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What went wrong? Without bringing smash bros up

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What went wrong?
Without bringing smash bros up
>>
Worse than smashbros
>>
>>382582734
Their "mascots" are not memorable

Smash also works because Nintendo characters all have a similar aesthetic
>>
Not as good as Smash Bros
>>
literally who gives a fuck about that roster

maybe if sony did this is the playstation 1 days they would have a great selection of characters
but to pull this shit with the first-party IPs they had on the PS3 and call them All-Stars just came off as arrogance
>>
Is it just me or does anyone else feel that characters feel samey?
I know Smash gets flack for having a number of sword wielders but they at least handle differently with varying sword styles and inventory/magic attacks.
Aside from Ratchet and Jak, a number of gun wielders in Playstation All Stars were basically
>Assault Rifle
>Grenade
>Pistol
most of the time
Doesn't really make a character feel unique on the surface
>>
>>382582820
gameplay is better and actually more of a fighting game than Smash will ever be. It just didn't have the characters that draws people in like Mario or Link.
>>
>>382582734
I don't like how you have to hit a specific attack to get a kill.
>>
People aren't as enthusiastic when it comes to Sony's characters as opposed to Nintendo and their fanbase.
>>
>>382582734
It was unfinished and was in a development hell - if you look at very early alphas the game was very different

What was released was rushed

>>382582858
I disagree most of the lineup was fine and they had many more which they didn't add inexplicably.
>>
>>382583117
>gameplay is better
kek
>>
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They wanted Dante and Snake
Capcom and Konami said no, here are these guys instead.
Superbot had a shitty budget since the game was originally meant for PSN download so they decided to roll with it since negotiating with third parties was troublesome.
They wanted Lara but Crystal Dynamics wanted the new incarnation to debut in her own game instead.
Big Daddy was literally offered by Ken Levine from the star
Might as well post this as well
https://www.youtube.com/watch?v=QiaDSmbgyMg
The game also suffers from a lack of a unified artstyle which makes the characters stick out from each other too much.
Another problem Sony has is a lack of secondary characters who can fill an entire move roster (unlike Nintendo who has loads of those characters who are even pretty iconic themselves like Bowser, Peach, Ganondorf, all those various Pokemon, etc) so as a result it's a struggle to make a first party roster that rivals that of Smash (minus clones on both sides).
Even Nathan Drake struggled filling a complete roster that fits him since one of his attacks is lifted from a crumbling floor.
Does Sony have good secondary characters?
Yes
Could they fill out a whole roster of attacks (if we're still keeping the old style)?
Probably not
Would they be worth adding to increase hype?
It depends; no one really got excited for Zeus to be honest despite being the main villain of the series.
Now this is probably off topic but I think this is a reason why Resistance didn't get a character.
Nathan Hale has no personality/design appeal/interesting and charismatic animations while the actual face of the series,The Chimeran Soldier, are a mere mook with no personality as well. This is why Radec became playable, the Helghan were the face of Killzone and Superbot knew that.
Even though he wasn't playable, showed up only a few times, died in his only game, and doesn't even wiled 90 percent of the guns he uses in All-Stars, Radec was chosen instead of Sev because of that gas mask alone.
>>
>>382583117
>gameplay is better
No
>>
Roster was decided by marketing what was recent or not even out at the time rather than actual iconic characters people care about.

>Donte over Dante
Whoever okay'd this needs to get shot.
>>
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>>382583375
Cont:
Radec himself isn't really iconic but he was the closest thing to a Helghan who was wearing the mask, had significance, and wasn't a generic grunt they could find
If they try to go after the esports crowd specifically, they're fucked straight away (SFV) so they really need content in this one
They need a better presentation (a unified artstyle and more lively animations should help) along with better gameplay than the last installment.
Get a better roster as well; Crash Bandicoot is fucking needed.
Cloud's probably too hard to get, modern Lara doesn't have the same appeal as classic Lara, and Spyro's in Skylanders purgatory but Crash is still perfectly available.
Sony can't rely on their own IPs alone for this.
Go after the nostalgic audience and crowd.
Feed on what nostalgia people have for PS1, PS2 and maybe PS3 if it's really been that long.
One more thing, there were originally plans for a unified artstyle but it had proportions be different to accommodate.
As for the Evil/Good Cole thing, Sucker Punch demanded that.
Team ICO didn't want their games to be represented in the title as well.
The disappointment of All-Stars led to Sony cutting ties with Superbot and resulted in the cancellation of Dart as a playable character and a Journey/Gravity Rush stage.
Speaking of DLC, it failed to establish any sort of major hype to save the game as the characters shown pale in comparison to the likes of others demanded such as Crash, Spyro, etc and only reinforced the idea that they were just their to promote new titles.
>>
Community tried to push 1v1 really hard instead of the superior 2v2.
>>
>>382582734
Not enough moves to actually kill your opponents with making the game even more unbalanced than other party brawlers.
>>
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No Vibri
>>
>TFW a Microsoft brawler could attract more attention with the general consumer simply because it'd have Minecraft
>>
a lot of these characters arent even interesting honestly. the most memorable/interesting games from playstation consoles are always third party games and those can be a bitch to get the rights to when making something like this. honestly, the only companies (other than nintendo) that have a lot of interesting characters are capcom, sega, and maybe konami.
>>
Spikat happened
/fucking thread
>>
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>>382583117
For reals nigga?
>>
>>382582734
floaty unfun movement

