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did games get shittier with more realism?

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Thread replies: 125
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pic not an example
>>
Because real life is not fun.
>>
>>382500943
realism takes time to make and diverts time, money and effort away from creativity.
>>
>>382501142
It would be if you were able to experience it without repercussions, retard.
>>
>>382501198
Human creativity is garbage compared to God's creations anyway.
>>
>>382501306
Wrong!

Consequences is what makes the action fun. No one older than 12 thinks running around a new York sandbox shooting people and calling in choppers and vehicles is fun.
>>
>>382501306
Not it wouldn't. Take away consequences and it becomes extremely boring. T
>>
>>382501420
oh yeah when's god ever made a good video game
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>>382501617
Our life is a game but with no extra lifes
>>
>>382501550
>>382501576
>retards don't know the difference between repercussions and consequences
>>
>>382501769
>repercussions
1.
an unintended consequence
>>
>>382501719
the penultimate askance is the real crime here, that's where the despair comes from

not from the lack of lives, but from the ongoing realization of that fact
>>
>>382501719
or it's a roguelike with no skill carry over following reincarnation
>>
>>382501831
Correct. Having no repercussions doesn't mean having no consequences.
>>
>>382500943
only nintenkids think realism is bad
>>
>>382502163
this
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The savior of vidya will bring back a new age of cartoony games.
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>>382502163
Realism is gameplay is great, realism is graphics is often a wasted endeavor. The resources so many devs put into making their game realistic could have been spent elsewhere or saved completely. You don't need "realistic" graphics (which still aren't quite there yet) for realistic gameplay.

Smooth, stylized graphics > FPS drops on uncanny valley graphics

SWAT 4 is the perfect example.
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>>382502296
woah
>>
>>382501306
I bet you're that autistic kid who wishes he could freeze time and undress girls
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>>382502591
What are you gay?
>>
>>382500943
Realism takes away from the part of your brain that fills in the blanks. If you had a game as large and interactive as real life, you would do exactly what you do in real life. Which is to say, you'd play a video game to escape.
>>
>>382502685
cheat codes are fucking boring anon
If I want to see a hot girl naked IRL, I'm going to complete the challenge fairly so I can better appreciate my skill
>>
>>382502795
>If you had a game as large and interactive as real life, you would do exactly what you do in real life.
No, I wouldn't. You're fucking retarded.
>>
>>382502591
>He doesn't enjoy time stop

Wow
>>
>>382502858
Oh yeah, what would you do in a copy of real life then?
>>
>>382502868
>implying I can bust a nut in 2 rounds and escape before she rolls initiative to pepper spray me
>>
>>382502796
>cheat codes are fucking boring anon
this is true, I never used them on my main save. the game would have no challenge.
>>
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>>382503091
>save current game
>load alt
>game crashes and erases main save
>now stuck as the alt character I created
need to keep spending credits on hormones to retain alt appearance
>>
>>382500943
imagine a driving game where you had to stop to get gas, or if you drove to fast and blew your engine you had to walk several miles, call a tow truck, wait for repairs at the shop
In short, possibly.
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>>382503013
Everything that I'm too poor to do, or that would result in certain death or jail.
>>
>>382503439
>imagine a driving game where you had to stop to get gas
Mafia: City of Lost Haven
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>>382501925
This is unironically what I believe. The universe recycles everything including consciousness.
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>>382503506
that wouldn't be realistic :^)
>>
>>382503583
Uh yeah it would be, the only difference is that my real life wouldn't be affected in my attempts to do these things.
>>
>>382503439
>you had to walk several miles, call a tow truck, wait for repairs at the shop
Why would you have to do this if you could just steal someone's car, retard?
>>
It's not just realism.

Westerners only like cynical jaded representation in everything. There's barely any games that are fantastical or whimsical except on the indie-sphere.

Mainstream gaming is a mistake.
>>
>>382503947
You got a whole console by Nintendo specifically for that gay kiddie shit, and it's as mainstream as it gets.
>>
>>382503858
>steal car
>go to jail
really activates the almonds
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>>382504245
>it's impossible to steal a car without going to jail
Sounds unrealistic.
>>
>>382500943
It is more that developers are too afraid to make a video game too (for lack of a better term) gamey these days. They can wow the idiots a lot easier by making bullshots and shiny graphics with set pieces that while fun to look at at first get old soon after since there isn't much substance beyond it.

Basically we don't get games like old games anymore and a lot of it is because developers/publishers prefer to force games to be something else and also because them casuals only like certain types of games. So interactive movies and open world meme games are what is killing it these days. Gamey games are games like Dragonball Fighter Z or Megaman X.

