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>Tfw its better than 90% of megaman games

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>Tfw its better than 90% of megaman games
>>
Its better than MN9 and the closest thing to a true MM11 but I dont know if I'd say its better than 90% of the Mega Man games. Its still up there.
>>
>>382597734
better than 1-8 for sure tho
>>
Try 40%
>>
>>382597941
Lets not go that far either, there are some stinkers in between 1-8 but also some great ones.
>>
>>382597941
It's not better than 3-5 or 9
>>
Its good but lets not go full retard OP
>>
Is it switch pc exclusive?

Gunvolt 3 when?
>>
>>382598565
Its on switch but it also came out on 3DS Thursday. It only takes up 112 blocks too.

I just wonder what made Inti Creates want to use Beck and MN9 characters again unless they wanted to redeem it hard.
>>
>>382598565
>Gunvolt 3 when?
Between this and the Striker Pack for Switch I feel like it's pretty damn likely.
>>
>>382598867
Maybe they had the rights to make another game and thought they might as well use it, its also a cool idea for a spinoff.
Or they just wanted to recreate mn9 characters as sprites, maybe that was their initial idea and conman was opposed

Who knows?
>>
What is the best mega man game
>>
>>382599378
ZX
>>
Is it out already or are you talking about trailers and shit?
>>
>>382599503
Its been out for a couple weeks
>>
>>382599503
It's out anon.
>>
>>382599406
Get outta here
>>382599503
Its out on 3ds and switch now
>>
>>382599617
Why? ZX has the best gameplay.
>>
>>382599069
The only thing I know for sure is that Inti asked Comcept to use the characters and Comcept let them use them for free. The only thing that I dont buy is them saying the director and IC loved the MN9 characters, mainly with how much shit that game gotten.

With this out on 3DS I dont see the point of the actual MN9 3DS, too
>>
>>382599695
>multiple useless forms and tedious metroidvania design
>best gameplay

Pick one (1)
>>
>>382600017
What form is useless? They all have their use in specific areas and it feels really amazing when you figure them out and can go through the game fast as shit, also best bosses and best music.
Its like the best zero game but without the bad screen resolution
>>
I like it, though I don't see a reason to play through it again as Gunvolt, if I already grinded out most of the rare rewards. They are planning on adding additional characters as well, like they did with Blaster Master Zero.
Playing BMZ as Gunvolt was a blast. Being able play through nearly the entire game without touching the tank was neat. (only needed the tank for Area4 tank belts, I think). Missed out on the second DLC character free period but it didn't look all that fun to play.
>>
>>382597941
>better than 2, 3, 5, 9 and 10
Yeah nope
>>
>>382599695
Get outta here
>>
>>382600468
No, ZX is the best megaman game I dont care about your memes.
The story is stupid though.
>>
>buy game because everyone says it's great
>game is barely better than the trash of MN9 or the first Gunvolt
>nowhere near as good as GV2, let alone most actual Mega Man games

okay
>>
>>382600515
>>382600146
>>>382600017
> best bosses and best music.
>Its like the best zero game but without the bad screen resolution

Get the fuck outta here
>>
>>382600153
Gunvolt was really fun yeah. I think I've only just got to area 7 as Ekoro and haven't played since, but she's pretty fun: no where near as good on foot as Gunvolt is, but obviously way better than Jason, I like her in dungeons though, might just be because dual wielding is cool
>>
>>382600146
Once you get HX the game is over.
>>
>>382600146
In ZX maybe, but thats only because OD combos can shred bosses in a manner of seconds
ZXA has way too many forms that are only useful for one or two obstacles that you HAVE to use them for. Otherwise you're probably gonna go back to A or Hx since they're the most useful
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>>382599406
If you said ZXA I could see where you're coming from but not ZX
>>
>>382597030
So it's actually good? Might give it a go then
>>
>>382600569
shit taste
>>
why didn't the faggots release gunvolt 2 on steam? i'm not buying shitty crossover games
>>
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>>382599378

Best? Depends on the series you're talking about.

>Classic
MM2
MM9

Honorable Mention:
MM3
MMV

>X
MMX / MM:MHX

Honorable Mention:
MMX4
Command Mission
2 and 3 are good and would deserve a spot, if not for the fact that X just does everything better and even came first.

>Zero
MMZ2
MMZ3


>ZX
MMZX:A

>Legends
Legends 2

>Battle Network
MMBN2
MMBN3 (Blue)

Honorable Mention:
MMBN6

Starforce doesn't have a "best" game, because even SF3, though better than SF and SF2, is still just barely mediocre
>>
>>382601339
>BN2 better than BN6
Don't be retarded
>>
>>382602174
Significantly better multiplayer.

BN6 was pretty bleh as far as multiplayer went.

3's was easily the best.
>>
Didn't this game come out two years ago?
>>
>>382597030
>Game changes clever level design with well-distributed traps and obstacles and bosses with interesting and engaging patterns for linear and boring stages with enemies haphazardly strew around and baby-mode bosses that are defeated through the magic of spamming and jumping every once in a while
>Shoves in a forced dashing mechanic to pretend it's not a carbon copy of classic Megaman and removes charged shot and wall climbing to pretend it's not a carbon copy of Megaman X series. Ends up being less tight and functional than both aforementioned series.
>Better than 90% of megaman games

That's the opinion of the kind of faggot who looks up an online walktrough for boss weaknesses everytime he plays a megaman game. Mighty Number nine was only beter than Megaman 6 and X7, and even then barely.
>>
>>382602316
No, BN2 is the worst game in the series from a gameplay perspective. You just fish for your 1000 damage P.A. and then instantly win. They toned the power of P.A.s down in BN3 but it was still the only viable way to play. BN6 is the most balanced and fun game in the series.
>>
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>>382602542
That was the first Might Gunvolt. This is the sequel.
>>
>>382602643
Thats not describing Mighty Gunvolt Burst, just Mighty No 9.
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>>382602542
No, you're thinking of Mighty Gunvolt.

