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what went wrong

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Thread images: 26

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what went wrong
>>
"muh Ape Escape"
>>
>>382893356
Not much really, 30fps seems like a mistake in a platformer and one of the main reasons people complain that it feels different from the original (which ran at 60 of course)

But otherwise, not much really. Good remake. Great price too.
>>
>>382893356
shut the fuck up fag.
>>
>remastering a shit game.
>>
the games were shit to begin with
>>
>>382893356
pill hitbox
>>
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>>382893356
It was never a good game to begin with.
>>
>>382893469
Seriously this shit is 30fps? WHY
>>
>>382893782
Because the marketing shills wanted it to run at 4k.
>>
>>382893356
Nothing it can't be patched, it may even motivate more studios to revive platformers since this games is selling well.
>>
Was this really made in unity?
>>
>>382893469

Kek, the original was 30 as well, and with no motion blur.
>>
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>>382893356
The load times and a lack of restart option outside of timw trials in crash 1. Well at least it's only coloured gems you have to do in 1 go now I guess
>>
>>382893870

Do you think only Unity supports PBR materials and pill hitboxes?
>>
can't wait till its on PC so I can pirate it and play it at glorious 4k at 144 fps with motion blur and all other post processing effects disabled
>>
>>382893356
Nothing
>>
Devs didn't fully commit to cinematic 20 FPS.
>>
>>382893356
Remaking rather than remastering and failing at doing it. Physics engine feels wrong in comparison. Managed to introduce new bugs. I'd rather be playing the originals
>>
>>382893356
They use the jumping physics from 3 in 2 and 1, this makes a few jumps awkward and a certain two levels in 1 very difficult.
Most of the music is worse and they didn't use the original composer despite them offering their help to them. Absolute dick move.
Pill hitbox, originals didn't do that.
There's quite a few bugs that involve clipping through the edges of holes and "riding" polar when he isn't there in the warp room. Albeit you have to go right out of your way to find these.
30fps (the original was 30fps too though)
The water looks like shit.
Coco is missing death animations.
The fur shader looks bad up close, as though it was a "second skin" almost.

It's mostly trivial bullshit they did a good job just not a perfect job.
>>
>>382893356
>30 FPS
>Soundtrack is mostly worse
>Some stages look really dull and unfocused visually (Toad Village and the Tiger stages)
>Jump time decreased
>Falling off of platforms
>>
>>382894471
>30 fps in 2017
>trivial bullshit
>>
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Too hard for today's modern audience
>>
>>382893356
nothing

https://www.youtube.com/watch?v=hOYTwOW64hA
>>
Nothing, literal GOTY, which is sad to be honest
>>
>>382894843
what's going on in this video?
>>
>>382894826
The fact that these games are harder than the originals goes against what you said in more ways than not.
>>
>>382895054
it's sad that this garbage is your goty desu...
>>
>>382895231

Who hurt you?
>>
>>382894843
Crash truly is the best horror game to come out in recent years.
>>
>>382893469
Also the jump animation is different and the hit box is pill shaped now which means you are more likely to slide off edges.
>>
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>>382895290
who do you think lad
>>
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>>382893469
>t feels different from the original (which ran at 60 of course)

This guy is full of shit
>>
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>>382893356
Nothing. PS4 finally has more than 1 game worth playing.
>>
>>382893782
Unity lol
>>
>>382893469
>the original (which ran at 60 of course)
It ran at 30, lad. The only Crash games that ran at 60 were the shitty ones for the gamecube.
>>
>>382893356
>what went wrong?
coco doesn't do his new butt slam on my dick
>>
motion blur and pill hitbox
>>
>>382895209
>harder than the originals
Spotted the underage fag talking out of his ass. Aside from a few wonky hitboxs, Crash 1 was made almost 30% easier with the new save function alone
>>
>>382894663
t. never played it
>>
>>382895817
>coco
>his
>>
>>382896000
oh shit, it's because I'm phoneposting
>>
I'm glad I can't even play this thing, I thought time trials were a mistake in Warped, having to get through them in two other games sounds like absolutely zero fun.
>>
>>382893909
Motion blur looks like shit, tho.
>>
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>>382896089
>>
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>>382896290
4chan is blocked at work, i can't use my PC, no bully pls.
>>
>>382893469
Why do Nintent.oddlers hate this game so much?
>>
>>382896790

