot in the arm needed to continue at that point in time.
>>
>>383352798
i think you're replying to the wrong person anon. i'm not the one saying SMB is harder than Gradius.
>>
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>>383353139

Pretending to have passions has become more socially viable than actually having them.

Poignant.
>>
funny how people are saying the castlevania formula doesnt translate well to 3d when bloodborne was the most castlevania game ever
>>
>>383353326
It was quite decent. Wouldn't say it's great or anything but it's a pretty smart adaptation and has cool 90's anime feels. Besides the lack of the iconic music and monsters it's all I could hope for out of a Castlevania adaptation desu.
>>
>>383353106
same with mgs3 and ffx
>>
>>383353341
Pretty much the same as you.

>>383353749
And this guy.

It was fun. Hope more to come keeps it up.
>>
>>383353313
> You are quibbling over details while others are looking at the broader picture.

when speaking of a series of action platformer games (and later action/adventure games) that stood amongst many others, it's precisely the details that matter. looking at the broader picture might actually not get you too far from LoS and look how that went. the details DO matter and the more into detail you go the more you see that the Souls series doesn't match.

and i really don't see how the combat fits either type of Cv game. hell it might be too slow for even the classics.

ironically/bizarrely enough i think a series that represents much better what it could be in 3d is the R&C series. the combat would need the be revamped, but with that and the obvious tonal change i could see it gbeing pretty damn good.
>>
>>383353646
>DmC combat
>get mostly dry blood for exploring, occasionally some gear with a grand total of 2-3 secret areas
>shit replayability, especially in vanilla where the only relevant changes are the endings and the one sidequest that accompanies the "true ending".
>poor enemy variety
>dude this is totally not Lovecraft
>everything about the chalices

yep, should have called it Castlevania
>>
I'm here to say the Leon is the best berumondo
Fuck the fucking night
>>
If I hated Curse of Darkness should I bother playing Lament of Innocence? The style of level design in that game was the fucking pits. Despite that though I did have some fun playing as Trevor.
>>
i always wanted to try the lord of shadow games, are they really that bad?
>>
>>383333893

Harmony of Darkness was a wash, completely killed off the confidence in 2d Castlevania by Konami.
>>
If I dislike pure action games but love SotN and 2D Metroid titls should I skip the early CVs and go to the handheld metroidvanias?

I'm not really enjoying Rondo of Blood on my PSP. I keep going back to SotN.
>>
What's the best version of SOTN
>>
>>383357170
PSP fixes up the voice acting and translation but keeps the game wholly intact. So that.
>>
>>383356225
Lords of Shadow 1 is a pretty meaty game that looks nice, has fun combat and bosses, and has great music. I imagine it's especially nice on PC since it runs at 60fps there.

Mirror of Fate is 2.5D with the same basic gameplay as LoS, but is pretty scaled down and the game is pretty short. It does have some nice bosses though and decidedly more "Castlevania" elements in terms of characters, enemies, and the setting. If you don't intend to play it with the 3D on for the 3DS game, then get the HD version (better framerate, boss rush mode).

LoS2 is a very inconsistent game with great elements (music, combat, Dracula's Castle, bosses) and some pretty poor ones (a lot of the city environment, story, certain gameplay mechanics). It's not well liked even among those that enjoy the LoS series, but it does have its moments. If you're going to play it get it on PC for 60fps.
>>
>2017
>still can't play Castlevania The Arcade at home
It even runs on a similar system to Silent Hill the Arcade, which is fully cracked.
>>
>>383357521
>Silent Hill the Arcade, which is fully cracked.
Wait what?
I can play that thing?
>>
>>383357941
Yeah, it ran on Windows like most of the more modern arcade machines. You'll need a light gun if you want to have fun though.
>>
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>>383357223
>replacing sexy as fuck Robert Belgrade Alucard voice with Yuri Lowenthal
>fixing up the voice acting
>>
>>383333893
1. They followed the SotN formula into the grave. ONE game in that style being decent doesn't justify transforming the entire series.

2. They got too easy. This is a BAD thing for a series that was known for its balls-out difficulty.

3. ANIME/OTAKU FAGGOTRY. This is BY FAR the main reason.
>>
>>383358121
That's awesome
Shame that don't have a light gun
>>
Just give me a Super Castlevania 5 with Vanillaware graphics

That's it
>>
>>383357294
yeah i would definitely play them on pc, its one of those games i always tell myself to grab in a sale then forget. thanks for the descriptions.
>>
>>383347935
Portrait of Ruin is barely above HoD. The level design is horrible except for Nation of Fools or whatever it was called.
>>
>>383358123
As good as Robert sounds the voice direction in the original was awful and everyone sounds beyond stiff and the game is rife with Engrish.
Yes. The PSP version does it better. Shame about Yuri being brought into the matter not withstanding.
>>
>>383353326
Felt kinda like old 80s OVAs which is great. It's not surprising since it was made by the guys who probably grew up watching them. I think it's interesting to see animeted show without the usual tropes/influences that dominate the present anime market in Japan.
>>
>>383340764
You deserve death.
>>
>>383353326

I just watched it, generally I like it and it's not hamfisted full of political commentary which is nice.

