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Is there a vidya creature more aesthetic than Moon Presence?

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Is there a vidya creature more aesthetic than Moon Presence?
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>>383198956
Too bad it's such a piss easy boss.
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>schwarma with tentacles
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>>383198956
There are better designed bosses, but they look like shit compared to the Moon Presence because they're from earlier console generations.
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Stuck on gehrman, I feel like I'm almost too close to him when he does some sudden or explosive insta-kill attack right around his second phase. Wtf?
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Moon Presence looks like he'd snap in half from the waist at any moment.
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>>383199601
I wouldn't mind dying to him, honestly. He's beautiful.
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>>383198956
MP is not that interesting visually, it's clearly inspired by Nyarlathotep in terms of design and the stomach jaws are nothing new in FROM games.
Orphan actually has the superior deisgn because of his dual nature
>half human, half ayylmao demigod
>half alive, but was growing in a festering womb of a dead sea goddess
>is a newborn infant, but looks like an old man
Not to mention that he wields his placenta as a fucking flail-cleaver and swings it around on a piece of his own umbilical cord, and grows weird wings from the floppy ballsack skin on his back.
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>>383200151
>it's clearly inspired by Nyarlathotep
Shitty deviantart isn't canon.
There are no representations of this shit you faggot
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>>383199278
shwarma?
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>>383198956
>not worshiping the queen

BTW, why are there loads of 3rd grade tier artworks on DA? You'd think you'd never want someone to witness how shitty of an artist you are.
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>>383200335
>abloobloo popculture interpretations dont count even though bloodborne great ones are only superficially similar to actual deities from yogsothothery stories
Get over it, the world will remember Nyarly as a guy with a tentacle on his head and a gaping hole instead of a proper face. Considering his mastermind status in bloodborne, its pretty obvious where memezaki was getting his inspiration from.
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>>383200672
Ebrietas is cute
CUTE
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>>383198956
The moon presence is supposed to be the Lovecraftain Old Great One Yog-Sothoth
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Elites and Brutes from halo are both pretty aesthetic desu
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>>383201086
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>>383200151
There's nothing visually striking or interesting about Orphan. He just looks like some Hollow you'd find in the High Wall of Lothric in DaS 3. There's just something so elegant and subtle about Moon Presence's design. And not only in his design, but movements too.
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>>383201136
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>>383201084
No, Yog-Sothoth is much closer to Odeon.
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>>383201192
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>>383201084
No, Yog-Sothoth only has something remotely similar with Oedon, and by that I mean that they are both into knocking up random human women.
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>>383201346
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>>383201394
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>>383201440
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>>383201483
I love the whole mad max mixed with greco roman theme the brute stuff has
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>>383199130
Easy, but at least for me absurdly enjoyable. Just don't go in overleveled and it can be a blast. Most fun fight I had in all of Bloodborne was exclusively using the Scythe Form Burial Blade and relying 100% on getting my health back through rally.

The mistake with Moon Presence was just the fact that they made Gehrman straight up harder, but also made it so it's impossible to fight MP first. So if you can take Gehrman you're either overleveled for MP or you're skilled enough to not even get hit by it.
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>>383201569
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>>383201181
One interesting thing is that both MP and silverbeasts seem to have their heads permanently tilted sideways.
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>>383201181
I'm in the camp of "Moon Presence looks amazing", but to be fair Orphan's second phase is at least interesting. Not exactly amazing or anything, but interesting. I'd have preferred if maybe he had a completely blank upper half to his face. No eyes, sockets, or nose. Just a smooth surface with a mouth.
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>>383201847
I dunno... he just kind of looks like a drowned hollow with some vaguely fin-like bits coming off his elbows. The "weapon" is interesting, and his second phase is a bit better, but they still could have made him look more bizarre and original.
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>>383201952
>No eyes, sockets, or nose. Just a smooth surface with a mouth.
But his mother had a face and he is supposed to be half-human.
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>>383200151
>>383198956
>>383200672
You goobers just don't get it, all the bosses of Bloodborne are AESTHETIC as fuck because the game is pure KINO
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>>383202317
Doesn't mean he couldn't come out malformed. He does seem to have been born pre-maturely. His mother also had a massive tentacled body and he doesn't have ANY of that going on. He literally just looks like a hollow with possibly inhuman skin, though a corpse that's been at sea for a while can look like that as well.

