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Is Zero Mission better than Super Metroid?

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Is Zero Mission better than Super Metroid?
>>
Fusion was better
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>>383055679
No, but it's a good game.
>>
No

I laugh my ass off anytime a metroid "fan" shit talks the prime trilogy. Super is the only 2D game that can compare to them. Even prime 3, with its linear design and abundance of cutscenes is still better than 1, 2, zm, and fusion
>>
No. It's a fine game but pretty mediocre as far as the 2D games go. The handholding really ruins things especially when the level design is so compact because it follows the first game's map.
>>
I don't know
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It's a good game, but the fact that so many pickups are locked off until 3 minutes from the ending keep it from being better.

>>383055929
>>383055964
>>383056004
>>383056101
end this meme
>>
Super > Zero > Fusion
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>>383056004
I DON'T KNOW
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>>383055679

>not playing fusion

shiggy diggy desu
>>
>>383056632
>cant bomb jump or wall jump properly
>>
>>383056632
Fusion is an abomination, people just give it a pass because 2D Metroid has been so barren since then (besides the occasional remake). As a "successor" to Super Metroid it's insulting.
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>Had a SNES but never had Super Metroid, one of my friends had it but he always deleted my save when I got as far as the charge beam and I didn't wanna be a dickhead who played single player games while at a friend's house
>First Metroid games I ever owned myself were Prime and Fusion
>Both of them were fucking amazing
>Played through Metroid 1 via the Prime unlock
>Wowwww this is so hard but it's still awesome
>Went to a local game store and bought Metroid II
>okay this one kinda sucks honestly
>Grandma got me Prime 2 for Christmas
>HOLY SHIT THANK YOU BASED TARGET GODS (it was on some super sale for $10 and my grandma was like "this looks like that meger boy anon is always playing, I bet he'll like it")
>Bought Zero Mission from gamecrazy before they closed
>Got super autistically good at that game, beat it in <15% hard mode runs like a fucking champ
>When the Wii came out I FINALLY got Super Metroid on VC
>Played through it
>Yeah it was good I guess and the final battle was really cool but later Metroid games did things so much better
>My friends throw fucking tantrums every time I say this

Those niggers don't even like Fusion or Zero Mission and whine about everything, they're even going WAH MUH MERCURYSTEAM FUCK FEDERATION FORCE when Federation Force was a fun ass game and Samus Returns looks amazing.

I finally downloaded the v1.23 of AM2R last night and it's fucking great. I hope Nintendo takes the one button morph ball thing.

>tfw I just love Metroid and I can be happy about all of the games because I'm not a raging autist
>>
>>383055679
No
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>>383057056
That's like playing every single Zelda before LttP and THEN playing LttP. No shit it's not going to have much of an impact when you play all the games that heavily copied it first. Not other people's fault that you can't into release order, that's not autism it's just fucking common sense.
>>
>>383057396
*besides LttP, not before
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>>383057396
To be fair I do own LTTP and it's always been my favorite

I don't act like a whiny bitch though when people say it isn't their favorite, and that's the point I'm trying to make

Jesus fuck you Metroid fans have an eternal fucking chip on your shoulders
>>
>>383056019
>being this much of a Primefag
All the 2D games are better than the Prime games. Samus Returns will be better than all of the Prime games including Prime 4. Know your place, Primefag.
>>
>>383055679

all I know is that SM shoulda been remade with the same quality ZM had. :(
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Why not have both Zero Mission AND Super metroid?
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>>383057056
>enjoyed federation force
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>>383057597
Give me ONE (1) reason why the first Prime game isn't better than both Zero Mission and Fusion.
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>>383057738
There should be a Metroid: Return of Super ZeroFusion
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>>383056632
Fusion is literal trash except for the SA-X stealth garbage.
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>>383057915
Artifacts.
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>>383057915
the controls have aged like milk
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>>383057056
You're too pure for this board
>>
>>383057915
Artifact hunting, Metroid doesn't do this
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>>383057870
>wahhh it sucks because muh chibi
Wanna know how I know you didn't even play the game faggot?

>>383057996
This. I just replayed Prime 1 on the trilogy and fuck that fucking shit, I used a guide immediately for that bullshit.

Rest of the game is A+ though.
>>
No. It's good, but it's not as good as Super for a couple of reasons.
I think it's important to point out that even if ZM is very open and non-linear, it restricts you in some bullshit ways that make no sense. There's a part in Norfair where an indestructible barrier will keep you from progressing until you go get the power grip. Once you do, it's mysteriously gone. There are a couple of moments like this that weren't in Super Metroid. If you can get to an area early, the game should allow you to explore that area, with all the dangers it would come with.
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>>383058096
You can get over half of them before you get the last upgrade.
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>>383058037
How so? What exactly is wrong with the controls? And don't you dare resort to using words like ''clunky'' to describe them.
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>>383058254
Once again, that shit doesn't belong in Metroid.
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>>383058268
They're awkwardly solid, heavy and outdated
>>
It has a slightly better map system, there aren't any items that aren't visible on the map and there's only one item in each square so 100%ing the game isn't as frustrating for newer players. However, while most of Super's expansions can be obtained during the main game, a significant number of Zero Mission's expansions rely on post-Mother Brain upgrades that require you to do a round trip of all the previous areas in the game.

Also Zero Mission has more accessible controls/physics, although once you get good at Super's controls then it feels even more satisfying. Super has a nice sense of weight and momentum to it, while Zero Mission seems to lack any vertical momentum (although that's probably a design choice due to the GBA's resolution). I also prefer Super's slightly darker and more subdued atmosphere over Zero Mission's comic-book style/action-packed atmosphere. Overall, I'd say Super is slightly better.
>>
>>383058105
I've seen the final boss of federation force. It was one of the slowest most boring looking things. That's enough to tell me it sucks
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>>383058254
You can get literally all but one before getting the Phazon Suit.

>>383058370
I agree that the way it's incorporated is really lazy and just adds unnecessary backtracking for no immediate reward.
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>>383058370
>that shit doesn't belong in Metroid.

Neither does an ingame map, but Super Metroid decided to ruin the series by adding one and everyone loves it.
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>>383058451
You can actually get that one without the Phazon Suit if you have enough energy tanks.
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>>383058268
It's a first person shooter. Metroid isn't really suited for that.
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>>383058417
>All buzzwords
Come on, man. At least try.
>>
CAN YOU REPEAT THE QUESTION
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>>383058552
>It's a first person shooter.
No it's not, that's like calling Ocarina of Time a hack and slash.
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Super > AM2R >> Zero Mission > Fusion
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>>383055679
No, but it's about on the same level because of how non-linear it is.
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>>383058532
No, I was referring to the artifact of Warrior. The one which you have to power bomb the Phazon Elite(?) containment cell to get. I think it only spawns after you defeat the Omega Pirate.
Other than that, I can't really think of any artifact that's straight up locked away before you get any specific upgrade.
>>
>>383058417
>outdated
I can understand this, since dual sticks for first person movement has become the standard since Metroid Prime was released. Otherwise, though, the game was designed with its control scheme in mind, and so the controls really don't hamper gameplay after you've taken a few minutes to get accustomed to them.
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>>383058556
they feel like garbage
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>>383057994
>>383057994
>Four big maps. One game. One unified style,
>Maybe a 30 hour game if you consider percentage.
>Having a completion rate between 0 and 400%
>essentially the rockman zero collection
>unlocking different modes of play.

I dont know how you'd explain the powerups phenomenon but I'd play the shit outta four interconnected games.
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>>383058464
>Sean Malstrom
I knew it was you fucking massive faggot.
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>>383058072
I've actually been here since the days of having to type "noko". I just love video games, but not so much that I can't have an outside life too.

>>383058449
Jesus Christ dude, do you have ANY FUCKING IDEA how many video games I've played where the entire game was a fucking blast up until a wet fart of a final boss? Get that shit out of here.

The only thing that game did wrong is spend too much time trying to push that soccer minigame, when they could have made more fun as fuck missions.

>He didn't like coordinating with his bros to trap giant monsters, roll magic chozo spheres into holes, or shit his pants when running from giant space pirates without his mech

>>383058417
You're just a faggot. The Wii controls are perfect if you set them to advanced.

>Man I feel like a sluggish, fat piece of shit
>Change to advance
>FUCKING 420_WEED_NOSCOPE XxSAMUS_ARANxX MOTHERFUCKER
>>
>>383058861
Actually, you only need the main Power Bombs to get that. For whatever reason, the containment cell won't break if you use early Power Bombs on it. But you can certainly get it before defeating Omega Pirate.
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>>383058861
I know which one you're talking about, I forgot about that one but I think you're right because I don't ever remember getting it on my way to the Omega Pirate.
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where the fuck can i download a rom for Super Metroid? never got to play it but really want to now
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>>383059080
So you can get every Artifact before the Phazon Suit?
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>>383058156
It's weird, they carefully designed secret paths everywhere so you could skip almost everything, but they really wanted to force the Power Grip and the 3 unknown items for some reason.
>>
I am interested how a traditional, dual-stick FPS control would feel with the Prime games. The only change you'd need to make is map aiming to the c-stick and have R bring up a shortcut for the beams, just like the visor options in Prime 3.
It could definitely work. Maybe someone will mod it in one day.
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>>383059021
wouldn't know, don't have a wii
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>>383059191
>>
>>383056173
CAN YOU REPEAT THE QUESTION?
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>>383058924
>Adds new area transitions between areas from each of the four different maps for a huge interconnected maze
>Powerups that repeat either just increase the strength of that powerup (ie multiple high jump boots make you jump even higher) or just get replaced with more energy tanks and missiles

It wouldn't have to make sense, it'd only have to be fun.
>>
>>383059080
Oh yeah! The trigger is actually the ''real'' power bombs. You're right.
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>>383057915
Controls are sluggish compared to most 2D Metroid games, particularly when you don't have the Space Jump Boots. There's some unnecessary backtracking, particularly for the artifact hunt and getting the gravity suit. And unlike the 2D games, where the movement is fast, getting around in Prime is relatively slow. It's still a solid game and I'd put it above Fusion, but Zero Mission is still better.
>>
Since this is the only decent Metroid thread around right now, does anyone know how I can extract the sound effects used in AM2R?
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>>383059469
I hear 7rar and winzip arre bretty good for that.
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>>383059469
I think you're better off asking DM64, or some other guy on the team.
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>>383059448
>Controls are sluggish compared to most 2D Metroid games
The game has a much slower pace and it's in 3D. It's not meant to be a fast paced action focused game like the 2D ones. It's meant to be a slow-paced adventure like game. I think they compliment each other really well.
>>
Yes but Fusion is better than Zero Mission.
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>>383055679
Not even close.
Super > Prime > Fusion > ZM.
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>>383059785
It's worse in almost every regard. The one thing Fusion did better was sound quality and background details.
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>>383059926
Are we just going to ignore that Fusion is the only 2D Metroid where death is a remote possibility?
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>>383059926
Combat and bosses are a million times better. The only thing Fusion is worse at is exploration and sequence breaking.
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>>383059386
The european/player's choice version of Prime 1 is so bad. They went full "no fun allowed" and pretty much axed any hope of sequence breaking while changing shit up.

