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"How's that game coming anon ?"

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Thread replies: 245
Thread images: 59

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"How's that game coming anon ?"
>>
Who /workingonagamewaytoobigfor1personbutnotgivingafuck/ here?
>>
>>382555508
Depends, how good is learning Java gamedev-wise?
>>
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I don't like Gamemaker 2
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>>382555508
Don't make fun of me REEEEEEEEE
>>
I assume the easiest way to learn an engine and the basic is by making some prototype from the tutorial?
Shame 1945 assets for the new GameMaker is total shite. No funky MIDI music too
>>
>>382555508
Professional or personal?

Personal project is comfy. Thinking about doing a weird take on social progress in a game.

Work is on fire kek
>>
we already had one of these threads >>382553359
>>
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>>382555508
I made this but i don't know if it should be the MC or just a ghost
>>
>>382555926
Why
>>
>>382555783
if you really want to do it in a high-level langauge, just stick with c#
>>
>>382555508
Is Construct 2 any good ?
>>
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>>382555508
Pretty well. Turns out a lot of other people already made shit I can use for free.
>>
I want to make a procedurally generated Souls game. Death = dungeon rearranges itself.
>>
>>382558248
>not a roguelike
>>
>>382556832
>single-pixel limbs
It should be in the garbage, anon.
>>
Gamemaker is a complete joke and Yoyo's focus is completely on DnD shit instead of actually improving the engine, at this point you are better off making your own engine with a graphics and sound library
>>
>>382555508
I can't start, my motivation is too weak from depression.
>>
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Parallax mapping is a bitch.

My biggest problem is not being a good story teller.
>>
>>382558248
will it have retro pixel graphics and epic "4Chan" humor?
>>
>>382559221
be careful

i've been doing this, and it was great until i realized making the engine is more fun than making the game, and i can't stop finding excuses to delay the latter for the sake of the former
>>
I need my own computer first
>>
I have decent knowledge withJava and I want to give GameMaker a go. Howevever the tutorials I find are always about lecturing programming itself. Do short and good tutorials exist?
>>
>>382558248
> procedurally generated Souls game

So this is the state of /v/
>>
>>382555705
...me
>>
>>382560014
>My biggest problem is not being a good story teller.

>Literally the only thing you need to make an rpgmaker game
>>
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I'm making a stupid GB-looking game for practice since it's gonna be my first game. I bought Gamemaker from humble bundle last year but because of college I haven't tried it.

It's gonna be fun.
>>
>>382562208
Same here anon.
Reducing the scale would be like losing though.
>>
>>382560143
>>382561726
no

3d with dark souls tier >>382560143
graphics
>>
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alright

http://store.steampowered.com/app/337290/Still_Not_Dead/

i welcome enemy ideas
>>
What would be the most cancerous game possible? I see
>Zombie
>Survival
>Crafting
>Randomly generated
>>
>>382562856
3/4 in my game senpai
>>382562780

add open world to that list and memes
>>
>>382562856
How would zombie survival crafting be bad?
>Random generation is shit though
>>
>>382562856
>dragon zombies
>first person shooter
>peer 2 peer mutliplayer
>microtransactions
>horse armor
>>
>>382562856
hero-based multiplayer zombie survival w/ crafting, loot boxes, and outdated meemees
>>
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>>382564357
This. Also sad there are not many ninja pirates or western games.
>>
>>382564618
That too.
>>
>>382562445
I actually quite like this. It satiates my nostalgia. ARPG?

>>382562856
>souls like
>gender slider
>pets
>tumblr art
>>
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>making a NEET simulator
>spend your days gathering NEET bucks through hair brained schemes while never leaving your apartment
>gameplay is puzzle mini games and spending your NEET bucks on shit for your apartment
>have to deal with random events that try and make you leave you apartment by depleting NEETbuck, food, water, and more

Is it TOO retarded?
>>
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>>382555508
Having issues with SQL mechanics.
>>
Started playing games again instead of working on them.
Fuck I haven't really enjoyed playing games for a year and now all those little indie gems in the steam sale got me addicted again
>>
>>382566469
the puzzle mini game part definitely is.
you might as well just make it a weird idle/survival game with random events
>>
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getting back on track after a few busy weeks
made a setup screen that shows up before gameplay
also gave the main characters proper names
>>
>>382566469
Add a cockroach infestation after not doing the dishes for three weeks
>>
>>382567046
>countdown
Why though?
>>
>>382562856
Imitate Minecraft's graphics
>>
>>382566954
The puzzle minigame is through your computer where you have to earn NEETbucks by doing inane tasks. Get more NEETbucks doing bitCoin mining with actual mining and shit.

