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Name a more innovative game that has released in 2017

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Thread replies: 457
Thread images: 67

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Here we go.
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>>382871694

>open world 90% empty wasteland
>"you can go anywhere xDdD"
>"you can build your own story" ***because we didn't give a fuck making one in the first place
>30 fps with framedrops
>weeeeew physics

Literally normie meme tier game
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>>382873738
Nintendo schooled the entire industry on how to make a 3D open world game

On their very first attempt[/spoiler ]
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>>382873903
It wasn't their first time attempt though.
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>>382871694
Wait for September 29th 2017
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Kindergarten
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>>382874125
Developed by Monolith. Nintendo only published it.
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>>382873738
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>>382871694
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>>382874382
I think the new Mario will be amazing but I can't imagine it as being as much of a mic droo to the industry as BotW. After playing BotW, every other open world feels archiac, restrictive and shallow as fuck.
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>>382874382
>has released
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>>382874269
And guess who owns Monolith and is a subsidiary of Nintendo and guess who helped develop Breath of the Wild?
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>>382871694

Literally any game released in 2017, BotW is generic open world trash
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>>382872913
Fpbp
Finally an open world game with a female protagonist.
>>
>when you use magnesis pick up a crate and tap it on the bottom of a platform with Bokoblins
They get fucking spooked, it's hilarious.
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>>382874750
Name ONE (1) game that lets me do this that is both open world and released in 2017.
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>>382871694
I can't....
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>>382874596
Yeah I know they do. And nobody knows the extent of Monolith's involvement. They could have simply provided them some code for all we know. Fact is, BotW is Nintendo game, by Nintendo.
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>>382875007
>“On Skyward Sword, Monolith had mainly helped us on graphics design and other artistic elements. Even though we could have asked them for help on the technical side, we realized their way of making games was completely different from ours and we didn’t have much to learn from them on this installment, since we were almost doing two different jobs. On the other hand, for Breath of the Wild, we’ve been assisted by level designers used to large game areas, in order to make topographic arrangements.”
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>>382874973

Dies from stamina loss*

GAME OF THE YEAR
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>>382871694
I was more immersed with NieR Automata, Persona 5, and Ever Oasis than I was with BOTW.

That said, it had a great first few hours. It was only after realizing that there was no real reason to explore that it began to suck.
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>>382875325
>P5
>immersion
What
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>>382874125
When I think of a recent open world game that is totally immersive, this is the game that comes to mind. Too bad the plot holes were the size of New LA, but the world itself was so fucking fun to explore. BotW doesn't come close.
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>>382875108
So they helped with layout of the map. Nice.
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>>382874843
>What is Skyrim
>What is Dragon Age Inquisition
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>>382875502
Nice pasta
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>>382875606
Those games don't count, they just give you that option.
HZD is Alloy's game.
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>>382875606
Dumbed down and streamlined Oblivion and BioWare's last good game, next questions.
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>>382875736
>options are somehow bad
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>>382875656
If it's pasta, show some evidence.
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>>382874973
>Name ONE (1) reason why I would want to do this?
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>>382875878
Name ONE reason why i wouldn't want to have the option to do this.
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>>382875980
All the resources that were spend on gimmicks like that could and should have been used to add actual content to the game, maybe make soms decent shrines for once?
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>>382871694
Unironically Automata.
Zelda didn't do anything innovative sadly. It's a great game, don't get me wrong, but all ideas were used in previous game. It just brought a bit from all of them into one title.
NieR is great because it reminds be of old Kojima titles, maybe it's not totally innovative but it scratches my itches i had about other games.
Basically too many games try to be movies and do not use the advantage of this medium, which is interactivity. Most of the time it will always be the same story. However in NieR you have to finish the game 3-4 times to get the true, final ending. And there are also 21 different, "joke" endings that trigger during events like eating a Mackerel, self destruct in the Bunker in space, escaping from battlefield, removing your OS Chip and so on.
Also a lot of people complained about hacking but IMO changing the core gameplay during playthrough from 9S perspective was a great idea.
But hey. That's just like, my opinion.
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>>382875878
Fun, like a game should achieve.
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>>382875980
Not who you were responding to, but I would rather them spend the resources on making the game good, instead of spending it so that you can do a neat trick with the physics engine.
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>>382876075
>I haven't played a Taro game before Automata: the post
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>>382876075
I agree with everything except for Zelda not doing anything innovative.

Their physics engine was pretty innovative. A physics engine doesn't make a good game, however.
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>>382876075
I like your opinion, Anon.
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>>382876163
Eh. Not really. Previous Taro games had amazing story and design but the gameplay mechanics were shitty and everyone will admit that. In Automata it finally all was good enough to not get in the way of anything else and actually had at least small stuff for hardcore gamers.
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>>382876207
>Their physics engine was pretty innovative.

What exactly is innovative about its physic engine?
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>>382876451
Have you actually played the game? Genuinely curious.
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>>382876415
The balancing of Automata was dreadful as with his past games, the enemy variety was worse than Breath of the Wild's, some of the fights like Hegel are complete trash, playing as 9S is the antithesis of fun, the open world was lazily and arbitrarily blocked off with invisible walls.

Not really seeing where the gameplay is a huge improvement compared to his past games, it felt very much like a Taro game which isn't necessarily a compliment. What they should do is do a full remake of Nier since the story and characters in that game are far superior to Automata's, if they released that this year then we'd have an easy GOTY contender.
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>>382876075
>another faggot who thinks Automata is innovative who hasn't played other Taro games
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>>382876451
Find an open world game that makes use of physics in a similar way
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>>382876697
Far Cry 3
https://www.youtube.com/watch?v=5SAzg0rfC08

You can't set marijuana plants ablaze in BotW last I checked.
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>>382876684
>>382876163
Post asked about games that were more innovative than BotW in 2017. What does it have to do with older Taro games?
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>>382876756
But you can set everything else ablaze.
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>>382876861
how the fuck is it innovative if its been done in his games before
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>>382871694
Holy shit you fucking autist - this game did not innovate in almost any way
It is a hodgepodge of the good parts of a bunch of other games some done well done done poorly
Worse combat ripped from Dark Souls
Worse open world ripped from Elder Scrolls (seriously this game has large expanses of nothing on par with Skyrim except Skyrim came out about a decade ago)
Better physics system than Elder Scrolls
Utterly shit storytelling ripped from Demon Souls
Utterly forgetful shit music honestly it was bland as fuck
Utterly shit graphics because the Switch is poor performance wise

The reason it was praised is the same as any other reason a Nintendo game is praised. The people who play it don't play most 3rd party or other console first party games so by the time Nintendo does it it's still brand new to them it has always been this way but people let them have their time because of their legacy - honestly this game was disappointing. I like the physics puzzles part of the game but it suffered badly by having far too simple shrines interspersed in a shitty open world not enough actual real dungeons and everything else being mediocre when compared to it's peers - it's just the first time these elements were put together in this way that makes it look good from the outside.
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>>382876935
>combat ripped from Dark Souls

stopped reading
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>>382876861
>What does Automata not doing anything that Taro hasn't done before have to do with innovation
I liked it when nobody knew about Taro's games.
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>>382876935
>combat ripped from Dark Souls
Play the game.
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>>382871694
BotW is only innovative within the scope of the zelda franchise. Nothing they did was innovative overall.
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>>382876881
Not marijuana plants though.
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>>382876491
>>382876697
So there's absolutely nothing innovative about its physics then. Typical.
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>>382876935
I haven't played BotW yet
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>people pretending the chemistry engine doesn't exist so they can handwave the physics
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>>382877103
Except it's not any chemistry engine. It's all fucking scripted in hubs and objects on map.
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Ending E of Automata was more innovative than anything in BotW.
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If this game were made by Ubisoft and was exactly the same besides the characters, people would shit on it non-stop for being generic open world trash with no actual content.
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>>382877167
It is actually a chemistry engine, they said as much when they explained the development. Physics and chemistry were both taken into account for the game.
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>>382877209
Just wait for contrarians who hate that their franchise became more mainstream to shit on you saying you didn't play previous Taro games.
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>>382877209
But it was based off of Ending E from Nier.
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>>382877167
>elements are simply scripted
false on all accounts, elements have defined properties.
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>>382877268
Yea sure. And skies in No Man's Sky were to be different because they used different chemical particles in air, not because it was randomized/scripted.
This is all bullshit. Stop believing lies of developers.
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>>382877350
>if I shitpost hard enough I can shape reality
I hate this meme.
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>>382871694
Master Mode is legit the most tedious thing I've done in a long time. It's not even hard, just tedious.
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>>382877209

