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What makes a character's design good or bad?

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Thread replies: 293
Thread images: 111

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What makes a character's design good or bad?
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>>382626329
If the design is cool but not beyond impractical looking and fits the personality
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>>382626329
If it looks good.
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Dumb equipment
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>>382626329
>Bad
Dumb shit little goofy ass kid
>Good
Competent adult
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>>382626329
For me, its that damn pseudo pants shit, it pisses me off, and I mean goddamn, pick a lane, do you want shorts or pants?
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>>382626661
as much as people shit on it, the game is a tactics game and the guy is basically a general leading an army, hed have tons of miscellaneous items like that , especially magical tools an dstuff

most you fags shit on it, but then praise some garbage shit instead, like you know any better
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>>382626329
I cant unsee this kid looking like hes wearing half of a divers suit.
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>>382626329
When form over function goes too far.
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>>382626329
Detailed, conveys the character's personality/backstory, blends with the theme of the setting/other characters.
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>>382626329
Visual clutter. Putting in detail just for the sake of detail is bad design. Look at this shitter, what the fuck is half the shit he's wearing even supposed to be? Why are there gears all over him? Why does he have those downward-facing belts? They would just fall off whenever he moved, and that's not how pouches work besides, the weight would be on the lower side. What's with the weird side-panels on his legs? Why is he wearing giant clown boots? The artist left no places for you to rest your eyes on except for the weird-ass boy thighs in the middle of his... Grieve-things? There's next to no shape language going on here either, and the colors suck as well. It's mostly just blue with tiny accents that don't contrast enough to make any interesting spaces.

This is pretty much the textbook case of an amateur artist that just puts shit on top of shit without any intentions or thought process.
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>>382626329
id say bad design starts with zippered vests that you cant even close properly.
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>>382627328
If people have to actually decipher what it is that they're looking at then something's wrong with the design. The guy looks like a pile of garbage and there's not enough room between elements to know what the fuck is going on. Pizza cutter sword or no, it's a bad design.
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I can't wait for the doujins
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beltan zipper
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>>382626329
I'll try to look at only jrpg protagonists as that has what has been posted so far.

With the design in the OP and >>382626661 they suffer from what most jrpgs from the late 90's/early 2000's designs suffer from, being overdesigned. The artist will try to give too much detail and say too much in the design that ultimately too much is put on the design. Instead of indicating something clear it will just go in so many directions that it fails as a design.

With >>382627041 this looks fine. I don't like the weird tuft of hair in the front but overall it's a fine design. It's a simple design but I don't think it doesn't really convey anything. I wish there was some paint splatter on his shirt, him being a painter is a large aspect of his character.

Here is a design I quite like, Ryu from BoFIV. He looks simple but efficient, like someone who is a common traveler. the blue hair could be seen as ridiculous but it makes him more unique among the characters of the game, every other human character has typical human colored hair.
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>>382629321
Ryu from BOF series always had blue hair, it's a staple for him.
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>>382629321
overdesign is a meme. you can have busy designs that are great, luso just looks like a fag.
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>>382629554
>Here, let me post a bad example of overdesign done the right way
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>>382626329
If you can recognize the character at a glance then it's a good design
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>>382629768
>hating on objective 10/10 designs because you got a fetish for peasant getups
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>>382629768
congratulations you have just outed yourself as a shit taste pleb, lucky for you this is an anonymous image board
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>>382627328
Nobody shits on that design because of the number of items. The number of items is fine. A leader with a big backpack is fine. The goofy shoes, the poofy shorts, the impractical purse, the elbow dishes, the giant chain, the giant belts, the random torn butt clothes and the pizza cutters are not fine.
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>>382629554
>>382629850
Amano's overdesign is pleasant. It is worlds apart from belt-and-zippers.
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>>382629465
I know, I'm a fan of the series. What I meant is to the common person the blue hair might seem ridiculous. What I was saying is instead of being a dumb detail the blue hair here works as it makes him unique.
>>382629554
I get what you mean. I really like Amano's art myself and was trying to say that these designs have a lot of detail but end up telling nothing.

Here is a good one. Robo has a lot going on, the different arms, the cloth arond the chest and head, the cloth look of the limbs, and that backpack looking thing. Still this gives a lot of personality without losing meaning or being overbearing.
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Simplicity of design and color, and shape.
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>>382626329
Basically everything on that is what makes a bad design.
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>>382630173
Yes, but that shit is busier with crazier colors and more detail.

Its simply not as tasteless.
Aesthetics matter and what you see in the original post is absolutely ignoring that.
You do need some sort of cohesiveness to it all.

>>382630253
Toriyama is a godlike character designer. His machines and monsters are excellent.
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>>382626329
Honestly what the fuck went wrong with Monolith Soft to come up with this abomination of a character design. I'm not saying Shulk is the pinnacle of character design, but he was passable and looking at him didn't piss me off like with this faggot. Not only that but compare the Monado, one of the most stylish and /fa/ swords in vidya, to whatever the fuck that jagged overdesigned shitstick that this fucker wields.
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>>382630505
>Toriyama is a godlike character designer.
Damn right.
Best JRPG main character design bar none.
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>>382630418
One hug from this man would turn anyone's life around. What muse inspired SNK to make this perfect man. It's a shame that Terry's stuck in an unstable company that can't afford to do a consistent flow of releases.
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Sora shoes
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>>382630685
Better.
DQ8s highlight is Yangus desu.
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>>382630685
Nah, not even best DQ hero design. The hero of VII is my favorite, just look at this idiot. I love how he looks like a simple commoner, a npc at most, and he's the one with the fate of the world on his hands. I love that in rpgs, when the hero really feels like your ordinary chucklefuck.
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>>382630771
Those at least partially make sense because they are supposed to look like Mickey shoes.

