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Its too hard, admit it. They shouldve atleast included an easy

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Its too hard, admit it. They shouldve atleast included an easy mode for kids and people who spend 2-5 hours on a single level.
>>
>>383240252
Fuck you loser
>>
>>383240252
i beat it easily when i was 9 years old

git fukn gud
>>
I beat it easily when i was 4 years old

Git fukn gud
>>
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>>383240252
If you're struggling that badly, just grind up a few lives from a previous level
That, and if you keep throwing yourself at a level, they start to give you pity Aku Akus
>>
>>383240252

Easy mode is for faggots and sailors, anon.

And Crash Bandicoot is not for faggots and sailors, is it?
>>
The first one is, yes. No way in hell am I ever going to get every relic and gem. It's because of the new physics and hit detection mainly though.
>>
>>383240252
Nah. It's better to be notorious for being too hard for casuals than to have nothing notorious at all. It worked for Dark Souls.
>>
Difficulty would be fine if the fucking edges worked.
>>
>>383240626
That's exactly where the problem is, though - even if you grind lives (which you shouldnt have to do, at that point you could just use a cheat code because it would result in the same outcome without wasting hours of precious time) you can still lose all of them in matters of minutes because of small mistakes. And then you Game Over and have to start all over again.

This is not "real" difficulty, its just a waste of time. Why do you have to repeat the first 3 checkpoints every time you Game Over? I like playing games on the hardest difficulty, as it usually provides somewhat of a challenge, but this is just ridiculous and crosses the line between fun and frustration

>>383240516
>>383240609
These: >>383240920 >>383240713
>>
>>383240713
>not getting every relic
Fair.
>not getting every gem
Inexcusable.
>>
>>383240990
aint putting up with the single life ledge slipping bullshit gems senpai.

also hog wilds 3rd spitroast jump is seemingly broken, made me feel like a fucking retard being stuck on only that obstacle the entire level.
>>
>>383240252
>>383240959
>being this shit at Crash Bandicoot of all games
fucking a, kill yourself my man
>>
The platinum relics in Crash 1 are too hard. I hate you autists that have all of them.
>>
>>383240959
well whats the point of a game over if it doesn't punish you? If a game over just sent you back to the previous checkpoint then it makes lives pointless.
>>
Anyone else actually end up liking the first game in the remake? It used to be my least favorite but now I'm definitely going 2 > 1 > 3
>>
>>383240252
>PS4 owners are so accostumed to cinematic story driven fps they call dark souls anything that has a resemblance of gameplay
>>
>>383241307
He needs his hand held because he's shit at the game.
>>
It's not hard, it's just broken, they used the original geometry from ND but added in different physics & a new hitbox for Crash

Hilariously incompetent on their part
>>
>>383240252
It took me three days to get all the gems in Crash 1. Unless you're not old enough to post on this website or you're in any way disabled, you've got no excuse.
>>
>>383241078
I did that level in like 3 tries, after never having played more than the first island in the original. I had way more trouble with the shield guys in the first boar-rider level, but I got good.

Still hate the bridge levels though. Slipped right off of those turtles more times than I could count.
>>
>>383240713
Nobody says you have to get every relic and gem for fucks sake.

Those are designed to be hard specifically what would be longevity of game if you could get all shits like easy peasy in 1 week.

retard general?
>>
>>383240252
git gud, i beat original a few times 100% when i was 8
>>
>>383240959
The point is that you actually get good and beat the whole level on your limited lives instead of bashing your head against each section until you get lucky. You see, for people who like games, playing the game and getting good at it is its own reward. If you only play games to get to the end as quickly as possible, then Crash Bandicoot is probably not the game for you.
>>
>>383241192
>you autists
I can guarantee you that no one ITT has come even close to getting all of them. These threads attract spergs who flood the thread with "git gud" and "shitter" while they themselfs:

a) never played it but watched some gameplay (most common)
b) are NEET and can grind all day, beat the levels after hours of trying and then feel superior

Any reasonable person would say see that Crash is just "hard" to lengthen the game artifically. Imagine if you'd beat every level first try, it would take you like an hour to beat it. This is why SM64 is clearly superior, you can actually have fun and spend time on it without wanting to kill someone/yourself
>>
>>383240959
If you need more than five lives to beat any level you're just shit
>>
>>383241925
>all this projecting
Is there something you're not telling us about yourself, shitter?
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>>383242036
>projecting
That's liberal tier argument. Try again, son.
>>
>>383242131
>liberal
ahhh so this was a /pol/ b8 thread all along.
so what I've gathered from this shit thread is that the average /pol/ack is bad at crash bandicoot.
>>
>>383241925
i did, and I have a job. It's piss easy, from the first to warped. I'd argue with you but since "le mario is better xDD", it's obvious that you want to start console war bullshit. Don't reply to my post please.
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>>383241936
100$ PayPal if you record yourself doing High Road legit with less than 5 lives.
>>
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>>383242209
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>>383242227
>it's piss easy
Anybody who's actually attempted it knows you're talking out your ass. Photo and timestamp of your platinum trophy or get the fuck out.
>>
>>383242324
keep thread alive and I'll post it when I'm at home
>>
>>383242313
>thinks this is /tv/
you're embarrassing yourself, anonpai
>>
>>383242384
Bullshit you will. Canadian girlfriend tier.
>>
>>383241925
I'm fine with a game being longer by demanding more from the player. The only real problem is when a game is padded by making you do pointless fetch quests or "cinematic" corridor-walking. Crash doesn't do those things. I don't have that much time either, but I don't feel that I'm wasting my time by having to get good at Crash because I'm actually playing the entire time. I seriously don't understand why you're in such a hurry to beat it anyway. Just watch the ending on Youtube and go play some smartphone games.
>>
>>383242227
m8 what's wrong with you? Why would you claim getting all the platinum relics in Crash 1 is easy when literally everyone knows how madness inducing it is to even get gold on some levels?
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kys
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>>383240252
Fuck no, they should just fix the hitboxes instead. I don't want them to make it easier for me.
>mfw having a hard time with a section and the game gives me aku akus or places the checkpoint box closer to me
>>
>>383240990
>having to sit through 2 load screens every time I die in a colored gem level
no
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>>383240252
>Beat the game as a small child
>Beat the game as an adult with 99 lives
DUDE IT'S LIKE DARK SOULS LMAO HARD AS FRICK
>>
>>383242456
>I seriously don't understand why you're in such a hurry
As I said, I don't have much time during the week, I can maybe play 2-3 hours a day, and I'm rubbish at platformers so that means 1 level a day, if I not ragequit before that.