Sony is the biggest offender of what I am talking about here.
>>
>>382504436
Okay fine, but it ain't gon be easy
>>
>>382504436
>get out
>stand in front of traffic gta style
>get killed
Or
>flag someone down
>try to steal their car
>they drive away or beat the christ out of you
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>>382500943
No. The increase in realism is just a side effect of increased production value.
>>
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>>382504759
>have a weapon
Problem solved
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>>382504941
>>382505095
>Mafia 1 was far more realistic than Mafia 3, yet a much better game
Checkmate nintendo fags
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>>382504673
Would be pretty easy with save files.
>but that's unrealistic
It could be the only unrealistic element and the game would still be super fun.
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>>382503858
Why do all games these days have to have a black protagonist, it's getting old.
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>>382502567
>The Dark Souls of Platforming

I hope we get a new CTR soon.
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>>382505046
>game is set in a state with strict gun laws
>have to buy your gun from shady negroid
>he steals your money and assfucks your wife
What now?
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>>382506356
Could be worse, it could be set in the UK, then an Arab would rape your daughter while you watch, and then you'll get arrested for racism for not saying "thank you"
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>>382506545
>>
>>382500943
most times, but sometimes realism is good like in splinter cell or spec ops the line
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>>382506356
>weapon must be a gun
A knife is enough to steal a car. Or if you must have a gun, stalk some gang member until you catch him alone and knife him in the back to steal his gun.
>>
>>382501198
Not really, since these days we have stuff like photogrammetry and software for generating PBR materials quickly and efficiently based on scans.
>>
>>382506675
>A knife is enough to steal a car.
A parked car, sure. But you're in the middle of nowhere with a busted engine.
You think a driver that stops is going to let you stab him instead of driving away?
>stalking a gang member
>knife him in the back
At which point he turns around and shoots you in the head. Game over. Video games have dulled your sense of what is feasible in the real world.
>>
>>382500943
How's gta 3? any essential mods?
>>
>>382506956
uninstall.exe is a must have
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>>382502796
What challenge? You leave the 300$ in the envelope, put the envelope somewhere obvious and then you put the condom on while she lays on the bed.
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>>382506923
that software costs money to use.
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>>382506931
>someone that has been stabbed in the back could turn around, take out his gun and shoot you
what fucking knife are you even thinking of? bread knife?
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>>382507263
If they're a big AAA company, they can afford it.
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>>382505095
>speedometer goes up to 160

yeah okay
>>
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>>382507462
exactly how does that change the original point that was made?

>realism takes time to make
>diverts time, money and effort away from creativity.

at what point in what you've said does that change any of these things from being true
>>
>>382500943
No, but the push towards MUH GRAPHIX did
>>
>>382506956
look up widescreen patch and cleo mods like IIIaircraft. go nuts, there is a bunch of neat shit people have made.
>>
>>382507432
You stabbed him in the back. Not the skull. He isn't going to collapse dead.
Also this is a negroid, not a scrawny white kid.
>>
>>382507606
You act as though non-realism doesn't also take time. If anything, stylized can taker longer since it needs to be hand-drawn.
>>
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>>382501142
>tfw your life is so shitty that you spend thousands of hours in a game like Minecraft or ARK or a MMO where you can make up for never amounting to anything by playing a mini-game that mimics the real world but has a bunch of autistic numbers and little gaymen perks to keep you interested, but at the same time you grow to hate said games because they aren't immersive enough to keep you occupied forever so you shitpost about them
>>
>>382507751
the point was that it diverts time away from creativity. creativity meaning, but not limited to, non realistic, IE stylistic art, and design choices based on that art style.
>>
>>382507467
it's the same overlay for all cars
only racecars can reach it tho
racecars were the only ones to reach 4th gear too
not that it matters, you'll spend most of your driving in mafia below 40 so the cops don't chase you for speeding
>>
>>382506931
>walk in front of a car, pretend to be injured
>car slows down
>walk to door
>quickly open and stab driver before they react
Problem solved

>thinks someone can react fast enough to pull a gun and shoot a person who surprised them from the back with a knife and can stab multiple times more
Seems like video games made you unaware of what's possible in reality.
>>
>>382507908
>creativity meaning, but not limited to, non realistic
That's wrong though, creativity is more than just art-style.
>>
>>382508031
>Murdering some guy for his car
>Not just asking for a lift to town like a normal person would

Don't go full negro, you'll be in prison before the midgame.
>>
>>382508031
>seems like video games made you unaware of what's possible in reality
Stalking gang members to "secluded murder alleys" isn't one of them.
Neither is killing people in the middle of the street and not getting thrown in prison.
>>
>>382508184
>these things that have been done countless times before in real life, are not possible in reality
ok
>>
>>382508280
>>these things that have been done countless times before in real life
Like people surviving stab wounds?
Niggers on PCP taking multiple gunshots before going down?
>>
>>382508151
i agree. that's why you should finish reading the post.