Like you can tell what they were going for even though it still looks dumb.
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>>382630806
Goggles boy is pretty great too.
I love how Toriyama fucked up and made his legs super stumpy in this pic
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So this is just a Dragon Quest thread now
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>>382630954
I just can't get behind the DQII hero in that particular toriyama style. Whenever I think of DQI-IV I think of his classic stumpy style.

Purple haired moonbrooke was so cute too, I don't like the blond one he later started using.
>>382631106
Let's say it's a jrpg designs thread.
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>>382630717
Consider it this way, at least he's not with Capcom.
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>>382631285
Hargon looks so fucking cool on that box art
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>>382631106
DQ6 is my favorite
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>>382631440
Best character
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>>382631525
I loved Amos his whole thing was great to
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>>382626329
the number of belts: the more the better
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>>382631403
Toriyama's monsters are the fucking best. I remember Shigesato Itoi, creator of the Mother/Earthbound said a quote like "Since the beginning of time people have depicted heaven and hell, and they always have more fun doing hell". Monsters and shit you can purposely design to be absurd/surreal/ugly is more fun.
>>382631440
I always found it's human designs to be some of his worst work. They look like enix locked him in a room and gave him ten minutes to draw a cast for the next DQ.
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>>382626329
>wearing a singlet with some weird vest and not-pants shit
lmao
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As long as the outfit is practical i can't really complain but usually the more belts and straps there are the worse the design is
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>>382631801
>I always found it's human designs to be some of his worst work.
Same. It's really just Amos and maybe Milly that look all that good from the main cast.
The hero is actually awful.
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>>382631776
Step aside
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>>382632078
*teleports behind you*
thought you could outdo me, huh?
*stabs you in the back*
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>>382631776
I like his KH2 and DDD designs.
Riku's DDD design is actually great too.
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>>382632015
Yeah the hero is probably one of the most generic designs I have seen from him. I find his humans overall hit or miss but the DQVI basically sums up what everyone makes fun of in his art when critiquing his art.

I really liked that in VII he returned to a style similar to the original DQI-IV, it looks much better.
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>>382626329
>Distinct sillouette
>simplistic as possible, can be ultra detailed in that regard but still maintaining the basic visual shapes
>has to give the same vibe of the character's personality or how the author wants the audience to react to that character
>appealing color scheme
Those are pretty much the quintessential ingredients to designing a character that'll make people go ''oh yeah, he's from this'' instead of going ''oh another twink fuccboi from anime game of the month''
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>>382632426
He is literally twink fuccboi: diver edition. Literally no one is happy with the XB2 designs other then Homura who is the flavor the month anime tiddy girl.
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>>382630565
Xeno series used to have such good anime designs too, what the hell went so wrong this time around?
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Yoshida's character designs are gorgeous, even the ones that should be stupid work great with his drawing style.
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>>382626329
Someone post the non photoshop version please
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>>382626329
Titan like armor, unnecessary belts, unusable zippers, puffy thigh-high boots implying cold weather while wearing what appears to be an under swimsuit, tacky and pointless knobs, gears, and screws and what appears to be a old 50's deep sea diving helmet.
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>>382632616
Anyone who makes assless shorts on a man look decent is a genius.
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>>382632583
I think they saw how people reacted negatively towards XCX on the Wii U's character design and decided to go full throttle on the opposite direction with kawaii uguu animeshit with it
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>>382632616
Not bad but
>that dumb hair
>appron barely covers his chest
>waist looks way too thin
Not bad at all but could be much better.
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>>382632616
I can't stand it. Not even the art style can make that look good.
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>>382626329

Dragon quest style is the only style that should be used in any game.
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>>382631106
>>382630685
>>382630938
These designs are all really good but I don't know anything about Dragon Quest, it's interested me for years. Where can I start with this series?

Also there two will always be my favorite JRPG protags. Their designs are zany but are still very appealing, especially when they're next to each other. People hail Harada as lolicon god but he does genuinely good designs too.
>>
It needs to identify. This could be something complex or simple but ultimately everything should come together to give you an idea of what the character is from a visual standpoint. What their place in the world is like, what their personality is etc.

Detail is fine but so often detail lacks function. It's just extra crap for the sake of extra crap and comes off as busy.
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>>382634859
The other thing I like about Harada is his willingness to let clothes be as expressive as body language. A lot of Disgaea characters have their hair stand up when angry or their clothes get all spiky. This is my favorite example, it even goes as far as to have Mao's glasses crack.
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>>382634859
>Where can I start with this series?
From the beginning. If it feels too archaic and you get bored move on to 3.
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if it doesn't make you think "that's dumb" or something along that line then it's okay
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>>382634859
Which is more important, story or pur gameplay? DQIII is pure gameplay, little story at all and just doing your typical hero stuff, killing monsters and such. DQV has a more involved story as you follow the protagonist from childhood to adulthood and even get married and have kids. Not to say it doesn't have good gameplay but story is a bigger focus here.

For DQIII play the snes version. For DQV either the snes or ps2 version are good. All of these involve fan translations just to let you know. DQV on ds has a terrible translation, avoid it. If you speak moon then just whatever the latest version is.
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Generally you need to consider the characters place in the world and story.

Like as an example here's Lun from Suikoden V. We're certainly not short on fanservice with that rack but ultimately her design conveys a very down to earth working class society. She's from a fishing village and her design reflects that.
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>>382626329
According to the Nomura school of character design, the more belts, zippers and keychains you add the cooler the character looks.
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>>382635331
How serious is suikoden suppose to be? This is typically how I determine how I feel about fanservice. If something is meant to be silly then the stupider the better. What I hate is when I'm asked to take a story seriously and then you have all the characters be half naked teenagers with oversized weapons and neon colored hair.
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>>382635279
Story and gameplay are both important but I feel I'm seasoned enough to know what game wants ti emphasize. Thanks for the suggestions, anon, I'll check both DQIII and DQV out.

