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How's your game coming along, /v/? Post progress!

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Thread replies: 141
Thread images: 36

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How's your game coming along, /v/?

Post progress!
>>
I'm playing games for "research"
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>>382970092
I have distaste for systems like game maker that try to make actual coding a non-requirement. I'm aware you can make a neat game, but you're always going to be limited in some fashion. I just have considerable more respect for people who actually *make* their game.
>>
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finished changing the backgrounds of chapter 4.
also released a new demo this week
https://boustrophedon.itch.io/konrad-the-rocket
>>
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Working on the boss for stage 2.
I finally figured out how to do fire effects.
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Might have to draw more frames for the flying animation
>>
If a bunch of devs post but nobody comes to look at them, are there any games?
>>
Why not write in UE4? Whats the deal with this (((indy))) rubbish?
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>>382972290
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>>382970416
Game maker requires coding after you move past the arkanoid clone phase
>>
>>382972459
because u need sufficient skill/knowledge to tame a beast like ur4.
>>
>>382972537
which is why i said "trying to make it a non-requirement". the makers of game maker want to eventually make it that you don't even have to have any knowledge in coding.
>>
>>382971003
I will buy your game. I don't care how many STGs I play, I always appreciate a new one.
>>
>>382972753
I mean, it'd be the same shit if they actually accomplished it, just more tedium and less syntax memorization.
>>
>>382970483
That's real fucking neat, anon! Looks like it controls real good.
>>
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>>382972981
Thanks anon! There's never enough good ones out there.
>>
>>382973174
you're limited to what the software can offer. try making something big, or unique to your imagination; you can't. there is a reason you always see hot indie garbage come out of game maker, or simplistic games. if u wanna make games, learn to make good ones. not generic crap u see everywhere. these fools only want money. they dont care for the art.
>>
>>382971003
Looks great!

>>382971012
Got a name? That looks super charming and has a unique style of its own separate from its clear paper mario influences. Really interested.
>>
>>382973954
So far the name is PaperBugs but i might change that later
>>
>>382970092
I write VN, started over to few times cause text is stiff and I've had too much focus on main characters and others amateur writer problems.
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>>382973926
>Don't care for the art

Are you for real? Opening the gates to game development to a wider range of people is not a bad thing. I get what you're saying but lighten up. Everyone has to start somewhere. Having the standard be some huge, super unique and imaginative game running on your own engine that you codes is an unrealistic goal for most amateur Devs. You gotta start somewhere.
>>
>>382970092
I've started so many projects over the years but I always end up dropping them because I'm terrible at making sprites/animations

>tfw no game dev buddy
>>
>>382974106
Cool! Do you post updates or progress anywhere? I'd follow the development for sure. What are you making it in?
>>
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just added uncapped bunny-hopping to trigger spree

ill give some keys out later
>>
>>382973926
Game Maker has some annoying limitations but you can get around them if you know what you're doing. The lack of games which are both unique and good is due to a lack of ideas and design skill not GM's limitations. What can you think of that GM won't let you make for example?
>>
Is there some textbook about Godot for beginners?
I don't want to watch videos
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>>382974439
I post stuff tumblr and twitter, look up paperbugdev
Also it is made in unity
>>
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just fucking around instead of modeling.
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>>382974687
I'ma follow you
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>>382974687
>>382974916
and I like unity
>>
>>382974347
if thats an excuse for you not to dream big, then again, you dont care about the medium.

>>382974529
>Game Maker has some annoying limitations but you can get around them if you know what you're doing.
i suppose, but the majority of people using gm are amateurs who simply want to shit out games. they wont bother becoming familiar with it. gm attracts shitheads. ui and 3d.
>>
riddle me this, /v/. Why are the only indie games made are "retro" pixel ones? I understand that working with a modern 3D engine is much more harder and time consuming but why not use something old and beaten like goldSrc? We had had so many mods back in the day and then it all stopped.
>>
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i was trying to make a sprite, but i ended up with a wojak with fucked up proportions and a weird block for hand
>>
>>382975213
because the people making these games are intorverted thinkers. they observe what they see and pixel 2d seems popular and easy enough.
>>
>>382975213
>Why are the only indie games made are "retro" pixel ones?
That's false though, what are you talking about? Honestly besides Undertale and Shovel Knight there have been practically no big indie retro pixel games lately.
>>
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>>382970092
It's going well, I think