you cant fucking kill people. that shits lamer than brawls hitstun canceling
>>
>>382585582
>the only companies (other than nintendo) that have a lot of interesting characters are capcom, sega, and maybe konami.
Bamco has plenty of good IPs.
>>
>>382585582
When the majority of the video game audience thinks of Skyrim as a good example of an RPG, it's no surprise that most of Sony's characters seem uninteresting: The shit ones always get the spotlight, while better ones will always be niche.
Fucking Gravity Rush has the director of the first two Silent Hill games and is an unknown game compared to something like, i don't know, fucking Days Gone.
>>
>>382582734
They should have paid a company with more iconic characters to make a smash clone for them instead of putting literally whos of different artstyles in the same game.
>>
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>Make characters look cartoonish
>Give them a proper unified art style
>Make eyes and mouth textured, in case modeling them doesn't work
>Give enough detail and effort to make them look good
There, fuck "realism" and lack of art style.
Not only is this easier, but also better.
>>
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>>382586985
They actually had a unified style in mind at some point
>>
>>382587167
Looks kinda weird theough.
Maybe i'm just expecting too much and wanting the game to be made by japs.
>>
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>>382587341
The fat princess silhouette looks like Venusaur.
>>
>>382587452
Yeah
It's weird knowing how she was one of the first characters in the game despite the developers saying they had trouble giving her a moveset
>>
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On one hand, Sony should have managed their IP's better, on the other hand, people should have known more about video games as a medium, which is why we keep seeing these fucks calling Dark Souls "hard" and thinking Brutal Doom was the original Doom.
In a situation like this, you could go both ways,
>>
>>382583117
>>382582734
You want to know the main reason the game went wrong? The only way to score points required to win is by super moves, which can be avoided.
>>
>>382583035
Wasn't Sackboy popular at some point?
>>
>>382587954
Didn't they get that from a Digimon game?
>>
>>382582734
Imagine if the only way to KO an enemy in Smash Bros would be by landing a Final Smash on them. That's the problem with PSASBR.

Also the fucking name.
>>
https://youtu.be/N3JNnua5X98

This is the best thing to come from the game
>>
>>382583117
>gameplay is better and actually more of a fighting game than Smash will ever be

>can only take enemy down by using a speciall

play better fighting games faggot
>>
>>382582734
Sony copying a Nintendo again
The original is better
>>
>>382587954

You must of not played some of the chars that have legit combos into their lv1's or lv2's.
>>
>not having the dad from heavy rain
>not having his week atack having him screaming SHAUN
>not having his special is him cuting his fingger off
>>
>>382582820
>>382582858
>>382582951
>>382583089
>>382583375
>>382588363
>OP explicitly implies no bringing smash bros up
>bring smash bros up
What did those posters mean by this?
>>
>>382582734
>They wanted to not be a smash clone so they tried an alternate system.Said alternate system really sucked. Normal moves really meant nothing until you use your super moves and even then they made no sense, some of them at their final level will kill everyone while others won't.
>Roster made no sense at all, so many bad choices (FUCK YOU, Zeus, 2 coles, Big Daddy), and tons of obvious choices that weren't in (Cloud, Spyro, Crash, Solid Snake).
>Game Dev Dropped Support on it and iirc the Gravity Rush stage was never completed.
>>
>>382582734
This and Smash are garbage. I regret ever buying either of them.
>>
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>>382588668
crossover games have been done before smash tho
>>
This is what went wrong
>>
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if they could not had goten old snake to the game why not put fucking GABE LOGAN IN THERE?

