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Does /v/ fight for Democracy and Super Earth?

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Thread replies: 27
Thread images: 3

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Does /v/ fight for Democracy and Super Earth?
>>
Haven't played this in a while actually.
>>
Yes, every other day or so, schooling the low levels about the best ways to end the enemies of mankind
>>
Not unless it goes in a bundle
>>
Carrying noobs who jumped in a lvl12 mission because they saw that XP*2 multiplier is mentally exhausting.
Especially when they think they are better than you despite doing fuck all.
>>
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I did before I got bored.
It desperately needs a content update.
>>
>>383145771
But don't you want overpowered weapon pack #56 instead???
>>
What game?
>>
I had a lot of fun in this game. My teammates kept walking under my robot and getting squashed, then leaving.
Seriously I never even walked at them, they walked into me.
>>
Haven't played for a while, once I unlocked and upgraded everything I couldn't be bothered to grind to rank 50.
Anyone want to play right now ?

>>383145745
Oh, I remember this.
>stands underneath the reinforcement drop
>insists on using antitank weapons but constantly misses
>destroys the convoy you're supposed to escort because he can't aim his airstrikes
>deploys on a snowy planet without boots or a mech, and forces the whole team to advance at his pace
>>
>>383146854
The only OP DLC weapon is the M-25 Rumbler.
The All-Terrain boots are nice too.
Every other DLC just add more flavors.
The Sickle and the Trident are extremely overrated.
>>
I stopped when I unlocked all I wanted to. There really is no point in playing it again when I've seen everything and the devs just don't bother adding any new content
>>
locked screen is fucking infuriating, solo this game is boring and with multiple players i found it impossible to play
>>
>You'll never take the IP away from the shitty devs, make all DLC part of the base game and remove the teamkilling drop pod meme mechanic
>>
>>383149389
>teamkilling drop pod meme mechanic
Helldivers was made by Arrowhead, the same guys that made Magicka.
Accidental teamkilling is kinda their thing.
>>
>>383149737
It was never funny or deep in any way. No wonder their games are dead.
>>
>>383149819
Maybe you should stop standing under drop pod beacons.
>>
>>383150464
Drop pods automatically aim for you when people join your game or respawn. Try dodging that while on a mech or in a snow map without boots.
>>
>>383151529
Then dive out of the way.
Do I need to hold your hand through this?
>>
>>383151674
There's no fucking time to dive and become vulnerable in a lvl 12+ map where you're fucking surrounded by fucking enemies and can't afford to stop shooting.
>>
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>>383143695
(((Democracy)))
>>
>>383143695
It got boring pretty quickly. The patrol system is simply too easy to deal with and you almost never see any actual enemies on objective modes.

I'm strongly of the opinion that patrols need to be done away with entirely and it needs to be a constant, enemy filled clusterfuck.
>>
>>383151529
>Drop pods automatically aim for you when people join your game
Yes. But they aim for the host specifically.
>respawn
No. They go where the beacon is.

>Try dodging that while on a mech or in a snow map without boots.
There's literally a shadow that showx how close the drop pod is to the surface, you should be constantly moving or you can just go prone.

>>383151782
Literally git gud.
Let all the noobs in your team die, go away in a safe place and recall them there.
>>
>>383153271
>Yes. But they aim for the host specifically.
Doesn't make it any less shit.

>There's literally a shadow that showx how close the drop pod is to the surface
For ~1.5 seconds. It's got a sizeable hitbox too, and odds are you won't be paying fucking attention to it when your cursor is not visible and you need to keep looking where you're aiming to shoot the fucking enemies.

>Let all the noobs in your team die
>Join game
>Drop pod falls on top of someone in-game
>Get kicked
Fuck off. It's a shit mechanic and you cannot defend it.
>>
>>383153639
Drop pod literally can't hit you if you're constantly running and you should only be fighting when taking objectives.

>For ~1.5 seconds. It's got a sizeable hitbox too
The Illuminate boss give you roughly the same time to evade its laser and the only way to evade it is to go prone.

>when your cursor is not visible and you need to keep looking where you're aiming
Git gud.
>>
>>383154191
>you should only be fighting when taking objectives.
Or when waiting for a dropship.
Or when waiting for a nuke.
Or when waiting for supply drops.
All of which are most of what you'll be doing in harder levels, you fucking casual. If you have space to keep running, you're playing easy mode.
Fuck off.
>>
>>383154353
>Or when waiting for a dropship
Count as an objective.
Extracting all of the player is literally an objective.

>Or when waiting for a nuke.
Shredder/Thunderer

>Or when waiting for supply drops.
Literally 5s at the beginning, is done when fighting later, if at all.

>>383154353
>All of which are most of what you'll be doing in harder levels, you fucking casual. If you have space to keep running, you're playing easy mode.
Sounds like you're the one who actually don't know how to play.
Thread posts: 27
Thread images: 3


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