>and design choices based on that art style.
>>
>>382500943
We're in the uncanny valley. At the rate computers are advancing I think (fully animated) photorealistic games will become normal sometime around 2030.
>>
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Realism is a horrible crutch of a shitty developers to keep retards interested in their bad games.
It's a bad excuse for having a game that is boring, unbalanced, slow and shallow.

I'm actually a dev of one niche game where realismfags got too much power. It inevitably results in needless bloat, "features" no one (sane) wants, balance being handwaved with "but real life isn't fair" and utter lack of actual realism because they focused on some autistic subset of it.
Realismfags will add necessity to clip toenails to the game before they add kicking attacks. Gun cleaning before making guns better than hatchets. Diarrhea before making the game not shit.

Realism is cancer in vidya. It is best achieved by discarding everything realism supporters say and just going with vidya design anyway.
>>
>>382508403
Here's the problem with your argument. You are claiming that because an action could result in failure, it suddenly becomes unrealistic. Not a good argument.
>>
>>382508660
Sounds more like you're just a bunch of autistic amateurs who don't know what you're doing.
>>
No. I love realism, it can make good game mechanics if done right. The more realistic a game is without making it boring, the better.
>>
>>382508805
That describes 100% of realismfags
>>
>>382508660

Nah, your game was shit and so you are. Don't blame realism.
>>
It would be difficult or impossible to establish some sort of absolute scale of realism vs non-realism. In my opinion, it's a waste of time.

For me, sometimes I am in the mood for a very realistic no bullshit game, and I enjoy the gameplay then.

Sometimes I don't care for obsessive detail or realism and will enjoy something cartoony. Depends on the mood.
>>
>>382508896
Don't take your buttfrustration out on everyone just because you have a shitty team.
>>
>>382508693
No, what's unrealistic is assuming it will work. Realistically, you're waiting on the tow truck because no one gave a shit enough to stop their car.
Also I'm not saying it isn't realistic, I'm saying it's improbable.
>>
>>382502567
Is this some new rogue like?
>>
>>382509097
Every realismfag team must be shitty.
Every game made by realismfags suffers from their incompetence.
>>
>>382508512
>We're in the uncanny valley

Sort of, but it's not a symptom of realistic graphics, it's everything else not keeping up.

It's like how in the original MGS, NPCs acted like goofy cartoon characters; only capable of seeing a few feet in front of them, loosing interest in anything suspicious after a few seconds, etc. But it didn't bother anyone because they also looked like goofy, unrealistic people.

But the AI in the MGS series basically stopped advancing at MGS2, while the graphical fidelity kept going up. So now you have games like MGSV that have very realistic looking people still acting like dumb video game characters and it ruins immersion.

And in some cases games have gone backwards in areas. Like how foliage in Crysis was often destructible and reacted to physics, but now games like Far Cry 4, MGSV, Horizon: Zero Dawn, etc have totally static foliage.

So even if real-time photo-realism is achieved, it will only make the problem worse if this trend continues.
>>
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>>382500943
define realism
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>>382509182
t. autistic 2D pixel "indie" dev

It's more realistic if your kind goes extinct.
>>
>>382509242
Caring more about little gimmicks that make the game pretend to be alive than about gameplay implications of those.

Dwarf Fortress autism like libraries that add nothing worth noting is realistic, deus ex allowing you to blow up some weak doors is not because of artificial limitation for the sake of gameplay.
>>
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>>382509424
t. ruskie modder who adds toenail clipping to a game without toes
>>
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>>382500943
>did games get shittier with more realism?
No, it only affects the longevity of certain character styles.
Lighting is stil rasterized. Physics still suck at fluid dynamics(everything is syrup) and gravity(everything is floaty and has no weight).
What makes games shitty is 'more focus on a multiplayer experience'.
>>
>>382509112
>it's unrealistic to assume something will work when it's entirely possible in reality
That doesn't make sense.
>Also I'm not saying it isn't realistic, I'm saying it's improbable.
No, what's improbable is someone not stopping their car if they see someone in front of them in the middle of the road. Or someone gunning you down after you surprised him with a knife from the back while his gun was holstered. THAT'S improbable.
>>
>>382507698
>You stabbed him in the back. Not the skull. He isn't going to collapse dead.
Normalfags don't have plot armor though. A single stab wound is enough to make them go down.
>>
>>382509528
Even autism simulators like Minecraft which is your little indie goal mimics realism, hence why you have to have materials to craft shit. Sheit nigga, cartoony games like Okami still mimics reality, i.e. platforming and attack physics, and even more abstract reality like having a story or being based on real life Jap mythology.