Mighty Gunvolt had 3 characters, 5 fairly short stages, had no customizability and was completely linear. Came out 2 years ago.

Mighty Gunvolt Burst has 2 characters, 8 decently lengthly stages (+1 intro and ending), tons of customizability, and tons of freedom in stage choice. Came out 2 weeks ago on switch and last week on 3ds.
>>
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>tfw actually liked MN9

The RAY DLC was rad as fuck.
>>
>>382602643
But boss weaknesses are shit.
>>
>>382597030
I think I would have placed it above MM10 had the stages been longer and you could switch between custom slots with L and R.
>>
So how is Azure Strike games? are they good? just saw the SGDQ run of it.
>>
>>382602643
>forced dashing mechanic
Thats not in this game youre thinking of MN9
>>
>>382603091
You're probably the first person on /v/ to confess to liking Mighty No 9.
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>>382601339
I feel like the X series could've gone to greater lengths to change the way Mega Man games were played or looked at. It did well enough just polishing and building on ideas like the charged shot, sliding and equipping armors, but other than dividing the games between X and Zero, the innovative juices of the franchise just seemed to peter out pretty quickly.

I think part of the failure was trying to make a compelling and serious narrative out of Mega Man.

X4's cutscenes and the hunters' camaraderie amounted to little more than memes about bad acting and gay romance while the gameplay became more of a mess than the games on NES, which introduced one new mechanic or powerup per game.
>>
>>382604060
Why do people do this to their nails?
>>
>>382602723
>You just fish for your 1000 damage P.A. and then instantly win. They toned the power of P.A.s down in BN3 but it was still the only viable way to play.

Oh you're right, BN6 sure was better with Killerman, Judgeman, and Elementman every fucking folder. Whitepill and Sensor ended up making it's combat more broken than 2's by far.

That aside, 2 also comes out on top of 6 in the music and plot department by a wide, wide margin. Pretty much the only thing that 6 has over 2 is that the concept of Crosses are better than Styles, though the execution of Crosses left a LOT to be desired.
>>
>>382599378
minus infinity
>>
>>382603842
There designed around learning enemy patterns to get a high score, so the stage layouts are kinda plain. The boss fights are fun, there's a crafting system, each stage has multiple challenges, and the second game has a second playable character who plays completely differently.

If you have a Switch, wait for the collection on it for 60fps.
>>
>>382604060
The "X" series was originally going to feature Zero as the main character, but executive meddling prevented what would have been the start of the MMZ series.

When we finally GOT MMZ, executive meddling AGAIN got in the way, this time of the plot, though we finally got Inafune's first vision of how Zero was supposed to play.
>>
>>382604795
cool, ill check it out then, thanks senpai
>>
>>382604968
It's not as fun as he makes it sound, at least the first game. The secondary character is pretty dope though.

The Tagging mechanic really messes with the flow of the game, though it doesn't completely break it like MN9's Dash mechanic.
>>
>>382604017
Yeah, and I really recommend that DLC. It's hard as fuck and the new character is way more fun to play as than Beck. Might as well buy that shit since it's dirt cheap right now.
>>
>>382605102
hmmm so its like a mixed bag of having one mediocre game and another good? Depending on the pricing i might pick it up, or not.
>>
>>382605102
the real problem with the first game is that you're either professional 420 blazeit faggot or a shitter. if you can't get little whore to sing and keep it up until the end of the stage, it's just not the same. but, getting to that point requires too much practice, memorization and overall it's tiresome

i don't know about the second game since it's not available on pc, but i recall reading they tried to fix it
>>
>>382601339
>SF3 just barely mediocre
>BN2 better than BN6, while not an incorrect statement on its own, being because of the multiplayer
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>>382604812
>executive meddling

There wasn't any. Inafune restrained himself because he knew (or thought) nobody would accept Zero as "X" or "the new Mega Man", so he got Kaji to design "X" and just had Zero steal the spotlight.

The only reason we got MMZ was because IntiCreates came to Inafune and said, "Here, we want to make this. Cool?"

Zero getting a saber probably didn't cross Inafune's mind when he first designed him for Mega Man X, or Super Rockman as it was called during development.

To it's credit, Zero did change the way Mega Man games were played, eventually. Had Zero been X all along, they might've developed ideas like double-charging, air-dashing, and the cross charge further than they did, and combined buster and saber combat sooner than the Zero series. Instead, everything that was fun and cool about playing as X on the SNES kinda got ditched for rehashing the Ultimate Armor and the Rush Armors, and for saber-only gameplay and double-jumping with Zero.
>>
>>382605298
the people who enjoy it are the ones who practiced speedrunning the stages, memorizing enemy placements and boss patterns. the people who played it casually (move one screen, shoot/tag + shield each enemy at a time, move one screen...) think it's too slow/cumbersome etc

like i said here >>382605374 you're either a speedrunner or a shitter. if you get good at least in one stage, you can see the potential the game has and what they were going with it. it's just generally not worth the effort, despite the reward being cool and whatnot. but the game only being worth if you get that good is not good design, no matter how you slice it
>>
>>382605102
I never really felt the tagging mechanic messed with the game flow. You just have to learn where the enemies are and tag them in groups.

The biggest problem with the first game was how some bullet types were just bad because of having less tags.
>>
>>382605392
whoa whoa, I said BN2 was better cause bass is way more baller than fucking big bird and angry wolf, where the hell did multiplayer come from?

Starforce 3 is shit, but I was being nice.
>>
>>382603091
Me too. I don't get why everyone hated it so much. Seemed like a classic kick starter thing when everyone assumes the game will be something that it ends up not being, like getting mad it doesn't look like concept art.
>>
>>382605612
What a shitty way to develop a game if you ask me, i mean it looked fun and stylish on the sgdq run, but having to go pro on it to start enjoying seems a terrible design philosophy.

