What the fuck is this even supposed to mean?
game is hard
What do you expect out of the next installment of the Dark Souls franchise.
it's a meme
like how false flagging is a meme, it's just something people do to feel like they're pertinent when they're not.
What it means ispost coco feet
With the exemption of Crash 1, the Crash games aren't that hard. And Crash 1 is mainly hard due to less than ideal design.
>>383106519
It means that reviewer needs to git gud.
Running towards the camera is stupid game design
>>383106742
The casuals won't realize this because they'll never get past Crash 1
From the trophy listings, only 8.8 percent of game owners have defeated the final boss. This is a 1-2 hour game if you're decent enough.
>>383106519
People aren't used to precision platforming anymore and think Crash is super hard because of it.
Oh.
>>383107253
> complains about dying from imprecision in a platformer
Scrub
>>383107253
>imprecision
it's the new artificial difficulty.
N.Sane can be precise if you know what you're doing and pay attention. Use the slip-off mechanics to your advantage.
The Binding of Isaac isn't that hard though, the learning curve is memorizing what all the items do and how to exploit money and devil deals.
>>383107448
The implication was that the game itself is imprecise with inputs the player puts in and not the player themselves.
Which is kinda trues since unless it was fixed since i last played the remaster some of them levels in which the character is always moving like on the polar bear or whatever. The level goes out of sync on that shit if the player uses the boost since the whole level is generated and always loaded at once. Also the hitboxes on the models be all kinds of fucked as well with no matching up with models causeing bullshit deaths that can be clearly seen to not actually accruing since like the character model can be clearly seen to be going above and on top of the enemy instead of hitting it at a weird death angle the game thinks actually happened.