I'm fine that the platfroming is difficult, but starting all over if I die a few times just sucks.
>>
>>383242610
>23/25
shitter. also where the plat relics at?
>>
>>383242916
those last 2 are the DLC trophies I think
>>
>>383242916
how retarded can you be
>>
>>383242313
Stay in /pol/ you dumbfuck.
>>
>>383241925
I've got all the platinum relics in Crash 1.
>>
>>383242810
But that's how you get good and stop dying so much. Trust me, the ending isn't so great. Enjoy the game itself and this won't seem like a problem.
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>>383243040
proof or gtfo
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>>383240252
100% Crash 1 and ended up with 99 lives. Whenever I would have to keep retrying special gem levels, if they were bonus room heavy I would get tons of extra lives simply from all the wumpa fruit collected while trying to get the special gem. In the first island, I was around 30 lives. On the second, I was at 50. And at the start of the third island, I was at 80, got through high road and slippery climb putting me at 60, and then the gem path in heavy machinery gave me 20 lives. Reached Cortex at 99 lives, and even playing badly, beat him at 50. Crash 1 is too easy if you have more then half a brain.
>>
>>383240959
Yeah I am sure these changes turned the game from being easily beaten by 6 year olds to impossible for adults.
Or maybe you just suck at it.
>>
>>383243219
I am not the one saying that this game is hard OP, you are
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>>383243219
Just kill yourself already you brainlet, you can't even beat a game for small children, you fucking failure.
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>>383243295
>>
>>383240516
Yeah I remember clearly beating High Road and Slippery Climb as an 8 - 10 year old.

High Road just pumps me hard, even the cheap way I slip and die too much.
>>
I cannot sympathize with anybody that thinks Hog Wild, Road to Nowhere, The High Road, Toxic Waste, Lights Out, or Jaws of Darkness are "too hard".

Have these people ever tried beating Super Mario Bros with no warp pipes? Or what about Super Mario Bros 3, with no warping at all? My point is there are tons of games older then Crash 1 that, when you really think about it, are much much harder. This whole fad is really exposing how casual most gamers are now. Which is strange, seeing as how this is the same generation that praises Dark Souls.
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>Fuck the jumping so that you need to be on the very end of the turtle
>Make Crash's hitbox a pill & make him more slippery on top of this

I would do this as a joke if i was making a fan remake of Crash 1 because High Road is known to be a pain, making it even more harder & unfair is just funny,but VV shipped the game thinking this was gold & completely playable, that's also somewhat funny
>>
>Couldn't even beat Road to Nowhere when I was a kid
>Playing it now, and realize they added drop shadow that floats over air so you ALWAYS see where you are going to land.

Holy fuck they made the bridge levels WAY too easy. But I don't blame them, I couldn't get past the first island, and now I can actually play the game, thanks Vicarious!
>>
>>383242241
https://www.youtube.com/watch?v=ziZGHnWtUYA
You can send the money to [email protected]
Yes that's a real emailadress.
Thanks for the free money.
>>
It's not "too hard"

It's just a clear example of platformers being nothing but needless frustration with absolutely no payoff in the form of fun gameplay

Platformers are a bad, outdated genre
>>
>>383243662
>yourself
>>
>>383243731
How do you know that's not me?
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>>383243630
Shadow was always there, but the shadow this time isn't accurate
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>>383243760
Proof its you.
>>
>>383243431
This is my only real complaint from the first game. The bridge levels, and the slippery hitbox, especially when it comes to turtles on the bridge level. It would be one thing if the ropes were unreliable to discourage cheesing it, but those turtles are the only way to cross.

Made me mad when I was getting game overs on it, but now I'm just a great hall away from 100 or 102%. Looking forward to moving on to the second game.
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>>383243114
okay
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>>383240959
>>
>>383243863
You got blown the fuck out, you suck at this game and everyone in this thread is laughing at you.
Fuck off somewhere else.
I don't care if you don't believe me, all I need is you to know you're shit.
>>
>>383243895
>fullscreening someone else's screenshot and taking a photo of it

Nice
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>>383240252
You simply suck at the game, OP. You're too used to modern games (ie: interactive movies) holding your hand and doing all the work for you that you're too bad to play an actual game where precision and timing actually plays a role.