Thanks for saving me the potential waste of money.
>>
>>382605939
I think its more because of what it represented than what it was, along with how much it tried to be different than an average MM clone. There's some fun to be had in MN9 but it really needed more polish, a sequel that irons out the kinks would do wonders for it.
>>
>>382605298
>>382605374
>>382605612

You guys pretty much hit the nail on the head. Movement's fine so controlling the character doesn't fell terrible, but the enemy placements either require ridiculous amounts of memorization or for the whole game to be pretty much stop and go (and even if you have memorized everything, there's still a lot of stop n' go). It's really not bad, but it hurts the game more than it helps.

The second character just plays like a much better version of Mighty Number 9, where you can dash into fuckers but you bounce the fuck off them if you don't insta-kill them. It's not perfect though, as the level design isn't really made for him, but it feels a lot better.
>>
>>382605939
On top of everything they promised and never delivered on, the Tagging + Dashing Mechanic wasn't fun.
>>
>>382601339
>BN2 or 3 better than 6

enough of this fucking meme
>>
>>382605939
When the internet hate bandwagon acquires momentum, there's really nothing else to be done. It's also incredibly annoying to play SF5 and want to talk about the game without shitposters offering their incredibly valuable and original input about how Capcom did everything wrong and the game is a failure.

>>382606482
>the Tagging + Dashing Mechanic wasn't fun
Very technical opinion you got there. I suppose I had fake fun or something.

All in all, I'm not even saying MN9 is a great game. It's just a perfectly average, passable one (DLC is great though). Internet drama is a curse.
>>
>>382599918
>having a lot of passion for a project
>get hamstrung by the producers
>ask for another chance to do it right
What's not to get?
>>
>>382606376
The only enemy that really requires memorization besides boss patterns are the flamethrower guys from the first game. Their attack comes out fast, has a long each, and you can't just jump over it unless you want to waste a lot of energy jumping or air dashing.
>>
>>382597030
Reading the title gave me a fucking headache. Who designed this shit?
>>
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>>382606675
>>
>>382607012
bullshit if you're trying to play the game right (keep the song going)

if you mean to say, you can just dash over everything and not take damage due to prevasion, then yes. but that's not really "playing the game"
>>
>>382607091
That's true though
Starforce 3 > Battle Network 6 > Others > Battle Network 4=Starforce 2
>>
>>382607012
Technically, absolutely nothing requires memorization. You can avoid nearly everything in the levels and just waste a fuck ton of time and energy chipping at the bosses.

Realistically, practically every stage and enemy placement requires memorization in order to keep the chain going, and even if you do memorize everything you still have to stop frequently to have everything that's tagged explode.
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>>382604060
It's amazing how Mega Man 6 both introduced and implemented multiple armors better than the X games on PlayStation. Not only did they look and feel a lot better than the Falcon and Gaea Armors, but you could switch between them IN STAGE. We wouldn't see that kind of next-level game design until the DS games.

Those games really were more for Zero than X.
>>
>>382607684
>Starforce is better than the entire MMBN series

3/10, got me to reply.
>>
>>382607819
Starforce 3 is, though.
>>
>>382607895
4/10, you're on a roll here.
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>>382605494
Sadly, it might've been better had Zero just been X and there had been no second playable character. Easier and better to concentrate and build a game around one character than two or three.

I just want more Mega Man style gameplay. I mighty at least get some of that out of the Mighty Gunvolt games.
>>
>>382606482
>On top of everything they promised and never delivered on
What would that be? Honestly asking, because it seems like it has what they said it would. Playing as Call, co op, all the systems they said it'd be on. It seems like all they said would be in it is. You just don't enjoy dashing, that is fine but I do.
>>
>>382608043
>Mighty Gunvolt

They're much more classic than they are X.

I actually kinda enjoy them, though I have absolutely NO FUCKING IDEA WHY THEY DON'T GIVE US A MELEE WEAPON WHEN WE ONLY GET REWARDED FOR KILLING AN ENEMY WHEN WE'RE 2 PIXELS AWAY FROM IT.

It just seems like a bit of a design omission is all.
>>
Bought the original Gunvolt on Steam after seeing it on AGDQ.

This port is terrible, but the game is pretty fun. Why wasn't it more popular? Buried under the hype for MN9 or was it too Japanese for shit taste western audiences (we saw where trying to pander to a western market got MN9)?
>>
>>382608382
Much easier and simpler to stick to one attack than code and design for several.

If Beck did have a melee option, what would it be? Sword? Fists? What would go good with shooting shit?
>>
>>382602723
>BN6
>Balanced

Nigga i oneshot blast man with Giga Cannon 1 after 5 minutes of gameplay.
>>
>>382608617
read the thread
>>
>>382608726
Anything that gives him more range than just a small shot that comes in front of him.

Fuck give him a yoyo or a frying pan or some shit, I don't care, just don't make me kill upclose enemies with bullets.
>>
>>382608617
It being a fucking 30fps 2D platformer probably had something to do with it. It feels like shit to play, and it's totally ridiculous that even the PC version is 30fps.
>>
>>382603091
It's not bad. It's like a 6.5-7/10. Bunch of annoying parts though
>>
>>382606809
>Very technical opinion you got there. I suppose I had fake fun or something.

Tagging and Dashing wasn't a shit concept, but how they implemented it was terrible.

Two big things break the system:
>No Dashing and Shooting at the same time
>Shots (generally) don't go through destabilized enemies

So when you actually get to a hallway full of enemies, you end up having to shoot 3-6x, short dash, shoot 3-6x, short dash, shoot 3-6x, and repeat for the entire game. Makes for a very broken gameplay experience. If either of the above had been changed, character movement, combat, and level design could have been a lot more fluid, and most enemies could have been much more mobile, allowing for more of a challenge instead of just being tedious as fuck.

