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Why is magic so boring in video games compared to every

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Why is magic so boring in video games compared to every other form of media?
>>
Lack of imagination and effort from devs.
>>
>>382913601
because apparently balance > fun
>>
explosions XD
>>
video games have years of development time, budgets and goals set by publishers and shareholders, and have to deal with hardware and software limitations.

meanwhile you can just draw anime or manga with paper and pencil.
>>
Because generally all you're focused on doing in games is killing and staying alive, so magic just ends up being another way to do damage or heal.
Because games typically have to have balance, so magic ends up gimped to give you a reason to not use it.

Combine both reasons and you're just left with basic Fire and Cure spells. Might as well just use a sword and a potion. FUCK WIZARDS
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>>382913601
But magic is always boring. Megumin can only cast one spell a day. It's always more exciting before or after she casts it, not during.
>>
>>382913601
Because rarely games let you be a cute little girl while doing magic.
>>
>>382913601
Because casuals and faggots can't handle utilitarian build mages

Most games are combat-oriented. I bet you haven't played a game where you're a magical detective that uses mysticism or transmutation or any school of magic of your choice to solve crimes. That shit just won't sell to casuals which make up the majority of the audience and they keep shitting it up.
>>
>>382914094
>She can only cast THE STRONGEST SPELL THAT EXISTS a day
Megumin is literally perfect and need to be protected
>>
Magic isn't boring in Divine Divinity.
>>
>>382913601
Magic is usually an afterthought, they expect you to play the typical warrior or rogue.
>>
>>382914476
The situation is more dire before she casts Explosion, and afterwards she is easily raped. The magic itself is boring. It's just an explosion.
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>>382914476
>token loli
>perfect
pick one and only one
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>>382914954
All lolis are perfect
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>>382913601
Play the right games
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>>382914954
delete this
>>
It has to be balanced, and it also helps a lot if it's something people have seen a million times before so they don't get stumped and give up.
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WoW actually does a decent job portraying magic, warlocks and mages could do some pretty neat shit back in the day
>preserve a healer's soul in a stone to prevent wiping
>turn creeps into sheeps
>allow breathing underwater
>portal between cities
And of course Enchanting and all those spell scrolls and trinkets.
>>
>>382914171
>rarely
Do you even play video games?
>>
>>382915927
I can only think of the Atelier series, and maybe Korean MMOs, if you are retarded enough to play one.
>>
>>382916085
Dragon's Dogma
>>
>>382915283
this looks autistic as fuck
>>
>>382915880
and yet the combat consists entirely of throwing different colored orbs at enemy.
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>>382915196
What is she writing?
>>
>>382916302
The only autistic fuck in here is you.
>>
>>382916429
>pls stop disliking my game :(
>>
>>382916429
This

Arx is a fucking great game. >>382916302 Get out faggot.
>>
>megumin
>loli

No.
>>
>>382913601
Because you aren't playing Dragon's Dogma.
>>
>>382913815
This guy gets it. Magic is best when it can be used to solve problems you otherwise couldn't solve, but games have to account for you using any kind of character/party, so the problems that arise are limited.

I think Div:OS has the right idea by making magic influence the battlefield. You don't have to do it, but it makes magic more fun and interesting than just "I cast damage/healing"
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>>382916358
And creating rains of ice or fire, or a literal EXPLOSION (pic related)
Also warlocks get a summon
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>>382916085
What are Atlus games? What are Tales games?