No, the nintenbros are the ones that usually go "The games were always bad" when they were actually a technological marvel back in the day, people can nitpick though

The fact is that Crash's gameplay, specially 2 and 3, aged like wine
>>
>>382894471
>a certain two levels in 1 very difficult
Which ones?
>>
>>382895850
Kill yourself. Crash now has weight to him. In the original as long as a pixel of his feet were on the platform you would remain standing. Now if half of his body is off the platform you'll be dragged into the pitfall. This means, despite them using the original geometry, every pitfall in the game is bigger because the player has to avoid the edges or else Crash's weight will drag him into the pitfall.

Not only that the turtles do not bounce you as high as before, let alone their horrendous hitboxes, which once again, it caused by the fact Crash now has weight. It's not so much the hitbox, it's the fact if half of Crash's body is not completely on the belly of the turtle you'll slide off because of his weight dragging you down. In the original, the rule was as long as a pixel of Crash is touching the turtle, you'll bounce up, because that's how the physics work.

You can save whenever you want and the box counter does not reset for clear gems on death, but the game is infinitely harder than the original because of the new physics.

t. someone who can 100% the original in a breeze and has done so many times

You pathetic faggots keep complaining about how they casualized Crash 1 in this remake by allowing you to save anywhere and stopped the box counter from resetting on death, but this game is harder than the original game ever could've hoped of being. The first game is for casual faggots because the physics were made easy so babies could clear the game. In the remake the physics have been altered so it takes more skill. No anon, the original game is the casual game.
>>
>>382899060
I don't know why people deny this. I'm a god at Crash 1 and the remake is a fuckton harder for all the wrong reasons.
>>
>>382896916
"technological marvel" as in they look pretty good for playstation games
hardly marvelous in any other sense
>>
>>382893870
It would have ran a silky-smooth 20fps if it was in Unity.

That said, the load times are garbage.
>>
>>382897938
the bridge levels used to rely on being able to position yourself and then get over gaps from standing still, now you absolutely need to preserve momentum. All the others people complain about is them being shit and/or a retard.
>>
>>382893921
Remake of CTR fucking when?
>>
>>382893356
dark souls memes, for starters.
>>
>mandatory intro animation you can't skip
>game has the gall to have to load the main menu after it instead of just using the animation to mask load time
>>
>>382894843
what a stoner
>>
>>382893921
>lack of restart option
That was never in any Crash game aside from time trials. What are you talking about?
>>
>>382901682
Not that anon, but being able to restart from the beginning of the stage. It's only an issue in this remaster because the load times are shit compared to the original, and why they bother implementing a restart option in the time trial but not normal run as a QoL for box-collecting is beyond me.
>>
>>382899632

Nah they were pretty based and people asked a lot for them to be remade, that's why Activision did it
>>
>>382901846
>quitting the level and going back in to restart is now annoying due to the load times.
I guess that makes sense.
>>
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Stupid fucking underwater and race levels in crash 3
>>
1-up boxes in bonus levels change to question mark boxes after you die and try it again. This is a huge oversight to go along with the other things already mentioned in this thread (Pill hitbox is probably the biggest fuck up).

It feels like the people who made this remake didn't play too much of the OG trilogy at all, but still a great remake if you can overlook the bullshit. I didn't expect much from Vicarious Visions as they don't have a great track record at all but was pleasantly surprised at most of the game. It seems like most of the biggest fuck ups could be patched out if they really cared about the fans and not just the money. But we all know it's all about dat skrilla.

Another thing is just how cringey they made the N. Brio cutscenes in 2. Pretty much unwatchable.