>Missile doors everywhere
>Game constantly tells you where to go
>Added plasma doors in the phazon mines to make sure your ass backtracks for the plasma beam

I would not be fucking surprised at all if they just flat out made certain power bomb-able walls NOT able to be power bombed until late in the game, if that's the version anon is talking about. I just went through that fresh hell a few days ago when I beat Prime 1 again on my days off.
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>>383059335
i dont think you understand, Nintendo raided most ROM sites
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>>383060020
Well, sure. Fusion had some tough moments around that part, which is great. But, the gameplay is still worse, level design is worse, pacing is fucking horrible and the story interrupts you all the time.
>>
I really regret getting into the Metroid games and trying to talk about it on /v/. Your infighting and entitlement is some of the worse I've ever seen.
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>>383056019
>Posting pasta responses

This needs to stop
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>>383060020
>What is Zero Mission and AM2R on hard
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>>383060020
>dying to an enemy that moves in a predictable diagonal pattern

how
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>>383060186
ZM is only difficult if you're going for <15%. AM2R is as linear as Fusion, it just lacks the cutscenes.
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>>383060167
>tfw i like metroid and souls
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>>383060191
>Dying to any boss in ZM
Hower?
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>>383060043
>The only thing Fusion is worse at is exploration and sequence breaking.
Aren't those two things the main foundation of Metroid though?
>>
>>383059708
I agree and I still enjoyed Prime. But one of the thing I love about the 2D games is the sense of speed they have. New players are free to take their time and explore but as you replay the game and learn it back-to-front, it's really satisfying when you can just go back and power through the game in a few hours. Prime allows new players to explore and take their time. But while it is possible to play Prime quickly, it's clearly not designed around it. Plus platforming in a first-person perspective just feels awkward compared to platforming in 2D. And the bosses in Prime are mostly just "lock on, strafe and shoot", although I did remember Prime 2 having more interesting bosses.
>>
>>383060020
>
Tryhard
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>>383060292
>Zero Mission (on hard) and AM2R on hard
Both played a Hard Difficulty. Sorry for the confusion. AM2R is definitely less linear than Fusion, btw.
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>>383060374
They are, and it's sad that they're gone. I much prefer the Super way of doing things on the whole.
Fusion does its own thing though, and it does it well.
ZM is wedged halfway between them both and doesn't do either as well. The exploration isn't as good as Super, and the combat isn't as good as Fusion. The atmosphere, music and art design aren't as good as either.
>>
>>383060292
ZM low% run is just a farming drops simulator, it's not harder, is just tedious.
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>>383059376
welll now you run the risk of bad map design by not containing ea game. maps that are too big regardless of distinctive features will leave you truly lost. It would work really well if you say took zero mission and chopped the fat(like only keep the powerups from that game, fuck power grip and unknown items) and saved the legendary upgrade/space jump etc. for M2 map, and Gravity speed booster etc for the M3 map, and then if the enemies gradually became stronger, a low % run would be hell by SM because suit damage modifiers stack.
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>>383059575
>>383059578
Thanks anons.
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>>383060513
If so, barely. AM2R has near-zero backtracking, while Fusion has you constantly revisiting older levels with new gimmicks and level design.
The most open-ended sections of AM2R are the sections at the end of each area where there's nothing left to do bot seek and destroy each Metroid, and those sections are easily the most boring part.
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>>383060167
People here tend to cling to one or two games instead of enjoying the whole series. Those faggots should not call themselves Metroid fans.
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>>383060043
>The only thing Fusion is worse at is exploration and sequence breaking.
I prefer no sequence breaking to the artificial and pointless ZM sequence breaking, is like the map designer wanted to spit on people who actually likes sequence breaking.
>>
>>383060167
>>383061047
It really depends on what thread you're in.
Sometimes it's chill as fuck, other times everyone's splitting off into different factions and bickering. I don't get it.
>>
>>383060374
To be fair, the standards of Metroid wasn't clearly defined when Fusion was released. Three previous Metroid games were very different from each other. Metroid was pretty much a labrynth designed to make the player feel lost, there was very little restriction on where the player could go. Metroid II was a linear search-and-destroy mission, the player's progression was gated via acid that would lower whenever you killed a certain number of Metroids. And Super Metroid gated the player's progression via obstacles that required certain items (although a lot of these obstacles could be bypassed if the player knew what they were doing). Fusion just happened to be more linear like Metroid II rather than Metroid or Super.
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>>383060375
>But while it is possible to play Prime quickly, it's clearly not designed around it.
Yes, I know. But, I wouldn't say this is a flaw in any way. It's how the game was designed.
>Plus platforming in a first-person perspective just feels awkward compared to platforming in 2D
This is just an inherent flaw of the perspective. Luckily, the platforming is really simple and mostly just used to add some verticality to the areas. There really is no challenge in it, which would have made things a nightmare.
>And the bosses in Prime are mostly just "lock on, strafe and shoot"
I have this theory about the bosses in Prime being in the wrong order, because you can see a pretty clear evolution going on in the Chozo Ruins.
First boss is Hive Mecha, a stationary boss that doesn't even attack you directly, but summons wasps to do it. All you do is stand still on a platform and look to the right and left to shoot them, then shoot the boss.
Second boss is Plated Beetle, which becomes a generic enemy later on. It actually charges at you and you'll have to dodge its attacks and shoot it's ass. Pretty simple, but good inclusion for the early game.
Third boss is again stationary. All it does is spin fire around in a circle which you'll either have to strafe with, or jump over. It's simpler than the boss before it, but a bit more interactive than the first one. This could have easily substituted the Plated Beetle, or the Hive Mecha since it's so easy.
Fourth boss is Flaahgra, who is sort of stationary. It's basically a giant combination of the Hive Mecha and the Incinerator Drone. It's a good finisher for the area, because it's really big and imposing. But gameplay-wise it's less interactive than the second boss.
I might just be overthinking things, or I'm just pulling shit out of my ass, but it feels like the balance is off and the bosses themselves just aren't very fun until you get to at least Phazon Mines and Meta Ridley, at which point you're done with the game.
>>
>>383061096
I'd disagree with that, but I have to admit that ZM's sequence breaking was inorganic as fuck.
>How do we let you get to Ridley early?
>lmao just shoot a rocket at this random spot you're never told about and drop down this shaft that has no other purpose
Also, fuck that slime ball that prevents you entering Norfair early.
>>
>>383061047
Generally, you'll have
>Prime
>Super
>Fusion or Zero Mission
Those are pretty much the top games.

I genuinely consider Prime 2 to be the best Prime game, despite having some shitty design choices. It's just more interesting than the first Prime, and not as set-piece heavy as the 3rd and the Dark Aether environments are some of the most intimidating and cool parts of the entire series and it actually does this theming thing with the dark visuals and spooky ambience and actual in-game difficulty which makes the place look, sound and feel dangerous and that's cool.
>>
>>383060020
Fusion is only tough on the Japanese hard mode. That Spider's grab move will take 4 energy tanks of health on hard and I think it moves faster too.
>>
>>383061047
Every Metroid game is very different, it's really not surprising to see why some people love some games but hate the others. If you claim that liking one Metroid game means you have to like every Metroid game then you're just ignorant.
>>
>>383061047
If I need to like shit games like zero mission and other m to be a metroid fan id rather not be one
>>
>>383061519
>That Spider's grab move will take 4 energy tanks of health on hard
Jesus Christ. That sounds a bit much. How many energy tanks do you normally have around that point? Like, 6?
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>>383060375
>But while it is possible to play Prime quickly, it's clearly not designed around it.
That kind of makes it more fun to break, in my opinion. And it's really not so hard to do, unless you're playing a later version without scan dashing. In any case, though, I like both the 2D and 3D playstyles. I think the games are all well designed around their control schemes.
>>
>>383061668
Also, this.
I'll jerk of Super Metroid all day long, but it's one of a kind. Not being a clone of Super does not make a game a bad Metroid game.
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Why did people Hate Prime 2?
I gotta replay it, but i remember loving it for having more of everything compared to prime 1.
>No speed boost
>No Screw Attack
>No ending evacuation
>>
>>383061859
Man, the L/scan-dashing shit in Prime and Prime 2 are some of the most fun things in any game. I just love how fast you can get, but it's really unintuitive and weird.
And don't get me started on the rodeo jumping and bunnyhopping shit.
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>>383061929
My biggest complaint is that the macro world design was a hub like Skyward Sword, although at least Echoes has things connected whereas the first Prime maintained the interconnected world design that Super Had but it managed to do it in 3D. The only other games I know of like that are REmake and Dark Souls.
Also the Screw Attack is absolutely worthless in Prime 2 unless you're going to cheese Emperor Ing so that's not a plus in Echoes favor and beam ammo is counterintuitive to the series.
>>
>>383061929
The macro-level world design sucks and makes backtracking terribly awkward, especially when it comes to the Sky Temple keys. It's kind of buggy and lacking in polish, and the difficulty curve is terribly uneven. The level aesthetics range from bland and boring to the best in any Metroid game.

