[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

>The best DOOM game is a console game How?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 125
Thread images: 16

File: Doom_64-box-cover.jpg (48KB, 640x440px) Image search: [Google]
Doom_64-box-cover.jpg
48KB, 640x440px
>The best DOOM game is a console game

How?
>>
>>383137441
but thats not gba doom
>>
File: man's best friend.jpg (66KB, 550x519px) Image search: [Google]
man's best friend.jpg
66KB, 550x519px
Looks better but plays like shit.
>>
>>383137441
it's not the best doom, it just has a better atmosphere
>>
>>383137441
not even close and N64 had also better fps, turok 1/2, goldeneye, perfect dark, quake, duke nukem etc
>>
>tfw you can now play mods on Doom 64
>>
>>383138007
n64 was a damn good console
>>
Can't see shit, even in the sourceport
>>
>>383137441
Agreed. Just make sure you play Doom64 EX with uncapped frame rate
>>
>not Brütal Doom
what the flying fuck op?
>>
>>383139513
>Babby's first Doom mod
>>
The atmosphere was way darker and creepier, I'll give it that.
>>
>>383137441
>best
Second-best, after the original. 2 has some pretty bleh level design.
>>
>>383137496
>shit performance
>butchered maps and graphics from 3DO
>music out of order
>green blood
>no gibbing
>disappearing bodies
>less blood and gore in general
>no Spider Mastermind or Cyberdemon
>"best" anything
ya bait son?

>>383139513
>being a BD kid
kys pls. Kys.
>>
File: 128937219.jpg (50KB, 442x334px) Image search: [Google]
128937219.jpg
50KB, 442x334px
>>383137441
>Implying psx doom isn't best doom
>mfw brutaldoomfags will argue otherwise
doom 64 isn't bad,but eh
>>
>>383140113
But PSX Doom lacks some texture variety, with one example being the lack of fireblue and intestines floors.
>>
>>383140113
how the fuck was psx doom better than the pc one?
>>
>>383140368
>muh colored lighting
>>
>>383140113
TnT Evilution and Plutonia Experiment aren't that good, desu. They have some pretty shitty monster layouts.
Doom 1 is still the king.
>>
File: 1449312237119.jpg (27KB, 320x320px) Image search: [Google]
1449312237119.jpg
27KB, 320x320px
I enjoy DOOM 64 more than DOOM/DOOM 2. ask me anything
>>
File: 123214343444.gif (789KB, 245x203px) Image search: [Google]
123214343444.gif
789KB, 245x203px
>>383140368
>He doesn't know the original doom games were intended to be creepy asf
>He doens't know about all the improvements made to the ID tech 1 engine vs the original pc release
god damn summerfags,summer just needs to fucking end already.
>>
>>383140515
>Doom 1 is still king
truth. everything else feels like an expansion/level pack.
>>
>>383140113
>A shitton of maps are cut
>Maps that made it in were butchered to prevent the PSX from melting
>Gameplay was way easier 'cause lol controllers
>Try and hide it with colored sector lighting.
>>
>>383140515
Doom 1 gets boring as fuck because the monsters are boring and fighting barons or even cacos with a regular shotgun is such a chore.

Some maps bypass that by making time and space a concern, like Hell Beneath and Perfect Hatred, but most OGtards hate those and jerk off endlessly to Knee-Deep.
>>
>>383140624
How did you felt, when looking for those demon keys?
>>
File: doom64ex.png (1MB, 1294x753px) Image search: [Google]
doom64ex.png
1MB, 1294x753px
>>383137441
>The best DOOM game is a console game
>implying
>>
>>383140996
I'd have to disagree. While if you forced me to find some weak maps I could, pretty much all of the levels in Doom 1 were great. And I personally never had the tedium with the combat in it you did.
>>
https://www.youtube.com/watch?v=QVPbYiPvD04
How come Doom gets so many good mods?
>>
>>383141481
The thing with Doom 2 is that while a lot of maps aren't exactly good, it has one of the most unique and memorable sets of monsters I've ever seen in an FPS. IMO it's on of keys to Doom's longevity, you can design so many cool encounters with those guys. And SSG is very satisfying with its risk-reward mechanics which force you to get close to monsters to get the most out of it.
>>
>>383141305
>fanmade port / recreation of a Nintendo 64 exclusive somehow negates the fact that it was and still is a console game
>>
>>383137441
Not the best but an amazing game for sure. Better than nu-doom.
>>
Does it still have the insane difficulty where enemies areconstantly respawning?
>>
>>383141717
Because Doom has the best fanbase of any fps.
>>
>>383140996