>>382916394
Excalibur!
>>
>>382916302
it's the game that inspired The Witness
>>
>>382914171
Play more JRPG.
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>>382916660
What's so uncomfortable about excalibur that they're all blushing or shocked?
>>
every now and again I've been having these daydreams about an MMO like the one in overlord, with many varied spells with super cool specific effects.
I think that the problem with video games is not enough utility spells. When you can't have the breadth of spells that you have in morrowind, then you can't FEEL magical. I think that games need to have varied spells that are all useful, protection spells, movement spells, unlocking etc. The point of a game where I feel like a magic caster is when I begin to do everything that others can do in a different way, not deal more damage and take more damage, that's easy and as another anon said, unimaginative.
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>>382916394
season 3 never ever
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>>382913601
because you either give players all the power of magic which would break the game, or castrate it so the player is strong but not OP, making it bland as fuck
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magicka is the only video game that did magic right.
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>>382913601
Megumeme a shit
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>>382913601
because in other mediums you can feel the tension and mage builds to cast a large fireball

in videogames you press a button and wait for the cast to go off.
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>>382916852
Probably it's size.
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>>382917463
Size of the text? I don't see why it would cause both blushing and shocked expressions.
>>
tfw no games where you can play as a little girl magician and make enemies even littler than you
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>>382913743
Unbalanced games are only fun until the novelty of absolutely stomping everything wears off
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>>382917725
Girls are picky about penmanship.

>>382917396
That's why I prefer magic in turn-based games.
>>
>>382914315
way to hard to implement correctly.

the best magic system I have seen in any game would be pen and paper Ars magica or mage the ascecion/awakening where magic its basically the universe toolbox where the more power you get the more you can change things around. as has been said before magic in video games default to using prepared spells, which goes against the absolute freedom to change the universe that comes with magic.
>>
>>382913797
What
There are entire teams dedicated to making anime, name 3 all done by one dude with pencil and paper
Manga is kinda true, but any people that want to be successful doing it end up pretty much killing themselves with work and can't do anything else
>>
>>382918080
A lot of anime is derived from other works like manga and LNs, which are created by one person. Much of the work that goes into animating it is done by Koreans.
>>
>>382913601
I want to explode deep inside her, if you know what i mean.
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>>382918080
majority of anime is based off of manga which are just pencil and paper drawings.
>>
>>382913601
Black Desert would like a word with you.

https://youtu.be/dbxB5lyCLFg
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>>382918440
A lot of films are adaptations of books which are created by one person
Much of the work that goes into filmmaking is done by Hollywood studios

You don't see how one is a much more massive project then the other? There's a lot of sound design, music scores, voicing and small to large plot changes between the mediums.
>>
>>382918080
you honestly can't compare the amount of work that goes into AAA video game development to anime.
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Wiz best girl.
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>>382918646
Please elaborate.
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>>382918884
AAA videogames are definitely harder to make, I'm not saying they aren't
They have their own limitations depending on what you're trying to do tho
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>>382919023
Darkness is best girl
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>>382918884
and they make much more money than anime as well, I don't think it's a valid excuse
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>>382919145
Hello? Where da proofs?
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>>382919023
What does her putrid pussy feels like.
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>>382913601
They always limit it with a meter, points or some stat
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Konosuba is literally a reddit anime.
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>>382919458
>>
>>382919241
mobile games make more money than AAA games too but they take 100x less effort
>>
Making magic that's complex is fun is harder than making magic that's basically archery but with special effects.
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Dragons Dogma has a surprisingly good magic system
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>>382918848
Are there any skyrim mods that let me do this? Also include which spells.
>>
>>382913601
why is japanese anime so shit compared to western cartoons?
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>>382919592
and how this has anything to do with how magic is portrayed in games? Yes, anime and mobile crap takes less effort to make, but I don't understand why people are using that as a excuse for magic being boring in games.
>>
>>382913601
because players are shitty and wanna feel instant gratification, so devs make 10 million spells that are the same but different "elements" instead of doing anything interesting.

I want a game where magic is rare and fucking weird. Like you gotta draw shit on the ground, attempt to converse with higher beings, etc and the spells are fucking alien and powerful.