On topic, pic related is a good example of a busy design that still looks good.
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>>382635671

Well to say there's no drama is a flat out lie, it's a game about war and shit mostly but there's nothing in it that would make a character with a sarashi wrap seem odd. There's nothing like half naked loli's running around but it's still very anime
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Tanned skin makes everything better
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>>382635671
Story-driven with light bits here and there. Not really ever silly or out there. V gives lots of love to the women in the kingdom.
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So why does Squeenix keep trying to make final fantasy have a modern type setting in a fantasy world?

but leave dragon quest alone.
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>>382635887
I'm not saying expect any hour long cutscenes in DQV, just that it has a plot with new things happening. Some may like that, some may just want pure gameplay. Both are excellent games well worth your time.
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>>382636073

Because Dragon Quest fans will throw a bitch fit about Nostalgia if so much as let people check their XP without a church or spell
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>>382635887
Even though it's easy to find, if you don't wanna play a fantranslated version, the GBC version of III is good too. It's basically an 8bit port of the SNES version.
I actually prefer it
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>>382626329
Doing something and doing it well. Rule of cool taken to the max in a non-serious game is fine. You can have a character is fucking retarded gear and as long as the setting is okay with it then it's fine. The problem with clothing made out of belts is that the games usually take themselves seriously and the outfit doesn't make sense in universe much less in reality. It's generally better to under design than over design.
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>>382636073
Because FF is the experimental series while DQ is the traditional one.
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>>382635927
>>382636070
Fair enough. I think it seems a bit too much for something on politics and war but that's just me.

Mostly I was trying to say I think tone really plays a factor. In FFX you have these character in what look like garbage cross stitched together using belts with ridiculous haircuts and we're suppose to take them serious.
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>>382632538
Unironically like most of the designs in XB2. Rex looks a bit weird sure, but everyone else looks fine. Villain guy with the weird backhanded blade looked cool as fuck.
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>>382636253

modern setting is the epitome of creatively inept designer who can't imagine a fantasy setting.

why not make a final fantasy game located in an alien world with no humans.
>>
fat tumblr whales don't like shota in their rape doujins so if its not a twink its bad
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>>382636191
DQIII on gbc is pretty good for what it is but the snes version being on the DQVI engine just looks and sounds phenomenal, I feel it is the definitive version.
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>>382636370
I mean 15 and 8 are the only ones with modern settings. 16 will be radically different.
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>>382627470
That's because he is. He's literally a cloud sea diver
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>>382626329
Rex has a super strong 19th century diver motif. I hope they do something with it.
The only real problem I have with it are the two extra belts and vest having a bit too much going on for it's size
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>>382636370
Not always true, see the mother series. Modern day, at least for jrpgs, is pretty refreshing. Shame it seems mostly that when used it's highschool shit.
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>>382636437
I actually really don't like the soundfont used in the SNES version but to each his own.
You can't go wrong with either version.
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>>382636419
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>>382636342
>I think it seems a bit too much for something on politics and war but that's just me.

It's about politics and war the same way Star Wars is. It's typically very black and white. Usually some flavor of "GRRR Empire Bad, Rebels good." And the most it goes into politics is you having to do whatever side quest so people join your army. That's not to say it's shallow or stupid, mind you but it's not exactly a series about complexity.
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>>382636560
I have always heard people cite suikoden 1 and 2 as pretty complex so excuse my judgement but I'm using my knowledge of those games here. I really need to get around to suikoden, I know everyone loves it, or at least 2, but I never touched them.
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>>382626329
Does anyone else think that the character designer for XB2 was reading Made in Abyss while working on it?
God I hope Rex is revealed to be a Shotabot
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>>382636472
VII was modern
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>>382636667

There's a lot of lore and world building which is really but the actual conflicts and villains are by no stretch complex. I wouldn't say there's no shades of gray but it never goes beyond "Hey you where on the wrong side, why not join my side as it's clear you're not really such an asshole"

I don't really want to sell the series short as it's not bad at character writing by any stretch but the major antagonists are generally pretty amoral cartoonish cockbites.
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Good Elements of design (IE: Color, pattern, balance, etc.) not overly busy, fits the character and the world, unique (less important IMO)

Take Akane/June for example. Not overly complicated, good use of colors (ones that you could also have thematic justification), good use of pattern that adds details that don't take away from the picture. It's a simple, memorable design that fits the world and the character.
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>>382626329
Whether I like it or not.
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Obligatory one man band post
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>What makes a character's design good or bad?
Tons of factors. The biggest things that should be considered are
>Is it practical?
>Does it fit in with the setting and story?

Things like being "overdesigned" can often work in favor of the artist if they're especially talented like Amano or Harada. They keep the looks of their characters busy, but use the right colors in the right areas to make their work vibrant and fun.

Nomura is one of the worst offenders, save for his early work (FFVII, Parasite Eve, etc) and XIII's designs.
>ONE SHORT SLEEVE, ONE LONG SLEEVE, ALL BLACK JACKET
>SIZE 20 SHOES
>BELTS
>MORE BELTS
>EXPOSED MIDRIFT ON ARMOR

None of it ever fits in with the themes and writing of the games he works on, so he undermines himself constantly by digging deeper into this creative rut he's been stuck in for well over a decade.
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>>382627041
>good
>post ponytail
>1 meter long lock in front of the forehead for no reason
>those arms
lol no
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>>382626329
If it gives me an erection it's good.
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>>382637385
>Nomura is one of the worst offenders, save for his early work (FFVII

I don't even think his FFVII work was all that stellar, frankly. Least not all around.

