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*uninstalls after entering combat for the first time*

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Thread replies: 166
Thread images: 32

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*uninstalls after entering combat for the first time*
>>
Reminder that the people who make these threads are Morrowindkids who want to circle-jerk.
>>
NOT AN RPG! SKYRIM FOR CASULS! REEEEEEEEEEE!!!!!
>>
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>MISS
>MISS
>MISS
>MISS
>MISS
>MISS
>HIT
>MISS
>MISS
>MISS
>MISS
>MISS
>MISS
>>
>>383068916
This game goes to show a RNG in real time combat works about how you would expect it would.
>>
>>383068916
Man, I did a playthrough for the first time a few months ago. It was a magical experience. I really regret not playing it until then.
>>
*proceeds to shill Gothic 2 as a joke since it's fucking terrible*
>>
>>383068916
>so edgy

dont cut yourself with that low agility and skill level
>>
The combat isn't even that bad.
The fucking faction quests though. Holy shit are 99% of them contextless "go here do this come back" trash.

I never fully appreciated the Oblivion faction quest lines until I played Morrowind.
>>
>>383071414
that's a every quest in every RPG and every game ever. even oblivion quests could be simplified to that if you wanted to make it seem worse
>>
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everyones dumb this game has aged well.
>>
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>>383071414
>The combat isn't even that bad.
Oh really?
>>
>>383072012
Way to show a video of a lvl 1 character.

once you reach lvl 5, that issue goes away.
>>
>>383068916
Have fun playing Gothic2™ goy
>>
>>383072012
I know this is bait but...

>We can't tell if you are even skilled in 2h blunt
>You have no stamina; imagine trying to swing
a huge hammer while utterly exhausted
>Cannot see agility rating (probably low; looks to be a fresh character)
>It's supposed to be a dice roll game with 3d interactions; misses= parries, dodges, deflections, straight out missing.
>You can hate the game because it's RNG based but don't hate it because you don't understand the rules of the game.
>>
The real travesty is the power curve.
Low level shit
Mid level Sweet spot
High level combat is piss easy and nothing in game offers any challenge.

When the game loses any sense of danger it becomes a hiking sim.
>>
>>383073854
>*levitation
>>
>>383072012
What was the approximate IQ of the person who recorded this?
>>
>>383074187
What's the approximate IQ of all the people to continue to reply to the bait webm?
>>
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>>383074494
approx. 144
>>
>>383073997
Levitation can be exploited.
Someone intentionally designed the combat to be that way,
>>
*wakes you up*
>>
>Not using magic and playing a resting simulator
>>
>>383075019
>Play game with all expansions
>This guy gives you some of the best light armor you're going to see for most of the game right away
>>
>>383072486
>>383071272
>Morrowshits are so much in denial about their trash game that they always make up conspiracy theories and blame it on one person instead of facing the reality that morrowind is shit and a lot of people hate it

Oh boy am I laughing
>>
>>383075019
*shatters your eardrums with overlapping hit noises while the game stalls after waking up*
>>
>>383075215
Someone makes the exact same thread every single day with the exact same image.

It might as well be one guy.
>>
>>383075215
>Morrowind
>A beloved classic almost twenty years later

>Gothic
>A game forgotten on release relegate to Hans shilling on /v/

I too am laughing.
>>
>>383075313
Morrowind hate threads were common before Gothic guy started posting, and this image is a fucking morrowind cover so obviously it's the one that everyone uses

keep being a butthurt fag kek
>>
>>383075019
*dies and effectively gives you 40 billion gold*
>>
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>>383075019
>god tier armour set
>Oblivion and Skyrim's are just shit-tier Thieves Guild armour
>no one has made a mod of this armour for Oblivion and Skyrim
>>
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>>383075570
Not this image, I mean this image.

If you see this image, you have been visited by the Gothic 2 fag of reposting the exact same thread over and over.