Its the same shit with things like legendary weapons in MMOs. Shit like the Thunderfury from wow was cool as fuck, but then people whine that they can't have the cool weapon cause they're lazy pieces of shit. Now we have legion where you get an ashbringer, she gets an ashbringer, EVERYBODY GETS AN ASHBRINGER. Just as doing this misses the point of a cool weapon, the generic magic systems in games today miss the point of magic. There's nothing magic about magic if every fucker in town is shooting fireballs and bringing down hail.
>>
>>382919957
>magic being boring in games.
that's your subjective view, not a objective view.

thread over.
>>
>>382913601
god I love female upper body
>>
>>382919969
this anon kind of gets it
it would be cool if you could research magic, combine effects, patterns and shit
magic circles, runes with meaning and stuff

magic could be so much more but it always ends up being simple shit
>>
the Dominions series has wonderfully unbalanced and strange magics to use, such as speeding up the passage of time to kill every living thing on the planet, leaving it for the undead to rule.
>>
>>382916302
Why do you think wizards are always these bookworm nerds with no social life?
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>>382919458
I support that anon
>>
Balance.
Swordfags get very insecure when magic is as powerful and versatile as it should be compared to their simple melee combat. Not to mention bosses would rape them all day if they were actually designed to be a challenge to magic users.
Thus spells get reduced to easily dodged projectile attacks, and then swordfags still cry until they get nerfed into doing as little damage as bows.

I say this as an old Demon's Souls fan who has witnessed a ton of bitching from swordfags over the eons.
>Wrath of God's omni-directional shock wave is too powerful, whether it's the slow charged nuke or the fast grenade!
>Firestorm living up to its name is too much!
>What do you mean Second Chance lets him revive at 50% health when I kill him!?
>HOLY SHIT I'VE BEEN DELEVELED WHILE MY CHARACTER WAS PARKED, THIS SHOULDN'T BE POSSIBLE
>What's that gas cloud...? OH GOD MY EQUIPMENT IS BREAKING THIS IS BULLSHIT.
>Another cloud instantly poisoned me, bullshit. How can I be expected to have the common cure item on hand?
>This giant crystal energy spear shouldn't hit as hard as muh backstabs
>This shotgun of a spell shouldn't hit like a real shotgun at point blank range
>This slow moving, easily dodged homing attack shouldn't hit like a freight train
>>
>>382920154
I love all body parts from a beautiful girl/woman. Except when thibgs get gory.
>>
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>>382920154
Magic needs to be balanced against swords. Powerful magic would really only work if the game was singleplayer and mage was the only option.
>>
there was a mod for oblivion called midas magic. it let you create your own spells by synthesizing materials and studying books. I thought it was really cool. Much better than the stock magic system in oblivion.
>>
>>382921380
I agree, but in turn magic should be much more difficult to obtain/perform. Magic should feel crazy powerful, and do weird shit, but it can't just be lying around for any stupid fuck to use and abuse.
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>>382921560
Why does the webm cut out the actual explosion?
>>
>>382919562
Can't argue with proof that well thought out.
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>>382921619
>>>>>382915904
>>
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>>382913601
FoTM
>>
>Play NWN 2
>Play wizard
>Absolutely fucking useless even at level 10
I don't remember wizard spell being so weak in NWN. At least the buffs and summons aren't entirely useless
>>
>>382923471
the fuck are you talking about
aoe haste and slow are fucking broken
>>
I love how magic works and is portrayed in baldur's gate 2
>>
>>382923565
>At least the buffs and summons aren't entirely useless
I mean the offensive stuff. Fireball, which used to wipe out entire groups (including your own on hardcore rules) now does maybe 1/4 dmg to half the enemies, while the rest resist. And the spheres, tentacle etc succeed 1 in every 10 cast
>>
>>382924278
afaik offensive stuff has always been comparatively shit
arcane casters are great for their buff/debuffs and all of their save or die crap
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Why did the game flop, /v/?
>>
>>382923972
You mean, generic D&D?
>>
as far as action RPGs go dragon's dogma spells are my favorite the higher tier sorcerer spells have so much punch.
>>
Magic is very hard to do right in video games. How could you possibly simulate something that plays with the fabric of reality? It's LITERALLY magic, anything should be possible.
>>
>>382924648
I guess what really gripes me isn't that the spells are weak, but that as a wizard, you have extremely few slots thus you'll have to sacrifice utility with either full dmg or full buff. And that kinda makes the utilitarian nature of wizards (since they can learn from scrolls) rather pointless.