Git good. Keep playing and get some experience. You'll eventually get better at it.
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>>383244042
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>>383244034
suck my cuck
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>>383244151
>>
I got plat for Slippery Climb & The Lab, but i just can't manage the turtles on High Road

So fucking lame
>>
>>383243662
remake level is a shitton harder than this tho
>>
>>383245948
No it isn't, the level is still easy.
>>
>>383245948
Yeah back then a 7 year old could beat it, but i think now it's more fit for a 10 years old
>>
three is way too easy as it is.
>>
>>383245948
the level is still nothing more than the same four jumps repeated. If you haven't mastered basic jumping by this stage in the game you're retarded
>>
Quick, post your High Road time trials
1:00.29 here
>>
>>383242667
If you die in a bonus stage or before first checkpoint it doesn't count
>>
>>383246628
It's fucking nothing like the original because the hitboxes make the ledges unreliable as fuck compared to the original, as well as the momentum being fucked on the turtles due to bogged physics.

I have beat the level tho
>>
>>383246223
>>383246324
>>383246628
You guys haven't played it, the turtles are fucking bullshit
>>
>>383240252
Do you still make out with frogs in this game?
>>
>>383240713

No, Crash 1 has always been hard and it would hurt your ego even with the old physics and hitbox
>>
>>383240252
>Kids played it when it first came out literally over two decades ago
>Kids are somehow dumber now than they were back then, and thus the game needs to be made dumbed down for them
Is there something wrong with you mentally? Are you some shitty helicopter parent?
>>
There isn't a single thing about the remakes that aren't so hard they can't be overcome with a little practice and adjustment. It's a reflection of your inability to cope with minor change if you find it so heinously unacceptable.
>>
>>383248687
that are so hard*
Too many fuckin negatives
>>
>>383241925
Literally took me only few hours a day to 102% I need git gud
>>
>>383247087
The turtles are fucking shit because you need a run up and you have to line up hitboxes perfectly, this is difficult. It's not skill, it's pretty shit.
Still it's doable. Just use rope abuse if you can't manage.Use the d-pad, makes it easy as fuck.
>>
>>383240252
>too hard
There's no such thing.
Man the fuck up.
>>
>>383249281
this says everything that needs to be said desu
>>
>>383240252
Aside from Cold Hard Crash, Crash 2 is pretty easy. The plane levels and the late game jet ski levels were the hard ones for me in Crash 3
>>
>>383240252
There's something wrong with the Life distribution in the second game

I finished the first with 99 lives, obviously because of Castle Machinery gem path

The third I finished with 60 to 70

With the second game I only finished 100% with 11 lives. I didn't game over at all but I did go down to 0 lives on Cold Hard Crash.
>>
>>383240252
>too hard
I fucking hate gen z
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>>383248687
>devs fuck the hitboxes & physics
>haha just adjust bro
>>
>>383249965

>Still blaming the hitbox and physics on you sucking

HAHAHAHAHAHAHA, that's why there are people cutting the plat times by 10 seconds
>>
>>383240252
It is kids game by default. This shilling strategy is getting boring.
>>
I would have liked that
I got stuck on road to nowhere but I don't really want to waste time grinding extra lives when it is already limited
>>
But they literally do?

You get free masks and extra checkpoints if you die enough.
>>
>>383243423
yeah, those bridge levels were unironically really fun
>>
The only real problem here is Crash hitbox. In original version there's no such thing as "slipping".
>>
>>383251464
There was slipping in the original, just that you had to be RIGHT on the edge. In the remake the boundary for when slipping occurs is a lot bigger
>>
>>383251524
Well, I stand corrected then, but still it's annoying as fuck in the remakes. Some long jumps are really hard to make because of it.
>>
>>383251603
Yeah it also doesn't help that Crash has a pill shaped hitbox now. I do hope they patch it.
>>
>The Road to Nowhere

Why is this so hard for you guys?

You do make sure to control Crash's jump distance by pressing back on the D-pad when you jump, right?

You DO know how to play video games, right?
>>
>>383252507
it's the high road people struggle with dude
>>
>>383249965
If they were that fucked, people wouldn't have 100%'d the games already. The difficulty can be adjusted to, so quit blaming the game for your rigidity.
>>
>>383252507
Road to nowhere is easy peasy. Come back when you've made it to the High Road to hell scrub.
>>
>>383252507
>You DO know how to play video games, right?
I post on /v/
I don't play video games
>>
>>383252569
>>383252794
They're both easy provided you know how to play video games. The level doesn't matter; learn to control Crash's distance in the air and good gems and time trials will come to you.
>>
>>383242810
>I don't have time to play
>therefore, the game should be easier so I can beat in the amount of time that I want
>>
>>383253868
if it had such an option it would be an objectively better designed game
>>
>>383254106
So you value the fact that you can finish a game more than what it has to offer? Why? Isn't it good that a game lasts longer and offers challenge?
>>
>>383254219
>Isn't it good that a game lasts longer and offers challenge?
yes, but it would be better if it also had alternatives
>>
>>383240252
There ARE difficulty levels:

>Casual: just beat the game
>Hardcore: All gems and at least gold relics
>Crash Must Die: All platinum relics
>JUST: get the world record on all levels
>>
>>383254413
So why would you give up on those challenges in the first place? Just so you can "beat" a game?
>>
>>383254481
>Just so you can "beat" a game?
Just so I can play the game
>>
>>383253635
You're a bullshitting retard who has not made it to the High Road in the remake
>>
>>383240252
I recently played the first one on PS3.
I didn't think it was that bad.
>>
>>383255467
In fairness, that's the only level in the game that's actual bullshit. The second hardest level is slippery climb, and I honestly couldn't tell any difference between it and the original.
>>
>>383240252
I didn't know op was such a beta pussy
>>
>>383252507
>>383240252

>crash bandicoot
>hard

For christ sakes even markiplier got to and even past road to nowhere in 2 hours.

