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Can someone please explain to me how the living fuck Naughty

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Can someone please explain to me how the living fuck Naughty Dog expected kids to 100% this game?

Then the creators of N. Sane Trilogy have the absolute fucking nerve to add a harder version of the hardest stage in the game, that was cut from the original game because it was too difficult in the first place.

Broke my fucking controller, because of Crash 1... just got back from buying a new one. I'm sorry, I just need to vent.
>>
get gud
>>
>>382624014
wow what a faggot
>>
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Kids back then weren't little fucking pussies
Also pic related was the real man's game
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improve your quality of skill set
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>>382624136
This game was amazing. The later levels were a trip.
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I don't know what all the fuzz it about, but can't wait to try the games out for the first time on xbone when it launches later this year
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>Can someone please explain to me how the living fuck Naughty Dog expected kids to 100% this game?
They didn't. ND admitted a long time ago that Crash 1 was heavily flawed due to their inexperience in programming and Crash 2/3 were the definitive examples of their best game-making abilities at the time.
>>
IKR? I didn't remember crash 1 to be that fucking hard. Thank god 2 and 3 are 100% better
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>>382624014
As someone who never played the Mario 64 games, how comparable are they in difficulty to Crash games?
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road to nowhere
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>>382624258
https://www.youtube.com/watch?v=exwPWaezR7Y
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>>382624136
I actually have this game and completely forgot about it. I never got very far... I'm going to play it right now.

Frogger 2 was also fun but it's really easy.
>>
The only people who think C1 was decently made were tryhards. Naughty Dog said they weren't really confident when making the game and C2 was them doing the series right.
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Oh shit did they actually add stormy ascent? Is sunset vista the same or even harder?
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>>382624405

Different kind of games. Now fuck off with your console war bullshit.
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>>382624503
it will assfuck you harder than Crash 1 ever did
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I want Coco to breastfeed me
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>>382624014
>Naughty Dog expected kids to 100% this game

Except they didn't. 10 years after its release, one of the devs came out and said that he knew the game was too difficult for people who were new to platformers to 100%. He said it was their first real attempt at a 3d platformer, and they sort of didn't know what they were doing. Most of the people who worked on the damn game couldn't even 100% it. He said that it was very difficult even for an experienced gamer, and even luck would be needed. That's why they drastically lowered the difficulty on Crash 3. Crash 2 was still kinda hard, but they learned from their mistakes and made the jumps and enemy placement not so bullshit.
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>>382624014
back in thee day kids werent retards, and they just played and playeed and played till they got good
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>>382624589
I have a lot of PS1 games I never beat.

Croc 2, Rayman, Frogger... and probably more. I tried to 100% Crash 1 and never got it.

Why the fuck were Playstation games so hard?
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>>382624136
>that sky level
Plz no i just want to forget
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>>382624576
They didn't but it's rumoured as future DLC
Sunset Vista is the same, slightly easier if you consider that dying doesn't impact getting clear gems, just coloured gems.
What has become even harder is the fucking bridge levels
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>>382624758
Longevity
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>>382624014
What stage are you having a problem with?
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>>382624014
The N Sane Trilogy CB1 is the better definitive version for the simple facts that it controls better, there's actually a decent save system, and the gem mechanic actually works.

>>382624136
>>382624667
>Kids back then weren't little fucking pussies
Are you joking or do you really believe that difficult games merely existing back then meant that people actually put up with them?
>>
>>382624405
Crash 1 is more like Super Mario Bros 1 but with a Z axis.
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>>382624767
INTERNET
INTERNET
INTERNET
>>
You can just walk across the ropes on the bridge levels btw
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>>382624649
Crash 3 went too far the other way, too many gimmick levels and the platforming ones are too easy. Crash 2 is a nice balance.

On the other hand, I'm sure going to remember literal hells like High Road or Lost City more than any level in Crash 2 or 3.
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>>382625019
>mfw I genuinely found just bouncing on the fucking turtles easier than walking on the rope on The High Road
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>>382624758
>Why the fuck were Playstation games so hard?
This >>382624923 So many developers back then cared more about fulfilling staples of game mechanics rather than actually making the games fun to play.
>>
This thread needs hot coco
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they didnt, which is why 2 and 3 are easier

i still beat the game as a kid though
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>>382624589
>>382624758
H..here we go.
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>>382624951
see>>382624136
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>>382624946
Slippery Climb. I threw my controller into the ground so fucking hard it shattered. They actually expect you to beat this stage without dying once. They actually expect you to beat this stage period. HOW? The damn platforms phase in and out so fucking fast that you only have the tip of the fucking dick to make it.
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>>382625194
https://www.youtube.com/watch?v=TUWlC6k3tt8
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>>382625194
better get the asslube
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>>382624014
you don't know shit anon
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>>382624136
Yo this whole game fucked with me.

I beat it purely out of spite. That machine and sky level can eat a dick
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>>382625194
what are you using there anon?
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Enjoy Retro Zone 5 you fucker
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>>382625223
Yup, I figured. I'd give you advice, but there is no advice for that stage. You're correct, it's the hardest stage in the game. You just need patience and luck.

>>382625158
Coco was my first furry crush.
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>>382624014

Kids back then was good, I was good.

Where did all of my skill go?
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>>382625785
who was your second
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>>382625521
Just my Playstation™ Classic™ Entertainment System™

https://github.com/zach-morris/plugin.program.iarl/wiki
>>
I don't have the patience to git gud enough at a game with precise platforming to 100% it and somehow I forgot this until I got the crash trilogy. Once I accepted this and just started playing the game normally I went from getting mad every three seconds to having a great time with the first game. Haven't gotten to the other two yet though (or especially far in 1 either I guess.)
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>>382624014
This "crash 1 so hard" meme needs to stop. I can understand kids having a hard time getting all the gems and relics, but anyone that's experienced with platformers shouldn't really have too much of a problem. I just got the platinum trophy on it yesterday, and all it took was persistence and patience.
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>>382624014
you got 2 games a year back then, so you better fucking 100 perfect it

what else you going to do?
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>>382624014
>venting your frustration and anger on expensive pieces of hardware

You've got anger management issues. Good luck to you friends and family putting up with you
>>
>>382626521
Modern game journalists have neither
>>
Funny how people are calling Crash 3 the easiest of the trilogy. Back when I was a kid I could never come close to 100%ing it cause the special levels and time trails would always fuck me up. I still have PTSD from trying to get every gem/relic on the tiger autorun level in the Chinese world. On the other hand I got 2 later (Crash 3 was my first Crash) and completed it pretty easily (was a much better game overall too).

Anyway, on scale of 1 to 10 how badly would my asshole suffer if I tried my hand at the remade Crash 1 now? It's the only Crash game I never played.
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>>382627498
The hardest Crash 2 and Crash 3 levels don't even come close to how hard the hardest Crash 1 levels are.

That said, it's completely doable. The most difficult part would be getting some gems that require you not to die.That and the newly added relics that require you not to die AND to be running all the time without stopping.

With enough time, patience, and practice, 100% is very doable. Fuck those time trials tho.
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>>382627498
N. Sane's Crash 1 is significantly easier. It controls better and you can die and still keep your box count.

Colored gems require a no-death run, though. Good fucking luck on Slippery Climb.

If all you want is to beat the game, then it's honestly not that hard at all. Some challenging platforming, but if you've played a few platformers it won't be that bad.
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>>382624136
It's good to know I owned both Crash and PsOne Frogger.
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>>382627726
>>382627827
Thanks, I'd probably go for all gems at least since I'm a completionist at nature. I saw a couple of streams on Twitch and honestly watching people trying beat the High Road (or whatever that foggy bridge level is called) made me clench my asshole.
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>>382628281
The worst part about The High Road is that there are secret boxes.
So you get to the end of that hellhole and you're missing boxes. That is just cruel.
Fortunately I play the originals all the time so I knew beforehand but I just thought while playing how frustrating that would be if I didn't already know
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Since all of nsane trilogy has time trials, how long till the speedrunning cummunity makes a scene on it trying to get above and beyond the dev times?
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>>382627827
Not him, but I played a few platformers before.