There's also very little reason to be shooting things if you only have a .3 second from destabilizing an enemy to ramming the fuck into them, which begs the question - why are we shooting them instead of slicing them up (such as with Ray, which was actually pretty cool).
>>
>>382608617
1) Too short
2) Too easy
3) Localization is balls

I really liked it though
>>
>>382599378
1
>>382599406
pfff hahahaha
>>
>>382600569
>as good as GV2
>as good as the shittier sequel to a shitty mmz clone
ouch
>>
>>382609601
that's not how you play the game

you are meant to show enemies only to tag them, and you actually CAN'T shoot them 99% of the time if you want to play it right (as in, good score, keep music playing etc). you're literally only meant to shoot to tag

the reason for that is that you're meant to finish multiple enemies at the same time. so, the correct way to play it is to tag multiple enemies and kill with the shield/chains (while jumping, for extra points). and you have to be constantly dashing and going fast to finish the stage on a decent time, all while not getting hit (prevasion doesn't count, since it drops your score)

if you're running around slowly/stopping and using the gun to damage enemies, you're literally playing the entire game wrong. it was bad design, mind you, because it only rewards people who play it like speedrunners. but you're not playing it right, either
>>
>>382606860
I guess its too easy to be skeptical or cynical that there are reasons besides what devs claim.
>>
Gunvolt 2 has some bullshit boss like the first one? never finished up the game bc of the wind attack in the final boss
>>
>>382608617
>This port is terrible
Why?

And while I can't say anything bad about Gunvolt (aside from the plot, Jesus Christ that banter mid-mission sucked, and the western version was even abbreviated), I simply didn't have much fun with it.

I also didn't like the Megaman Zero series that much, though. Megaman X is where it's at, hopefully we'll get the perfect spiritual sequel someday.
>>
>>382609997
*meant to shot, not show

>>382610032
what wind attack? the giant boss wasn't that hard, but the secret boss is a bitch imo
>>
>>382609997
You done goofed there. He was talking about MN9, not Gunvolt.

I fully agree that they messed up by focusing the game on getting perfect combos and being untouchable to get that music going.
>>
>>382609997
>>382610109

I think you read >>382609601 wrong. I was referring to MN9.

You're right in that Gunvolt does a similar thing but in a MUCH better manner that keeps the pace better (not perfect like you said, but definitely better)
>>
>>382606376
>the level design isn't really made for him, but it feels a lot better.
except it is which is why playing as gv feels legitimately worse
>>
>>382610360
>>382610434
oh ok, nevermind
>>
>>382610075
>I also didn't like the Megaman Zero series that much, though. Megaman X is where it's at

>didn't like Zero series
>likes X series

...wat?

The Zero series is basically a gameplay continuation of the first X (along with 2 and 3). Z2 is basically X but with a grappling hook, and Z3 is basically X but with a pogo stick.

Either you only played Zero 1, which is a slightly worse X, or you only played X games after 4.
>>
>>382607065
slanty eyed autists
>>
>>382607684
>That's true though
correct, the information presented in the comic is true
>>
>>382608382
just wait until they hopefully add ray
>>
>>382610734
I don't know, something in Zero just feels off compared to Megaman X. I liked ZX/Advent a little bit more, but not all that much either.
>>
>>382610971
Ray or Copen would be fucking dope.

I mean, I don't hate the game, I actually enjoy it, but having a character that actually works with instead of against the mechanics sounds fantastic.
>>
>>382610734
>mmz
>entire series is just hallways with enemies and maybe one level per game has a platforming segment
cool
>>
>>382611109
too many enemies hidden just outside of the screen that come at you and require memorization. part of the reason being that the gba screen was too small/low res for the sprites being used

the game also had a bunch of stupid decisions too, like punishing you (no a or s rank, where bosses have full attack patterns) for using upgrades to health etc or having stages with 2 modes (zero 4) but only giving you upgrades in 1, or the useless/gimmick enemy weapons in zero 4 and so on

zero was full of bad design decisions, though the games are decent overall. it's just shit that you're stuck having to somewhat rush over stages, can't really get much more powerful as the game goes on and essentially have no options wrt to playing the game. so you just end up playing with buster + sword and they all play roughly the same
>>
Have they said if the dlc will be free for a limited time like how they did Blaster Master?
>>
Go away /mmg/ no one wants your Zero, series or character, dick sucking
>>
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>>382611728
>Those faggots
>Sucking Zero's dick.
>>
>>382611109
Weird, but fair.

Zero didn't focus on the power-ups granted by the bosses, so while there was customization in movement, there really wasn't much in combat - also the character didn't really grow as much through the game.

Zero also fell faster to the ground than X did. ZX fell faster than X too, but slower than Zero. So maybe the lower fall speed might have given it a better feel for you.

>>382611257
MMZ1 is a fucking metroidvania with practically no hallways.

MMZ2 has only 3 hallway levels (Intro, Train, Shuttle Factory). Every thing else requires you to jump and grapple all the fuck over the place.

MMZ3 dropped the ball a little bit, but it's still more platforming than halls of enemies.

MMZ4 dropped the ball all over the place, so we can ignore that one.
>>
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>MMZ and BN
>Always judged as series for their best game
>ZX and SF
>Always judged as a whole or for their worst part of one game
>>
>>382612651
ZX's main issue is just the lack of games.

MMZ2 / MMZ3 > MMZ4 = MMZX:A > MMZX > MMZ

MMZ's generally more respected, but ZX wasn't really a bad series, and there's a fair chance that if it kept going it could have been even better than MMZ as a whole. It's just that ZX:A is a good game, not a great game, and that's a good as the series gets, while Z2 and Z3 are both great (and by some stretches fantastic). Comparing MMZ as a whole to ZX as a whole, MMZ comes out on top.