Reply to it with sage in all fields or endless Gothic 2 threads will come to you.
>>
>>383075570
>>383076085
https://boards.fireden.net/v/search/text/It%27s%20time%20to%20discuss%20the%20best%20RPG%20ever/filename/aaa/page/2/
>>
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>Morrowind from levels 1-5
>Miss, Miss, Hit, Miss, Miss, Miss, Hit, Enemy Dead
>Oblivion anywhere after level 10
>Hit, Hit, Hit, Hit, Hit, Hit, Hit, Hit, Hit, Hit, Enemy Dead
>>
We've seriously gone full circle.
I remember when Oblivion and Skyrim were the most hated games in existence. Now Morrowind gets shat on by /v/ because muh contrarianism.
>>
>>383076085
That fucking image is imprinted into my brain at this point. Is this some MKultra shit?
>>
>>383076240
Morrowind gets shat on because it's shit
>>
Are people seriously with this Gothic thing? It's a quintessential meme game, the biggest cult following of which is of course located in Euroslavia, where they can't get enough of awful glitchy shit that's not fun to play but that has "soul".
>>
whats the most fun morrowind early game stuff?

i used to always to thieves guild but i have a nord axe character right now that's pretty fun

i didn't get the blade of white woe because i couldn't sneak past that damn guard, but i didn't really want to exploit anyway
>>
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>>383077101
t. cuck
>>
>>383075195
You can go straight to ghostgate at the beginning and steal a bunch of glass armor. It's laughably easy to steal things in this game. Then put a really cheap enchantment on them and they won't get confiscated should you ever be arrested.
>>
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>>383077101
Can you do this in Morrowind? I thought so
>>
>>383077680
>German game
>able to turn into a furry
It checks out.
>>
>>383077680
Morrowind has better combat though.
>>
>>383076240
No the old timers who defended this pile have aged out.
Now Oblivion takes over as the RPGeezers game of choice.

That or the old timers conned enough people into trying this and now people realize the old timers have shit taste.
>>
>>383077206
Not hitting mudcrabs apparently.
>>
>>383077680
Bloodmoon?
>>
Playing through it right now. I played it a lot as a kid, and on the fucking Xbox. It's clunky but the world definitely feels more crafted and detailed.

The dice based mechanics were a bad idea, but at the same time I think you have to pretty dense if you honestly can't make a competent character.
>>
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>>383073854
Tribunal and Bloodmoon can still fuck you up at pretty high levels.
>>
>>383078057
it's not nearly that bad unless you've never played an RPG before
>>
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Has anyone installed Morroblivion?
>>
>>383076231
Add one hit per level and you're spot on
>>
>>383078232
>tfw you fight something that actually challenges you
you are right sir

also the orcs with battleaxes always hit like a truck
>>
Reminder that this is all the work of one autist that is forcing Gothic and shitting on Morrowind.
>>
>>383072270
There's a lot more wrong with that video than being level 1. It's the fact that he purposely picked (or made) a class with no expertise in Blunt Weapon, no specialization in Combat, no birthsign that might help hit like Lover or Warrior, and a race that has no bonus to blunt weapons. Then he decides to pick up a blunt weapon, run and jump until his fatigue is drained, and the end result is what you see there.

But the most significant problem with that webm is that even despite all that shit intentionally stacked against the character, it is actually the player who failed. Because his weapon is the Iron Warhammer which, like all warhammers, allows you to deliver a 1-damage light tap or up to a 28 damage swing based on how strongly you attack. Mudcrabs have 15 health. This means you only need to swing at about half strength to kill it in one hit - still quite fast compared to a fully charged attack. The player instead decides to spam 1-damage attacks as fast as possible which is not only why he fails to kill it despite hitting it three times with a weapon capable of one-shotting it, but it's also why his fatigue stays at the minimum value instead of regenerating slightly between swings.

TL;DR: git gud, you don't even need stats to beat a mudcrab as long as you're not a fucking retard.

>>383077680
Yes, you can do that in Morrowind. Be careful, though. If someone catches you transforming you'll be reported as a monster and permanently subject to the death penalty by all guards.
>>
>>383077557
Yeah, but you need to know where it is. The black armor set is quite literally handed to you.