It stayed pretty true to the games and illustrated some of Dracula's motivations as well which is nice.

I also like the little nudge-nudge references, like how Sypha is "disguised as a boy" a reference to the typo on Castlevania III's game manual.

I also like how it revolves around Trevor and not Simon right now. It's a good place to start with enough timeline in front of it to work with as well as enough behind it if need be (leaves room for Dracula's origin story as well as the earlier Belmonts)

It's a little on the edgy side and I hope for a bit more levity as it goes on. Also some reprises of the game's music would be nice.
>>
Anybody got a link for the Netflix epsiodes?
>>
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>>383341074
>>383344048
>>383360771

>Segababbies mad that they only got a C grade castlevania game.

Sorry, but everyone knows that Bloodlines is the weakest in terms of Classic gameplay. Doesn't help that Morris is completely lame compared to Eric. Probably shouldn't have half assed Simon's mechanics from 4. Don't get me started on those terrible bosses either. Oh and the god awful sound effects where complete shit.

I guess Iron Blue Intention and Aquarius where some of the good things to come out of it.

Also

>BUT SIMON'S QUEST

Not a valid argument since that's not a classic castlevania title. Stay mad, Bloodlines babbies.
>>
>>383361352

What are you on about?

Morris can whip swing anywhere, Simon can only do it in certain gaps in IV.
>>
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>>383351761
>her art isn't something the market wants anymore

s-source...??
>>
>>383357521
so Castlevania The Pachinko emulator when?
>>
>>383333893

Releasing 2D only on Nintendo portables for years and expecting the multiplayer on 360 and PS3 to draw from that pool of fans.
>>
>>383333893
It's a sidescroller that survived more than a decade, if it wasn't for metroidvania it would have ended like a lot of other sidescrollers from that era, ghost n goblins, adventure island etc

castlevania survived because of the success of metroidvania, that was the reason of other spin-offs games, or lords of shadow

Castlevania had NO REASON to survive. but Symphony of the Night kept the franchise on a life support for a little longer. Until konami said "fuck u igarashi" and now the franchise died, like it should have died years ago
>>
Too much pretentious bs drove away potential new fans and old ones alike.
>>
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>>383346816
Canonly he is the strongest and he has the best style
>>
>>383361082
That was a typo? I always assumed Sypha being a girl was meant to be a plot twist at the end of the game, they refer to her as 'him' in the game as well when you recruit her
>>
>>383347921
Actually, you can sum up why Bloodborne isn't a Castlevania with one simple point:

There's no platforming.

People can cry and REEEEE all they want, but Castlevania is, was and always will be a platformer at heart. The original games were platformers like Mario with 90% of its difficulty being platform traversal and pits of death. The Metroidvania games had a focus on RPG elements, but you were always jumping around like a mad man on to different platforms or swinging pendulums trying to avoid spike pits. The N64 games and the Lords of Shadow games all heavily featured different kinds of platforming with climbing, jumping and swinging.

Bloodborne has zero platforming. It has bar none the WORST jumping physics of any game ever. It may look the part, but it doesn't play the part. I love Bloodborne more than is probably healthy. I have the Platinum Hunter and the Art Book. It's very nearly a perfect game, but it's not Castlevania. Castlevania is, no matter what style of genre it evolved into, a series where you will always be jumping over pitfalls whilst dodging Medusa heads. Bloodborne had no platforming aside from those "calculated falling" segments that were utterly awful. I'd hate for Castlevania to turn into a BB clone. I'd much prefer them as two separate series.
>>
>>383358172
>3. ANIME/OTAKU FAGGOTRY. This is BY FAR the main reason.

Pretty much. Aria was pretty bad with this but Dawn of Sorrow takes the cake. If you look at the game as a whole, it doesn't have ANYTHING at all to do with Castlevania. It's typical shonenshit that says the word Dracula a few times.
>>
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>>383333893
When it turned into stupid weeb shit. You all know what im talking about.
>>
>>383348274
>>383348330
>>383351927
>>383353313
>>383353313
>it's an gothic themed exploration action game so it fits

By that faulty fucking logic, If The Surge's enemies were alien over biomechanical it'd more of an evolution to the original Metroid than the Prime series.
>>
>>383351362
The one game that everyone conveniently forgets Iga was responsible for
>>
>>383364204
What success?

People have it in their head that Symphony was this massive fucking powerhouse success that upended everything about the series. It wasn't. It was a game that was retrospectively adored. It didn't originally release with much fanfare.

Symphony of the Night never made it as a Platinum Title. It got a reprint under the Greatest Hits label because it never qualified to be a Platinum Seller. Now consider that the benchmark for becoming a Platinum Title in the PS1 days was to sell 400K worldwide in a year. Symphony of the Night didn't do that. It was a niche title.

Critical reception was largely the same. It was never the title that graced the cover of gaming magazines as the next essential game. It got half/quarter page mini-write ups with most places dismissing it as an entry for fans of the series and awarding it a 7/10.