I see what you mean though. The original draft had it more like just an idle game with decisions like Reigns with the addition of a management system.
>>
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>>382566215
>I actually quite like this. It satiates my nostalgia. ARPG?
I'm going for Adventure game. Want to make an ARPG similar to KH:CoM but it's too complicated for me right now.
>>
please help me I've been laying in bed for a week now instead of practicing
>>
I realize all my ideas are derivative of other games. I am going to remake old game boy games until I get some inspiration.
>>
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>>382567169
arcade-style
i might add an option to disable it
>>
>tfw making a Earthbound-like
>tfw realize my game is way too fucking complicated because it's a time travel plot
>tfw mapped out the time travel plot myself with how the timelines interact and it just grew exponentially

I don't think anyone but me could navigate this autistic looping bullshit.
>>
I'm blueprinting shit in unreal because I can't into real C++ programming
>>
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>get back to deving afer so long
>got some good games on summer sale that i cant stop playing
think i make one more gun then being ading the shit into unity and start with something basic
>>
>>382555508
Been trying to get Godot to work but it just won't work
>>
>>382568037
looks great
>>
>>382568179
>power to create anything in the world
>make a game with guns just like everyone else has been doing since forever
>>
>they've finally fixed the room editor
>you need to buy a whole new version to get it

Literally fuck off
>>
>>382568395
but i like guns and action, what would you recomend then?
>>
>>382568213
What doesn't work?
>>
>>382568610
porn game
>>
>>382568610
>>382568741
porn game with /k/ girls
>>
>>382568741
That's an unique idea if I only found an unique fetish around it...
>>
>>382568610
Make cool guns like Ratchet and Clank.
>>
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>>382555508
>Gamemaker
>>
>>382568741
>>382568803
>porn
never

>>382568859
ill try to come up ith some cool guns
>>
>>382568610
>>382568741
>>382568803
girls are based on types of guns
There's AK47-chan, Revolver-chan, Sniper Riffle-san is an ojou-sama.
>>
>>382568806
tile patterns
girls having sex with doorknobs and stick shifts
>>
I can program but I don't have any decent gameplay mechanic ideas or time
>>
>>382568358
thanks
>>
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>>382568610
>>382568741
Porn action game with guns.
>>
>>382569026
I can't really program, but I also don't have good ideas. I made a cube that can run and jump and stay on moving platforms, with switches and traps, and everything. But I can't for the life of me design a level to actually play the game on.
>>
>>382566469
>puzzles to find objects under piles of trash.
>depletes stamina for every click
>some items require multiple clicks
>near empty bottles of purple drink refill stamina
>failure if you run out of stamina

>stealth minigames when you must venture outdoors
>multiple choice conversations with horrible answers if someone confronts you

>convention events to fill shelves with figmas
>figmas act as perma buffs
Do it.

>>382567723
Try to add in stats when you feel comfortable. It'll help when you eventually make an rpg. Just don't have stat points you can increase with the press of a button. Gaining stats via tasks/quests would be more entertaining in an adventure game.
>>
>>382569297
hey dude, if thomas was alone was a success, you can just get a british dude with a soothing voice make up a story
>>
>>382555705
don't type like a retard
>>
>>382555926
Dude, me too. My game is coming out next month for Xbox and PS4 and we're considering jumping ship to godot because no one on the team likes 2.0
>>
>>382569361
>Just don't have stat points you can increase with the press of a button.
How so? Kinda didn't get this point.
>>
>>382569718
What team anon ?
>>
>>382569258
>sexual assault rifle
lmao
>>
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>>382569361
>Do it.
One of the biggest gameplay mechanics is people to help support your NEET lifestyle. You need to meet and get these people to like you enough to help you. You're introduced to this mechanic with your mother. However there are people including:
>liquor store owner
gives you a discount
>liquor store clerk
might drop shit off at your apartment
>neighbor
gives you leftovers
>landlord
let's you be late on rent
>amazon delivery guy
delivers at odd hours when you're awake (sleep schedule is a mechanic and you become nocturnal over time)
>coffee shop owner
lets you steal wifi