What they came up with really doesn't look half Kin to me... it looks, at best, like a human who's gone through the very early stages of "Iosefka's" experiments. Being half Kin should make him a hell of a lot stranger.
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>>383202328
*aesthetically throws shotels at you*
*hmphs cinematographically*
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>>383202190
I deleted my post because there was already one mentioning the Orphan of Kos here. >>383200151

>>383202328
Yeah, everyone knows Micolash has the greatest aesthetic of all time.
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>>383202619
>What they came up with really doesn't look half Kin to me
That is because he doesn't even count as kin in terms of resistances and kinhunter gems have no effect on him. The anti-kin gem you find in the DLC several minutes earlier is a fucking noobtrap.
He is not kin.
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>>383202767
He's literally born OF Kin, though. He might not be Kin exactly, but if he's "half human" what would you call the other half? He doesn't look "half" anything. He looks like a slimy old albino.
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>>383198956
Easily my favorite boss in the series in terms of design.

What was his fucking problem though? They never tell you what he wants to accomplish.

>>383201086
Only played CE and Halo 3 but I always thought the designs were pretty good. I like how colorful it is for a FPS.
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>>383202328
Bloodborne really is one of those games that you constantly think back on and appreciate more over time.. I wasn't as crazy about it when I first beat it (it may have been souls fatigue), but thinking back on it now, the vision, artistic direction, and world design blow me away. Like it truly is art. I'll probably revisit it once or twice a year like a good book.
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>>383201756
I always felt like that was just the shape of his head, flat and oval-y, but I see what you mean.
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>>383202984
He is truly Bloodborne
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The thing I like about Bloodborne is how the enemies look like they're designed around the world, and not the other way around. Like they built the plot and then designed the enemies and characters.

Another part of this is how there's clues and pieces of the world to offer explanations if you're speculative enough.

For example, ever notice how the Silverbeasts resemble the Moon Presence? Both hold their heads at a strange angle, have elemental powers, go into a bestial rage when provoked (and take the same combat stance), and have their ribcages exposed. On top of this, Silverbeasts are only encountered in Nightmare levels, unless you count the Chalice Dungeons which still have ties to the Great Ones. Everything just kind of makes sense in Bloodborne, and you can rationalize almost all of the enemy cast if you're imaginative enough.

Unlike Dark Souls 3, what with the LOL GIANT ABYSS SPIDER and LOL HAND OGRES out of nowhere
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>>383203024
He possessed the first Hunter and puts him through an eternal dream as punishment for what he did to Kos and the others. That's why killing him causes you to be reborn as the new Great One, and why if you only kill Gehrman the Moon Presence comes down and embraces you, effectively giving you the same puppet-like eternal Hell as the old man was going through until you freed him.

Or at least that's the impression I always got.
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>>383199130
Agreed, they should have required players to defeat both Gehrman and Moon Presence on the same life, that'd have made it more challenging.
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I want to worship him,
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>>383203024
>What was his problem?

I think that the Moon Presence isn't that intelligent, and is more like an animal doing what it is told.

German didn't want to be outclassed by the Church, so he called upon the Moon Presence to create the Hunter's Dream. Its goal is Gehrman's goal, destroy the Great Ones. Once the player kills Gehenna, it assumes they're here to take his place, and if not, goes into an irrational rage.

I also like how Orphan has ties to Gehrman, like he's Gehrman's personal nightmare
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Berial has nice aesthetics
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>>383203201
Bloodborne is undoubtedly closer to art than DS3 is, but there's nothing wrong with a dark fantasy adventure game having random dark fantasy creatures just for the sake of being "WTF" or intimidating. I personally loved the Hand Ogres and the Centipede Women.
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If the Orphan is half human does that mean some guy fucked Kosm?
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>>383203248
MP is at least partially a good guy, he sees humanity as a surrogate child which is why he provides them the hunters dream (a safe haven for all hunters) and sends his messengers to help you. But he requires a host for the dream, which is Gherman and eventually you, and that role is hell so it is what it is.
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>>383203313
Noooo, I feel like that would undermine both of their presences. I get that it would be more challenging, but you wouldn't feel the way you do if you fought both versus fighting Gherman, hunter vs hunter. It's just less impactful.
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>>383203024
>What was his fucking problem though? They never tell you what he wants to accomplish.
The game mentions that all great ones are sympathetic in nature, at least in one way or another. I assume that MPs goals were to stop humans from interfering with Great Ones, since it understood that there was nothing good coming out of this and we as a species were hurting ourselves more. The humanity was not ready for an actual contact and the neither were the pthumerians, although their margin of success was higher which didnt stop them from becoming autistic naked methheads.
Either that, or it was simply irritated by the Mensis beckoning ritual the same way an animal gets irritated when you the leash suddenly.
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>>383203452
Weren't the Hand Ogres given an explanation for why they exist?
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>>383203568
Well it's an optional ending and path, so you could still fight Gehrman that way. The ending that was supposed to be secret should have also posed more challenging.
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>>383201440
brutes>>>>>>>>>>>>>>>>>>>>>>>>>>elites
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>>383203705
Someone's been watching Vaati
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>>383203313
That would just cheapen both fights, though. The only challenge to Moon Presence in this sense would be Gehrman himself, and Gehrman would be bogged down by having to not only beat him but then you'd have to worry about having enough resources to kill the follow up. Moon Presence isn't hard, but he can literally one shot you with his leap, and dying like that right after beating Gehrman, only to know you have to fight BOTH again would just make you like both bosses less.