Internally, Konami were still letting the KCEN develop the series. They handled 64, Legacy of Darkness, Legends, Circle of the Moon and the cancelled Resurrection game. It wasn't until Harmony of Dissonance that the Symphony of the Night team (KCET) got control of the series and developed everything from Harmony up to LoS. The transition was anything but instant (incidentally, Harmony was considered a disappointment sales wise, in particular bombing in Japan, which is why they started pandering to the Japanese market with Soma.)

Castlevania did not survive because of Symphony. Symphony was not as important as people make it out to be. It just happened to age gracefully and after 64 struggled and Resurrection got canned, Konami gave the series back to the Symphony team to develop handheld games whilst they carried on trying to figure out the 3D problem with Lament and Curse of Darkness.
>>
>>383351761
>says there's no market for her art
>declines to do bloodstained
???
>>
>>383367810
if it wasn't a success then how else can you explain all the metroidvania titles that followed?

you can't, because it was a success, and konami wanted to make money off it.
>>
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>>383367810
>It was never the title that graced the cover of gaming magazines as the next essential game.
???
>>
>>383367970
Because it wasn't a critical or commercial success at time of release and was a title Konami didn't put too much stock into when for the next 5 years they had a different team trying different ways to reinvent the series in 3D.

Symphony didn't mark the death of the traditional Castlevania when it released. We still got Legends, we still got 64 and Legacy of Darkness. We still got the Chronicles re-release. They were going to try with a Dreamcast game. It took 5 years before the next Metroidvania game came out. Which wasn't even done by the Igarashi team.

It's revisionist history to say that Symphony was a big success that changed the series instantly. It didn't. It sold mediocre and Konami largely ignored it for the 5 years after it released. It wasn't until all the big 3D ideas blew up in their face that they went back to a formula everyone was rediscovering with Symphony. I'm not discounting Symphony as a game. It's a genuine masterpiece. It just wasn't considered one on release. I'd liken it more to something like Lovecraft, it was something unappreciated at the time of release that eventually people grew to love and ended up being a massive influence on the history of the genre.

You could call it an eventual success, because it pretty much invented a whole subgenre of videogames and is heralded as a pinnacle of game design. It just wasn't the massive instant success that outsold all the old titles and reshaped the whole outlook of the series the second it was released, like people think it was.
>>
>>383333893
Symphony of the Night turned the series into effeminate weebshit and killed Classicvania. The 3D games never really got off to a great start in the first place so they couldn't have a demise.
>>
>>383368332
that magazine wasnt in that high of distribution. i think that was one of the first issues in fact?

he's right that SOTN wasn't released to any fanfare, its fan base gradually picked up steam over the years. it wasn't a big/well known release
>>
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>>383368846
???
>>
>>383368876
>gamepro

aka lamepro as we called it

i stand by my assertion that it wasn't a big title, i was in high school when the game came out, i was a teen during this era, youre some kid posting magazine covers retrospectively.
>>
>>383368624
>it pretty much invented a whole subgenre of videogames and is heralded as a pinnacle of game design
That was Super Metroid. SotN just took Super Metroid's formula but didn't take any lessons from its level design. The only reason people even rate SotN so highly was because it was the first "Metroid-style" game people played.
>>
>>383369046
>didn't take any lessons from its level design

but sotn has better design than sm
>>
>>383368846
>>383368953
>moving goalposts THIS hard
Jesus Christ you got btfo broski. Own it and move on.
>>
>>383368953
I'm posting proof that SOTN did in fact a great critical reception. Where's yours?
>>
>>383369157
>game demonstrably didn't sell high amounts of copies

it doesnt matter if it was on the cover of two game magazines because it came out during a game when no other marquee games were out

it didnt sell that huge and wasnt a big name title i was there
>>
>>383369229
>having a completely different argument than anything i said

ok you go ahead and do that i guess have fun
>>
>>383369269
And that's evasion. You said it wasn't the kind of game on covers of magazines lauded as a big deal. You were demonstrably proven wrong on that point. The other points you made are still salient enough. There is no need to constantly try and worm your way around the fact that one of your bullet points was absolute shit.
>>
>>383369269
>because it came out during a game when no other marquee games were out
FF7 came out last month, were you under a rock at the time?
>>
>>383369345
you arent even talking to that guy who you think you are though........................how could you confuse the two people it should be obvious..fucking moron kids here

anything that suits your internal narrative is what you believe no matter how illogical it is, you arent intelligent enough to have a conversation with because you are so self absorbed in the typical narcissism of millennials that borders on fucking insanity, bye kid

ps sotn was on mag covers because it came out during a gap in big games coming out, no other reason
>>
>>383369479
FF7 was on the covers 2-3 months ago then. Do you think they just kept putting FF7 on the covers?

in the thread with a bunch of people who werent alive in 1997 quite obviously
>>
>>383369046
And the things not taken from Super Metroid were influenced from Simon's Quest but i've been in too many Castlevania discussions over the years to try and bring Castlevania 2 up any more.

Gets hard loving this series. Back in the day i'd have to argue in the playground with people that didn't consider Simon's Quest a real Castlevania. In the early days of the internet i'm be arguing in fucking angelfire hosted web rings with people that didn't consider Symphony of the Night a real Castlevania. Decades later i'd be arguing with all you lot on /v/ that didn't consider Lords of Shadow a real Castlevania.