This holy shit, Doom 1 is the most overrated Doom game, and Knee Deep in the Dead is the worst part of Doom 1.
>>
>>383142903
I also believe it has to do with the flexibility of the engine.
Shame only one mod is popular, while Skyrim and GTA have more popular modding scenes, even if it's just "Spiderman with realistic horse vagina"
>>
>>383142336
Fair point, and honestly don't take my love for Doom 1 for a dismissal of Doom 2.
>>383142843
Unpopular opinion, but I've actually enjoyed all of the mainline Doom games, to varying degrees. It's the only video game series I can say that about.
>>
>>383143017
Say what you will about Brutal Doom, but I at least can respect it for giving a major spotlight on the Doom modding community among the uninitiated. I like to think of it as a gateway for new players to get in on the fun.
>>
Doom 64 has a great OST.
>>
>>383143178
But some still don't know about any other mod.
If it wasn't for something like Marveller's 150 Doom mods video or channels like Icarus Live3s, they probably didn't hear about Combined Arms until then.
>>
>>383143343
>But some still don't know about any other mod.
Those who wouldn't care enough in the first place don't. True though about Icarus, I'm a pretty big fan of his channel.
>>
>>383143460
>Those who wouldn't care enough in the first place don't
Which is a shame, when there's so many mods that they don't know could have liked better than Brutal Doom.
>>
>>383142980
Hey now, I don't think Knee-Deep is bad. It's a good introduction to the game. The levels are fine. I liked playing through it 2-5 times. But it doesn't even have cacodemons, it has 2 kinds of zombie guys, imps, pinkies and... I don't think it even has lost souls, right? And there's a Baron boss fight in the end. That's not the best Doom has to offer.
>>
File: DoomWADS.png (2MB, 1543x6138px) Image search: [Google]
DoomWADS.png
2MB, 1543x6138px
>>383143607
It is a shame, but for the chunk of the audience that does care enough to go deeper, it's like discovering a whole new treasure trove of content.
>>
>>383140476
Doom 3 has colored lighting too. Does that mean it's the best doom?
>>
>>383143749
I guess you could shill them some mods, to see if they care.
>>
File: cacodemon.jpg (378KB, 560x560px) Image search: [Google]
cacodemon.jpg
378KB, 560x560px
>step towards generic horror trash with shit-tier monster sprites
>slower and simpler gameplay due to n64 limitations
>mostly mediocre levels
>better
>>
>>383137441
But that's not Hell on Earth.
>>
>>383143749
Did anyone ever play the dbzone wad with class mods? I miss 'em.
>>
>>383142701
yeah, it kinda does, why would I play the N64 version with shitty controls when I can play Doom the way it's meant to be played?
>>
>>383140113
This. and only for it's soundrack.
https://youtu.be/CIBf1Mgf2CQ
>>
>>383145126
It does. That's just retconning history.
D64 was made for N64, with every aspect designed around its hardware and capabilities. If anything, it's Nintendo 64 on which it was meant to be played.
>>
File: brent rambo.jpg (76KB, 800x800px) Image search: [Google]
brent rambo.jpg
76KB, 800x800px
>>383145253
A totally KINO soundtrack.
>>
>>383144518
Was was there such a need to give the cacodemons arms/appendages? Doom 3, doom 4, and doom 64 gave them arms that nobody wanted. At least doom 4 looks close enough to the originals though.
>>
>>383143032
Taking the best away from the Doom series:
D1 for map design, D2 for SSG and additional demons. D64 for atmosphere. D3 for scares. D4 for Q3A-exque gameplay and UT style alt fires and double jumps.
>>
>>383145682
>The perfect Doom game takes elements from all the games and mix them at once
What do we take from the mobile RPG games?
>>
>>383145682
>>383145793
You boys ever play MetaDoom?
>>
Best Doom is Russian Overkill try to prove me wrong tovarich
>>
>>383145793
Metadoom put in the Hellhound Collars, Hellhounds, and Fire Extinguisher and Fire Axe from Doom RPG, and the Holy Water Pistol from Doom RPG II.