They should have just made Moon Presence harder. Make it have SOME kind of defenses, for starters. That thing is weak to like everything and doesn't even have much health. Make its "reduce you to 1hp" attack faster but more avoidable, and give it maybe HALF the downtime after using it.

The blood bubbles that act like Numbing Mist were a great idea, but it almost never uses them, they're too easy to avoid, and most of the time you don't need to use Blood Vials against MP because you're either rallying health or you're dying in one hit... or just not getting hit.
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>>383198956
yeah
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>>383203732
but fighting Moon Presence alone is special too.
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>>383201623
>"Overleveled"
Opinion forever discarded, faggot.
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>>383198956
How did every enemy in bloodborne get their names anyway?
Upon entering they tell the player their names or something
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>>383204167
Overleveling is very much a thing and it ruins the games. Fighting Moon Presence at level 120 in NG (I've seen people do it) is overleveled.
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>>383204039
The 1HP roar is literally perfect, it's one of the best attacks thematically in the game. Because it deals 100% gray health damage. So if you become intimidated by the fact that your HP is reduced to 1 and back off you will probably lose, but if you take the initiative you get all your health back with Rally and beat him down. It all comes back to your health being your will to keep going in the game.
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>>383198956
Gravemind breddy spoopy.
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>>383204271
Bosses have their name displayed over their health bar. A lot of them are referred to in story too. Regular enemies you can find their names in the official guide I believe.
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>>383204676
I didn't like how he looked in Anniversary.
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>>383203417
it was actually summoned by the byrgenwerth nerds

>"The nameless moon presence beckoned by Laurence and his associates. Paleblood."

There are a couple of notes next to that one

>"Hunt the Great Ones, Hunt the Great Ones."
>"Three third cords."

one common theory is that the MP told Laurence to hunt the other great ones but there's no evidence of that, I think it only wants to kill mergo and get echoes
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>>383204271
He just shouts "MOON PRESENCE MOON PRESENCE MOON PRESENCE" repeadly throughout the fight.
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>>383203417
>German didn't want to be outclassed by the Church, so he called upon the Moon Presence to create the Hunter's Dream.
The game mentions
>The Third Umbilical Cord precipitated the encounter with the pale moon, which beckoned the hunters and conceived the hunter's dream.
>The nameless moon presence beckoned by Laurence and his associates. Paleblood
There is probably some other description I'm forgetting.
Anyways Laurance, Gehrman and the company beckoned the moon for the first time, and it was also the reason why the ashen blood outbreak happened in the Old Yharnam, so I don't think it was just Gehrman, nor I think did he really have the capacity and knowledge to conduct such a ritual. Just look what shit Mensis had to go through to try and do that, Gehrman couldn't have done it alone.
>>383203841
Never in my life have I seen any of his videos, did he actually mention something similar?
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>>383204542
The problem with that attack is that you have so much time to rally your health back afterwards you'll have fully restored your hitpoints with even a low rally weapon AND taken a third of the boss' health without ANY risk of retaliation.

Yeah, it might get you killed the first time. But after literally once you'll understand immediately that this attack is literally MP's #1 weakness.

