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So... This is the Power of the PC

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Thread replies: 520
Thread images: 113

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>ArmA 3 a game with apparently "excellent" graphics
>full Ultra settings, 1080p, 60fps
>textures still look like this
what the fuck? YOU TOLD ME PC WAS A GOOD INVESTMENT, /V/
>>
>>382491454
Was Arma known for its graphic fidelity? I thought it's whole draw was realism or something
>>
>>382491537
There are people so stupid that they actually think "looks good" and "looks realistic" are the same thing, such as OP
>>
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>falling for the PC Mustard race meme
Wew lad
>>
>>382491537
>I can play all muh ultra settings games on 4k 60fps and it looks amazing, enjoy your shitty looking games console shitters.

>What about the 90% of the games on PC that look like total garbage regardless of settings or hardware?

>W-w-well n-nobody s-said they were k-know f-for g-graphics.

I knew PC shitters were babbies, but I didn't know they were this delusional.
>>
>>382492149
Isn't Arma PC exclusive? You can't even play it on consoles so how does it apply to your argument?
>>
>382491454 (OP) (FAGGOT)
>ArmA
>graphiks
>PC
My god.. the cancer is emitting from that post is causing a dimensional tear between the normieverse and the distant autistic beyond.
>>
those are good graphics for pc, OP. Remember the majority of pc gamers can only run games like league and wow
>>
>>382492416
>Isn't Arma PC exclusive?
That's the point.
>>
>>382491650
>patches of white and green
>realistic
>>
>>382491454
>898x589
>full Ultra settings, 1080p, 60fps
Huurmm.
>>
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>>382491454
That's not even max settings.
>>
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>>382493325
>>
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>>382493614
>>
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>>382493695
>>
>>382493325
no, pretty sure it is
>>
>>382493614
>>382493695

Are we pretending this looks good?
>>
>>382493275
it's obviously cropped you autistic piece of shit look at how close the player model is
>>
>>382491454
The map is 270.5 km2 big,what did you expect?
>>
>>382493967
>>382493968
Stay mad, poorfags.
>>
Arma has probably the best LOD textures considering the size of the map.
>>
>>382494170

I own the game and have a good PC. I've played the game for tens of hours. It isn't a good looking game.
>>
>buy game full of empty fields with no gameplay
>why does it look like shit?

PCmustard race at it again.
>>
>>382493086
The whole 'shitty looking games' meme applies to the fact that multiplats almost always look better on the PC version.
Also graphics shutters are cancer who won't touch games that aren't 4k grpahics so for them that statement is probably true.
>>
i've never understood the meme about arma (any arma game) looking even decent.
Everything looks like its made out of cardboard
>>
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>>382493614
>>382493695
>>382493802
delet or i pull.
>>
>>382491454
>Game from 2013 doesn't look like a game from 2017
woooooooooooooooooooooooooooooooow
>>
>>382495063
Depends on what means by 'looks'
>>382493695
Looks like a pretty decent Vista view. Could also mean realism in terms of models for weapons/vehicles.
>>
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>>382493968
Are you one of those sonyfags pretending you have render distance
>>
ArmA 3 looks great and has more content, realism and mechanics and complexity than EVERY game EVER released on ANY console.

prove me wrong
pro-tip: u cant.
>>
>>382491454
Arma has terrible graphics and optimization
>>
How old is this game? 4 or 5 years now? If you're going to shitpost, at least give it some care.
>>
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>4 year old pc game still looks better than cutting edge console graphics
>>
Arma 3 was literally the reason I got a PC. It was never about gramphics. It was about playing the ONLY worthwhile milsim to ever exist until Squad got released.
>>
Why isn't there any good single-player milsim? I don't want to play with other people, I want to be alone.
>>
>>382498650
If you don't care about graphics, the Ghost Recon games up to Advanced Warfare 2 are good. Rainbow Six up to Vegas are similar and good too. After that, XBox came around and they turned into a shitshow.
>>
>>382493695
flight simulator X 2000 xD
>>
>>382491454
Looks like someone forgot to increase the render distance sliders.
>>
>>382498963
Arma is a really fun helicopter sim, even without the combat, really rewarding to play. Some days I'll just put on some classic New Orleans blues and get in a helicopter and fly around.
>>
Operation Flashpoint still >>>> ArmA 3
>>
>>382499573
What game?
>>
>>382499635
Horizon zero ps4
>>
Oh boy that years old troll pic again...
>>
>>382498569
Squad's devs have a lot of work left ahead of them. It's a promising start though.

