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Why did this end up being so disappointing in the end?

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Why did this end up being so disappointing in the end?
>>
>>382897776
I don't know, I liked it quite a bit. It was too short, though.
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>>382897776
but it was really good, one of the best HUB areas in gaming too.

Stop listening to others and try having your opinion about videogames.
>>
>>382897776
Augs lives matter
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>>382897776
It was mechanically superior to HR in every way, the level design was great and it looked pretty good. The story was a boring slog that leaned way to heavily into the racism parallels that don't make any sense, which was already one of the worst parts about HR, and ended when it finally started getting interesting. Side quests were pretty good though.
>>
>>382897776
You didnt asked for a good ending
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>>382897964
My own opinion is that it's short as fuck, has no memorable characters and the gameplay is stale.
>>
>>382897776
because cubicle congregations cannot make enticing work

who would have thought that millenial burnouts would not have anything interesting to say, huh?

see also:

- prey
- any ubisoft game
- first nu deus ex
- alien isolation
- anything with millenial infodumps

(wow i can read emails!? interesting!)
>>
>>382898514
>gramps is assmad again
fuck off you gen x loser
>>
it was great but too short
>>
>>382898284
>level design was great
>get to prague
>everything's the size of a cubicle
>get to apartment
>right next door is a cybernetic religion HQ that looks like some millenial designer just smeared walls with slogans and littered floor with cables and candles
>cars are parked on the street for no reason since nobody drives anywhere
>they look like someone stripped regular car models of texture
>retards tell you their criminal schemes within seconds of approaching them
>prague, a beautiful european city looks like ikea ghetto thanks to canadian millenial wageslaves

lol
>>
>>382897776
I really enjoyed the game itself, aside from the fact that it was a buggy mess
>>
I found Deus HR disappointing when I finally got around to playing it.
>>
>>382897776
I liked it. Not as much as HR, but still good. That storytelling though, HEY JENSEN REMEMBER WHEN YOU WERE PULLED FROM THE OCEAN AND SENT TO A FACILITY IN ALASKA?
>>
The main dev tried to cash on on the social politics angle everything at the time was exploring, used his 1/16 heritage to self insert himself as a girl and tried making parallels to the apartheid instead of making a good deus ex game.

Funny how the series has become a product of the very thing the first game warned about.
>>
My only real gripe with it was the fact you never really know what the fuck is going on, you just keep doing missions related to some obscure conspiracy that in the end makes no sense, and has nothing to do with anything.
Same as general problems as dxhr, but atleast this one is playable and the levels aren't trash.
>>
He was a clone all along.
>>
>>382898776
>>382898514
>millenial millenial millenial millenial
Did you just learn a shiny new word or something?
>>
It was chopped up and rushed out the door with the intention of finishing the story through DLC. Then Squeenix canned the franchise when it underperformed. That's why MD's story just kind of stops.
>>
>>382898973
But that's just par of the course for the series, ever since Deus Ex they used current events and conspiracy theories to build the story. I get that you want to praise kek or whatever but it's just continuing the trend.
>>
>>382898514
Prey and Alien Isolation are good though.
>>
>>382899450
>I get that you want to praise kek
what are you even on about?
>>
>>382899630
Some /pol/ meme, best ignore them.
>>
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>>382897776
This is a great game if you have never played any Deus Ex before. Otherwise it's a bit 'lacking'. The game itself is not bad at all and the graphics and mechanics are great. But there is something missing, storywise.
>>
>>382897776
No hub area in Hong Kong/China
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>>382899630
It's a silly joke about repeating post numbers being predictive of future events.
>>
>>382899758
The characters were pretty bland, I suppose that's what you mean. There weren't any memorable characters, when even HR was full of them.
Invisible War also had this same problem.
>>
>>382899427
>through DLC
You mean through another sequel
>>
Human Revolution was probably on my top 3 list the year It came out, I think I gave up on MD 1/4th through the story primarily because of two reasons, it felt too samey, and Adam's character felt wrapped up in the first game, so I had no interest playing as him again.

The gameplay was a straight up improvement from the first game, but It just failed to hook me. If they ever make a third one I hope they make it an anthology story. Let Adam be a side character and let us play as someone new. And they need a gameplay gimmick, something that really makes the game stand out from others in the series.
>>
>>382897776
It was neat seeing Bob Page and the very first seeds of the technology seen in the first Deus Ex. Shame we won't see the final part of the trilogy.
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>>382900056
How bad did it sell?
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>>382899958
>Invisible War also had this same problem.
This is not even close to being true.
>>
>>382899451
prey is bioshock in an empty faux art deco corporate building

sorry, space station.