On the other hand, it has the best bosses and combat in the whole series except maybe Fusion. Fuck the beam ammo memers, shooting in Prime 2 is more fun than any of the other gmaes.
>>
>>383061676
>ZM
>shit
Pick one
Also, Other M is just 1(ONE) really bad game from an outstanding series. Even games like hunters and FF are pretty good at what they do. You don't have to like them but you also don't have to shit on everything because is not Super.
>>
>>383061343
See? For every skip, you only need to destroy a block to discover a new path and the same happens for most hidden items.

Fusion has no sequence breaking, except for the easter egg in Sector 4, but compesates with evolving maps and a lot of bosses, also, it has exploration because Adam/the computer only tells you where is your objective but no how to reach it, sometimes gives a clue but nothing else. Meanwhile, ZM map design holds your hand in a lot of points, there is usually one way in and one way of out for each room and when has more ways out usually involves destroying a hidden block for sequence breaking.

Maybe it seems ZM is better tha Fusion and Super on a first casual playthrough, but after you understand how actually the games work and replay them, ZM is the worse one. Still a good game but not better than Super or Fusion.
>>
>>383055679
Could be if that stupid stealth section didn't exist.
>>
>>383062324
It always bugged me that you had to go through Magmoor Caverns to get to Phendrana. But, if you were to connect Phendrana to either Chozo Ruins or Tallon Overworld, you probably would never go through Magmoor again. There really is nothing down there and it's all linear, so you can only go one route.
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>>383061668
I'm just saying that you have to judge games based on what they are, not on on what you want them to be
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>>383059191
use archive.org negro
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>>383060020
>play fusion
>bosses still do no damage
>touch some fucking big slowass fish in water
>OH SHIT WHAT THE FUCK DID YOU JUST DO NIGGA -200 HP BLOCKS
>>
>>383062840
OH HEAR MY WARNING
NEVER TURN YOUR BACK
ON THE RIPPER
>>
>>383062470
I find that it goes around in circles
>Play them both once
>Like Fusion the most because of its top tier dynamic level design and combat
>Play some both again
>Like ZM the most because of its exploration and sequence breaking
>Play both again
>Like Fusion some more because you realize the sequence breaking is kind of empty and Fusion has the real substance

At the very least, that's what happened to me.
>>
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>>383062924
>The kihunters right after Yakuza
What the fuck were they thinking? These things do like 2-3 energy tanks per hit, and the place is swarming with them.
>>
>>383061778
Sounds like bullshit, but you can mash out of the grab anyway.
>>
>>383063129
Just use missiles nigga, well, unless you're doing 1% meme runs
>>
>>383063045
>its top tier dynamic level design
What the hell does this mean? Are you referring to how you revisit the areas and things change?
>>
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>Bads never 100% Zero Mission on hard.
>>
>>383063354
Basically, yes.
>>383062621
I wish there was a little more to do in Magmoor but it doesn't bother me that much. It serves its purpose as a fast way to pass between areas.
>>
No. ZM is ostensibly linear, unless you're a veteran to the series and can identify all the intricate sequence breaks hidden throughout every nook and cranny of the world. Super Metroid drops you into the game world and lets you go damn near anywhere with no pretense.

ZM is a solid game, but I think mastering it involves levels of autism that I'm just not willing to commit to it. There are simply too many hidden routes to keep track of. Super doesn't put a bunch of noob barriers in your way to deter you from exploring.
>>
>>383063470
>bads never low% ZM on hard
>>
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>>383063296
>unless you're doing 1% meme runs
I've had a save file stuck right before Nightmare for years now.
>>
>>383055679
Zero Suit segment bumps it down to a 5.
>>
>>383063045
Now replay Super learning some basic strats like consistent walljumping and some tight shinespark jumps, it gets a lot better. The only thing that Super really needs is a DualShock controller and maybe the weapons switch system that Cave Story has.

The only thing I actually hate about Fusion is that you can't skip cutscenes and you need to fucking link inputs like in a fighting game to speed up dialogue.
>>
Why does everyone only ever talk about sequence breaking and speed running autism when comparing the games and never stuff like the combat or 100%ing it?
All the secrets in SM are ezpz for a casual player to get (much like the rest of the game) while trying to get 100% in fusion and ZM requires some crazy shinespark skills.

It just seems that SM is simply inferior to the other Metroid games in nearly every way and the only defence anyone ever has for it is muh sequence breaking that 95% of people don't give a single fuck about.
>>
>>383063632
Got a 15% run on Hard. Mother Brain can eat a dick, but I did it.
>>
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>>383063682
I'm a Super fanatic, I know all about what you can do in that game but the most advanced I've been able to do is this trick.
By far my favourite Metroid.

>>383063668
Just do a pseudo-screw attack through his arms bro, it's ezpz.
>>
>>383063920
>Just do a pseudo-screw attack through his arms bro, it's ezpz.
That's not the problem. The problem is kiting the fucking around mid-air and trying to land him at the right corner, so you get enough time to charge up your beam and shoot his uggo face.
You run out of missiles immediately, so that's the only option left. Fuck, I hate him. I even died on the X-core like two times. Almost chucked the GBA into the wall.
>>
>>383057056
>later Metroid games did things so much better

Outside of controls being less clunky, I don't know why would you say this.
>>
>>383063857
this one is fucking bullshit
https://www.youtube.com/watch?v=2yHMd8I3o1s
>>
>>383064265
i thought i had to use the space jump for this one and it was a nightmare
https://www.youtube.com/watch?v=vrooFcxHsac
>>
>>383063857
>ZM is a better game for casuals
Also, every 2D Metroid game is easy to 100%, the real challenge is doing it in a speedrun. Again, ZM falls short, a lot of items can only be collected after the stealth section, meanwhile you can collect most items in Super and Fusion during the main mission.

The only thing I could agree with most people is that ZM is the best starting point for the series.
>>
>>383063857
What Super has that the GBA games lack is good movement. You can run at various speeds, which is a lot more important than you'd think. You can't just turn around immediately mid-air, or on the ground, which lends a lot of weight to Samus's movements. It's harder to learn, but a lot more rewarding to master.
The big shinesparks in Fusion and ZM aren't exactly hard, they're just long. They look cool, but gameplay wise they don't require a lot from the player as long as you know what you're doing. Super Metroid pretty much has challenges like that weaved into the game if you delve deep enough into the game mechanics.
>>
>>383060513
>AM2R is definitely less linear than Fusion

You're an idiot. Please stop replying, as you have clearly never played AM2R before. AM2R somehow manages to be even more linear than M2. Hunting powerups in Metroid II was at least somewhat fun. AM2R turns this and later metroid hunts into a coma-inducing slog through the same bland copy-and-paste territory, which by the way was ripped from ZM's assets and looks like shit.

Nintendo should have sent a C&D years ago.
>>
>>383064613
A thousand times this. Super's physics are godlike.
>>
>>383055679
No. It's not better than Fusion either. Zero Mission is a good game but it's too short and far too easy.
>>
>>383064123
I think a charged shot at that point of the game does more damage than your missiles.
>>
>>383065249
It does, but missiles do more damage over time.
>>
>>383063920
I'm able to do fast walljumps, the zebetite skip, some short charge shinespark jumps and mockball, still can't do that trick, at least you can try to access Wrecked Ship before killing Kraid.
>>
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>>383064613
>What Super has that the GBA games lack is good movement.
While I do prefer Super's movement, I wouldn't want to say that the GBA games necessarily have bad movement. It's just simpler with the lack of a run button, which can both be a good and a bad thing in certain cases.
>>
>>383064265
That one is pretty easy when you know what to do.
>>383064481
And with that one you just need to jump when you reach the line on the floor. The missile tanks at the bottom of Ridley (the ones with the crumbling blocks) are far more annoying.
>>
>>383065515
There are two alternative methods for ''moat skip''. One is a tricky short charged shinespark from the previous room, where you have to get into the room and fire a missile before shinesparking to the right.
The other isn't nearly as hard. You just get to the middle pillar and do a relatively simple diagonal bomb jump to the right. I've done both, so they can't be that hard.
>>
>>383065692
Yeah, I know. They're different games. But, I kind of wish the GBA games at least had inertia. They feel so stiff in comparison to Super.
>>
>>383064935
>far too easy.
Name ONE (1) boss harder than Mother Brain in Super.
>>
>>383057870
nah he's just a fan that is dedicated to the game
Unlike you neckbeard who always hate on everything
>>
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>>383055679
In many mechanical aspects it is an improvement, but then it also goes an adds stuff like the chozo statue guides

Better than fusion tho
>>
>>383065831
I feel like it works in Fusion, which prioritizes snappy responsive action. ZM deemphasizes its combat in favour of exploration but doesn't bring back the classic movement mechanics. I feel like it has a bit of an identity crisis.
>>
>>383065932
>but then it also goes an adds stuff like the chozo statue guides
There is literally nothing wrong with this. You're only forced to interact with a whopping one statue throughout the entire game.
>>
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>>383065730
>>
>>383066006
Zero Mission feels a lot more snappy in movement AND combat, in my opinion. The faster jumping and shooting just feels a lot better than in Fusion.
Jumping around to avoid obstacles and projectiles in Fusion is kind of slow, which doesn't sit right in a game like that.
>>
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>>383058425
>Super has a nice sense of weight
>>
>Beat Super a couple years ago
>Played Fusion and then Zero Mission earlier this year
What exactly is wrong with Fusion? It was favorite of the bunch.
>>
>>383066390
People hate the unskippable cutscenes and forced linearity.
>>
>>383058425
>I also prefer Super's slightly darker and more subdued atmosphere over Zero Mission's comic-book style/action-packed atmosphere.
The artstyle in ZM is fucking weird. It started out as this really stylised, cartoony game, but they changed the spritework dramatically. However, the backgrounds still look fucking cartoony and stick out like a sore thumb in comparison to everything else. It bugs me a lot.
>>
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>>383065692
new strat
>>
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>>383063562
I didn't even know there was a secret path between Kraid and Norfair until recently
>>
>>383066390
>>383066428
More or less this. I also didn't like the environments. Everything was just part of the ship, so despite them looking good, they lacked variety. Too many square rooms and such.
>>
>>383066475
lmao, I better try this hack

>>383066486
It comes too late, you need the pwoer bombs.
>>
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>>383063489
>Basically, yes.
But for the most part only get a small amount of change to a few areas. Most of which is hey this bit we locked is now open but you don't get the satisfaction of figuring out how and where to use new abilities to unlock this new location
>>
>>383066475
lmao saved, this is revolutionary
>>
>>383066626
>But for the most part only get a small amount of change to a few areas.
Sector 2 goes through at least 4 different phases following the life cycle of the bugs and vines and they all look and play a bit different. Sector 5 gets torn to shreds and flooded. Sector 3 melts down. I love it.