Starforce... isn't nearly as well off.

BN2 / 3 > BN6 > BN5 > SF3 = BN1 > SF1 >>> SF2

The problem with Starforce is that it doesn't ever even reach "good" status, it only just reaches "passable". It's best game is about on par with BN1, which came out 7 years earlier and was the very first game of it's kind. And it's other two games are shit. Even if it's judged by only the very best game, it's still pretty mediocre.
>>
>>382613410
>Starforce 3
>Not good

Naw, I'm just gonna say fuck your opinion.
>>
link where?
>>
>>382613552
Naw, I'm just gonna say you were dropped on your head as a child.
http://www.metacritic.com/game/ds/mega-man-star-force-3-black-ace
>>
>>382613552
it's basically baby's first battle network - it's not a good game.

it's basically better than bn4, and that's it - and that's only because bn4 shit the bed so hard people legitimately bring it up in the breath as superman 64 (even then, bn4's gameplay is still better than sf3)
>>
>>382610734

The Zero series is the X with worse level design but much better gameplay
>>
>>382613961
Well shit.

I'm using that from now on.
>>
>>382613729
>metacritic
Oh man you sure showed me
>>
>>382613895
EVERYTHING is better than BN4.
>>
>>382614142
Honestly, was BN4 even that bad?

Yes, it is clearly the worst BN (other than maybe BN1 if you really want to penalize it for being the first)

But the gameplay mostly stays the same. Tournament storyline is shit and dark chips are dumb, but neither really affect the game.

It's not like X6 where it's painful to play or X7 where everything is new and mediocre.

It's at most 2 points worse than the next worst BN
>>
>>382613895
Why is it not a good game?
>>
>>382600240
>>382603367
>MM10
thoroughly mediocre, especially so considering it came after the stellar MM9
>>
>>382613552
Name one Battle Network (that isn't 4) worse than Starforce 3
>>
>>382598867
>Its on switch but it also came out on 3DS Thursday
Wew I was about to buy this game. I will just pirate on my 3ds than. Thanks bruh
>>
>>382597030
It still has cheapshots and instant death that makes Inticreate's hallmark level design known. Bosses are either too chunky or too weak, and most players will have beaten the game before having any real amount of customization due to how much customization points it requires for the crazier things.

If this was MN9 as opposed to being a glorified demake with some play options added in for the weapons, then Conman would still show up at conventions. As it stands, this is a love letter from Inti to fans for a quick paycheck, and probably also waving a flag to Capcom that they could crank out another 8-bit MM game for them.

>>382608726
GV would be fucking awesome with a thunder punch, and Beck should have had his stupid dash to at least be consistent with his gameplay from his regular series.
>>
It's a decent game but don't be a retard.
>>
>>382614894
>It still has cheapshots and instant death that makes Inticreate's hallmark level design known.

I don't think MGB had any major instant-death spots (other than one segment in the Radio Tower stage). I would even say that this has fewer instant death spots than most of the MM/MMX/MMZ games.
>>
>>382614723
It's literally $10 man.
>>
>>382615258
It's literally free man
>>
>>382615501
Sure. I think MGB is a good game that deserves your money, but you do you.

Hopefully you can buy it if you like it after playing it, or support their future games if you like it.
>>
>>382615258
Dont try to convince a person who doesnt want to pay games.

>>382614723
Just make sure your system isnt a 2DS or base 3DS if you want to avoid eyestrain.

>>382614894
I still wonder what will be next for Conman now that MN9 is finally coming to 3DS/Vita and they'll supposedly fulfill the backer rewards
>>
>>382615501
Just like your mom's penis
>>
>Comcept just gave Inti Creates the rights to use all Mighty No 9 characters/settings for free.
Makes me laugh every time I remember it.
>>
>>382615580
If I like it enough I will definitely buy it on the Switch. I do like supporting stuff I legit enjoy.
>>
>>382615620
Mobage which they were assigned to being bought by level 5 and red ash.
>>
>>382615760
Good on you man.

Heads up the game is hard at first then becomes really easy once you have enough CP to start customizing. Also grab the Damage Reduction part ASAP.
>>
>>382614373
Nah, it's pretty bad.

We'll ignore the plot since that's obviously beyond reproach.

First off, you have to complete the game 3 times in order to even unlock all the souls and the chips. Since the story of the game and the scenarios are generally fucking drags (ESPECIALLY THE FUCKING DATE SCENE JESUS CHRIST) this gets tiresome after the first playthrough, let alone two more.

Soul Unison wasn't a terrible concept, but it was poorly implemented with it's 3 turn limit and sacrificial chip, limiting folder building options significantly. The fact that the Cross system is universally accepted as better sorta proves it.

The selection of chips was also the worst since 1, partly due to them having to essentially pad out the chip roster so that you'd keep getting new chips until your 3rd playthrough, and partly because they got rid of a bunch of the best chips from before (No more Folderbak?).

Oh, and they also changed some long standing small mechanics that individually wouldn't be a big deal but together just make multiplayer worse (Numerous chips gaining stop time, defensive options being nerfed such as reflect, tons of chips gaining piercing, no ex codes for navicust). I'll grant that fixing AreaLocking was a good idea though.

To top it off, the music is shit, the artstyle became chibi for no reason, translation was rushed as fuck and riddled with errors, dark chips a shit, and there's actually several game breaking bugs.

It was a terrible game.
>>
>>382615716
Inafune had a hand on art design for this.
>>
Dpad joycons when Nintendo. If I'm playing platformers on a handheld I'd want to play it with a dpad.
>>
>>382597030
That is the ugliest fucking logo I've ever seen.
>>
>>382598867
>I just wonder what made Inti Creates want to use Beck and MN9 characters again unless they wanted to redeem it hard.