>>382899242
hello millenial

how is your game design diploma going along?
>>
>>382900167
It's absolutely true, and some memehologram with no personality and shitty voice acting does nothing but confirm it.
>>
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>>382900041
Was 2011 the pinnacle of gaming?
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>>382900168
Unless you're like 45, you're also a millenial, so is the rest of the board. Stop embarrassing yourself.
>>
>>382900124
I don't know but I'm assuming not well, it's selling very cheap on consoles. Went past my local gameshop and there lots of copies in the bargain bin along with No Man's Sky.
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>>382900305
Jesus Christ
>>
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>>382900256
That's a real shit opinion you got there. You have my sympathies.
>>
>>382900168
>prey is bioshock in an empty faux art deco corporate building
>sorry, space station.

So you didn't play it?
>>
>>382900413
Another blank slate with almost a personality. He even joins a cult and develops even less of a personality afterwards.
Where are your Anna Navarres, Paul Dentons and your Gunthers, or even your Jocks?
That game had shit for characters, my son.
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Same with HR, it's Deus Ex in name only. The mechanics are the same "Action stealth with RPG elements" hybrid you see everywhere these days, meaning safe, the level design was lacking outside of a few areas like the bank but most importantly of all it didn't even attempt to do what the first game (and the second to point) did, ie what Deus Ex is known for, ie try to predict the future.

All the themes and characters molded around them are the same old contemporary "questions" or entry level thinking that doesn't even make sense in this paradigm or augmented-non augmented. Wow MD and HR, people really are tribal and hate on the "Other"? Thank you for these deep messages, for really making me think.

Why not tackle issues that we know are coming but don't know when like the energy crisis? Why not try to predict what the social issues of 15-20 years from will be like the first game did? Why just settle for what is safe in every single aspect of your game design when that exactly the opposite of what the first game set out to do?
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>>382900686
Two "I'm so angry about being replaced" types, and two lawful goods. Wow so deep and complex.
>>
>>382900460
oh i did

astounding assembly of audio logs my dear chap

what could possibly happen next!? am I - dare to say - a mimic? hold that thought while i backtrack for half an hour.
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>>382897776
Because nobody gives a fuck about Jensen and the story.

They should have had a new character and new time period like all the other Deux Ex games.
I mean look how dumb it gets when you have to keep using the meme protagonist

>have to choose all your augs in HR
>then again in Missing Link
>then again at the start of MD
>then again in the DLC

Couldn't wait for the 5th convoluted explanation for why all your augmentations got disabled and you have to start from scratch in this world where augs are supposed to be feared
>>
I NEED MORE BOB

MAKE THE SEQUEL NOOOOW
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>>382900961
>D&D alignments negate a personality because I eat paint chips
Absolutely stunning argument, I'm glad I wasted time with this.
>>
>>382900967
You stink of reddit
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>>382901262
Bob is such a suave guy.
bob will never be your friend
>>
>>382897776
it started out great, dragged on a little, then started to get interesting and pick up on the conspiracies, and then it en-
>>
>>382901406
I just told you why they're not that great but you've yet to actually say why they're any good.
>>
>>382898776
>cars are parked on the street for no reason since nobody drives anywhere
This shit was so weird once you started exploring Prague and realise the roads don't lead anywhere out of the city, they just go around the hub and into the bank's parking garage. Prague felt alive and exploring it was great but some of the designs really fell flat when you take a closer look. HR was the opposite, everything lacked surface detail but everything was well-thought out in the end.
>>
>>382901728
ah yes, all those perfectly lit and well kept maintenance hatches

so well thought out.
>>
The pacing was off and some bits were too short, but otherwise a good game. Also this thread seems to have triggered some loser moron.

Good show
>>
Was that prison DLC any good?
>>
>>382900342

"Millennial" always just meant "anyone younger than me I don't like." There was never an official age range for it.
>>
>>382901438
our friendship should be finalized before the end of the week
>>
It was one the very few games I purchased on release for full price and it was such a disappointing piece of shit
>>
>>382897776
>barely no technical improvements over HR (at least nothing worth mentioning)
>main hub is bland as fuck
>still trying to push muh augs oppreshun narrative. Give me conspiracies not social commentary you fucks
>story was boring
>and it still ends on a major cliffhanger
>>
>>382900864
Because it's written by a committee of fucking retards with degrees in creative writing instead of hardened experienced writers who have maybe read some literature in their lifetime that goes beyond the entry level shit.