RS2: Vietnam does a lot of things better than Arma 3 and vice versa in terms of infantry combat.

Arma's AI will never be good.

>>382499202
Does Arma 2 just 'feel' more immersive than 3 or is just me? I can't put my finger on what it is exactly that does it for me.
>>
>>382499827
Damn, that game looks amazing!
>>
>>382499924
Arma 2 has a considerably smoother lighting system and a cooler palette overall, so it's generally more pleasing on the eyes.
It also had a better higher detail LoD system than Arma 3 does without buggering around
>>
>>382498650
>tfw arma is singleplayer
>>
>>382500982
Every time I play Arma in singleplayer mode, I feel like I'm playing the tacked on singleplayer of a multiplayer game.
>>
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whoa, PC gaming truly is The Master Raceâ„¢
>>
>>382501091
What game?
>>
>>382501052
Then build a better mission yourself.
>>
>>382501169
Won't make the AI better will it, mom?
>>
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>>382491454
>full Ultra settings, 1080p, 60fps
>posts an image that is not 1080p[its 898x589] and is also not in 60 fps, and its also not ultra settings, as pic related is ultra settings, which this game is actually a game with the most realistic mechanics because, unlike the audience the ps4 targets, pc gaymers actually care about, well, playing the game and not just watching it
>>
>>382501479
Okay, now post a picture of a WOMAN in ARMA 3
Prot-ip: You're CANNOT
>>
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>>382501479
heh, you think that is realistic? take a look a look at a TRUE NEXT GEN GAME with TRUE ULTRA HDR GRAPHICS AT 4K 60 FPS
PC FAGS BTFO
>>
>>382501321
Adjust the settings, then. Get ASR AI then, check corners; windows better, then.

literally git gud.
>>
>>382501479
Now fill that scene with a few AI vehicles and a couple dozen AI. Then watch as the FPS tanks to sub 30 because the Arma engine is dogshit.
>>
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>It's another "this PC game looks bad so all PC games look bad" thread
>>
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>tfw /a3g/ stopped playing ops forever
>>
>>382501780
What game?
>>
If a game gets released on both pc and consoles, it's going to look better on pc. It doesn't mean that the worst looking pc game is better looking that all console games. So maybe calm your autism and making shitty console war bait threads you friccin niggerito.
>>
>>382502091
Far Cry 4k 60 fps next gen diverse
its a fun game
>>
>>382501985
/a3g/ went downhill and never stopped going downhill when OnlyAfro showed up and his retarded darksouls fans followed hoping to be in a video
>>
>>382501985
>dramafag central spiraled into death
good?
>>
>>382497047
Why do half the objects in the world look like they're just floating there? Wow, this entire image just looks awful. Especially with hall those giant sand penises blending in together.
>>
>>382491454
you have to realize that most people have mid-range to below average hardware

ofc they cant just carter to you
>>
>>382501780
That 4K graphic looks cool as fuck
>>
>>382501863
>ASR AI
I dug thru that a little bit recently. It uses a lot of [] spawn {}; 's, and would run a lot nicer if it were all moved into unscheduled env.