You're just a disgruntled footfag that injects the mundane into art. Like a faggot that looks at the Mona Lisa and instinctively thinks "Aww shit, that ho probably wipes her ass with dem hands". kys
>>
You mean pic related
I enjoyed all gta games on ps2
Hundreds of hours on them
But 4 came around and fucked everything up for me
The realism that they added made it not fun
The weight added when driving and moving around was unbearable
>>
>>382510091
That's not what realism in vidya is about, nigger.

Realism in vidya is when you're forced to eat even though the food is plentiful and could be handwaved away.
It's when it takes time to apply medkits even though you spend a lot of time waiting.
It's when NPCs can't track your location and only come to where they have last seen you as soon as you disappear from their sight, even if you're in a fucking corridor.

You're just an autistic russian who uses logical fallacies to make 300 kg whales count as "curvy girls". Like a nigger that looks at drawing of dog shit and instinctively thinks "it's sooo real and thus beautiful".
>>
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>>382509382
I gotta ask, what the fuck was the point of the pier? other than like the questline clue, it seems like all that extra space was useless.
>>
>>382510721
Probably had some content that got cut.
Common in rushed games. And if you know what to look for, you can see it in games that weren't rushed.
>>
>>382510424
You're no different from the dead 2D purists who lambasted 3D games in the 90s. Going towards realism will necessarily cause growing pains, which is precisely what happened in GTASA when they added the working out minigame. Boo fucking hoo, it takes time to work out more complex games. It's still subhuman to prefer the opposite.

Like complaining that the first movies with sound were ass because Charlie Chaplain wasn't trained for voice work, but no sane person would ever go back to silent movies or black and white once they got their shit together.
>>
>>382510918
>wanting things to be "realistic" instead of well designed
>wanting things to be "realistic" instead of meaningful and balanced
Enjoy your "fun with friends" garbage that has more reposted webms of it than active players after the first year.

All the good games used realism at most as a minor inspiration, not a goal.
There is a reason numerical clarity, balance and depth is preferred to shallow gimmicks you "wow" at once and then forget. You can replay a well designed game multiple times and still learn new tactics, but a realistic game is like a collage of movies you watch once.
>>
>>382500943

Depends on the game.
>>
>>382505637
>drive in car wash
>car gets dirty 5 min later

This is why I stopped caring about keeping my car clean in video games
>>
>>382511261
If I wanted the best game, I'm already living it. I only make enough time to play through games once or so before moving on to others for the same reasons I don't rewatch movies ad infinitum. I don't forget when I'm wowed, and lol at knocking at playing games with friends. Take that shit back to /r9k/

Don't try to drop balance here as a diversion, since balance is only a means to improve immersion. As if realism or immersion was only a minor inspiration for the best games, instead of the ideal being chief inspiration that naturally requires degrees of realism.You really think that Street Fighter devs dreamed up a balanced "esport" instead of creating a playable martial arts movie?

No wonder you're an indie dev since you seem to imply that games are designed with balance or design as the driving goal. Stick with your Russian single player mods that you love to download and complain about. Life and gaymen is well designed enough that you wont matter.
>>
>>382500943
I think yes. And I think the reason for this is that some things are more difficult to do in a realistic game without it being/looking silly or ridiculous.

A realistic looking world sets and expectation in the player's mind about what things should look like and how they should act. So gamey things like crazy animations and stretchy bodies for speed effects look like glitches. And also, clipping is taken FAR more seriously in realistic looking games than games that look cartoony or have older graphics.

And all of that stuff they have to do in order to replicate the effect of a lower graphically demanding game or more "stylized" art style game becomes a hell of a lot more work to do. Exponentially so as you increase the content and world size.

That said, this isn't me sitting here trying to justify games looking more realistic and saying that we should feel sorry for them. My thoughts are that it wouldn't be so bad to have some more games that looked like OP/your pic or have some other lower poly/graphically demanding art styles. Look at some recent indie games that get away with a whole hell of a lot and they therefore can focus their development efforts on having much bigger and deeper mechanics and systems. The recent Hollow Knight was almost 2.5 times the size of any previous Metroidvania (including classical favorites) ever created. It's certainly got it's issues in terms of pacing and balance for fights. Some too hard for their position, some too easy and some issues of glitches and charm costs being too high on some things. But all in all, it's easily one of the greatest games, but imagine how much smaller and less signficant it would have likely been if it tried to have actual 3D models with more advanced lighting effects and some crazy good geometry. It wouldn't be half the game it currently is.
>>
>>382512606
You got so wrapped up in your garbage "argument" that you forgot what are you arguing and only remember the vague notion of realism.

Balance goes against realism because real life is not balanced.

Enjoy being the cancer that is fueling the decline of vidya.
>>
ded
>>
>>382500943
yes
>>
>>382500943
It's not about graphics, devs forgot about functionality and ingame features. Now it's just your cookie cutter shooting game with just copy pasted features from CoD
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