>destroy the credits

wow never seen that before
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>>382876697
Just Cause 2/3
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>>382877606
don't bother arguing with automata fags, they've probably only played storyless action games all their lives and bought automata on a whim because it had platinum slapped on it
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>>382877092
Yes because use of them totally means nothing right?
Is that why you can't name any other games?
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>>382877731
Gary's Mod
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>>382877606
The feature where you can destroy your save file to help another player finish is pretty neat. Still not totally original though.
Overall the game has some neat shit. I wouldn't say it's 10/10 tho
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BOTW is cool.
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>>382877350
But every object does has properties and interacts accordingly to elements.
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>>382871694
>generic fantasy open world game
>innovative
is anybody actually this delusional?
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>>382877924
But it's still not real physics. Those are scripted and predetermined reactions to objects. Games can't even have real "light".
Saying that it's physics it's a huge lie. At most it poorly imitates physics.
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>>382878162
>At most it poorly imitates physics
Welcome to videogames, were every mechanic is a poor imitation of real life.
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>>382874596
>>382875007
It's actually stated that Monolith helped with designing and creating the map. I don't know if they did anything more than that but that in itself sounds like it wouldn't be possible in the timeframe they had if monolith didn't help with that.
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>>382872913
He said innovative.
Horizon doesn't nothing out of the ordinary.
You don't look at the game and see "technology" like you would with FEAR and Riddick.
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>>382874973
You die from having no more stamina left.
>>
What exactly is innovative about botw? Physics puzzles in an open world game?
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>>382875325
Persona 5? You have shit taste. P5 is turn based combat with no skill, cut scenes are longer than the "gameplay" and the graphics are shit. Go back to plebbit
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>>382876697
GTA IV
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>>382875843
43 IQ the post
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>>382881989
It is innovative for average Nintendo fan who's been exclusively playing games with mechanics from the mid 90s. Seeing mechanics from early 00s is a huge leap for them.
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>game reinvents the term "open world"
>at least three games at e3 this year already visibly inspired by it
>devs will continue to play catch up for the next 20 years like they did with ocarina of time

A more innovative game won't be released for at least a decade, anon.
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>>382873738
>>"you can build your own story" ***because we didn't give a fuck making one in the first place
This is the whole point of open world to me. What's the use of having a gigantic environment to explore if the story in it is delivered in virtually the same linear fashion as any other game?
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>>382882284
Literally WHAT games were inspired by BOTW that just released a few months ago?
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>>382882282
>if I shitpost hard enough I'll shape reality!
stop
>>
Nintenbros btfo
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>>382881485
Segmented limb+armoor+weapons enemy design with tearing mechanics, dynamically changing moveset based on the aforementioned tearing. I guess you can say Binary Domain, Vanquish, and Dead Space used similar basic mechanics, but they only incorporated humanoid enemies in that and moveset was very basic.
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>>382882430
There were no fewer than three games at this E3 which showcased a slow mo aerial arrow shot.

BOTW may not have invented it, but it's already popularized the fuck out of it.
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>>382877895
>xbox
Fucking nigger
>>
>>382882546
Yet you haven't named any? I'm guessing that game horizon has a ton on slow mo arrow shots. Tomb raider had slow mo arrow shots too. Almost every other fucking game has slow mo shots whether it be a gun or some shitty bow. So what the fuck are you on about?
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>>382882472
Pluck your ears all you want, but if you played on platforms other than Nintendo you'd know how much mechanical evolution video games had in gens 5-7, BotW has absolutely nothing about it that hasn't been done before and with bigger depth, all it could do is take few basic mechanics from 10-15 years ago and polish the combination.
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>>382882546
That's bullet time. We had it since Max Payne.
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>>382882825
I play on other platforms and you're so full of shit, it's sad.
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>>382882825
Sadly that's actually the truth. Botw just took different gameplay elements and mashed it into one. That's probably why the game felt like it had so much more to offer. I enjoyed the game but it is what it is.
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>>382882815
Why are you out after burning him? Fuck off you faggot and leave him alone. BOTW is the most innovative games so just shut it
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>>382871694
What was innovative about it? Everything is mediocre for an open world game.
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>>382882990
Finest example of samefagging
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>>382882825
Absolute fucking drivel from the deluded mind of a clueless child.

The gameplay in BotW is a generation ahead of anything on any platform right right. And Nintendo managed that on tech barely bigger than my mobile fone. Keep crying.
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>>382882815
>haven't named any

For fuck's sake now you're just reaching. They were during E3, is that not specific enough for you? I don't know the name of every piece of shit game showed at E3. I think it was Assassin's Creed Origins, some Lord of the Rings shit and one other game that I can't remember. Few games had this mechanic last year and suddenly every game with a bow has it. That's influence. It's minor, but it's still influence. Like you said it's only been a few months, devs haven't had time to copy everything yet.

It took them 10 years to release another Zelda that wasn't a piece of shit, but they finally did it. I don't get why everyone gets so salty when Nintendo finally does something right.
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>>382876075
>2B
>TooBee
>BooTee
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>>382883150
I just got in this thread 10 minutes ago though. It's not the most innovative game at all. You won't find another game have its gameplay molded from BOTW.
This is probably the part where you say yes it will. If that's the case then you might as well name every future openworld game. Can't wait to hear "RDR2 inspired by BOTWs horse mechanics" or some shit like that.
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>>382871694
It's true.
I don't think any game released in 2017 has sold a basic difficulty option as DLC.
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>>382877606
Literally Punch-Out! Wii
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>>382882893
The Matrix didn't invent bullet time in movies either but it's still the most iconic and influential use of it.
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>>382882546
>slow mo aerial arrow shot.
Remember Heavenly Sword?
Of course you don't because you were 2 at the time.
Stop pretending BotW actually 'invented' something when it only mixed existing stuff, arguably in a good way yet people with lack of open world experience hail it like it's a second coming.

>>382883298
>The gameplay in BotW is a generation ahead of anything on any platform right right.
Braindamage: the post.
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>>382871694
>released in 2017
good thing you put that at the end OP otherwise you would have been shit on
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>>382883489
>explicitly says BotW didn't invent it
>STOP PRETENDING BOTW INVENTED IT

Come back when you've reached kindergarten level reading comprehension.
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>>382883486
And in gaming the most iconic use of bullet time is Max Payne.
>>
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>>382883581
For bow and arrow it's Breath of the Wild.
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>>382871694

>Nintendobabbies first open world game
These threads are so cute.
>>
>>382883652
It's bullet time, you slow time down during aerial movement to shoot, doesn't matter if it's a gun, a bow, a rock throwing, or projectile farting, it's the same bullet time that was popularized by Max Payne.
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>>382883489
Okay faggot, BotW has a world where the weather, the climate and the environment are intricately connected, informing the player's choices and, in turn, influencing how the player interacts with the world around them.

Name me ONE game right now which does achieves this on the level of complexity and sophistication as BotW. You can't. You can stomp your feet and cry as much as you want but it won't change the reality that BotW makes a mockery of every other open world game and how trite and simplistic they feel by comparison.
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>>382883728
>shitposters still try to play the game of "hundreds of games do everything Zelda does" then fail to mention one
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Nier. Zelda didn't innovate anything.
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>>382883316
I think it's because you guys praise the game as if it broke the industry standards or some shit. The games good and all but you guys just overglorify it period.
Now you're acting like every fucking game has bows in it because of BOTW. I'm guessing all the movies/shows in the past 7 or so years copied BOTW with its bow usage? Or the whole female protag with a bow?
Assassins creed has totally never had slow motion shit in it at all! The lord of the rings game totally got inspired by BOTW even though the first game already had that shit (the game literally looks like a huge expansion for the first game in case you didn't notice).
You just have the misconception that anyone that says anything other than giving BOTW praise automatically hates the game.
>>
>>382883870
It's bullet time for one very specific use case (bow only, air only). And Max Payne was from what, 2001? Are you telling me a 2001 game is the reason it was shown off for arrows while jumping in three different E3 gameplay trailers this year? You know that's bullshit.
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>>382883728
>b-baby's first open world adventure.

I see this laughable attempt at deflection all the time. And yet BotW treats players with more respect and intelligence than most of it's peers. And BotW is more sophisticated in it's design than anything on any other platform.

Oh dear. What will you do? How will you ever respond kiddie?
>>
>>382884089
Not him but max Payne and the matrix popularized the whole bullet time scene in games and movies. If you deny that then you have issues.
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>>382884138
>treats players with more respect and intelligence than most of it's peers
kek do you even know what you just said or did you just want to make it sound good
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>>382883728
>first open world game

XCX has the best open world in gaming
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>>382876684

Tell me another game where you literally kill the credits like >>382884020
>>
>>382884043
Nice strawman. I'm not claiming all bows are inspired by Zelda at all.

I'm acting like every game with a bow in it that also shows the protagonist doing the exact same "cool" aerial slow motion thing that Link does in BOTW and in the promotional artwork for BOTW and on the title screen for BOTW is influence.
>>
>>382884138
Must be your first game where they don't give you info on how to play. If that's the case then Maximo must blow you away.
>>
BotW will get all the GOTYs anyway because it's rigged bulllshit. Even though NieR deserves it much more for the simple fact that it did not fall for the open world meme.
>>
>>382884331
undertale
>>
>>382871694

Didn't feel like it was innovative in any way.

Last innovative game was Demon's Souls for the summon/invasion system,.
>>
>>382876069
the gimmick you reference doesn't exist. this is just a quirky thing you can do because the physics system is so dynamic. if anything you have to admit the engine for this game is solid as fuck and more satisfying than basically any other open world game today.
>>
>>382884043
>Assassins creed has totally never had slow motion shit in it at all!