Overall pleased with it though.
>>
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The physics are a bit wonky compared to the original games so you had to get use to it. Also a bunch of the levels in Crash 1 had their tense/dreary/spooky atmosphere completely removed and made worse (Generator Room/Slippery Climb.)
>>
>>382893356
Longer than usual load times, that's it.
I like some of the changes they made and the some others didn't bother me.
>>
Did Crash 1 always force a forward-flip on a forward jump after you try to adjust it midjump?
>>
>>382893356
can you turn motion blur off?
>>
>>382893356
It's a 20 yo game that runs at 30fps.
>>
>>382903295
No but it wasn't that bad. I usually get nauseous from motion blur but I barely noticed it in the trilogy.
>>
>>382903295
Nope. I haven't found it offensive thus far unlike other games though.
>>
>>382893356
the controls are solid, eat shit
https://www.youtube.com/watch?v=O5cCxv95qlQ
>>
>>382896916
I mean I think it's just how when looking at Mario 64 Crash can't compare. I think Crash is a great game but Mario 64 is one of the greatest games of all time and I don't think people should compare the two, even Naughty Dog were just like "Holy fuck." when Mario 64 was released.
>>
Fire pillars on some of the stages ought to animate at twice the height. The hitbox is deceiving.
>>
>>382903685
>sprinting in Crash 2
hu?
>>
>i want to _____ coco
>>
>>382903957
fuck until she leaks cum fro her mouth
>>
>>382903715

In my honest opinion the only thing M64 has over Crash are the mechanics of the characters and the open levels, Crash is superior in level design, animations, aesthetic and challenge.

However I can't really compare the two as they belong to two totally different genres. I would feel comfier comparing Mario 64 to Spyro, Banjo or Donkey Kong 64
>>
>>382903916
they also added time trials
>>
>>382903957
Marry
>>
>>382893356
made me realize how shit crash actually is.

my room mate was hyped as fuck for it, got it on day 1. played it for 2 hours and hasn't talked about it since.
>>
>>382893469
Not sure if its because i've been spoiled by 60fps lately, but this game gives me motion sickness
>>
>>382904145
I know, but I didn't know they added the sprint boots, how do you unlock them?
>>
>>382902945
it's not a gecko.
>>
>>382904268
beat the game

they added it to C2, not 1 afaik
>>
>>382894663
It is though. This game will be a hit regardless and people are saying they like it. Nobody but people who aren't actually playing it are complaining. Imagine that! People who are playing the game at 0fps are conplaining about 30fps!
>>
I don't like all the aesthetic choices and some of the music is pretty neutered. Animations seem more stiff. Like here I prefer the original, colors are better, sounds are better and Tropy moves in a more cartoony way

https://www.youtube.com/watch?v=5GGsy1e8UMw
>>
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>>382904134
crash is pretty much a ripoff of DK country. i mean just fucking look at this pic.
>>
>>382904430

Is that a bad thing? DKC was the best platformer in SNES with Super Castlevania 4 and Megaman X
>>
>>382893356
the crash bandicoot games weren't particularly good to begin with.

2 was okay but the overwhelming praise it receives is retarded. Same with Jak and Daxter.
>>
https://www.youtube.com/watch?v=KrwBa6fsPpc
>When they mentioned something that was changed in the remake, they just effect over it.
Why didn't they just change the line?
>>
>>382904430
David Wise > Josh Mancell
>>
>>382904520
Nah, it's pretty much the best platformer ever made.
>>
>>382895850
30% easier due to less input lag than the original.
>>
>>382895564
fuck off back to /a/
>>
Is Native Fortress the wake-up call of Crash 1? I've had no issues up until dealing with all the awkward jumps in that map courtesy of not being able to hang near the edge of a platform.
>>
>>382893356
senpai, desu I'm baka cuck
>>
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>>382903857

i want to drop load on coco, if you know what i mean.
>>
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>>382906934
>dat glare
>day eye roll
>>
>>382902652
I must be in the minority because I actually like the bike levels. The scuba ones are pretty lame, and the plane ones
>>
>>382906135
Yes, it's when all the games journalists gave up. Also check out the completion percentage for the Papu Papu and Roo achievements
>>
>>382908956
Will after I finish Roo. Seems like nothing special to him since he repeats his patterns, just have to figure out the TNT timings.
>>
>>382909263
He's easy as fuck. The point is that Native fortress is between them
>>
>>382894826