>>383066570
Couldn't disagree more, the environments are full of graphical variety. Even the background sections which are supposed to be outside of the actual habitats.
>>
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>>383066486
I remember printing these kind of maps out from GameFAQs and playing my GBA in bed with my nightlight on.
The night I 100%'d Fusion it was raining a lot, so I'll always associate parts of that game with autumn and the sound of rain against the window. Comfy as fuck.
>>
>>383057056
Holy shit anon, I got Metroid Prime 2 at Target for the same price, and only because was on sale.
>>
>>383066849
I didn't mean graphical variety. Fusion looks really good and the environments too, but thematically they sort of blend together. There are some areas like NOC that does look a lot different, but it's still very obviously an artificial environment aboard a ship.
It's novel for sure, but one of my favourite things about Metroid is the alien look and feeling to everything. Fusion didn't quite have that. At least not for me. It's pretty nitpicky and subjective though, so I wouldn't hold it against the game.
>>
>>383066849
Again this stuff is mostly restricted, it isn't like we see constant sweeping level change. Most of it is just unblocking a pathway and telling you it did so which isn't satisfying.

I'd much rather get a new item and have to think where can I use this and how that, than Adam just go "Samu there was an explosion I marked the new path on your map." Especially when other aspects of the game don't improve enough to make up for this lack of exploration, even the level design isn't that good for a more linear experience,
>>
>>383067537
I prefer the player-driven exploration design of Super, but I still think that Fusion's level design is more than adequate for a game that attempted to be a linear experience instead.
>>
Post good Metroid music.
https://www.youtube.com/watch?v=l0skVaNKZ6w
https://www.youtube.com/watch?v=LudFV61zsaw
>>
>>383065730
Yeah but that requieres the Speed Booster and the other isn't really that fast, still neat tricks.
>>
>>383067772
My problem with Fusion's linearity is how once you enter a sector, you can't leave. So, even if you want to go back to an earlier area and pick up some items, you're not allowed to. One good thing about Metroid is how you can always explore and try to find more missiles and energy tanks when things get rough. It's a sort of in-game difficulty modifier, but it's lacking in Fusion.
>>
>>383068050
https://www.youtube.com/watch?v=T7uZf4uiMN8
>>
>>383067772
Adequate sure, Fusion is by no means a bad game. But Super is amazing at non linearity, so adequate is comparison looks bad. Fusion didn't change up stuff enough to really suit the style and didn't really take advantage of it. A lot of Fusions design feels like finding the one door that opens and then following straight paths till you reach a dead end where you have to find the right block to shoot. It isn't interesting in a linear game, cause there is no should I be here, do I have the right stuff etc.
>>
>>383068236
I've never felt constrained by however many items I have at some point in Fusion, or Metroid in general.
Even if you could though, Fusion's world design doesn't make it convenient to just nip to another area and get some powerups there. Super and Prime both have heavily interconnected worlds that make it convenient to revisit old locations as a brief detour.
>>
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>>383068050
>Crashed Frigate
This is one of those vidya songs that can instantly make me melancholic. It always makes memories of that first playthrough 15 years ago come flooding back.
>>
>>383068538
I wouldn't say Prime has much interconnectivity. I mean, sure the areas are connected, but going between them can be a real pain, especially if it's between Phendrana or Phazon Mines.
>>
>>383068682
Phendrana and Phazon Mines is very easy, just take the Magmoor Caverns route.
>>
>>383068551
>Replaying Prime 1 on the trilogy
>Haven't played it in 15 years just like you
>Get the X-ray scope
>Realize that the last time I played this game I was still talking to my dad, my house didn't burn down, and I was just getting into Jr. High

It feels like it was a fucking lifetime ago. It's so weird. In the time since the last time I got the X-ray scope, I finished school, started college, moved all over at least like three times, and went through like four different jobs.
>>
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No. It's pathetically easy, literally holds your hand and tells you where to go, the bosses are a joke, and the sneaking section is fucking garbage. Fusion is better and Super is better.
>>
>>383068904
Exactly. Just take the Magmoor route. Only the Magmoor route. I wish there was an elevator from Phendrana to Phazon Mines.
>>
>>383069062
The Phendrana-Magmoor and Magmoor-Mines elevators are like two rooms apart m8. It's very easy to get there. The game practically makes you go there when you get the Plasma Beam.
>>
>>383069007
tell it to your livejournal m8
>>
>>383069168
Yeah, that's true. I guess it's not that bad. I just hate the Magmoor Caverns. So fucking boring. At least music is baller.
>>
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>>383069007
I've replayed Metroid Prime on average 3 times or so every year since release, so I don't really get those moments. But, that very first playthrough was magical and it'll stick in my head for a long time.
>>
this thread became good eventually
>>
>>383069705
That's usually how Metroid threads work. You wait out the initial baiting and possible shitposting and what you have left are a handful of people who have actually played the games and know what they're talking about, who you can actually discuss things with. Imagine that.
>>
What Castlevania games are worth playing if I want more Metroidvania? Already beaten SotN and AoS.

AoS > SotN
>>
>>383057396
if you need that kind of context to appreciate that a game is "better" than another, then its not actually better.
>>
>>383070259
Dawn is great if you can get over the art style and touch screen gimmicks
>>
>>383070259
None of them
>>
>>383070259
>>383070445
Dawn is really good and definitely hits that SotN itch, even if the artstyle is garbage.
Portrait of Ruin is a good one that does things somewhat differently.
Order of Ecclesia is pretty cool, I guess. At this point I had grown tired of the formula so I didn't really play it much, but combat seemed interesting at least.
>>
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>>383070259
Play the DS ones, also play CotM.
>>
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Guess I'm going to bed. Leaving with the comfiest track in the series.

https://youtu.be/qhroAX6-XIU
>>
>>383070259
Dracula X and Super Castlevania 4 are generally seen as the height of classicvania if you're at all interested in that. I'd recommend all of the GBA and DS Castlevania games as good metroidvanias, although I guess Order of Ecclesia technically isn't metroidvania since it has an overworld map.
>>
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>>383071550
>Dracula X
>Height of Castlevania
It's a butchered port of Rondo of Blood, with a ton of cut content.
In terms of Classicvania, look no further than Dracula's Curse(JP version for better music), OG Castlevania, Castlevania IV, Bloodlines and Rondo of Blood.
>>
>>383071997
>It's a butchered port
What did they fuck up? Never played Rondo because the West didn't get it until like 2010 and I figured I could skip it since I'd already played Dracula X. For the record I'm not all that enamored with Dracula X but other people ride its dick all the time so I thought I should mention it.
>>
>>383072753
There's too much for me to list. But, Google it and you'll find tons and tons of videos and whatnot describing the exact version differences.
Dracula X isn't exactly a bad game, but it's not really worth playing when you have Rondo of Blood. It's just kind of okay.
>>
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So Metroid threads can barely get past 200 posts now, that's disappointing.
>>
>>383061104
probably has something to do with the time of day
/k/ is a good example of this
>>
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>>383073651
>Implying time of day matters when Sandy Hook sent /k/ into a downward spiral that it'll never recover from
And those retarded tripfags getting arrested while literally wearing their secret internet club affiliation on their sleeves didn't help either.
>>
>>383055679
Yes. Anyone who denies this is a nostalgiafag.
>>
>>383072926
>Google it
Will do, looks like you might've just added something to my emulation list.
>>
>>383073890
that's a fair point, I've only been doing some light lurking for quite a long while now
at least we have the memories, like that one tripfag that had full conversations with himself and forgot to change his trip that one time
>>
>>383070259
All 3 of the DS ones, Harmony and Circle are ass.
>>
>>383071516
Listening to old comfy music is somehow even comfier than recent comfy music.
Good shit.
>ywn go back
>>
Downloaded the Lords of Shadows demo. The platforming sequence felt like an Ass Creed tomb with how pointless and methodical but linear and boring it felt. The combat's deceptively sluggish but because it's so easy it tries your patience more than anything. There are epic cinematic fatalities which are automated and unsatisfying. There are a whole bunch of cutscenes in general. You approach a gate with a switch behind it. You can obviously see you're supposed to find the obvious way around it but the game slowly pans the camera in to show you for just too long. I tried pressing start to skip it only to have a snoody little X icon appear in the corner, like "no faggot, our game is important, this cutscene is important, too important to skip, you could get lost! pay attention!" like as a whole the game actually strikes me as a little pretentious. Just now I found a chest you have to button mash to open. Yes. A QTE chest. It's God of War, baby. I'm done. The new Metroid 2 remake is by these guys, right? Please no.
>>
>>383057396
It's more like saying that Ocarina of Time isn't better than Wind Waker or BotW.
>>
>>383075512
I found a statue with a design and a polycount that could fit in Vanilla WoW. "PRESS R TO USE" it says. "THIS OBJECT IS ACTIVATED USING LIGHT MAGIC. COME BACK LATER ONCE YOU GET IT." it says. Wow. This is absolutely how not to make a metroidvania, boys and girls. The constant running into power bomb and screw attack tiles in actual Metroid games feels like a dirty way to block progress, but this is much uglier.
Did I mention the grapple hook? They're on fixed points (do not do this in a metroidvania ffs). If you double jump then use it, your character is teleported downward into position to do the totally scripted swing arch. Can you believe Bionic Commando came out like 30 years ago and we still have to deal with shitty grapple hooks? I also just ran into a shimmering wall that I can wall jump on. Yet another fixed point sort of mechanic to dumb down the thing and make exploring feel like a chore rather than any kind of learning experience that rewards creativity with the tools you are given and encourages you remember what you've visited before.
Oh hey, just now I ran into a cutscene. Golem throws a locket into a stream. He -eventually- hobbles away. You're supposed to be some kind of crusader fucking slayer and you have to sit your ass down and let the subhuman run away. Boy I wonder why people hate cutscenes! Let me play the game and do what I want, which is obviously smite him before he had a chance to throw the locket. Fuck. I will play on...
>>
>>383068236
>My problem with Fusion's linearity is how once you enter a sector, you can't leave.