Maybe the MN9 shitstorm didn't occur at all in Japan?
>>
>>382615863
I still wonder if Red Ash will ever come out or if we'll have to wait longer for someone to take a crack at the Mega Man Legends formula
>>
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>>382615902
>Heads up the game is hard at first then becomes really easy once you have enough CP to start customizing.
Sounds like an interesting game. Would you mind taking a seat over there and telling me more about it?
>>
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>>382616158
Japan hates it worse than we did.

>>382598867
The reason they're using the stuff again is because it's way easier to recycle assets than make new ones.

And honestly, it's not like Beck's character design is BAD (uninspired maybe), so the only bad thing about him is him game.

Like Bubsy.
>>
>>382616158
That would actually be really fascinating, if life still goes on for Inafune in Japan and MN9 has a cult following compared to how he's viewed here.
>>
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>>382616089
Gotchu covered senpai
>>
>>382597941
not better than
2
or 3
>>
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So we all agree this is the best Classic Style Mega Man game right?
>>
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>>382617125
Not better than 2, 3, 5, 9...
Or III or V.
>>
>>382617465
>Shoulder Pads
So close but they just couldn't help themselves could they, they just had to make it not quite right.
>>
>>382617120
I'd do this myself but I don't have the necessary tools to open it up much less a switch unit yet, planning to buy it either with a special edition or when more weeb games come out. Also the internal of a joycon seems scary to open up.
>>
>>382614373
considering that at some point you gotta need a cryptic af mystery data that needs an unlocker just to use a chip in that ice area, it was pretty shit.

i could brag about the Iceball M chip on BN3 but is way easier to obtain.
>>
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>>382617862
>Shoulder Pads

It's because V released after X, and X was all about them pads.
>>
>>382616095
it's well known that inti cant design for shit
>>
>>382616245
>Mega Man Legends formula
You mean like LoZ, a far superior series?
>>
>>382614550

>MM10 is mediocre meme

I seriously don't understand this. I like it more than 9.

https://www.youtube.com/watch?v=tApJnJEPv5A

Mega Man 10 has THE BEST wily castle. I just don't understand the hate the game gets, its better than 9.
>>
>>382618382
>10 better than 9

No, it just has better bosses than 9. It's levels are pretty boring.
>>
>>382618642

>its levels are boring

I wasn't bored. idk how anyone can find the Wily Castle boring.
>>
>>382614723
>tfw not on freeshop yet
REEEEEEEEEEEEEE
>>
>>382618906
I know, the wait sucks. Can't wait to pirate it just like I do all of Inticreates shitty games.
>>
>>382618906
If you were a good goy like me you'd be playing it by now :^)

>>382618375
There's just something super charming about MML though that LoZ cant fill, or at least most of the newer ones.
>>
>>382619172
>>382619089
Just used ciangel m8s
>>
>>382618889
You're talking about it's last level.

And that's the only level you've talked about.

Goes to show you just how memorable EVERY OTHER LEVEL was.
>>
>>382619480

It's the best thing about the game is why I keep mentioning it, but I also really liked Command Man's level, Strike Man's, and Sheep man's level.

Solar Man's level is great too but admittedly I can't for the life of me remember Blade Man's. I won't deny that some of it is forgettable but the good outweighs the bad immensely imo.
>>
>>382619747
Everything about Sheep Man is shit. His level. Him. His level. His music. His level. His power. His level.

Strike Man comes off as not a level but a series of challenges, which doesn't make for a bunch of interesting platforming and there's a number of cheap shots in it as well.

Command's pretty dope though, I'll give you that.
>>
>>382597030
>an 8 bit-like game that is better than MN9 by a LARGE mile
>stages and bosses from MN9 but this time they fixed level design and streamlined gameplay
>custom shots
>OST

Capcom and Comcept were cucked hard by this game. Worth every penny.
>>
>>382621760
>His music
I really liked it, actually. Won't argue in favor of Sheepman himself, but I like that tune.
>>
>>382622153
Custom shots are a 10/10 idea let down only by the fact that you don't get access to most of them until you've finished the game.
>>
>>382622396
https://www.youtube.com/watch?v=K-yGfBo9_Ao

I had to re-listen to it to see if why I was so horribly off, because all I remembered was that it was so terrible that no human should enjoy it.

Pretty sure you're a robot.
>>
>>382618382
The weapons in 10 just aren't as fun to use as the ones in 9.
>>
>>382622413
They make the game ridiculously easy, that's why. I guess a huge part of custom shots is focused around high score/speedrun aspects once you replay the stages.

In other hand, finishing a stage without ANY custom things rewards you with even more bonus points. Risk and reward...
>>
>>382622717

I really only use the buster and like 10 more idk anon
>>
>>382622413
I actually sort of disagree. The customization doesn't get that much deeper after a point - I think the game hits a sweet spot in terms of offering you good options given the CP you have during the game.
>>
>>382622153
>OST
literally mn9's retro ost
>>382622413
the only real letdown is that you can't use the trigger buttons to cycle through them
>>
>>382622843
>In other hand, finishing a stage without ANY custom things rewards you with even more bonus points. Risk and reward...

That's not risk and reward, that's the game rewarding you for not utilizing it's systems. At all.

It's almost identical to how the Zero series generally used the Cyber Elves.

It's odd game design to build up mechanics so well and then to tell the player that they were just a crutch all along.
>>
>>382623328
It's only an issue in Zero because you need a good score to get Ex-Skills.

In MGB having a good score is only good for vanity and collecting useless stickers.