Don't tell me shitters on here are worst then e-celebs...
>>
>>383240959
No one pointed out the truly wrong statement in this post
>precious time
>>
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I like Crash Bandicunt
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>>383240516
this
we all did this like cake when we were 10-15 back in the 90s

its just nowadays, everyone is used to having their hand held

fuck off, babies

/thread
>>
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>>383255169
why beat your head against something you so clearly don't enjoy and are terrible at? you don't want to improve, the game isn't going to get easier, what the hell are you even doing?
>>
If you aren't breaking boxes, it isn't hard
Crash 1 is pretty challenging doing the gems in certain levels
>>
Nobody who is saying it's easy has actually beaten it
>>
>>383249965
>Its the game's fault that I suck so hard

That's all I'm hearing anon. You make it sound like the hotboxes make it impossible to complete when in reality it just makes the jumps more precise.
>>
I think I was like 7 when I beat Crash 1. Fuck off.
>>
>>383256686
the people saying that finishing the game is easy have clearly beaten the game since they know that the real challenge comes from getting all the gems/relics.
>>
>>383256686
nice projection my friend
>>
>>383256821
Hey the game now is much harder. I think 12 year olds may have trouble with it.
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>people are literally this bad at video games now that they cry about Crash Bandicoot
>>
>>383256861
This.

Finishing the game is easy, but doing everything secrets included is really difficult. It's still possible, but it takes a fuck ton of time.
>>
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>>383240252
>They shouldve atleast included an easy mode for kids

This game isn't meant for kids.
It's target audience is adults that played the originals as kids and therefore don't need no handholding
>>
THE GAME IS TOO HARD!

they should make it more like an actually good game like minecraft! it is also too violent, i played it, and there was a scary mafia man with a gun! please do not support these games if you have a heart :(
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>>383244042
>>
>/v/ struggles with kid games
I'm TOTALLY shocked
>>
>>383257091
The target audience is mainly people who have heard of Crash 1-3 but never played it. The nostalgiafags would rather just emulate the game.
>>
>>383240252
Kids need a kick up the ass anyway. My little brother only got good at games when I told him to suck it up and figure it out for himself, instead of relying on me to play the game for him
You get better when the game stops enabling your bullshit. That's what I've found anyway
>>
If it's "easy", it's not worth 40 bucks.
If it's "easy" , it's not worth playing.
If it's "easy", it's not faithful to the originals.

If you want to play that kind of Crash, go play Mind over Mutant, because that's what you want the series to turn into.
>>
>>383257091
>original is a kid game
>remake is not
?
>>
is there a shorter way to eggipus rex after I played it for the first time?
>>
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>>383240252
Do I have to collect Platinum relics for 105% in Crash 3 or Gold is fine too?
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>tfw watching Dansgaming play this
>tfw I'm subbed
>>
>>383256686
Took me 3 days to get all the gems and that was challenging, but far from being horrific broken bullshit. Just difficult.

Relics are another story. Crash 1 was not made for them.
>>
>>383240516
>>383240609
This would be fine if hitboxes / edges registered properly. But half of the time your shadow is still projected on the platform and when you land you magically slip and fall, even though you landed on the fucking platform. This makes all landing targets much smaller and harder to hit. Most of the enemy hitboxes are messed up too, with turtles being biggest offenders - sometimes I landed right on top of that fucker and still lost a life somehow.
I beat original when I was a kid too, and I wouldn't consider remasters to be harder - just takes a lot of time to get used to broken hitboxes / edges.
Usually I spent 20-30 minutes of each stage to just learn how to time jumps, where to land, which places to avoid - because even though they look safe, you will slip, etc.

The biggest offender and most annoying one was Road to Nowhere - half of the time when I landed on the center of planks, my character somehow slipped and fell anyway.
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>>383257714
>tfw Dan turned into a dirty sellout and you hardly watch him anymore
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>>383257881
>tfw don't mind the sellouting cuz he does it with class
Every stream he brings up twitch prime and people instantly sub, it's pretty amusing.
>>
>>383257847
Kill yourself, cuck.
>>
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>>383240252
>White Tanooki from Mario
Fuck this game and it's hand holding, I'm not a child
>Encounters a "hard" game
This game is too hard, it needs a kiddy mode
>>
>>383257652
Gold is good enough, same for trophies. Plat relics are just for ego stroking.
>>
>>383240959
High quality bait my friend.
>>
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>>383258121
Thanks
>>
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>>383257091
>not for kids
This
>>
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>>383258017
>list things that are wrong with the game, going into detail how they make this a bad remaster
>kys is the only response you can think of

they made it prettier, at the same time fucking up gameplay. It's bad, get over it.
>>
>>383258172
Pretty good shop.
>>
>>383257652
Why is bronze the cutest?
>>
There's literally nothing wrong with the game once and if they patch Crash's hitbox to be like it was in original. It doesn't matter most of the time, but it makes bridge levels in 1 a bit more annoying than they should be.
>>
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>>383257847
you are correct
but people are still beating the game 100%
they either adjust to the wonky hitboxes and git gud, or they go online and make long-winded posts about how wonky the hitboxes are.
>>
>>383258480
So that the loser gets to be a winner.
>>
>>383257847
None of this makes the game hard by any means. Sure it's different but still nothing a 10 year old can't beat.
>>
>>383240252
>2-5 hours on a single level
Shit nigga what u doin staring at each pixel lovingly
>>
Crash Team Racing remake with online when? I so eager to destroy you scrubs ITT. The last time I played CTR was 16 years ago, better practice my skills
>>
>>383258614
yes, I too got all 3 plats. Adjusting to wonky hitboxes is by all mean possible, but that does not mean we should just accept it and get over it because people can "git gud". The game is has broken mechanics, for now you have to work around that, as >>383258527 said once and they patch it it will be good.