Recently added the 4th mecha set to the game and now I am spending a bit time on the AI. Animations and level design are a fucking nightmare, though.
>>
>>382975465
>big
>>
I'm currently working on a weird soundtrack for a weird game. please don't bully me, I'm new to this

https://clyp.it/ogugz4cv
>>
>>382975693
black?
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>>382975764
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>>382975165
Lots of "big dreamers" out there, almost none of them finish their games. What you're advocating is idealistic nonsense.
>>
>>382975165
In every artistic medium in the history of the world, lowering the barrier into creating work within the medium has only helped grow the medium.
>>
>>382975639
It is never going to be armored core
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What happened to the guy who was making a game with this cat?
>>
>>382975213
Relax, I'm making my game with MSpaint graphics instead
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>>382975213
because someone made YIIK and it was a boring piece of shit
>>
>>382975890
u can say my thoughts are unrealistic. but it doesnt mean im wrong for thinking them. majority of people are scummy dumb cunts. simple.

>>382975904
yes, and many people use it for a quick fix; they abuse it.
>>
>>382975639
That shit looks fresh! How'd long it take?
>>
>>382975693
Relatively speaking. Look at the popular games of recent years. The Witness is 3D, Furi is 3D, Inside is 3D, Darkest Dungeon and Hollow Knight have gorgeous detailed 2D art, Night In The Woods has a minimal cartoon style.
>>
>>382975639

Hey that's pretty cool.
>>
>>382976261
There's always people out there looking to make money but that's a fault of free market capitalism not game maker.
>>
>>382976291
anyone that uses a 2d pixel art style for anything other than a throwback use it because its either:
-easy
-popular
-arbitrary

pixel animation started as a limitation, not a style. some use it well, many use it poorly.
>>
>>382975213
imo it's pretty hard for devs to create game games when using 3d.
That's why pixel indie devs generally create superior games to AAA studios.
They look beautiful as well.
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>>382975945
Yeah stopped thinking like that a half year ago.
Trying to do my own thing now.

>>382976265
I am working on that build for a year now.

>>382976490
Thanks mate
>>
>>382976506
really? you are blaming capitalism? free market capitalism is controlled by consumers demand. if anyone is to blame, its the idiots consuming these shit games, and people abusing the system. the system isnt designed for abuse, its merely a side effect due to its inherent freedom. thats like blaming a kitchen knife when someone stabbed someone else.
>>
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>>382974359
I know how you feel anon, none of my friends are interested in game dev
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>>382976507
So? Simplified low detail characters in animation were born out of budget limitations too but can be and are used as a style. It doesn't matter, if a game is good it's good.
>>
>>382976715
I'm sorry you are right about everything. I'ma go back to making my own games now!
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>>382976665
you know there are about 1000 games like that being made in this second in japan no?
Its not an original idea, so i dont know what your "own thing" means.

I have seen it with robots, cute girls, cuterobots, shrine maidens, etc
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>>382976949
Name some
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>>382976846
yes, but an art style can benefit the concept you are going for. an art style matter. its unfortunate that pixel art isnt versatile when utilised by amateurs.

>>382976930
yea, u can be a smart ass if u want. im merely giving my perspective on this. if u dont wanna change ur perspective, then just fuck off.
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>>382970092
I've worked myself into a problem

for the past few months I've gotten familiar with writing code (Lua mods, C# terminal tasks, etc) and I feel I understand C# well as a language (methods, classes, etc wise).

However moving to Unity I have no fucking clue what I'm doing. I understand the program controls, I understand the programming SYNTAX (the custom data types, whats going on in the background, what values im sending where) but I'm at a loss at understanding how I'm supposed to find all the new Unity shit that I need and how use it correctly.

What I mean is like, if you wanted me to write a custom data class with a constructor or write a nested for loop with an intractable multi dimensional array then I can freehand that fine. But I don't even know how to move my character around. The tutorials make it seem easy, "oh ill just go to the api and find transform and use the custom data class to add the force to the rigidbody" and what the fuck. I GET that, but I don't get how I'm supposed to know that. I've never heard of transform until now. If I'm that lost moving a model around then how tf am I going to implement any game mechanics I want.