And more shit like this. You have stats like NEETbucks, cleanliness, and hunger. You need to make rent and not die of starvation/disease in your shit apartment.


My biggest question is whether I should have it all mundane or have some weird events in there as well. Shit like UMAs in the trash, abductions, etc.
>>
>>382570009

not here to advertise but the initials are cb if you want to track it down
>>
>>382568710
When I try to open the exe file a command line pops up
>>
>>382569834
>level up
>gain stat points
>use points to increase str, dex, def, etc
Don't do that.
Instead have hidden shrines, items, or quests that increase certain values.

>>382570193
I'd say mostly mundane with a few very rare events. Maybe give the player an option to have those events trigger more often after the initial happening.
>>
>>382573060
why not both?
>>
>>382555705
fuck
>>
>>382570193
>>382573060
Also there is a balance. A lot of these people will try and 'reform' you from being a NEET. You need to get them to like you enough to support you through interacting with them, but not enough that you become reformed or it's a game over.

Essentially it's a shitty management based rogue-lite where you see how long you can go without:
>running out of money and moving back home
>running out of food and starving out
>getting so dirty you die of disease
>getting so nasty in your apartment cockroaches eat you
>having someone help you enough you become reformed and stop being a NEET

The last thing I'm struggling with is the continuation. Should you start with a new NEET somewhere else, or just reset with the same guy. I like the idea of getting new NEETs with different bonuses and negatives (hungry skeleton has to eat more, filthy boye is healthier in dirty conditions, etc.)

Basically you got three things you gotta manage:
>Personal Stats
Health, NeetBucks, Hunger, and Morale. Morale fucks you over if it gets too high or low, on high you become reformed on low you kill yourself.
>Apartment stats
Cleanliness, Utilities, and Furniture. All this shit gives stats and you need certain bits for certain events to trigger.
>Relation Stats
Managing the people who help you support your shit lifestyle. These unlock events that can help and hurt you.

Be a NEET as long as possible I am developing this while being a NEET. Quitting my job in about two months to NEETdev.
>>
>>382562552
yeah,i won't reduce the scale either,but dying of old before i finish it is losing too, so, that got me thinkin'.
>>
>>382560014
Most Japanese developers aren't either
>>
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>>382573060
>Instead have hidden shrines, items, or quests that increase certain values.
Oh, I was definitely going to do that.
>>
>>382573597
I find traditional stat points to be more suited for rpgs. It would feel more adventurous having to find them through exploration and npc interaction. Imagine if Zelda locked items behind a skill tree.
I suppose you could find stat points which you could then allocate freely, though.

>>382573060
>Maybe give the player an option
When I say this I mean to ask them subtly.
>Would you like to have aliens visit more often?
Instead have it based on ingame decisions.
>You found an tracking device!
>What will you do?
>A-Keep B-Discard?

>>382573060
Starting with a new NEET would likely add to replayability. I like the sound of it. Add items you can purchase to manipulate stats, like doujinshi with obscure fetishes to reduce morale.

You will have a Misaki type character, right?
>>
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>>382574628
corrected a small detail
>>
>>382575274
>Starting with a new NEET would likely add to replayability. I like the sound of it. Add items you can purchase to manipulate stats, like doujinshi with obscure fetishes to reduce morale.
I already planned on having online purchases, purchases at the local stores (you can get a bike to increase your range, or get a friend to help you with public transit), but I hadn't thought of conventions until this thread mentioned it, they're a great idea.