FUCK GOOD COLE DIES AT THE END AND HE IS IN THE GAME. that is not a excuse
>>
>>382588820
>implying the devs could even pitch their own game without bringing smash bros up
>>
>>382584108
>those covers
Why would anyone want an edgy crossover ever?
Do they watch Death Battle?
>>
Because everything outside of the gameplay and level design was garbage. Terribly ugly and generic game, shame because it was fun to play.
>>
>>382589173
Cole was more relevant at the time.
Also, how would Gabe be unique?
He's another assault rifle/grenade character.
Speaking of Bend Studio, they've been making Days Gone for years.
It has a chance of making or breaking the studio
>>
>>382582734
They handed off what could have been a very profitable new franchise to a very inexperienced literally who developer who didn't have enough pull to convince Konami, Capcom etc to license their iconic characters like Snake and Uncle Dante and instead handed them pity characters like Raiden and Donte to promote their latest games.
>>
>>382589473

The menus in the game were awful, it was like the ui wasn't even bothered with.
>>
>>382589613
>, how would Gabe be unique?
Stun gun that burn players, his main conbat would be close combat with the knife
>>
>>382588820
Not brining up smash while talking all stars is like talking about water and not mentioning that it's wet
>>
It have been in a different genre, like some RPG taking notes from Kingdom Hearts or Project Zone X.
>>
Check the fan art of this game in Deviantart.
>>
>hurr only being able to kill with supers is bad
Said the people who were shit at the game and would never have given it a chance unless it was a 1:1 clone of Smash.

The problem wasn't killing with supers, that actually added a lot to the game in terms of meter management and how you approach the situation. The problem is, and I blame mainly Seth Killian for this but I'm sure Daniel Maniago and Maj agreed with him and push for it as well, the game was not as crazy as it should have been. I don't know why they pushed for link based combat, but that's how I know this was Seth's doing because he literally does the same fucking thing to everything he touches. You get characters like Kratos and Kat and Noriko and Donte who play like they were literally pulled out of their games, straight up combo monsters who turn everything into getting a level 1, and they had better setups and in a lot of cases real combos into their supers that most characters don't have. Being able to combo into your super or being able to set it up to be very hard to escape since they're unblockable is a really big deal, but only a handful of characters had access to this shit. Parappa could combo all day long, but he still ended up being a pretty shit character because none of his supers we're useful and he couldn't set them up very well regardless of his insane ability to build meter. They needed to make this system more ridiculous, they needed to make it more chain based, they needed to make it so you could cancel attacks into supers to improve comboability and setup potential. It needed to be a game where if you had a level of super and you landed the hit, you were getting a kill, with higher levels of super giving you potential to get more kills which would make them more viable for 2v2 and add more of a risk/reward to the game. Only being able to kill with supers is fine and if you play a good character it works, the problem is there are only a few good characters and a ton of bad ones.
>>
>>382582734
Smash merges the characters into a consistent style. (the realistic characters are made more cartoony and the cartoons get detail). everyone in PSABR look out of place. also I don't recognize some the characters.
>>
>>382582734
>requires a special move to KO opponents
>can perform combos that are unable to be escaped from easily
>bottom of the barrel characters because they couldn't get Crash or Cloud
>ugly character models
>bland stage layouts
>trophies for online mode only, meaning when PSN is discontinued you can't get them anymore
>final boss sucked
>DLC cosmetics
>requires a network pass to play online, meaning if you buy a second hand physical copy the code has likely been used already

Listed some without mentioning that game. There are some redeeming qualities though.

>able to turn off stage hazards
>can play cross platform with Vita
>>
Imagine this. Crossover arena shooter. You can play as traditional gun wielding characters Killzone guy, Resistance guy, Nathan Drake. You can use Cole's lightning power to replicate gun combat. Same with fantasy characters like Cloud using long distance magic spells mixed with close range melee combats. Throw in non-Sony guest characters like Doomguy and BJ and GTA3 protag. Completely drop the mode kiddy artstyle characters and go for an edgy mature game for mature gamers such as myself. At least it would be a unique concept instead of a straight up Smash clone.
>>
>>382591203
https://www.youtube.com/watch?v=trgQYIJVHNI
You mean like Samsara, but with Sony characters?
Why would BJ and Doomguy even fit in a PS crossover?
>>
>>382591203
Honestly that should be what Microsoft does since they're like the home of the shooter for consoles.
>>
Playstation All-Stars should've been a Power Stone clone
>>
>>382582858

Not nessesarily

The general artstyle for everybody keeps them together

Look at Marvel vs Capcom 3, everyone had a cartoony comic book artstyle that manages to merge both sides very well

Now look at Marvel infinite which is suffering from Unreal Engine 4 instead of using a unique artstyle
>>
literally who characters, they didn't even have CRASH fucking BANDICOOT
>>
>>382591358
>You mean like Samsara, but with Sony characters?
Pretty much

