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Artificial difficulty: the games

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Artificial difficulty: the games
>>
buzzword: the thread
>>
buzzword is a buzzword
>>
buzzwoody would be the name of the baby if buzz and woody from toy story had a baby
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Why are people complaining about the difficulty of this game? Is it harder than the original trilogy?
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>>383306776
Calling buzzword a buzzword is a buzzword
>>
>>383307208
1 and 2 are, both have shorter jumps that make some jumps impossible in 1 and some jumps in 2 require a slide-jump-spin whereas in the original you could just slide-jump.

3 is pretty much the same.
>>
>Artificial difficulty
the dark souls of buzzwords
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>>383305948
only the turtles are bullshit & maybe a few jumps could have their hitboxes fixed, like the last spit roast in hog wild

Glad i got my Plat early though before patch
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>>383307208
WEBM related
thread can end now
>>
Crash is just difficulty.

I Wanna Be the Guy is artificial difficulty.
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>>383305948
they said ff13 was linear. hmmph
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>shilling the game
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>>383307710
That barely changes anything however, it's just casuals who are shit complaining
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>>383307907
this
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>>383305948
More like old game the game.
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>>383305948
Older games are generally harder for longer play time, so yup, artificial difficulty.
>>
All difficulty in video games is artificial, as in "made by humans"
>>
Earthworm Jim
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>>383307907
This.

If you die often enough in Crash they'll start replacing empty crates with Aku Akus and checkpoints.
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>>383307935
>being able to fall through platforms you previously could land on easily "barely changes anything"
dumbass
>>
Anyone who bitches about Crash 1 is a huge pussy, I just watched someone beat it using a DDR machine blind, and they only game overed once Until Cortex buttfucked him I guess
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>>383308652
>fall through
He literally slips off at the very very edge of the platform, that's not falling through as his feet aren't on the platform to begin with.
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>>383308697
the new game fucked up the hitboxes, that's what all the complaining is about, Crash now falls through shit in the original games he landed on easily.
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>>383307383
Wow, that is really weird. You'd think they'd do rigorous playtesting on this.
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>crash is hard
only according to underage nu/v/ / reddit
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>>383308827
They did, it still works and anon is just shitting out of his ass.
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>>383308812
I don't think you understand, if you can fall and slip around everywhere in the remake, when in the original you didn't, this can lead to times where in the original you land on a platform and keep going but in the remake you fall because the new hitbox was ever so slightly, out of reach.
Basically instead of giving crash a proper hitbox they gave him a pill, instead of the original square hitbox, which makes him slip and slide fucking everywhere.
Yes 90% of the bitching is still overreacting, but the devs fucked up.
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>>383308581
Lion king.
>>
>>383308827
It's fine, the game is better off for it, some parts are extremely challenging yet fun, mastering the controls is still a thing so you get rewarded for your skill.

The ONLY problem I have with the remakes is Ice/Oil mechanics are fucked. And that the artificial difficulty meme is true in one regard, Nitro crates jump way fucking higher than they used too, often into you as you jump over them. I've had a lot of deaths in the second game because of that.
>>
>>383307935
That literally changes everything though.
Making gaps just long enough is game design 101. Any part of the original game where they designed it so that you'd just exactly make the jump over a gap by leaping right before the edge is now totally fucked.
The level design of the PS1 originals was specifically made with OG physics in mind which have been screwed up in the remake.
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>>383308945
>durrr
>>383307710
This is what people are complaining about, Crash is the new slip and slide master thanks to them fucking up the hitbox.
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>>383309021
>instead of landing on the thin air next to the platform you instead have to actually land on the platform in the remake
>this is somehow a bad thing
>>383309074
That's completely wrong, I have 100%ed the original crash and never do you get jumps where you only *just* barely make it, there is always a lot of leeway you get for jumps.
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>>383309476
>>instead of landing on the thin air next to the platform
no, landing on the very edge of the platform, you dunce
the fact is, they fucked up the hitboxes and that's what is causing all of this bitching.
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If you can't beat Crash 1-3 then you just suck.
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>>383309635
And you never have to land on the thin air next to a platform to begin with, it's just people bitching that they need to git gud.
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>>383307383
>some jumps impossible in 1

And yet plenty of people have already 100%'d the game.
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>>383307710
So it's literally nothing. Just compensate for it and you'll be fine. You would think with as casualized as games have gotten people would welcome some extra challenge.
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>boot crash 1-3 on psp
>beat them
>pay 60$ for crash hd
>fucked jumps make for a refund
Nice game. Stay the fuck away from CTR.
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>>383305948
Crash 2 and 3 aren't even hard.