>You will have a Misaki type character, right?
Of course, the most deadly enabler of all.
>>
>>382558248
you likely fail to comprehend what makes dark souls one of the goty's of our time
>>
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>>382575915
>dork souls
>GOTY
>>
>>382576135
>jiff
>not animayted
>>
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>>382558248
>Roguelikes are just called Soulslike now.
>>
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>>382566806

>SQL Mechanics

what do you mean anon? I work with SQL daily perhaps I can help.

Pic related, my game
>>
>>382575491
>I hadn't thought of conventions until this thread mentioned it, they're a great idea.
Good to know I helped in some manner.
Make sure your mundane tasks are actually entertaining too. Seems self explanatory, but they should feel more like minigames than the real deal. Like filling out difficult captchas at the end of an online survey.

tfw you realize you know too much about NEETdom.

>>382575478
Much better. One of the perks to emulating gb style is how easy it is to make sprites. Sometime down the line you should make recolor them in greyscale and use a shader to make them green. It will still look like a gb game, but players will have the option to use their preferred palette.
>>
>>382576667
you really should just have someone draw all that stuff, it actually has the potential to look pretty charming
>>
>>382576667
I'm trying to make a simple register/login database with a few variables for my game. At first I thought about doing it with INI files retrieved by PHP because I know my way around that very well, but I've heard those are super easy to breach.

Right now I'm trying to use MySQL functions from a PHP file I borrowed, but it's getting kinda tricky. I'm not exactly sure what to ask you, honestly.

btw I've seen your game before, it looks pretty comfy
>>
>>382576667
Is this that thrones game? Post monsters either way.
>>
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Still very rough but making progress on the Ski resort level. This is a very, very rough version of the Yeti quest kill.

Needs a lot of polishing overall obviously. But it finally works at least.
>>
>>382577557
Cool.
>>
>>382576850
>Sometime down the line you should make recolor them in greyscale and use a shader to make them green. It will still look like a gb game, but players will have the option to use their preferred palette.
not a bad idea
>>
>>382577391
what do you mean anon? Don't like the graphics? The backgrounds, the monsters, the menus? All of it?
>>
>>382577557
nice
>>
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>>382577531
>thrones

lol, it's Crowns but I see why that might sound pretty similar.

Here are some monsters and their genetic variations.
>>
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>>382577519
Thank you a lot anon.

I want you to know that if you get further along and figure out exactly what part of the SQL you're having issues with you can reach out to me on twitter/reddit/etc for the game. I have my DMs open.
>>
>>382578892
Thanks man, I think I follow you already.
>>
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been working on the game's intro cinematic so we can get a demo going already
>>
>>382578709
Looks way better than original pokemons
>>
ok I'm gonna make a game within a month.
>>
>>382579592
Those are some fighting words, anon. I agree they do look great, though.

>>382578709
Are you still doing all the art yourself? Psycho drake master race.
>>
>>382555705
My brother

>>382555926
2 is actual trash, if you still can, use 1.4
>>
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>>382579592
>>382580807

Thanks friends. I do have a partner who is a much better artist than me, unfortunately I put all my EVs into programming but at least we're a good team.

That psycho is my favorite too :)
>>
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>>
It's progressing even tho I started today, I still don't have an artist though but I got a couple of friends who might hop in for the money.
I wonder something though, what license should I choose if I want the game to be as open as possible (so people can go ahead and mod the fuck out of it) but making sure they can't just mod it and sell a different version?
>>
>>382559221
Did you try gm2? Its better than gms.
>>
>>382555508
All mapped out, including realizing I can't actually make it yet.
>>
>>382582971
You think someone would do that? Go on the internet and tell lies?
>>
>>382581840
What's this, Undertale II?
>>
>>382578598
only the fact that it's pixelated, the smaller the image the better it actually looks
>>
Where would I go if I want to learn non pixel art 2D drawing and/or animation?
I went to /agdg/ once and found nothing
>>
>>382584482
You don't really have any one place to go. Just start practicing, imitate things you like and find what parts you like about them, learn basics from just doing it. If you actually care about being a good artist then it will go smoothly, but takes time.
>>
>>382583253
but it is anon.
>>
>>382584482
http://www.theanimatorssurvivalkit.com/

pirate or buy the dvds
>>
How good is GameMaker 2 (or 1) for a complex game?