Spent a lot of time defending this series.
>>
>>383369656
>were influenced from Simon's Quest

nothing in sotns design is influenced by simons quest the game is like 60% super metroid.
>>
>>383369491
So it beat out FF7 in both of the magazines I posted as the PSX goty because ???
>>
>>383369727
because they thought it was the better game? how does that have anything to do with the distribution/sales of the game and why it was on magazine covers?

thats a bad call too even though sotn is the better game, ff7 is the historically more important game and not picking it for goty is contrarian
>>
>>383369683
Sure it does. I mean you need all of Dracula's body parts to reach the final area in SotN. The Diamond subweapon in SotN was first introduced in Simon's Quest. The concept of open world with inaccessible areas until you get the correct item was introduced in Simon's Quest. Leveling up, whilst popularized long before CV2, was introduced to the series in that game. Merchants and vendors got their start in the series with CV2. Hidden rooms where first introduced in Simon's Quest.

Plenty of things used in Symphony got their start in Simon's Quest.
>>
Just watched the netflix series
>yfw Castlekino is real
>>
>>383370026
thematic elements that don't have anything to do with gameplay
>>
>>383333893
Konami
>>
>>383370121
>Subweapons
>Vendors
>Leveling
>Open world gameplay
>Hidden rooms
>Backtracking once you gain the correct item
>Hell, even having a genuine menu/inventory system

>These are somehow thematic elements and not all completely gameplay related.

That game you really love from 1997? It borrowed a whole lot from that nasty bad game the AVGN warned you about.
>>
>>383366827
Shut the fuck up
Soma best boy
>>
Megaman syndrome?
>>
>Went back to experience this franchise

>Beat Castlevania 1
>Beat Castlevania 3
>Beat PC Engine Rondo of Blood
>Beat Castlevania 4
>Beat Symphony of the Night

truly an underrated series that deserved so, so much more.

what games should I play next?
>>
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>>383340764
Must be a bitter Super Castlevania IV fan. Enjoy the worst remake of Castlevania 1
>>
>>383370676
Harmony of Dissonance.
>>
>>383370676
Bloodlines
Circle of the Moon
The Original GB Vania Trilogy
>>
>>383370676
Bloodlines
Castlevania 2 fix
Order of Ecclesia
>>
>>383342149
>outsourced it to a dev in Spain (Lords of Shadow)
But this was not a bad idea. These devs were in charge of Severance: blade of darkness and if they had made a Severance: castlevania game it would have been fucking amazing.

The problem is that they were told that they were making a Castlevania game way too late and they went for the GoW mechanics instead of some original good combat. IT could have been great.
>>
>>383352208
Well back then they were also pretty fucked unless they had a noble sponsoring them.

But yeah, that's still better than the money laundring machine soaked in identity politics that it has become nowadays.
>>
>>383340351
>>383342290
I think the main problem other than the lackluster graphics is that it's an accurate translation movement and animations-wise into 3d, which doesn't actually work in 3d. Just look at Alucard or Soma's running animations, they're fluid but they look like they're skating across the ground.

They really should have just made it in 2D, but I think Japanese studios have this mentality that the pixel art should match the resolution, when I think most people would be happy with PS1 resolutions upscaled. It's why most of them ditched sprites outside of handhelds with pitiful resolutions like the 3DS.
>>
>>383351362
>the skeleton level
>LASER DEATH
>that fucking final Dracula form

Rebirth was some real brutal shit
>>
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>yfw the cartoon incorporates the game's enemy death animations because the vampire killer makes monsters fucking explode
>>
>>383373163
hell yeah bro , shit was dope af , hope next season will have more fights like the last one in the 1 season
>>
>>383373163
First chapter was ok. Second was hideous, 3 was ok, 4 was really good. The fights are really well animated and they really show how every character has a different fighting style. Alucard fighting Trevor was GOAT
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>>383357170
>>383357223
the PSP version also has 2 Saturn-exclusive familiars, you can play as Maria and even fight her at some point, and some areas keep the visual elements that where only in the Saturn version.
>>
>>383351761
Doesn't she do Dynasty Warriors art now?
>>
>>383373668
The voices in the PSP version are atrocious though.
>>
I'm interested in this.
>>
>>383334226

This.

All hate lords of shadow saga, but it's still on my top list.
Los was a great adventure game, 20h of good story, good combat, great musics. Revitalized a franchise from the dead, the first of his kind on a home console since ps2.
Okay, land of the necromancer is not good artwise, and the dlc of the forgotten was a joke, but everyone in here were hyped as shit to see a Belmont become Dracula.

Mirror is a honest portable title, it's not ecclesia or a sorrow game, but is good.

Los2 was hated for nothing, like the hate for the mummy 2017. The game is a good evolution of the first one, where los was a classicvania los2 was a metroidvania. Had a good combat, still great musics and a story that was okay till 2/3 of the run.
Okay, less monsters but deep monters; okay fuck present stuff. All forget that the game was boycotted from inside because the director went mad with power. But when you bring back from the dead fucking castlevania you can do it in my book.