https://www.youtube.com/watch?v=kgWzeB5-0vA
>>
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>>382908956
>papu-papu 69.5%
>ripper roo 39%
>koala kong 19.9%
>pinstripe potoroo 15.5%
>n. brio 9.2%
>n. cortex 6.9%
>>
now on to Crash 2. am I wrong or does it feel like this game controls much better with analog, was the analog stick a thing when it came out? do you get a double jump at some point? it also seems that he's much faster in this game. Crash 2 is the only game in the trilogy I didn't play as a kid so forgive me.
>>
>>382909765
The analog was not a thing when it came out.
>>
>>382909765
personally I cant deal with this game with analog. for one thing the PS4 analong sticks blow for this kind of sweaty hand platformer. my thumbs keep slipping on chase levels
>>
>>382909765
>was the analog stick a thing?
Yes, they were very new at the time.

>do you get a double jump at some point?
Unless they added it for the remake, no.
>>
>>382893356
30fps, pill shaped hitboxes and crash falls faster, if these things were tweaked it'd be perfect mechanically, the visuals are nice but seem hit or miss and would take more work to fix.
>>
>>382904515
>Super casualvania 4
>good
>>
>>382910247

>Super Casualanon 4
>Having an opinion
>>
>>382909935
I played through the entirety of Crash 1 with dpad. Crash 2's level design seems a bit more like Warped so I guess that's why analog stick works well here. Other anon said they didn't exist at the time so I guess the game wasn't really designed around it but it has more open stages anyway.
>>
>>382899060
this shit man, I've been pointing out how the game plays subtly different but people were just sayin I'm bad, the old game was so easy I could get through it without the need to save, so the saving thing doesn't effect much
>>
>>382910247
>implying that it's not
It's like you don't want us to be friends anon.
>>
>>382910032
>>382909765
Crash 3 was the first one with analog support
>>
>>382909729
I must be some kind of crash god cause I'm finishing the game pretty easy, only when I get to like the late game did I start getting game overs, just bout to fight cortex

Don't know if I should mop up 100% or just move onto 2 then though, kinda worried about getting burned out, been a long time since I even finished a game never mind 100% one.
>>
>>382910397
>>382910919
Worst Super Castlekino bros my friends.
>>
>tfw the game starts giving you a free mask
>tfw you start getting a free golden mask
>>
>>382911382
The coloured gems will give you a good challenge. Once you have all them the clear gems won't be so bad since you don't have to do them in one life anymore.
>>
>>382911478
>TFW it doesn't help cause you keep dying to pitfalls not enemies
>>
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>>382911478
>game literally calls you a pathetic casual by giving you the witch doctor's mask
>>
>>382893356

nothing, it's perfectly fine, all of you fucks are so entitled and cynical you ruined fun for yourselves, you're not impressing anybody by being a contrarian. keep being miserable
>>
>>382893782
For that "cinematic experience" all of the #PlaystationNation want. Look at how many people defend Bloodborne's frame rate.
>>
>>382911524
that sounds like a good challenge actually, I know original crash was torture on that stuff, think I'll at least go for it and see what happens.
Would be good for my e-peen to be able to say I 100% it, even more so if I get it done before the possible patch to the game given they didn't just decide they already got our money.
>>
>>382911619
should have been able to turn it off desu
not only is it not helpful 90% of the time you get it but it's a bit of a shamer, like being made to wear a dunce hat
>>
>>382911854
Didn't they do the same thing in the original Crash 2 and 3?
>>
>>382911854
It's not even helpful most of the time. All of my deaths are pitfall related.
>>
>>382912163
Yes. I think Crash 3 even turns some boxes into extra checkpoints
>>
>>382899060
>could've
Could of*
>>
>>382899060