I mean, what kinda wizard CAN'T destroy everyone as a high level grandmaster? You never see archwizards and such only standing there tossing buffs and debuffs. That's low level wizardry role in every medium with wizards.

Don't know why i'm complaining though. I've completed both NWN's and BG1, this isn't something new to me. Maybe i'm just more cynical and notice my gripes easily now
>>
Magic is only cool when it's super limited spells per day and focused on non damage skills but casuals can't handle resource management so fuck you here's your MP system and colored arrows.
>>
>>382925260
No, vancian casting is utter garbage.
>>
>>382924959
No, this attitude is stupid. Magic needs to operate on its own limited rule system to be interesting, if it's just full on reality warping why the fuck would anyone bother with non-magi anything?
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>>382925260
This. A real gamer like us actually wait 24 hours before we rest ingame so we can cast the spell again.
>>
>>382913601
Cast time.
>>
>>382925374
Why? You one of those idiots that ends every game with 99 ethers because you can't gauge when to use your limited resources?
>>
Video games do not focus on the casting of magic as a mechanic when it's the most vital part to making a satisfying magic system.

Give me combinations of spells I have to cast in order, make me have to meditate, make the casting of magic powerful but risky and punish me if I fuck up a vital step, make spells interact with each other such as in Divinity OS.

99% of RPGs and other games with magic don't do this, they just have "press button and cast spell."
>>
I think people praised Two worlds 2 (or whatever the name was) for it's refreshing take on spell crafting. Barely played it but i was exhausted from rpgs and kinda forgot about it.
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>>382924658
>Game is called Lichdom
>I'm not a Lich
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>>382917159
This. Magicka was fan as fuck.
>>
>>382925407
I agree, but even then it's very hard to design a ruleset that makes magic feel like magic and not, say, glorified generic ranged attacks with some extra particle effects.

I think the only modern game to have done magic somewhat justice is Magicka.
>>
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>>382919458
here
>>
>>382913721
Physics is just now sorta becoming mainstream with UE4 being free.

Previous-gen consoles, lull.
>>
>>382925507
Because it'll never be fair.
You either make it so resting is easy and the whole resource management is completely absent or you just make resting so restrictive that you end up saving all your spells and savescumming so you don't waste spells before an actual important fight.
Even worse if that actual important fight doesn't even matter, in which case you've been saving yourself for nothing.

Like many other things, it only works in pen&paper.
>>
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>>382923443
>first appeared 6 seasons ago
>seasonal waifu
>>
Magic feels pretty good in the smt games
>>
>>382925771
And to add to that, even worse is that it produces a glaring disconnect plot-wise.
If a rest is supposed to be sleeping for 8h~ that means that you can enter a dungeon and come out a few weeks later, but obviously nobody in any game will never acknowledge it, which is glaring, in the end you don't see rests as actual rests, but as a simple gameplay mechanic.
>>
>>382924749
Not exactly, more like everything about Baldur's Gate 2 specifically. Irenicus, cowled wizards, the character levels that allow for the cool stuff of wizardry, the items like robe of vecna, the encounters. Overall its just a very magey game and I love it for it.
>>
>>382913601
Because gaming always defaults to the safe formula of you being some master of magic, and immune to any kind of backlash outside of shenigans in something like Magika. It generally breaks down to just pressing an app on a phone to have a preset condition happen with gaming magic, when it could be all kinds of crazy involved beyond "do I have the MP and other requirements to use this spell?"