I have never finished one. Or at least beaten one without savestates. How do I git gud at platformers?
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>>382628873
Practice. That's all there is too it.
You've just got to get a feel for how the character moves and that just comes with time
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>>382628873
Play them until you get good
>>
crash was never particularly hard
the remake isn't any different
you were never expected to 100% it
>>382624136
True, The are just coddled these days it seems every game is designed to just let the player win one way or another
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>>382624136
Why the fuck is this game harder than original frogger?
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>>382624014
>100%

That's not how kids play video games.
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>>382629596
They may have in some games, but definitely not crash 1. There wasn't even any way to tell what 100% was or how to get it.
Most kids probably would have stumbled upon a few gems but all the gems (including backtracking after you've gotten the coloured gems) and the keys? I don't think so
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>>382624136
Why the fuck did I completely forget about this game until now? This is a weird nostalgia blast, should I play it again?
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>>382625223
As others have said, it's the hardest stage in the game. However, take comfort in knowing that if you can get the gem in that stage, everything else for the rest of the game is easy compared to it.
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>>382630248
OP here. JUST DID IT. I kept count of how many times I died since I got back. 34 times until I got the red gem.
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>>382630248
>Died over 50 times in the high road
>Got the red gem on my second try
You're right but for some reason The High Road just destroyed me
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>>382630396
>died 34 times before getting red gem

Fuck I died 34 times just to beat the level. I really suck at this game.
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>>382624136
I got so fucking close to beating this game as a kid. I rarely could make it past the fucking sewer levels though. Caves and sewers took all my lives I never beat the desert levels.
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>>382624014
Man up, or give up.
>>
I will NEVER understand how people get so mad that they break their own shit
I've gotten angry enough to want to throw things just because breaking is satisfying but there's this thing called, you know, logic, that kicks in beforehand. Does this not happen to you guys?
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>have the first and second island completed with Golds for the Time Trials
>just got the Red Gem and gold TT for Slippery Climb done

Am I in the clear now when it comes to finishing the game 100%? I'm dreading doing the time trial for The High Road but I don't remember or know how difficult the rest of the third island is to get the gems and relics.
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>>382632590
Rest of the game is pretty easy, yeah. Well not really easy, but nothing is harder than the hardest thing you faced up to this point.
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>>382632590
Yeah you've got the worst out of the way, there may be a few difficult parts but nothing compared to Slippery Climb
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>>382633061
slippery climb is nothing unless you are were trying for that gem. Im guessing that you can still try for the gem if you died with the new version.
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>>382624014
>how the living fuck Naughty Dog expected kids to 100% this game?
No one is "expected to 100% it", that's an optional challenge.
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>>382624758
Rayman is probably the hardest platformer I've ever played, that game was fucking ridiculous
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>>382633150
Yeah I was talking about getting the gem in Slippery Climb
In the remake you can die and still get the gem if it's a clear gem. You have to go through it without dying for the coloured gems. Slippery Climb has the red gem so you have to do that without dying
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>>382624014
The remastered version of Crash 1 is actually slightly harder than the original.
Falling in the remaster is just slightly faster, which makes some jumps significantly harder. Plus, there is some questionable collision detection on certain platforms.
These changes make certain parts of remastered Crash 1 way harder than originally intended.
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how is crash so good bros
>>
Don't wanna be that guy but fuck it. I played the Crash games when I was 8 and I never found it difficult, just fun. Kids these days need to git gud along with OP.
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>>382633320
>slightly changed the jumping mechanics
>did not change the level design
This is whats causing trouble for most people. It's made some parts that were relatively simple and straight-forward in the original much more difficult.
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>>382633690
It also carried over in remastered Crash 2.
A few jumps that could easily be made with a normal jump in the original now require a slide-jump to make.
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Why are people comparing this to Souls in terms of difficulty. That's absurd. Souls is nowhere near this difficult.
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>finally beat high road
>44/45 crates

WOAH
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>>382625158
Is Hot Coco any better on the N. Sane version?
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Crash bandicoot was better and funner and harder then dark souls and its harder then 99.9 % of games now.
And thats easier then nes and snes games
Modern difficulty is a fucking joke
Games have no purpose to play them now if i wanted my hand held id go on a date
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>>382634219
>_____ game is harder than Dark Souls!
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>>382633941
BECAUSE THEY DUMBED DOWN THE MECHANICS OF VIDEO GAMES SO MUCH THEY ARE BORING AND EASY
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>>382634154
Yup, called it >>382628546
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>>382633941
cause darksouls is the easy go to for "difficult games" for casuals to a point that all darks souls will ever be is that game where you die a lot, even if they never played a souls game
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>spend several hours trying to beat the High Road for the relic
>finally beat it
>not even a sapphire
I'm honestly not even sure how it's possible to beat this level fast enough because of the fucking turtles without jumping along the ropes at the side of the bridge like a bitch
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>>382624443
The fact that planks have no visual signs showing that they're broken is a load of shit.
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>>382634515
Do you have eyes? Are you colorblind perhaps? Miss the giant crack down the center of the ones you can't stand on?
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>>382634515

There are three kinds of boards

Healthy: Won't break
Weather: will fall
Literally broken in half you fucking moron: You're a tard.
>>
>>382634285
It def is. You just need to grind for dark souls. Bet you die more in crash then dark souls. Also the majority of psx games are harder then dark souls.

This is most of the modern game style right here https://m.youtube.com/watch?v=DKiBTMbJU2k
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>>382625354
>the art and music worlds
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>>382634515
they're literally a different fucking colour
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Oh wow ps2 kiddies see how psx difficulty was with easier controls and easier gameplay what a shit thread go kill yourselves
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>>382633272
I feel like I should replay it with an infinite lives cheat on. I always run out of lives and give up... Once I beat it and learn all the levels I'm sure I could go back and do it again without cheats.

Croc 2 doesn't even have lives and it still kicks my ass.
>>
>>382634713
I saved up 9 lives last night from pink plant woods then I did swamp of forgetfulness through moskito. I lost several continues from that shit. How is this fucking impossible I am an adult now. I swear some of those enemy placements cannot be gotten through unless you jump through them during your hit iframes.
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>>382624136

You will forever be mah nigga. PS1 Frogger is a classic. It's tough as all hell but damn was it amazing. Anyone looking for a easy-to-pick-up, hard to master game look no further.
>>
My biggest problem is the graphics have no colour contrast so it's hard to tell where a ledge ends into a pit, whereas the originals more limited colours and intense saturation and contrast made it easy
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>>382624014
They didn't
As >>382624649 said it wasn't something they had in mind for anyone, which is why there's no real "reward". As you can see 2 and 3 were simpler to 100%.
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>>382634928
Rayman is one of those games were you have to constantly play it until you're good enough.
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>>382624405

Not as straightforward as Crash, but Mario 64 can get challenging. Many of Mario 64's levels have no pitfalls, and you don't die in one or two hits like you can in Crash. It was more about navigating a 3D world than make it from point A to B.
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>>382625194

Have fun anon. We'll be cheering you on.
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>>382635395
I gave up on level 5 of the classic pack
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>>382629596

I played Crash and Spyro that way. Crash 1 100% felt like a real achievement, and I went through with it because I loved the game and wanted to see what the reward for 100% was. Same with Frogger.
>>
I am at the point where I almost have the red gem. I keep fucking up on the upper level platforms that spin around a moving axis. Please coot gods. I have been cooting so hard today. Pls halp
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>>382635468

What's nice is that you can tackle another world if you're tired of the other.
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>>382635682
This image makes me feel like I'm scratching my nails on a chalk board or a spiral notebook sheet of paper

Why. Ugh.
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>playing the original Crash 3 today
>despite the save files since being replaced by siblings and whatnot my Time Trial times from when I was a kid are still there, and they're the only ones there since my siblings never did them
>tfw going through the game again after all these years competing with my younger self
>putting my initials to something else so I can tell which time is kid me VS present day me
>>
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Just got 100% (the picture is the automatic trophy one, taken before the counter updated) in Crash 1, still got time trials left in at least 13 stages, but I'm happy I got to see the 'secret ending'. It's not so hard, considering you can die in 20 of the 26 stages, as long as you get all the boxes. My last gem was The Great Gate level one, which had one nasty hidden box behind a wooden wall.

Have no nostalgia for Crash, but it was a blast playing through it for the first time. I started Crash 2 a few minutes ago and holy shit does the game feel much smoother and precise. Feels so much better than Crash 1 and I love the slide and the slide jump spin move that makes you go really high.

These games are a blast, I'm glad I gave them a chance and bought the package.
>>
>>382636023
You actually only need 20 gems of any color to get the secret ending. It's supposed to be all 20 clear gems but VV fucked up and the colored gems count for it too.
>>
>>382624014

>Then the creators of N. Sane Trilogy have the absolute fucking nerve to add a harder version of the hardest stage in the game

Say what now? You talking about Native Fortress? I've seen people bitching about it lately. I just went through the PSX version for the first time, haven't played the PS4 version yet, and I don't see why it's caused so many people to bitch.
>>
>>382636232
Didn't the each gem on the path correspond to a certain level in the original game? In the remake it just does a gem count?

Maybe I'm remembering wrong, though.
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>>382624136
>not posting the superior and more difficult frog game
>>
>>382636232

I see, I thought you had to have them all. Fortunately, I grabbed all colored gems before I got the clear ones. Didn't have much trouble with the colored gems, but they git my heart pumping fast, specially the Slippery ____ one I forgot the name of.
>>
>haven't played these games in years
>Crash 1 fucks my ass
>realize I haven't played a truly difficult or stimulating game in years
I'm surprised they even released Crash 1 again even with the nostalgia selling point. Crash 1 is autistic screeching levels of difficult
>>
>>382636314

He's talking about the deleted Crash level they will add as DLC later.
>>
>>382634493
It isn't.
>>
Naughty Dog are a bunch of cunts.

There are parts of Jak II that are just fucking bullshit.
>>
>>382636418

Kudos to Activision for letting Vicarious Vision remaster those games without actually changing the level to make them easier for a wider audience. They added checkpoints, but those don't make the jumps easier.
>>
Shit, are these only being re-released for consoles? I'd buy the shit out of them on PC.
>>
>>382636418
>9 years old
>Crash is so frustrating that I'm screeching like a retard
>29 years old
>I'm doing the exact same thing

Apparently I have not matured at all
>>
>>382636570

It's Activision's now, so maybe you could get a port for Xbox One and PC at some point in the near future.
>>
>>382636458

> that was cut from the original game because it was too difficult in the first place.