Every goddamn interview with anybody talking about the story to anything, ANYTHING not just video games and you get a dreadful premonition that the people in charge of writing the story have to fucking idea what made anything good in the first place.

There is an objective quality to writing in that after something is successful you have to sit down and figure out exactly what the fuck made it so popular. This is important as if you fuck up the sequels you'll never sell your product again to the educated or the part of your audience who gives a fuck.

This also means that you can't just hire people who profess to be fans of something. Being a fan alone doesn't fucking qualify people for anything - you also have to be a fan who fucking thought about it beyond using it for entertainment, who realizes that you need to deliver something fresh while understanding exactly what a true fan needs instead of just cheaply repeating the same images or jokes from the previous work.

I want to bring up John Wick 2 as an example. The people who wrote it (same people who wrote the first) had no fucking idea what made the first story appealing. Instead of maintaining the reverence that this hidden society of hitters had for this legendary man they just threw that out the window and made everybody in the John Wick 2 story decide that today against all reason, it was their time to kill God by running straight at him. Nobody thought the writing was hackneyed and they never will be called for for recklessly repeating all the jokes from the previous movie while flooding the film with impressive gun-fu because the fans are also complete fucking retards.
>>
>>382897776
Ironically the better graphics made it not feel as 'smooth' as HR. It may not make sense and it's hard to describe, but HR just felt 'smoother'.

The ending wasn't a bad plot point, it just shouldn't have been the ending. It's set up to be the end of the second chapter and lead into the last one, but the shills at Eidos cut the last chapter out and will presumably make it the next game.

It's too easy as well, even on the hardest difficulty the Stun Gun makes even non-lethal stealth runs, something I attempted first try, a piece of cake. You charge into a room Stun Gun blazing and everything's unconscious instantly.

Last point, it feels less epic than the other DE games. There are no memorable points in MD, but the original and HR are full of them. In fact in the original, pretty much every level is memorable.
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>>382897776
I loved the level design and all the detail they put into the world.

And I loved the waifus.

Story was very disappointing though and bordering on utter retardation.
>>
>>382903018
That's the how, not the why. The why would be the rushed timeframe/total lack of passion.
>>
>>382898220
if you're not even 100% human, you don't matter
>>
>>382897776
Terrible story. Story is a key component for Deus Ex. Even Human Revolution and hell, even Invisible War story was better
>>
>>382900342
Yeah but there's being technically a millennial and then there are the people that embody the cancer that is millennial culture.
>>
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>>382903187

>Hey Adam, can we go back to your place and have hot augmented sex to even out my stress levels? I'm ovulating right now.
>Pffft no way, friend
>>
>>382899450
>ever since Deus Ex they used current events

I hate how people often get this wrong. They never used [current] events. It was always about what the future could bring, and the original Deus Ex did this right by actually predicting many things that are actually happening now.


Why do you think people talk about the original game so much?
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>>382904186
>Why do you think people talk about the original game so much?
Goddamn nostalgia faggots.
>>
>>382903704
Its always interesting how when making a 50-100million product getting the basic story wrong is so prevelant. Is it because all the decent writers are hoarded by hollywood or something?
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I was told that people were overreacting about how short the game was. I get it this steam sale and behold, it's shit. City looks nice tho.

hows the DLC??
>>
>>382897776
They wasted a lot of the budget on a shitty f2p portion nobody cared about.
>>
I can't believe they thought only having one hub was a good idea
>>
No likable characters.
>>
>>382897776
Square Enix being Jewish.
I still enjoyed 85% of it.
>>
>>382904286
Vidya publishers don't want to pay for a good writers, theyir service cost alot. They don't want to search for new talents either, cause muh time. And writing a story for vidya is different from writing it for a movie, even if the game is linear as fuck. Also, artists and programmers dominate the industry with their memes, trying to take advantage and a bigger piece of the budget. Artists go with "games gotta look great to sell, fuck everything else" and programmers go with "the story in vidya is like a story in a porn". Yet they (publishers) want to replicate successes of the Hollywood so they throw these cliche characters and cliche plots with no effort or thinking
>>
>>382904278
One thing I've learned in all the years of being here is that blind unsubstantiated nostalgia doesn't hold any weight here.