Where do I go to not be shit with the Unity API? I've only used one API before here. Is there a course or documents I can go through that will run me through understanding them better and presumes I'm a retard? That makes it easier for me to learn. thanks
>>
>>382976949
The fuck is wrong with you?
Why do you have to be such an insufferable cunt?
>>
>>382977207
https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-837-computer-graphics-fall-2012/index.htm
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>>382976949
wew lad
>>
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deep sea horror game is going well

making decent progress on the world building. Goal is to be done with the basic geometry on friday night. Looks ugly as sin in the pic but most of it is gonna end up dark as hell
>>
>>382977312
oh shit this looks helpful, thanks anon
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>>382977164
https://www.youtube.com/watch?v=xzkxaibShc0
https://www.youtube.com/watch?v=ZgHPUF8WG4k
https://www.youtube.com/watch?v=2shQgL8ZUq4
It is one of the most popular theme for doujin games
>>
>>382977312
>page not found
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>>382973830
>>382971003

this actually looks very good
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>>382976949
>so i dont know what your "own thing" means.
Well the game used to be almost a (really fucking ugly) carbon copy of AC. The amount of parts, how they worked, game mechanics etc etc were all literally lifted from AC4/FA. However it didn't feel good, so I stopped thinking "hurfdurf gotta imitate FromSoftware they are the gold standard" and redesigned everything. Yeah sure it still looks similar to AC but that's the trappings of the genre.
>>
my rpg is doing good.
working on my music mostly for now
>>
>want to tell people about my custom game idea
>if i do, someone will rip it off, because it's unique and good

such is lyfe
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>>382977617
the art stlye, but the game play looks heavily derivative/vapid.
>>
>>382977526
Two of those are arena games and the Touhou one isn't even in the same genre. I'm yet to see a recent single player oriented mech tps that's not arena shit and that's what the anon's game seemed like.
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>>382973954
>>382977617
Thanks anons!

>>382975639
Love seeing how far this has come along so far. Keep it up, don't let some asshole anon drag you down.
>>
>>382977802
wow its like im really playing an old taito game or something.

make the white flash on the enemy take a few ms after hit to trigger, and make it a few ms longer. you'll see
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>>382977305
So telling him the truth hurts your feelings?
im telling him the idea is not fresh by any standard and its the most common doujin game
>>382977801
You clearly dont know shit about the genre
>>382977619
>Yeah sure it still looks similar to AC but that's the trappings of the genre.
Well its a really used genre, there are some gundam/macross games that also used the same style, did you ever tried cosmic break?
>>
>>382977802
The arcing shots blend too much into the background. Makes it really hard to see them. Otherwise, looks fun.
>>
>>382975639
dude add a fucking random boost movement from the AI when you get too close or something and I'd drop 20 bucks on your game right now.

Add roboteching missiles, and I mean like 100 of them every time you fire, and I'd drop 60
>>
>>382971012

what engine is this in? i like the art style.
>>
>>382978019

Don't kill his dreams guy.
But real talk it looks kinda boring senpai.
>>
>>382978170
>Add roboteching missiles
Itano circus nigger
https://www.youtube.com/watch?v=BzXfVgYCxWI
>>
>>382978210

just Paper Mario but with bugs.
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>>382978210
unity
>>
>>382976261
>why arent people using machine code with binary instead of ue3
>REAL developer do xxx not yyy
>btw ive never tried doing a game in either one
You sound like an elitist that never made a game desu. You dont like gm because of limitations? Tell me one, that bothers you.
>>
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I've done fuckall this week
its ok

>>382975213
the problem is that making animated 3d models is confusing and hard

making animated 2d pixel art is the same as drawing a picture in your notebook and flipping back and forth quickly
>>
>>382978301
At least it isnt a sticker star clone
>>
>>382978243
>Itano circus
thanks for enlightening me, but I'm probably going to still use roboteching cuz that was my dad's favorite anime when I was a kid and what turned me into a weab
>>
>>382978551
Robotech is not an anime.
>>
>>382978551
even robotech isnt the exact thing you want, its macross.
Robotech is owned by Harmony Gold USA, they did the voices and censored some stuff from the original.
>>
fucking weebs amirite
>>
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>>382977879
Real quick number change, I see what you mean, I'll get more invovled with it for the bigger enemies, right now all the trash mobs are the same formula.