Like okay here's Tifa. There's nothing really BAD about this so much I guess but with her established personality and fighting set I find the mini skirt to be rather contradictory. No way someone who's generally as shy as she is would wear something especially when throwing around high kicks. I make jokes about her being a bimbo but surely the possibility of panty shots would have crossed her mind
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>>382629850
>>382629554
I feel sorry for whatever artist is stuck having to make sense of Amano's "detail" and making it actually readable as a game sprite or 3d model.
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and then we have Cloud himself who's MOSTLY okay but upon scrutinize there's a few things I notice

One, going by his belt he has a very high crotch or he's taking fashion tips from somebody's grandpa. Two a single pauldron? I guess that CAN work but what's wit the studs. You want your opponents weapon to slide off not keep pressing down on you. Third, the fuck is on his left wrist. What even is that? Some kind of make shift vambrace but still. Im not a bitch about symmetry but I think a little more care could have been given.
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>>382637695
I feel the skirt should be a pair of shorts instead.
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>>382630028
The shoes are very gooft, the purse looks like garbage, the chain is completely pointless and the pizza cutter is really awkward, but the poofy shorts are fine, they look comfy as fuck, the elbow dishes are just simple armor (but kind of pointless as he's not wearing any other armor) he's only got two belts, which is surprisingly okay for a JRPG protag, and the butt cloth could kind of show that he's been a rough and tumble customer and that cloth could be something he's had for so long that it got a bit torn up
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Why is his tail on fire and how do you tattoo fur?
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>>382636370
Not videogame related but I'm so fucking sick of modern day anime jesus christ.
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>>382637932
birthmarks?
>>
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Yuffie kind of got a lot of shit going on but everything we know about her Im willing to believe that she just grabbed a bunch of ninja shit that was laying around and ran out without any thought. Not really sure what the shield is supposed to actually block though.
>>
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I've never actually played FF, but anything Dragoon related gets my dick hard. I'm a sucker for cool armor, and Dragoons have cool as fuck armor and cool as fuck spears
>>
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Im not going to do the whole cast but I do want to point out Cid is perfect. Blue collar mechanic type wearing rough pants a denim jacket and a pilot scarf.

Though I question why he uses a spear and where he learned to use it or even got the damn thing. I know he's got the same surname as Kain but you'd think he'd be more predisposed to something mechanical. Maybe given him something off beat. If Cait Sith can use a megaphone Cid can clean house with a hammer or a wrench or something.
>>
>>382630173
Gilgamesh was designed by nomura
>>
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Hmmm, crit?
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>>382638419
>>
>>382638294
Well from what I understand, every character in FFVII was supposed to imitate a classic FF Job without actually being one, and Cid was a Dragoon without the whole Dragoon aesthetic.
>>
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>>382638493
>>
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Actually now that I want to bring that up can we talk about weapons? I think especially in terms of FF it's something that's not discussed enough.

Especially in that a lot of them don't make a lick of sense. FF1-6 where generally very straight forward and traditional. Swords, spears, claws whatever. All very apt for a medievealish world.

But 7 and especially 8 are set in what is ostensibly a contemporary setting. We see firearms en masse with huge armors. Cloud attempts to join the equivalent of the Navy Seals or whatever and he's lugging around a buster sword why? It looks cool sure and it's his trademark but it doesn't make sense for the setting.

It's even worse in 8. Everyone is generally well designed, they look like people in regular clothes more or less a little boring but not offensive but their weapons are ludicrous for the established world. Where and why does Selphie learn to use nunchaku? At garden naturally but why would they train her to use something so impracticable given the setting. Yeah she may be a master chucker but that's not going to help when she's surrounded by guys with guns
>>
>>382638294
Spears are a type of weapon that are pretty easy to pick up and use. Makes sense as the type of thing a mechanic might pick up for self-defense.
As an aside, how did AC manage to fuck up his design so much
>>
>>382638742
Suspend belief, man. It's a video game.

I get what you're saying, but I'm glad they did that instead of making everyone fight like Irvine.
>>
>>382638742
In 7 it's cause Materia and Genova cells make everyone OP. What good is a gun when you can cleave through a building.

8 is just dumb.
>>
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Why can't every JRPG protagonist have a clean design like this guy?
>>
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I certainly understand the appeal of wanting everyone to have an iconic weapon but there's no logic to the choices made. Not in terms of character or in terms of world. There's no reason to not have everyone train in fire arms and melee should be a last resort going in.

Let's look at wild arms three. In terms of design it does suit the Wild West theme. People where functional outfits, dresses, duster jackets, panchos etc. But let's compare their weapons.

Virginia uses a pair of revolvers, light weight and simple to use. Reflecting her status as a novice.

Gallows the big guy has a shot gun. He tends to force his way through things and a shotgun is very direct

Jet the speedster has a quick firing machine pistol. He wants to be over and done with this shit.

Clive the oldest character is calculating, and takes his time and wields a sniper rifle.

There's a real world and game world logic to all of this
>>
>>382638997
>guy
looks like a girl
>>
>>382638742
Probably to give everyone some sort of unique style, so you aren't just running around with a party of gun toting soldiers who shoot a gun every turn of combat. Final Fantasy, above all, is a fantasy series, and as such it gives in to the fantasy of interesting weapons despite technological superiority in certain scenarios. Why use a giant buster sword? Cause it's fantastical and cool to see an elite soldier run through gun toting enemies with a giant fuck off sword. Why is a cute teen girl fighting soldiers and robots with nunchacku while wearing a little dress? Cause it's fantastical, and also cute girls are cute.

It's in the same vein as weapons in the setting having guns plastered on them, or how a major villain group is an electric company. It's all fantastical impracticality and silliness
>>
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>>382638892
>Suspend belief, man. It's a video game.

No. Fuck that. Fuck suspension and fuck you for suggesting it.

Suspension of disbelief is not blind acceptance. It does not mean I will blindly accept a beach ball can destroy a battle ship because you say LOL VIDEO GAME. That's retarded.