I mean hell, in Fallout 2 you can go straight to Navarro and get power armor mark 2 as the very first thing you do in the game. But you need to know where it is already.
>>
>>383078370
yeah i have it installed on my desktop and laptop

i've already played more of skyrim special edition though
>>
>>383078370
I did, in like 2007 or 2008. Not a fan.
>>
>>383078673
It's been improved a lot lately. You need to get the "fixes" posted on the forums however, as the latest release on its own is really bad, missing fundamental features like cast-on-use enchantments and even going as far as removing all of the thrown weapons and crossbows. With the fixes a lot of these missing features and content is restored, but not all of it. In the end it's still inferior to vanilla Morrowind but if you're one of those people who absolutely cannot stand Morrowind but likes Oblivion for some ungodly reason, then Morroblivion is perfect for you and I'd highly recommend it.
>>
>>383078591
>>383078673

Shit has been working for me. the Morroblivion isnt produce the esb. I need to run the game
>>
>>383077970
Skyrim with a fuckload of mods is the best TES game. Morrowfags can f1t3 m3.
>>
I'm going to argue that Morrowind is the superior RPG in TES because at least people still talk about the lore and stuff years after the game was released while Skyrim is literally only discussed on /vg as a waifu simulator. Sure, people are playing it, but like 90 percent of that is fucking around with mods to get the best ENB screenshots of characters that look like K-pop stars wearing armor from star craft or something. No one is really enjoying the parts Bethesda made.
>>
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Who would win, though?
>>
>>383079214
>90 percent of that is fucking around with mods to get the best ENB screenshots of characters that look like K-pop stars
saddest video game general ever

i like that some of the in game books stayed throughout the series
i didn't realize until today that the main character in Immortal Blood is in Skyrim as the vampire next to Morthal
>>
>>383078370
That's a tranny
>>
>>383079353
It should've been two guys
>>
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>people keep posting MISS memery
>tfw invisible, levitating, summoning an army of daedra, undead, and atronach, and dropping drain health insta-kill spells on everything
At most I got a mod to replace innate reflect with innate spell absorb because reflect is bullshit.
>>
>>383079621
yeah but like what tranny specifically?
>>
>>383079815
>summoning an army and then aoe absorbing all their health at once
good taste, that's the best way to play
>>
>>383079852
http://spectrumofadistantdream.tumblr.com/tagged/me
>>
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*Invades Oblivion*

*Invades Morrowind*

*Genocides Outlanders*
>>
>>383079916
drain and absorb are not the same
I used to get confused too
still a good tactic
>>
>>383080049
*gets less intelligent the farther away from black marsh*
>>
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>>383077906
Are you sure about that?
>>
>>383079684
It might have been neat, but I feel like they'd have gone the lazy route of making one of them have all of his "evil" traits that betrayed Nerevar and then you kill him and suddenly just the "good" Vivec is left.

>>383080084
Oh right, drain is the cheapest damaging spell but it's temporary unless fatal, right? So it's good for finishers or massive one-shot nukes. Not so great if you have summons between you and your target, however.
>>
>>383078370
I was curious about Skywind, but I'm afraid it won't just be Skyrim level graphics in Morrowind, but the entire leveling, combat and magic system of Skyrim too. Part of why I liked Morrowind was the ability to create your own spells and enchant weapons with whatever the fuck you wanted.
>>
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>>383079943
>you need to be signed in to see nsfw posts
fucking hell that website gets worse every day
>>
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>>383068982
False flagging is the life blood of /v/.
>>
>>383080182
It's cheap and allows you to make high-damage spells. Most enemies don't have more than 200-300 health, with a few powerful ones being only around 400. A drain health of, say, 100-300 1sec will kill pretty much anything you come across. For summons I usually get a 15sec duration of summon fucking everything, which because of its short duration is cheap and allows for even some of the stronger summons, and is often enough to soften up tougher enemies into my drain health range if they weren't already.
>>
>>383079815

>Go Atronach.
>Max alchemy.
>Max enchantment.
>Bump agility to 100.
>Dump Sanctuary onto exquisite clothing.
>Max conjuration and axe.
>Bump speed to 100.
>Throw on the Boots of Blinding Speed after casting Resist Magicka, and zip through the sky via robe of levitation with a conjured axe, rending my foes asunder.