Otherwise I love what its fsm's do to ai. That they take over static emplacements automatically is the moneyshot.
>>
>>382501145
the last of us
>>
>>382492149
It's almost as if how well a game can use the power of PC relies on how competent and non-lazy the developers are, you fucking retard. And if you're going to use hyperbole then I may as well say 100% of console games look like dog shit.
>>
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>>382501595
There are tons of pics of females in A3 m8
>>
>>382502453
>bikini slut added to game just so men can shoot her in the head and watch her body spasm
*ugh* Show me a WOMAN operating OPERATIONALLY
>>
>>382499573
>>382499827
>30fps
>>
>>382499883
is this supposed to look good?
>>
>>382502592
There are none just like in real life.
>>
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>>382491537
it isn't.
but it can look really great on a good pc (OP obviously isn't even near maxed out running vanilla)
>>
>>382502450
Bohemia is supporting Arma 3 with good quality DLC that has MOSTLY kept the community together, until the big Apex Tanoa map hit.

But their long game can be seen in DayZ. Dean and Bohemia cashed out big when they took a barely worked on Arma 2 mod and called it alpha... it's still in alpha early access right now. But the new engine work they've done has been pretty damn well done. What they have cooking in DayZ will be Arma 4's engine eventually.

I never really stopped following the DayZ development, but I know most people have for whatever reason, probably cause terrible shitty ai zombies don't interest them or w/e.
>>
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>>382502413
That and they actually deploy proper smokescreens and actively flank and take cover better aswell.

I hate to flaunt the whole "mods make it better" meme but for arma it rings truer than any other modding community imo.

>>382502592
k
>>
>>382492610
announcing sage in your posts is a bannable offense

hopefully you learn from your mistake
>>
>>382502791
wahey :D
>>
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>>382502453
Link to mods? I might actually buy it now. Is ARMA 3 decent fun as a single player game?
>>
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default distance textures are bad
guess what? there are mods
>>
>>382498650
flashpoint and arma 2 are both GOAT SP games
>>
when the FUCK is arma 3 getting multi thread support?

bought an AMD 8 core processor and it's barely using any cores
>>
>>382502385
>literally 2D trees that don't pop in until you land on the ground
>looks cool as fuck
Why aren't we just gassing all the consolecucks again?
>>
>>382503368
Absolutely fun in SP you can do anything from single missions to full dynamic campaigns to a full blown editor which you can make your own missions ezpz.

Just scope out the workshop.
>>
>>382503560
>game uses 1 core
>runs like the cpu is 8 years out of date
>game uses 8 cores
>cpu is recspec alongside i7 4790

simply epic
>>
>>382491454
lol,
You're fucking retarded, kid.
>>
>>382501985
bro.ma exists you retard

http://steamcommunity.com/groups/broma3

Ran an op today.
>>
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noice
>>
>>382499573
>Draw distance
>Theres an object within 30 feet of the camera

??
>>
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>>382503560
>>382503960
There are tricks to it.. pic related.

also, the best way to use more cpu cores is to run a dedicated server (arma3server.exe) and a headless client. running a mission in the editor, sp, scenarios, etc will throw everything onto the one client which can't use much of the cpu.
>>
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>>382503368
>>382503827
I've put in hundreds of hours in arma 3 but never more than tried the editor. seems really fun but if I start arma I always want to play online.
when my internet was getting connected for a week I played the campaign and it was ok but I had already tasted online play so I couldn't fully enjoy it. I can't shake off the feeling of shooting bots after playing the same game against real people. but if a single player game was what I wanted I'm sure it would be wonderful.

the editor is really quick to use, though I've mostly used it to spawn shit to experiement with. but I know you can make whole scenarios, or download some pretty ebin ones from workshop. I've played on some online pve servers that are probably pretty close to the single player missions and I've seen some really detailed ones.
a lot of them are using their own specific mods usually to make it EVEN MORE realistic, messing with radios and such. the thing is there's quite a few of them because each has their favourite. https://www.a3launcher.com/ I assume you have internet connection on the single player PC?
download arma 3 map pack. whatever the latest cba's and JSRS's and blastcores etc. are.