There's all kinds of methods to make magic more interesting in games, like having QTE or even rhythm mini-games to keep the caster's composure just right for a nice payoff, or even going autism mode of having lorebooks and reciting proper verses in a string that dictates the end result, but it doesn't work for the end cause when you have other builds just killing things normal or not playing a game built like that ala Magika.

I wanna see a game with a good necromancer aspect where you slowly ravage the land by starting small with like woodland critters and slowly build up to bigger things like kobolds to NPCs, then start amassing an army that you can send out at a keep and just be a big overlord prick that's busy decorating his lair and mastering even crazier magic.
>>
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>>382913601
Can't really have Megameme style explosion magic in games without all other classes becoming irrelevant pretty much instantly
>>
>>382916657
This. More games need magic that can be used to influence the environment, since that actually has noncombat uses as well.
>>
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>>382928389
It would make for some exciting gameplay

>cast explosion
>can't move
>group of bandits find you on the ground
>get locked up in their rape dungeon
>become their cocksleeve
>every time you attempt escape the abuse gets worse
>>
>>382928876
>>>/out/
>>
>>382928876
That's basically Skyrim.
>>
Why not just make swords a type of magic instead?
>>
>>382913601
OP never played Dragon's Dogma I take it
>>
>>382929871
That's literally the apex of video game magic, and it still pales in comparison to movie/anime/tabletop magic systens.
>>
>>382930094
I can't think of too many movies that showed the wizards casting tornadoes or penetrating ice tentacles at enemies.
>>
>>382930094
>the apex of video game magic
Oh boy I sure love standing still for 5 seconds to watch particles effects do damage.
>>
>>382930094
no shit. you can do anything in anime/movies with enough CGI and drawing skills.

video games are a entirely different beast. you could have the most fancy magic engine and visuals ever but what good is that if the game runs like shit because of it and it sells like crap because most peoples PCs can't run it.
>>
>>382913601
Ultility magic in games such as creating lights you can fling and leviatating things and yourself has always had more allure to me than standard elemental stuff tho arcanum had some interesting ideas for magic you can use ingame allbeit broken as shit but still fun
>>
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>>382917159
>>382925707
>>382925721
What Magicka does right is that it captures the feeling of being the sorcerer's apprentice. You have all this power at your fingertips, but you honestly have no idea what you're doing and everything will eventually spiral out of control. You can cast a spell wrong because you didn't cast elements in the right order. Your magic can hilariously backfire not because your magic level isn't high enough but because you misunderstood the effects. It's fucking great.

As an aside, I think the requirement of understanding magic at all levels in order to use it (and having it backfire when you don't) is the thematic difference between magic and technology. Technology is split between the researcher and the wielder; you can know how a car works without being a good driver, and vice versa. But for magic, at least magic that feels like magic, they are one and the same. For example, stories that involve a love potion and the results of misuse make the potion feel magical, but stories that have adventurers chugging "magical" health/mana potions make the potions feel like a tool. That's why most games get magic wrong: it might look like magic but it functions as technology.
>>
>>382913601
Oblivion magic system was Kino though. Especially Illusion and Conjuration magics.
>>
>>382931601
>Oblivion magic system was Kino though. Especially Illusion and Conjuration magics.
>>
>>382931713
>not summoning endless waves of Daedra to make those top level bandits go fuck themselves
What a pleb.
>>
>>382931963
>>not summoning endless waves of Daedra to make those top level bandits go fuck themselves
>What a pleb.
>>
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>>382931963
>standing around while something else plays the game for you

How fun
>>
>>382932169
>he only invested in one school
Do you have brain damage? Your suppose to let them have all the attention while your in the safe back flinging debuff's and lightning shit.
>>
>>382932436
>>he only invested in one school
>Do you have brain damage? Your suppose to let them have all the attention while your in the safe back flinging debuff's and lightning shit.
>>
>>382932436
>debuffs and lightning

So we're back to square one
>>
>>382931963
Stop playing with mods.
Conjuration in Oblivion only allowed you to have 2 creatures summoned.
The game you're looking for is Morrowind.
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