I fucking love this broken goddamn game.
>>
>>383076080
Thats probably because it looks like hot garbage and you have shit taste
>>
>>383079621
source?
>>
>>383078232
Yes they added level scaling for the DLCs.
>>
>>383079060
All you have to do is kick out their walker.
There is no honor in that.
>>
>>383080191
I do think Skyrim's classless system fits TES more however. I even like how all skills level you, so that if you improve a lot of non-combat stats then you're actually weaker than someone who improved a lot of combat stats, unlike Daggerfall/Morrowind/Oblivion where you can do that for "free" as long as they're not a part of your class description. Plus every skill DOES help you deal with enemies in some way. Smithing/Alchemy/Enchanting obviously give you stronger equipment and buffs, speech allows you to get better deals to stockpile stronger items and avoid combat in quests occasionally, and so on.

Ironically Skyrim's system has more in common with Gothic now that I think about it, since you develop your class as you play instead of deciding it all at the very beginning.

>>383080784
The best thing to do is join House Telvanni and rank up enough to start the stronghold questline. Once your enchanter sets up shop in your personal little mushroom settlement she actually carries a restocking Supreme Domination scroll, so as long as you've got enough money (making and selling potions is an easy way to do this) you can stockpile them to mind control almost everything for a full 30 seconds. Actually casting such a powerful spell is a tall order, and especially not as rapidly as the scroll can. And it's a ranged spell so no need to sneak up on your targets either. Just mind control half of any group of enemies and let them kill each other, or use it as an alternative to Calm Humanoid to make use of the services of otherwise hostile NPCs.
>>
>>383068916
>>383069198

I have LITERALLY NEVER had any problems hitting anything in Morrowind.

KOTOR, on the other hand...
>>
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>>383081453
>LITERALLY NEVER had any problems hitting anything
*blocks your path*
>>
>>383080179

is this the part where you tell us how not mad you are?
>>
>>383081660

ok, but that's an easter egg boss battle whereas most of the retards in threads like these have trouble with mudcrabs and the bandits near Seyda Neen.
>>
>>383080179

>using the iron dagger

every time
>>
>>383080880
Tribunal really was the harbinger of the decline, now that I think about it. It mostly takes place in an instanced city where you're not allowed to levitate and then they added the odd level scaling enemy as a preview of what's to come.
>>
>>383080179
Morrowind's looks better. Gothic's reminds me of V:TM:B's, and that was NOT good.
>>
I actually just recently installed the code patch/grafics overhauls and am playing for the first time, have had more fun in the first few hours climbing out of impotence than I think I ever did in hundreds of hours of Skyrim
>>
>>383072012
>no stamina
>no movement
>who knows what skill allocations
you just don't know how to play.
>>
>>383068916
>not realising this game is a dice roll simulator
>not playing dnd

Shiggy sheogorath diggy
>>
Does Gothic even have a good story? That's the only reason I'd ever play Morrowind, and Gothic doesn't look like it has a good story...
>>
>>383082448
>playing D&D
for what purpose
>>
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>>
You are a faggot if you don't think Morrowind has the best combat in the TES games. Just because it takes a couple hours before becoming a god doesn't make it bad.
>>
>>383082535
The first Gothic has a decent story. Second one not so much. Neither have the lore or depth of Morrowind but they're not bad in that regard by any means.
>>
>>383082535
gothic 1 has a great story

gothic 2's main story is medicore but NoTR makes up for it

also
>playing video games for story
tips fedora
>>
>>383082535

>AN ANCIENT EVIL HAS AWOKEN
>UR DA CHOSEN ONE
>FIGHT DA EVIL
>U FOWT DA EVIL AN WON

gothic 2

>LOL JK
>U FOWT DA EVIL BUT RELEASED MORE EVIL
>>
>>383080878
>>383079943
>>
>>383082796
That's a shame. Really no reason to play these dated kinds of vidya anymore.
>>383082815
>playing video games for story
Yeah I thought you'd be that kinda pleb.
>>
>>383082842
i feel pity for you
>>
>>383082962
no other reason*
>>
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>>383082842
>AN ANCIENT EVIL HAS AWOKEN
Where have I heard that before? Hmm...
>>
>>383082167
Level scaling and random generation for loot is crap, If you're fighting bandits you should generally be getting bandit tier loot and such but I don't really see a problem with level scaling for enemies found in certain dungeons or in the overworld up to a limit for certain archetypes. At a certain point even the toughest bandit lords should be bitches compared to your hero.

