>timed missions
>>383223079
>play slow and methodical
>timed mission
>slowly plod through
>time is halfway gone
>start sweating
>time is ticking down
>hands and feet and fucking drenched
>fuck it, start run and gunning
>almost make it
>enemy pops out
>go to shoot him
>my wet fingers slip off my mouse
>die
>timed mission
>blitz level
>have a ton of time left over
>but skipped stuff
>can't go back
>didn't save
>>383223079
>first mission of Due Sex: Human Revolution
>Adam, hurry up or things are going to get more complicated
>fuck around in the vents for 10 minutes
>Adam you shitcock the mission parameters have changed
>Think "Oh man, I'll have to balance my exploration with mission time limits"
>nope, it's just the first mission and it never happens again
That was confusing. If they were only going to do one mission that changes based on real-time, why wouldn't they do it later in the game?
>>383223079
Did you draw that pic, OP?
>>383223079
Name 1 game that does this
>Timed game
>timed underwater level
>>383223079
>mission is normally easy
>tutorial level easy, shoot the guys that show up
>optional challenge turns it into barely enough time to beat the level
>they purposely put the time limit lower than it should be
>>383223079
>Looks like a crop
>Can't find source so maybe crop
This betta not be one of those Barneyboy baits
>missable side missions
for fucks sake i dont want to use guides but i also dont want to start over