When the fuck did AC have slow motion in it? I have played 1, 2, Brotherhood, Revolutions, Black Flag, and Unity and the only "slow motion" I remember is during assassination scenes where the main guy has a conversation with the target just before he dies. Which really isn't the same thing at all.
>>
>>382884331
http://tvtropes.org/pmwiki/pmwiki.php/Main/MiniGameCredits

>automatafags
>>
>>382884394
In Undertale you avoid credits.
>>
>>382875878
>when you get btfo just move the goal posts!
>>
>>382884479

You don't literally kill the credits in any of those games listed.
>>
>>382884342
Sureeee but the tomb raider reboot series has that. Shadow of moder has been done that. Ass creed I don't want even talk about but you get the idea. Point is, people like you are still going to claim future games followed BOTWs suit.
>>
>>382884221
BotW has no boundaries, it literally lets YOU decide how the game will be played. Very little is explained to you, even major game mechanics like cooking have to be discovered and figured out all by yourself. Maps don't give you objectives or points if interest, YOU have to discover that for yourself. Solutions to navigating the environment and landscape can be fashioned entirely by the player's own intuition of how the world works. There is no handholding whatsoever.

And this is before I talk about the sophistication of the world building and game play mechanics.

Tell me I'm wrong kiddie.
>>
>>382884479
You don't kill credits in those games, also none of them uses deleted saves of other players to help you out.
>>
>>382884454
Don't you go slow motion whenever you kill the last enemy that's after you?
>>
Sadly, I don't think many developers will take too much inspiration from BotW's ideas. That would require time, money, talent and an actual desire to make something good.
>>
>>382885206
>That would require time, money, talent and an actual desire to make something good.
Are we pretending Zelda's developers were doing that. Don't get me wrong, I think it's a good game, but nothing of it tells me how much the developers loved what they were doing. Quality can be achieved without really enjoy what's being done.
>>
>>382885449
That's not what I mean at all, I simply mean that Nintendo have a proven record of always attempting to bring something new and unique to the table throughout their entire philosophy of game design.
>>
Does anyone else enjoy just walking around and exploring the ruins from former civilizations in the game and think about what might have happened to them? People criticizing the world building or leck thereof in BotW need to look more closely.
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>>382885614
I do.
>>
>>382881485
>Horizon doesn't nothing out of the ordinary.
Neither did BotW bub
>>
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BotW is innovative in the sense that it has done what open world games have failed. Never has a world been so truly "open" before. It "innovated" on the true essence of open world games. So many things to see and do everywhere. So many things to try and experiment.

Every playthrough there is something to discover, assuming you don't act like a fag and look at guides.

BotW in that sense is GOTY and arguably the best Zelda game in the franchise. Now the only thing missing is to improve upon that formula, making dungeons bigger and Zelda-esque, more things to do, more customization, and maybe even let Zelda be a playable character.

Reading this thread, yes Nier is a great game, but really, finding a compromise it's a trilogy of GOTYs with Persona 5, Nier and BotW, and BotW is the overall GOTY.
>>
>>382885958
Nice of you to join us. Read the fucking thread. Fuck sake.
>>
>>382886086

No.
>>
>>382886083
Not really. The game is fun for few first hours but then it's repetitive. After 100 hours it's the same game it was in the first 5.
>>
>>382886083
New Vegas already did everything you praised about Open Worlds.
>>
>>382886127
>New Vegas
Oh please, NV is just FO3 2.0. It's better than FO3 and improved on it on all counts, but just as "open" as FO3 was, which is the generic kind of "open". TW3 is waaay more "open" in that sense than NV was.
>>
>>382886207
Kek.
>>
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>>382886205
>repetitive
Uhh, no it isn't, did you even play the game anon? Almost every shrine is different, quests are different, exploring is different, and you find out new cool, interesting things about the game every hour.
>>
>>382886315
>Never has a world been so truly "open" before
>Every playthrough there is something to discover
>So many things to see and do everywhere. So many things to try and experiment.
>Every playthrough there is something to discover, assuming you don't act like a fag and look at guides.

Sounds like F:NV fits that perfectly.
I'm sure there's plenty of other examples like this homo >>382886315 said about TW3 but I don't play a ton of open world RPGs.

BotW is just a patchwork quilt of open world mechanics stuck into Zelda.
>>
>>382886207
You have to be kidding
>>
>>382886464
>Almost every shrine is different
HAHAHAHAHAHAHAHA


>>382886464
>you find out new cool, interesting things about the game every hour
"Yaha - you found me! Bubye!"x900

>>382886464
>quests are different
Get me 10x a randomItem
>>
>>382886692
New Vegas isn't a "experiment" kind of open world, you do the things you expect you can do. There is nothing in NV that encourages me to explore every cave, area, whatever. Eventually I get bored of that shit, to be honest, but that's not an insult at all, it just gets tedious. It's your typical open world RPG.
>>
>>382886464
>Almost every shrine is different
K E K

>quests are different
Most of them are your typical go to place, or bring me thing etc
There's a few unique ones ones though.

>exploring is different
The 900 barely different Korok Seeds arent much for exploring desu

> you find out new co
That stopped happening after the first few hours for me when I realized everything to find is gear that will break or Korok seeds
>>
>>382886692
why shitpost and lie? are you really expecting the odd chance of someone not having played NV?
>>
>>382886839
>There is nothing in NV that encourages me to explore every cave, area, whatever
What is there in BotW to encourage you?
Another weapon that'll break after 3 hits?
Another Korok seed?
Another copypasted shrine
Whoa...
>>
>>382886838
>>382886849
this is either astroturfing or IRC shenanigans, nobody can be this fucked in the head by memes.
>>
>>382871694
I don't think you know what that adjective means op...NierA btw
>>
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We're now into month FIVE.

/v/ is still crying because it got BTFO by Nintendo.
>>
>>382886915
>>382886849
Okay, you didn't play the game. Why did I even bother talking to (You).

Look, a Switch is pretty cheap these days, you should buy one and stop being so salty about GOTY.
>>
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>>382872913
fpbp
I still can't believe these Dutch bros made an open world game that looks even better than Uncharted 4.
>>
>>382887091
>all of the shitty textures are covered in a thick black shadow
Wow
>>
>>382887056
>Gets BTFO
>Let's just try to shift the discussion to ad hominem accusations

I have a switch, I have played and beaten the game in 50 hours, I enjoyed parts of it, but it's massively overrated and just a generic open world game with some tacked on mechanics that only make it more grindy. It lacks focus and honestly only people who haven't played an open world game made by ubisoft can possibly think it's anything special at all, For us people who have played many open world games, it's just run of the mill with well-thought out physics and crappy visuals and framerate.
>>
>>382887423
no you haven't, you didn't, it doesn't, this is pathetic.
>>
>>382871694
>Copypaste a bunch of shit from other games.
>Shit combat with no moves and samey weapons aside from spears, which naturally are rare.
>Worse-than-Portal physics engine.
>Collect a million korok seeds, enjoy the shitty divine beasts, and doing the same shitty shrine puzzles over and over.
nope.
>>
why does BotW attract such dedicated shitposters?
>>
>>382887423
Getting "btfo" would mean you presented a game with similar traits as BOTW to counter that anon's argument.
You have yet to do this however and proceeded to respond with the usual "HAHAHAHAHAHA"s with no real argument not to mention blatant samefagging.
>>
>>382887423
>>382887530

The tears will always flow...

http://www.gamesradar.com/were-all-talking-about-zelda-breath-of-the-wild-developers-explain-how-its-shaping-the-future-of-games/

Benjamin Plich was the lead designer on Assassin's Creed: Unity and For Honor, and is currently employed as lead game designer at Montreal's Reflector Entertainment.
>Breath of the Wild showed something most designers already know, but which is hard to achieve... [these games are] evolving from classic open worlds to an open-game model - open progression following each player's intrinsic motivations, adaptive challenge curve and economy, open narrative structures, and so on.
Damien Monnier served as senior designer on The Witcher 3 at CD Projekt RED
>Breath of the Wild has managed to bring classic open world mechanics together while not relying on them to guide the player through its world. You go and explore it because you wonder what's out there, not because a loot icon tells you to.
>Nintendo have raised the bar when it comes to world crafting and this sense of total immersion I get when I play it. While its world includes classic open-world activities, collectibles and loot-filled mobs, it definitely doesn't feel overloaded and allows the focus be on the exploration. You want to explore this land whether or not you are on a quest, or being tasked to collect/gather something. You know, If you were to remove all NPCs, quests and mobs, I would still take pleasure in exploring that beautiful world.