Oh, I guess I need to brush up on my reading skills.
>>
>>382636646
Stormy ascent, which is a harder version of slippery climb
>>
>>382636314
see >>382633690
Emulating the original isn't going to give you a fair assessment on how difficult the remake is.
That being said, Native Fortress wasn't hard at all. I think it's the part with 3 flaming bounce pads in a row that's the most trouble. That part with the new jumping mechanics is pretty tricky
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>>382624014
>He still thinks colorful platformers with a mascot are only for children
Dumb teenager.
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>>382636571
Proves videogames don't age
>>
So my question is whether Crash 1 is the fun type of difficult or the annoying bad kind.

Crash 2/3 were both difficult and really fun. Crash 1 just makes me fucking angry

Like legitimate video game anger I haven't felt since I was 8
>>
>>382634476

That's kind of disappointing. Dark Souls was my first Souls game and yeah I died a lot at first, but that tapered off later. I rarely died in the last third of the game. I loved the game, but it had nothing to do with the difficulty. I think I read somewhere that the developers even said that difficulty wasn't even the point of Demon's Souls.
>>
>Apes actually make a noise when the throw a log
>Fireflies make a noise when they are about to run out

Shit like this makes me happy
>>
What if we get a new Crash game by VV and it starts with a fat Crash playing Uncharted, with you controlling Drake in one of those segments where you're being chased by a truck, similar to Crash's gameplay? What if it's just called Crash 4?

They're all still friendly after the Uncharted 4 deal to have the Crash 1 Boulder Dash level in it.
>>
>>382624014
i gave my 5 or 6 years old cousin opportunity to try donkey kong for snes. he was confused, didnt like it and immediately after third death went back to his mobile game
>>
>only way to get the plat in the first Crash is to finish all the time trials up to the highest tier
Fuck that. There goes my motivation to 100% it.
>>
>>382637076

I feel anger when I fuck up, but it's still fun as fuck, specially cause you know once you do it, it'll feel great.
>>
>tfw my WR for Lost City lasted 3 days
Now somebody beat it. But perfect times for this level is dumb because it requires to have perfect RNG with all the moving platforms. The levels weren't designed for time attacks.
>>
>>382624346
>Crash 1 was heavily flawed due to their inexperience in programming

>inexperience in programming
>literally wrote their own libraries to get closer to bare metal
>streaming levels from disc faster than the PS1 disk drive was rated for

Nigger it was flawed because they crammed it so full of TECHNOLOGY using a brand new console under time constraints that they had to work out how to build an actual fucking game around it.
>>
Played crash 1 remake from beginning to end in one sitting. I've been yelling and hitting my controller in anger AND my thumb is swollen from mashing buttons for 6 hours.
I haven't had this much fun in a long time
>>
>>382636804
i would assume you have to jump the same time the flames are about to die.
>>
>>382637076

Bad difficult is straight-up unfair bullshit. Crash 1's levels can kick your ass but it doesn't feel artificial, like its not because of the controls or some trial-and-error nonsense (except maybe the bridge levels, but you can run on the rope so they get a pass). It's all on your skill and ability to navigate environments with caution and ease. I'd say its good difficult. Rewarding.
>>
>>382637182

Not true, you just have to get gold. Platinum is above that and much harder. You also retry pretty fast in time trials and lose no lives, so it's fun.
>>
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>>382624014
>naughty dog remasters crash bandicoot
>doesn't include CTR
>mfw

Well, what are the chances a remastered CTR will make mario kart irrelevant?
>>
>>382634686

>You just need to grind for dark souls.

What.
>>
>>382637254
There's also the dev times from both VV and Acti.
>>
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>People get angry at video games when they can't beat everything first try these days.
How utterly pathetic
>>
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>Slippery Climb

naughty dog are sadists
>>
>>382637278
It can outclass most MK games but it will never make MK irrilevant.
Just like nothing every other company did made everything made by Nintendo irrilevant. Unsuccessful, mediocre, sure, but never irrilevant.
>>
>>382625863
The same place as your hair.
>>
>>382637201

Their inexperience was in terms of level design, they didn't know what was good or bad level design in a 3D platformer, since they never did it or seen it before. They said they added so many 2D-like levels because those were the only ones they were sure would sorta work with people, they didn't know if others would enjoy running forward. They were (and still are) pretty amazing programmers and artists.
>>
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>>382637423
My back?
>>
>>382637113

I'd like for them to do a Twinsanity-style game, with you going through islands and whatnot in a linear fashion but the whole game is seamless. There'd still be gems and whatnot but instead of going back to the warp room you'd just continue to the next area.
>>
>>382626521
>“dorksouls as a platformer“<
Heh
>>
>>382637357
Wait till you play Stormy Ascent.
>>
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done native fortress after 3 hours or so yesterday, it gets easier right?
>>
>>382637278

ND didn't have anything to do with the remasters. Chances are good for a CTR now that this one seems to be a success.
>>
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I picked the first crash thread I saw to say I FINALLY NO-DEATH RAN SLIPPERY CLIMB. You can too. Take your time, look at the patterns, trust the bird bounces, and YOU CAN DIE BEFORE THE CHECKPOINT.
I wish you all fun and comfy 100%'s. I love you all

>red gem is the ruby weapon of the Dark Souls of platformers & knuckles
>>
>>382634493
>jumping along the ropes
Anon. That's how you get Plat.

Even the Devs told me to go fuck myself for doing Road to Nowhere normally.
>>
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>CTR remake
>Spyro remakes
>big devs finally understand what people want out of platformers
>start getting some actual good sequels to these dead platformer series instead of gimmicky bullshit like their 6th/7th gen iterations

Do you feel it?
>>
>>382637330
Are those required for a trophy?
>>
>>382637639
>Even the Devs told me to go fuck myself for doing Road to Nowhere normally.

What? Context?
>>
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What's your opinion of people that buy a console for one game?
Asking for a friend.
>>
>>382637192
what is your secret for plat lost city this shit is dumb

my best attempts barely get past the second red leaping lizard
>>
>>382637278
>Well, what are the chances a remastered CTR will make mario kart irrelevant?

Sonic All-Star Racing Transformed, which is better than CTR, didn't do shit so nothing will.
>>
I remember how I couldn't even get to the last boss in Crash 1 because of slippery climb. Now in the remake the only bullshit map was the high road where I went with 40 lives and came close to game over

Slippery climb was just so fucking long. I have to see if I return to crash 1 for the 100%
>>
>>382637538
Nope

Welcome to hell kid
>>
>>382637795

I bought a PS2 for Twinsanity, and other people have bought consoles for far worse reasons. If you can afford it I don't see why you wouldn't if you like Crash Bandicoot, because it's a fucking great reason and you'll be spending a shitload of time with it 100%ing the 3 games with fucking time trial leaderboards and shit. It sounds too good to be true just saying this. This should never have happened. It's too good for this world.
>>
So they definitely made the bosses harder in the remake, right?

I remember the bosses being a formality in the original Crash 1 and I ended up getting game overs on Ripper Roo, N. Brio and Cortex.
>>
>>382624014
>Broke my fucking controller, because of Crash 1
I will never understand how people can get so mad at a video game that they start breaking their shit knowing that they will have to replace it

The only time I've ever broken a controller from abuse was rotating analog sticks too hard in a fucking Naruto fighting game, maybe you need a fucking stress ball when you play or something
>>
Here's how you play a businessman and get CTR to be remastered. If you sell it by itself, it'll feel too cheap for a huge audience. At the same time, a full priced Crash 4 wouldn't feel right to many people that only got in now because of the 3-games in 1 package.

So you bundle them, like Call of Duty IW and MW 1 remaster, in a special launch edition for $50-60. Then, later, you sell CTR by itself for $20-30.
>>
>>382637795
Who cares?
I bought a ps4 for Kingdom Hearts and then they announced the Crash remake so it worked out great
>>
>>382637795
>What's your opinion of people that buy a console for one game?

Two games, anon.
>>
>>382637838
The key is jumping to the foreground to avoid shit like bumpers and getting back on the track to avoid waiting.
You can do the same with that lizard.
>>
>generator room is a coloured gem
For fucks sake, this is a level only I seem to have trouble with
>>
>>382624136
Hop to it!
>>
How many of you guys play Crash 1 for the first time? Genuinely curious.
>>
>>382638458

I'm one of them. I didn't have a Playstation until 1999, and as far as platformers go I was playing Spyro and Banjo-Kazooie in those days.
>>
>>382638365
Keep your aku aku mask for the 3 box tnt sandwich near the end. Trust me, you don't wanna HAVE to time that
>>
>>382638365
Funny, this is the first color gem I got.
>>382638458
I've only played up till Ripper Roo as a kid. I'm at Toxic Waste right now. Honestly I like the remaster physics more.
>>
>>382638458
Watching my friend play my copy, his first time with Crash 1 (but has finished 2).
Game Over'd 7 times on Native Fortress.
>>
>>382638458
I had an N64 instead of a Playstation so this is the first time I ever played any Crash game. I've been playing the trilogy non-stop since I bought it, didn't expect it to be this fun.
>>
>>382638549
>not spinning the nearby enemy into the TNTs
>>
>>382638549
I actually typed that out before going in and ended up getting it first time, I don't really have trouble with tnt sandwiches but having that at the end of the level is just rude
I still maintain that Generator Room is a massive pain in the ass, I even had trouble with it in the original
>>382638578
It was the only coloured gem I didn't have other than Slippery Climb, and I'm genuinely looking forward to doing that more. I really hate Generator Room
>>
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Color gems from easiest to hardest:

Lights Out
Toxic Waste
The Lab
Generator Room
Lost City
Slippery Suicide

Agree?
>>
>>382638827
imo
>Toxic Waste
>The Lab
>Lights Out
>Lost City
>Generator Room
>Slippery Climb
>>
>>382638827
Honestly found Slippery Climb easier than Lost City for the remake
>>
>>382638252
ah, wasnt sure if that would work since the between pillar jump was being a cunt to me

thank you for the tip
>>
>>382624014
Serously dude, you're just a fucking casual, I can't believe there are so many shitters, thoses games aren't even challenging. It's probably just shilling...
>>
>>382639047
um.. Crash is the rougelite version of Dark Souls dude.... you wouldn't get it.... go back to cod.????.......
>>
>>382638458
>>382638521
>>382638578
>>382638601
>>382638635

And how many of you intend to play the originals after finishing the N. Sane trilogy?
>>
>>382639169
I asked my friend.
"I wouldn't"
>>
>>382638952
I'm almost there with you except I'll take anything in lost city over the anus clenching stair to timed platform to rotating platform to bird bounce to rotating platform on a shifting axis shit show
>>
>>382624014
they expected you to build skill
https://www.youtube.com/watch?v=D8QziTE7B5Y
>>
>>382627726
Yes
>>
>>382639283
>takes the death route
well then
>>
>>382624014
rayman would have tore you a new asshole, it was about as hard
>>
>>382639169

I've only played the original game. I'm going to play the PS4 version this weekend. Then I'll go ahead and play the PS4 versions of 2 and 3. Not sure if I'll play the PSX versions after that since I hear that they're mostly the same, graphics aside.
>>
>>382639169
Fuck no
Fuck Crash 1
>>
>>382637679
No, those are for bragging rights. you know how ND also had dev times in crash 3 right?
>>
Is stormy ascent in the remake? If it is how do I unlock it?
>>
>>382639786
DLC + other cut levels from the 3 games. IF slippery climb was hard, how assblasted are people going to be doing stormy ascent?
>>
Do you have to break all the crates in the bonus rounds in the PS4 version of Crash 1 to get the gems? I heard some people saying that months ago.
>>
>>382640008
Yes, but your bonus round deaths don't count against you in no-death color gem challenges
>>
>>382624014
100% was damn near impossible in the original. You had one chance and one chance only to complete the bonus levels and you could only save at certain points and even then involved writing down a code before it expired.

Crash 2 is even more difficult though because you have to collect everything in an incredibly specific order or else you get stuck and cannot get 100% without starting again from scratch.

I got 100% on Crash 2 a few years ago and even with the walk through telling me exactly what to do I almost screwed myself a couple of times.
>>
>>382640008
Yup, I really like it. Its a neat addition.
Bonus round deaths don't count though and you can re-enter them. So you can die in the bonus round and still get the coloured gem
>>
>>382640078

Fuck. I don't remember Tawna's being too bad, but but some of the others were a pain in the ass.
>>
>>382624014
I've played this game so many times because I lost several different copies and each time would save up for a new copy which I would then play through from the beginning again. Eventually got so comfortable with the admittedly awkward controls that I can jump across that bridge level no prob.

And all the people complaining about Native Fortress? Holy shit, get gud already.
>>
>>382640087
>Crash 2 is even more difficult though because you have to collect everything in an incredibly specific order or else you get stuck and cannot get 100% without starting again from scratch.
explain further
>>
>>382640087
>collect everything in an incredibly specific order or else you get stuck and cannot get 100% without starting again from scratch
what? when did collecting something ever screw you over?
>>
>>382640152
>always skipped the bonuses in the original because they were useless
>doing slippery climb
>brio bonus round
What the fuck was that
>>
>>382640143

Oh, can you just re-try immediately? If so, that'll help out a lot.
>>
>>382640087
Where in Crash 2 could you get stuck? Never tried to 100% it so I am curious
>>
>>382640143
A good strategy is to practice the main level with time trials, then do the real thing while retrying bonus rounds.
>>
>>382640223

Yes
>>
>>382640152
Honestly they aren't too miserable. Since you can painlessly and quickly retry them infinitely it really takes away some of the jitters that lead to fucking up clutch jumps. Always pay attention to the box count at the bottom. There's a tawna stage that hides 2 from you.
>>
>>382624951
>for the simple facts that it controls better
It kinda does, but on the other hand there are the horrible slippery collisions and sometimes the slightly different jumping feels badly suited for the level design, so I'd say it actually plays worse in the end
>>
>>382624136

This was the first game I ever owned on the playstation. Shit was mad hard but it was fun. The time limit was hell though.
>>
>getting all the coloured gems before backtracking to levels with gem routes
>about to go for the red gem
>notice I have 70 lives
>decide to backtrack and do the gem routes on easier levels
> get the 99 lives trophy
Good call me. I didn't want a repeat of fucking High Road
>>
>>382640545
People bitch about slipping at the end of the jump and making them fall. What you want to do is slip off the ledge BEFORE you jump and that gives you extra distance and speed. I've never met a jump I can't clear this way.
>>
>>382624014
kids where just that good, not this hand holding shit, no excuses, they just dealt with it or dropped it.
or they desperate ones called the phone line, aka you.
>>
>>382637562
Congrats
I'm fucking useless at that level, but I'm going to have it another crack.
>>
>>382637293
>HUHHHH
>WAAAAAAAATTTTTTHHHTTT>??!?!!?!!11
> WHAT YOU SAID DOESNT EVEN REGISTER WITH ME!!!11111

nigger you retarded, shut the fuck up grown men discussing vidya, go play with your zelda
>>
>>382624136
didn't this game sell like gangbusters back then? I never understood why
>>
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>when you do Boulder Dash the third time and get Plat
>>
>>382625158
>>
>>382640589
and then I ended up getting the Slippery Climb gem the first time so it didn't matter.
Also holy shit fuck yes goddamn I'm so happy I didn't end up stuck there for an hour
>>
>>382624951
>Are you joking or do you really believe that difficult games merely existing back then meant that people actually put up with them?
We had to put up with them because what other option was there? Most kids got a few games a year if they were lucky and you had less information to determine whether you were getting a good game or not. Regardless of whether it was good or shit or too hard you played it over and over until you knew it inside out.
>>
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trying to get all these fucking gems is a complete waste of time and yet i cant stop playing why am i doing this to myself FUCK
>>
>>382640769
No second guessing in the air. Go with your gut. If it's wrong then you can plan your jump different next time, if you hesitate or try to switch it up while airborne you'll never know what works
>>
>>382624014
Git gud, autist.
>>
>>382630507
Same here bouncing off turtles gave me multiple game overs, but slippery climb was straight forward platforming. Got the red gem on my fifth try but got stuck on high road for hours
>>
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>>382625158
>That angry look she gives you when you hit a bomb in the water stages in 3
>>
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>>382641595
>was about to give up
>miraculously get red gem
>born again
>crystal hunting every normal level now
>5:13am
It's almost light outside again. I have to spend the day with my shitty in-laws today.
>>
>>382624014
who thought they expected %100 huh
>>
>100% Crash 1
>100% Crash 2
>Crash 3 goes up to 105% and to get the final percentage you need to get gold relics on every stage.

Fuck off, Naughty Dog.
>>
>>
>going for the gem
>have to immediately turn around every time to get secret boxes
fuck the high road, and fuck fumbling in the dark
it's not a challenge, it's just tedious
>>
>>382624136
>tfw had this for pc
shit was cash, skiing level best level
>>
>>382637531
>Stormy ascent with the new physics
Gonna be a shitshow
>>
>>382624014
I 100% it when I was 9, you realize that you are more of a pussy than a 9 years old, anon?

I can't imagine what people would say if Nintendo was to release F-Zero GX today. I can already see the "The Dark Souls of racing games!" headlines because of the hardest difficulty of the story mode.
>>
Which slight changes in the music frustrate you the most?
>hog wild
>>
GIT GUD
>>
>portal at the end of red gem path in road to nowhere
I'm torn between being thankful to VV for making it easier, or being annoyed that they're dumbing it down
>>
>>382644445
>or
and
>>
>>382643827
I was actually annoyed that they replaced notes by "wacky sounds lol"
>>
>>382637201
>literally wrote their own libraries to get closer to bare metal
There was nothing special about this in the 90s.

>streaming levels from disc faster than the PS1 disk drive was rated for
No, what they did was break Sony's rules for how often per second the disk head is allowed to be moved. There was nothing technically advanced about what they did with the disk hardware. Their engine relied on pre-rendered scene depth data which required constant streaming, so to make it work they basically had to beg Sony to allow them to approve their overuse of the disk mechanism. I wouldn't be surprised if the Crash Bandicoot games are responsible for ruining consoles.

>using a brand new console
PS1 was already 2 years old when the first Crash game came out
>>
>>382643827
The thing that bothers me is that the music plays after he lands on the hog. Completely ruins it, can't imagine why they did it.
>>
>still find the jumping fucking weird in the remake
>died in the great hall
well that's embarrassing
>>
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>>382643827
the elephants in rolling stones are always late.
I'm glad native fortress and the great wall came out unscathed
>>
>>382624014
I 100%'ed it when I was 6, git gud
>>
>>382633478

I found Crash 1 very dificult as a child. In fact I never finished it due to the save system and overall difficulty.