Tl;dr - los saga is good and unjustly criticised. All castlevania fans should play it.
>>
>>383374015
>good story, good combat, great musics
No. No. No.
Story was abysmal and they placed characters of the old games all over like they just looked at wikipedia less than 5 minutes.
>So this guy was like a werewolf? We'll make him an evil giant werewolf barbarian.
The story itself seemed like they made another game and pasted the Castlevania stuff on it for more money. They deserve a slap in the face for that.
>>383374015
>everyone in here were hyped as shit to see a Belmont become Dracula.
But that had just been done with Soma and done right. Soma did feel like Dracula and everything about it was done right, even the Belmont fight, while LoS fucked up big time.
It just lacked the Gothic mysterious dark fantasy feeling of the Castlevania series and went straight for the edgy Warhammer looks.
It got everything wrong. And the music? Not bad, but wrong. Oscar Araujo is a great composer, but they didn't do a good job. They failed at one of the most important aspects of a Castlevania game.
Overall the LoS games can be described with this video. That's how the devs "understood" Castlevania.
https://www.youtube.com/watch?v=Lg44ZI9Td7s

LoS was the DmC of the Castlevania series. It may not be a bad game on itself, but it fails to deliver what is expected from the series on almost every aspect.
>>
>>383344161
>It was a so so Ninja Gaiden/Shinobi clone
Are you retarded?
Castlevania predates both of those series
>>
>>383347082
SotN was the 90's equivalent of Resident Evil 4 in terms of making their series go downhill afterwords.
>>
>>383333893
Igarashi with his Symphony of the Night and Anime bullshit from Rondo of Blood

The series went from classic Universal Monster-inspired horror with arcade action gameplay to some masturbatory anime garbage Metroidvania shit.
>>
>>383333893
>>383334226
Kojima
>>
>>383334952
Kojima actually ruined Konami with his expensive movies. So many great games and series could have been made instead of his shitty Metal Gear games
>>
>>383337025
>they could have just kept releasing 2D castlavanias for the 3ds
Until Pirates would have ruined it all
>>
>>383374015
Lords of Shadow is the Dragon Ball Evolution of Castlevania.
>>
>>383333893

>Dracula raises the roof on his home daily with many creatures and guests.

>Dracula is wanted and summoned by others always

>Belmont comes into the home, unannounced and uninvited.

>Belmont breaks all of Draculas shit and beats up his friends.

I would say the folly of man causes problems.
>>
>>383345065
Razorfist is based. Bless him for calling out on the cancer that is Kojima.
>>
>>383346509
Technically Castlevania 2 was a Metroidvania(hence why the term "Metroidvania" is a thing) but you're right.

Castlevania was much better when it was linear and when it wasn't fucking animu.
>>
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>>383333893
Konami's forays into 3D didn't work out well, then they kept slashing the Metroidvanias' budget and making the deadlines tighter and tighter for no real reason while no longer producing any Classicvanias. Whenever they made a game for a console, it tried to be a God of War clone, with the exceptions of Harmony of Despair and The Adventure Rebirth. Finally, Iga got fed up and quit and Konami then went full "fuck everything that's not Metal Gear" mode and put everything into pachinko.

All things considered, Castlevania still had a great run.
>>
>Warren Ellis has never played Castlevania
>In fact he's never even played video games
>He only wanted to work on the project because he Googled Castlevania one day and it immediately reminded him of the Hammer movies

This is the sort of talent that can save dying or dead franchises, it's not always the best thing to hire fans, sometimes it's the worst thing. Outsiders have a perspective drooling fanfags don't most of the time.
>>
>>383351020
>dracula's castle was invaded by a full military force
>the guy who killed dracula for good was the first Belmont in centuries to use the Vampire Killer
>he was so badass that even as an old man he beat the shit out of dracula's reincarnation while holding back
>he was undoubtedly even more awesome in his prime in 1999
>we'll never play it

It's not fucking fair
>>
>>383349465
Nope
It's crazy how stacked Maria is for a 13 year old in RoB...and then her boobs shrink all of a sudden in the other games...
>>
>>383375983
[GRUNTS]
>>
>>383353646
No, no it fucking isn't
Maybe Metroidvania/SOTN(but even then it's so slow in comparison) but definitely not Classic Castlevania
>>
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>>383376253
>Warren Ellis has never played Castlevania
>Netflix Castlevania somehow manages to be one of the most faithful Video Game adaptations to date
Literally how? They even had Trevor killing a Cyclops to break sypha's curse and the battle with Alucard to test you, the only thing different is we have a bit more backstory on the characters and the levels are a bit out of order which is incredible considering when going into a game adaptation I'm usually expecting pic related.
>>
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>>383376071
>while no longer producing any Classicvanias
Actually, the last real Castlevania ever (not counting Lords of Shadow garbage) was a classicvania.