Suspension of disbelief is not an excuse to do anything it's a chance to MAKE me believe something. It's not my job to believe something works it's the designers job to make me.
>>
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>>382626329
They are good as long as they look cool, clean and have memorable designs.
>>
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>>382626329
I'd just like to say that this ugly ass design tops pizza cutter man. I don't care what anyone says, Rex is the ugliest protagonist not just in JRPGs, but video game history. I absolutely despise everything about it.
>>
>>382639180
Final FANTASY, not Final Non-fiction.
>>
>>382639180
>cant conceive of wakka kicking a blitzball so hard, it tears through the hull of a ship and ruptures its fuel causing it to explode
>>
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>>382639180
Video games may not be right for you, anonymous.
>>
>>382638742
Materia and GF even the playing field between melee and firearms. What good are weak bullets that would need to be individually enchanted to break through magic defenses compared to massive enchanted sword smashing down on your head?
>>
>>382639180
When magic and fantasy are mixed into a setting, anything can be possible, and you don't even need to explain it. It's the same idea behind really silly looking armor, or characters fighting in skimpy clothes, why can they do this? Why does it work? Cause it's magical fantasy, don't worry about it.
>>
Can we go back to making original IPs
>>
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>>382626329
Simple is the way to go.
>>
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>>382639158
>or how a major villain group is an electric company

But that makes sense. The world depends on Mako, Shinra controls Mako, Shinra has more money than god and can basically do what they want. See there's a logic. It's outlandish but it makes sense.

Im not saying I won't buy the teen girl using nunchaku to fight the terminator or whatever but it doesn't make sense why she'd be using nunchaku in the first place. If you want her to use them then give me a reason. I WANT a reason. It may be cool it may add to her character.

You know what Tifa's biggest problem in 7 was? They completely dropped the ball in exploring her relationship with her karate master Remember in 6 how you could track down Sabin's master and he'd teach you his last blitz? Why didn't 7 do that? I don't even remember how you got her last limit break but I bet it was lame.

We wasted a prime opportunity to give her her own little nugget of personality and story separate from Cloud. What if we learned the reason why she studied martial arts and really gave her a chance to connect with someone she views as a parantal figure after her own where murdered
>>
>>382639369
>>382639369
Thats too dangerous. If a new IP is made by a company that is known for a franchise, they risk it failing and people complaining that they didn't just go with the old franchise, if it's made by a new company, it risks not having enough lift to catch on, or that it's just bad. It's safer, even in this day of mass produced gaming, to just take an old franchise, and flip the script. As much as I dislike the Asscreed franchise, they did something really fucking smart, where they used their mainline, mass produced franchise game to test a new mechanic and game design (ship sailing) fleshed out that concept farther, and then finally made a completely unique game using everything they learned and worked on, because they knew it worked.
>>
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>>382638997
Not even best Tales protag design.
>>
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I want more games with shotas and dominant onee-chans, size difference, femdom
>>
>>382639563
I dunno, I get where you're coming from, and what you want, but I feel if we went with that logic in every game, especially in FF, we'd kind of bog down every character with a compulsory "this is why I fight like this" storyline, when sometimes you don't have to delve that deep into a character's mentality. It's like having a questline in a JRPG to find out why a character wears a particular designed pair of shoes, and why it's so important to them, sure, it would add to their character, but we don't need to know a persons full history or why they do everything to enjoy that character.
>>
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>>382637876
It's a brace for his back. The reason his "belt" is so high is because it's not on his waist, but abdomen. It acts as a counter to the weight that'd be on his lower back in tandem with the shoulder supports for when his sword is mounted on his back.

The pauldron is stupid.

The vambrace, while makeshift, is also practical. It doesn't hinder the movement of the wrist and can be used as a weapon should he be disarmed.

If we're talking bad design in general, the sword, by all rights, can fuck a mile off. Shit isn't magic metal or carbon based, it's not a conjured blade or anything of the sort. It's a big fucking hunk of titanium and the only reason it's a thing is because the plot turns cloud into superman.
>>
>>382628656
It doesn't help that it looks like legit whole pizzas in his satchel thing at his hip. I'd imagine it was intentional coupled with sword's design.
>>
>>382639563
Yeah it makes sense in context why Shinra is so powerful, but out of it, imagine that scenario
>The main villain of this fantasy game is an electric company
It sounds strange right?
>>
>>382640079
>The main villain of this fantasy game is a multinational corporation
sounds fine to me
>>
>>382639868

Im not asking for anything super complex just a reason why certain dated weapons are practical in modern society.

Like say in a space drama you have everyone on the boarding party armed with an melee weapon like say I dunno an ax. Why do they have axes? Because the ships oxygen rich environment is would kill everyone onbaord if it went up because of a stray spark.

> It's like having a questline in a JRPG to find out why a character wears a particular designed pair of shoes

That's not the same thing and you damn well know it. A character's entire fighting style is a much bigger deal than a cosmetic choice. A weapon takes a long time to learn and can be a reflection of who they are as people and how they where raised.

Here's a freebie. We have a character who was traumatized at a young age because they saw their parents murdered by a gunman in an alley and so they trained in hand to hand combat.

This isn't hard and it doesn't take a lot. It's basic world and character building. It's essential to crafting a believable world.
>>
>>
>>382640079
>the main villain of this final fantasy is an oil cartel
It's liquid that comes out of the earth and is burnt for power, killing middle easterners is nothing new in gaming.
>>
>>382640153
Again, i'm just going by the base concept, no context beyond that. I'm not saying it's bad either, I love the concept, I'm just going by the concept of "electric company is the villain" to back up the idea of fantastical concepts and strange things in the FF settings
>>
>>382640317

If you boil anything down to it's BASIC description then it's going to sound silly. Context changes everything.
>>
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Just have a nice artstyle and fashion sense and you're good to go
1/3
>>
>>382640192
>Im not asking for anything super complex just a reason why certain dated weapons are practical in modern society.
But it is explained, Materia an Genova cells level the playing field completely to the point where you can fight with a damn broom if you please.

As for the second part, I guess it just comes down to the story writers discretion. Either they didn't consider explaining why she fights like that, or didn't think it was important.
>>
>>382640640
>Materia an Genova cells level the playing field completely to the point where you can fight with a damn broom if you please.