Why would BJ and Doomguy even fit in a PS crossover?
Guest characters for funsies. I mean Doom did get a forgettable PS port. So yeah. Actually now that hero shooters are getting pretty big, I actually do hope someone puts together a crossover game, whether Sony or someone else. It's like the logical conclusion for the hero shooter fad.
>>
>>382592391
I'm not sure about trend following.
I don't wanna see a PlayStation crossover literally going in the same direction as BattleBorn, which kind of already happen.
>>
>kbs only from specials
>devs made characters from their games OP
>>
>>382587341
They had the right idea, make simple characters more detailed and make the detailed characters simpler like smash has since melee
>>
>>382592183
>complaining about the roster
>when the underlying gameplay is unforgivably shitty
I find it funny how the majority of /v/ will go on and on about how gameplay is the single most important thing in a game, more important than the story/graphics/music/etc. Yes most of the complaints about this game is about how the roster sucks, which has nothing to do with gameplay at all. A 10/10 roster using this game's mechanics would still be a shit game. A game with a 10/10 gameplay mechanics using this shit roster would be probably be pretty fun.
>>
>>382582734
Unless you only played Sony games you don't recognize half of the characters, and even if you do you don't give one fuck about them. Sony is fucking terrible at creating things. They literally survive on being a vulture and offering "more" for "less"
>>
>>382593465
What if i care about them?
And what if people start to care about IP's they've never heard of?
>>
>>382582734


Not toon enough.

clunky controls.

obtuse gameplay.
>>
They should have give it an anime art style.
>>
Is there porn of this game?
>>
The gameplay was ass, plain and simple. Smash is not the deepest game out there, but that works to its advantage - 2 buttons + directions and even a child can play it.

All-Stars never felt nearly as intuitive, and worse still, in the few times I played it, there was a very noticeable latency between button presses and in-game actions, or at least animations. The game was slow and clunky and unfun.
>>
>>382594886

I disagree, the game controlled fine.
>>
>>382583128
This bothered me a lot. Made a ton of battles samey, and you always knew what was going to happen
>>
>>382582734
I liked the game. The combo system was interesting. I loved the mixed stages.
That fucking star design was weak as fuck and the theme song writter should be taken out back. That menu felt fucking horrible. Having to land some arbitrary special attack was a design misstep in my opinion. It just didn't feel good.

The thing is, it was like Smash Brothers and was kind of marketed similarly so you have to draw parallels.
This was a clear decision made that didn't pay off in the end. They wanted to be similar to Smash but put a unique spin on it. In doing so, they forgot what makes Smash so much fun, tourney fags need not apply.
I honestly think that if they had a similar knock off system, it would have been much better.
>>
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>>382583117
>>
If they make a sequel the obvious newcomers are going to be Aloy, Crash, Delsin, Norse Kratos, and a Hunter from Bloodborne
>>
>>382594886
I agree with some of your points.
When I pressed buttons and saw my character doing stuff on screen, I didn't always seem like the character was doing what I wanted him to do. I think this is because you have to really commit to each attack, because the gamplay feels a bit slower and deliberate.
For a platform party fighter it falls short and as a combo fighter, it also falls short. That's the risk that the design team took.
>>
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>>382596217
>All of these characters (except Crash) from later games
>>
>>382596404
It would happen Anon
Forgot to mention Ellie as well
>>
>>382593672
>what if I care about them?
Then you played bad games growing up
>And what if people start to care about IP's they've never heard of?
Not sure how you can care about something i you don't know about it
>>
>>382590641
I agree. It should have been more crazy and more over the top.
I disagree with the meter management. I really shouldn't have to worry about some arbitrary meter at the bottom of the screen.
I know that Smash has a similar problem with percentages, but you could almost ignore it as it is a simple, "I get knocked back further everytime" mechanism. You immediately know what's happening and what's taking place. There needs to be more of that in a possible sequel
>>
>>382597051
>"I never played GAME, so it's bad"
And
>What is people exploring the medium
Not everyone knew FE until Smash.
>>
>>382588862
I remember purchasing the game and laughing out loud at two Coles. What happened? Who the fuck thought that was a good idea?
>>
>>382597667
Sucker Punch
>>
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>You now remember when Sony Bronies thought it would be tournament viable
>>
>>382597760
Why not allow Cole to transform or switch styles?
Sucker Punch was stupid then.
>>
>>382598408
They thought Evil and Good Cole were different enough
>>
>>382598408
This.
Could at least be two characters sharing the same slot.
>>
>>382582734
No Dart
>>
No one cared about the shit roster. Donte instead of Dante was stupid. Also, no Neptune
>>
who /pizzaburg/ here?
>>
>>382598493
How? It's the same person, with the same name just with an alignment modifier in front of it.
>>
>>382582734
Production values cheaper than a one-man indie game
Shit roster full of weird filler and third parties that have nothing to do with Sony (Big Daddy?)
No good stages
Mechanics sucked
>>
>>382599649
Motivation, quirks, appearance, and powers I guess
>>
>>382600486
*secondary powers
Ice and Napalm
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