>>382978161
That webm's kinda old, I've brightened them up a bit since.
>>
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progress? Progress.
Webm related is a new powerup I'm working on that replaces the Super Shotgun, you pick it up and it allows you to throw GHOST PUNCHES by holding fire.

and here's a stupid over the top death animation I've made for an enemy I'm working on
https://my.mixtape.moe/dkpzxc.webm
>>
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>>382978990
Minor addition but I also made it so when you eat drumsticks and floor meat, you throw out bones.

and here's a webm with sound with a sword tech I've made
https://my.mixtape.moe/rlxesj.webm
>>
Literally none of the games in this thread look interesting at all.
>>
>>382978661
>>382978772
do you think I give a shit niggers? I know you probably don't know what its like to have a dad but that is a show I watched with him as a kid so I'm nostalgic for it.
>>
>>382979371
sorry
>>
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Oh and here's another powerup item, it gives you a 5th hit to your combo that triggers automatically after your fourth strike, and this attack hits multiple times
>>
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>>382979410
could have said you got daddy issues, and i wouldnt have bothered to help you
>>
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>>382978019
>Well its a really used genre
Not in the west though, also I am not aiming to revolutionize the genre and usurp our Japanese Overlords nor am I trying to sell a hundred quadrillion games. It's just a game I wanted to make.

>>382977802
Thanks mate, I appreciate it. I seriously hope you are doing some shilling on social media and whatnot 'cause your game looks almost finished and I don't want you to end up like the Monolith guys.

Also I don't think he is an ass, if anything it's interesting to see that someone who has apparently some experience with the genre sees it only as a generic clone.

>>382978170
>>382978243
Yeah I want to add something like that but balancing weapons that unleash endless homing missile is really hard
>>
>>382976665
Boi I hope I can customize the hell out of the mech
>>
>>382978391
the assumptions. again, the main problem i have with simple systems like gm is because it attracts scummy people. i said, at the beginning, that talented people can make neat stuff with it.

>REAL developer do xxx not yyy
never said specific circumstance make you a REAL developer, just that it distinguishes people who understand and care about the medium from peole who want money.

>Tell me one, that bothers you
i did. scroll up.
>>
>>382971012
this looks fucking great but something I'm noticing on the characters (maybe it's just a shitty webm getting terribly compressed) compared to paper mario is that there's a distinct lack of gradients. it kind of just looks like you just picked a color for each section on a character and used the bucket tool. it makes them look really flat (not in a paper sense)
>>
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I havent even started, but I am thinking of making a sidescrolling adventure game, ala Trine, using Gamemaker 2.

I never made a game before so I am a total noob in this.

(Just an artist and idea guy)
>>
>>382979643
>helped me
all you did was tell me a synonym
>>
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>>382979726
> I seriously hope you are doing some shilling on social media and whatnot 'cause your game looks almost finished
It's about 2/5ths of the way done, I'm just a huge autist that doesn't like showing off stuff that isn't mostly done.

I just repost webms on my twitter/tumblr, no idea how to actually market stuff. Talking with the monolith guys, they spent way too much money on marketing for my blood.
>>
>>382979767
If you're interested in the cold hard dollar GMS is the last place to find it
2d doesn't sell, pixelshit doesn't sell, the only thing that semi-reliably sell are unity store assets, contract work for idiots, and not making games
>>
>>382980024
>I never made a game before so I am a total noob in this.
same here. if i were to give advice from a noob to a noob, i would say make sure everything about the gameplay and mechanics is there for a reason. no arbitrary or redundant shit.
>>
>>382980024
Stop thinking and start doing.
>>
>>382980165
doesnt matter if it doesnt sell. if its easy to make and uses no resources, you can bet they would use it.
>>
>>382979726
good luck anon
i also want to make a tps mech game but beyond "third person mechs" i wouldn't have any fun ideas for gameplay
>>
>tfw you don't have the attention span for game development
>>
>>382980482
same but im slowly getting bored with playing games, hopefully making games can fill the void in my life
>>
>>382979767
>>Tell me one, that bothers you
>i did. scroll up.
Either im blind or you didnt. Point it out for me please.
>>
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I got inspired to make a parody FMV game on what it'd be like if they made an Info Wars game for Sega CD.

These are my references for now. I still don't know what kind of gameplay it's going to have but I'm working on a design document.

https://www.youtube.com/watch?v=TrEPgrU_8zA
https://www.youtube.com/watch?v=JdEINFmMn4M
https://www.youtube.com/watch?v=sUIcCyPOA30
>>
>>382979767
So let me get this straight, your problem with a tool that can, has and will produce good games is that some people you don't respect use it? Don't be ridiculous, the problem is the scummy devs or shitty games, not the software. It's also a problem that's very easy to ignore.
>>
I've got a rigged 3D model from a game I've been working on for a while. Doing animations for it. Just finished a drawn out jump-kick animation that took me about 3 days. Will post shortly.