Tommy François, Ubisoft's franchise director.
>For every creatives, it's a lesson. The game [BotW] seems to tell us : put yourself in question. We realize that we are far from excellency.

http://www.lemonde.fr/pixels/article/2017/03/17/pourquoi-the-legend-of-zelda-breath-of-the-wild-fait-progresser-le-jeu-video_5096048_4408996.html
>>
>>382887609
Simple, they want it but brand loyalty doesn't allow them to buy anything else
>>
>>382887632
kek, not reading your blog. nobody is going to read all that and im sure none of it is an argument to what I said lol..
>>
>>382887609
Because it's a shitty overrated game that has killed the zelda franschise
>>
>>382887768
BLOWN THE FUCK OUT
>>
>>382876756
Obligatory AYYYYYY WEEED
>>
>>382887768
>you will never be this ass ravaged
Feels good
>>
>>382887768
tldr: rival devs are in awe of BotW and discuss how it's changing the future of gaming. Keep crying.
>>
>>382887517
>y-you didn't play the game!
this is the most pathetic defense in the world.
>>
>>382888020
And yet it's always the one that works after all you people can never prove you have
>>
>>382888020
it goes well against the most pathetic criticism in the worlf: making shit up.
>>
>>382887632
>Assaasins creed
>Ubisoft
Shitty game inspires other developers of shitty games. What an accomplishment.
>>
>>382887632
>N-Nintendo paid all those rival developers off!
>They're only saying that b-because it's a Zelda game!
>>
>>382888107
>>382888108
>present objective criticism
>u-u didnt play the game!!!
literally putting your fingers in your ears and shouting la la la.
>>
>>382888121
Look at this desperation.
>>
>>382888190
>exaggerated nitpicks and regurgitated "criticisms" constantly posted here
>objective criticisms
try playing the game first.
>>
>>382888190
It's not really objective if the game itself goes against it, is it.
>>
I'll never understand the BOTW cocksucking

The only huge positive for this game that you don't see often is the huge draw distance with such a giant world.

Most games use ways to hid/obscure you from seeing the whole world at distance or layer the map so you can't see this.

This coupled with the encouragement to explore as you see fit work well together.
But no, people who suck ninty dick will act like this is the most mechanics filled magical second coming of open world Christ.
>>
>>382888275
>try playing the game first
No thanks, I played for 2 hours and learned all I needed to know. Not wasting my time finding even more reasons to hate it.
>>
Drive Girls
>>
>>382888515
so you're just a shitposter and a troll, got it.
>>
>>382884404
I'd say Shadow of Mordor with its Nemesis system.
>>
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>>382888515
>No thanks, I played for 2 hours and learned all I needed to know.

Found the cemu fag.
>>
>>382873903
>On their very first attempt
>>382874125
>this

Nigga it's not even the first zelda game to be open world. The majority of them were open world.
>>
>>382888609
No it somehow runs even worse on cemu than the switch. I played it on someone else's switch
>>
>>382888865

The FIRST LoZ was open from the very second you began the game.

It's basically like they went "hey what if we did a 3D zelda game the way we did the original"
>>
>>382888865
Not him but he clearly said *3D open world*.

Other 3D Zelda's arn't open world. The closest which came to it was Wind Waker and even then progression was linear.
>>
>>382888498
I've bought a lot of released games around and after BOTW and I keep going back to Zelda.
I'm not saying it's the best game ever made, because no game is. But, it is a damn immersive game. I'm at 135 hours and I'm not burned out.
>>
>>382887768
Can someone make this into a banner
>>
>>382888121
Their games have more content than GTAs and this is actually tells something about whole situation of "meme openworlds"
>>
>>382889019
That doesn't make Wind Waker any less of an open world game.

>progression was linear
What exactly do you mean? WW had an explorable large world space and sidequests. What is there that makes this void as an open world game?
>>
>>382889023

I agree completely that is a great game
The problem I have is that people act like it re-invented open world gaming when all it really did was combine a bunch of things common in Open world games into a LoZ title.

I've been playing it on and off whenever I get the itch to just run around the world and find things.
The environments themselves are nice to see and there's a good amount of things to find, not necessarily with loot to acquire either.

I spent about 80 hours playing the game before the new DLC.
I just started a new master mode file and it's still keeping my attention.
>>
Eh, fuck this argument. Let's just give our ratings on the game.

8/10 for me, was enjoyable
>>
>>382889434
11/10 the new standard for open world games and the game that finally took San Andreas' throne.
>>
>>382889434

9/10

Biggest issue for me is the lack of the game giving me motivation to do anything after I cleared the 4 beasts and killed Ganon.
>>
>>382888946
More like "hey what if we did a 3D zelda game the way we the original except lets get rid of all that fun stuff like dungeons and the unique weapons/equipment found in them and replace it all with shitty shrines and korok seeds"
>>
>>382889341
You can only go anywhere after a certain point in Wind Waker. And even then, there isn't much of a 'world'. The GameCube was Nintendo's first disc-based system, the ocean in Wind Waker is just a clever way of disguising the loading screen.
>>
>>382889363
Not him, different anon here.
> people act like it re-invented open world gaming
Critics act that way because the are critics. They do that with every third AAA game that comes along.
Nintendo fans outside of /v/ act that way because they often don't explore outside of Nintendo games. Their frame of reference is smaller, so a solid game like BOTW is even more impressive to them, especially after FINALLY breaking up the formula of a stale franchise in a major way.
People on /v/ praise it to heaven solely because it pisses you off. That's all. You get all angry, and they love it. There are plenty of people who rate this game in a reasonable way, see >>382889434. But confirmation bias leads to disregarding those posts in favor of fake praise shitposters.
The sooner you realize this, the less angry you are going to be while browsing /v/.
>>
>>382889545
>look mom I posted it again!
try playing the game first.
>>
>>382889545

I wasn't implying they did it perfectly.
I really wish it had proper dungeons. The beasts all 4 combined would count as maybe 2 good dungeons.
The fact that the only "tools" you get are Stasis, Magnet, and Cryonis really sucks too.
>>
>>382889538
I would've gave it a 9/10 if the performance were better. I played it before launch and up to 2 weeks so I'm not sure if later patches fixed performance or not. I hear mixed things.
There was also a lot of things I thought they could've improved upon significantly.
>>
>>382889581
There's always an intro chapter in open world games that keeps you constrained. Some are longer, some aren't. You could easily spend more time dicking around the Plateau in BOTW than it takes for you to freely steer the boat in Wind Waker.
>>
>>382889545
You're overreaching. There was nothing clever or complex about any of the dungeon in the NES Zelda, they were just enemy gauntlets.

BotW has tons of far more interesting puzzles and still has unique abilities and runes.

All that shit means nothing. The point is BotW captures the spirit of NES Zelda in terms of freedom and exploration and discovery.
>>
>>382888515
Lmao. Your comp wasn't good enough to run CEMU, you knew that anyway but you wanted to play botw so badly, and when you couldn't run it above 5FPS you resorted to shitposting the game at every opportunity.
>>
>>382889882
Not really.
>>
>>382889882
Not him but could you name those puzzles?
>>
>>382887694
>botw
>buy
>>
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I feel sorry for console kiddies.
>>
>>382890082
>pirating one of the best games of the decade
really clears my shader cache...
>>
>>382889706
We're never gonna get dungeons again now. It's like if a pokemon game got rid of the Pokemon then did something else and got universal praise for it.
>>382889924
A. My computer is good enough to run cemu
B. I have a hacked wii U
C. I played it on a switch
>>
>>382871694
are they ever going to release the test version?

looked amazing to be quite honest familia
>>
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>>382889961
Kinda redundant trying to compare a 30 year old 2D game to a 3D game but okay.
>>
>>382890198
It would have made cool little extra for the dlc. But I'm sure how much of it would have actually been playable beyond the few seconds we saw. It's not like it was a complete game or anything. It was literally just a little bit of code so the development team could wrap their heads around the interactivity concepts.
>>
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In the year of our Lord 2017, there are still people on this board who cannot admit to themselves how good BotW is
>>
>>382890189
You bought a switch and played zelda for 2 hours?
>>
>>382890572
I'm not comparing anything. Just asked about the puzzles because BOTW puzzles weren't that great. Shrines/seeds made up most of the puzzles in the game and there's nothing that great about them. For example, shrines are baby tier easy. You walk in and 5 minutes later you're done. There were only a couple that took a little time to complete.
I don't even need to mention seeds.
>>
>>382883927
Literally GTA IV, GTA V and if you want more complex TECHNOLOGY, I suggest the Earth 21xx series. Fucking 6 year old.
>>
>>382890952
Not him, but how does the weather influence gameplay in GTA IV and V?
>>
>>382890934
I never said the puzzle were groundbreaking (although I still think loads of them are great).

Point I was making is that anon was shitposting that the NES Zelda had better puzzles. Which is total nonsense.
>>
>>382890952
why shitpost in hopes of someone not having played those games? it's pathetic.
>>
>>382891037
Rain made the road more slippery iirc.
>>
>>382890572
How did he arrive so far at 0:19 before paragliding? I did it in a different way
>>
>>382891065
Oh OK, understandable. So which Zelda game do you think had the best or most challenging puzzles?
>>
I just can't see the appeal. I haven't played it and I really fucking wanted too after seeing some of the stuff people posted but then they continued posting pretty much the same stuff again and again: you attract lighting, you make things blow up, monsters use other monsters as weapons. It's great when you are in the midst of discovering stuff like that but is there really enough of it to receive such praise?

I feel like the main achievement is that thanks to climbing and that you can use every element in the game as you would want to use it gives the sense of freedom, like the world is truly there for you to explore. But then is there enough engaging stuff to explore? Combat seems rather easy, same with dungeons and there aren't that many different elements in the world to play with. The seeds collective thing seems to be fun though, rather interesting implementation of mechanic.
>>
>>382890919
No it was my brothers switch. I won't get a switch until it gets smash or pikmin 4 or if SMT V is exclusive.
>>
>>382891395
I always try to balance out the puzzle solving in terms of the actual dungeon design. Which admittedly isn't as good as other Zeldas. Dungeons should be about art design, atmosphere, indigenous enemies, set piece moments as well as puzzles. More importantly, they should feel like an ordeal.