>>383258739
I never said it was hard, I said the opposite even
>I beat original when I was a kid too, and I wouldn't consider remasters to be harder
but again, the hitboxes are broken, and until they fix that, the gameplay is bad.
>>
Crash 1 has been made easy enough with the fact that the aku aku mask is given to you after like 5 deaths and you no longer have to beat a level without dying in order to get a clear gem.
The "controls are slightly different" complaint only applies to fags who played the originals.

I'm glad they added relics to Crash 1, getting platmiums was a proper challenge.
>>
Just got the Plat trophy for Crash 1. Still have a few gold relics to improve but I'm pretty satisfied. Somehow I managed a plat relic on The High Road but only a gold on Road to Nowhere. I think the former's final section with the successive turtle jumps feels more like autopilot.
>>
>>383258784
When going after gold/platinum relics, it can take well over a hundred tries on the harder levels.

>>383259028
>The aku aku mask thing after a few deahs was also present on the original.
>The no death requirement still applies for colored gems
>Crash 1 was simply not designed for time trial gameplay, that's what makes getting relics so frustrating
>It isn't the controls that are the problem, it's the physics. On the original, Crash had no weight, he would fall off a platform as long as a single pixel of him was on it. Not so much for the new trilogy, now he has to be completely on the platform or he slips and falls. This makes all the difference on the bridge levels.
>>
About to head out is this worth the 40 bucks? I havent played a good platformer since rayman legends and
>>
>>383259743
*would not fall off a platform
>>
>>383259782
Halp. Its this or nieer
>>
>>383259782
>>383260125
Do you enjoy a challenge?
>>
>>383259782
Yes, if you're not a screaming baby who wants the game to let him win.
>>
>>383259782
I'm having fun with it. Best to check some gameplay videos to see if it's something you'd like. N-Sane Trilogy has challenge when going for 100% and some levels in the earlier games are devious with backtrack or requiring extra precise jumps. The added time trials for the first two games also increase replayability and some of the required times for the platinum relics will push you to find interesting ways to save time like damage tanking to break through a poor hazard cycle instead of waiting.
>>
>>383260125
Both good choices, but very different experiences.
>>
Is this thread the Dark Souls of /v/?
>>
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>>383260439
>>
>>383259028
being given an aku aku mask is fucking pathetic when it only saves you from creature deaths. like 99% of the deaths in crash are from burning/falling/crushing/pushed off/drowning/zapped
>>
>>383260439
no but you sure are the retard of your family
>>
>>383260439
your mom is the crash 3 of lays

because she's easy as fuck
>>
>>383261151
>>383261375
wtf i hate /v/ now
>>
>>383240516
This right here most people who played it on the PS already beaten the trilogy as kids the people complaining are either terrible at platformers or never played Crash in their life.
>>
The amount of casuals this remake has exposed is incredible.
>>
>>383242394
Who puts the v in tv?
>>
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>>383258093
people suck so hard they gain access to white Tanooki or super guide mfw Nintendo was right about game reviewers being shit at platformers.
>>
>>383259028
You were always given masks if you kept dying and you still have to not die to get a relic which are way more challenging than gems so I don't see any problem.
>>
>>383261989
people who can see
>>
>OP BTFO
>Polygon staff on suicide watch
>against all odds, today /v/ was not a faggot
>a little piece of one anon's faith in humanity restored
>>
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I just wish they would fix the hitbox issue.
>>
>it's another "it's too hard I can't do it because of these tiny differences I can't adapt to" season

Just play through the game normally like all the good children do and leave the gems and relics to the grownups.
>>
>>383262349
Git gud, faggot. If others can get platinums with the current hitboxes, what's your excuse for sucking?
>>
>>383241078
You didn't even play the level anon, you just say that oney video where he complains about it because he's shit and decided to do the same. I have done the level, gem and relic and I don't think I died there a single time.
>>
>>383262434
This. Git gud or fuck off, whining pussies.
>>
>>383259743

Aku aku given after certain deaths wasn't in the original crash 1 you pleb, it was first added in crash 2, I know because i've tested it myself.

True, they weren't designed for time trial gameplay though the newer controls atleast feel better to use in fast paced gameplay, as well as the timing on certain obstacles.

The coloured gem levels are easy as fuck to complete, hardest level is slippery climb maybe but that level is easy anyway.

The physics are different and worse in some ways, but it's not impossible to get used to, i'll admit that the bridge levels did throw me off, but i got used to crash's jump arc.

If crash 1 in the remake is too hard for you play mario oddysee or some shit.
>>
>>383262563
Stream it faggot.
>>
>>383240252
They did though. If you have enough lives it throws masks/check point boxes at you.
>>
>>383262563
not that guy, but that 3rd pig is a little fucky.
>>
>>383240252

It's hard, but I wouldn't say it's too hard.