I want to make a 2D turnbased game but with mountains of autism. Graphics will be minimal, though.
>>
>>382578598
the art is good but the colors make it hard wether to focus on the monsters or everything else
>>
>>382585518
how complex?
>>
>>382585308
But it isn't. I've used both for months and 2 is insulting and manages to make every editor worse than they already were. Removing features from 1 that have no reason to be left out, and horribly managing updates. I paid full price for 2 and a single dollar for 1 and I still feel no inclination to use 2 over 1.
>>
>>382585682

Literally just turnbased with an overworld and grid battle scene, not much else. The visuals will be abstracted and will see frequent re-use rather than lots of variation. However, there will be lots of items, moves, and enemies.
>>
>>382585909
I think you'll be fine
>>
>>382585529
that's nonsense
>>
>>382555508
i suppose most people here are using game maker.

do you guys know any decent tutorials to get a grasp on it?
>>
>>382585909
If all you mean is "lots of STUFF" as opposed to lots of complex systems, then any engine/language is fine. It's just up to doing the work on your own.

>>382586127 not >>382585529 but he's absolutely right. Along with the monsters being designed to look good on white backgrounds given the AA on their outlines, the backgrounds and monsters are 10 times flashier than the menu, which also lacks any consistent color scheme.
>>
>>382584482
As much as the board is kinda questionable, /ic/'s starter guide is pretty useful.

Like >>382585492 said, the animator's survival guide is a very good pick too.

>I went to /agdg/ once and found nothing
Please don't, /agdg/ is trash.
>>
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>>382583618
Never played the game so I wouldn't know.

Have you heard of GB monster tamer games?
>>
>>382586021
>>382586423

Good to hear, but is that true even with ridiculous amounts of data? I'm talking about things like e.g. 50 different "sword" items with different stats and extra quirks, as well as a player/enemy having a dozen different factors to account for in a skill check.

Isn't there some kind of upper limit to worry about? I'm basically trying to emulate a pen-n-paper RPG.
>>
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made this then played powerslave, anyone know where i could get RE 1, 2 and 3 for PC?
>>
>>382586770
If it makes you feel better, the upper limit on gms1's 1d array space is something like 3 million blocks of data. You're not gonna run into problems having a few hundred items if they all use some sort of base.
>>
>>382585118
>>382585492
>>382586592
Awesome anons, thanks. I've downloaded a bunch of material from /ic/ a while ago, I guess I really need to "finish" them first
>>
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Got the basic flight controls done. Now I just need to figure out how to prevent the player from eventually reaching the speed of light.
>>
>>382587172

That's no problem then. All items will use the same stat set plus one or two odd unique quirks each. I'm just new to programming and I have no idea how to properly optimise a game aside from not doing dumb shit like doing draw calls every frame.
>>
>>382587243
Csgo that shit. When your player hits a certain velocity then the player loses a certain velocity thus creating a loop.
>>
>>382586882
You don't, you emulate them for ePSXe or Dolphin. The PC ports are shit except for the RE1 remake HD for Steam.
>>
>>382587814
>Emulate them
i have, but some of the mos look cool,
>>
>>382588478
>>382587814
mods*
>>
>>382585808
>removing features from 1
Really? Fuckin LOL, it was already enough when they gutted features from 8 to Studio because "t-they only work on Windows!"
>>
>>382588478
>>382588582

I think some of the PC releases are Jap only and you'll have to go through some tomfoolery to get them to work in English and on a new OS. I'm also 99% sure that one of the games has a bug that stops your save working in multiple areas of the game but I can't remember which. I think its RE2.
>>
>>382585808

What features? I'm new to GMS1 but I have 2 as well.
>>
>>382589335
damm, guess i play RE 1 in RE4, looks neat
>>
>>382577557
I can't wait to see more and play this.
>>
>>382589561
The ones that mattered to me were limiting "search and replace" to the whole project instead of allowing it to be used on individual scripts and removing the fucking replace part.
The image editor no longer has a "remove color", but putting a gif in to gms2 is literally asking for your sprites to come out wrong, so get used to making sprite strips.
The tiles system is completely reworked, and it does have some nice features, like autotile and animated tile, but the rest of the system DRASTICALLY limits your ability to use tiles interestingly, like changing tile sets while keeping tile positions, or parallax tiles are both no longer possible in 2.