https://en.wikipedia.org/wiki/Castlevania:_The_Adventure_ReBirth

The soundtrack was stellar remixes of some pretty obscure tracks, eg.:
https://www.youtube.com/watch?v=RGNSK7fdwQg
>>
>>383376935
It's because like I said when you have non-fans working on a project they approach things more objectively as to what makes a good narrative, instead of just gushing like a tumblr retard and throwing everything at the screen in a heap (see Dr Who since tumblr took over)
It's like how the Mortal Kombat movie actually had experienced kung fu movie people working on it and not just 'durr I love the vidya' people.
>>
I hope the show can spark interest for another castlevania i prefer metroidvania style game.
>>
>>383358596
>Vanillaware graphics
Ewwww no
Cuphead graphics or bust
>>
>>383334284
They should go the SOTN route and release a 2D game for consoles then, why are game devs\pubs so hesitant to do this?
>>
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>>383376935
Simple: it's not faithful and it's shit. No Castlevania music or 80s music in general, everyone swears like a sailor, Dracula is not evil but some tragic faggot homo, goat fucking. It's stupid shit that quite clearly betrays that the authors enver bothered with the games.
>>
>>383377191
SotN was a more daring reinvention than any 2d-to-3d adaptation. It's not about 3d, it's about good game design, talented artists, composers, etc. etc.
>>
>>383377060
Wasnt this a remake of the Gameboy castlevania?
>>
>>383377319
Of course not. It was an original game. It wasn't all that great or particularly polished, but it wasn't bad either. About on par with Bloodlines or the SNES Dracula X.
>>
>>383346816
Going by the backgrounds in all of Rondo's levels, he took two days just to get through Dracula's castle. Simon Belmont always managed to get through the place in a single night.
>>
>>383377118
This theory doesn't hold water because the problem with most game adaptation isn't an overflow of reverence for the source material but a complete disregard for it.

Look at The Super Mario Brother's movie, that was made by the people behind Max headroom, they didn't give a shit about Mario and the final product shows that. Mortal Kombat is an example of the opposite Paul W. S. Anderson was a fan of the games. I think this really comes down to Adi Shankar being a fan, just like he was with Dredd and hiring talented people and knowing what he wants out of then.
>>
>>383376935
Never played Castlevania, but its so fucking amazing.
Vampires and Belmonts are actually OP.
>>
>>383376253
Well I'm not a big fan of Ellis. I mean EVERYTHING in the show felt right, even they nailed the main story. But then the writing was off, uninspired, stupid and non-believable until late ep 3. It was like watching an anime made by someone who only understands the basics but fails to make it work. It's like that Simpsons episode where Homer gets his sandwich monkeypawed.
The music was decent but lacking because everyone was expecting some of the old games.
With all the shit dialogues and edgy swearings it's still worth watching for me. I miss Castlevania.
>>
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Did anyone like fighting this faggot? I just found his weak-point bullshit annoying.
>>
>>383376253
Then again fans are saving Sonic with Sonic Mania. Although Retro Sonic fans are a special kind of autistic.
>>
>>383377510
Being a fan means fuckall if you don't have experience and talent in any other field, I wouldn't trust fans of SMB to make a SMB movie if they had no actual credentials or worked on a variety of projects over their career.
>>
>>383351996
He was only out of his prime in Belmont's Revenge.
>>
>>383377216
>No Castlevania music
Not their fault, they petitioned Konami for the right to use the music but Konami declined them because of "piracy concerns", like that makes any sense. It's absolutely moronic.
>>
>>383376253
>that flash-looking garbage cross
Digital animation was a mistake
>>
>>383377821
yeah but Taxman and everyone are really talented, they aren't just riding on 'well I'm a FAN so I know what to do!' and create garbage
>>
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I like how Drac in the Netflix series is just CoD Drac if he had more blood to drink. Which makes sense as CV3 is 3 years before CoD.
>>
>>383377857
That's a good reason to make just 4 episodes.
>You thought we couldn't make Castlevania? Fuck you: here's a Castlevania series with nearly everything right. Now give us bigger budget and music and we'll blow your mind.
>>
>>383377216
I haven't even watched it but looking at some screenshots it looks like a typical gayass modern anime. Netflix fails yet again, they should focus on getting their licenses back instead of trying to make shitty original content. I hope they go bankrupt these fucking queers.
>>
>>383377857
Is that true?
Regardless, their composer could have done Castlevania-like music instead of trasy tv-serial crap that plays during the cartoon. But that's a matter of taste, of course.

Fuck Konami though. From their treatment of beloved franchises to pachislot to horror stories about employment with them to the Kojima fiasco, seriously, fuck them.
>>
>>383370676
Play Sharp X68000/Chronicles and The Adventure Rebirth for Classicvania and Aria of Sorrow and Circle of the Moon for Metroidvania.
>>
>>383377319
"remake" is used extremely loosely here. It might as well be an entirely original game
>>
>>383377983
They weren't always this talented
It took decades for the sonicretro community to come where they are today
>>
>>383378085
Truth be told, I was extremely critical in the post you're replying to... but I HAVEN'T SEEN THE SHOW EITHER. Come to think of it, that's kinda dumb.