The problem is that most people are starting with the hardest game, the first.
>>
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Yes, I will admit it's too hard for a generation of kids who were raised on hand-holding FPS.
>>
Only ones that really fucking got me were Native Fortress (before I got the hang of the controls) and Slippery Climb (the checkpoint placement was designed by a madman)

Also Cortex in Crash 1 got me like 4 game overs. Rest was ez tho
>>
>>383243662
>2008
Do it in the remake. Timestamp too, you faggot.
>>
>>383262770
>>383263209
I'm not going to stream shit, here's a screenshot. Even if something is fucky, after you die 2 or 3 times to it you adapt, you don't get stuck on it like a retard.
>>
>>383242241
When you say legit you mean the platinum relic or just going through the level? If you mean just going through the level that's a pretty easy 100 bucks anon. I'm sure you wouldn't give me the 100 bucks anyway so I'm not going to bother.
>>
>>383262525
That's not the point. I got a broken product when I wanted a non-broken product. If I land on something then I should land, not slip off and then see the platform fall away because it still somehow registered a landing while killing me.
>>
>>383240252
you fucking man children are pathetic, its time to grow up and stop crying because its to hard "CATER TO MY NEEDS RIGHT NOW!"
why do you faggots even play games when what you really want is the game to play itself with its braindead ai. im not even going to say "git gud" because its obvious you and your ilk are to fucking stupid for that.
>>
>>383264056
GIT GUD
I
T

G
U
D
>>
>>383240626
>they start to give you pity Aku Akus
I thought that was only the japanese version?
>>
>>383263791
Seeing this thumbnail on the front page, I thought it was a DKC remake
>>
>>383264056
kill yourself
>>
>>383264056
It's not a broken product. It's a remake of old games, nowhere on the box does it say "plays 102% the same as the originals!".
>>
>>383260524
I love these edits
is there one for Fumbling in The Dark/Light out?
>>
>>383262663
Technically, the aku aku thing was always there, just only in the japanese version, and even if that wasn't the case, they still would have needed to put it in to be consistent
>>
awful platformers and not fun to play
>>
>>383264056
So you are literally too retarded to adjust?
>>
>>383264632
t. casual
>>
Is this game similar to donkey kong tropical freeze in dificulty?
>>
>>383264056
Nigger you've never played a genuinely broken game in your life if you think these remakes quality as broken
>>
I want to hear one good argument against a skip this level button. It would be optional do you dont need to use it. If you are ok with having the option to go guns blazing in the new splinter cell games, you should be ok with a skip this bullshit button
>>
>>383265086
If you're not good enough to progress, you don't deserve to. Simple as that.
>>
>>383265086
I would be okay if it locked you out of stuff, called you a bitch nigga and stopped you from seeing the ending
>>
>>383240252
either false flagging or people are just retarded with this gamd and its difficulty
>>
>>383265086
Gaming shouldn't cater for pussies.
>>
>>383265039
I didn't 200% dk so I'm not sure but overall it feels harder to me.
>>
>>383264056
Adjust your jumping and get better at the game, it's challenging but hardly impossible. I 100%ed Crash 1 in a week and I'm shit at games. Don't cry about the game being broken to excuse yourself.
>>
>>383265223
Yeah, make an easy mode with unlimited lifes but that locks you out of getting any trophies or gems. Everyone is happy
>>
the moment a game comes out that actually requires you to do more than push forward and follow a map marker people shit themselves at how 'hard' it is

game is fine you just suck
>>
>>383265773
Good old fashioned mockery is good too. Everyone has their pride. Even my mom got super passive aggressive when I implied candy crush was luck based
>>
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>beat the game, only really struggling with the occasional box gem and the High Road
>mfw doing time trials

I'm never going to get Platinum Relics, it's just not gonna happen.
>>
>>383266070
Sure, when activating it make Crash wear diapers and a sucker. Also, everytime you beat a level make Uka Uka say "Now do it like a man" and a window appears asking you if you want to play real mode
etc.
>>
>No longer need to "no death" run a level to get clear gems in Crash 1
Crash 1 is still hard but that change makes it drastically easier and less frustating.
>>
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>>383266435
you only need golds for the trophies and 102%, just so you know
>>
>>383242610
>crash 1
>7,28% plat
>crash 2, warped
>3,72%, 3,79%
what?
>>
>>383267083
Not him but most people are going through the collection in order. I didn't move onto Crash 2 till I platinumed Crash 1, then didn't move onto Crash 3 till I platinumed 2.
>>
do the first 2 games give you running shoes at some point
because christ, I don't know how to get these gold relics otherwise
>>
>>383265086
>If you are ok with having the option to go guns blazing in the new splinter cell games
That's the thing, I am not ok with that. More options isn't always a good thing.
>>
>>383267593
Crash 2 gives them to you, when you beat Cortex. They're not in Crash 1 at all at the moment.
>>
How much autism do you honestly need for some of these platinum relics
>>
Tbh even some of the gold relic times perplex me
>>
>>383267781
Git gud, faggot.
>>
>>383268183
Git gud is fast becoming a strawman meme
>>
>>383267781
Only hard plat was the lab.
>>
>>383268183
Not him but half of them require actual autism desu
>>
>>383240252
>included an easy mode

they already spawn additional checkpoint boxes if you die to much in between the normal ones ...
>>
>>383269172
really? any maps or something ?
>>
>>383268790
So is autism. Oh you're better than me? Must be autistic hurr durr
>>
>>383255808
That's fair. But High Road is a glaring example of the flaws of the remake. Though not many, they're all notable on that level.
>>
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>>383240959
>constantly making mistakes and being punished for it isn't "real" difficulty

No, what really isn't "real" difficulty is the game holding your hand because you fucking suck at it.
>>
Is this the power of marketeers? I'm a Dark Souls veteran and seeing all these memes comparing Crash to it is activating my almonds. I played all 3 Crash games as a child and don't remember them being that difficult.
>>
I can't believe Crash became the Dark Souls of 3D platformers.
>>
>>383265086
Sometimes you actually have to put in effort to accomplish something