The rest of my problems with it are nit-picks at best but i've found fewer reasons to use 2 than to not.
>>
>>382590218
That must be pretty annoying but surely something about GMS2 is worth all the rage, right?
>>
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Anyone have any idea how I would begin to make something like? Physics driven animations combined with procedural and real time inverse kinematics?
>>
>>382590218
You can search and replace within a script you nigger, stop lying to people.
If you use any of the editors in GM then you're retarded. Stick to coding with it and do everything else externally like a fucking adult and it's way better than the original GMS.
>>
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>>382591880
proof
>>
>>382591880
It's been about 3 months since i last updated gms2 so if they fixed something, great, but you've still provided nothing that's actually better about it. They advertised it as gms1 with better editors, but if you're saying that using editors at all is for idiots then there's also 0 reason to upgrade.
>>
>>382590218
>parallax tiles
If you mean 'like a parallax background but with a tile layer', you can do that by setting the x and y of the layer itself
>>
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Just added this thing into the game.
>>
>>382592187
Games run over twice as fast in it, 3D is integrated instead of a separate mode, source control is way better, macros are part of the code instead of a separate window, it has a global find and replace, better markup, and you don't need to use DnD to create script blocks.
There's probably more stuff I've forgotten but still, the reasons I gave above should be more than enough by themselves. The fact that they promised native Mac and Linux releases and already delivered on the Mac version just now is a bonus too, once the Linux version is out I can leave Windows forever.
>>
>>382592854

How does 3D work in GMS? I'm interested in trying it to display spinning models of things as part of a game.
>>
>>382593138
In original GMS you have to switch between 2D and 3D drawing modes and it's a huge pain in the ass. With GMS2 you can draw models directly. You need to keep in mind that the 3D perspective is separate from the 2D camera and you need to manage it manually but other than that it's pretty simple. People have made full 3D games in it but I personally just use it for doors and some background elements (think SoTN).
>>
>>382592730
Cute! Love your work.
>>
>>382555926
>>382569718
>>382581117
I was about to buy 2. What's wrong with it? I kinda need the improved room editor.
>>
>>382593632
There's nothing wrong with it, just retards who don't know how to use it. The room editor is improved but you should be making your own internal editor anyway.
>>
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https://chaikadev.itch.io/scsdsdd15

If you leave me some constructive feedback I'll be forever thankful.
>>
>>382555508
I gave up on coding a while ago, I just can't do it. I'm too much of a retard/ my brain doesn't work that way/ whatever other excuse
>>
>>382593510

Sounds nice. I want to use it as a kind of picture-in-picture to look at items in 3D rather their sprite form.
>>
The scope of my last project spawled out of control, so for now I'm shelving it and writing a VN. But I'm going to try making it in GM:S rather than Renpy or something similar so I'm still practicing coding, drawing textboxes, loading external data files/managing them, and so on.
>>
Worked on music, probably gonna cut the middle part a bit, and maybe shore up the transition to the final part

https://soundcloud.com/lochbriar/cave-level-2
>>
File: Artwork.png (2MB, 1553x1360px) Image search: [Google]
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Working on a stage to replace an older one. Started on it yesterday, so most stuff is still early. I expect to have it about 3 times larger when it's finished.