In other words, they're actually doing it right this time - it's only for self-imposed challenges and 100% completion.
>>
>>382623328
On the other hand, there are in-game achievements for beating levels with specific types of custom shots.
>>
>>382623328
To me, MMZ's made sense in relation to the character. Zero isn't so much a powerhouse as he is highly skilled in combat, so the ranking system encourages playing him the way he kind of is as a person. In MGB, they're now just saying git gud for the sake of git gud, and that's kind of lame.
>>
>>382623501
>Literally just for achievements

I didn't know that, I thought there'd be an unlockable. And actually, with that in mind, that's totally fair. Tiny bit disappointed no extra stage or extra mode, but for 10 dollars I'm not gonna complain too much.
>>
>>382597030
it's shit. Thank god megaman died
>>
>>382603021
is it good?
>>
>>382623591
The ballsiest challenges are the "Only use the basic weapon for the whole game" and the "Use <=500CP for this one stage" challenges.

>>382623640
Again, it's purely a for-fun achievement system. You don't need to care about score to unlock any ingame content, unlike in MMZ2-4. They don't even actively taunt you like in the Zero series by putting your rank on screen ALL THE TIME.

>>382623730
Yea it's pretty dope for a $10 game. There's a list of 30 achievements, and most of them are actually decently doable and fun. See above. It's a good way of getting the player to experience the game in different ways without forcing them to it.

(I'm actually kind of miffed there isn't a "get 100%" challenge, because that involves getting S-rank for every stage and seems like an obvious one).
>>
>>382622540
Nah, I stand by it. Musically speaking, MM10's RMs go
Nitro > Commando > Solar > Sheep > Chill > Pump > Blade > Strike
>>
>>382623831
Mostly yeah.

Level design is generally ok (insta-death still present, though not too much), bosses are surprisingly top-notch, fucking around with custom shots is pretty fun, it looks good and sounds great.

My main two criticisms would be that there's no dash, which can definitely make certain areas seem pretty slow, and that the Burst Mechanic is fucking stupid, or at least the method by which you build it up.
>Give players guns
>Give players MANY MANY CHOICES BY WHICH TO USE THE GUNS
>Reward players for killing enemies at point blank

It also doesn't help that they don't make enemies who die in one shot easily identifiable.
>>
>>382623773
this
>>
Didn't the new GalGun game sell gangbusters? Why isn't Ekoro in this game, now that people will actually recognize her?
>>
>>382623947
>Again, it's purely a for-fun achievement
Yeah, I realized that while reading the other comments. Additionally, it doesn't even display your rank if you don't want to see it. That's a step up for the "for fun" players too.
>>
>>382624207
>Musically speaking, MM10's RMs go MM9 >>>>>>>>>>>>>>> MM10
ftfy
>>
>>382624232
>no dash
You are playing as the wrong character
>>
How many gunvolt games are there now? I lost track completely
>>
>>382624349
Love isn't in a danger this time around.
>>
>>382624207
MM9 > Commando > Nitro > Chill > Pump > Blade > Solar > Strike

A few fixes were needed, but overall your ranking's ok.
>>
>>382624634
2. I know, it's a big number.
>>
>>382624232
I'll say it again and again.

Just pretend the burst mechanic doesn't exist in the game. It literally matters for nothing (not even when you're trying to max out your score for S-ranking stages). I certainly ignored it through my 4 or so playthroughs of the game.

>>382624458
>>382624232
>>382623831

Oh yeah, there's also a hard mode (and achievement for completing it). It makes enemies harder (e.g. some explode int 8 shots instead of four, boss attacks work differently and are generally more dangerous), and it doesn't nerf you at all (I hate it when games have hard modes that nerf you.) Also a plus is that it gives you a +5000 to every stage score.
>>
>>382624685
>mighty gunvolt
>mighty gunvolt burst
>azure striker gunvolt
>2 games
???????????????
>>
>>382624634

Azure Striker Gunvolt
Azure Striker Gunvolt 2

Playable in:
Mighty Gunvolt
Blaster Master Zero (cameo but totally playable)
Mighty Gunvolt Burst (this good game)
>>
>>382624789
All right, thank you anon. I only played the original mighty & azure striker. Makes me wonder why they didn't make a kickstsrter for a big budget gunvolt game instead of that mighty number 9 shitshow
>>
>>382624789
He's also a guest character in Runbow for whatever reason.
>>
>>382599406

nah, ZX tries new stuff but ends up frustrating

ZXA is the one that fixes everything and is legit one of the best megaman games of all time.
>>
>>382613961
And grinding.
>>
>>382625114
>nah, ZX tries new stuff but ends up frustrating

Sounds exactly like the first Zero game.
>>
So, what are the chances of Capcom pulling off a Megaman X9 in the same way theydid Megaman 9?
>>
>>382625002
Comcept did the kickstarter, and got inticreates to make the game.

Gunvolt is inticreates' own baby. Inticreates itself has never done kickstarters.

I personally didn't like the original Mighty. Are you thinking about getting Gunvolt 2 then?

>>382625150
X8 had grinding. Also you didn't really have to grind in most of the Z games. You can normally get by with the weapon levels along the way, and you shouldn't be banking on elves because the games makes fun of you for doing that.

>>382625230
I agree that the Elf system is as bad as ZX's map system, but at least you can choose not to use the Elf system altogether.
>>
>>382625282
none, there is a chance however that they will re-release every single megaman game on modern consoles at some point
>>
>>382625325
well yeah that's true about comcept, I wasn't thinking straight.
Yeah I'm definetly thinking of buying azure 2 and mighty burst, but where can I get them? I noticed they aren't on steam apparently, are they switch exclusives or what?
>>
I know burst is really good apparently, but hows the first mighty gunvolt game?
>>
>>382625282
>X prominently featured in MvC:I
>First Capcom character to appear, most prominent character in first trailer
>Sigma half of the main villain of the game
>X has 3 characters in the game. Even Street Fighter only has 2.
>Has the best looking model in the whole game (not saying much, but does tell you where they put their effort)
>Mega Man X on SNES Classic

What does this all mean?
>>
>>382624708
>I hate it when games have hard modes that nerf you
The Zero games' hard mode is hell, I fucking hated it. It's sort of fun in some ways, but thank god they dropped the nerf by ZX.
>>
>>382625474
Oh, I just played everything on Switch/3DS. I didn't pay attention to the ports.