Elder Scrolls really needs to bring back movement enhancing alteration though. The lack of that bothers me. Can't even get water walking. It's pitiful.
>>
>>383083050
Yeah I hate people who reduce a story down to the bare plot. Like no shit it sounds generic, the plot is the least important thing in a story.
>>
>>383083217
Yep. In fact Morrowind might be the best example of this because all of its complexity and intrigue is revealed in the side content, factions, dialogue, and books that aren't necessary for the main quest. If you just follow the main quest and aren't investigating to sate your own curiosity then it's just another generic "chosen one defeats ancient evil" story, all the way down to the bad guy waiting in the center of a volcano.
>>
>>383083007

whatever you need to tell yourself phil
>>
should I wait for skywind? I really want to check the game out
>>
>>383083050
>Lord Dagoth has awakened
>he has been there for milennia, fighting and doing weird ash stuff
>>
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>>383083424
yeah. that's how storytelling in an open world RPG should be done, where the whole world tells a story rather than a few questlines
>>
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>>383083714
A better remake just came out, actually.
>>
>>383083784
"Sleep" and "awakening" have very meanings for House Dagoth than it does for other Dunmer or ourselves, that's for sure.
>>
>>383083834
The best stuff always gets wasted on shitty MMOs
>>
>>383083938
>very different* meanings
>>
>>383082535
It's not the story which is good in Gothic, but more the gameplay, atmosphere and characters. I feel like good characters are for more important than a good story, you can have a super basic story like "we're off to slay a dragon" made good by great characters and their interactions with each other and those around them.
>>
>>383083424
>>383083789
you just described Gothic
>>
>>383084035
Good characters are good story you dongle.
>>
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i know its basically a meme at this point, but why do people hate "missing" in morrowind?
dodging attacks has always been a thing in rpgs. morrowind has stats out the ass.
>>
>>383083834
>can't levitate
>only one class can summon, summons only a small handful of things, and of said things only one is any good
>could only obtain a mushroom tower for a few days, it looked like shit and was tiny
>magic somehow seems even more lackluster than glowing colorful balls of effect
>alchemy doesn't do all that much
>neither does enchanting
>>
>>383084210
>I wrote story instead of plot
I was trying to show the difference between the two but got them muddled up myself... I feel like too many people consider the plot to be the most important part of a story, but while trying to make people see that other stuff matters too I got confused. I'm embarrassed anon, sorry.
>>
>>383084210
That is a pretty stupid opinion, Anon.
>>
Starting it back up again, playing an argonian and specializing in spears, mysticism, and illusion. Going through the tribunal quests right now.

Its comfy as fuck.
>>
>>383084265
Because it's real-time 1st-person combat. If you swing a sword at it looks like it hit thee enemy, people expect it to hit the enemy. Mount & Blade is probably the ideal system for combat in this kind of game(not saying M&B is perfect, but the style of combat it strives for is where 1st-person RPG's should generally aim for as well)
>>
Reading this thread, I realize that I never tried a caster run, I always went into combat swinging my sword and ballsack around. How to caster?

And for that matter, I was never a sneaky stabby dick thief. Medium armor, short blades, sneak, etc.?
>>
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>>383075243
>>383076042
>>
>>383084265
Cause there nothing in the game that portrays your enemy or your character dodging beyond the quickly infuriating *whiff* sound that dominates the majority of early game play even on a decently stated character.
>>
>>383084847
Dark Messiah does it better.
>>
>>383084171
Right, which is why someone complaining about Gothic's story using that argument while praising Morrowind is full of shit.
>>
>>383068916
>hit like nearly any thing
>because don't run out stamina from running everywhere and making synergy between my race, class and sign and start with 40 short blade
I know people shitting on morrowind on /v/ are b8 but the people that are actually too stupid for morrowind make me so angry. This is who they made skyrim for.
>>
>>383085197
Doing those things doesn't make the combat good. Its still nothing but standing next to someone and continually holding/releasing the mouse until one of you dies. It's completely unengaging.
>>
>>383085197
I think Morrowind is the best ES, far better than Skyrim which is about as boring as a game can be. But saying Skyrim is for people too barbaric to comprehend Morrowind makes the whole community look like shit.