Music is placeholder from Mario Odyssey
https://www.youtube.com/watch?v=o9wMrs7WdCI&feature=youtu.be
>>
>>382594647
Nice
>>
>>382590218
you can replace colors with a tool in gm2 now. And yeah dont use the editors
>>
>>382593856
I like how the vision works, but wouldnt it make sense to only restrict it to the front of the character?
>>
>>382595504
Thanks for the input! I did think about it but I've been having some complaints saying the FOV mechanic is too restrictive. I'll have to do some gameplay testing.
>>
File: Oasis.png (11KB, 669x410px) Image search: [Google]
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Making new tiles for a town
>>
>>382594647
I like it. What software/plugins do you use?
>>
>>382578709
These monster designs are fucking great
>>
>>382595781

Do you sketch your pixel art in pencil beforehand? Or just kinda wing it? I think the oasis itself looks really great but the sand texture around it clashes horribly.
>>
>>382596163
I just kinda make things as I go.
But the sand tile is old.
Got any better ideas of how to make it better? Is it just the palette or is the wavy motion bad too?
>>
>>382595781
Simplicity is fine ditch that detailed sand garbage and go for a single flat color. You can selectively add slopes and such later.
>>
>>382596285

The texture isn't bad by itself IMO, it's just how screamingly obvious it repeats over the map, it shits on the appearance of the oasis which is clearly hand-crafted and unique all the way through it.

My advice would be to mix up your sand tile a little. Make more sparse, flat tiles like you've done with the grass, and give it some little accents here and there. You can mix those up afterwards the repeats won't be as striking.

You'll switch it from contrasting badly with your oasis to complementing it reasonably well.
>>
>>382595827

FL Studio using soundfonts I got off http://www.williamkage.com/

I'm really fond of the Tales of Phantasia soundfont, but the snare drum comes from the Kirby's Dream Land 3.
>>
File: Oasis.png (9KB, 669x410px) Image search: [Google]
Oasis.png
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>>382596685
>>382596396
Maybe stuff like this?
>>
>>382597906

that's much better, saved
>>
>>382597906
you just need to change the angle of the sand, it doesn't mix with the oasis,its like the oasis is 90º and the sand is from a top down view
>>
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finally sat down and worked on the world/environment. It's made of a bunch of models and it's ugly if you see everything but the darkness and bullshit meshes like rocks and weeds will probably hide it enough to look ok.

Here's an in-game pic of the sponge rock zone. It's a big rock with tons of holes and tunnels that lead all kinds of ways. It won't be too dangerous (as in there's danger but you gotta be careless to get fucked) but it'll be easy to get lost in.
>>
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>>382587601
>csgo that shit
>>
>>382595761
Good luck with the game anon!
>>
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>Buy the gamemaker humble bundle
>Install GM on every new PC I get saying, "I'll use it this time"
>Use up all the installations
>Can't install it on my newest
>>
>>382600573
>>Use up all the installations

Wait what? There is a limit to the number of installations?
>>
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>>382600263
thanks
>>
>>382593856
I feel like the distance for interacting with things is too high, but otherwise it's a pretty solid start.
>>
File: effects.gif (4MB, 638x466px) Image search: [Google]
effects.gif
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Coming along just fine
>>
>>382602227
looks sick, dude. would buy and play.
>>
>>382601784
Noted, thank you.
>>
File: file.png (901KB, 700x500px) Image search: [Google]
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901KB, 700x500px
>>
>>382602227
this looks awesome,keep up the good work
>>
File: 288785.jpg (108KB, 998x974px) Image search: [Google]
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Fuck art, seriously
>>
>>382605842
i know that feel, bro. what are you working on?
>>
File: cancelled game.webm (3MB, 640x360px) Image search: [Google]
cancelled game.webm
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>>382555508
It's not coming.
>>
>>382608457
>tfw no BLM killing sim will ever be made
>>
File: Oasis.png (43KB, 1459x878px) Image search: [Google]
Oasis.png
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Gonna take a break. Anything I should add?
>>
>>382609192
gameplay
>>
>>382608457
what is this art style called? dog shit?
>>
>>382609312
I mean I'll add NPCs when the map is done
>>
>>382608457
Wasn't the creator of Paper's Please working on a game just like this?
>>
>>382609192
looking pretty good anon, personally i'd like a bigger oasis with vegetation around the houses and more trees
an oasis can be comfy as fuck
>>
>Tfw draw concept art for a hypothetical dream game I'll never make
>>
>>382610962
show something fag
>>
File: freeway park.jpg (509KB, 1000x652px) Image search: [Google]
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>>382612007
>>
>>382612301
thats pretty damn good, pity the environment is a bit dull
>>
File: tumblr_mm26qbZ3rH1s3r80lo5_1280.jpg (1MB, 1200x900px) Image search: [Google]
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>>382612463
I got bored and never finished it. It was supposed to be an exaggerated version of freeway park in Seattle.
>>
>>382612623
is this what they call "Brutalism"?
>>
File: dude.jpg (78KB, 938x856px) Image search: [Google]
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Rigging up my test model, had to remodel the hands so they bend better but rigging isn't going so bad
>>
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>>382613613
Yes it is. Brutalism is great.
>>
>>382613928
How long have you been working on this model?
>>
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no defense.jpg
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>>382555508
My artist fucked me, the AI I want to build is more complicated than I thought, but I'm too stubborn to compromise on it