For actual gameplay, it also has Doom II RPG's Sawcubus enemy (why is that and Doom 3 the only time a monster had a chainsaw) and its idea of named stronger versions of an enemy kind, but not necessarily the recolored sprite looks or samey attacks.

It'd be hard to take actual elements besides those, they were turn based on a grid.
>>
hi doombros, ilu
>>
>>383143615

I didn't say it was bad, I said it was the worst part of Doom. Like you said, it's literally just low tier enemies and low tier weapons. The Baron fight at the end was cool though.

Fags act like Knee Deep in the Dead is all there is to Doom though and it's all downhill afterwards. I mean why not just play KDITD and leave it at that, quit the game.
>>
>>383137441
Great spooky atmosphere, but meh level design. Still better than Doom 2 though.

Doom 1 will always be the best one, due to better, more logical and coherent maps.

Doom 64 is the *real* Doom 3 imho.
>>
File: disgusting.png (152KB, 261x295px) Image search: [Google]
disgusting.png
152KB, 261x295px
>>383137441
>no massive hordes of demons because of the hardware limitations on the n64
>shit enemy redesigns
>>
>>383146353
You could put in Doom II RPG's buffing items. Shit was neat. Fire immunity, poisoning enemies, better accuracy, faster speed, and that Hell Knight Sweat that made you all kinds of buff.
>>
>>383145993
RO is a bunch of ugly mismatched sprites with tacky 3D effects that either kill everything in the room or kill everything in the room including you. Might as well play fucking Aeons of Death.

>>383146441
Yeah, I guess.
>>
>>383145534
I think the nuDoom version is fairly okay despite the appendages. They look like heavily mutated floating humanoids.
>>
>>383137441
Duke Nukem 64 was also an amazing port from PC to N64.
>fun maps
>can save the babes
>multiplayer never got old
>>
>>383146574
i disagree with shit enemy design, agree with other point

i guess youd have to have something personal against that art style cause i think it all looks awesome
>>
>>383137441
>I really really like parroting popular contrarian /v/ opinion despite having no grounds on which to think this way regarding the subject aside from validation and pack mentality retardation
>>
File: Doom-Cover-2.jpg (121KB, 428x520px) Image search: [Google]
Doom-Cover-2.jpg
121KB, 428x520px
>>383146532
>Doom 64 is the *real* Doom 3 imho
Modern id Software seems to agree with you, if the Doom 4 lore can be read that way.
>>
Is there actually any way to play the Doom RPG?
>>
>>383139867
It's a port of Jaguar doom not 3DO Doom. It's performance is fine.
>>
>>383146581
You are being sent to gulag
>>
>>383146923
D44m borrows a lot of visual elements from 3. Which is a good thing, IMO.

>>383147107
Oчeнь cмeшнo, пpям oбхoхoчeшьcя.
>>
>>383146574
>no massive hordes of enemies
I don't get why people say this. There are several levels that feature... well, massive hordes.
>>
>>383147310
>D44m
>DAAm
>>
>>383147095
>It's performance is fine.
I literally played it through last year. The performance is far from "fine", even for a GBA game.

If you want to have an acceptable portable Doom game, look no further than Doom 2 on GBA. Some shitty censorship issues still, but it was built from ground-up to run on the system, and has way less cuts.
>>
>>383147732
Yes, Daam, as in "Damn". It's probably stupid, but I like it more than nuDoom.
>>
>>383146574
Now that's just not true, especially the last level.
The thing about Doom 64 is that the level design stays solid the whole game through unlike Doom on the PC where you start getting platforms and pits in every damn later level, Doom 2 is terrible on this.
>>
>>383147836
You gotta understand, it's a "3D" game on the GBA. Doom 2 uses a weird engine that doesn't feel right and the controls are fucked. Doom 2 sucks anyways.
>>
>>383140645
>still believing the summerfag meme
>even after moot himself disproved it
>>
>>383146574
N64 was a lot more powerful than your 486 shitter PC that Doom was designed for
>>
>>383137441
>Best sound
>Best atmosphere
>best graphics
>Best enemies
Yep
>>
>>383137441
That's not Brutal Doom
never ever on consoles btw
>>
>>383148678
>Tom and Jerry go to Hell
>>
>>383137537
with the shitty 64 controller sure, plays fine on pc tho
>>
>>383146574
>massive hordes

