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shit you love in vidya

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Thread replies: 251
Thread images: 100

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>every item in the game has a in-depth description

>game has a autistic attention to detail to something, even though most players won't notice it

I fucking love shit like this.
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>>383123813
>Game giving you features that allow for convenience but don't make the game play too unbalanced.
>Can force my AI allies to put all of their forces in one position to help defend or assist me in a gigantic battle
>Can establish sector outposts so I can jump in as many ships as I can to any sector that's currently under attack
>>
>>383123813
What games other than obvious series you're referring to does this?
>>
>>383124874
any From Software game.
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High interactivity with npc's. Think of the grunts in Titanfall, I genuinely love that shit and wish games would do it more often.
>>
>>383123813
Silencers/Suppressors done right.

For period of 12 years, there was only one game that made Silencer/Suppressor right, and it war Return to castle Wolfenstein. Memorable Sten Mk Silenced. Worst Suppressors I encounter with were in Metal Gear Solid V GZ/TPP. Suppressors in this game were completely fucked up.
>>
>>383124952
But I just sai-

Oh, their other games have that too? I thought this was Miyazaki's thing.
>>
>>383125079
It is a miyazaki thing

other games don't have it.

king's field has basic descriptions like any other rpg
Healing potion - it's a healing potion
sword - it's an iron sword
etc.

it's really just souls games that do that, not even his other games like armored core 4/4a
>>
>>383125036
After hearing real guns fired with suppressors I can only get mad when I hear the little *plink plink* sounds from Spy movies.
>>
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>>383123813
>Friendly NPCs have a reasonable surviveability and are useful.
>Play through Halo 1 levels and the Marines are still alive and kicking ass
>Leave two ODSTs behind me with some enemy ghosts in 2 and they somehow managed to capture them and come back to me.
>Fighting royal elite guards with energy swords
>Marine gets up and personal to him with an SMG
>Elite swings at him
>Marine ducks and fills him full of lead

More games need to do this, it makes you feel like you're actually fighting alongside competent allies.
>>
>>383123813
I always loved the way Metal Gear handeled weapons
>Drebin hands Sunaiku a rifle
>he partially disassembles it and inspects it as they talk
>>
>>383125262
It's not about sound, but about mechanic. In RtcW system was based on heating up. Short bursts were necessary to shoot eficiently, and longer bursts were risky. In games like CoD Suppressors needs to hit your shoot range and damage, what its completly bullshit. Instead of making one true system based on heating, and make player think how he shoot, devs taking 2 attributes that silencer actually making better irl.
>>
>>383124874

Baldur's Gate 1 & 2 does this for items. Even magical items have a little short story like the gender bender belt.
>>
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>game allows you to interact with your environment in a way that makes logical sense
>it utilises this to stow away secret paths and unique items/scenes for those who're paying attention to the game world.

Golden.
>>
I don't even care if makes sense or not, but I love when games allow me to double jump.

bonus points if the second jump forms a flip.
>>
>>383126620
Name it, my man.
>>
>>383124874
Infinity Engine games.
>>
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>>383124874
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>>383127126
>>
>>383126978
Zelda is pretty much the one series that does this well to any great extend.
>>
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>>383127191
>>
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>do something to get pass a level or boss unconventionally
>the game calls you out for being a cheeky lil shit
>>
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>>383127254
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>>383127325
>>
Detailes anuses on 3D models.
>>
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>>383127379
>>
>>383127223
My first tought. Just hoped there would be another game with similar mechanics.
>>
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>>383127437
>>
>playing the game on hard again changes the type of enemies you encounter
basically what Platinum does a lot
>>
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>>383127603
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>>383127659
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>>383127724
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>>383127786
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>>383127892
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>>383127951
>>
>>383123813
>NG+/replay game
>npcs have vague memory of meeting you before
>>
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>>383123813
>Infiltrate the enemy base
>Read emails of enemy mercs/soldiers bitching about their superiors and each other
>>
>>383127126
What game?
>>
>>383127560
If there was I'm pretty sure I would have heard of it, because none of the so-called Zelda-like games have much of anything of the sort.
>>
>>383123813
Dumb weeb
>>
>game encourages you to kill things wantonly
>guns feel satisfying as fuck to use
>you move fast and are constantly in motion so it feels fast pace
>you just bring endless carnage on everything


