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Why were crits implemented into TF2?

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Why were crits implemented into TF2?
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>>383224221
>he plays on crit servers
>>
Because nearly every map has chokepoints as a major feature, and they needed something to get around that. (Because changing the maps to not have chokepoints was too advanced of a strategy).
>>
Because nothing besides the sniper is capable of dealing headshots meaning no damage bonuses.
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>>383224563
yea, but the reason they do everything in tf2 is to prevent skilled players from being able to defeat hordes.

that's probably the #1 reason they changed the attack and defend mode from using a flag to capture the point to being a sit in capture point zone timer.

overwatch is just the next evolution of that idea.
>>
Because despite what most people think, it actually did accomplish what it set out to do: give the game more unexpected moments and give newer players a gambit that could kill even the most experienced players.

I think the whole chance ramping thing kind of undermines it though, like how when you do more damage in the past however long, you start getting more crit chance.
>>
Because TF2 is neutered team fortress and is designed to have a much lower skill ceiling than QTF
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Should I even bother with interp and network settings if I get an average 50-100 ping?
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>>383224221
Because Robin was a dumbass aussie.
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>>383224953
You actually fight in TF2 that alone makes it more skillful than conc jump in and die a thousand times before getting lucky fortress.
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>>383224221
It's funny
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>>383225361
t. never played QTF, Q3TF, or ETF
Thread posts: 12
Thread images: 1


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