Crassh 2 and 3 were very doable as a kid, allthough some of those secret gems were still a bitch. Some things you just can't figure out except by accident or by looking it up in a guide.
>>
>>382643827
Dingodiles theme sounds really good, but the didgeridoo is too fucking quiet
>>
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>starting the time trial doesn't reset the global clock
>>
>>382624136
The TRUE "dark souls" of it's generation. Holsy shit this was hardcore af.
>>
>got all the gems
>"I'm pretty good at this and was really good at the originals, the relics can't be that hard"
>don't even get sapphire the first time I play n.sanity beach
Well. Maybe I'll just go for gold instead of plat because I really want to move onto Crash 2
>>
>>382625785
Coco, Carmelita and Lola Bunny do not count as furry.
>>
>>382647009
You have to employ all of your tricks to get plats
for N.sanity beach, don't spin the third crab. it's make or break at the climb
bounce off of the aku box and onto the time box in the back, then bounce on the next time box up to spin the remaining two time boxes. if you're not frozen at around 11 seconds by the time you reach the top, restart
take the right route. don't forget to step over the time box behind the fallen pillar
after you hit the ! box, be PATIENT and run at the right time so you run right over the two remaining time boxes.
practice until plat
>>
>>382647009
N.sanity beach is actually one of the tighter time trials. The harder levels are more lenient with time but still just as unforgiving physically
>>
>>382647153
and Krystal and Sue Sakamoto
>>
>tilting pillars in Ruination
>fucking bees
Literally harder than any of the shit in Crash 1

I almost want to call it unfair.
The bees in particular are complete bullshit. Who the fuck thought this was a good idea?
>>
>>382624014
Crash had some frustrating moments but you get through it eventually, if I could finish it when I was 11 there's no reason why an adult couldn't do it today.

I don't understand the problem, Video games are typically going to kick your ass until you learn to play them better, it was a tried and true concept for years and years.
>>
>>382624014
I very rarely beat games as a kid, don't know about others.
>>
>>382645370
>Still getting hit over and over after giving up
I see the humor is still there, good shit.
>>
>>382647647
The bees require nothing but decent timing to know when to spin them. Unless you are at the part where you get the whole hive coming for you, but I never found it hard to get myself to one of the grounds you can bury yourself in either. Timing is somewhat tight but not so much that you should be failing after a couple of times.
>>
>>382647810
I can't remember if there's an audio cue I'm missing, 'cause I've got my headphones in something else, but my most recent failure was that I jumped on a box at the end of the area (figuring they wouldn't spawn that far away) and the hive just showed up while I was defenseless mid-air, as if on cue
Felt like a really good enemy design

I seriously got a game over because of those shitty fucking pillars though.
>>
>>382641736
The air control in the remake is somehow more ass, I had to optimize in High Road for an hour to get one relic run in because some of the turtles have to be at the edge of the platform, but even then I couldn't even get sapphire with 1:44 or something.
>>
>>382647314
>tfw this was my exact route after the third or so try
I thought I was missing something, I do get to the top frozen at around 11 seconds, but it seems like I just need to git gud and hold the directional buttons down harder.
It's probably that I wait around too long for the box bridge.
I'm still probably just going to go for the golds. I'm really itching to play the other two games.
Are there any particular movement techniques? My muscle memory keeps making me zig zag but I know that doesn't help
>>
>>382624014
I did on psp, get gud.
>>
Was pleasantly surprised that the Slippery Climb red gem took me only 3 or 4 tries. The Lab however, kept fucking me in the arse.
>>
Quick, post your N Sanity Beach time trial times
>>
>>382648312
there was something fucky with the camera in the lab
it would awkwardly stop moving forwards when I jumped across some gaps and it kept making me think I wasn't going to make the jump
>>
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>>382624576
na pretty easy m8
>>
>got my first plat
>it was hog wild
I guess that was inevitable
>>
>>382648678
Not even going to attempt it because of that ridiculous last hog roast jump, fuck that
>>
>>382630082
yes

it's a fucking nightmare of a game but it's honestly more fun than i remember
>>
>>382648746
I just finished playing it but I have no fucking clue what you're talking about
>>
Just fumbling in the dark crystal left. I've done the rest this should be easy right?
>>
>>382648941
the last jump you make over an obstacle in the level, right before the end. That one jump cost me about 15 lives in my first playthrough
>>
>>382649426
oh, I've never had any trouble with that before, in this or in the original
>>382649394
don't forget about the 8 boxes behind you at the beginning
>>
It's hard to explain why kids were able to play and even beat Crash back then. It's something like this: There wasn't access to a huge number of games like today, people make do with the few they had, and since there wasn't anything else to do, kids played their games over and over again, especially the ones that were fun, like Crash. You can absolutely suck at a game, but if you force yourself to continue playing it, you'll get the hang of it and eventually become good. It took years of constant playing, since early childhood, until I could breeze through Crash, and the learning process was very frustrating, but there wasn't any other options, Crash was the best platformer for the PSX, so I had to stick with it and force myself to play forward.
>>
>>382624014
>Can someone please explain to me how the living fuck Naughty Dog expected kids to 100% this game?
If you're suffering with Crash Bandicoot 1, you'll want to commit sudoku with Crash Bandicoot 3's Platinum Relics, I'm telling ya.
>>
>>382649931
Game rentals were still hot at the time too, some games were hard to keep you renting.
>>
>>382649991
>played crash 3 all the time when I was younger
>got really good
>destroyed the developer times
>lost that memory card
How am I supposed to brag now.
>tfw I probably won't do as well in the remake of crash 3
>>
>>382649671
Holy shit thank you
>>
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>>382624014
>Then the creators of N. Sane Trilogy have the absolute fucking nerve to add a harder version of the hardest stage in the game, that was cut from the original game because it was too difficult in the first place.

Wait, they actually did that? MAD RESPECT.
>>
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>>382624014
Kids at 10yrs old 100%ed this with some difficulty and tryhard.
Today gamers cant even pass the fourth stage.
>>
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>yfw after the success of the trilogy they remake Twinsanity and actually finish it this time
>>
>>382650332
They did not. I have no idea what hes talking about
>>
>>382650419
Kids had the time to spare, nothing better to do and the most important, patience.
>>
>>382650332
>>382650492
There are DLC trophies already listed under Crash 1 for the cut levels.

It just hasn't released yet.
>>
>>382650419
I would like to see these people try to complete Super Mario Bros. on the NES if they want something hard!
>>
>>382625054
>Lost City
>High Road

Dude you fucking what, those are easy as fuck, even when you go for 100% Worst level by far is Fumbling in the Dark. -Fuck- that level. Seriously.
>>
>>382650567
Would enjoy see them in the 8th world, my bet they run out of time in the first stage.
>>
>>382648571
>skype
>>
>>382627827
>Slippery Climb 100%

I nearly snapped my PSP in half in frustration trying to 100% this stage. And that's atleast 15 years -after- first completing it.
>>
>>382650552
>Lost Treasures DLC
> The Crown Jewel is accompanied by the phrase “seek and destroy,” while a gold trophy known as An Ancient Antiquity bears the description “do hard time.”
Nothing about Stormy Ascent at all, that's just conjecture.

Even if it is Stormy Ascent, it hasn't been released yet. OP is complaining about them adding something to the game that hasn't actually been added to the game.
>>
>>382651080
Ancient Antiquity's trophy shows the prisoner enemy from Slippery Climb which implies Stormy Ascent

Also
>LOST Treasures
>>
>>382637423
Wtf delete this post
>>
>>382651273
Lost could mean fucking anything, but I didn't know that about the trophy picture. Hype for Stormy Ascent then

Anyway, the main point I was making is that people are talking about Stormy Ascent as if it's currently in the game which it isn't
>>
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>play crash 1 20 years ago and 100% it
>play n sane crash 1 at launch and 100% it
>go online and see everyone bitching at the difficulty
>nobody is using the D-pad for movement
>road to nowhere is the hardest level to people yet nobody uses the ropes to avoid all the bullshit
>people calling it le Dark souls memes and calling it unfair
>git gud being thrown around at complaints
>>
Why did they made Dingodile's battle theme so animu
>>
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DUDE ROAD TO MEMEWHERE

WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA WOAH OOGA

OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD OOPS JUST MISSED LANDING ON THE ROPE XD

LOL I JUST FELL DOWN AT THE GOAL LOL I JUST FELL DOWN AT THE GOAL LOL I JUST FELL DOWN AT THE GOAL LOL I JUST FELL DOWN AT THE GOAL LOL I JUST FELL DOWN AT THE GOAL LOL I JUST FELL DOWN AT THE GOAL LOL I JUST FELL DOWN AT THE GOAL LOL I JUST FELL DOWN AT THE GOAL LOL I JUST FELL DOWN AT THE GOAL LOL I JUST FELL DOWN AT THE GOAL LOL I JUST FELL DOWN AT THE GOAL

DARK SOULS OF PLATFORMERS XDDD
>>
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>>382624014
Was surprised to learn recently that the creators of Crash were inspired by Pinky and the Brain and that they borrowed many elements for the Crash games. The idea of genetically enhanced animals for one. Cortex's huge forehead relative to his body and megalomaniacal desires were inspired by The Brain and watching the PATB intro there's a shot of Pinky in a straitjacket, crosseyed and bouncing.

tldr: Rippe-roo was ripped off from Pink and the Brain and they thought no one would ever notice
>>
>>382653202
Autism.
>>
>>382624014
Everyone will be forgot this crap when Splatoon 2 arrive
>>
>>382650758
would you believe i only use it to see speak to me mum
>>
>>382624014
Same reason they excepted kids to beat ghosts n goblins, ninja gaiden and most other games back then.