It's a nice break from games that make everything morally gray. I've been in the mood to just kill evil things for catharsis.
>>
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>>383128062
>>383128102
Icewind Dale 2
This is just a handful of magic items. Every normal item has descriptions too. Infinity Engine games are notorious for their descriptions of two or three dozen different types of gems
>>
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>main character from a previous game is mentioned in the sequel
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>>383128185
Alright I'm bored now
>>
>Normal enemies fear you
>>
>>383128093
I enjoyed rifling through people's emails in Deus Ex
>>
>>383127309
any series that does this aside from metal gear?
>>
>>383128452
>Once you have a rep, normal enemies will try to engage you...
>Then take one look at your face and suddenly remember they left the oven on!

Also
>When enemies are what they are and don't level with you
>You're a four-star badass who eats dragon-steaks for dinner, but the same ruffians still spawn
>You had trouble with these losers once. Now you're twisting heads off and feeling like a GOD
>>
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>>383123813
Shadow of Mordor's Nemesis system. Got this guy five times. Fucked with him before going to Nurn and learning about branding to do some Ururk political shenanigans, and ended up killing him eventually. Then he comes back again, and then again, and then a total of five times before I clean up Udun and head into Nurm.

Flash foward to mission where you kill The Tower, I've got my posse of brainwashed Ururk Chiefs, all cool and swaggin and shit. We land at the fortress, AND PIC RELATED IS RIGHT FUCKING THERE, HOURS OF GAMEPLAY LAYER, WAITING TO GREET ME AGAIN!

Shit was so fucking cash, I want to find him in the Nemesis forge so I can fight him again in Shadow of War.
>>
>>383128234
>main character from the previous game is one of the main characters in the sequel
>>
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>>383128234
>antagonist from a previous game is the protagonist of the prequels
>>
>>383124874
Dead Rising

The amount of details and little things inside each and every store is fucking insane
>>
>>383128452
Ah I remember I think gothic 1 was it where enemy humans would flee when the differente between player and enemy was high enough. Made the Endhaltestelle massacre a bit tedious.
>>
>>383123813
>every character has a bio, even the mailman
Sims 3
>you have to play through past areas before fighting the (past) boss
Kirby's Dreamland is an example
>literally everything you can do in the game is a skill
Rune Factory
>>
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>>383128234
>main character from previous game is a boss
>>
>game has upgrades to your clothes/suit
>they change their color without changing the design too much or at all
Zelda and Metroid are the obvious examples. What other games do this?
>>
>>383123813
>item descriptions
>great written dialogue
>pun characters
I appreciate the effort that the localization team at capcom or whatever put in each time a Monster Hunter game comes over. Considering that in japanese (iirc) the felynes only append their dialogue with -nyaa.
>>
>>383124874
Dragon Age Origins did it pretty well.
>>
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>>383123813
>Certain weapons' description is a part of a poem so you'll complete it if you craft all the weapons
>>
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I was happy to see the flashly main menu animations the first time I saw them in P5. Before the game came out I had actually hoped the protag would put his hand to the screen like in the pic everytime you paused the game. Is there any other game where PAUSING the game is cool?
>>
>>383128071
What game?
>>
>>383123813
Age of mythology.

You could click shit on the map like do different trees and animals and it would tell you all kinds of info you don't need in a RTS.
>>
>>383134552
In GoldenEye 007 James looks at his watch.
>>
>100+ playable characters
any games like this other than timesplitters?
>>
>all the characters in an online game play similarly enough to where no one character has an unfair advantage but different enough to where they all have their own niche uses and slightly different ways that they're meant to be played