Crash 1 is hard as balls mainly because Naughty Dog didn't know shit about platformers when they made it.
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Just beat Slippery Climb, first attempt, and got the red gem too. That was something else. I do not pity the insane bastards who aim for platinum on that shit.
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>>383310343
>i'm shit at games and I can't accept that so it's the games fault!
>>
Was the first crash bandicoot really that hard? I remember thinking it was tricky when I was a kid but I was never actually frustrated while playing it
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>>383307383
I just got all of them gems in 2 last night and not once did I need to do slide-jump-spin.
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>>383310203
Yeah, and I have platinum relic on High Road and a few others, I've even gone back and played the originals to compare. Some jumps are not possible in the remake where in the original the jump arc is larger so you can clear larger gaps.
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>>383310338
>Having broken hitboxes is a feature!
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>>383310795
Bonus level in Piston it Away? That one might actually be able to slide jump over the nitros, I didn't test it.

Also you need to slide-jump-spin for a lot of the relics, Turtle Woods you have to to skip the rat pits.
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>>383310908
It's not broken, just different. It's a remake, expect some things to change.
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>>383310908
>actually falling off of platforms when your character isn't standing on them is broken
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>>383305948
All difficulty is artificial since games are man made
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I named my dog Crash
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>>383311072
>Fall off a platform
>Platform still falls because part of me was on it, but not really, except yes because it still falls, but still not really because I died
>Not broken
>>
Only sonyfags would defend a fucked up remake.
Imagine if somebody released a remake of a rhythm game except the timing on everything was messed up.
Or a remake of an adventure climbing game that fucked up the mechanics making it near impossible to play.
Oh wait, Sony fags have already gotten both of those things and eaten that shit up like candy.
>>
I remember reading that originaly the hitboxes were generated using a map of cubes across the level, they probably have an actual collision detection system now
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>>383311034
The original level layouts were made with the original hitboxes and jump mechanics in mind. Those lay-outs were recreated faithfully, but not adjusted to match the new changes to Crash. Sure, it's still doable and can be accommodated to, but having the levels be made based on one system that has been radically changed is not good game design. Either the new levels should have been adjusted to match the adjustments to how Crash moves, or Crash should function faithfully to match the faithful recreation of the levels. Whether or not its still playable is irrelevant, it's just sloppy.
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>>383311903
But I've platted all 3 games with no issue?
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>>383312472
And some people have gotten all the achievements for Sonic 06
Your beating them is irrelevant to the fact that the remakes objectively and factually control worse than the original
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>>383305948
corridor simulator
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>>383305948
Bethesda fallout and elderscrolls.

Any difficulty in those games is mainly caused by the shitty engine. Hell, the crashes and bugs may as well be listed as reasons for difficulty.
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>>383311903
This remake seens very on par with the mechanics of the original game.
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>>383312723
(you)
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>>383312472
They're different enough for people to throw autistic shitfits over them.
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>People are unironically struggling with a kids game
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>>383313250

And actually using the hitbox and physics to heal their hurt ego
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>>383312723
>crash is as bad as sonic 06
Sick hyperbole bro
A flawed, unfinished, and standalone game is not comparable to a finished remake of a series with some minor physics and hitbox differences.
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>>383311002
It is possible to clear those rat pits in turtle woods and the other woods level from warp room 2 by only slide jumping but slide jump spinning is much more consistent/easier.
Source: did it myself earlier today
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>>383312723
I'd argue the games requiring more precise jumping thanks to the pill hitbox is a good thing.
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>>383313420
A fuck up is a fuck up.
What if they changed the jumps to be .1 seconds faster and collisions .1 meters smaller? Would that be okay?
What if they did the same but by .5 seconds and .5 meters instead? What if they fucked it up so extreme that only the most perfect of near TAS players could beat it?
The most important part of a platformer is the physics and they embarrassingly failed to replicate them correctly. Enjoy that sony cock faggot.
>>
i stopped playing crash 1 for a bit because of the lights out stage, with that final part where the light goes out even if you have a light bug. then went on to crash 3 since it was my favorite and beat it. i found the hardest stages were the motorcycle and coco water stages. the platforming stages weren't easy but not hard. now i'm on crash 2. its not as hard as 1 but still hard.
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>>383312928
most of the difficulty in bethesda games is from enemies having bigger numbers than you
the only way to beat it is to run away and level more or scum it by exploiting their shitty AI

in fallout most of the difficulty is from random mini-nukes out of nowhere or unexpected landmines
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it's a remake of 20 y/o games, wtf do people expect?
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>>383307710
Crash was literally jumping on nothing during that scene with the rope. That only shows how shoddy the original hitboxes were
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>>383307710
>ps1 devs are better than ps4 devs
who would have fucking thought
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>>383313824