Present hype may exist because that's what hype is. But if something is truly shit nobody is going to write long-form posts talking about how good it was; likewise you'll get long-form posts talking about how bad it is if it was truly bad.
>>
>I loved HR
>let's play MD
>it's ok so far
>oh fuck it's getting real interes-
>credits roll
>>
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>>382904079
>I can help you lower your stress levels
>My penis is augmented 8)
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>>382904964
Gameplay > sound design > characters > story > graphics
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>>382905398
>separating these components like they're completely stand alone things
Retard
>>
It felt too short even though it took me as much time as to finish first deus ex
>>
>>382905398
Gamestory>gamecharacters>Gameworld design>gameplay>gamesound design>gamegraphics
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>>382905398
>We rank the top 5 things you need to make a good video game
Go write an article for Kotaku
>>
>>382903127
>will presumably
It got canned, anon.
>>
>>382905738
Badass women > women with agency > women with a realistic body image > Lesbians > Cute outfits
>>
>>382898476
I mean fuck, neither did HR. Sarif and Miller are the only characters who get enough screentime and lines to make them decent characters in their respective games.
Taggart is as forgettable as Talos, and both were more memorable than Chinese Woman. Elias had more going on plot-wise than Flygirl, and I enjoyed his character, as brief as it was. HR and MkD are pretty much equal as far as story and presentation go, the big difference is that Prague is so much better than Detroit.
I also thought that Koller was better than Pritchard.
>>
>>382897776
It feels like the middle child because very little gets done in the story, and the story is a big part of the game. Visually it was great but it dragged at a snail's pace.
>>
>>382906031
>Elias had more going on plot-wise than Flygirl
There has never been anybody in mankind's history who has been more wrong than you.
>>
>>382904286
Non-writers underestimate the impact that writers have.
>>
It was unfinished. That's a big part of it. But it also suffered from franchisitation. At some point, Square/Eidos decided to make this part of a new Deus Ex trilogy or something. This feels like the first piece of a whole. I think they wanted to cut the budget and make the whole experience contingent upon people shelling out to buy 3 games instead of one. This also happened somewhere during development and not before. This is all assumption, but I think the circumstantial evidence is there.

The story ends at the end of its first act, for instance, just as the first layer of what is going on is peeled away. This is unusual for Deus Ex to have such a surface level narrative, and it's obvious that there was much more there (such as what happened to Adam after HR). There's only one hub where Deus Ex usually features many. There are almost no game play changes from HR despite that game having come out 5 years ago.

I think the original idea was to make a huge game 2 - 3x bigger than what we got, but that somewhere along the line their budget was cut and the game split. They put what they could into this, but without more money or dev time, they couldn't salvage it entirely.

It's a fun game, it just feels so stunted in many ways that it becomes profoundly sad to think about.

Also, Square didn't give a shit and didn't advertise this at all. Despite forcing it to be a bit part of a franchise, they chose to shoot it in the back just as it walked out the door.
>>
>>382906460
We'll just have to hope they do better with the sequel.

I want Adam to have his happy end with Megan.
>>
>>382906264
Seems if you want a good story in games you need a europian dev like Remedy or CDPR.
>>
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>>382906187
>>
>>382906187
He's not wrong, you know. Malik doesn't do much aside from flying you places, while Elias is a massive piece of shit who rats you out.

>>382906767
>I want Adam to have his happy end with Megan
I hope you mean a happy end with dead Megan.
>>
>>382906832
No you fucking don't. You just need to pay for good and experienced writers and not pay for dipshits who are willing to work for slave wages because they can't do anything with their godawful degree. CDPR may have paid their people slave wages but most of them with near-certainty spent their entire youth and professional careers pirating and playing the fuck out of a ridiculous amount of video games - more than enough to know exactly how to write something good.