I want to include all this shit in a demo reel but I'm wondering what the best way to capture it is. I know how to render it to look good, but I'm wondering how I should capture animation for a demo reel for companies that want to look at my work. Play an animation once through playblast, then again with wireframe on or something?

What are your thoughts on how to provide content for demo reels?
>>
>>382980161
God damn it that's horrifying, I thought they didn't do anything about it.
>>
>>382974893
Oh I get it. They're "sand-dollars".
Clever..
>>
>>382978990
Looks lawsuit-worthy levels of awesome!
>>
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>>382984079
Good thing this is a completely nonprofit Doom mod.
>>
>>382981762
ui and 3d. again, my main issue is the people it attracts.

>>382982557
yea, you're right. but i still cant help but dislike that the people behind gm want to make it even MORE accessible. thats a good and bad thing. if people gave a shit, they would study on how to make games.
>>
>>382972459
I think people like it when their textures and meshes actually load?
it's weird, right?
>>
>>382980131
if it was the same shit then yes, its two different things though. Its like mixing harvest moon with natsume when it is marvelous that makes the good games
>>
>>382980171
I will keep that in mind. I'm mostly drawing up concepts of the game but program wise, I'm still looking up buncha tutorials.

>>382980252
Will do as I think.
>>
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WEH.
>>
Making a sort of a puzzle game for mobile. Most of the gameplay elements and menu layouts are in place and I could start working on visuals to replace placeholders but I guess I try to finish all the levels first, which ain't easy due limitations of small screen space.

Also there is a shitton of tweaking to do and my scripts are a fucking mess so I need to start cleaning up those because I know if I don't touch this project for two weeks I have no idea how my code works when I get back to it.
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>>382986719
Spoiler that shit.
>>
>>382975465
Fez was big and a great game. If you count the rehashes, Cave Story as well. Bit.Trip series and Runner 2 are older, though backgrounds look better than characters.
>>
>>382975213
>>382975465
Owlboy looks great, of course it was on and off development for 10 years or so.

https://www.youtube.com/watch?v=0N4lp01tFwg
>>
>>382970483
You, I like you. You can come to my house and fuck my sister.
>>
>>382974893
Those tables are fucken hueg
>>
>>382979371
Let's have a look at yours.
>>
File: CHINC (11).webm (2MB, 1280x720px) Image search: [Google]
CHINC (11).webm
2MB, 1280x720px
I decided i'm just going to fucking finish this shit & move on bby

u can call me trashe
>>
>>382975639
Looks good man! although the jets not leaving any kind of trail looks a bit weird when next to the good dust trail. Maybe add some extra effects? Also that speed effect when you boost does a really good job of conveying speed but it makes the regular movement seem rather slow in comparison and makes the dust seem unnecessary, maybe tone it down a bit when not boosting?
>>
>>382988840
your game's development has been one long shitpost and I love it.
>>
File: slow progress.jpg (33KB, 1073x449px) Image search: [Google]
slow progress.jpg
33KB, 1073x449px
>supposed to start making the game and coding shit in unity
>end up playing on the van server for 3 days
ill start midday today,
>>
File: bvcbdf.gif (162KB, 349x324px) Image search: [Google]
bvcbdf.gif
162KB, 349x324px
>>382976038
Please elaborate. I fucking love this cat
>>
File: Project NoTale 30 Second Clip.webm (898KB, 544x400px) Image search: [Google]
Project NoTale 30 Second Clip.webm
898KB, 544x400px
Two years ago I was working on an Undertale clone but canceled it because /v/ and /agdg/ hated Undertale and it made me self concious. Now that it's getting a resurgence in hype, and I'm wondering if I should finish it and sell it.
The story isn't fleshed out, but a majority of the Art and Code is done.


It plays slightly different than Undertale and had a lot of fun original ideas. For instance, each fight was it's own mini-game. Instead of a bullet hell, the enemies had unique attacks in a small square arena that had to do with both their location, and design. (As seen in the Webm, a ghost chases you)

There was also a Mario Party like mechanic where to fight a boss, he put's you on a map where you have to race him to the end.

If there's interest I'll post more on this, otherwise I'm kiddfrog on twitter if you want to see other games I've worked on.
>>
>>382991024
>I'm wondering if I should finish it and sell it.
Easy: How many people do you think would be willing to pay for it(look at the sales of UT clones)
Then take 50% of that number and multiply it by 70% of the games price. That should be how much you will earn in your first few month.
If the numbers sounds good, go finish it.
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