>Sony cock
>The game is a timed exclusive

You've outed yourself
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>>383307710
It also looks like he jumps higher in the remake to make up for it
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>>383313824
>what if what if what if
okay but none of those things happened.
what DID happen, is that VV made some minor tweaks and you're so shit at the game that you decided to go online and make detailed posts about how THE GAME IS BUSTED THE GAME IS SHIT IT'S THE GAMES FAULT I SUCK.
people are 100%ing the game with all platinum relics. git gud you shitty little dweeb.
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>>383311903
>Compares timing in an easy platformer to a genre designed specifically around precision timing
>Game that can be completed with minimal challenge is "unplayable"
Nintenbro get out
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>>383313250
Just stick to your call of duty threads, chad
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>>383314403
He doesn't
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>>383307383

Yeah it feels like the game was built around Crash 3, with Crash 1 suffering the most.
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>>383315517
>Rhythm game
>Doesn't require precision timing
>>
Megaman Zero
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>>383314362
"better"
It is just because they used the fucking gameplay model from crash 3 in all of the games.
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>>383305948
It's just because of the new hitboxes and the first two games using the third games physics but there's still no reason you can't plat it
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>>383316026
Make me, nerd. Come get your swirly.
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>>383315482
>slurp slurp, mmm yes please give us more fucked up remakes! I'll defend them to the death no matter what they screw up!
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>>383317651
not an argument
>>
I was going for the gem on Slippery Climb in Crash 1, since it was a coloured gem, you are not allowed to die (apart from the bonus area).

Pretty hard, but not the hardest. But my first run of the level had me struggle like fucking crazy against this one section. It is where platforms in an alternating pattern switch every second, so you typically time your jumps from platform to platform each second.

However, one platform was actually the same timing as the one next to it. So you either tried to cross two platforms within a second or did a maximum jump at the last possible instance on one, and tried to land a milimetre of crash onto the next playform, spending the entirety of your hangtime in midair and hoping it's long enough to not miss the platform and die.

I finally passed it, thought "holy shit" and later looked up a video to see how people do it easy.

The video from Crash 1 I found didn't have this odd platform. "Wow, so they made it harder in the new one"

But then going back to retry the level, this platform with weird didn't exist either. I REPEAT, sometimes the timing of platforms is actually wrong on level-loads.

WHAT THE FUCK?!
>>
>>383307383
>>383307208
>1 and 2 are

Crash 1 is a lot easier now
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>>383311002
Just got 100% and can confirm, Piston it away is literally the only time I used slide jump spin in the entire game. I had a much easier time with Crash 2 than the original, the road to nowhere levels nearly killed me.
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>>383317985
Yes and no, it's easier than 2 remake, for damn sure, but harder than the original. In terms of finishing the game, of course. Getting 100% is easier.
>>
>>383315482
Here's some definite for you faggot.
They definitely fucked up the controls and physics, and it definitely controls worse than the original. That's it end of discussion.
You're probably one of those same retards who responded with "LOL GIT GUD" when the SotC remake was completely fucked on PS3.
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>>383318250
>They definitely fucked up the controls and physics, and it definitely controls worse than the original. That's it end of discussion.
they sure did.
yet people still complete it no problem.
stop blaming the game for your own ineptitude faggotron.
>>
>>383318250
They didn't fuck it up, it's not 100% perfect but it's pretty close.