Wait / buy a switch/3DS?

>>382625485
I didn't like it, played like a well-built but uninspired MM fan game, like Street Fighter X MM. I also only played like 4 stages before getting bored.
>>
>>382624764
You asked about Gunvolt games, MG is its own thing.
>>
>>382625591
In Zero 2 they did this interesting thing where they severely nerfed you but also doubled your damage output. So it actually opened up different strategies in killing enemies / rushing through stages.

Also the speedruns are dope
>>
>>382625601
I have a 3ds but I'd rather play games on a big screen, I just use it for exclusive games. Not a big deal since I'm planning to get a switch eventually, I'm just waiting for super mario odyssey to drop. Thanks anon
>>382625661
How is anyone not 100% invested in the series supposed to know that mighty "gunvolt" is somehow not considered a "gunvolt" game?
>>
>>382625485
Its fun but you can beat it in a half hour or so.
>>
>>382625474
Azure 2 is only on 3DS at the moment but the Striker Pack is getting ported to the Switch as well and both games will be 60fps in that collection.
Mighty Gunvolt Burst is 3DS/Switch only as well at the moment.
>>
>>382625978
Thanks a lot, glad to see some people enoying videogames here
>>
>>382597941
No.
>>382622717
The reason people like 9's weapons so much is because they're broken as fuck. If you really think 10 is mediocre because they aren't as OP I'd say you have a few extra chromosomes in there buddy.
>>
>>382625827
>How is anyone not 100% invested in the series supposed to know that mighty "gunvolt" is somehow not considered a "gunvolt" game?
You're right, Google.com sure is hard.
>>
>>382625325
>Also you didn't really have to grind in most of the Z games

I'm going to have to call you out on this one.

Zero 1 was grind heavy as FUCK. Don't even have to explain myself here.

Zero 2 was still pretty grindy. It was nice that they reduced the amount of enemies you needed to kill (and it was very nice that they gave you a perfect spot to grind in the nuclear plant if you were good at wall jumping), but you still needed to straight up kill AT LEAST 1070 enemies if you wanted to level up all your equipment (160 of which had to be done with the Chain Rod, which definitely wasn't good).

Zero 3 got rid of the grind. Yay!

Then Zero 4 brought it back worse than ever, with having to get random fucking drops from enemies and having to farm the FUCK out of E-Crystals worse than ever before (7000+ needed).
>>
>>382626163
Right, I forgot how much of a bitch Z4 was.

But other than that, you generally didn't have to level up all your weapons anyway. That's why I would argue it's not that grind heavy. Like the hell do you need to level your chain rod for. Ex-Skills even gave you a way to boost damage/add elements without leveling up weapons.
>>
>>382626154
what was I supposed to look up? "Is Mighty GUNVOLT a GUNVOLT game?" Who would ever do that? I just assumed both Mighty and Azure Striker were part of the same franchise but two different serieses, like mega man and mega man x. If this bullshit is making you feel smart and enlightened that's pretty sad
>>
>>382626597
Chill dude, the games are indeed confusingly named and you already got your answer. Now go play some video games and have an enjoyable day.
>>
>>382626597
If this bullshit is confusing you this hard then that's pretty sad. Now go pirate some video games and have an enjoyable day.
>>
>>382626163
MMZ1 is pretty grind heavy but its in no way necessary to beat it

>>382626371
Getting the chain rod to where you can charge it is pretty useful since it combos off of a charged saber. Almost takes off an entire bar if you land all three hits of it
>>
>>382627003
I guess that's my main point. You don't really need to grind to do well in any of the games (Except in Z4, where you do want to grind for parts).
>>
>>382627090
Nah, you wanted to grind in all of them. Z1 required grinding for your weapons to be even able to charge properly. Reducing charge time helps against nearly all the bosses in Z2, and several other enemies, which definitely helps with getting EX Skills. The only thing you didn't need to worry about grinding for was the Shield Boomerang, and as it turns out, that only accounted for about 2-5% of the grind in total anyways.
>>
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>>382625497
Shit, now I'm optimistic.
>>
>>382627672

I think you're still not getting my point. You don't need to charge or have the fastest charging speeds to comfortably get through Z1 or Z2. Ex-skills more or less do away with your need to charge for elements. By 3-4 stages in you've already got your triple-slash/charge-shots, which should be all you need.

I think we can chalk it up to us having different play styles. I'm more run-jump-and-slash-y, maybe you're more stall-and-charge-attack-y.

>>382627679
I mean, MVC:I looks like it's going to be a shit show so don't get your hopes up.
>>
>>382626163
>Zero 1 was grind heavy as FUCK.
?
It's a flaw that I "have to" spend a few minutes in that machine with the three blocks in the first level or I wouldn't get charger for the next bosses (unless I'm going for a S rank). But I wouldn't say it's grindy AS FUCK like some bad jrpg. From what I remember after I did that in the first level then I didn't have to grind, just use the weapons.
>>
I'd consider a buy if it wasn't fucking MN9.
Inti should let that blunder die already and just focus on gunvolt.
>>
>>382618375
is this bait? MML is more of an action RPG/story focus. zelda is focused more on puzzles.
>>
>>382626163
>>382628238
Grind heavy sure, but you can max out the saber in a few seconds using the intro stage boss if you space a jump slash properly. But the game being grind heavy definitely depends on your playstyle
>>
>>382597030
>be inti
>make mn9
>it sucks
>make mn9: less grafix version
>it sucks
Whats next, a crappy Mighty Number 2 Atari 2600 game? Just fucking quit making video games, Goddamn.
>>
>>382630185
Kill yourself
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