Friday the 13th and Rainbow Six: Siege did this perfectly and I love it.
>>
So, using "autistic" instead of detailed or precise is the new "cuck" word of /v/?
>>
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>every item's illustration/3d model can be viewed, rotated and maybe even interacted with in the game
I love this, what other games do this other than MD and MGS3/4/5?
>>
>>383135795
Lurk moar.
>>
>>383135795
>new
Fuck off newfag
>>
>>383135258
Suikoden
>>
>>383135795
>new
found the cuck
>>
>>383125007
>>383125007
https://m.youtube.com/watch?v=ayeoBzZylBM
I really wish they kept this shit for TitanFall 2.
>>
>>383135880
>3d model can be viewed and rotated
>there's indents on the writing and not just a flat texture
tasty pic anon
>>
>Final boss is your rival
>Your rival uses the same moves and attacks as you
>But they're all stronger versions

Love that shit
>>
>>383135880
Skyrim
>>
>>383136127
Spec maps are just a flat texture on a texture, but they look nice.
>>
>The characters that appear in the main menu and what they are wearing all depends on where you are in the story

I like little touches in games
>>
>>383135880
Resident evil 1's double remaster. Its actually a requirement for even beating the game. I only know of the game's presence on ps4.
>>
>>383135880
Escape from Tarkov does this with every single item in the game.
>>
>>383137767
reddit game who cares
>>
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>>383123813
>every item in the game has a in-depth description
>game has a autistic attention to detail to something, even though most players won't notice it

oh fuck, I love this too.

Is there any game that has read-able ammo boxes?
>>
Playable Boss Characters. especially when they have their own move-set and weapons
>>
>you can customize every attack and combo
>you can cancel every animation
>very fast sidesteps
>>
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>long time rival character finally gets a protagonist role
>they have their moves you've always wanted to try oit
>or better yet, long time protagonist is an NPC who will fight you
>they use all the moves you've learned over the years
>>
>>383138325
Resident Evil 4 and 5.
>>
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>boss can counter your attack
You can counter their counter
>>
>get defeated
>get impregnated by the enemy
>>
>>383138727
I remember Violated Heroine
>>
>>383138660
>"I am immune to your bullets'"
>"So am I."
>"NANI?!?"
>>
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>Game allows you to create a loli character
>There's a height limit on weapons and gear making the game legitimately harder as a result
>You get deeper discounts on gear and items though because you're so cute
>>
>>383128071
yeah, senpai, what game?
>>
>Dual special attacks

https://www.youtube.com/watch?v=J75s-O9Le30
>>
>>383139076
Name one game that does this.
>>
>>383135880
Gee, it would have been nice to understand what the fuck is written there but you just had to put the game in your monkey BR language, didn't you?
>>
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>Defeat boss
>OH SHIT THIS PLACE IS GOING TO EXPLODE GET THE FUCK OUT
>>
>>383139301
AOBA ISN'T A LOLI
SHE'S A FULL GROWN WOMAN
>>
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>characters start glowing/gain an aura when their power meter is full
>>
>>383125274
I fucking enjoyed how much the marines could take in terms of damage.
>>
>>383135689
3 speed :^)
>>
>you get to stop a convoy
>can set up mines and blockades
CoH and Watch Dogs were alright in these
>>
>going the dark side route makes you look like the meanest bastard to ever live
>it turns your eyes yellow and everything
>>
When the main character does stuff relevant to their background instead of being a killing machine

Recently played Dead Space 2 and it was tight when Isaac McGyver's a plasma cutter together in the beginning
>>
>>383123813
>Level up
>Get a point to put into your skill tree
Skill trees and character builds are a major weakness of mine and pretty much guarantee 4+ playthroughs if they're meaningful enough
>>
>press right click, pop up menu works just like in windows explorer
>draggable window
>drag and drop user interface
>>
A game that has an economy that is actually influenced by what is happening in the game world.
>>
>Game has enough balanced builds that it entirely comes down to personal preference, and I am completely unable to decide even 3/4ths of the way through the game what I want my build to be

>Game has mechanics that can synergise ridiculously well if you min/max, making the game difficulty a joke, but only if you meticulously plan and have a ton of attention to detail from the onset.
>>
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>>383140338
>Check your skill tree.
>Have multiple skill points to spend because you forgot to check the last few levels.
>>
>>383124874
drakengard
>>
>game has a slow rampup in how characters treat out

>in the beginning, everyone is like "lol fuck off, you little fag", at the end, everyone is like "Oh.... excuse me sir, I didn't mean to offend you with my presence!"