But that just raises more questions as materia is largely commercially available so if that's the lynchpin then it doesn't make sense why you're not overwhelmed
>>
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Fire emblem have really good designs, specially the way the colors are chosen
Well...ignoring games before awakening
>>
>>382627041
Fei is 18. Hardly an adult.
>>
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>>382640614
2/3
>>
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>>382640374
Yes, I know, thats my whole point. The basic concept of the story is silly, and unique, and interesting and fantasical, thats what Final Fantasy is about, isn't it? An elite soldier fights a power company's private army with a giant sword. It's a concept that is fantastically impractical and silly, which was my initial point, and it's the same reason why characters can fight gun toting armies with nunchaku, wrist mounted crossbows, spears, megaphones, and volleyballs.
>>
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>>382640879
3/3
>>
>>382626661
im actually okay with everything except the pizza cutter sword, that thing on the elbow could be smaller, im fine with everything else, since it is in a different world which means different sense of fashion
>>
>>382640784
>Awakening and Fates
>good designs
I like a lot of Yusuke Kozaki's work but for the most part his FE stuff is fucking awful. Hidari's Echoes work completely shits all over anything in those games.
>>
>>382640784
I thought that guy at the bottom middle had really tiny monster legs hanging out the side at first look.
>>
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>not wearing /fa/ as fuck armor
>>
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>>382640784
>Well...ignoring games before awakening
You mean ignoring awakening and fates right? Because there is nothing good about the designs in those games.
>>
>>382640963

One concept being reduced to a single sentence being silly is not an excuse for your whole project to be stupid. That's retarded. It's the details that matter. Why is Shinra in power? Because X. Why is a sword useful? Because Y.
>>
>>382641042
So at least three of those characters can't turn their heads or be severely hindered trying to do so, great design.
>>
>>382641114
neck support is vital for a knight
>>
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>>382641072
No, I mean exactly what I mean
>>
>>382641114
Real life ceremonial armor worn by high ranking officials was often impractical as fuck. It was more about looking cool and intimidating than anything else.
>>
>>382639751
Modern design i.e with a tie is distasteful.
>>
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>good
Detailed without getting cluttered, simple without being too bland and characterless, the design should say something about the character. In pic relateds case, the most obvious thing is the brutal arms which also has a well-developed story reason if you spend the time to talk to her.
>>382641226
Look at the dude on the left, those downwards pointing horns are going to hit his shoulders/arms. The dude on his right can turn his head a few degrees to either side, he's going to have to turn his whole torso. The one in the middle wont have his head movement severely restricted, but the horns are still detrimental to the function of protecting him. The next one I can't see very well, but still huge horns for some reason. The last one's armor buns is going to scrape and bump against the neck guard if he tries to turn his head.
>>
>>382641316
Right, you have a point there. But as this is the vidya board I assume those are armors they would wear into combat.
>>
>>382638997
Tales art makes me want to throw up
>>
>>382641256
I'm still waiting for an actual good awakening design anon.
>>
>>382639927
love this just from an art perspective, don't know what it's from
>>
>>382641605

don't know how to use google either it would seem
>>
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>>382641042
This guy gets it
>>
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>>382641576
sorry to hear that, unfortunately I can´t cure shit taste, I´m not Jesus
>>
>>382641883
Is this image supposed to be proving a point, there are maybe three decent designs in here.
>>
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>>382641883
I'll admit that some characters like lonk and batman have pretty nice designs, but the large majority of awakening's characters are dogshit. You were wrong the moment you said garbage like this is good design.
>>
>>382642041
>I'm still waiting for an actual good awakening design
>there are maybe three decent designs in here.
I guess
>>
>>382641487
The Judges don't really do much combat, they're basically part Supreme Court and part commanders of the army. They only fight in the obligatory boss fights.
>>
>>382642113
I don´t like it either, but posting all of then is faster than posting what I like one by one
>>
>>382642178
So they wear them into combat, got it.
>>
>>382640614
Who are the most /fa/ vidya characters?
>>
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Good:
>has big, fat titties
>warm face
>doesn't have a dick
>wears pretty colors
>isn't an obvious slut
>looks like someone you want to hang out with/wants to hang out with you

Bad:
>is a male besides, like, Solid Snake or something
>is an obvious slut
>>
>>382627328
>basically a general leading an army, hed have tons of miscellaneous items like that
ah yes the famous generals who need to have fighting items to lead their troops
>>
>>382642254
Not really. Try actually playing the game so you have an idea of what you're talking about.
>>
>>382642663
But you just wrote that they are boss fights.
>>
>>
>>382626329
That's entirely subjective, but the general consensus revolving around something matching a series' (or aspect of life's) general theme whilst standing out in an appropriate way seems to be the best way of putting it.
>>
>>382626329