You can, as long as you have the right powerups. There are hidden paths that link directly to other sectors. It's possible to jump through every sector this way.
>>
>>383076217
It's not.
>>
>>383077241
You can only access those towards the end of the game though. For most of the game you're locked in one area.
>>
>>383077067
Next was a bridge. The camera shows it at skewy sort of angle so you always noticeably see the lack of anti-aliasing. There's a boss. He's a joke. There are honest to god Quick Time Events in the fight. Except they don't have any weight at all, you press the button and the "success" animation just drips out. In parts the fight would freeze and display a tutorial message like "PRESS B B TO DOUBLE JUMP" as the boss starts to charge. Just wow. And don't give me a fucking "it's a demo" excuse because this shit is not good design especially when I have already had to use double jump several times to advance ffs. The boss also has really weird hitboxes. You can jump over him and have your feet skim his jawline and take no damage, but his axe head is thrice as big as it looks. I guess it's doing shockwaves which damage you? The boss was still simple even with the weird balance.
Then a skeleton popped out and told me the demo is over. Wow! Please kill me. I would rather play Fedoration Force than anything else this stink of a developer pumps out.
>>
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>>383073651
We'd been having some pretty consistently good threads from after E3 until about a week or two ago. Just depends on what kind of shitposting is in vogue, I guess.
>>
>>383075512
>>383077067
>>383077948
interesting posts anon, I still have hope M2 remake is gonna be good but who knows
>>
>>383078279
>Melee parry
It's dead on arrival.
>>
>>383058268
... I like the motion controls for Prime 3 and the collection. Not even in a "they work if you get used to them" way, it's just one of my favorite control schemes period.
>>
>>383078279
It'll definitely be better than Lords of Shadow I can safely say, if Nintendo is pulling the strings instead of Konami. It certainly won't be better than any of the Super Metroid and beyond games though. Also I can safely say beyond a shadow of a doubt that Samus Returns won't feature shine sparking. I just don't see this developer with their mindset putting it in there. With how zoomed in the camera is, there isn't going to be much platforming. A crazy creative puzzley-platformy ability is out of the question here. So in my mind it's already worse than AM2R.
>>
>>383055861
I hate this meme.
>>
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>>383079110
>Meme
>>
>>383079202
Fusion is neat the first time you play it (if you've never played Another World) but when you try to replay it you're like "wow, why didn't they put in a cutscene skip button" and "wow, why do I have to beat the game before unlocking hard mode?"
>>
>>383055679
its a better entry point due to how tight and short it is
>>
>>383059362
NOT YOU'RE BOSS THE ME NOW OF
>>
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Spear Beam y/n?
What new beams could they come up with for future games?
>>
>>383081289
Gimme a grenade launcher that lets me do blast jumps
>>
>>383081289
Since Sylux is basically confirmed for Prime 4, what if we get the Shock Coil in that game again?
>>
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>>383081992
>Since Sylux is basically confirmed for Prime 4
>>
>>383083632
>living under a rock
>>
>>383055679
No. The amount of polish in SM is ridiculous and ZM just doesn't reach that.
>>
>>383083632
Well, Phazon's gone, and Tanabe has a hardon for Sylux as shown in the endings of Prime 3 and Fed Force, and said in some interview that he wanted to expand upon his character. What else could it be about?
>>
What do you guys think of Hollow Knight?
>>
>>383084068
The ending to Prime 3 isn't confirmed to be Sylux and why would you assume that I know anything about Federation Force? What transpires in Federation Force to imply Sylux?
>>
>>383084223
It was confirmed Sylux. http://ca.ign.com/articles/2015/06/17/e3-2015-what-metroid-primes-producer-wants-in-the-next-sequel
Federation Force has a secret final cutscene that shows Sylux breaking into the Federation and stealing a baby metroid. https://www.youtube.com/watch?v=-goCv7zyBWU
>>
>>383084105
Best Metroidvania out there.
>>
>>383084450
Neat.
>>
>>383084105
Fantastic, anyone who considers themselves a fan of metroidvanias owes it to themself to at least check it out.
I only have two nitpicks. There's the dark hallway in the Crossroads connecting to Crystal Peak, which can't be traversed without the lantern, as there's an otherwise un-interactable toll gate inside. Considering the game hugely opens up once you get the first spell and go to Greenpath, this feels like a particularly cheap way to gate off player progression in an otherwise extremely non-linear game.
Second is just the overabundance of little vendor trinkets in the world which you can sell (like Hollownest Seal). They're often hidden out-of-the-way and behind puzzles/platforming challenges which isn't necessarily bad thing. They're fun to reach, but just don't feel rewarding to acquire.
Aside from those minor nitpicks I loved it all.
>>
>>383085425
I honestly haven't played any other Metroidvanias other than Castlevania and Metroid. I hear a lot of good things about Hollow Knight and Axiom Verge, so I'm considering checking them out.
>>
>>383086743
Cave Story (free version with Aeon Genesis translation, don't fall for the CaveStory+ meme)
An Untitled Story
the Knytt series
the Momodora seties

play these
>>
>>383086743
I'd recommend both of them. As the other anon just said, I'll second the Momodora series. I don't like 1, but 2 and 3 are both great, while Reverie Under the Moonlight is fantastic.
>>
>>383087152
>>383087358
how about Rabi-Ribi?
>>
>>383087686
I've heard really good things about it and picked it up on the steam sale, but haven't gotten to play it yet. I was too busy with Hollow Knight.
>>
>>383087152
Cave Story+ on the Switch is worth it
>>
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I know this thread is dying, but still

>Just got into an argument with a friend
>I said that Federation Force was a good game and Metroid fans are just crybabies
>BAWWWWWWWWW MUH TEN YEAR GAP OTHER M WAS 2010 FF WAS A FUCKING INSULT
>Even though every time a Metroid game comes out he and my other friend throw tantrums because it's not Super Metroid 2

I genuinely don't understand

You didn't see F-Zero fans screaming, crying, and demanding Fast Racing Neo get cancelled

You didn't see Mega Man fans screaming, crying, and demanding Mighty Number 9 get cancelled (even though we all got to laugh and cry at how much of a burning dumpster fire it became)

You can get on Steam, click the "Metroidvania" tag, and have a whole fucking world of Metroid-ish games at your fingertips, not to mention motherfuckers are constantly, forever, and always cranking out rom hacks for their beloved sacred cow, Super Metroid.

You literally can't fucking win. If they do Prime 4, it sucks because it's not Super Metroid 2. If they do Federation Force EVEN THOUGH THEY FUCKING SAID THEY HAD ANOTHER METROID GAME BEHIND CLOSED DOORS they're spitting on the fans. When they axed AM2R and showed they had Samus Returns brewing, they're just a bunch of bitches who can't handle a fan game and they're gonna pirate it out of spite.

Why are Metroid """"fans"""" so entitled?
>>
>>383090437
except the butchered translation is still there

not worth it mate
>>
>>383090437
It's still sped up, so no.
>>
>>383090574
you typed was instead of what
>>
>>383090597
>it sucks because muh huzzah

I genuinely don't think there's a whinier set of faggots on the internet than you people
>>
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>>383090574
why is there a post like this every thread
>>
>>383062324
every time anybody wants to talk about the prime games and their worlds this fucking image shows up, it's like a curse
>>
>>383056019
>thread is about zero mission
>shills on metroid prime
>>
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>>383090781
>giving a shitposter a (You) 6 hours after they posted
>>
>>383090574
FF is an insult. It's not a good game, and party multiplayer FPS's do not belong on a handheld, especially one with only 1 stick. It wouldn't have had a chance, even if it wasn't called metroid. Other M is an insult too. Calling out bad video games does not make someone a bad fan.
>>
>>383091074
The Wii U was a burning dumpster fire Nintendo themselves is actively trying to sweep under the rug and pretend never existed, and everyone and their brother has a 3DS. That's a pretty fucking solid reason why it was on the handheld.

The controls are just fucking fine, it controls exactly like Prime 1 and 2 did, but I wouldn't expect you to know that because you never played it.
>>
>>383090574
It was easy for fans to overreact to a spinoff (with an admittedly bad art style) after six years with no mainline entry in the series. Now that we have two new games of both play styles to look forward to, I think a lot of people will warm up to Federation Force, albeit probably slowly. At some point it might even be compared to Hunters. That said, I don't think you really wanted an answer, I think you just wanted to shitpost.
>>
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>>383091057
>Giving someone who responded to a shitposter six hours after the fact a (You) simply based on the fact that he gave a shitposter a (You) six hours after they posted
>>
>>383091373
>Calling a genuine question a shitpost
This is why you motherfuckers are insufferable as hell. I really did want an answer.