>it's tied to character levels/abilities rather than story checkpoints

I don't actually know of a game that truly does this.
>>
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>>383138660
>Boss counters protagonists ultimate attack in a cutscene
>He now counters it during gameplay and mocks you for using it again
>>
>>383140338
Most games these days let you max shit out. Every tree. Only hardcore RPGs keep shit real.
>>
>>383129105
Going through an early game area when you're lategame feels amazing. Just exploding everything in a single hit.
>>
>Weapon descriptions tell a story
>the story gets updated with more chapters as your upgrade the weapon

always such a great motivator to upgrade gear you'd normally never use
>>
>>383141445
Anything Yoko Taro
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>Game's got lore so interesting you wanna collect shit just to learn more.

Some of HZD's lore is like this. Not all of it, though. Fuck the poems and random lines of code.
>>
>>383141678
Transistor does it too, although you're not exactly "upgrading" the weapon, at least not in the conventional sense
>>
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>>383141709
Is that Mafia II?
>>
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>different fighting forms
>switching from dodge-your-shit to fuck-your-shit on the fly
yes
YES
>>
>>383128593
>ywn catch the Office Bandit
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>BGM for the final boss's final form is a remix of the game's main theme.
>>
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>>383142267
>Final boss of game that was supposed to be the last game in the franchise
>theme is a remix of the main theme from the first game
>>
>>383128158

D44M?
>>
>>383125036
Making the suppressor break in Metal Gear Solid makes it more difficult. The game would be too easy if it let you use the suppressed pistol the entire time.
>>
>>383128642
There's a particular area in Metroid Fusion that can only be gotten to early with some VERY precision shinesparking and which leads to a unique conversation with Adam.
>>
>>383128304
Whats going on here?
>>
>>383125858
Call of Duty isn't that bad, the entire thing with suppressors is that while you can't see them on the map when they fire you can hear the distinctive noise they make and then you know somebody is near you.
>>
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>>383123813
>game has in-depth description of all the technology and science in the game
>horror game that has in-depth descriptions of monsters and where they came from/how they were created
>>
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>>383123813
>game has official wiki with in-depth information about most mechanics, items and units
>>
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>>383123813
>Fighting the final boss
>THE GAMES MAIN THEME STARTS PLAYING DURING THE FIGHT
Goosebumps, every fucking time
>>
>>383143684
>game has in-game wiki with in-depth information about most mechanics, items and units
>>
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>>383123813
>NPC isn't a slow ass fuck when you follow it
>>
>>383142048
Name games that do this I want to play them now
>>
>enemies die when they're killed
>>
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>>383123813
>Characters get inpatient if they have to wait for you.
>Characters get annoyed if they have to repeat themselves
>Characters mock you if you are generally too slow at doing stuff
>>
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>>383141068
>Mr Freeze boss battle in Arkham City
>>
>>383144026
TRICKSTER!
SWORDMASTER!
GUNSLINGER!
>>
>swing my weapon
>the weapon actually stops upon hitting my target instead of just clipping through the enemy

I fucking loved that shit in bloodborne.
>>
>>383144026
Yakuza 0
>>
>>383144156
>on easy and normal you can use the same trick more than once, you just have to use a different one in between
>on hard mode you can only use each trick once in the fight, meaning you have to use just about every tool/technique in the game to beat him

so fucking good
>>
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>>383143951
>"Yes, I'll show you the way, follow me please"
>Your guide walks so much slower than your character's regular walking pace
>You hold the W key and keep bumping into him by accident
>Every time you accidentally bump him he stops, faces you and tells you not to be rude
>Have to resort to waiting a few seconds for him to walk ahead and then incrementally pressing W to slowly catch up

Fucking Hitman 2016
>>
>>383144181
I hated the fact that demon's souls had none of that, it felt so unsatisfying.
>>
>Sequel has new MC
>Old MC is either still around or revered in universe as a legend
>It's fully acknowledged how stupidly powerful they got.