It's kinda cool how you tackle the dungeons in BotW in a completely open fashion but I still miss the themed dungeons of earlier games.

For my money, Twilight Princess has the best gamut of dungeons in any of the 3D Zeldas.
>>
>>382891676
Ah, I need to go back and finish TP. I actually got stuck in the game. Wasn't sure where I was supposed to go or do. Last I remembered, I was trying to save up 1000 rupees to build some bridge. I'm not sure if it was a sidequest or an actual storyline obstacle. If you could tell me that would be great lol.

For me, OOT and majora had the most challenging puzzles. Not really in terms of dungeon puzzles but outside puzzles to get heart pieces or special items/secrets. I feel as though a good puzzle stops you in your tracks and makes you think and brainstorm. BOTW didn't really do that for me, at least not for the shrines and korok seeds. I would immediately know what to do and simply have to execute. I really wish they didn't use shrines as a means of getting hearts/stamina. I would've liked more traditional puzzles.
>>
>>382875007

considering how good the open world of zelda is compared to everything else in the game I would say monolith built the open world and nintendo the rest of the trash that plagues the game like zero content except for the same 3 enemies copy pasted everywhere and korok shit
>>
>>382890910
Because the game is objectively shit inevery single aspect aside from the exploration and even then those got shit after 20 hours or so.
>>
>>382875108

>turns out the only good part of botw wasn't even made by nintendo

holy fucking shit just give zelda to monolith
>>
>>382891516
If the game doesn't appeal to younit probably never will. BotW has some truly next-level gameplay in regards to world building and exploration and player interactivity. But if adventure games aren't your thing then you probably won't enjoy it much.

Like my dudebro mates continually trying to get me to play FIFA.
>>
>>382876075

lol you are fucking retarded

the first drakengard did way more than automata can ever hope to have and that was a SHIT game
>>
>>382892192
The bridge thing in TP is totally optional. It just gives you a handy short cut.

To be honest, the dungeons in TP are it's best feature. The overworld is quite bland and the story isn't that engaging.
>>
I just fucking hate open world games and you can bet these retarded 10/10s are going to kickstart another wave off openworld games
>>
>>382892572
Lol I fucking knew it. Finding rupees was already a hard task. I should've just read a guide like any other fag.
>>
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>>382871694
>combat is clunky and slow-mo ruins any skill
>shit weapon durability system (player gets wep durability but enemies don't)
>pause to heal
>massive empty world
>pop-ins out the ass
>only 15 enemies (not counting reskins)
>only 4 minibosses (not counting reskins)
>only 4 dungeon bosses (same shit different weapons)
>only 4 dungeons (all robot themed)
>last boss only has 2 forms
>runes only used for meme physics
>120 boring ass blue puzzle rooms
>chest rewards are trash
>generic cliche zelda story
>heavily relies on nostalgia
>npc's are forgettable
>4kids tier voice acting

>innovative
>>
>>382893389
this
120 boring shrines and barely any enemy variety killed the game for me.
>>
pyre
>>
>>382893721
to me if was that it felt so damn sterile and artificial
>>
>>382893983
The fuck?
>>
>>382894131
the game was so empty/repetitive and everything looked so clean, it just felt strange
>>
>>382894161
For fuck's sake. I own every major console for the past years. I can still happily admit that BotW is on a different planet.
>>
>>382893389
None of which in any way relevant to the OP. A game need not be "fun" or even "good" to be innovative. BotW would take the title on the strength of the climb-everything, fly-anywhere mobility mechanics alone. The relatively high quality of the physics is just icing.

Previous open worlds look like fenced-in little theme parks post-BotW. The way you traverse BotW's map is going to be copied to death. 10 years from now, people are going to talk about things like Witcher and FF15 as "pre-BotW" open world games. It's as big a leap forward for this style of game as GTA3 or the first Assassin's Creed.

Whether or not you LIKED BotW, and why, is totally immaterial to the discussion.
>>
>>382873903
The right way to make an open world "game":
Don't
>>
>>382894448
Each to their own I guess. I honestly felt the world felt really alive compared to most other open world games.

Animals would react to your proximity. Lizards and bugs would scurry from under rocks when you picked them up. The weather cycles and enviormental climates change constantly. Rainfall would collect in pools. Some animals would thrive in certain weather. NPCs would run for cover when it started raining.

I dunno. I was impressed with some of the little touches. Certainly made it feel more immersive than most of it's peers.
>>
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>>382874125
It's shocking how much that game did right that the previous game did wrong while also getting so much wrong that had previously been done better in earlier games. No game more closely fits the two steps forward two steps back idiom in recent memory.
>>
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>>382871694
>open world game with 900 micro-games and babbies' first "toy around with physics" gameplay

>innovative
>>
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>>382881870
>>382875157

>What is a stamina elixir
>>
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>Haven't enjoyed video games that much in the last couple of years
>get a craving and play a game for max 40 hours every once in a while
>BotW looks amazing and everyone is praising it
>not ready nor have the funds to spend 400+€ just to play one game

help
>>
>>382895398
Do what I did and just borrow a Wiioo from somebody for a few weeks. They
>>
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>western gameplay sensibilities
>western sexual sensibilities

What did Nintendo mean by all this?
>>
>>382882096
>implying BOTW combat requires skill when you can spam flurry rush and pause to heal
>>
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>>382877895
ITs the orgy I never knew I wanted!
>>
>>382899337
>spamming x50 apples like a mongoloid.
Pleb.
>>
>>382882546
https://youtu.be/izQCeBJKKa8
>>
>>382884569
cuck
>>
the beauty of botw is that it's a different game to everyone that plays it, you can play it like an old school zelda game by rushing the divine beasts and killing ganon, you can play it as a sandbox far cry game, you can play it as a collect-a-ton game by hunting koroks, you can play it as an action game by focusing only on combat encounters, heck you can even play it as a walking simulator going sight-seeing with your horse that steers automatically on roads and take cute pictures of shit, fuck you can even be a biologist and just roam cataloguing flora, fauna and beasts, there is an endless amount of freedom that you won't find in any other game except for maybe dwarf fortress, the amazing thing though is that all these elements are part of a grander scheme of things that do not conflict with one another, the world is belieavable and seamless, it behaves logically and responds to dynamic interactions.

It is a shame it's post apocalyptic hyrule so not much human life is allowed on it, but at the same time it's amazing because you can see a pure wild environment where wildlife and grass is allowed to take over again, I haven't had these vibes since I played S.T.A.L.K.E.R.
>>
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>>382887768

>literally LALALALALA NOT LISTENING
>>
>>382892325
He's right exactly because Drakengard was a shit game.
In Automata the mechanics finally clicked and didn't get in the way of the strong points of the game.
>>
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>>382871694
You first OP
>>
>>382904821

nigga what it's a mediocre action game with a mgs2 tier story, nothing new, imaginary or groundbreaking, nothing "clicks" any more so than fucking undertale
>>
>>382904849
>hurr durrrrrrrrrrrrr all I have is contrarianism and smug animu faces
kill yourself.
>>
>Name a more innovative game that has released in 2017

Milkmaid of the Milky Way
Hatsune Miku: Project DIVA Future Tone
Criminal Girls: Invite Only
Danganronpa V3: Killing Harmony
School Girl/Zombie Hunter
Rise & Shine
Atelier Shallie Plus: Alchemists of the Dusk Sea
Fate/Extella: The Umbral Star
Mighty Morphin Power Rangers: Mega Battle
Birthdays the Beginning
Valkyria Revolution
Dragon Quest VIII: Journey of the Cursed King
Gravity Rush 2
Urban Empire
Don Bradman Cricket 17
Kingdom Hearts HD 2.8 Final Chapter Prologue
Resident Evil 7: Biohazard
Tales of Berseria
Yakuza 0
Memoranda
Twin Star Exorcists
Disgaea 2
Double Dragon IV
Digimon World: Next Order
Divide
Dynasty Warriors: Godseekers

Just to name the ones released in January.
>>
>>382874125
>It's an "Anon can't distinguish a publisher from a developer" episode
>>
>>382904974
kys retard.
>>
>>382904609
well, shit posters like to latch onto one mechanic at a time and attribute it to a game.
>If I want to make fires I will play minecraft
>if I want to explore I will play Fall out
>If I want to survive I will play far cry
>if I want to swing a sword Ill play Dark souls
These are the same people who made threads with OPs like
>what games make me feel like a normal human being
they have problems seeing BoTW as a complete and quality package of lots of gameplay mechanics. Yes, everything that is in BoTW is in other games. But there is not a single game that has all the mechanics of breath of the wild. It literally takes 10+ games to get all the content of BoTW's gameplay
>>
>>382904974
He said innovative not name more games than BOTW
>>
>>382905074
I hate when they do this shit, they actually believe that a list of nine games each doing a single thing Zelda does makes the game any less impressive.
>>
>>382905074
BotW takes all of those good mechanics and makes them shit though.
>>
>>382905384
>hurrrr durrrrrrrr
thanks for trying retard.
>>
>>382905074
Yeah except those other games do it better so what I play this game for?
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Brining back classic Survival Horror counts right?
>>
>>382905497
>someday I'll find someone that hasn't played those games and they'll believe me
they don't. they don't do anything better. you're a contrarian shitposter.
>>
>>382905637
You're either delusional or a shill if your trying to say botw has better combat then dark souls
>>
>>382905867
thats what we're saying. BoTW isnt just combat, or fire, or exploration. Its all of those things and mechanics in a single package. And its all done well enough to be fun and enjoyable. No, its not a deep or hard game. But that doesnt make it less good or more bad.
>>
>>382871694
I can't, but just because it's the most innovative doesn't mean it's the most fun. I had more fun with Playerunknown's.
>>
>>382905867
anything has better combat than dark souls, the backstab is flurry rush tier.
>>
>>382906191
Not in the newer ones
>>382906153
I don't see the appeal of a game with a bunch of mediocre mechanics thrown together. Id rather play a game that does one thing really good than a game that does a bunch of things okay.
>>
>>382873903
>make one of the worst open world '''rpg''' of all times