The vanilla Dooms barely took advantage of that many enemies outside of rare cases like Suburbs or Refueling Base.
>>
File: 4-6 AGAINST THEE WICKEDLY.jpg (400KB, 989x661px) Image search: [Google]
4-6 AGAINST THEE WICKEDLY.jpg
400KB, 989x661px
Ultimate Doom is objectively the best, perfect example of consistently good level design and the first two chapters are an excellent introduction from the greatness that lies in Inferno and Thy Flesh Consumed, Romero was a crazy genius.
>>
>>383149274
Fuck Thy Flesh Consumed and 4-6. That level was the worst.
>>
>>383149274
I could never even get past level 1 of TFC
>>
pc is shit
>>
>>383149274
>Forced constant traversal of damage floors with the player having to figure out how the teleporter works and limited radsuits.

E4M6 is not good level design.
>>
File: pcmr.png (266KB, 530x610px) Image search: [Google]
pcmr.png
266KB, 530x610px
>>
>>383140996
>Doom 1 gets boring as fuck because the monsters are boring and fighting barons or even cacos with a regular shotgun is such a chore.

Horrible bait, Doom is always a great game to replay, good level design and fast paced action will never feel like a chore unless you are a total pleb, you should go play serious sam or strafe.
>>
>>383149842
Serious Sam is great. Enjoy running through the same maze with the same four enemy types over and over again, though.
>>
>>383149948
SS is objectively shit
>>
>>383137441
Doom > 64 > D44M > 2 > Final > 3
>>
>>383149808
>I need to take my time even though the level gives you over 20 minutes worth of hazard resistance scattered through the level.
>>
>>383149409
>>383149808
>t.low t plebs who can't appreciate vertical greatness and rather have 1000 plane maps of kiling the same monsters

Mastering how to play maps like these is an art and a game on itself, doom was great for many reason other than being a classic.
>>
>>383137441
I found myself liking the N64 version of Quake II better than the PC one as well.
>Completely different levels
>No Rhyme or Reason, just killing dudes and getting to the end of the levels
>No generic butt-rock, ominous ambiance sounds.
One bad thing about the N64 version was the final level was AIDS.
>4 enemies
>Go up evelvator
>Smash-cut to credits
>>
>>383149986
SS is objectively great when it does that thing with varied surrounding spawns that force you to come up with a precise strategy and prioritize targets.
>>
>>383137441
>no chaingunners, archviles, or boneheads
Is it really the best DOOM game?
>>
File: 32970609243.png (31KB, 500x396px) Image search: [Google]
32970609243.png
31KB, 500x396px
>>383146574
>shit enemy redesigns
Kill yourself. 64's designs are flat out better in almost all cases. There are a few exceptions, sure, like the 64 Cacodemon being shit, but most other demons are better; namely the imps, pinkies, arachnotrons, and the fucking Pain Elemental, holy fuck.

Also Doom 64 has level design almost on par with Doom episode 1 and it lasts the entire game. Not to mention 64 has the best Hell levels in the entire series, which is roughly 75% of the whole game.
>>
>>383149948
lmao, just like i tought, a total shitter who can¿t appreciate good level design and rather have a shityy repetitive shooter for kids with adhd.

Into the trash you go, you are cancer and the reason why shooters don't have good level design anymore, plebs can't just tell the difference, go play strafe with its wacky random ized maps, faggot.
>>
>>383150281
Doom 1 didn't have any of those and it still trumps 2.
>>
>>383150297
I really don't care about level design almost at all. How the enemy encounters set up is much more interesting to me.
>>
>>383150265
>mindless waves of retarded anemies in mediocre, below the average level design
>objectively great

Those games are all trash, the fast food of old shooters.
>>
>>383150028
>6 radsuits in the level
>A radsuit lasts one minute
>20 minutes.