Hated Watch Dogs, didn't play 2, still loved it when I saw Aiden's cameo in 2 and the characters called him a super capable bastard.
>>
>>383144026
nioh
>>
>>383141068

One of the few neat things Tales of Symphonia 2 had
>>
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>>383137032
3D inventory items and examination was already a thing in the very original RE1.
Capcom streamlined the Search function in all follow up games afterwards.
>>
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>>383142267
>>383142460
>second to last form of the final boss plays a different version of the song from the first level
https://youtu.be/EGNSdcy-apU?t=2m10s
>>
>Final boss has several forms
>With each change he gets bigger and more monstrous
>His final form is a minimalistic and sleek one
>>
>>383141742
What the hell were the lines of code about anyways?
>>
>>383123813
I hate shit like this. I work 40+ hr a week and don't have time to read retarded menus. I play games to play, and I read books to read. Got it, anime faggot?
>>
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>1v1 duel with your teacher/best friend/rival/former main character
>>
>>383129391
This always seemed appealing to me, but something like this never happened in my playthrough. Maybe I was too good?
>>
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>>383123813
>game has architecture that breaks numerous fire codes
>>
>>383149112
>character suddenly complains that the level isn't OSHA compliant
really caught me off guard
>>
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>>383127379
>Uncle Fralin's Tool Shed
>Uncle Fralin's Bedroom
>>
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>game has generic class units
>class description page names similar characters from other games, literature, history, and anime by name as former alumni for that class
>>
>>383124874
Metroid Prime kinda
>>
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>>383128234
>main character from the previous game also has their own entry in an encyclopedia
>lists all the shit they did
>you remember doing all that
>>
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>>383149112
>game location emits light pollution even through there are no sodium-vapor lamps around
>>
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>Game makes no sense
>It's canon
>>
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>>383123813
>>
>>383123813
>Every item has a use for something; there are no items that aren't used for something else in the game

Monster hunter made me realize that there went a lot of attention into making the game good.
>>
>>383150728
wat animemememememememememememememememememememememememememememememememe?
>>
>>383140865
Morrowind
>>
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>>383150728
>game explores the concept of umwelt
>>
>>383150791
Bioshock Inifnite or EYE?
>>
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>>383151132
>Main love interest helped your mother give birth to you but still has the same age as you
>>
>>383129391
Shadow of Mordor's whole nemesis system was so fucking cash. And the fact the game does shit in the background that you don't have a hand in was the best.
>>
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>>383151432
>final boss is your mother
>>
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>>383127387
>detailed cloaca on dragon/wyvern bosses
>>
>>383151016
Flip Flappers. Don't know if you'd want to watch it considering the kind of stuff people have been saying about it
>>
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>>383143951
>they start running if you start running
>>
>>383151251
EYE
>>
>>383144781
That was one of the few things I loved about Watch Dogs 2, how Marcus actually reveres Aiden and was straight up fangirling when he had to help him out.
>>
>>383125513
In MGS1, holding a weapon or item and calling Natasha, she will give you full details and specs on the weapon. Shit was so baller.
>>
>>383151629
>Game has advanced hair physics
>>
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...Final Fantasy XV actually does this
>>
>>383149112
>>383150728
>>383151132
>>383151432
>>383151629
>>383152205
>game under performed tremendously, costing it's creators a ton of money
>>
>>383152414
I feel like such a bastard for enjoying myself when this happens, but goddamn if it doesn't make me happy
>>
>>383151751
What game?
>>
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>>383147742
>there is nothing at stake during this fight
>no righting wrongs, no regaining honor shit, no need for revenge
>its purely a fight for fun
>>
>>383152520
>all stakes are off
>all conflict is resolved
>the fight is purely to see which one is the strongest

that's the stuff mang
>>
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>you can keep hitting the opponents corpse after winning
>>
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I like a game with a strong female protagonist.