We showed them guyz
>>
>>382905574
Pretty innovative, though its efforts seem like they were all for nothing right now, unless we see more big budget games for VR at TGS coming from Japan.
>>
>>382906545
that's your choice. I prefer a game with a lot of different refined mechanics that come from several different games and are done right.
you do see the appeal Zelda would have for someone like me, right? I get how it lacks appeal for someone like you.
>>
>>382906545
its usually pretty easy to see why people enjoy things I dont. I understand why someone would be not impressed by BoTW. doesnt make it less impressive. Hell, the developers who make the games you feel do one thing really well are impressed by BoTW. You dont have to be a chef to know good or bad food, but if all the chefs in the industry say something is good, its probably good even if you dont like it
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>4 months
>people still mad
>>
>>382872913
First game that has made me ejaculate whilst playing. Absolutely legendary
>>
>>382884569
>BotW has no boundaries, it literally lets YOU decide how the game will be played
so in fact, like a lots of sandbox games, that just mean you play the scenario in the order you decide, that's all, but it literally changes nothing, it's jus a very fake impression of freedom
>>
>>382884138
>BotW is more 'sophisticated' than mechanically driven hack and slash games, fighters, etc
What am I reading.
>>
>>382884569
>BotW has no boundaries, it literally lets YOU decide how the game will be played.
Unless you want to use the same weapon permanently. Then you're kind of fucked.
>>
>>382909042

if you like a moveset nothing stops you from picking up only weapons of that class desu, unless you like elemental weapons then you are a cheating faggot
>>
>>382909437
>using one of the few weapons that isn't a damage number plastered on one of three movesets is cheating
>>
>spend 120 hours 100%ing this
>all shrines
>all armor fully upgraded (not amiibo shit though fuck that)
>all quests
>all photos
>look up guide for nothing
>spend painful hours scouring the map for the last few shrines I missed
>finally ready to face calamity ganon to bring the game to a satisfying end
and then I fight le reddit spider. and then a literal sitting duck. then my "true end" is zelda telling me she wants to go shit at zora domain

fuck this

SHIT GAME 0/10
>>
>>382871694
>literally everything in the game has been done before more than 10 times
>innovative

It's good, don't get me wrong, but you're not using that word right.
>>
>>382908906
You're not even quoting what I said. Troll harder.
>>
>>382906794
>I prefer a game with a lot of different refined mechanics
Then why play the complete shitturd that is BOTW? The game is godawful at nearly every single thing it tries to do. At least GTAV provides addictive sandbox multiplayer, what does Zelda even fill for an open world enthusiast?
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I'm not going to retread every criticism that people have brought up for months. Challenge, 'puzzles', combat, graphics, etc etc, it's all shit. But what made BotW really suck was that it aimless and lacked conflict.
*There are no boundaries or obstacles except what you make for yourself.* Too bad that makes for a boring adventure.
Could you imagine this structure applied to anything else? LotR if they could waltz to Mount Doom and skip everything else? Goonies if the pirate ship was just at the dock waiting to be boarded and they didn't have to encounter any traps? It's practically unfathomable in how boring it would be. That's what BotW is and why it's garbage. You COULD go do this or that or whatever, but at the end of the day you're just making trouble for yourself and you're never in any danger. Tired of a dungeon? Just leave, fuck it, don't look back. That's not an adventure, that's not exploring, that's just fucking around. Worse still, there's nothing to be gained from fucking around since story/progression are practically non-existent. You might get some armor for your troubles, or an ability with a 20 fucking minute cooldown. Yay?
tldr; BotW is boring as shit unless you're autistic and do things for the sake of doing them, in which case you might as well count toothpicks or something, at least that won't cost you 60 bucks
>>
>>382874296
all these flavours and they're all worse than durian
>>
>>382911218
Nobody ever uses that word right when it comes to video games. I remember when people called Last of Us innovative for having an "engaging story".
>>
>>382906794
>I prefer a game with a lot of different refined mechanics that come from several different games and are done right.
Well I don't see how zelda has any appeal for you because the mechanics are really barebones and aren't thought out very well. For example the cooking system is purely additive so there's literally no reason to ever make cakes or stews or pies and that's ignoring the fact that there's no reason to use anything except durians in the first place. There are so few enemy types that dominant strategy takes hold very quickly and fights become a chore rather than a challenge because enemies like guardians have literally no way to hurt you (and that's ignoring the fact that if you do for some reason put the controller down long enough to take damage you can just get it back from one of your two pages of hearty simmered fruit +4)
>>
>>382912216
>That's not an adventure, that's not exploring, that's just fucking around.
Spot on, but BotW fans will continue to deny this.
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>>382904949
>literally seething
>>
>>382871694
They didn't innovate shit, they took a ton of commonly used open world elements and just executed them well.
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>>382913078
>>
>>382911767
You said BotW was more sophisticated in its design than anything on any platform. You are retarded.
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>>382871694
>>
>>382876976

Same. What a complete fucking retard.
>>
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>>382871694
>>
This topic is full of bots right?. The entire topic is just two arguments written over and over again with different wording
>>
>>382913384
Name one game that offers more sophisticated player agency, freedom of exploration and world building on any platform right now. One game.
>>
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>>382876935
>>382913078
>>382912216
>>
>>382913952
No, it's the same deluded in-denial tantrum that /v/ has been throwing for 4 months straight.
>>
>>382913987
World of warcraft.
>>
>>382914153
Careful, he's gonna start moving goalposts any second now
>>
>>382913987
Mount n Blade
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>>382871694
>>
Nioh
>>
>>382874973
>Only one three hit combo

So DEEP
>>
>>382914153
BotW has systems where the weather, the climate and the environment are all intricately connected, informing the player's choices and, in turn, influencing how the player interacts with the world around him.

Example; the player feels fear when there's a rumble of thunder. Better get rid of anything metal you have.

Check mate faggot.
>>
>>382914684
>thunder so remove your metal
>WoW boss is projecting an attack so dance
Now learn to make an argument without purple prose.
>>
>>382914684
BotW is literally
>The weather is different, better trudge through your menu and switch armor
Which is neither fun nor interesting
>>
>>382914883
not even close, you're dismissing a chemistry engine that handles elemental properties as whatevet just so you can go "muh physics".
>>
>>382915128
"Chemistry engine". Flagging objects as metal and having them get periodically shocked in while thunder status is active is a "chemistry engine". Okay, you're just being a le epic trolle. I'm glad you aren't actually serious.

Which means you must agree with me on that BoTW isn't anything special.
>>
>>382914883
Deluded moron.

A fucking elemental attack is not even on the same planet as the living breathing world of consequence Nintendo designed.

BotW's world is so sophisticated it's actually cooler in the shade.
>>
>>382871694

I've been playing through it and I don't really get the 97 metascore. It's not a bad game, there are some things it does right but nothing really sets it that far apart from other open world games. Even the highly praised for mechanics just became a gimmick 15 minutes in.

All the shit about freedom to approach enemies feel useless when combat is the same toothless unchallenging combat of all 3d Zeldas.
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>>382889434
7/10

Recolored enemies killed it a point.
Lack of explorable dungeons like the castle killed a point.
Lack of fighting moves (only flurry rush was a bummer) killed it a point.

Other than that it's still my favorite of the year so far.
>>
>>382915128
>Chemistry engine
I think you're giving it too much credit anon. The interactions are all pretty basic. Lightning on = check for objects flagged 'metal' every 20 seconds and make an AoE.
>>
>>382915302
>check if player is in a shadow
>set heat level lower if so
Wow, amazing. How are Nintendo programmers so smart?
>>
>>382915357

*Fire mechanics
>>
>>382915271
>>382915391
>chemistry engine only handles thunder
>what is fire and ice, sun heat, snow, altitude defined weather etc
now tell me about how far cry is on the same level because you can burn grass lol
>>
>>382872913
>vegetation doesn't even move while walking through it
It innovates a lot in the shitty game department for sure.
>>
>>382907896
>Spend $350
>Get the same open world experience just without a minimap

Yeah sort of mad.
Managed to dodge the Wii U shills but fell right for the Switch and now I don't even get MH.
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>>382915391
yes anon. That's really all it is. Why do you care about what are essentially mixed colors swirling around on a digital monitor?
>>
>>382882096
Just because BoTW has many combat options, doesn't mean it takes skill.
>>
>>382915597
All extremely simple checks. And there's nothing behind that "etc".