If the attack was more sudden, had less downtime, and was more avoidable it would still have the "Holy shit" factor the first time, but if you fuck up and fail to dodge it you're more likely to get killed for it as you'll only be able to rally part of your health back and won't be able to shred the boss nearly as quickly.
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>>383204742
I liked it better than the rotten cabbage in the original.
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>>383198956
mai hoontah
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>>383198956
How did kos or some say kosm curse the hunters? they tell you the red moon/palemon is turning everyone who isn't a hunter into beasts but the red moon is the moon pesence. Okay then what did kos do to the hunters?
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>>383204769
>by the byrgenwerth nerds
>"The nameless moon presence beckoned by Laurence and his associates. Paleblood."
There is a contradiction. I think "Laurence and his associates" kind of implies the Healing Church, not Burgertown, and Willem seemingly was not pro-contact anyways, judging by the "our eyes are yet to open" part of his saying.
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>>383204885
>Yeah, it might get you killed the first time. But after literally once you'll understand immediately that this attack is literally MP's #1 weakness.

I believe that's the point. All the final bosses in these games are more culminating the story while fitting the gameplay than being the true final challenge, MP embodies the idea of pushing forward.
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>>383205074
>vilecuck
>aesthetic
ayylmao
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>>383205121
MP turns everyone into beasts, Orphan causes hunters to go blood crazy and have their minds trapped in a nightmare.
>>
I've nearly finished my second playthrough and I still have no idea what's going on.

Haven't even touched the DLC area since it just throws you into NG+ right away.

What's with the dragon alien thing you fight in the optional area? Everytime I think i start to understand shit the game throws me something else.
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>>383205121
they were curse by the orphan, not kos. the curse makes them blood thirsty
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>>383205121
She created the Hunters Nightmare, hello?
Paleblood Sky is simply a side-effect of the Mensis beckoning ritual that was previously hidden by Rom.
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>>383204894
I'm not a huge fan of the original either, but the mouth and teeth look so dumb. And also, the inside is red, and just clashes with the exterior color.
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>>383205303
Gwyn is among the hardest bosses in DS1 if you don't parry him, and given Miyazaki himself was apparently regretful of that decision Gwyn was never intended to die THAT easily.

Soul of Cinder is among the harder bosses in DS3, specifically designed to test all of your abilities and push you by being hyper aggressive, having two very large life bars, and having an insta-kill combosplosion in phase 2.

The only really easy "final encounters" are King Allant (who is barely a boss) and Nashandra, and even Nashandra has curse and can two shot almost any build.
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>>383198956
I found Kalameet to be very sleek and storybook-like.
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>>383205723
He reminds me of Maleficent in the disney movie
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>>383205461
>>383205551
Orphan is a simple child, he didn't do anything.
I remind you that the nightmare is not slain until you hit the ghost on top of Kos' body.
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>>383198956
Frank Horrigan, United States Secret Service.
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>>383205696
I don't understand how people figured out you could parry him without looking it up.

There's no other boss in the game that you can do it to, I had a really good first experience with Gywn cause he actually gave me quite a bit of trouble since I didn't know to hit L2.
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>>383205984
>barely even had any dialogue
He is honestly one of the most overrated fallout characters, Lou Tenant had more characterization and actual voice lines than him. Frank is only good for memes.
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>>383206064
To be fair the entire Kiln leading up to Gwyn is literally "practice parries on various weapons" here due to how piss easy Black Knights are to parry and how you never have to fight more than one at a time. So it's basically hinting.

That, and very few bosses before Gwyn look anything like something you would even think to try to parry. There's Ornstein, and if you count the DLC there's Artorias... but pretty much everything else is way too monstrous or way too big to even consider it. Maaaybe Capra Demon.
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>>383205723
>sleek
>those stubby fat legs

wha
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>>383207219
When it lands its movements are very tiger-esque and body looks more streamlined.
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>>383207741
>>
IMHO Bloodborne is the greatest game ever created. No game has ever come close to the beautiful and haunting atmosphere that Bloodborne set.

But Moon Presence was a weird final boss. 1) is because nothing really sets him up, no lore or anything about him prior during the game
2) he doesn't look like a final boss, he looks like a 3rd boss in a generic video game or even maybe a sub-boss.
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>>383207859
>no set up, no lore, or anything about him prior
>no mention of moon presence
>no mention of paleblood
>at all