Getting gudder.
>>
>>382654006
barely
>>
>>382653097
it would sound so much better if the didgeridoo was louder
>>
I'm throwing in the fucking towel for time trials in crash 1. 8 fucking minutes long stages like sunset vista aren't mean to be time trialed. When there's a shitload of near perfect jumps, you're gonna fuck up at some point and this fucking stage is longer than the next two biggest stages put togheter.
>>
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This fucker is impossible.
>>
>>382655378
1 or 2?
>>
>>382640170
>>382640182
>>382640227
This several years ago so I don't remember the specifics but I remember almost collecting a gem before realising if I took it now, I wouldn't be able to collect another one later and would essentially be stuck with no chance of getting 100%. Honestly Crash 2 had the most elaborate system for collecting gems and gaining 100% of all the games.

Crash 2 involved shit deliberately designed to trick the player. Here are the things you need to do in order to get all the coloured gems in Crash 2
>Turtle Woods: complete the level without breaking any boxes
>Snow Go: Use a secret portal hidden in Air Crash to access the secret route in this level
>Eel Deal: Find secret route behind a fake wall
>Plant food: Complete timer before time runs out
>Bee-having: Find secret route by using fake nitros as stairs

I don't know how any kid could have gotten 100% on Crash 2 without a walkthrough. Fake nitros and fake walls? Jesus christ, Naughty Dog. Have a heart!
>>
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>>382655378
Once again, Naughty Dog stole this design from Pinky and the Brain.
>>382653663
>>
Wait, so people think Crash is hard now? Jesus Christ, if anything I'm a bit disappointed about how easily I'm gonna blow through the games again once I get it.
>>
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>>382655797
No one cares
>>
>>382655560
I play the old crash games all the time and I'm pretty sure there's nothing like that.
The closest thing I can think of is a glitch in diggin' it where there was a checkpoint right after a bonus round. If you hit the checkpoint right after you came out of the bonus round it would still be counting all the bonus round boxes into the regular levels box count and the checkpoint would save your progress at whatever number of boxes it was at when you hit it. So you had to wait until all the bonus boxes were added to the box count before hitting the checkpoint, otherwise if you died later on in the level, you'd be taken back to that checkpoint where not all of the bonus boxes were counted.

>tfw 94/95 so fucking often despite definitely getting 100% of the boxes
drove me fucking crazy
>>
>>382655893
I'm suing Naughty Dog for plagiarism and (you) for slander. Tom Rugger will have his day, mark my words!
>>
>>382655849

There were no time trials in the original crash 1, prepare your anus.
>>
>>382650451
>Twinsanity remake
in your dreams
after N Sane comes CTR N Sanely fast edition and then a new crash game
gen 6 crash games should be forgotten like the bionic comando reboot
>>
>>382655849
>the amount of people who are saying "people think the new crash is hard haha what losers. I haven't played it by the way"
I really hope its bait. What do you people not understand about the fact that the jumping mechanics have changed but the level design hasn't.
Its made some things that were perfectly easy to do in the original incredibly difficult to do
>>
>>382624014
my only complaint is that too often do i end up slipping off of platforms i clearly landed on.

now in crash 2 and 3 this is less of an issue thanks to the hi-jump but in 1 it's a real ballbuster and brings my piss to a boil when i die this way
>>
They didn't. They expected kids to sit down and have fun with a video game, and you either learned to be okay with not getting 100%, or learned to keep trying and never give up. Both are perfectly acceptable, believe it or not.
>>
>>382624136
This game was fucking impossible without using the infinite lives cheat

the main issue was that the camera was zoomed in way too far; you couldn't see shit more than 5 feet ahead of you, forcing you to memorize the entire level and the timings of moving platforms and such
>>
>>382625158
So what happens when the wizards or sword guys in the Arab levels hit Coco?
>>
Why do people care about achievements anyways?
>>
>>382626521
Crash 1 isn't very hard in the remake. In the original version you could only save after bonus stages, and you needed to do every level without dying if you wanted the gem. Also you could only attempt bonus stages once
>>
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>casuals complain because they can't 100% without effort
>>
>>382657304
she respawns wearing a headscarf
>>
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>>382645370

she knows you did it on purpose
>>
>>382657465
>you could only attempt bonus stages once
But in the original bonus stages didn't matter for the gem so that parts irrelevant
It's weird, I can see that objectively it would be harder but I think I'd be better at the original still
>>
>>382657465
The original didn't have time trials. It was clearly not designed to have them, so being tacked on here just makes a frustrating experience.
>>
I'm getting the gems easily, even the colored ones. But I'm having trouble with the Relics. I play too safely. Help.
>>
Sony computadoreta entrenimientolete presenta
Un jueguete. Creado y desarrolladolete por picaron perrete.
Choque bandicut
>>
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>>382657549
ffs
>>
>>382657798
Stop playing safely.
You don't lose lives in the time trials, just go as fast as you can. If you die you'll just be taken back to the beginning of the level.
>>
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You know, I thought "people can't really be having that much trouble with this game" until I saw my friend play and struggled with a bunch of levels
I guess I played it too much already so I already get how the game goes and don't find it too difficult
>>
It baffles me how many people are bad at this game and how many excuses they spew. If 100% is too daunting a task for you, then you clearly never played crash as a kid. Same with the shitters that complain about the controls. Must be underage. The game is all true to form
>>
>>382624014
That's how good "kid" games work. Crash, Mario, Kirby, old Sonic, all follow the same philosophy, make it easy enough to play but hard to complete.
>>
>>382657756
This. I'm going through them now and it's not that they're insanely difficult, it's just that it's hard to be motivated when you make a stupid mistake near the end of something like Lost City or Native Fortress and have to all the way back to the beginning of a stupidly long level that wasn't designed with time trials in mind
>>
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I did it lads, i fucking got it done. I'm the best (i'm not the best)
>>
>>382657524
>mlp guns
D R O P P E D
>>
>>382657708
Wait they didn't? Well fuck me, I did it 100% like two years ago and I think I kept retrying if I failed the bonus stages
>>
>>382658836
Nope, the Tawna ones let you save your progress, Cortex ones were for the keys, and the Brio ones were just for fun
>>
>>382657602
I love how expressive they made her and how cute she is with the tiger.

https://www.youtube.com/watch?v=hIAxWRmftas
>>
where do i go to farm lives?
>>
>>382625354

I tried to complete this for the first time a few months ago, got to one of the bongo places and gave up. It would be so much better if it had more checkpoints.
>>
>>382659282
do you have the green gem? if so castle machinery
if not I'm sure there's a good place but I don't know it
>>
>Beat Crash 1 and Crash 3 when I was under 10
Git gud faggot
>>
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We posting dank PS1/PS2 games now?
>>
>>382633941
Dark Souls is the Crash Bandicoot of ARPGs.
>>
Some of the sounds and visuals kinda suck. Like some things generally look superior to the original but then some I find a downgrade, like the N. Tropy fight. I think I even like the original animations better here with how Tropy is shaking

https://www.youtube.com/watch?v=5GGsy1e8UMw
>>
>>382624014
>Can someone please explain to me how the living fuck Naughty Dog expected kids to 100% this game?
I managed to do it as a kid not really sure how due to how fucking hard the game was some parts.
>>
>>382624443
Git gud it's EZ just run on the ropes
>>
>stuck on this fucking level for hours
>finally finish and get a time
>don't care about platinum, gold is fine
>0.5 away from plat
>can't leave it like that
Fucking goddamn it I just want to play Crash 2
>>
>>382632590
>doing time trials
>caring about time trials and not getting plat
The TT are useless, if u care about them at least get a fucking plat you moron
>>
>>382624014
I 100%'d it when I was 8, get good, faggot.
>>
>>382661096
You can't pass the controller to your dad on the hard spots anymore, Billy.
>>
I only ever played Crash 2 and 3 as a kid, is it worth me trying to 100% Crash 1? I'm about to jump in and don't wanna get butt fucked by setting myself up with a completionist mind set if it's just too hard.
>>
>>382661903
Do you have any problems with having to do stuff on one go, without dying?
>>
>>382662165
not usually, I'm pretty good at first trying stuff except for the odd level which just gets me for some reason
>>
>>382661903
Just do it faggot. It isn't hard at all, especially not in the N. Sane Trilogy.

These fuckers have never played a pre-2000 game in their god damn lives. Thinking the first Crash is even close to hard is fucking pathetic. If you think it's too hard you should try playing some real hard games like Rayman 1, Battletoads, Castlevania and Mega Man.
>>
>>382661096
The original is much easier, they remake has fucked jumping physics.
>>
I just played through Crash 1. Road to Nowhere, High Road, and Native Fortress were somewhat challenging I guess, but not too difficult. Whereas any random NES game is probably a lot more fucking difficult. Are people actually comparing this to Dark Souls?
>>
>>382625354
Made it to the pencil town. Didn't have memory card at the time so I was always forced to start from the beginning every time I lost all my lives
>>
what's the point of speedrunning crash if you're gonna do any percent?
>>
>>382662869
>hey guys I finished a playthrough of this game with only a few hiccups and my above average skillset, why are people calling it hard?
go somewhere else to get your cock stroked, faggot.
>>
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>>382662656
>mega man
>hard
>>
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>>382663170
>Mega Man
>Not harder than Crash 1
Help, I'm being baited.
>>
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Game isn't that hard.
>>
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>>382663345
>shooting enemies and gaining power ups to make the game easier
>hard
>>
>>382664135
>look mom I posted again
>>
Played it and never thought of being hard. Just git gud.
>>
>on platinum pace on lost city
>brain fart
>spin the jumping lizard near the end
>bounce back
>off the edge
Set me on fucking fire why is this level so long. It's not even the long one
>>
I can't beat The High Road. Why can't I beat The High Road?
>>
>>382665297
You're bad
>>
>>382665510
What makes you any better than me?
>>
I want naughtydog employees to leave
>>
>>382665297
Walk on ropes. I personally can't complete the level legit way either.
>>
>>382665918
I honestly found it easier bouncing on the turtles than walking on the ropes
>>
>>382665603
He cant beat it either.
>>
>>382665686
why would naughty dog employees be here?
>>
>>382638827
Lost city is actually pretty easy. Its those fucking lizards at the end.