It's a scary thought, I know, but video games used to be like that.
>>
Real talk, how the fuck did I beat this as a kid with only a D-pad
>>
>>383252778
People managed to platinum the kingdom hearts 2 remaster which is full of broken shit that doesn't excuse the game from not working as intended
>>
>>383274095
The 1.5 and 2.5 Collection got patched last month (and at NA launch). It's a lot better now.
>>
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Did they change the jumping? It feels a lot more rigid.
>>
>>383240626
>pity Aku Akus
not really relevant when 90% of deaths are from falling
>>
>>383240959
>>383240920
>>383240713
Stop crying you bitches.
The original Crash punished you way harder
>>
Man thank god I never played the first as a kid. I can't beat the early stages now, let alone back then.
>>
>>383240252
100%ed this and 2nd Crash. How har are relic runs in these? I want platinum.
>>
>>383275668
Relic runs in 1 and 2 are fucking savage because they were never designed with time trials in mind. You can expect well over 50 attempts in some of the harder levels before you succeed.
>>
>>383270949
I think it was a meme started because DarkSydePhil called Crash harder than Dark Souls.
>>
>>383276146
Yeah.. I've tried time trial on that level with bear (when you mount white bear and ride him) in C2 and even though I missed 2 yellow boxes and did everything perfect - they gave me blue relic. Which is worst one I guess, it's onyx or something
>>
If 26 gold relics give you 102% completion and a trophy, what the 26 platinum relics do?
>>
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>everybody whines that 1 is too hard
>ended up with 99 extra lifes easily
>play 2
>get my ass kicked
what the fuck, were the memes false or something?
>>
>>383277032
bragging rights
>>
>>383276241
It is though if you're going for 100% at least. Dark Souls 1 and 3 has fair hitboxes unlike Crash games.
>>
>>383277094
Same. C2 is very hard on start. But you'll get used to it and once you unlock Bee-having just farm those 99 lives and face-roll other half of the game. Also, don't even try to farm live on early stages like turtle wood - it's pointless.
>>
>>383277094
Bitch niggas don't know suffering until they try getting the gems for Piston It Away and Spaced Out.
>>
I'm stuck on Spaced Out but then I remembered you have to super jump on the last obstacle.
>>
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>>383277497
>But you'll get used to it and once you unlock Bee-having
that's literally the level that is kicking my ass right now, everything before that was easy
maybe I've been playing for too long, I need a rest
>>
>>383277598
Spaced Out isn't that bad. Piston it away is horrendous though

>go to the last box without dying
>backtrack to the death route and beat it

Cold Hard Crash is difficult too but it at least gives you enough masks to blast your way through the death route.

>tfw trying to get the platinum relic on CHC
>>
>>383277916
The main problem with Spaced Out is the gem route. Each gem area is easy enough to learn and clear, but one fuck up is all it takes to have to do it all again because the main hazards are pitfalls.
>>
>>383278178
Oh true. Don't think there are any check points either.
>>
>>383277773
At least they're not forcing you for backtracking there. Getting all gems in one run on Diggin'-It was a real pain in the ass.
>>
>>383277916
> tfw didn't know you can counter those energy balls with spinning
> died like 20 times until I found that out
how the fuck am I supposed to know that..
>>
>>383278536
It's like finding out you can spin the logs the monkeys throw in the ruin levels.
>>
>>383240959
>gamers in 2k17
Just kys you looser.

No wonder that all the AAA games are such shit. They have to sell to retards like you.
>>
Practice makes perfect.
>>
>>383278536
>>383278697
I beat crash 2 to completion several times as a kid, and just found that out last week
>>
>>383241925
>grind all day
>in crash bandicoot

Just kys you looser. No wonder that all the AAA garbage is so piss easy nowadays. Even dark souls is only hard compared to all this other shit. Daemon souls was fkn perfect.
>>
>>383279394
Demon souls wasn't harder than dark souls at all anon.
>>
>>383242313
This image is pretty accurate but many right wingers love pulp fiction / kill bill and reservoir dogs.
>>
Crash 1 is hard but fair, its all precision and quick platforming.
Crash 2 has some bullshit moments
>>
>>383243426
It isn't strange AT All
Dark souls is only hard compared to all the other AAA garbage and with game knowledge it can EASILY be beaten.

Daemon souls was a gem and had the perfect difficulty. Evrything after that was way easier.(except 1 or 2 spots per game that you had to time carefull)
>>
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>>383244142
The best part about crash is THAT YOUR ACTUAL Skill MATTERS. No lvl up and achievement t bullshit that let's you easily exchange game time for progress.
>>
>>383247017
I have. You are talking bullshit. The hit boxes are perfectly fine.
You are just looking for excuses. Look the truth in the eye; you are washed up.
>>
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>Fuck up the platforming and hitboxes from the original games
>muh darrrrrk souuulllllllls
Absolutely pathetic.
>>
>>383280767
There's one thing to say git gud. It's another to totally ignore the problem and pretend it's not there.
>>
>>383280767
This. It's all excuses made by retarded losers who lack the skill required to beat a game that fucking 7 year olds were able to complete back in the day. To all complainers: face it, you are shit, git gud or KYS.
>>
Bought the last copy at wal mart the other day
>>
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>>383281197