I think it's better desu.
>>
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>>383318239
1 is easier to finish and complete thanks to the new savesystem
>>
>>383318250
>SotC remake was completely fucked on PS3.
What was wrong with it?
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>>383318250
LOL
>>
>>383317737
I guess you got fucked by a local cycle
It's very likely the platforms start moving for the first time only when you get close to them

An example would be that they're supposed to get activated at the same time
but for some reason didn't and the second got activated in a way that fucked you over

I remember something similar happening to me on Sunset Vista like a year ago
bats would fly over one of those flaming things
and the platform would get ignited just as the bats were getting out of the way
which made it impossible to get through without Aku Aku
>>
>>383316225
Honestly, that's a good thing. I just wish they could have adapted the level designs from 1 and 2 to suit 3's physics (and maybe add 3's moveset to 2 and 1 minus the upgrades)
>>
It's fine only shitters complain, literally
Get used to the small changes or go play the original
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>>383306851
Space cowboy bebop
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>>383307710
(((Vicarious Visions)))
>>
>>383307383
>that make some jumps impossible in 1 and some jumps in 2 require a slide-jump-spin whereas in the original you could just slide-jump
I've never had to add a spin to a slide jump in 2

I got 100% in 1 without much trouble.

You're probably just bad.
>>
>>383323903
>You're probably just bad.
Nice assumption, but I finished 1 without much trouble either. All I'm saying is shit I could do in Crash 1 can't be done in the remake.

And slide jumping out of the pits in the 2nd game Original was easier than it is in the remake too. I found I could only slide out if I span as well.
>>
>>383324364
>All I'm saying is shit I could do in Crash 1 can't be done in the remake.
Such as...?
I did all of the jumps in Crash 1 so they're all definitely possible.

>slide jumping out of the pits
You were never supposed to do that anyway. You're supposed to kill the moles and use the mushroom.
Naughty Dog never intended for players to be able to exploit jump height to sequence break those pits.
>>
>>383324846
You could also land on the side of the pits to bypass them but that was removed. Intentional or not, I thought of it as one of those fun secret skips friends would share at school. It's possible to skip them when going for relics thanks to the addition of speed shoes but I still have a tough time skipping them consistently.
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>>383324846
High Road is always going to be an excellent example. You have to use ropes on this jump in the remake if you don't use the turtle.
>>
>>383305948
I'm glad this game got remastered so I can relish in all the tears of new "gamers" saying how hard it is. I beat this shit 100% when I was in elementary school all the bonus paths, all the boxes, this game is not hard
>>
>>383307710
That's absolutely fucked up, and should be fixed. Those ropes are essential to that level, c'mon.
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>>383329145
They aren't even essential at all, it's just a way to exploit the level and dodge all mechanics. Just get good at the game.
>>
>>383329414
Unless some cool new tech is found with the bugginess of the remake, then this game will be dead for speedruns.
>>
>>383326127
I really wish they go back and patch in collision detection that's somewhat similar to the originals. I could get the platinum relic for High Road, but I really don't want to have to spend another hour struggling with slipping off of turtles and barely missing jumps.
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>>383325986
Not the anon you're replying to but today when clearing up some of the relics in crash 2 I realised how easy it is to get over the pits.

Slide into the pit and jump as soon as crash goes over the edge and you'll make it, not spin required.
>>
>>383329948
Or you could try to actually land on the fucking turtle instead of the air next to him
>>
>>383315482
The fact that they altered it at all is enough to call them on it. Otherwise, if you're saying the changes were made are okay, then that means either all changes that could have been made would be okay, or if there is some acceptable limit to what changes could be made then there's an arbitrary line of acceptability that hypothetically exists (but admittedly was not crossed in this case).
>>
>>383330445
The fact that the game looks different is not okay, they should have just literally rereleased the original games with no changes and on 3 separate discs.
>>
>>383310114
last jump of 2nd cortex bonus level
>>
I love all these summerfags getting salty about the remake lately. Get gud faggots.
>>
I'm on the second island of 1 and I decided to switch over to 3. I love the slide. I like Crash. I like his games, too. I wish I had grew up with a PS1. I now have a special spot in my heart for this goofy fuck and I haven't even beaten any of his games yet. I've just been watching old commercials for the past hour and I love it.
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>>383330320
Got it, I'll try it out next time, thanks
>>
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>>383330397
>Actually do land on the turtle and not the air
>Still miss
>Would have really landed on the turtle in the original
>>
>>383305948
i went and emulated the original the other day because i don't have a ps4 but the remaster hype had my nostalgia going.

it controls like shit. just like all early 3d era games. it wasn't fun, didn't have the same charm or amazement factor as when i played it as a kid. didn't feel like a challenge, just a chore.
>>
>>383330875
Bullshit, you didn't land on the turtle then.
>b-but the original
This isn't the original, retard
>>383330914
You always had shit taste, but as a kid you didn't know that yet so you could actually have fun with these good games.
Thread posts: 123
Thread images: 12


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