Did you even play the game? Never mind whatever nonsense the rest of that post was.
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>>383207859
Well, I mean neither Gwyn, Nashandra, or the Soul of Cinder look like final bosses, and more like bosses you'd fight earlier on. Gwyn and Nashanrda did have set up though, but there's nothing about them that screams "Final Boss"
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>>383208030
lol wow kid. I'm a pro Bloodborne player that has speed run the game and beat it close to 500 times. So yes I did play the game and I am more connected to the game then you ever will be you fucking nobody
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>>383207859
The first thing you do in the game after MP's messengers save you is read a note saying look him up
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>>383203417
>Gehenna
kek, i have the same problem with autocorrect on my phone too.
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>>383208280
kek
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>>383208414
dumb normie phoneposting from parties or in bed with gf/wife
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>>383201394
Posting niggers in my thread?
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>>383207741
its still too chubby to call sleek
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>>383208138
They literally all look like final bosses. Gwyn is based on and looks like Zeus. Nashandra looks like a literal embodiment of death itself. Soul of Cinder looks like living ember.

What does a final boss look like to you?
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Like 6 different bosses in FF6
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>>383208816
This guy
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>>383208816
Dragon God, Ancient Dragon, Yhorm, Gaping Dragon, Cursed Great Wood, maybe the Nameless King, Old Iron King

idk something big that towers over you and looks like an insurmountable force

oh yeah, or this guy>>383209130
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>>383209130
I'll give you that.

>>383209269
Gwyn, Nashandra, and Soul of Cinder all tower over you. Nameless King isn't even taller than any of them. And a literal tree? Seems more like a final boss to you than Zeus? A tree?
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Say what you will about the fight and lore of this character, but buff Gael was cool as hell. There's something about being a living beard in a hood that looks awesome.
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>>383209406
>Say what you will about the fight and lore
Alright I will. Gael's lore and fight are absolutely fantastic and among the best the series has ever offered.
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>>383209406
Probably the coolest part of this boss fight for me is the semi-sentient cape he has in the second phase. More characters should use cape swaying as a means of attack.
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>>383209715
Yeah same here, we Spawn now.
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>Anons shitting on Orphan
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>>383209831
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>>383209395
>Gwyn, Nashandra, and Soul of Cinder all tower over you

Barely. Nashandra yes, but you fight enemies her size all the time in the game, so it doesn't really evoke that unstoppable force kind of feeling. Gwyn didn't feel very powerful, even if he is based on a god. I mean you can literally parry him, that's how much of a bitchboy he is.

The point is that you go through the game fighting enemies of all sizes and you're not easily thrown off by anything anymore, and then you get to the final boss and it's a literal manlet that spams sword attacks at you compared to colossi you've toppled.

It just doesn't sit right with me, personally.
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>>383207859
Did you play Resident Evil 4? Majora's Mask?
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I like how fucked up Ludwig is.
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>>383203717
there's an explaination, but it raises more questions than answers
they were some women who were greedy and a curse happened and now there's a fire that won't go out, and it gave sullyvahn a power boner when he saw it
>>
>>383210135
To me a final boss is more suiting to be something closer to an ordinary person who is exceptionally skilled or has powers. Traditionally human/humanoid characters set the entire conflict of the story in motion, so it stands to reason they'd be the finale, usually guarded by something closer to what you think of as a 'final' boss.

Think Star Wars. Luke fought the fucking Rancor, and had Vader not gone rogue at the last the Emperor would have been the 'final boss'. The towering black armored lightsaber wielding space tyrant would only be the second to last confrontation before a small, feeble looking old man in a cloak.

As for actual challenge/power of the bosses themselves... Gwyn is very formidable if you don't cheese him, and things like Dragon God, Gaping Dragon, Yhorm, Old Iron King, and Cursed Great Wood are some of the easiest, most pathetic bosses in the series whether you cheese them or not.
>>
>>383203509
Same thing happens in Shadows over Innsmouth, the H.P. Lovecraft novel that the Fishing Hamlet level is clearly based off of
>>
>>383199508
>>383199561

Shit that's right. Metroid Prime games had some great designs.

Emperor Ing in 2 is especially great
https://www.youtube.com/watch?v=8d5pRyQp7BA
>>
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>Every Great One is passive until provoked
>Except for this guy