>last copy

what, current kids want to play platformers with mascotts ?
>>
>>383281637
No 20-30 year old men want to replay their platformers with mascot
>>
>>383263791
>getting plat on hogs levels
>something impressive

wew lad, you CAN'T fuck something up on them and get not plat
>>
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>>383240252
they already added in ovious tips on how to play in the Loading Screen. dont fucking complain the game is too hard enough as it is. gamers are becoming more stupid and lazy. this is why most games today are shit
>>
Only thing hard about it is I'm trying to play it like the PS1 games but you can't because the physics are different.
>>
>>383281637
Calling it the Dark Souls of Platformers also helped its sales, because it roped in kids who played those and want to feel tuff.
>>
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>>383281910
and i also forgot to mention, in the original, if you fail a bonus route, you have to restart the whole level if you want a chance to do it. now they are spoon feeding the bonus levels for us to replay as many times as possible if you fail
>>
>>383276776
Were you dashing when possible? Took me awhile to finish since I was so reckless but I learned to not dash around the guys with the ice blocks since it causes a mistiming with their lifting and dropping cycle. I ended up dying to them whether I jumped or tried going underneath due to the change in timing. Aside from that, just dash like mad and you'll make it to gold and platinum eventually. And the blue relics are sapphires.
>>
>>383282620
Dashing has a cooldown timer, so you can spam dash and jump which is even faster
>>
>>383283004
That's true and I forgot to mention jumping canceling the cooldown from a dash. It's also risky until the level is memorized, but worth it. Had plenty of instances of dash-jumping and turning the corner only to land in water.
>>
>>383281814
Those men go to gamestop
>>
>>383241317
I second that opinion.

All the gimmick levels and necessary relics for 100% is not my cup of tea.

The platforming levels are too easy as well.
>>
>>383240252
pleb
>>
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>>383240516
>>383240609
>>383274547
>>383241698
>>
>>383286831

Again, that doesn't excuse you, there are people beating the plat time by 10 seconds as we speak, you just don't have the mechanics
>>
>>383286831
the ledge-pushing is really annoying yeah. But you can adapt to that. It's not ideal, but it doesn't make the game impossible to beat either
>>
>>383240252
I beat this shit when I was 8.

I beat it in the nsane trilogy too.

git gud.

nerd.
>>
>>383287037
>>383287291
Not an argument. It's bad gameplay.
Don't be like the KH fanbase who accept shit remasters.
>>
>>383287603

Nah, you are pretty much a bad player, the proof being that people adapted to the change and you didn't
>>
>>383287706
Is the change better? No it isn't.
I beat the game, doesn't change that these changes made the game worse.
>>
>>383287849
k
>>
>>383287849

It just makes it slightly harder, not worse, the game has the same playability
>>
>>383288000
What? The platinum is easy to get but they failed to make the gameplay good.
>>
I refuse to believe Crash is a hard game, especially considering that I play quite a bit of Super Mario Maker and Mario romhacks. I highly doubt there's a single level in all of the trilogy that could be compare to a kaizo level.
>>
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>>383287849
>>383287603
>>383286831
>standing on air
>good
>>
>>383288401
It's a different kind of difficulty. The 2.5D aspect can occasioanally mess with your expectation of where a platform is, a factor which you don't have in classic 2d platforming.
Just play and see for yourself. It's a great game regardless.
>>
>>383256953
Too many casuals got into the video game scene after PS3/360 era with all the "AAA GAMES!!!!!!eleven!!!"
>>
>>383263791
Hey look it's my World record
>>
>>383287037
This. When he have proof that it's perfectly possible to get platinums, only absolute mouthbreathers can complain that anything is broken. How can it be broken if people can beat those levels so fast easily?
>>
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The game isnt hard, it's just needlessly frustrating. It's less of a test in skill than mental fortitude to keep going because it's literally just trial and error.
My only issue is the input lag, which I presume was in the original too. It's so slow and clunky like you're controlling a fucking tank making adjustments mid-air highly risky.
Stuff like the slippery edges are minor but add to the frustration at times.
You just die over and over again until you memorize the inputs because the visual feedback isnt reliable at all.
I could probably play some levels blindfolded.
Again, the game isnt hard because every dumbass will beat it after some time, it's just that the input delay is HORRIBLE for a platformer.
>>
>>383288401
getting to the end of a stage isn't what's hard about crash. the challenge comes from trying for 100% completion, just keep that in mind.
>>
>>383240252

>it's too hard
>instead of getting good and surpass hardships and barriers, you should just give up or get help

What an amazing life lesson.If you are in trouble, just beg for help or do nothing.
Trying to fight back and achieve greatness isn't a valid option. Not for kids this days
>>
>>383287291
>>383287037
We're not arguing that the mechanics make the game impossible to beat, we're arguing that the mechanics are fucking awful compared to the original and kills you in situations that the original would not and where it makes no fucking sense it should. In a fuckload of situations where you clearly make a jump, and the original game would allow you to make that jump, the remake instead pushes you off because of shit hitboxes. You can physically fucking see Crash land on a ledge and then fucking gliding off.

Now please go and neck yourself you blindeyed retards
>>
>>383265086
But next levels are going to be harder so you'll skip them too. There's no need for an argument because you're a guy who dislikes platformers with some challenge yet, for some unknown reason, wants this platformer game to have zero challenge just for you.
>but it's optional
Catering to you is optional too. This game is all about jumping around and shit, it's literally 100% that and you want to skip that one thing it has so does even remain?
>>
Playing crash 2 after platinuming 1 feels like a hallway sim am i the only one who feels this way?
>>
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1499246331261.png
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>>383294448
it's easier but at the same time i feel like i'm making a ton of retarded mistakes
>>
File: 1481530495021.jpg (47KB, 500x667px) Image search: [Google]
1481530495021.jpg
47KB, 500x667px
>Piston It Away time trial
>Spaced Out time trial
>>
>>383240252
You just suck, you should gain skills with time instead of whining about the difficulty
>>
Crash 2 is pissing me off way more than 1. 1 is hard, but it's difficulty is purely from the platforming. 2 just throws bullshit at you. Slippery ice with tons of traps, fucking bees, ruin levels with horrendous depth perception.
>>
>>383297302
but I want it nooooow
Thread posts: 332
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