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What game has the most well developed conception of evil?

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Thread replies: 36
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What game has the most well developed conception of evil?
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>>382561119
Visually or narratively speaking?
>>
>>382561180
Narratively.

Although if you have something interesting to add visually it's welcome.
>>
Good question. I'm sick of being given a choice between being the second coming of Jesus or bombing Megaton for no fucking reason. Not even antagonists make sense in their motivations most of the time. Have a bump.
>>
Fallout New Vegas.

Caesar has clear motives and you actually get to hear what specifically he desires. It's all lucid and "logical" insofar as you can actually understand the what and the why.
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>>382561119
>well developed concept
>evil
nice oxymoron faggot
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>>382561119
Maybe the AI from I have no mouth and I must scream or Shodan
>>382562460
>Caeser
>Evil
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>>382562837
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>>382561119
I will always like HL2 for this reason. It's decent sci-fantasy, but it excels in having every character's motivation seem entirely justified and reasonable.

Breen did nothing wrong, he just wanted to not see humanity not fucking die. His negotiations and compromises are the only reason earth isn't a barren mass of scorched sand
Also, becoming an unfeeling husk for the combine legions in return for food, shelter, and power certainly isn't a bad choice compared to being a 3rd-class citizen (or worse, a stalker)

maybe not the ultimate best, but my personal favorite conflict.

and >>382562837 has a point, but I'd say we're talking about 'evil' in the moral relativist sense, being 'whatever side you're on.' Any good villain has to be at least somewhat justified (morally or logically) in their actions
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>>382561119
The game itself was the evil entity
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Kotor II
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>>382563129
It falls flat when you realise the main antagonists are evil for the sake of evil aliens. Also a lot of the Combine weren't willing participants.
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>>382563461
>SW
>Developed conception of evil
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>>382562837
this

actual evil is illogical and counter productive
it makes no sense
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>>382561119
Anything made by EA
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don't most games just treat Ayn Rand as evil and Rawls as good?
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>>382563746
So Dante's Inferno?
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>>382563392
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>>382563661
That's why KotOR2 was good. It was all about how SW's rigid definition of good and evil was flawed.

Of course the game itself was a mess, but the story was pretty good until the final boss, anyway.
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>>382563129
>Breen did nothing wrong
He wasn't even remotely in position to negotiate, he just sucked the Combine's cocks and they decided to leave him here with the G-man breathing down his neck.
>>
>>382561119
Tell me what you define as "evil" first
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>>382561119
I like Disciples approach. Both Bethrezen and Mortis are not devoid of character and have actual goals throughout both games and an actual motivation to do things.
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>>382563672
There is only one good, knowledge, and one evil, ignorance
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>>382563129
Breen only made deals with the combine because the Combine would offer him immortality/whatever the fuck transcendental shit they were. He didn't care about earth and once they gave him the magic combine power shit he'd desert the world and leave it for the combine.
The original Dr. Breen, "the Consul" was just a robot skin puppet controlled by the Combine.
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>>382563661

That's why Kotor2 is the best SW game. It drops to the trash the common SW concept of "good and evil".
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>>382561119
What do you mean by that OP?
Are you asking for antagonists who are well written because their motivations are understandable/sympathetic or antagonists who are well written because of the profoundness of their evil?
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>>382564807
>It drops to the trash the common SW concept of "good and evil".

Star Wars morality is basically Buddhism = Good, Christianity = Bad so it's not like it's a hard bar to surpass.
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>>382561119
>anon quoting witcher 3 in philosophy class.png
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>>382565760
is that a real screencap?
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>>382564809
Well for the sake of a thread with a decent scope you can talk about both. But I was actually talking about the concept of evil itself. It doesn't necessarily have to deal with the antagonist himself.
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>>382562874
>thinking Cesar was not a bad guy
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>>382565852
I fucking wish
All we have are bait threads that start like that
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>>382564062
>Tell me what you define as "evil" first

Whatever atheists are for.
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>>382566490
From a certain perspective, Caesar was the good.
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theory that went through my head just now

> gman's employers are the combine
> gman himself is not human an nihalnth warns us
> it's confirmed gman and breen know each other. even before the black mesa incident
> vortigants (enemies and victims of the combine) tried and managed for a while to pull away freeman from gman
> gman knew in advance eli is going to die in white forest

IMO the combine are playing some sort of game and freeman was supposed to break free with the help of the vortigaunts
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What does it mean to be evil? Sometimes the antagonists are just batshit insane and do things just for no real reason, just because they were born evil or they are just insane. That doesn't feel like being evil, its just mental problems.
And then you have characters with a resoning behind them, but at the end of the day they are just taking rough decisions for their best benefits, they aren't actually being evil


How can a person actually be evil?
Thread posts: 36
Thread images: 11


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