The only thing Federation Force did wrong was making those things the mechs and not actually the troopers themselves, because it started this whole retarded bullshit of "well the space pirates have a grow ray, okay?"
>>
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>>383091057
>>383091397
>caring about (You)s
>>
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>>383091697
>>
>>383069428
This loop is mesmerizing
>>
>>383090727
Because people always respond to it. Report and ignore.
>but i'm not baiting people, I'm just generalizing to get people to respond to me lol
Don't reply to any of the responses either.
>>
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>>383092386
>Having this much of a god damn victim complex
>>
I think I'm going to go for another AM2R run. I haven't tried doing a low percent yet Or tried beating it on hard.
>>
>>383092714
>Not playing the randomizer (on hard)
>>
>be fan who spends money on product
>don't like product
>you're suddenly considered "entitled" if you complain about said product

I'll never understand corporate apologists. I didn't like Other M and Fed Force, and I explained my reasons why in many threads. If you disagree, fine. but I still have my constitutional right to complain regardless.
>>
>>383092714
I want to play am2r but there's so many mirrors on so many shady sites that I'm afraid I'll get a virus if I try to download it

and I can't find the md5 of the official version anywhere
>>
>>383092908
Tell me more
>>
>>383057056
>but later Metroid games did things so much better
>He says while Other M exists
>>
>>383092954
>Every series gets a bad game once in a while
>MY SERIES IS MORE IMPORTANT FUCK YOU REEEEEEEEEEEEEEEEEEEEE

This is why people roll their eyes at you

You're also completely drowned out by the legion of faggots who scream and whine about how they're gonna pirate everything and nothing will ever make them happy
>>
>>383093015
Google "am2r download", it should be the second link on a site called uptodown.
>>
>>383093395
Everyone unintentionally, but rightfully so, forgets Other M exists. You have done us all a disservice by bringing it up.
Best of luck in fully wiping it from your memory as well.
>>
no, metroid games are 70% atmosphere and shouldn't be played on a tiny screen. the NES original has more atmosphere than any of the handheld entries

don't get me wrong, they're fun as fuck and I cannot wait for Samus Returns. but until we get a 2D metroid on the switch/next console, Super Metroid will always be the best 2D metroid
>>
>>383093395
>>383093598
This. Other M was an absolutely irredeemable burning dumpster fire. There isn't a single quality thing about that literal dog shit pressed into a disc.

I might defend Federation Force, but Other M is some fucking hot ass garbage.
>>
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>>383093695
>Super Metroid will always be the best 2D metroid
*blocks your path*
>>
>>383093141
http://www.mediafire.com/file/423bt1axz3vevjc/AM2R-mod-v11-to-v1210.zip

>--------NEW GAME MODES--------
>- New Game+ game mode added. This mode starts the lava at level 7, or through area 5. 38 Metroids in area, from the start, need to be defeated.
Basically the game thinks you are in area 5 but you have to defeat all the Metroids through area 5. The lava will not drain, giving you access to the Alpha before the first Omega fight, until you defeat all the previous Metroids.
>- Random Game+ game mode added. Most power ups are randomized on top of New Game+ rules. In modifiers.ini there are some options for random game mode under the EasyPickups section. Required to know wall jumping and basic understanding of bomb jumping may be helpful in Random Game+. Having either spider ball or space jump in some places can be vital to being able to get out of situations if you don't have a good grasp on bomb jumping.
>>
>>383093397
>company makes bad game
>shills constantly scream about how everyone has to support it, or they'll never make another game again
>any criticism is drowned out in console war shitposting

Yes, but the fans are to blame.
>>
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>>383093598
>>383093767
Relevant.
>>
>>383093859
This. I'd prefer the more linear style over the open world meme cancer that is Super Metroid, anyday.
>>
>>383094261
>Other M comes out and is an absolute fucking disaster
>Nintendo puts that shit on the shelf because they clearly don't know what the fuck to do anymore
>Tentacool or Timtam or whatever the fuck his name is flat out admits that he needs to learn from his mistakes
>Samus is still clearly not going anywhere because she still gets all kinds of fun upgrades in Smash, figures, comics, etc
>Nobody in their right fucking mind defends Other M
>Somehow everyone is screaming we need to defend Other M

Stop putting words in my mouth you bitter faggot

NOBODY with a functioning brain liked Other M. NOBODY.

COMPANIES MAKE BAD GAMES ALL THE TIME BUT STILL CONTINUE TO MAKE GAMES EVEN IF IT TAKES A WHILE FOR A SEQUEL TO COME OUT. WHAT PART OF THIS IS SO FUCKING DIFFICULT FOR YOU TO GRASP.
>>
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>all this shit flinging over which Metroid is best
why must we do this ever time? most of the series is excellent with the exception of spin offs and] Other M but even those were average at worst why can't we just discuss the games and their design and form our own opinions without all this bitching?
>>
>>383094821
I'd say Super is probably the best explorative Metroid I've played while ZM is the best action based Metroid. As for Prime I can only say that I haven't played them yet and I wish I had a PC good enough to run it
>>
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>>383094605
>Nintendo puts that shit on the shelf because they clearly don't know what the fuck to do anymore
I hope you're kidding. They pushed that game hard for years, and only forgot about it because the series itself wasn't as popular as Mario or Pokemon.

>Tentacool or Timtam or whatever the fuck his name is flat out admits that he needs to learn from his mistakes
Hah, wishful thinking.

>Samus is still clearly not going anywhere because she still gets all kinds of fun upgrades in Smash, figures, comics, etc
Exists only as fap fuel outside of her game. Her power suit in Smash Brothers is retardedly weak for no reason, since Sakurai thinks she's not useful as a woman unless she's showing her tits.

>Nobody in their right fucking mind defends Other M
That's even funnier.

>COMPANIES MAKE BAD GAMES ALL THE TIME BUT STILL CONTINUE TO MAKE GAMES EVEN IF IT TAKES A WHILE FOR A SEQUEL TO COME OUT.
I just want the company to directly acknowledge what was wrong with Other M. I'm sick of them beating around the bush, pretending that they have no idea. If they don't, they'll easily repeat the mistake, just like they did with Federation Force, AND just like they're planning to with Samus Returns. After all, if you've seen interviews with Sakamoto, guess what he's most excited about. It's not revamping the gameplay mechanics of fixing the combat or making new abilities. No, it's literally, in his words, "an opportunity to expand on the relationship between Samus and the baby, so we can understand her motherly instincts".

GEE, THAT'S NOT A BIG FAT BLOATED RED FLAG.
>>
>>383094821
Zero Mission is my favorite, and while I like Super I just don't agree with it being the magnum opus god of all video games that gets people pissy.

Literally every single Metroid game is good in some way, except Other M. Even Pinball.
>>
>>383095157
I'll mostly agree to this. I shit on Fusion because of the handholding, the linearity, and the gimped wall jump and bomb hopping. Fusion is still a good game. A better game than a fuckload of other games even in 2017
>>
>>383095384
2017 has been one of the best years in gaming, should have said 2016.
>>
>>383095384
I'm the big memelord baitmaster who Fusion was his first Metroid game.

Honestly, the handholding in Fusion made me brave enough to go back and play the older stuff. Like I said, I played Fusion, then Prime, then the original, and enjoyed all of them.

Fusion is a gateway drug to other Metroids.
>>
>>383093395
But there's only 2 types of Metroid games, 2D and Prime, Other M doesn't exist.
>>
>>383095156
Shut the fuck up, ACfag.
>>
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Metroid works at it's best when it wants to be a video game instead of a movie, or glorified porn. That means the less sex appeal and story it has, the better it turns out to be. I dare you to prove this wrong.

>Metroid Prime is considered the series at its prime (heh)
>no sex appeal at all, no story, nothing more than backstory you read through logs

>Metroid: Other M is considered the worst in the entire series, if not the worst game on the Wii in general
>hours of cutscenes, Samus has daddy issues, needs to strip down to her underwear every other moment because it helps her get in contact with her "emotions"

Really makes you think.
>>
>>383096436
That's not ACFag. His post lacks the reddit spacing.
>>
Zero Mission is babby tier
No difficulty and probably the most linear iteration of Metroid
>>
>>383094821
I think every game in the series has been good, besides Other M. I haven't played FF yet but I'm fairly interested in trying it now.
I grew up with Super, so I guess that's my favorite, but really they might all be my favorites.

>>383095041
Hope you get your wish, anon. I take it you've already tried running Dolphin and it didn't work out?

>>383095683
This is neat to hear. I'm pretty sure Fusion was my second Metroid after Super (difficult to remember what order I played them in), but I played through it a shitton of times. It was the game that really made me want to delve into the rest of the series, once I saw that there was more than just Super.
>>
>>383090574
Short answer: Other M
Long answer: Metroid Prime 3 is not considered a great game but it was pretty cool giving a closure to the Dark Samus/Phazon trilogy. Fans expected something new because Prime was actually about something different, not only Metroids, which expanded the lore, this a series that takes place in a galaxy with different planets after all. Meanwhile, Zero Mission was a remake, a pretty good one like REmake or Super Castlevania 4 and Fusion was chronologically the last game of the series, both give some backstory about Samus and her adventures. The logical step was expanding the lore and the gameplay. That's the basic idea of Other M but damm, was so poorly executed that every fan hate it. Is so poorly written that retcons everything about the series, the only canon thing is that Mother Brain killed the baby Metroid during her fight with Samus and that's it. Controls are mediocre thanks to wagglan and forcing the horizontal config of the Wiimote. Graphics are shit compared with Prime 1, a game that was 9 years old at the time. Gameplay is filled with pixel hunting and has 0 exploration, in Fusion adam/the computer tells you where is your destination but how you should reach it is up to you, Other M shows you the complete path you should follow to complete your current mission and the maps are just a bunch of corridors with one way in and one way out. There's a lot of other bullshit that made fans really mad but that's have been discussed for at least 7 years. After Other M release, Nintendo remained silent about the series and later on, we read about some of the bullshit that happened during developement. In other hand, Japan doesn't care about Metroid so many fans claim this is one of the reasons why Nintendo seems to not care about the series. Finally FedForce is just an insult: looks ugly and is shit compared with Hunters, a 10 years old game.
>>
>>383060020
This besides Metroid 1 and Metroid II oh wait lol Super Metroid is the only super easy one.
>>
>>383096454
But Zero Mission was great and that has sex appeal in it.
>>
>>383090574
>You didn't see Mega Man fans screaming, crying, and demanding Mighty Number 9 get cancelled
Pretty sure they did
>>
>>383097204
I just wanna say thanks anon, for all those posts calling me a baiting asshole that you finally gave me a genuine answer without being a dickhead about it.

I'm not trying to be any kind of a gosh darn dirty troll at all when I say that I honest to fucking god do not understand why people can't just go out and play other games. Every single game series out there gets a fucking turd once in a while, and the Metroid series already had a nearly ten year gap already.

It makes no fucking sense that a group of people who constantly jerk themselves off over a SNES game constantly piss and whine that it's not Super Metroid 2 every time a new game gets announced, and then go back to whining they never get sequels to their series.