Maybe the two of us should go watch it. I don't think I'm going to enjoy it all that much. It's probably a shitty TV show, which I really dislike enmasse. But both of us are critiquing what we haven't seen. It's educated guesses and we may very well be true, but you admitted that you ahvne't seen the actual show and now I admit to not having seen it either. People who have seen it are not that critical. Maybe it's not that bad.
>>
>>383361352
>but everyone knows that Bloodlines is the weakest in terms of Classic gameplay
First time I heard this opinion.
>>
>>383377060
I mentioned The Adventure Rebirth but I wasn't too clear. During the heyday of Metroidvanias there were no Classicvanias released alongside them. Konami completely switched gears for the 2D games and only switched back at the very end.
>>
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>>383378176
My guess is that Konami cockblocked them and they needed a quick patch. Despite its flaws you can see the guys who worked in there loved the franchise Except the writer who literally googled it and got interested and they left the fans thirsty for more, which is something good. 7/10 with a high chance of being even better for season 2.
>>
>>383377846
>Being a fan means fuckall if you don't have experience and talent
Who said it did? A talented team isn't enough unless you have someone who knows the source material calling the shots. Adi Shankar is a Castlevania fan, he knows who to hire, he's the reason this isn't shit. If Warren Ellis was calling the shots this would be nothing but goatfucking jokes and kicks to the nuts.
>>
>>383378234
It's not a remake at all. Like Gradius and Contra Rebirth games, Castlevania Rebirth is a completely new game. It borrows heavily on elements and focuses mostly on nostalgia and recreating the experience (on the wave of Capcom's success with Mega Man 9 and 10 games), but the games are not remakes any more thak SCV4 and x68k are "remakes" (in terms of marketing, they were in Japan) of the original game. New games altogether.
>>
>>383378321
Nah it looks just like a typical edgy anime like Hellsing with a Castlevania skin all over it.

The trailer didn't give me any Castlevania vibe. Then again how do you adapt Castlevania properly in the first place? IMO it would maybe have to have a lot of action(with really smooth animation not this cheap anime shit) and little dialogue/simple story.
>>
>>383377846
>Being a fan means fuckall if you don't have experience and talent in any other field,
Look at the fangames.
Serio's Castlevania, the remake of Dracula's Curse, all those indie metroidvanias... those were made by thirsty fans. That's talent. Many of the stories from Castlevania Fighter are pretty nice. but not yet implemented.
>>
>>383359243
I really like David Vincent as Richter, but fuck me is the arena scene awful
>>
>>383378421
>My guess
Quit spreading misinformation then, for christ's sake.
>>
>>383374015
oh boy where do I begin...

I agree that I liked LoS1. I thought the hate for it was unwarranted, since I actually played the classic games, and it reminded me of those. most of the complaints came from people who entered the series through SotN and beyond.

but:
>Mirror is a honest portable title, it's not ecclesia or a sorrow game, but is good.
it had a serviceable plot, music and art direction, but the most important aspect, the gameplay, was really kind of shit, because the LoS gameplay does not work well in 2D. it is strictly designed for 3D. which made it a clunky weird game

>Los2 was hated for nothing,
there are LOTS of reasons to hate the game.

you mention gameplay evolution and the concept of metroidvania. and you're right. the combat was immensely improved from 1. it is definitely fun to play when you are fighting.

however:

>stealth sections
I dont need to tell you why these were bullshit. Even by late game, fucking near fully powered Dracula has to hide from fucking mooks with guns.

>modern city
the modern city was horrible in design, because it was all generic post apocalypse shit. which mean loads of grey city ruins. and all the enemies in the city were demons, shittily designed demons at that. there is no sense of self awareness either in Dracula being in modern times. I mean there was potential for interesting ideas there. But no. Dracula automatically knows how to operate modern technology and rides a fucking gas tank out a window without a hint of irony. its played completely straight and never spoken of again.

also the plot Oh god the plot.
"hey lets introduce a modern Belmont and kill him off as soon as he's introduced!"

also the ending. the game was supposed to END the LoS series. But instead the ending is open ended. Dracula and Alucard just walk into the sunrise after jobbing Satan, who you dont even fight, after being hyped up and even redesigned. The ending made me angry

LoS2 was shit. only like 10% good. aint worth it.
>>
>>383378465
I mean, is retelling a better term? because it's clearly supposed to be the gameboy game. same belmont, same story, just different everything else.

just like how theres half a dozen versions of CV1
>>
>>383379252
Are you talking abou the plot? Level design is completely new, assets are copletely new. As in most CVs, the plot is just a paper-thin context-provider. As it well should be. Whetehr it's the "same" Belmont or no really is entirely disposable non-information.
>>
>>383379252
It's more like a reusing of the story event as an excuse to create an entirely new game. That's how Simon's tale was used, and Christopher's was too.
>>
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>>383379140
>YFW LoS2 was considered the famed 1999 game.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH
>>
>>383339774
censored? fucking millenials that shit was never censored
>>
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>>383344161
Demons Souls is SotN Castlevania in 3D and, who'd guessed it? it worked perfectly well, you moron.
>>
Is there any bad classicvania?
>>
>>383380279
The Adventure
>>
>>383380279
I don't care for Simon's Quest, Adventure, or Legends
>>
>>383380279
Legends.