>ywn be this cringe/autistic about a children's game

Lol
>>
Soon it'll give us the second Best Crash Game.
>>
>>382912202

Because the game is not trying to help you, it is laughing at you
>>
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>>382893356
They fucked up OST. Unfuckingforgivable
>>
>>382912734
How so?
>>
>>382912163
Crash 1-3 all had extra checkpoints generate if you really truly sucked ass. Same with Aku Aku masks.
>>
>>382895654
Those also had extreme slowdowns.
>>
>>382899060
Holy shit is this all true?
>>
>>382911737
May as well. Just remember that coloured gems have to be done in one life. Bonus rounds don't count as losing a life so don't fret if you fail one as you can repeat them now as well.
>>
>>382912734
I havent beaten all 3 games yet, but so far the only theme I disliked was Dingodile's remade theme
>>
>>382912734

Most of the themes are so much better now. This one makes me rock hard.

https://youtu.be/cmOHIwas8DM
>>
Pill hit box
Minor lighting issues
No slap bass
>>
>>382893356
I dono, some form of mental retardation. It might even be something chromosomal. But don't get too sad about it, OP, Crash can still live a mostly normal life
>>
>>382912992
Both Dingodile and N. Tropy my favorite themes are fucked and so is Tiny's.
>>
>pill hitbox

DROPPED
R
O
P
P
E
D

Back when i played a post ND crash game for the first time the pill hitbox made me know the series was dead.

It is the incarnation of anti fun.
>>
>>382908076
>I liked all the vehicle levels

I even liked the wrath of cortex one.
>>
>>382915368
WoC would be a very good game if it wasn't for one tiny detail that ruins everything: the absurdly long loading times. Sometimes a level could take as long as three minutes to load, not even bullshitting.
You kiddies that complain about the loading on the new trilogy don't know how good you have it. You have seen nothing.
>>
>>382913742
Pill hitboxes are an easy way to tell a deceloper doesn't know shit about platformers
>>
>>382913532
whats wrong with them
>>
>>382899060
> OG Crash gamers flattered around how good they were at Crash 1, even tho the only reason why the game was so hard was because of software limitations
> they now complain the game is hard because of software limitations

Here is a response for everyone who said GIT GUD back then and now complain: GIT GUD AGAIN
>>
>>382899060
I struggled the very first few levels. Then I got used to the new physics.

Now guess what, THE GAME IS A FUCKING WALK IN THE PARK.
>>
>>382912479
Well they better get the physics perfectly right which I really doubt that they'll do
>>
Crash 1 > Crash 3 > Crash 2

Crash 2 is boring
>>
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>>382917174
Congratulations, you're in the minority. The majority of us had difficult on the bridge levels. As someone who platinumed it in under eight hours, I say the game is difficult because I'm not a self-proclaimed autistic hardcore gaymur.
>>
>>382893356
The gameplay aged like milk and is boring as fuck nowadays, the same thing with mario 64 (though mario aged a bit finer)
>>
>>382917158
What do you mean by software limitations
>>
>>
shitty platformers to begin with
>>
>>382912734
Where can we download the soundtrack?
>>
>>382917973

https://www.youtube.com/watch?v=0iUvfS1gZQs

It's actually godlike but autists will complain
>>
>>382917973
>>382918312

It's a mixed bag to me. I generally like the new take on the drums, and the organs in Crash 1 are pretty cool, as well as some of the added melody in some of the tracks.

But for Crash 2, it's unnecessarily techno-heavy, and the dank bass lines are hardly even audible. I swear the bass is off sync in the regular jungle bonus stages.