>>383097604
It wasn't immediate like with Federation Force. We waited a couple months before we found out it was a burning dumpster fire. We've also gone without a Mega Man game for quite some time, and didn't shit our pants at spiritual successors and spinoffs like Metroid fans did at FF.
>>
>>383097292
oh baby, those 1 pixel bewbs make me so hot
>>
>>383055679
>Smaller screen resolution
>Oversaturated colors to try and compensate for the GBA's lack of backlight.
>Tinny GBA sound.
>Chozo Statue casualization.
>Zero Suit segment is a gimmick that only works once.
>Withholding powers until the very end, and then not having enough reason to explore with them. Essentially making you OP for the finale.
>Wall jump casualization.
>Bomb jump casualization.
>Almost no vertical level design.
>Samus drops like a rock, meaning no good aerial maneuvers.
>No grappling hook.

I love the game, but no. It's not better than Super.
>>
>>383096631
Oh okay
>>
>>383096871
t. Never played Fusion
>>
>>383097204
Cont.
You can claims F-Zero is also a dead series, even Sakurai in one Nintendo Direct asks when C. Falcon will get another game. But F-Zero fans have been happy with the last installments: F-Zero GX is an amazing game, you could say is one of the racings games ever made and GP-Legend is fun little game for the GBA. They never got a mediocre game as the next main sequel for the series and I'm sure they never got an irrelevant shovelware game with the shoehorned title "F-Zero".

MegaMan fans had it worse, they overhyped a game that was supposed to be the spiritual sequel of their series and it was supposed to show Capcom that people actually wanted more MegaMan, then MN9 developement bullshit happened. A lot of backers asked for refunds and the ones who couldn't get one had huge buyer's remorse. But something positive happened, we learnt that one of the main reasons why Capcom become so shit in the span of 12 years was the Conman and his awful business choices. Fortunately, fans started to make their own games and it seems Capcom is slowly trying to revive the series, or at least, they are finally porting MM9 and 10 to steam and that is a good thing.

Metroid fans also started to do the same making their own games but it was awful that Nintendo never mentioned the 25th and 30th Metroid anniversary, sure we got a pair of decent figmas and a statue but fans never got new games, except for fucking FedForce, or new artbooks like Zelda or even a remastered port of the Prime trilogy for the Wii U. Finally, shuting down AM2R was another insult for the fans: if Nintendo didn't want to make new GOOD games or at least adknowledge the series anniversary, at least they had should fans make their own thing but no, Nintendo lawyers doesn't allow that, a pretty asshole move considering that even fucking Capcom allows fan projects.
>>
>>383092908
>playing fan patches where a certain early game item on randomized runs can get you stuck

No polish, no fucking polish. Isn't that what people liked about AM2R?
>>
>>383098013
>It makes no fucking sense that a group of people who constantly jerk themselves off over a SNES game constantly piss and whine that it's not Super Metroid 2 every time a new game gets announced
Who really does that though, besides those friends of yours you previously mentioned? I think you might be overgeneralizing the entire fanbase because your friends are stupid.
I mean, if you look at /v/, you see people who like Super, but we also like the rest of the series. It's not like we just circlejerk over Super and complain that the rest of the series isn't exactly like it every thread. There are shitposters who will act like that solely to derail threads into 2D vs 3D flamewars, but it's pretty obvious that those people are just shitposters.
>>
>>383097292
>entire section dedicated to doing nothing but sneaking around for no reason
>invisible barriers that exist for no reason but to prevent you from progressing until you get certain items
>monologues and muh backstory shoved in for feelings and emotions

I'd say it's Other M tier in terms of story, but Fusion tier in terms of gameplay.
>>
>>383098172
>Oversaturated colors to try and compensate for the GBA's lack of backlight.

Akcthually the SP had already been released.
>>
>>383100559
Are you playing the most recent version?
>>
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>>383055679
Die you degenerate, Halofag.
>>
>>383100854
what number
>>
>>383100648
It's not just my friends, almost every single thread I poke my nose into is always bitching and moaning that nothing will ever be as good as Super Metroid.

90% of the posts when SR was announced was the same god damn shit
>>
>>383101140
1.2.10
>>
>>383101148
That's a fair thing to say, even if it's exxaggerated at times. Nintendo has had 2 decades to at least match the quality of Super Metroid, and they did it to an extent with the Prime games, but they can't at the least emulate it? I don't think they even know what makes Metroid good anymore. They're too busy trying to turn Samus into fapbait, or making her a "deep" "emotional" character. These are both wrong ways of approaching a Metroid game.
>>
>>383055679
Fusion was better than both.
>>
>>383100267
Cont.
As a fan, I watched Samus Returns E3 Treehouse and to be fair, the only thing I can say is that looks graphically ugly, but the gameplay looks good, sure you can say the free aiming system is slow but we're talking Metroid: Super has the X-Ray scope that I'm sure no one has use it after his first run and moonwalking, a mechanic that has been never used. Also, besides the rooms where you're forced to kill every enemy, everyone just skips enemies or kills them to go faster or for drops, nothing else. We will shit on the game when finally gets released and turns bad, meanwhile, is only shitposting. I can't say anything about Prime 4 because we only got a fucking logo and we know Nintendo likes to change logos and names so we can't even shit on that big 4. Again, everything until release is just shitposting.
>>
>>383101445
I think the Prime games are better because they at least actually mix up the powers a bit. The only thing about SR that I'm not looking forward to is getting the same fucking power ups for the five thousandth time.

OH BOY I WONDER IF I'M GONNA GET SOME MISSILES AND THEN THE BOMBS AND THEN THE SCREW ATTACK
>>
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>>383055679
Yes
>>
Yes. Super Metroid is also good.
>>
>>383101916
Not him but we been through this earlier, all 2D Metroid games are better than all Prime games. Samus Returns will be better than all Prime games. All 2D Metroid games will be better than Prime 4 when it's released. I'm fine with Samus Returns having the same power ups, You don't completely throw out Metroid staples because you want to add new things to the series, at that point it's no longer a Metroid game. The core of the series needs to be in the game, they can save all that other bullshit for the Prime series, don't do it in the 2D series.
>>
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>>383100772
>monologues

Zero Mission has less monologuing than Super.

and the barriers were VERY visible what the hell are you talking about
>>
>>383102824
Was the power grip the only powerup it did that for, or were there others? I always thought it was kind of weird that you weren't allowed to skip it.
>>
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>>383102795
>REEEEEEEEEE HOW DARE YOU MAKE CHANGE JUST GIVE ME MORE OF THE SAME

Motherfucker just go play Super Metroid for the 5000th time then

Gimme some fucking change, the Phazon Suit blew my mind in Prime because HOLY SHIT WHAT DO YOU MEAN A FOURTH SUIT
>>
>>383098172
The grapple beam sucks in 2D
>>
>>383103258
Only the Power Grip.
>>
someone spoonfeed me the order I should play metroid games in
>>
>>383105318

Zero Mission -> Prime 3 -> Other M -> Pinball -> Hunters -> Prime -> Prime 2 -> Metroid -> Fusion -> Super -> Pinball again -> Return of Samus
>>
Is it possible to get the Ice Beam before the Power Grip in ZM?
>>
>>383059021
>noko
holy shit, stop.
That's a blast from a past where I don't ever want to return.
>>
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>>383105318
Super, Fusion, Zero Mission, AM2R.
Release order is supreme. Chronological is for rubes. Skip Metroid 1 and 2 because they're sorta shitty though.
>>
>>383105686
Thank you!
>>
How much screen space should Samus' sprite take up?
>>
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>>383106151
Wait this version makes for a better comparison
>>
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>>383106450
>>
>>383106553
GET-A-LOAD-OF-THIS-HUNTER CAM
>>
>>383057681

Not that sold on the comic aesthetic in game, so I disagree.
>>
>>383103271
No one here is asking for Super Metroid 2, I'm still waiting for Metroid 5 but chances we won't see that until 2019 for the 3DS. Metroid 2 kept the core of Metroid while making major changes, Super Metroid kept the core of Metroid while keeping what Metroid 2 brought to the series and once again made major changes. Fusion added to the story and gave Samus more versatile move sets like ledge grabbing, ladder climbing, and monkey bars while keeping the core of Metroid. While Zero Mission and Samus Returns look like they're retreading Super Metroid due to being remakes of the original Metroid and Metroid 2, Zero Mission did add the Ballspark and Samus Returns adds Aeion Abilities and 360 aim. So since 2D Metroid is the main series, it should keep its core and identity while adding something new to mix things up. If you really want something different their is another Metroid series for that, the Prime series since these are side games made to be different from the main series.
>>
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>>383105919
Anyone?
>>
>>383108193

No, there aren't any alternate routes to get by that orb thing blocking the route before you get the Power Grip.
>>
Someone please post sprite gifs of Zero Suit Samus. I just got to that part of the game and she is CUTE!
>>
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>>383108623
get a life you weirdo
>>
>>383106450
Honestly AM2R nails it. Nintendo's remake seems to be up close with a focus on combat over the environment. I'm gonna wait and see how I feel about that.
>>
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>>383108623
The mere fact that there are people this pathetic in the world just makes me depressed.
>>
You pre-ordered me, right?
>>
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>>383109110
Hey, that's my line!
>>
>tfw someone sniped my bid on the Other M figma by $1 at the last possible second
I was gonna pay $40 on that shit. There is no justice in this world.
>>
>>383108623
You should think about killing yourself.
>>
>>383109310
He did you a favor.
>>
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>>383100267
>they are finally porting MM9 and 10 to steam
whoa whoa whoa
sauce me on that claim my nigga
>>
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>>
>>383093015
AM2R_11.zip
is 75312263 bytes
its md5 is 26256122e750d5a9a13f47d28e754f59
and its sha1 is b6b722a2b4fb366e6e94dfda869d369f4ad93cbc
>>
>>383086743
>>383087152


Blaster Master Zero is also a good metroidvania which came out recently

or if you're poor you can emulate original Blaster Master on NES, but it's not as good
>>
>>383109907
Mega Man Legacy Collection 2

https://www.youtube.com/watch?v=iamiA3ki4-o
>>
>>383113840
I'm gonna assume this contains the DLC for 9 and 10 then.
>>
>>383077375
it is
>>
>>383055679
SM, Fusion, and ZM are all great games, I can't choose which one is better. I guess I liked the zero suit part of ZM for the stealth gameplay more than any part of the other games, though.
>>
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>>383116297
>liking the ZS section