Writers are like prostitutes, good ones are not nation or culture specific. Their performance is proportional to how much you pay them and how much time you give them because those who charge that price probably deserve it. There are exceptions like Kojima who for some fucking reason doesn't improve with all the time and money you give him but for the most part writers and hookers are trying to make a reputation for themselves.
>>
>>382897776
JC Denton > Adam Jensen
>>
>>382908581
no one's ever argued otherwise
>>
>>382897776

Negro pandering and other leftist pro-globalist rhetoric in a franchise that's about anti-globalist resistance
>>
>>382897776
it's half of a story
and now that second half has been put on hold and we may never get it. Fuck Square.
that said, it's a great game. HR but better in almost every way.
>>
Other than a cut-down and relatively meh story (and Breach), I really loved the game. The gameplay felt super refined compared to HR, and Prague was designed very well. HR is still my favorite though.
>>
>>382897776
- Less weapons and weapon variety (where's the crossbow/peps/laser/plasma?), it's 15 vs 22 in HR
- Prague isn't as interesting or fun to explore as Detroit, let alone Hengsha. There's no mood in the daylight and it's a pain in the ass (and too late because you'll have rooted through everything by then) in the dark.
- Utulek was the only truly great level on par with or maybe even better than the best HR had to offer, and they showed 90% of it when they showed the game for the first time, every other level except maybe London was a giant disappointment (GARM especially is basically an insult to the player). If only Utulek had been a hub instead.
- No memorable new characters
- Of the old cast, only Sarif shows up, for like 3 minutes, on a tv. Haven't played any of the DLC so I don't know how big Pritchard's role is in it)
- No interesting new augs. Remote hacking is the only one I used and that's just because it's practical
- Story feels cut short because it was
- Only one boss that, maybe praiseworthy, plays by the games rules, but that means you can take him out reliably by a single stun gun -> meleeing him on your first try.

MD was a bigger disappointment than MGS5:TPP.
>>
>>382897776
No globetrotting and too short
>>
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>>382897776
As much as I liked MD it is literally half of the game that we were supposed to get.

It blows my mind that the biggest TWEEST in the game is very well hidden detail and something 99% of players will miss which completely changes how the story is perceived.
>>
>>382912201

Is that Commander Shepard?
>>
>>382904325
DLCs are underwhelming.
First one is ok because Prichard
Second is just kinda confusing and ended poorly imo
not sure if there are more or if there are more even being worked on.
>>
>>382912267
Nope it's Adam Jensen in a vault, with damaged body.

Who ever you play as in MD is not original Jensen.
>>
>>382912201
Where is that? I kinda guessed clone shenanigans from the conversation you have with Sarif, but I never found Adam's actual body.
>>
>>382903654
So amputees, war veterans don't matter? Humanity isn't in your fucking arm.
>>
>>382913018
Shut up, robot.
>>
>>382898824
I didn't know I posted here already
>>
>>382897776
Choices were cut. and to be honest the game idea is kinda meh at best. Who the hell wants to be a augmented cop? .....yay.
>>
>Greatest hub world/level design
I'm sorry but I just don't see it. The majority of it consisted of the same shop>basemrnt>connection-to-other building or some tiny apartments with a few pocket secretary's in them. The real set pieces such as the versa life bank can't be fully explored until the prerequisite mission and the machine cult you can't even access at all until the mission (despite running into multiple people preaching about them and handing out pamphlets). The city just felt too small for the amount of time you spend in it and a lot of the side quests end up being mundane shit not related to the illuminati
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There's an incredible weightlessness to the story and setting because they pushed the transhumanism meme too far. It feels like the writers would rather play around in a fictional universe they've created rather than engage with our world

>terrorist attacks, corporate espionage, civil unrest, global politcs
>this looks like it might be interesting and topical
>all linked to 'muh robotic arms'
>oh no it's retarded
>>
>>382897776
The premise behind the game, like with x-men, is completely retarded.
So, we're clearly supposed to empathize with augmented people, because they're unjustly discriminated against. But, really, are they? They are literally living, walking, breathing weapons. One of them can massacre a whole room before anyone non-augmented can do shit about it. Nor only this is a possibility, it has actually happened in the DE universe, on a massive scale.
This is also hilarious for 2 reasons:

- the same progressive who wrote the game are in all likelihood very much against gun rights, which makes it hypocritical as fuck because no gun is as dangerous as an augmented individual

- for the same reason as the x-men it makes no sense as a metaphor for minorities because it makes progressive look like they think that even if every single turban wearing ay-rab was a terrorist, they would be perfectly fine with accepting them into their countries and they would be radically against any discrimination towards them
>>
>>382900961
>Paul
>Jock
>Lawful Good

just no

Navarre wasn't really angry about being replaced. Her personality was more "overcompensating female coworker in a male-dominated profession" than Gunther's "bitter old veteran resentful of youngsters".
>>
>>382903067
I was agreeing with everything you wrote until:

>I want to bring up John Wick 2 as an example.