Very rarely made anymore despite the best efforts of idiots that think they can write.
>>
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>game has monstergirls
>theyre friendly
>>
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>>383152764
I like to make a silent takedown.
>>
>>383148459
Like the other anon said, the only true death is cutting an Uruk's head off. Any other death and they can come back.
So no, it's not about you being too good, since you can't force the decapitation execution.
>>
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>>383152726
>opponent can keep hitting your corpse after he wins
>>
>>383151843
Elaborate
>captcha: hilario burla
Well, now i'm expecting it to be funny, who do i believe? You or a captcha?
>>
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>Raid enemy faction village/caravan
>Their economy weakens
>>
>>383138868
Best series in the universe.
>>
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>game features morally good main character
>allows you to do some fucked up shit
>NPCs call you out on your twisted nature
>>
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>friendly looking recurring NPC is a secret boss
>he's way stronger than anything else in the game
>>
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>finishing doing a big mission or event
>the npcs talk about said mission or event
>game's new station make a report about the event and even show footage of it with your protagonist getting away
>>
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>>383153219
>game features a karma system
>NPCs react entirely based on your current level of karma, meaning that if you can kill their kid right in front of them and as long as you still have positive karma they will still love you
>>
>>383123813
>game have airplane combat section/level
Doesn't matter how shallow or simple the mechanics are, I always enjoy then a lot.
>>
>>383125274
The halo 1 marines were some serious shit, shrugging off accidental friendly fire, grenades going off right at their feet and even fuel rod hits from the hunters, in comparison the arbiter in halo 3 cant take a fucking hit from lowly grunts and their shitty plasma pistols and the top tier weapons he drops when he dies either have no ammo (carbine, battle rifle) or are nearly are empty (energy sword, fuck off with that 1 percent battery left).
>>
>>383152520
Senran Kagura 2
>>
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everything das
>interconnected world
>weapon move sets
>free to explore
>enemies don't level with character
>massive bosses
>heaps of stats to use
>interesting item descriptions
>multiple builds
>co-op
>skill based combat
>interesting NPCS
>optional areas
you get the idea
>>
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I like those really desperate fights where it's just you and your skills against a bunch of fucking bullshit enemies
>>
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>>383153018
>promote a rebellion
>they actually rebel
>the rebels win the war
>>
>>383135880

>Increase Health Bar by 2

I fucking love you kojima
>>
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>Hand to hand is viable, you don't need the Greatsword of Deep Darkness of the Abyss +5 to fuck shit up

I am the motherfucking fist of every star in the night sky
>>
>>383123813
>game has an autistic attention to detail to something, even though most players won't notice it

Division is a gold mine for this.
>>
>>383140865

Alpha Protocol and Pillar of Eternity have systems similar to that
>>
>>383124874
System Shock 2 had extensive descriptions for pretty much everything.
>>
>>383152414
>Game is BADASS
>>
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>NPCs have different dialogs based on who's leading your party
>>
>>383141709
I remember this, i'm glad these fuckers respawn, in godfather if you killed the owners or beat/scared them too much when extorting you basically fucked yourself over with 100 percent completion and shitloads of weekly cash because after you left the stores they remained closed forever and most of them had illegal gambling/drug/prostitution dens in their basement.
>>
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>boss can disarm you and knock your weapon out of your hand.
>>
>>383144026
Super Mario Sunshine.
>>
>>383140865
They did this really well in The World Ends With You
>>
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>OST changes at various points during the final boss battle
>opening theme starts playing when you finally bring him down to low health

or

>boss actually heals you during battle
>>
>>383135880

Hey Pikmin let's you observe your treasure in full detail with descriptions
>>
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>Splinter Cell: Double Agent (Ps2)

>Place a wall mine next a door
>Open door
>Whistle to lure bad guys out of the room
>Bad guys walk up to the door
>Say something like "I'm not going through there" and "What do you think we are, amateurs?"
>They knew it was a fucking trap

Intelligent AI makes me diamonds.

>>383154818
>They took hand to hand skill out of Skyrim

For that reason alone I hate that game.
>>
>Music kicks in once you have an advantage in a boss fight
>>
>>383156483
This shit is the hypest. Especially if there is a preliminary fight where you get your shit absolutely pushed in, only to get powered up and wipe the floor with them in round 2.