>B-But it's a staggering innovative world where the weather, climate an the environment are interactively connected with a chemistry engine that allow the player to learn about others and in turn, perhaps, by chance fleetingly, allow others to learn about him.
>>
>>382915909
MH will most likely show up on the Switch XL or some shit when the hardware can handle big things happening.
>>
>>382915597
>what is fire and ice, sun heat, snow, altitude defined weather etc
Seriously though, none of those things are complex interactions, they're just flags. In a shadow? Lower temp. Lightning on? Check for metal. High y value? Snow effect. It's not referencing the fucking periodic table for this shit.
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>>382882284
>Games that have been in development for years suddenly took inspiration from a game released a few months ago
>>
>>382915082
>>382915271

You'll never win this argument no how much you stamp your feet in denial and cry.

In most open world games getting to an objective requires nothing more than pointing in the right direction on your minimap and moving along a flat trajectory.

BotW adds vertically. Seeing an object of interest in the distance requires to figure out how you will get there. Will you climb over the mountains? Maybe equip your climbing gear? Maybe brew some stamina or speeds boosts before you go, that way you can climb quicker and still kee your most powerful armour on. But what about the climate? It's cold up there. Will you equip some warmer clothes? Or maybe equip a flame weapon to keep the cold away?

Or maybe you should cross over the low lands? Take a horse perhaps? More chance of enemy encounters though. Maybe chop a tree down and fashion a makeshift raft and sail it down river?

The amount of player agency and interactivity is unparalleled in any open world game. Some creative peeps even made a fucking flying machine.

It's takes an extraordinary amount of confidence for a developer to say to a player; go ahead, do whatever you want, it's all good.
>>
>>382916061
how do you know? didn't realize nintendo had you on their payroll

keep handwaving, it won't change the fact that no game does this better or more advanced
>>
>>382872913
Up until now, my favourite games were Half Life and Ocarina of time. Now? It's Horizon.
>>
>>382915909

>without a minimap

The second screen stays black in the Wii U port. I found that really weird.
>>
>>382916179
Wow, vertically. Picture it if you will, the "z" axis. A complex tapestry that, when added to the x and y already existing in conventional gaming, completely changes the experience to create a confident, strong and independent free and open world that lives and breathes. Chemistry engine. Such amazing innovation.
>>
>>382916179
>BotW adds etc etc
You point in a direction and go. You can climb anything so there's no real obstacle.
>b-b-b-but it gets cold so you have to equip armor with cold resistance
How innovative.
>>
>>382873903
MMOs exist.
>>
>>382916360
>>382916386

Kek. The denial.
>>
>>382915909

Verticality was added to an open world over ten years ago when WoW brought in flying mounts. That's not exactly a groundbreaking achievement.
>>
>>382916492
You clearly haven't programmed a thing in your life. You can't dress up simple checks to be mind-bogglingly amazing with your purple prose, sorry. Maybe it will get you a B in your high school English essay though.
>>
>>382916667
See >>382887632

tldr; rival devs discuss how BotW is the future of gaming.

Oh dear. Cry some more.
>>
>>382916042
>>382916061
if theyre so simple how come most AAA games feature one or none of the mechanics featured in the Chemistry Engine?
>>
>>382916568
Are you fucking climbing up mountains in WoW? Think before you speak.
>>
>>382916492
Denial of what? You pick a spot and go there, A to B. There's never anything meaningful blocking your way. At most you might have to menu dive every once in a while to change equipment. All your flowery descriptions don't change the fact that it's just drawn out tedium, and the all the fire/lightning/ice effects don't actually change how you play.
>>
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>>382916667
link us to your portfolio if youre so hot. Or are you an independent contractor who dont need no portfolio (ie Wendies Chef)
>>
>>382916915

You can get on top of any mountain in wow anyway. Climbing is not the complex mechanic you think it is.
>>
>>382916915
There are games with far more complex climbing mechanics than breath of the wild. Take those, slap them on an open empty world. Done. "Think before you speak" coming from the retard behind "chemistry engine", kek.
>>
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>>382917127
>"Think before you speak"
>There are games with far more complex climbing mechanics than breath of the wild
>Take those, slap them on an open empty world. Done.
>>
>>382917530
>B-but muh innovative chemistry engine that allows the player to interact in real time with seasonal, environmental and climate-influenced events that change dynamically by position, clothes, and time of day!
>>
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>>382917673
but why are you mad?
>>
>>382917673
but it does, are you trying to deny factual reality?
>>
>>382889019
Look at this retard. "hurr durr only first zelder is open werld". No faggot, it wasn't. Literally every main-series Zelda game ever made has been open world. Do you even know what the fuck open world means? It means you have an open fucking world to explore. It means the game isn't broken up into levels, or a linear path. You can go where you want, when you want. The progression of the story and the order in which you are able to do dungeons has nothing to do with it. Ocarina of Time had it, Wind Waker had it, Twilight Princess had it, they pretty much all had it. Now let this retarded meme die and stop shoveling shit.
>>
>>382889434
8.5/10

Enemy variety is kind of meh; Chuchus, Keese and Octoroks are so weak they are basically obstacles, not fights. Stalfos enemies are boring as fuck so I always run from them. Wizzrobes almost never appear.
Bokoblins, Moblins and Lizalfos are all fair game, but they get repetitive. Lynels are a blast to fight but they also get repetitive after the 4th Silver Lynel. Giant Monsters are awesome but again, low variety. Only 2 kinds of giant monsters and desert only Moldugas get stale fast

Weapon variety is fun and all but weapon types are lacking. Broadswords/Club/Boomerangs are all one things, Long Swords/Claymore/Big Clubs are all one things, and Spears and all one thing. If there was more types of weapon, fight may have been more fun. Rods are rare as fuck because of the lack of Wizzrobes and Bows are all the same, though the different arrows make it fun

Shrines are fun for the first 40 ones you do; the puzzles vary a lot and the Test of Strength shrines suck ass after the first Major one you do

The dungeons are lackluster but they have just enough content to be enjoyable. The bosses felt kind of too samey but fighting them was fun. Ganon was also fun, if not too easy; final form is a joke, but pretty hype for the first time

My biggest gripe with the game is that, after a while, it gets too easy; too fucking easy. You sure die a lot in the beginning, but after you learn the in-and-outs of combat, most fights are jokes; especially since you can pause anytime and heal yourself. The amount of hearts you can get is ridiculous and kind of kills the point of fighting, and Flurry Rush/Hearty recipes are broken; so is the damage calculation and specially the armors

I'm being pretty harsh but, in general, I love the game; a lot. It was a blast exploring Hyrule, and my personal experience with the game was amazing. The game is not lacking in any aspect, it just needs major polishing. It is a great game, but it could be amazing.
>>
>there are tons of games that do everything zelda does, there are tons of games that do that and more
>mention them
>uhhhh you can burn grass on far cry and uhhhhh animations in FF XV look cool and uhhhh Horizon has good graphics
every time
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>>382917847
>interact with 'chemistry engine'
>open menu and equip armor with cold-resistance
>>
>>382918292
>freezing meat in snow
>boiling eggs in water
>burning grass creating updrafts
>create updrafts during thunderstorms by attracting lightning with metal objects
>hurr durr just changing clothes in a menu
desperate.
>>
>>382918150
Wizzrobes mostly appear in empty space. Same with guardian stalkers. If you actually try and traverse the whole map, you'll find that there are these plateaus everywhere with either guardian stalkers or wizzrobes, just there to take up space between meaningful content. And wizzrobes are boring as fuck too.
>>
>>382918436
Those are all literally one line checks. They are about as innovative as checking two hitboxes against one another.
>>
OK no memes are there any games that ACTUALLY give you the freedom and fun of BOTW
*****ONLY PEOPLE WHO HAVE PLAYED THE GAME MAY ANSWER****
****NO CONSOLE WARRIORS****
>>
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>>382906794
>I prefer a game with a lot of different refined mechanics that come from several different games and are done right.
>>
>>382918662
True, but they are so sparce and never fight with other enemies; there could be a place with the 3 types of Wizzrobe attacking you at once. Fuck, maybe enemies could invade towns and you had to help.

Also, Guardians are spooky for the first time but they only have one move, kind of boring when you fought them a billion times. If Guardians had melee attacks and could climb walls ,that would be cool

The game is great, it just lacks a lot of stuff. But I don't think Nintendo could have done much different as of now; a game like Botw had to come out so we could experience it, see what is good, what is bad, and then maybe the sequel keeps the good and improve on the lacking parts
>>
>>382918743
and? it's still far more than any other dev right now can be assed to do, reacts to the player in real time dynamic interactions and helps create a believable world, your complaint is as idiotic as complaining that they don't actually fight a giant squid in 20000 leagues under the sea, were you actually expecting them to simulate fire?
>>
>>382918772
Minecraft and Terraria come to mind. You can go anywhere and do basically anything in those games

I would say Skyrim too but Skyrim plays awkward as fuck so...yeah, it isn't that fun
>>
>nintenbros actually believe the shit they are spewing itt
>>
>>382895323
>wasting a stamina elixir, arrows, and chu jelly for a fucking drumstick
>>
>>382918978
You know why most games don't have a hunger meter? Because it's not fun. Same reason they don't make you change your clothes every 5 minutes to deal with the fact that you just reached the meme altitude.