What was his fucking problem?
>>
>>383211017
You DID provoke it, though. By not getting the fuck off its lawn. Plus, just being a Hunter is kind of automatically threatening it.
>>
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>>383198956
>look up trophy stats for bloodborne
>ending where you fight moon presence has the largest amount of people who've gotten it versus the other too
You are all some cheating niggers looking that shit up. Even looking everywhere in the game my first run I still only found the old workshop cord and the mergo cord cause I'd already killed Iosefka and hadn't found Arianna.
>>
>>383210567
Yeah, I mean I guess I can see it that way. And well for your Star Wars comparison, I always saw the Death Star as the "Final Boss", you know like big, foreboding, world threatening force that takes way too much effort to topple? A more recent example could be BoTW. It was kind of a piss easy boss, but the setup that Ganon was a huge threat to the world, and then seeing the size you were dealing payed off imo. And yeah you're right, that the bigger bosses in the series have always been the easiest. I mean it doesn't have to be the case, I'm sure you could design a big, challenging final boss, similiar to something like the Tower Knight in Demon's Soul but actually difficult and rewarding.
>>
>>383210915
>tfw fighting him for the first time on hard mode in a little bit
Just got the last Sky Teple key too, this should be fun
>>
>>383211478
Not to mention knowing that you're supposed to fucking eat them.
Unless you have a firm understanding of the lore, why the fuck would I want to eat them?
>>
>>383211478
It's way too fucking hard to find the third cord. Sorry not sorry. Souls was literally designed to have your phone right next to you for quick wiki searches.
>>
>>383211478
I had the secret ending and how to get it spoiled for me in Dark Souls threads. It was too hard to willfully ignore it when I knew I'd be missing a boss.
>>
>>383200151
Why is he half human? Who got to fuck Kos?
>>
Velstadt was easily my favorite. He's an extremely aggressive boss and his weapon is unique. Not to mention his lore and be linked to the Brume Tower Knight is awesome. And how if you show up to the Brume Tower Knight fight wearing Velstadt's armor, it pushes the fight to the 2nd phase immediately.
>>
>>383211552
Manus is a perfect example of everything you just described. He's fairly large. He actually looks like a massive threat. He's essentially the embodiment of the Abyss itself. He's also a pretty damn challenging fight if you don't hide behind Artorias' shield or use the Silver Talisman. Kalameet and Midir also have this going for them other than being piss easy once you understand them, but they're still great fights regardless.

Shame most giant bosses are just that, though... pathetic.
>>
>>383210129
That Orphan design in FFXIII finally convinced me that they had nothing but retards running the show at Square back then.

>"GAME IS 3D BUT MUST MAKE FINOR BOSS HAVE LOOK OF 2D LIKE OLD FINORU FANTOSI BOSS BECAUSE FANBOY RIKE NOSTALGIA"
>>
>>383201084
Moon Presence seems more like Nyarlathotep with its scheming and controlling of everything behind the scenes.
>>
aesthetic isnt an adjective, it's a noun
>>
>>383212153
and yet the noun aesthetic can be applied subjectively. What's your point?
>>
>>383212232
that op meant "aesthetically pleasing"
>>
>>383211998
The fuck are you babbling about? Orphan looked nothing like the 2D FF bosses and nostalgia fags hated it and FFXIII as a whole with a passion.
>>
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>>383212316
ohhh OK. Carry on then.
>>
I mean, Ebrietas is a more aesthetic design.
>>
>>383211918
I don't think the Orphan is real, more a manifestation of the Nightmare. It's appearance is human-like because the death of Kos, source of the Nightmare, was caused by humans. Presumably by Gehrman, based on how the sobbing in the intro cutscene sounds like him, and Gehrman "sleeps peacefully" once the Orphan is slain.
>>
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The Old Light, The Radiance.
>>
>>383212024
We need a cheesy 80's style cartoon based on Lovecraft's work. It'd be about a professor who discovered an old book called the Necronomicon and he's sucked into a parallel world. Two of his students discover the book and get sucked in after him, and they have to explore these bizarre worlds while trying to find a way out.

Nyarlathotep would be the main villain, almost pulling the strings and even being responsible for the book falling into the professor's hands. He'd constantly cook up dastardly schemes and try to trick the trio into being trapped forever while simultaneously using them to try to open a portal back to their world so he can slip through and take it over.

They'd pick up a pet Night-gaunt who can talk and acts like their comic relief sidekick. His name would be too long and difficult to pronounce so they'd just call him Mylar.
>>
>>383211995
Manis was an amazing fight. Problem with big bosses is it's very difficult to make the fight challenging while also keeping the fight possible. I think there should be certain rules with large enemies.

You shouldn't be able to eat their mega 2 handed hits on your shield without going flying. I remember Dark Souls 1 against the first Taurus Demon fight. If you blocked its' overhead swing, you lost a shit load of stamina and rolled backwards.