Tbqh they shouldn't even be discussed in tandem.
>>
>>383084975
I think Morrowind is great for caster. Just like I think Oblivion is great for sword wielding. I think Skyrim kind of forces players to become a sneak archer.

If you want to do a pure caster in Morrowind choose either a High Elf or Breton depending on which stats you like better. A High Elf will have weakness to frost, fire and magic, but 150% bonus with magicka. Breton will have 50% more magicka, yet no weaknesses and even resist a little magic. Also Breton will have a good skill set for destruction that High Elf doesn't have.

For your sign you have Mage, Apprentice, or Atronach. The Mage just gives you a standard extra boost to magicka. Apprentice does the same with a little more, but you now have a weakness to it, and Atronach gives you a 200% boost but you can't restore by resting and can only absorb spells cast at you, or by drinking potions.

So if you want to be a top fucking wizard go High Elf with Atronach birthsign. If you want to play it more safe go with Breton with a Mage sign.
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Mocking Morrowind's combat is fun.
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>>383085871
what if I wanna rp as a dunmer
>>
>>383084847
>Because it's real-time 1st-person combat
As a person who was big into WoW at the time I started playing it, along with having played a ton of CRPGs like Neverwinter and Icewind Dale I really didn't have a problem with it. At the time of release I can't imagine people had much of an issue with it, CRPGs and such with the heavy stat based combat and the roll to hit/dodge mechanic was more widely used back then, of course if you come at it after playing games like Mount & Blade, or Dark Messiah or even Oblivion, you're going to get something other than what you expected. Like any game, you learn mechanics as you play and come to accept and get used to them, I'm not sure why Morrowind would be any different. Are these the same people who don't like the combat in the first Witcher?

WoW does the same thing, enemies can even hit the air with melee weapons from vast distances and you'll still take damage if you have agro. That's not bad design, it works with how the game plays mechanically. I think people should learn to treat games as games and treat the mechanics of each separately.
>>
Morrowind has the best combat in the TES series, you're a nigger if you think otherwise.
>>
>>383086487
No problem, but I think it's kind of a waste of stats. Unless you want to do like a Spell Sword, casting and destruction. Also use Light Armor instead of robes.
>>
>>383086545
The combat from the first witcher IS often criticized when people talk about that game due to it being fairly janky. Morrowind's combat is just boring though. Even early WoW at least put the basic melee attacks on auto and gave you control of your heroes abilities and the focus is just as much on how you and your group work together to kill things fast. In Morrowind all combat is or ever will be is swinging repeatedly until someone dies, one at a time, until you finish the dungeon.

It isn't a players obligation to tolerate boring or broken combat mechanics. If the players isn't having fun with the main part of the game why the heck should they force themselves to keep playing until they abuse themselves into tolerating it?
>>
>>383086545
There is a substantial demographic of people who are to young to have played most of those old games when they were new, but who eventually get around to playing the ones with a lot of hype such as e.g. Morrowind. These are the people who complain about the combat. I don't really blame them; I had a rough time getting into Daggerfall when I first discovered DOSBox
>>
>>383087640
This is what I always say when a Morrowind thread comes up. It's always people that played Oblivion or Skyrim before Morrowind and then go back 15 years after the game came out and bitch about it.

Most people aren't going to like it if they go and try to play it right now if they never played it when it first came out. This is why I don't bitch about Daggerfall, I never played it back then but I don't like it when I try to play it.
>>
>>383086783
i don't mind the combat, but i do use 2 mods
-remove the magic cast stance. you can use magic when you have a hand free.
-manual blocking

this makes it a lot easier to adjust when you still play the later elder scrolls games
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>>383088029
>it's old so you can't criticise it
Nostalgiafags, everyone.
>>
>>383071840
>that's every quest in every RPG and every game ever