Also, notes that used to be hard are now soft, and vice versa sometimes. Bear It music is the perfect example of it.
>>
They should let you change the jetpack controls. It should be X to ascend and O to descend.
>>
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>>382918312
>>382919338
>techno-heavy
>>
>>382893469
You are fake news
>>
>>382901145
This is what i want. They should have put ctr in this remaster
>>
>>382919892
>CTR with online multiplayer and cross platform

When?
>>
Can't see 3D
>>
>>382912992
I personally thought dingodiles theme was fucking amazing, but I didnt like how they changed the sounds of the crystals falling
>>
>>382920349
they didn't lay the didgeridoo on thick enough imo
>>
Missed opportunity to bring Tawna back for real and undo Universal's mistake of getting rid of her.
>>
>>382920971
>mistake
>>
>>382893356
Crash Bandicoot was never good. His character design and gimmicks were always an inferior ripoff of the Tazmanian Devil from Looney Tunes. And the gameplay was nothing special. You just have nostalgia for these games because you were too young to realise how bad they were at the time.
>>
Not fun. I can't believe anyone ever put Crash and Rare platformers in the same category as SM64. ND and Rare are the two most overrated studios ever.
>>
>>382912734
There were a few that I didn't like too. For example generator room music used to be a lot scarier https://www.youtube.com/watch?v=-9csiJ-3GS0
>>
>>382921427
They're still fun
>>
>>382919390
>It should be X to ascend and O to descend
Wait wasn't that how the controls originally were? What are they now? Why did they change it?
>>
>>382893356
Did Crash 1 always have short hopping? I don't remember having to hold down X for so long just to get a full jump.
>>
>>382921427
do you like anything?
>>
i'm supposed to get this today apparently in the mail whenever that fucker delivers it.
>>
>>382918312
1's OST is mostly better.
2 and 3's got butchered because it seems the composer has never held a bass guitar in his life.
>>
>>382895350
fucking this, I used to get less than 10 slides a game on ps1, and would sometimes land on shit that wasn't even there. now i'm sliding like 2 or 3 times a level, sometimes more. really is killing it for me
>>
2bh, Crash was always shit. Now it just becomes even more obvious as the archaic game design and failed furry mascot clash with more advanced modern sensibilities.

https://www.youtube.com/watch?v=IhfG9DykLRg
>>
>>382923394

Right, so that's where all the praise and sales comes from.
>>
>>382893356
Nostalgia fags who still thought Crash could compete with Mario somehow.
Ffs even in his prime Crash was vastly inferior to Mario. The only people who said otherwise were the kids who didn't have an N64
>>
Ninteniggers and contrarians need to fuck off from this thread
>>
>>382923538
They come from people that didn't know any better. They're definitely the best PSX platform games, but they're still subpar compared to something like Mario 64.
>>
>>382923394
>>382923742
>nintenkid shitpost #1148564
(You)
>>
>>382923742
>Mario
>Better than anything
I'd rather play Gex than Lamerio
>>
>>382923947
Have fun with your out of the box outdated 90s references and your bare bones level design.
>>
Nothing much rly. Loving it so far
>>
>>382923742

Hardly. If you saw a remake of Mario 64, you would have worse feedback, because it didn't age. It was just there to introduce gameplay mechanics of its time, not be a lasting experience.
>>
>>382923742
comparing mario 64 to one of these crash games, i'd rather play crash. it's simple to just go in and start a level, and beat it then go on to the next.

mario 64 is just so boring in comparison. finding stars, finding stages. crash feels better too
>>
>>382921262
You heard me, fucker.
>>
Kind of want to play Crash, but yet again I don't. If they remade Croc or Spyro, that would be a different story.
>>
File: 1486476778008.jpg (23KB, 478x373px) Image search: [Google]
1486476778008.jpg
23KB, 478x373px
>>382923668
>>382923742
>>382923862
>>382924058
>>382924130
>>382924195
>falseflaggers coming in
You all need to piss off, not a single one of you mean a single word you say

On the other hand, can we all agree that N Sane trilogy's music is mostly superior to the originals?

Take a listen to N Brio's music compared to the old one
https://www.youtube.com/watch?v=TFgOuuZo1g0
https://www.youtube.com/watch?v=1aBScMHCip0
>>
>>382924479
See: >>382919537
>>
>>382916212

I was amazed by the Xbox version of WoC. Load times are fast in that version and the graphics are noticeably better.
>>
>>382924479

Original is definitely better here. More sinister, even though it's obviously very simple and compressed MIDI. There's a time and place for everything, and the distorted guitar, cymbals and synths just weren't appropriate here.