I have given up, basically
>>
>>382614123
in actual time probably like an hour's worth tops
>>
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>>382605842
Fuck character design. I'm too un/fa/ to be able to come up with hairstyles and clothes. Or people in general.
>>
>>382615485
>coming up with designs that are unique and memorable while at the same time being grounded enough that it doesn't look like ColdSteel
shits hard, its either too generic or too donut steal
>>
>>382555508
reminder that two devs from /vg/ got their games kickstarted recently, Fight Knight and Bokube
Their dreams came true /v/, WHY HAVEN'T YOURS?
>>
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>>382555508
Ask again in about another decade?
>>
>>382555705
I suffer like you suffer. I keep starting small then my scope explodes.
>>
File: PONG RPG 27.webm (3MB, 1200x720px) Image search: [Google]
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Fine.

DEMO OUT NOW: https://brazileirobr.itch.io/feras
>>
>>382562856
a game about a randonly crafing zombies sounds cool
>>
>>382587243
Compare the length of the speed vector to your max speed. If its over the max speed, get the unit vector of your speed, and multiply it by your max speed to get the max speed in your current direction.
>>
>>382609192
Toilets
>>
>>382616026
same.

t. working on a spiritual successor to tomba 2
>>
>>382615665
Japanese people have it easy. They just have to say it's a high school setting and design 2 uniforms and call it a day.

I can't come up with shit in general. I don't pay attention to what people wear which is fucking me over in the long run.
>>
>>382562856
Stickman pixelshit graphics with mixed resolutions
>>
>>382555705
me. Looking like its going to take like 4 years.
>>
>>382555508
I have actually stopped working on it for some time now. I was gonna type my current problem here but for some reason just trying to type it made it very clear.

Just need a decent save system now. I really do not want the save system to make the game to easy or something.
>>
File: ezgif-3-0ccf201cde.gif (24KB, 64x64px) Image search: [Google]
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i plan to make a mech game where you can switch and mix the parts to suit your needs.
i'm working alone, and am a programmer.
drawing is hard, but manageable.
but i'm absolutely clueless about making musics.

what do i do??
get free but horrible soundtracks online?
learn to music?
wait till the game is completed, then hire someone to do the music? but i have no money for that. nor do i know how expensive is paying people for musics.
>>
I have zero coding experience. How can I make a game to sell and become wealthy?
>>
>>382618069
Get a lot of money and hire someone to make you one.
>>
>>382618069
Game maker
>>
>>382617157
What do you think the pots are there for dumbass?
>>
>>382618383
Gross

A backhouse would look better.
>>
>>382555508
How do I start working on vidya? I hear people say unity is shit and other say its great some say gamemaker other say it's shit I need a clear look
>>
>>382616168
Cool.
>>
>>382618383
>btm right's house owner have an in public's view toilet
>I hope it's a girl (male)
>>
>>382618504
it depends.
If you're making game,
unity and gamemaker is great.
if you're just here to shitpost,
then unity and gamemaker is shit
>>
>>382619450
Thanks anon I'll believe you now I just gotta find out how to use unity (Already learning programming in C++)
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