An instant indicator of shit taste. If there's anything to be thankful for from ZM, is that it's made it easy to weed out people like you.
>>
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>>383116384
What's wrong with it?
>>
>>383116651
It is totally without any challenge, the enemies are entirely braindead. The map design is atrocious, just two large loops with the only variance being the shinespark room in the temple. The bosses are a fucking joke, easily the worst ones in the entire series. There is no tension, there is no challenge, there is no thrill.
>>
>>383063632
I couldn't get past mother brain on 9%.
>>
>>383055679
desu fusion is better because of better bosses, music, atmosphere.
>>
>>383101052
underrated post
>>
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>>383059335
>>383062915
>spoonfeeding him
>>
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>>383059191
>>
>>383098172
Super Missiles are ridiculously op too. The game would have been better without them.
>>
>>383120329
They're fine on hard mode, because you only get one per tank.
>>
>>383117008
>The map design is atrocious, just two large loops with the only variance being the shinespark room in the temple
It's brilliant when you're stealthing it, it becomes boring after you get the suit and just tear through everything.
>>
>>383055679
HELL NO.
>>
>>383101916
All games since Super don't really do a good job of introducing new upgrades. Even in Prime, a lot of the new upgrades are used in the exact same way as your other items (all visors function the same, all beam weapons function the same, all charge combos are activated in the same way). Prime 3 was probably the best when it comes to adding new upgrades to the series, otherwise the only real new addition to the series was the boostball.
>>
>>383120710
more like HELL YES!
>>
>>383057056
Spoken like a true pleb.

Super Metroid is about as close as you van come to proving the video games can be art meme.

Super Meyroid is the superior game in every regard from atmosphere to music to gameplay to level design to fucking everything.
>>
>>383108916
AM2R has an awkward artstyle. It tries to merge ZM's comic-book style with Super's darker artstyle and ends up in an awkward balance between the two.
>>
>>383120984
It doesn't help that the actual quality of the new spritework is very inconsistent.
>>
>>383117008
I'm sorry about your shit taste anon.
>>
>>383120793
The reason the newer games don't add new upgrades is because the series always goes on hiatus for so long. Fusion and Prime were the first Metroid games in 8 years so it makes sense that they would just reintroduce old upgrades rather than trying to be wildly different on their first attempt. Zero mission was a remake of the first game so naturally it wouldn't add much new to the game. Prime 2's focus seemed to be more on the light/dark world mechanic rather than new abilities and Prime 3 did try a few new things with the grapple beam and ship upgrades. Other M also didn't add anything new since it was so long since the last time Sakamoto worked on a Merroid game.

I highly doubt that Samus Returns will add any new power-ups, since it's both a remake and it's been a while since the last game.
>>
>>383122598
>I highly doubt that Samus Returns will add any new power-ups, since it's both a remake and it's been a while since the last game.
It's adding a whole bunch of new mechanics though.
>>
>>383122621
The melee counter and Aeion abilities seem to be entirely optional and exist as a crux for new players. They're not really new ways to expand Samus's movement options. However I don't think that's necessarily a bad thing, if anything having more combat options can make the otherwise repetitive Metroid battles more interesting if they implement it right. I didn't exactly expect Samus Returns to be a ground-breaking experience in the first place either, I'd imagine it would be more of a return to form if anything before they expand on the series again.
>>
>>383059281
>>383104458
I imagine the only reason they forced you to get the Power Grip was because they wanted the player to obtain all three unknown items (so when you get the fully powered suit, the player will always have the Plasma Beam, Space Jump and Gravity Suit). If the Power Grip was optional then you'd have no reason to go to Crateria and get the Plasma Beam. It's probably something they didn't realise until fairly late in development so they didn't have time to relocate the Power Grip to another area.
>>
>>383124013
Who cares? The only people who are skipping the Power Grip are sequence breakers who can bomb jump well. They can survive without the plasma beam.
>>
>>383124062
The point of the Plasma Beam was to show how much more powerful Samus's new suit was compared to her old one. It's not really to help the player, it's more of a story-telling feature. They could have easily made the Space Jump and Gravity Suit optional too by removing some of those blocks but they clearly wanted the fully powered suit to be significantly better than Samus's initial Power Suit.

Most of the other upgrades in the game are skippable. The only exceptions are the Morph Ball, Missiles, Bombs (which are all staple abilities acquired within the first minute of the game) and the Ice Beam (which is solely required for killing Metroids). It would have been very easy to make the Power Grip and the unknown items skippable if the developers really wanted to, but they wanted the player to be able to tell the difference between Samus's old suit and new suit.
>>
>>383124605
>The point of the Plasma Beam was to show how much more powerful Samus's new suit was compared to her old one
Yeah I get it, but the only people who will skip the Plasma Beam are people who don't care because they're sequence breaking.

The only way you can enter Norfair without the Power Grip is with a bomb jump, and it's a dangerous bomb jump because floor is destructible and lands you in lava. You're already ignoring the story if you're doing this.
>>
This thread is as good as any to ask this shit in, since I know some of you guys actually have experience with this.
Does the Prime Trilogy on Wii U, from the eshop, need a wiimote? Can you play it solely on the gamepad?
>>
>>383124751
yes it needs a wiimote

play the gamecube versions if you want to use a controller (sadly this is not an option for Prime 3)
>>
>>383124751
You'll need Wiimotes. I don't think any Wii games can be played on the gamepad
>>
>>383057056
>AM2R v1.23
link please?
>>
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>>
>>383091743
>Replying to a smug anime girl with a even more smug anime girl holding a (You)
>>
>>383106857
Same. I personally feel it should have gone the other direction.

IE Zero Mission gameplay with the Super Metroid quality/engine.
>>
>>383127265

it was made by a redditor

here you go

https://www.reddit.com/r/AM2R/comments/68ddpy/version_123/
>>
>>383129103
Just found what I think is the latest version, 1.2.10 myself, but thank you anyway.
>>
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>>
>>383131204
I played fusions for the first time.
I was really hoping that samus was actually SA-X, and The real samus was on mission to stop me. Kinda killed the enjoyment for me at the end.
>>
>>383131371
that makes zero sense
>>
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>Shitter music
>Shitter backgrounds
>Physics feel better but less fun and more restrictive
>Limited buttons
>Guided as fuck
>Short as fuck
>Butchered the Item Room Ambience and it sounds fucking dissonant and isnt pleasing to the ears anymore
>Prime Chozo chanting music is fucking tryhard as fuck and needs to get the fuck out of my Metroid.
>Underwhelming Sub-Final Boss
>Underwhelming Final Boss
>Areas last so short they dont stick with you
>Forced stealth Section
>Get powerups that dont even activate til endgame

It did a few things right but fuck it's nowhere close.
Super had some stupid flaws but it's miles above this.
>>
>>383131415
It makes no sense but damn thats an interesting plot.

And the new samus and old samus fusing back together at the end would be a neat payoff but whatevs.
>>
>>383109110
>>383109209
Y-yes actually, do you have any...objections, lady?
>>
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>>383106857
This, it made everything feel dry and stale, while Super just felt organic and living.
>>
>>383055679

No. Though I find Fusion better than both so take that as you will.
>>
>>383131415
well because they said the X takes on traits and memories of those they took over, and the entire game you were either destroying machines or evading samus. Simply put the one who sent samus on the mission was making it seem they constructed This samus in efforts to create an army and the entire adventure was a test of your skills.
>>
>>383058792
>pipes in the flag
perfect
>>
>>383060020
Fusion still fucks with me with how much damage everything does compared to super and zero mission. SEVERAL early/basic enemies can hit you for 30-50 damage. the Sector Noc section with the blue X parasites is a death trap if you let them touch you, as each knocks off half a tank and every room has a swarm of 5+ in it. The security robot is an exercise in attrition as well, as it is almost impossible to avoid damage unless you know his patterns before hand. don't even get me started on the fucking plasma beam boss, that thing will rip you a new asshole and then shit inside that new asshole. That fight is also after a section full of over powered ki-hunters, which is after a run in with the SA-X and the spider boss in the reactor with all the space pirates.

Difficulty wise fusion is the hardest 2-D metroid, aside from maybe metroid 1 and 2, but no one really plays those these days, they did NOT age well.
>>
>>383132303
Fusion is the Prime 2 of the 2D games.
>>
>>383132370
Going from prime 3 back to prime 2 is just JARRING. the difficulty spikes 10 fold
>>
>>383057738
Is this hack actually good?
>>
>>383132642
Prime 2 gave me such a hard time the first time I atempted to play it like 6 years ago (especially the boost guardian) that I dropped it at Torvus. But I went back and beat it last week and It was not as hard as I remember.
>>
>only played fusion on an emulator
>have AM2R downloaded but not sure to play without more exposure to game
>not that big of a exploring game fan like castlevania SoTN
Where next? What game?
>>
>>383134071
Play Zero Mission and then play AM2R. You won't get lost in either of those games.
>>
>>383057915
it's slow, clunky and ugly
>>
>>383134603
>slow, clunky
git gud
>ugly
best looking game on the GCN
>>
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>>383134603
>buzzword buzzword and opinion
>>
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>Playing Super Metroid when 11 years old
>Get stuck in Norfair and have no idea how to proceed (Somehow missed the Ice beam) decide to backtrack to Brinstar in hopes of finding a way out
>Stuck for hours because no Ice beam
>By freak accident realize that Samus can walljump, start practicing
>After several days manage to do >>383065692
>Super Metroid wall jumping is now second nature

To this day my friends can't fucking pull off wall jumping and are amazed when I show them

Fucking Fusion gimped the shit out of it though. Any other Metroid games where you can walljump single walls as in Super?
>>
>>383135976
Zero Mission lets you single-wall jump but it has Fusion's timing and physics (except from forcing you away from the wall of course) so it's a little less flexible
>>
>>383135976
Nothing wrong with that. I still get fucking lost in Super Metroid.
>>
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Oh wow, this thread is still up?

>>383108692
>>383109029
>>383109675
:<
Thread posts: 414
Thread images: 84


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