>get all boxes, just need the last two at the end
>part before that has a lizard and the walls pushing in and out
>its not a red one just the normal enemies
>spin into it
>crash literally does fucking nothing, doesn't get hurt, just literally stops and walks backward off the edge

Fuck this stupid game
>>
>>382634686
I haven't played a single Playstation game harder than Dark Souls, majority my ass

"Das isn't hard" is a meme that needs to die
>>
>finally get game
>lose 10 lives and get a game over on native fortress
Fucking hell I'm such a casual these days.
>>
>>382667147
well, maybe the intro to Driver 1
>>
>>382625161
100%?
>>
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>>382667469
>the intro to Driver 1
>>
>>382668175
what are you even trying to convey with that gif
>>
99.9% of kids didn't care about 100%ing it. Only autists care about that shit.
>>
HOW THE FUCK AM I SUPPOSED TO MAKE IT PAST THE JUMP WITH 3 FIRES
THERES LITERALLY NOT ENOUGH TIME ITS FUCKING IMPOSSIBLE
>>
>>382624951
>CB1 is the better definitive version for the simple facts that it controls better

Except it doesn't
>>
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>The Lab
I don't know who did it or why, but the idiot who made this harder needs to be fucking shot. In addition to the stupid bonus round which requires you to jump around a breakable crate to get to other crates (which may force you to die and lose the masks you've been hoarding, the second electric obj_motherfucker has an absolutely broken hitbox and will shock you regardless of whether or not he's electrified. The hitboxes in the entire trilogy are absolutely fucked, especially in 3 and it is something they need to fix, because if ND could do this 20 fucking years ago these incompetent hacks have no excuse.
>>
>>382624014
How to break the 99 lives cap https://youtu.be/ZRadQebiw0c
>>
>>382640545
>it kinda does but it doesn't

Just be bold and be clear that it doesn't. N Sane's Crash 1 controls are almost dreadful.
>>
>>382668550
You're not supposed to. There's a ledge in the background on the second flame that you're supposed to jump on to avoid them, then proceed as normal afterwards.
>>
>>382668810
you can make it though, if you jump towards the first flame while its still lit and time it so you land as it goes out, then bounce along them all without hitting X so you're in the air as little as possible you can make it. I did it a few minutes ago when doing the time trial
Of course the ledge is the much easier way to go about it
>>
>>382668606
The lab is supposed to be easy as fuck but the mismatched jumping-to-level design is accentuated on that level. What I find surprising is that throughout the whole game there's no level which is impossible to complete. It turns out there's a lot of jumps that are "just" possible even with the incorrect jumping.
>>
>>382664141
>and gaining power ups
He said Mega Man, not Mega Man X.
>>
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http://wccftech.com/activision-ceo-seeing-real-passion-crash/
>>
>>382624014
>Broke my fucking controller, because of Crash 1... just got back from buying a new one. I'm sorry, I just need to vent.

kill yourself. stupid fucking idiots nowadays are too used to video games holding their hands the entire way through.

you are the reason games are so dumbed down that even monkey could beat them.
>>
>>382669035
N Sane devs got lucky. Though according to the article the secret lives in the Diggin' It bonus round on Crash 2 are impossible to reach

https://www.crashmania.net/en/blog/n-sane-trilogy-mishaps/
>>
whoever designed turtle segments on high road deserves to be shot
>>
>>382669035
It just shows how crap and uncritical modern reviewers are. They already know the verdict to give before they play it
>haha nostalgia good ol' crash with new graphics it looks good 8/10 maybe 9 but its too hard ;(

Yeah well it turns out in the gameplay department the originals are better. Who would've thought. I prefer the original aesthetic and music anyway.
>>
>>382669249
>The hitbox for the roast hogs is too big. You have to be very precise to jump over the third one in Hog Wild. I've seen tons of people having trouble with this.
I knew it. I fucking knew it. That last roast hog can absolutely go fuck itself. Got so lucky with it in the time trial.
>>
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I FUCKING DID IT
8 FUCKING HOURS
>>
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>>382670274
>gold

now platinum

son
>>
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>Mfw got 6 platinum ankh's on crash 1 already
>Mfw /v/ says there hard
>you just need to hit every time stopper box
>/v/ yet again proves they suck at video games
>>
>>382670274
>gold
>>
>>382670713
>that nigga who hasn't been in Native Fortress
LOL
>>
>>382657003
>This game was fucking impossible without using the infinite lives cheat

Only if you were a bitch. I beat it just fine
Sure I had a lot of trouble, but it isn't impossible.
>>
>>382670713
I'm assuming you're doing them in order.
So either you got plat in the first 6 levels, or in 6 random levels and therefore you didn't plat some of the first 6 levels.
Either way, that's really nothing to brag about
>>
>>382655560
Wasn't the fake nitro one something you could figure out?. Didn't the level have a crate for blowing up all nitros, close to the fake nitros?.

Haven't played crash 2 to completion since i was a child, so not sure if i remember correctly. Had to check some guides for some of the gems atleast.
>>
how do I get free lives in crash 1 I just fucked up
>>
>>382671402
>>
>>382671402
>>382671639
>tfw you're so tired you press post without typing anything
I'm pretty sure it didn't. It was near the beginning of the level and the detonation box is always at the end. I think the only tell-tale sign there was something up with them was that they didn't randomly bounce up and down like a normal nitro box. How any child was supposed to notice that is beyond me
>>
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>that one guy that used aku akus invincibility to dash through the cold hard crash death route nitro crates
>>
>>382670713
>/v/ yet again proves they suck at video games
happens every day now
>>
>>382659282
Lost city, stand under the first bat, spam square for a half hour. Fap with left hand
>>
>>382665603
I didn't say I am. But I am, since I beat the PS1 version 100%
>>
>>382659282
>Having to farm lives in Crash Bandicoot
Absolutely fucking disgraceful. This is a children's game and the first one hands them out like lollies anyway.
>>
Platinum'd both Crash 1 and 2.

Who else on 3 now?
>>
>>382669249
>Though according to the article the secret lives in the Diggin' It bonus round on Crash 2 are impossible to reach
huh? I got there not sweat. What you do is slide jump off the tnt. You can do that.
>>
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>>382674007
I Platinumed only Crash 1, working on 2 right now, then after I do the same to 2, move onto 3.
>>
>>382624014
Stormy Ascent was cut for time, not for difficulty.
>>
>>382674007
I'm not rushing and have loads of things to do so I'm still on crash 1 but almost done
>>
>>382636232
Right but a lot of gems require colored gems to be obtained first. Is it even possible to get 20 clear gems without getting any colored gems?
>>
>>382674513
It was both, they wanted to make it easier or have it as a secret level but didn't have the time left to do either so it was cut completely.
>>
>>382674007
still finishing up 1. About halfway through the relics and I'll be done
>tfw had so much shit to do this weekend
I could be playing Crash 2 right now
>>
>>382624014
>>382624082
> get gud

This, basically.
>>
>>382670274
The fuck? Took me like, 15 minutes.
>>
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>>382626521
>I just got the platinum trophy on it yesterday, and all it took was persistence and patience.

It just came out last Friday and for pretty much everybody it was 4th of July weekend. Its not hard for you because you're a faggot with no life and dedicated more time than even a seasoned gamer, because even seasoned gamers have lives.

I feel bad for you anon.
>>
>>382668550
https://youtu.be/Z7rSsgmaKUk?t=2m36s
>>
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Lost City literally the last fucking colored gem i need and i keep dying in the most retarded ways
>>
so is it just me or does the game give you a closer checkpoint if you die a lot?
>>
>>382677485
it does. Also a pity mask occasionally
>>
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>>382675339
Yes
>>
>>382676185
>for pretty much everybody it was 4th of July weekend
>Clapistanian thinking the world revolves around his shitty country
>>
>>382665058
I nearly got the Platinum for that and I thought I was quite slow waiting for the three pronged push wall to give me a proper opening. Turns out that's pretty well the intended way to do it.
>>
>>382678048
You have 2 retard
>>
>>382678048
>is it even possible to get 20 clear gems without any colored gems
>clearly has the blue and yellow gem in the screenshot
anon what the fuck are you doing
>>
I decided early on that gold relics were fine because I wanted to move on so I didn't try that hard in the first few levels.
Now I'm halfway through and getting platinum every time.
>tfw I'm going to have to go back and redo the first levels again
I'm never going to let myself play crash 2 am I
>>
>>382674279
It's interesting to see Crash 1 having the highest completion rate despite it being by far the hardest Platinum of the three. 2 only took me a couple of days of infrequent playing and 3 took barely over a day with the same amount of investment, but I've still yet to Platinum 1. I suppose it's because people are in general playing them in order and investing more time and effort into it, but 2 and 3 are objectively easier. I expect on PSN Profiles it will sit at around an 8% completion rate with 2 sitting at 15% and 3 20% once the completion rate settles.
>>
>>382624951
>pre-2000
>hard game comes out
>this is a game cool

>2017
>hard game comes out
>ohhh this the big cahoona right here a true hard game DARK SOULS MOVE OVA we got the hard game now, git gud XP
>>
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How do I get all the boxes? I tried to jump on them multiple times but my character always goes too far and I miss one.
>>
>>382678629
The shorter levels have much tighter requirements than the later levels because of how short they are. The longer levels are quite lenient
>>
>>382678964
Get a triple mask and you can essentially walk over it.
>>
>>382678964
You can also just tap up on the d pad and Crash will just shift one box length forward
>>
>>382638458
I finished the original on the week the remastered released. It felt different right from the get go.
>>
>>382624014
>>382624136
I 100% both of these games as a kid and I've been more into Xbox than PlayStation for the past several years.