Congratulations on failing basic math.
>>
>>383150409
>I really don't care about level design almost at all
Thanks. Because of people like you we get games like CoD and all of our classic series' turned into SS clones and marketed as 'a return to form.' Fuck you.
>>
>>383150435
>>mindless waves
They're not mindless, they're often pretty clever, at least in originals. And enemies don't need good AI, they just need good behavior patterns.

>>383150483
Well you love Knee-Deep so much you can pretty much play with it endlessly so everybody's a winner.
>>
>>383150409
Encounters get boring and repetitive FAST, if there isn't any effort into planning monster placement and make it part of the map design, just killing random waves of zombie like enemies is trash tier gameplay, leave that shit for coop games.
>>
>>383150657
>monster placement
Part of the encounters.
>zombie like enemies
Except Serious Sam enemies have a variety of behaviors and abilities only comparable to Doom 2 (which you think is the worse Doom game, lol). Way above original Doom.
>>
>>383150603
>Well you love Knee-Deep so much
And Shrapnel City, Shadow Woods, Dome of D'Sparil, Realm of Black Magic, and so on. What's stopping you from playing SS all day instead of ruining actual classics?
>>
>>383150281
>no chaingunners, archviles, or boneheads
>any of these things being bad
>>
>>383150812
I haven't played SS in years. I played Q1 and DN3D but didn't love them (though DN3D has some really impressive levels but we've already established I don't care about those). I love Heretic for some reason though, I feel like it's the most balanced game, with levels that feel like places, but not too much, good set of enemies, Tomes of Power are a cool addition, great art style. I like it more than Doom, to be honest. I should replay it, probably.
>>
>>383151104
Do a Pistol (wand) Start if you haven't before; really enhances the experience.
>>
>>383150281
You're saying you enjoy having to deal with these shits? Plutonia is infamous for a reason.
>>
>>383151178
Hm, I could try that.

>>383151220
Plutonia overuses them. Archies are cool minibosses and honestly one of the coolest FPS enemies I've ever seen. It's fun to weave around revs' missiles as you move in for the SSG kill. Chaingunners... they have their applications, I guess.
>>
>>383151220

There's nothing wrong with those enemies as long as they aren't shoving 50 of them down your throat at the same time.
>>
>>383150798
>Part of the encounters.
Spawning waves of retarded enemies in fuckhuge rooms and corridors is not good moster placement, repeat this ad nauseam and thats basically serious sam, just garbage game.

>Except Serious Sam enemies have a variety of behaviors and abilities only comparable to Doom 2 (which you think is the worse Doom game, lol). Way above original Doom.

>Run in straight line right to the player
or
>shoot from the distance with poor accuracy and attacks copypasted from Doom itself and literally copypasted enemiy from quake 1.

Wow! Thats a great variety right there, also when did i imply Doom 2 is the worst Doom game? That's 3 by far, a game just as boring as Serious ADHD sam but for different reasons.
>>
>>383150848
There's a Plutonia simulator out there. It turns every enemy in whatever wad you're playing into chaingunners, revenants and archviles. It seems up to your alley. Have fun.
>>
>>383151635
the rest of your post is just stupid oversimplifications but this part
>poor accuracy
is just "what the fuck"

>That's 3 by far
Yeah, I guess we can agree on that. I kind of like it as a guilty pleasure of sorts, but it's not an amazing shooter by any means.
>>
>>383142903
>>383143017

It's fucking opensource and easy af to code into
literally babby's first codework
>>
File: 2-Mapa-Bloodsea-Keep.png (1MB, 1920x1080px) Image search: [Google]
2-Mapa-Bloodsea-Keep.png
1MB, 1920x1080px
Why is master levels for Doom II better than anything on the main game?
>>
>>383152450
What's that caco lightning effect from? Looks dope.
>>
>>383152569
Sorry, don't have any info on the mods used, it's the only screenshot i had of that map.
Thread posts: 125
Thread images: 16


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.