The only large enemy fight I've ever done that every single roll absolutely mattered was Brume Tower Knight on NG+
>>
>>383212673
That sounds extremely vaguely like the plot of Scooby Doo Mystery Incorporated considering that it ends with a lovecraftian horror almost being summoned and ending the world and has references to Miskatonic University and other Lovecraft shit.
>>
>>383212724
Do you mean Fume Knight...?
>>
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Dante's Inferno wasn't a good game, but god damn did it have some stellar designs.
>>
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>>383211989
As many "Big armor dude" bosses DS2 had, Velstadt still managed to stand above them all. He's so damn intimidating, especially since in the back of your head you know that if you lose, you have to do that awful run back through the Undead Crypt. Plus his opening intro is badass.

My favorite DS2 boss, design wise, was the Demon of Song. He's just so unique and sticks out from the other bosses, and the Arena you fight him in looks great. The road before him, with all those spell casters, can be frantic and difficult, but the fight is slow paced and strangely calming. He's easy, sure, but there's something about him that made him so memorable.
>>
>>383212957
Yea that's what I meant. I don't know why I keep saying Brume Tower knight. I've been drinking a little.

although it is the Fume Knight in the Brume Tower
>>
>>383213102
Fume Knight's still my favorite boss fight in that entire game, and among my favorites in the series. Perfect level of challenge while being completely fair, and also genuinely intimidating.
>>
>Want to play Bloodborne again
>Remember Watchdog
>Remember the Shark Giants
>Remember the grinding for gems
Blood gems were a mistake.
>>
>>383213074
>>383213190
I think what made some of these bosses so intimidating as well was the delay in healing. Knowing that these bosses only had maybe a single 2 second windows the entire fight to heal. Plus many of the bosses if not all of them in DaS2 had bum rush attacks that were triggered specifically if you tried to heal while they were idle.

I feel Demon of Song had more story behind it but was seriously cut down because of budget or something. The entire area prior to that boss was so unique what with the casters and such. Then the fight was such a let down although I still remember it vividly.
>>
>>383213268
>Remember Watchdog
Watchdog's fun as hell.

>Remember the Shark Giants
Parry them. They're pretty shit but half their movements are huge parry windows.

>Remember the grinding for gems
Only really impacts PvP, though it is a horrible system that I won't even attempt to defend.
>>
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>>383213268
>doing the chalices ever outside of grinding to fight Yharnam for the trophy
Just forget the chalices and don't go down the well in the hamlet unless you really want Rakuyo.
>>
>>383213268
>Remember the Shark Giants
Use timed Molotov for sharks or poison them while running away

>Remember Watchdog
learn to dodge watchdog

>Remember the grinding for gems
gems are only needed for ng+

Fuck that Amygdala fight in the cursed chalice dungeon
>>
>>383198956
Would have left a bigger impact if it wasn't yet another autistic flailing beast.
>>
>>383213074
I never knew how to feel about that thing. The design is really unique and kind of horrifying, but also kind of retarded looking. The fight itself isn't terrible but is too easy to be special, though unique enough to be memorable.

Arena was great, though.
>>
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>>383213467
>>383213268
>>383213470
were chalice dungeons absolutely necessary? I beat Bloodborne my first time and DLC not too long ago and honestly, I only ever did one chalice every time I found another chalice item. Just to see what they were. I then forgot about them and kept progressing.

My +10 spin to win Hunter's Axe with nothing but + Rally gems was a real dick kicker. Made Lady Maria my personal bitch with it.
>>
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>>383205649
it looks like some shitty 3DCGI monster you would see in a Kaiju movie
>>
>>383211998
I riked the nostalgia
>>
>>383213727
They weren't necessary in the slightest unless you want to have the best Blood Gems for PvP, but some of the best bosses in the game are in the later ones, so they're worth doing at least once. Shame you have to repeat the same pre-made ones EVERY character, though.
>>
>>383213727
>were chalice dungeons absolutely necessary?
Only if you want to fight a few unique bosses, get a few trophies, and want the best gems to help you coast through the game or actually be able to put up a fight in PvP, otherwise no.
>>
>>383213268
Just don't bother with the chalice dungeons. They're not even worthwhile the first time.
>>
>>383213727
They were pretty much pure filler to "compensate" for the main game's relatively short length.
>>
>>383214318
>tfw i finished all the chalice dungeons and im still not exactly sure how they work
>>
i thought the main chalice dungeons were fun. It was cool to dungeon crawl my way to Yharnam
>>
>>383213727
Worth doing for some of the boss fights.