This is what Morrowfags actually think. That's hilarious.
>>
Over a decade later, and people still defend an direct-action RPG implementing shitty diceroll combat without visual imput. Amazing.
>>
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>>383079815
>Become a vampire, make a cabal of bloodthirsty gankers
>Dabble in necromancy to get a platoon of skelly archers
>Become a tourist taking pictures of Jone & Jode
>Sell loot from victims to pay for training from other vampire children
>>
>>383087509
>It isn't a players obligation to tolerate boring or broken combat mechanics
I completely get it man, but people do tend to go into Morrowind expecting something else and being disappointed because of that, that's my my main point. If the combat isn't your thing, that's fine. I'm just saying people should judge it on what it is, not on what they want it to be.

>>383087640
I haven't gone back to play Daggerfall, is it a pain to get working on modern systems? That's the main reason I never downloaded it.
>>
>>383088185
I don't know what point you're trying to make. I pretty much said it was a nostalgia thing you fucking idiot.
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Hi guys, my name is Keejar-Eev (that means "Kills-Many-Elves" in Cyrodilic!) and I've seen on here lately many people referring to this area (circled in yellow) as 'Southern Morrowind'. This is very offensive to me, as it has been part of my country for almost 200 years, and so I would like to ask that you call it by it's proper name of Northern Argonia, to avoid upsetting and/or confusing people. Thank you!
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>>383068916
>Niggas so bad at video games they have to convince themselves that they are superior for being unable to play

This thread, my face.
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>>383089051
There are now versions of Daggerfall that come prepackaged with a DOSBox rig spec'd for modern computers. Just download it, follow the instructions, and play. I haven't done this myself in a while, so I can't point you to any specific version, but they should be easy to find. You might even try /vr/ to see if they have a relevant thread.
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>>383068916
i refunded it less than an hour after paying for it
>>
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>>383089051
It's going to crash a bit on any system. Daggerfall was always unstable. If you can set up Dosbox games it should be easy enough for you.
>>
>>383089271
If you take a look at most of this board, it's pretty pathetic.
>>
>>383088185

If you go out of your way to intentionally misrepresent their argument, sure.

I don't think you can criticize a game for being a product of its time.
>>
>>383085518
I think the combat is good in morrowind. It favours strategy over reflexes and every fight turns out different. I would much rather manage my equipment spells and alchemy over a bad arpg attempt like skyrim.
>>
>>383089051
The thing is that Morrowinds harsher judgement, especially now with Gothicfag posting, is pretty much a direct reaction to how Morrowind veterans act every time a new Elder Scrolls game comes out. Its always about going on and on about how amazing magic in Morrowind feels which for some reason always turns into some folks saying Morrowind is objectively better in most regards.
>>
Is the combat skill based or just numbers based?
Can I kill any enemy so long as I position myself well and exploit the weaknesses the developers designed them to have?
>>
>>383090630
No. Even with ok stats you'll find yourself sometimes just getting bad strings of misses where you get fucked on if you aren't exploiting alchemy/enchanting to break the game.
There's virtually no skill to Morrowind combat. I don't even dislike it, that's just how it is.
>>
>>383090630
That's why people are bitching about the combat system. If you have a low skill in a weapon and pick it up, you'll swing and miss a bunch of times.
>>
>Elder Scrolls will never have a new track as good as this one because numales hijacked the series with Morrowind
https://www.youtube.com/watch?v=fGbplSCwoDo
>>
>>383090043
Those aren't bonuses when Morrowind was marketed as an Action RPG on its release. I'm not aware of which strategy you're talking about beyond the old fashioned RPG chore of seeing how many potions you can jam in your bag before your leave town.

Aside from magic Skyrim is far and away the much better Action RPG when it comes to combat.
>>
>>383090630
That's a really vague question imo. The reason I really enjoyed my morrowind playthrough recently was just how many options you had towards combat. You could cast a 500 point levitate spell on someone and then watch them fall to their death, drain all their stats so they're a punching bag, be a cunt with a spear and stay just out of range of melee, make crazy damage spells with every element and a bunch of other crap. So to round about your question you can win based on skill in a sense with critical thinking and imagination. You're still reliant on rolls through early to mid game but you can kite and get out of range or dodge spells as well.
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