>>383380530
Adventure gets a bad rep. It's a miracle it turned out as well as it did. Remember it was a launch window game for the original Game Boy. It was released in the first 6 months of the Game Boy's life. Other games released at the time were very, VERY basic like Baseball and Tennis. Castlevania was the first "major" game after Mario Land 1 to release.
>>
actually nothing
they've explored what's good and bad

just no more new games aside from Lord of Shadow
the first one was good
>>
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>>383380851
I'm not as hard on Adventure as most people are, but level 3 is a miserable experience.
>>
>>383374949
>But that had just been done with Soma and done right. Soma did feel like Dracula and everything about it was done right

He was literally a battle shonen MC. Typical japanese high school student with nothing special about him turns out to have secret powers of dominance over demons. He must use these powers to rescue his childhood (female) friend and save the world. He was the most textbook anime bullshit in the world that didn't fit into the established Castlevania lore at all.

Great game mind you. Really great. That said I preferred Gabriel's slow decent from soldier of God to Lord of Darkness shown throughout LoS1 and it's DLC. If only because you could see his entire journey and how it made him what he was. He didn't just wake up one day with magical superpowers like Soma.
>>
>>383381417
>Soma
>Japanese.
And we never actually see Gabriel being a half-decent Lord of Darkness. Like literally never. He's pretty much an angsty edgelord who never actually feels like Dracula. I mean he's the fucking Lord of the night, but felt more like Dantevania without the funny bits.
>>
>>383381704
Soma is japanese in the japanese version.
>>
>>383381769
>Cruz
>Japanese
>>
>>383379140
A lot of the problem with Mirror of Fate lies in the fate that it got zero budget. /v/ has lackerbro; a Konami employee who works in the Castlevania team. He's successfully leaked everything related to the series since Order of Ecclesia. He admitted that MoF didn't even have a tenth of the budget LoS2 was getting. It was so bad that even though MoF bombed, the tiny amount it sold not only covered the game's development, but also funded the HD port completely and STILL turned a small profit. I actually think Bloodstained has a much larger budget than Mirror of Fate did.

As far as LoS2 is concerned, you should read all the horror stories out there. A good few ex-Mercury Steam employees spoke out about that game's development. The general consensus between employees was "oh god this game is such a piece of shit", but the boss wouldn't listen. Most of the LoS1 art department left mid way through development of the sequel because they were sick of Alvarez's bullshit.

Funfact about the ending though: the one we got wasn't the one we were meant to get. The original ending to LoS2 was much bleaker. It was supposed to end with a fight against Satan where Dracula would give everything he had to kill him again. This would leave him as depowered as he was at the start of the game. He would have been captured by the agents of the church, who would then spend the rest of time trying multiple different ways to kill the imprisoned Dracula for good. Gabriel's ultimate reward for all he did throughout the entire series and redeeming himself as a hero would be an eternity of torture and suffering at the hands of the church.

Konami deemed it too grim and we got the happy walk off into the sunset with his son instead.
>>
>>383381847
In Groius Nippon his name is Sōma Kurusu. He's a Jap.
>>
>>383382473
>In Groius Nippon his name is Sōma Kurusu.
Wow it's like the Japanese can't pronounce Cruz with their characters so they put something that looks similar and call it a day.
>>
>>383382229
>A lot of the problem with Mirror of Fate lies in the fate that it got zero budget. /v/ has lackerbro; a Konami employee who works in the Castlevania team. He's successfully leaked everything related to the series since Order of Ecclesia.
Any more info he has leaked about the series?
>>
>>383374008
HEHE
THANK YOU
>>
>>383380126
are you fucking retarded?
>>
>>383382603
Except that's not the case in the slightest. It's not a Belmondo/Belmont situation. His name in kanji is 来須蒼真

来 - Kuru - Arrive/Come

須 - Su - By All Means

蒼 - Sō - Immature/unripe/Young

真 - Ma - Truth/Absolute

His Japanese name is hinting at what he really is: the next incarnation of Dracula.
>>
People seem to forget that by the time Order of Ecclesia came out, people were getting sick of IGAvanias.
>>
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For Castlevania to live it would have had to become Dark Souls, but Dark Souls beat them to the punch.
>>
>>383347921
>just because you fight monsters in castles
Many thematic sensations from Castlevania are captured in the Soulsborne games though. They qualify as being games you should play if you liked Castlevania for its setting and atmosphere.
>>
>>383387957
Get out, soulsfag. Not every game needs to be a Soulslike. Castlevania is a platformer, you are not.
>>
>>383388231
Souls is the spiritual heir to what Castlevania started.
>>
>>383340457
And most of them were excellent, fucking hate when they turn classic 2d franchises into 3d shitshows like Nintendo did with Mario and Zelda.
>>
>>383388337
Bloodstained is the spiritual heir to what Castlevania started.

Souls is it's own things that doesn't take nearly enough of the Castlevania gameplay elements to be considered a successor.
>>
>>383388337
That would be DMC first, then the Soulsborne games.
>>
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>>383388337
FROM was making 3D dark fantasy games back when Castlevania was still 2D, before SotN even. The Souls games are pretty much just remakes of FROM's old games. Dark Souls 1 was shaping up to be a remake of King's Field 4 before it was decided that Dark Race would be an inappropriate name.
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