John Wick 2 was fun as fuck and if you care about the backstory in movies like that you need to take a second to reevaluate life. Imagine someone rambling like this about the lore in Doom.
>>
>saw the very first teaser trailer
>wtf it takes place during the daytime

dropped it then and there

this should have been the first and most obvious red flag that the devs had no fucking clue how to make a doosex game
>>
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My head and eyes hurt from playing the game.
So many details on the screen, didn't play after 3-4 hours.
>>
>>382913018
>Humanity isn't in your fucking arm.
then explain bionic commando and mgs (the bad ones)? checkmate
>>
>>382912201
what? where's is that?
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>>382897776
because pic related
>>
>>382912846
>>382918409

The Versalife bank vault. Could be a plot twist, could be just a reused model, we'll probably never know.
>>
>>382899450
Commit suicide.
>>
>>382918286
>ill just use a random work of fiction as a fact
Dont go out and start gassing Paralympic athletes and amputees.
>>
>>382900305
>Bore-tal 2
No.
>>
>>382918425
Finnish people?
>>
>>382897776
Because there is no end.

It was jewed and cut out into becoming a separate game/dlc, which will now never happen
>>
>>382918910
I was pretty convinced there is no intelligent life on this board and then you show up

Not sure how i should feel
>>
>>382918752
Even then most people should have at least 3 good games they really enjoyed on that list.
>>
>>382918039
Turn off sharpening
>>
>>382918750
you're not the boss of me
>>
>>382897776
They couldn't find some place more boring to set the game than fucking Prague
>>
I liked it. Unlike HR it had the intangible aspect of immersion going for it, exploring Prague and other levels was much like playing DX for the first time and arriving in Hong Kong, in spite of some shortcomings.

I would have loved one or two more hub areas, that would have been incredible, but also ridiculously expensive I would imagine.
>>
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3MB, 500x500px
I wanted an RPG that lets me carve my own path but instead I got a stealth hacker simulator.

>sneak through all these vents and hack these doors get your Exploration™ reward of 2 ammo boxes, a granola bar and one trillion exp points
>want to play any other way? Okay, enjoy never having any resources and losing out on ridiculous exp gains
>>
>>382918910
>>
>>382897776
because this is half a game
all the interesting resolutions and revelations where at the end of the game....the part that is not in mankind divided

game divided
>>
File: 1483358376688.jpg (68KB, 633x758px) Image search: [Google]
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68KB, 633x758px
>>382920013
Deus Ex : Games divided
>>
>>382913329
>shut up robot
>not clank
missed opportunity m8
>>
>>382897776
It's 50% of a 10/10 game with an 11/10 ambient soundtrack
The only thing barring the unfinished story that bugs me is the reflections. I don't know why they put in so many reflective surfaces in all their rooms when their reflections straight up don't work
https://www.youtube.com/watch?v=PO-0wM4P0uU
>>
>we will never know the truth about jensen
>>
>>382921391
There is only a bad end in store, he's either a clone, going to defect to the Illuminati, or both
>>
>>382920992
>this fucking mission
I should've went to the bank. Should I start NG+ ? The game is good but I really got disappointed when I arrived at the end, which erased my will to play. Is it worth a second playthrough ?
I want to hear this , I never did in my playthrough. It quickly became my favorite track after listening to it a few times.
https://www.youtube.com/watch?v=pMkjSKnBKIw
>>
>>382898476
The gameplay is an improvement over HR in every single way. And the story has the same length as HR.
>>
>>382921490
in the ending the illuminati girl (I forgot the name) mentioned a program iirc, I really wanted to see more of that
>>
>>382920992
Yeah I quit after waking in the apartment with a giant mirror being the first thing I see..
Only to see it doesnt reflect anything. Thats just pinnacle of shit design, at least put in the minimum effort and remove the fucking mirror?
>>
>>382902321
Yes there is. It's anyone that's graduated after 2000
>>
>>382921936
>quit the game because of bad reflections
Solid
>>
>>382922083
Something had to carry the game.
The characters didnt, the story didnt, the world design didnt. Nothing carried it.
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