You'll fight new giant bosses, headless beast bosses, abhorrent beast in proper difficulty etc.

It's an actual NG+ unlike other souls games.
>>
>>383214318
Some of the game's best bosses are in them, though.
>>
>>383199130
Apparently the original Idea for him was you get ONE shot to beat him. If you died youd get the bad end and have to try again in the next playthrough
>>
>>383216270
Interesting, but that'd have been kind of shit if you really think about it. Chakan proved that over 20 years ago.
>>
>>383211478
>play blind
>get up to what appears to be the end
>finally looked up the wiki to see what I've missed
>BSB
>MP
>Cainhurst Castle, arguably one of the coolest places in the game
>a few other bits and pieces
>go back and not miss out on much
Glad I dodged that meme
>>
>>383217745
How'd you miss BSB? I found him pretty easy just going through Old Yharnam. I'll admit though that Cainhurst was a bit bullshit. I only found it by accident because I hadn't done Hemwick lane until after I had done a good portion of the game and brushed up to the monument while I was exploring. Other than that I only missed MP and most of the little NPC quests.
>>
>>383204065
>Fallout 4
>Anything looking good
>>
>>383198956
Is bloodborne the last game Miyazaki made with love and care?
>>
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I always thought dark falz third form looked neat
>>
>>383218708
Well considering he's only made ONE game since then is it really a big deal?
>>
>>383213743
Are you dissing my fucking kaiju?
>>
>>383203313
WHAT? YOU COULD DIE AND YOU'D BE ABEL TO GET BACK TO MP? I FOUGHT LIKE MY LIFE DEPENDED ON IT, I HAD NO VIALS LEFT AFTER GEHRMAN, I ACTUALLY REACHED FLOW-TIER SKILL AND BEAT IT. FUCCCCKKKK
>>
>>383200672
>that pose
is this the cover of In a Hamlet Under the Sea
>>
>>383213014
Agreed, this game is my favorite depiction of Satan.
>>
>>383219539
I like his thick floppy cock.
>>
>>383200784
Not him, but what the hell are you even arguing?
You said he's inspired by Nyarlathotep but there is no clear, fixed description of Nyarlathotep in any of the Lovecraft stories.

MP does look similar to certain renditions of Nyarlathotep from fan art but those are not canon.

> the world will remember Nyarly as a guy with a tentacle on his head and a gaping hole instead of a proper face
most normies wouldn't know what the hell you're talking about, and fans of Lovecraft who would know would also know he has no defined form.
>>
>>383218861
I'm just trying to recover from some dissapointments from DSIII. Haven't played the ringed city though.
>>
>>383210135
That was kinda the whole point. It's like you didn't even hear his theme music.
>>
>>383211689
Nah, it's designed that way for the same reason NPC sidequests are designed the way they are - so that you miss things on your first playthrough and have more incentive and more to discover for subsequent playthrough's.
>>
>>383219667
Suddenly gays. Satan would approve.
>>
>>383203313
I always thought you had to fight both in one life. I beat MP first time with 1 vial left, after being stuck on Gehrman. Shit was intense.
>>
>>383214473
Probably an experiment in seeing how generated dungeons could work in BB/Souls games in the future, too.

One of the big things that drops off in Soul's difficulty is the lack of prior knowledge. The first time through each area, things will catch you off guard and get you killed. On subsequent attempts, that element is lost because you already know where all the ambushes are lurking. An element of random generation would help to remove that factor.

Chalice dungeons were pretty bad, but It's a real pity they didn't at least take some of that idea for DS3. Randomly placed enemies that reroll each time you use a bonfire, for example, or a single dungeon that is randomly generated once per playthrough wouldn't be too bad, as the worst part of chalice dungeons was the repetition.
>>
The Sand Wraith was cool
>>
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Anyone remember Groundshaker?

This game had the best boss fights
>>
>>383224329
What gameu
>>
>>383226184
divinity: dragon commander
>>
I like the Amygdala better desu senpai
>>
>>383228607
Correct sequence detected. Code Ragnarok initiated.
>>
345346457457456
>>
>>383208280
Nuh uh I'm better
>>
>>383225870
Damn straight. The 13 Data Org fights in Final Mix+ are all fantastic
>>
>>383218824
I agree, but he his complete ass to fight as a melee character.
>>
Every boss from Persona/SMT looks cool as shit
>>
Moon Presence is actually confirmed to be Oedon in art works.
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