Not having a trivial feature does not mean they can't comprehend it or conceive of it. It means it's trivial shit they don't care about. I honestly don't give a shit if the game makes a check for egg objects in hot water and turns them into boiled eggs after a couple of seconds if so.
>>
>>382917936
Walk into the forest. Now the forest loads.

Walk into the desert. Now the desert loads.

Not seamless open worlds are they kiddo? Also, chill the fuck out, you'll hurt yourself.
>>
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>>382919090
>>382905074
So there are no games that do everything that BotW does and brings it all together in a quality package?
>>
>>382916159

yeah an WE WUZ KANGZ simulator having slow mo while shooting a bow in mid air is totally coincidental XDD
>>
>>382918436

I stopped getting impressed by this Minecraft tier shit a decade ago.

The game needed to impress me with good combat and it failed miserably.
>>
>>382919274
>nigger can't get enough of getting BTFO so he does this passive agressive shit
sad!
>>
>>382919297
>not just teleporting away after getting the delicious drumstick
>>
>>382919354

Slow motion focus is old as hell. Seriously did you miss it in Skyrim?
>>
>>382919337
>the game is not innovative
>it does this
>THAT DOESN'T COUNT REEEEE IT'S..... NOT FUN!!!
I take it that you concede the argument.
>>
>>382919391
>nintenbros are also underage trump supporters
Not surprised
>>
>>382919348
>ignoring Minecraft

ok anon
>>
>>382919374
nobody gives a shit.
>>
>>382919673
minecraft lacks fine tuned physics and the chemistry engine though ;)
>>
>>382919568
Stop spreading fake news son.
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>>382919673
minecraft has some of the features. Like fire. It HAS lightning, but it doesnt react to anything it just strikes. The PC isnt affected by weather. We're looking for the games that do everything just as well as BotW and have been out for years that people keep saying exists.
So what games exist that feature the mechanics brought to BotW by the chemistry engine? The fact is most AAA budget games only manage one or two at most.
>>
>>382919530
I can "innovate" right now by taking my monitor and sticking it on top of a bowl of fruit. Wow, a fruit monitor. Nobody did that before. "Innovative" at the most literal level means nothing. When people praise something for being "innovative", they mean it introduces new things that actually progress the craft, and that these new things will be the foundation of developments to come.

When you take it to just literally mean "wow new thing" even if that thing is retarded and trivial, it may be "innovative" but that doesn't make your shitty game good.
>>
>>382919445
>not just shooting the bird instead of the chu jelly
That webm is perfect description of BotW's problem: thousands of ways to do basic stuff. It is really suffering for some complexity progression, but the open world format really fucked with their ability to have meaningful progress.
>>
>>382919931
>going for semantics
you can just concede the argument, or you can keep digging.
>>
>>382919910
Dwarf Fortress
>>
>>382919931
well gee. When you put it that way
>>
>>382920026
lacks the cohesive art direction and handcrafted world. Also an interface that isn't dogshit.
>>
>>382919931
I love how the assblasted haters will continue to ingore this post >>382887632

tldr; rival developers discuss how BotW is the future of gaming.
>>
>>382920172
>what is lip service
As if any developer would bad mouth Nintendo. That is a good way to get blacklisted out of the industry.
>>
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>>382920026
>>
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>>382920241
>As if any developer would bad mouth Nintendo
https://www.vg247.com/2017/01/20/titanfall-2-developer-laughs-at-the-idea-of-releasing-the-game-on-nintendo-switch/
>>
>>382920241
>how many levels of mental gymnastics are the Zelda shitposters in?
>I don't know, about three or four my dude
>you are like little babies, watch this
>>
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Leave Linku to me.

*OHKOs you*
>>
>>382920142
Botw lacks enemy variety, dungeon variety, runes variety, weapon type variety, 60 fps, a function for the gamepad, difficulty, good voice acting, good story, and a lot of overall polishing. Your point?

Botw is amazing but it certainly ain't perfect. It also doesn't make sense to keep comparing it to other games that does things better and things worse.

On its own, Botw is a solid 9/10, but if you want to compare it to other games, go on, you just won't get any results that proves how "innovative" Botw is
>>
>>382920382
>he can't make his own memes, so he just posts the text and hopes it is enough
It isn't enough, pleb.
>>382920356
>releasing titanfall on the switch
I'm sure they would like their games to be bought before even attempting to garner to the switch.
>>
>>382920556
>even nitpicks posts of people making fun of him as a response
This is too good
>>
>>382920520
except comments from the people who develop those other game where they say that it is
>>
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>>382920241
>As if any developer would bad mouth Nintendo. That is a good way to get blacklisted out of the industry.
>>
>>382920661
>fail at memeposting
>aha, you are embarrassed aren't you!
(you) are bad at this
>>
>>382920520
The entire industry disagrees with you.
even dualshockers gave it a 10/10.
>>
>>382920768
The industry praised No Man's Buy, too.
>>
>>382920556
>I'm sure they would like their games to be bought before even attempting to garner to the switch.


You said
>As if any developer would bad mouth Nintendo
and it turns out, there are developers who do, and it turns out they make sub-par to shit games that dont sell outside of their launch month. The developers who make the games that BotW is compared too all like BotW and think IT IS innovative.
>>
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>>382920759
>gets BTFO as the desperate shitposter he is
>b-b-b-but you did it wrong I'm a level 12 meme wizard and I'm reporting you to the meme police!
>>
>>382920860
>don't want to pursue the endeavor of developing for a brand new, psuedo portable system
>bad mouthing Nintendo
Someone has never had a job before.
>>
>>382920856
did they? were they praising it when the doritos pope called them out? or when devs compared Murray to Molyneux?
>>
>>382920925
>kids think this is shitposting
autism speaks, friend.
>>
>>382920972
Why isn't Jim Sterling blacklisted? He's pretty open about his personal vendetta with Nintendo.
>>
>>382921213
who?
>>
>>382920972
You said
>As if any developer would bad mouth Nintendo
>>
I wish Breath of the Wild had a "peaceful" mode like Minecraft. It can be fun to fight and shit, but getting stopped by that disappearing genie guy is fucking annoying.
>>
>>382874125
The superior and true winner of best open world. Zelda is just a huge physics engine, not a world.
>>
>>382913987
>Name one game that offers more sophisticated player agency, freedom of exploration and world building on any platform right now.
That isn't what you said. You said 'more sophisticated design'. Nothing about freedom of exploration or any of the rest. BotW is amateur hour compared to dedicated combat games.
>>
>>382921268
Jim Sterling, former editor in chief at Destructoid.
>>
>>382920972
Nigga, if they really thought that (which, by the way, is not how reality works at all) they would just say "no comment" when asked. The fact is all these devs are gushing with praise over the game.

>P-paid reviews!

Right?

Fuck me, the denial is on insanity levels now.
>>
>>382921386
>deciding not to develop for their system is badmouthing nintendo
>>
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>>382921461
>Destructoid
who?
>>382921474
>pic related
>he has never worked in California before
have you ever worked at all?
>>
BoTW is the BvS of /v/. Minus the fact BoTW is good of course.
>>
>>382921459
It's those elements combined which make the game sophisticated (at least compared to it's peers, which seem archiac and simplistic by comparison).

It's not one thing BotW is doing, it's EVERYTHING. BotW is more than the sum of it's parts.
>>
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>>382920241
>As if any developer would bad mouth Nintendo. That is a good way to get blacklisted out of the industry.

This is actually hilarious. I'm screencapping this. Holy shit.
>>
>>382921887
ffs GTA4 and GTAV are way more complicated than BoTW. Zelda is currently dead compared to the GTA series.
>>
>>382922470
This is factually incorrect, expect dynamic interactions with weather in RDR2, the bar has been raised.
>>
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>>382922590
tfw BotW gets released. Rockstar* postpone RDR2.
>>
>>382920856
No
>>
>>382874125
>standard JRPG
>innovation

game is a snoozefest, just as bad as #FE
>>
>>382922590
>expect dynamic interactions with weather in RDR2

But dynamic weather interaction was in GTA3 series already. Why do Nintentards and uneducated go so well together?
>>
>>382873903
Still waiting for that attempt though.
>>
>>382923134
no it didn't, lightning storms had no impact and occurred in skylines, fire was merely a hitbox, rain only had a small impact on driving, didn't even affect flying in Vice City or San Andreas, your character didn't get wet, you can't change reality shitposting.
>>
>>382923134
>dynamic weather interaction was in GTA3 series already

Kek
>>
>>382921449
Name ONE (1) thing that XCX does better than BotW.
>>
>>382923376
GTA3 San Andreas had sandstorm in the desert that effects your flying vehicle and rain effects your driving. That's dynamic weather interaction.

>>382923479
I ask again, why are Nintentards such uneducated retards?
>>
>>382923784
>you could do this in GTA 3
>no you couldn't
>yeah you could, in GTA3 San Andreas
>calls others uneducated retards
you what now?
>>
>>382913873
Jonathan, your game blows.
>>
>>382907947
>>382916306
>>382887091

Are you people fucking shills?
>>
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We're into month 5 (five).

See you guys tomorrow for another handful of 500+ posts where we say the exact same things over and over.
>>
>>382925717
I think they're being ironic
Thread posts: 457
Thread images: 67


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