I bought the trilogy and I plan on 100% it again, I just think it's funny that a guy like me who isn't a loyal sonybro is better at Sony games than you, OP.

Like, how does that even happen? I never even thought of Crash Bandicoot as a difficult series.
>>
>>382659295
>>382634713
>>382662897
>>382625354
It's playable if you grind for some extra lives in the mosquito flying stage every time you boot it up
>>
>>382679090
Oh.
>>382679212
Been using the analog stick rather than the D-Pad so that probably explains it. Just feels awkward to be using the D-pad
>>
Ignoring relics, which is the harder 100% of the first game?

The original required no death runs but had much tighter physics and controls (absolutely shocking that the first game which is renowned for being stiff achieves this), but the remaster while not requiring no death runs for the majority of levels has a much less forgiving physics engine and the most annoying levels in the game still require no death runs.
>>
I kind of hope we get PS2 on PS4 releases of Nitro Kart and Twinsanity. There's clearly a demand for it and it would do well to tease the obvious CTR remake happening. They're also probably the best console releases post-Naughty Dog.

I can imagine Twinsanity not even having a Platinum trophy because of how short and unfinished it is.
>>
The news that this game is really hard is really good for my ego. I beat it 100% when I was a kid with just some help from a magazine. I feel like the difficulty is slightly exaggerated since I'm no expert gamer. Maybe I went a little harder on this game since I loved it and I did go hard when I had the chickenpox and was out of school for a few weeks.
>>
>>382672139
That's how i passed it
>>
>>382679254

It's not bruh. I haven't played the remaster but the original is not hard. This proves modern gamers are shit at games.
>>
>>382679843
If they do that they could always maybe, finish the game? But maybe without the new artsyle. The animations look great but something about the mouths and fur disturbs me.
>>
>102% Crash 2 and gold or better relics
>didn't plat it

It's fucking retarded to have hidden trophies like that. Crash 2 and 3 were a breeze to get all the relics and gems. Now I have to play Crash 1 that feels slower and feels worse.

Do you get running shoes after beating Cortex in Crash 1 or no?
>>
>>382643827
The pipe-banging in the sewer theme being replaced with chimes and the song in general being made softer.
>>
>>382680320
>Do you get running shoes after beating Cortex in Crash 1 or no?
Nope
>>
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>All these retarded 7th-genners crying
>>
>>382680393

Alright then it guess I should 100% every level as I go.
>>
>>382679590
First game. 0 deaths for clear gems as well was a bitch.
>>
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so am I actually supposed to be able to beat slipper climb or what
>>
>>382679590
I'd still consider the original harder. You had to have 0 deaths on every single stage for a gem and you only had one shot at N. Brio or Cortex per stage. Crash's physics in the remaster are different but they're not gamebreakingly fucked. I just platted Crash 1
>>
>>382680687
Yes.
>>
>>382680687
yep

game threw me a pity checkpoint cause I died so much but eventually I beat it
>>
>>382624136
fuck, this really takes me back
i remember my mom bought it for me because she liked the original frogger game
i replayed the early levels a lot for a couple weeks because i didn't have a memory card yet
>>
>tfw I perform best in Crash during timetrials

It took me ages to get the red gem from Slippery Climb taking it slow and steady, yet I got the gold relic on my 4th attempt within 15 minutes
>>
>>382645016
You're a fucking dumbass. Naughty Dog created their own programming language for Crash 1. They achieved perfect optimization from having all the core data in the middle of the disc and they started working on Crash 1 on the PS1 back in 1994.
>>
so the remaster trilogy is any good? Is it like the good old games?
>>
>>382624014
People who break their controllers out of frustration need mental help
>>
>>382634686
>It def is. You just need to grind for dark souls.
LMAO
>>
>>382624136
my nigger

this was my first pc game
>>
>>382643251
>>382681556
Can i get this on GoG or something? Lost my disc years ago. Would love to play it again.
>>
>>382681014

People keep complaining about changed jumping physics and I guess some (all? Not sure) hitboxes are different in a bad way.
>>
>>382624014
Truly the dark souls of 3d platformers
>>
>>382647647
I just went back to Turtle Woods to get Aku Aku masks for cheesing the level because the bees were pissing me off in Bee-having.
>>
>>382624014
Crash 1 back in the day only required you to unlock all the gems and both the keys to 102% the game, which in an of itself isn't to difficult.

Back in the day when I was like 7/8 it took me like a month or two, now after putting about 8 hrs into the remake Im at like 16 gems with 3 of the colored ones and both keys and thats without even trying.

Granted the godamn gold and platinum time trials are some serious fucking nightmare fuel of bullshit
>>
>>382679590
Crash 1
>>
>/v/ is making non-stop threads screaming about middle-tier difficulty PSX games
I'm hoping they decide to remaster Rayman so all you people have something to truly cry over.
>>
Fuck spyro, When the fuck is the Gex trilogy coming back in hd
>>
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The WOAH OOGA is real today, lads
>>
>>382680687
Beat it? Get that red gem nyukka
>>
>>382680778
The Brio levels in the original weren't necessary at all. They gave you absolutely nothing completion wise.
>>
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How do you speed past the boxes falling on you at the end of the level? Don't be a fag and tell me to just go back and get them all.
>>
>>382684775
Try actually getting the boxes, faggot
>>
>>382678062
>on American made website
>posting during prime American times
>subject is American game anyways
>strongest, richest country on Earth

jeez anon. 3/10 bait there.
>>
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>>382684867
Anon, I explicitly told you not to be a fag.
>>
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>>382683881
this motherfucker is asking all the right questions
>>
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https://www.youtube.com/watch?v=zD_P9N_-tXM
>>
>>382685092
Need a summon? What's ur psn
>>
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Relic bros: I got 100% on my crash 1 and a few plats here and there but I can't break gold in n.sanity beach, I know it's mentioned earlier in the thread but could someone step by step tell me exactly how to tackle the climbing step segment before the last stretch? I used to thing spinning the turtle into the first time bonus was the key but apparently I should bounce it?
>>
>>382624014
How will they recover when the remaster bomb everywhere because the game is way too fucking hard?
>>
This collection is way more forgiving than original Crash. I don't know how you guys would have survived the save system of Crash 1
>>
It's the easiest one to 100%. I've done it more than once, but haven't 100% 2 and 3.
>>
>>382685170
logan_$kull87
>>
>>382684775
On the original game, you just had to die after a checkpoint. On the trilogy... i dont think you actually can
>>
>>382683636
>dat feel when I made it to the final boss as a kid
>brother accidently broke the disc when taking it outta its case one day
>lost the memory card with the save file before every managing to beat the final boss
At the very least I've platinum'd Origins and Legends
>>
>>382685048
>greatest country on Earth
>still too stupid to use the Metric System
>>
>>382685318
2 likes to hide boxes behind easily missable shit and out of camera range. Warped is baby mode easy you can 100% that in an afternoon
>>
>>382634515
Clear color ones are safe
Darker ones will fall after 1s of you steping on them, broken ones will fall as soon as you touch them
>>
>>382637201
>that one memory card issue related to quantam mechanics
ND was ace back in the day
>>
>>382671231
I have and that still doesnt disprove the fact you just need to hit every box with a timer.

Only one that felt "unfair" was "Up Stream" until I saw that you can jump across the first leaf you get to.
>>
>>382638827
Only complaint I have about Toxic Waste is with the bouncing barrels, those fuckers on the remake are much harder to time in the remake than in the original

Not sure if its something to do with the depth or what
>>
>>382685292
They play Crash 2 and 3 instead, the superior games?
>>
>>382685290
Nigga seriously?

>Get all aku aku's
>Wheh climbing jump on the box that says "1" and spin to get through to the four other boxes
>take the right path and when the boxes start popping up just run across them slowly since they have timers as well (you will by now have the 3rd aku aku and be invincible

Just dont stop fucking running and hit every timer.
>>
>>382685886
They also have fucked hitboxes this time. I have been repeatedly damaged by just spinning them before they throw the barrels which shouldn't happen. It used to be one of the easiest coloured gems for me but now it was pretty damn hard because of this.
>>
Should I even bother with white gems on the first go or just worry about the colored gems? I played it a long time ago but I forgot which stages needed which gem for the hidden boxes
>>
>>382638827
>the lab
>easy
That level eats my ass every time I play it. Especially the last jump where you have to get perfect timing with opening the door to the electric posts and the trapdoor
>>
>>382686298
The game tells you which stages have coloured gems before you play them
>>
>>382686572
Yes I know, but certain levels with white gems require colored gems to get all the boxes, and I don't know which.
>>
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>>382650567
Super mario bros n sane trilogy version

Do this jump but the jump physics are different and you can slip off the round edges of the platforms
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