If I like the design it's good, if I don't like it's bad.
>>
>>382642769
Context nigga, left-to-right
>never actually does much the whole game
>fought while hopped up on magic crystal and being controlled by demon-God thing
>only one that does any real amount of fighting and thus has armor more suited to it
>gets snuck up on by a bunch of teenagers and doesn't have much choice
>killed off in a cutscene
It's not like they're leading the front lines on a battlefield. And even if they were, who cares? The designs are stylish and cool, and that's all fantasy armor needs to be.
>>
>>382643391
>The designs are stylish and cool, and that's all fantasy armor needs to be.
I bet you love WoW pauldrons too.
>>
>>382643570
WoW pauldrons are the farthest things from stylish and cool.
>>
>>382643686
Same goes for those stupid helmets those judges or whatever are wearing.
>>
>practicalfags
>>
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>>382626329
I'm not a fun of Pokémon but i find the characters designed by Ken Sugimori a example of good character design.
>>
>>382644103
>fun
Fan jesus.
>>
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>>382644103
Yeah I can agree with that.
Best trainer design in my opinion.
>>
>>382644473
Sorry, but it doesn't meet my specific standards. You are not allowed to like it.
>>
>>382644473
yes you have my permission to have an opinion
>>
>>382644473
you can like it, but you must know you have shit taste too
>>
>>382643974
Argument?
>>
I like rex's design unironically
Fight me
>>
>>382644473
>underwear on the outside
>band-aid bra
Get that loli shit out of here, pedo.
>>
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Speaking og designs can talk a bit about good monster/non-human designs I am playing Nocturne.and I thought this looked pretty dope.
>>
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>>382644103
I think it's probably way more practical to create characters when you have themes to design them around. With Pokémon types you put up some boundaries, and after that you just have to look for equivalents in real life or pop culture to have a character that makes sense visually.
It's not easy, and I'm continuously impressed with the fashion designs they come up with, but the nature of the games gives them more direction to go from.
>>
>>382644561
>magic
>fine
>dragons
>fine
>armor and clothing that isn't realistic
>REEEEEEEEEEEEEEEEEE
>>
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>>382644776
Maple Story is not a very good game. 90%+ of the enemies are just walking hurtboxes with different size/speed/health, but they really knocked the visual design of the baddies out of the park.
>>
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>>382644902
That looks cool, I like monster/mech designs or just non-human designs better than human designs since they are usually way more creative.
>>
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>>382639472
ZUN might not be a good artist, but he knows how to make pretty good looking designs
>>
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I really like the designs in Under Nigh, compared to Blazblue they are very easy to look at even if a lot of them are very derivative of already existing characters.
>>
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>>382644776
Kaneko a great
>>
>>382638742
they are all heavy magic users so they dont need guns.
>>
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>>382646298
Like Misturu but cute!
>>
>>382646361
I'll be completely honest, I never really was a huge fan if most of his human art with a few exceptions, but his monster designs are great, but what really is his strongest point are his god tier art spreads.
>>
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>>382645750
Agreed.
>>
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>>382645750
You should post art actually drawn by ZUN if you are complimenting his designs.
>>
>>382639180
blitzball is a perfectly fine weapon for its intended purpose: kicking birds out of the sky.
like thats the weapons niche.
>>
>>382646637
>Like Mitsuru but trash!

Fixed
>>
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>>382647012
>implying
>>
>>382632616
>Outtamywayvietnamshits.jpg
>>
>>382626329
If I want to fuck them its good.
>>
>>382632616
Yoshida's Art looked really bad pre-FFXI. but FFXII, his new Art for Let Us Cling Together, Bravely Default and Granblue look fantastic.

He was definitly the best Final Fantasy Artist, better than Amano.
>>
>>382638742
Video games

As far as cloud goes, back when he was a grunt he used guns, but after taking a nice, long bath, having his personality fracture, and becoming a playable character, bullets suddenly don't hit so hard and big ass swords suddenly cut through robots like butter

Selphie shouldn't have existed
>>
>>382627328
>>382630028
He's clearly carrying two pizzas in his purse. He needs that pizzacutter.
>>
If you like it or not.
Anyone who claims objectively good or bad design exist don't know what he is talking about.
>>
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>>382626329
blonde hair and red clothing
>>
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>>382626329
A giant tentacle
>>
Form follows functionality
Not overdesigned or underdesigned, a good medium
Uniqueness to help identify the character
A style which illustrates aspects of the character's personality
A style which fits the rest of the story's universe
>>
>>382640784
>good designs
>ignoring games BEFORE awakening

I seriously hope you meant to say after awakening, and even then you'd still only be mostly right
>>
>>382626329
>What makes a character's design good or bad?

If I like it, it's good.
If I don't like it, it's bad.

That's all there is to it. Fuck what anyone else thinks.
>>
>>382638997
>last good mc design for last good tales game.
pottery
>>
>>382652663
In b4 he only likes Awakening designs because fap fuel and old FE has no fappable girls besides Brunya, Lyn, and Sonia.

As much as I prefer old FE for the most part at lot of its character designs are too sterile and safe compared to other JRPGs knowing casuals.
>>
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I really like most character design in Valkyrie Profile, although I can't justify why Aelia doesn't wear pants, shit's retarded.
>>
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>>382626329
Chromatic and geometric balance+rule of cool.
>>
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>>382626329
ez peazy
>Could a real person wear this and not be annoyed at all the shit all over them?
>Could a real person wear this and still be doing what the character is doing?
>Can a real person wear this?
OPs image is bad design because it looks like he can't decide if he needs to be wearing armor or, pointless gears all over the place that do nothing but catch on things, pointless belt that a real person would just be constantly adjusting for with no actual utility.
Image related is good design. Visually interesting and while not entirely realistic it being unique makes up for it.
>>
>>382654806
>>Could a real person wear this and not be annoyed at all the shit all over them?
>>Image related is good design
>implying retarded giant bull horns won't get stuck in literally every fucking door
>implying retarded conehead hat won't get stuck in literally every fucking door unless you're a midget
>implying retarded "i'm an edgy scholar" bitch won't hit every post and tree because she can't see where she's going
>implying 'we batman villains now' bitch won't hit every post and tree because she can't see where she's going
>implying all those bitches would even be able to move without getting tangled in their own retarded pants and falling down
Go back to /fa/ faggot
>>
>>382655197
> Visually interesting and while not entirely realistic it being unique makes up for it.
Hmm, it's almost as if I didn't already address that.
Remember we're talking about fiction. You don't need to 100% adhere to practicality and realism, but they should guide the design.
>>
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Good art style fixes everything.
>>
>>382655445
>it's ok as long as I like it
fuck off
>>
>>382655629
Do you have an actual argument?
How about you try posting your own example of what you think is good character design.
>>
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>>382655525
>Kisekishit
>Good artstyle or designs in any way or shape
>>
>>382640009
>The pauldron is stupid.