However, some tracks that definitely improved:

Upstream
Road to Nowhere
Cortex Power
Toxic Waste
>>
>>382924479
See >>382923024
2's in particular was god awful compared to the originals, even with the compression.
>>
>>382924479
my favorite track by far
>>
>>382893356
The fanbase.
>>
>>382923862
>>382924479

Reminder Nintendorks got fucked so hard with this piece of shit that they actually bitched over this

https://www.youtube.com/watch?v=IceMIN7wzAk
>>
>>382924862

Also, the worst remade track from the original, by far - Slippery Climb.

Old
https://soundcloud.com/joshmancell/sets/music-for-video-games-crash

New
https://www.youtube.com/watch?v=_VWZ8CotbXU

Just how did this even happen? Slippery Climb was one of the most sinister levels in the original, the remake of that level is a joke.
>>
>>382925092
>hesitates to post the Crash Bandicoot one with just as much salt
piss off falseflagger
>>
>>382924195
Mario 64 is ruined due to only allowing players to get a single star each time. It's a lame artificial way to lenghten the game.
>>
>>382925117

The old one is better, but the new one is more consistent
>>
File: smug cory.jpg (95KB, 1093x1117px) Image search: [Google]
smug cory.jpg
95KB, 1093x1117px
>>382925092
>has smaller amount of dislikes then Crash's
Guess we know which fanbase is more mature.
>>
>>382925354
>more consistent
What does this even mean? This is like saying it's more special.
>>
>>382925471

It's more consistent with the tone of the whole game. The old one is better but feels out of place.
>>
File: dark_souls_of_filenames.jpg (2MB, 659x6973px) Image search: [Google]
dark_souls_of_filenames.jpg
2MB, 659x6973px
Now that Crash Bandicoot is confirmed to be the Dark Souls of 3D platformers what other genres miss a "Dark Souls" of their genre?
>>
>>382925942
Like hell it does. The music in the original changed to fit the level while using the same instruments. The new one has zero restraint and is objectively shit.
>>
>>382925942

So you support taking the original game's good balance between light-hearted and dark levels and throwing it out the window, in favour of having the entire game having no ups and downs what so ever.
>>
>>382926119
>dark souls of Persona games
>>
Is Crash 3 trying to imply that Uka Uka had been helping Cortex since the original game?
>>
Load times and unskipable title screens
>>
>>382926578
Yes, at least indirectly.
>>
>>382925376

In Zeros case, those who liked the video know how shitty the game is, the dislikes are from those who (I assume for this short period) defended it and or bitched over the video slamming the game

Im in no way justifying Crash, but what I am saying is NIntendorks are easily as retarded.

>Got severely butthurt over a 98 score of BOTW dropping to a 97
>DDOS'd Jim Sterling for having one issue over BOTW while stressing he doesnt think the game is bad and actually likes it, he just hates the weapon breaking shit
>>
>>382926838
That's stupid.
>>
>>382927162
Not really.
>>
>>382925376
>one is a classically loved series
>the other is a hated reboot to a classically loved series
>>
i haven't played crash 1 in a long time. just started playing the first level in the remake version. died like 4 times. i feel like there is something wrong with the jumping. i would jump thinking id make it past the holes but i went right in them
>>
>>382927587

Which one is which
>>
>>382929095
The video was shitting on the classic Crash games not the remake.
>>
>>382916518
>>382913742
>>382913272
>>382910180
>>382903798
>>382895848
>>382895350
>>382894471
>>382894126
>>382893589

> People actually believing the pill hitbox meme

Show proof you dense cunts.
>>
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latest[1].jpg
75KB, 502x377px
>>382923394

> that comment
> that video
>>
>>382911737
You gotta 102% it now or you ain't worth shit.
>>
>>382930872
Knock it off. Getting 100% is fine and still gives you bragging rights.
>>
>>382929501

It was shitting on both.
>>
>the X button on the save screen is load and not save
thank god for autosave
>>
>>382932718
The Dark Souls of save systems.
Thread posts: 230
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