I can only think of Okami that does this specific thing, though.

https://www.youtube.com/watch?v=ya3yxTbkh5s
>>
>your headquarters/hometown gradually develops over time, going from a desolate shithole to a prosperous eco system
>>
>>383123813
>game lets you ignore all the factions and do your own thing

>base building

>inventory management that includes the options to turn items to let them fit
>>
>>383156483
>Music gets more and more frantic as the boss changes forms and the fight becomes more hectic
https://www.youtube.com/watch?v=kA614N3IHD4
>>
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Final dungeon starts off with a barebones beat in the background.
As you progress the floors the song adds instrumentals until the at last the song becomes a hype ass battle anthem.
>>
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>>383156483
>>383156735

>Everyboss starts up kicking your shit until you find a way to fuck them up and turn it to your favor

TEAM, UNITE UP

https://www.youtube.com/watch?v=J_moHXjH7pc
>>
>Antagonist has logical reasoning for his actions and is working for the greater good
>Protagonist refuses to see this
>You take the role of the antagonist in the final fight

No game does this, and it saddens me greatly
>>
>>383157618
Sounds like pretentious shit that "games should be art!!!" people would like. Especially since absolutely nothing you mentioned is related to gameplay.
>>
>>383156735
>triumphant, happy music starts playing at the last phase of a boss

Okami did it right. So good.
>>
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>>383123813

>fire one shot from a double barrel shotgun
>your character cracks the gun open and reloads a single shell instead of dumping out the remaining shell for two new ones

i am an easy man to please
>>
>>383157931
>>383156735
Is there any other game that does this?
>>
>>383152726
>>383152896
>NFL Blitz
>tackling the other player with your entire team after a down
>>
>>383158310
Bravely Default. The MC's various themes start kicking in when you turn the tide of the final boss fight
https://www.youtube.com/watch?v=OLBTIUzPpEQ
>>
>>383158310
persona 4
https://www.youtube.com/watch?v=DCziNVipvFI
>>
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>>383158310
https://www.youtube.com/watch?v=J_moHXjH7pc
>>
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>Boss has multiple stages
>Each stage has its own music
>Last stage
>The music sounds sad but is filled with hope
https://www.youtube.com/watch?v=G8YOoQ-Py88
>>
>>383157907
>Having to fight a character you've been playing as for the whole game with a completely new character (from a gameplay perspective) you have to adapt to on the fly
>Not related to gameplay
>>
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>Game has guards with radios
>Guards do check-ins
>Knock out guard
>He misses his check-in
>Guards sent to the area
>>
>>383135258
Dota 2 and LoL
>>
>>383157585
ROGER
>>
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>>383135258
Suikoden 2 has well over 100 recruitable characters, 108 of them are playable
>>
>>383158995
MGS2 right?
>>
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>>383158995
>game has guards with radios
>guard is talking on radio alone
>kill him mid conversation
>nothing happens
>>
>>383123813
>even though most players won't notice it
Wow, aren't you far from reddit?
https://www.youtube.com/watch?v=Ty2hU0Y7kAg
>>
>>383158310
Etrian Odyssey Untold
https://www.youtube.com/watch?v=MggkJEIDSDg
Also plays for the final superboss which is nearly impossible to beat
>>
>Bestiary
>Theater mode
>NG+, especially with increased difficulty
>Unlockable costumes/skins
>Lots of options for controls, HUD, etc.
>Missions that can be completed in various ways, but you have to figure them out yourself instead of being told "Do either this or this"
>Lots of big monster bosses, but final boss is human
>It's possible to avoid all damage if you're skilled enough
>Movement upgrades
>Bosses that aren't gimmicky, just hit them until they're dead while trying to stay alive
>>
>>383143951
>NPC is following you
>If you get too far away, they teleport nearby instead of staying in place while the game yells at you to go back
>>
>>383158594
Damn right.

It was worth it just for it.

4:40 is where it's at
>>
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>>383154818
>No Vanquisher's Seal in DaS3
Why
>>
>>383141709
Does breaking the ''do not cross'' tape also have consequences?
>>
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>Game has cool title/theme music
>Title music plays during final level (or it's a remix)

>Final level is the name of the game

I know we shitpost about this a lot, but I unironically love that shit. Gets me so hyped
>>
>>383152414
>costing it's creators
It was prefunded by Bandai or something.
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