The knobs on it are, yes, but the single one is decent. You never face an enemy with your shoulders squared to them, so that's the shoulder he's facing the enemy with. He doesn't need one on the other side because that side is always away, unless he's swinging the sword.

Agree totally with the rest of your post, especially how ridiculous the sword is
>>
>>382643391
>It's not like they're leading the front lines on a battlefield. And even if they were, who cares? The designs are stylish and cool, and that's all fantasy armor needs to be

Yup. If you're leading an army, it's about the mystique and the morale. Now there's some metagaming going in that they're usually hard boss fights, but a general who is inspiring to the troops and strikes fear into the enemy is far more valuable than one who does not do that with a look, but can fight well solo.
>>
>>382655525
>that pic
It is so boring to watch though. It is taken directly from the Bog Standard Cupboard of Weeb Shit Outfits.
>>
>>382642254
Sure but only after absolutely being backed into a corner. They're not expected to fight most of the time.
>>
If this is a JRPG thread, which DQ should I play after 8?
>>
>>382659132
which ones have you played so far? Just 8?
>>
>>382658475
On the other hand, this is a design thread, so what actually happens in the games is irrelevant. The design is shit.
>>
>>382659346
I disagree. They look pretty cool.
And the reasoning that was given for the armours being bad was related to whether they fight or not.
>>
>>382626329
It's all about the shoes.
>>
>>382659315
Yep. Played a little of IX beforehand just to get a feel for DQ's combat. Haven't finished 8 quite yet (currently looking for the Sea Chart; will probably work on the Codex after I get the birb).
>>
>>382659635
If you want something more story focused like 8, go with 4 and play from there.
If you want something story light and more exploration focused, start with the first game and play the original trilogy. If you end up not liking 1 and 2 just skip to 3. They're related but are separate enough to be able to play standalone.
>>
>>382659521
I know, it was I who said that. The armors ARE bad for fighting.
>>
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>>382626329
Interesting
recognizably unique clothing without being entirely impractical
recognizable silhouette
nice to look at
colors are nice but not overwhelming
not overdesigned
unique


so basically everything shulk is and everything this moe faggot isn't
>>
>>382659967
Which brings us back to to >>382641316.
They're not meant for fighting.
>>
>>382659635
IV is cool and is pretty much the basis for all DQ games that came after that, V is considered to be the best storywise.
I would recommend playing one of those 2.
>>
>>382660067
>mom said it's my turn to be the MC
>>
>>382660147
>IV is cool and is pretty much the basis for all DQ games that came after that
I'd say III would be the basis
>>
>>382659924
Hm. I may do the latter. Which versions of 1-3 are the best?
>>
>>382660232
III is the only DQ game I haven't played yet.
>>
>>382660258
Super Famicom or GBC.
Apparently there's a gamebreaking bug in the SFC version of 2 but it's easy to avoid. Just look it up.
The GBC versions are just ports of the SFC version so you'll get the same experience either way just with beep boops instead.
>>
>>382660362
Well get on that. It's a fucking masterpiece
>>
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>>382660067
>shulk
>good character design
I know you're upset about the new guy but you can't tell me with a straight face that this outfit is well designed.
>>
>>382660258
Probably the super nes versions, I heard that GBC versions of III has more content, but I am not sure if it is worth the graphical downgrade.
I only played the NES versions of I and II though.
>>
>>382660545
Maybe not, but I like it, it's not just "BLUUUUUUUUUE"
his personality matches the look, the look matches the style of the game world
and most importantly, he doesn't look generic
>>
>>382638312
You're lying.
>>
>>382660145
For fuck sake, you really are dense. I know that is what you wrote, and the design is still shit. Turning your head is a very usefull skill to posess, be it in combat or not. Fantasy armors, even cerimonial armors, can look fancy without looking completely useless.
>>
>>382641072
This
>>
>>382660552
>but I am not sure if it is worth the graphical downgrade.
It looks pretty great since they're just based off the SFC graphics. They basically took the same tiles and reduced the colour count.
>>
>>382660475
I need to finish 7 first.
I played 7, but dropped it at 15-20 hours into the game so I want to finish that first before playing other DQ or the last mainline DQ game I haven't beaten yet.
>>
>>382660552
I may try the GBC version of III (or watch some gameplay) and see I how I feel. I have a lot of nostalgia for GBC graphics (my first vidya was Pokémon Crystal).
>>
>>382660909
>I have a lot of nostalgia for GBC graphics
It's definitely really good looking for a GBC game.
IMO the music sounds better too.
>>
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>>382660660
>he doesn't look generic
>Blond bishonen with shorts and a sword
>Not generic
>>
>>382631106
>literally just trunks
>>
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>>382626329
>blue
>huge boots
He's literally Megaman
>>
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>>382639180
You might be autistic anon

maybe video games aren't for you
>>
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>>382661248
No that's XI's hero
>>
>>382660545
It fits the aethestic of the game's world.
>>
>>382632237
UNLIMITED BELT WORKS
>>
>>382661228
>blond bishonen
yep
>shorts and a sword
anon i think you might be oversimplifying his design to support your point desu
>>
>>382661316
dont you dare compare a design as simplistically appealing as megaman to that moe shota shitstain
>>
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I've always liked Fables designs even if some of them are goofy
>>
>>382661635
The colors are so close to each other that no details are prominent, and they just flow into each other looking like shit.
>>
>>382661635
>anon i think you might be oversimplifying his design to support your point
Not really, but whatever floats your boat.
There's vreally not much difference between Shulk, Teedus and Zephon in terms of basic design elements, well, Zephon does have guns and proper pants instead of stupid shorts and silly mattel toys, but all the rest is basically the same exact visual character archetype that exists since decades.
>>
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>japan
Dude, belts, lmao
>britbongs
Oi, grey pudding bowls, crease up
>>
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pssst, nothing personal kid
Thread posts: 293
Thread images: 111


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