usually these arma pve people have some afternoon long days where they larp out some scenario so try googling and find out what are the latest R E A L I S M mods to use. the game is absolutely wonderful and handles a LOT better than arma 2 did. doesn't feel like driving a mech. gunplay is satisfying as fuck.
>>
>>382504848
>local dedicated server
interesting idea but kind of a hassle. and what about SP? you can't run that on a server
>>
>>382505036
vehicle play in arma 3 is really good
too bad vehicle bros left the series after op flash
>>
>>382503518
operation flashpoint has the best campaign and expansions.
>>
>>382505221
yes I'm afraid to even admit how much arma truck simulator I've played on life mod servers.
seeing nobody and getting away without shooting a bullet means a good time listening to radio.

but the tanks and helicopters are great too
>>
>>382502453
what's the point of a bikini slut if you arent gonna erp
>>
>>382505221
>not wrecking shit in the merkava
gotta give it to them hebrews, they know how to make a tank
>>
>>382505404
they're fun to shoot ya dingus
too bad the game doesn't have SOF 2 tier gore wound details
>>
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>>382505036
Pretty much sums it up m8.

RHS, JSRS, TFAR, Blastcore... etc I have over 100 mods of amazing shit.

Been playing the series since OFP and it will always be my teen defining game.
>>
>>382502453
>BLACKED Online
>>
>>382491454
>>ArmA 3 a game with apparently "excellent" graphics
no
>>
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>>382505404
>>382505601
>>
>>382491454
You stupid faggot. Obviously you turn off vsync, anti-aliasing, motion blur, HDR, grass, and reduced shadow/water effects.
>>
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>>382505719
>>
>>382505763
>playing a first person shooter game on a kb+m with v-sync on
excuse me?
>>
>>382505371
agreed... did someone remake them in arma 3 at this point?
>>
>>382501780
>Them tree sprites
What is this, 2007? Jesus christ.
>>
>>382505823
>playing a first person shooter that stutters and tears all over the place
>>
>>382506065
thats why you suck at multiplayer games
>>
>>382505763
vsync, any type of blurring, bloom it's all fucking unnecessary resource intensive visual garbage that should be the first thing anyone disables in any game.
>>
>>382506150
all of them are extremely cheap to render on modern gpu's. delete your sub-console toaster pleb

vsync is necessary for a smooth game experience
>>
>>382506150
I like resource intensive visual garbage. stop being a poorfag. but I turn off vsync because it hurts aim. and blur just sucks, as does depth of field. bloom is comfy, don't hate.
>>
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>>382506065
>he doesn't own a freesync/g-sync capable monitor

fuckin poorfags lol
>>
>>382506274
>bloom
What is this, 2006?
>>
>>382506274
>but I turn off vsync because it hurts aim
literally placebo. educate yourself
www.anandtech.com/show/2794
>>
>>382491454
>There are idiots in this thread that think a CPU-Intensive game is representative of all PC Games
>>
>>382506341
>paying for g-sync
>>
>>382506348
by bloom I mean all the fancy tricks and 16x settings
>>382506361
>placebo
what the fuck does it matter when its my aim? I feel like I'm aiming in jello. like walking on stilts. my reactionary eye hand coordination is hurt and slurred. it doesnt matter if the game is solid 60 it still doesnt feel as responsive as without vsync.
>>
>>382506547
>what the fuck does it matter when its my aim?
it matters because having smooth video response would actually improve your aim, while your imagined input lag doesn't actually matter
>>
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>>382491454
>tfw the PS4 Pro rapes PC Gaming
>>
>>382506547
Anitropic filtering is absolutely fine, because it renders the distance sharp and cost no power. But no HDR, bloom, motion blur, anti-aliasing, vsync, grass, and reduced water/shadow effects.
>>
>>382506870
>he literally enjoys aliasing and flat lighting
cuck
>>
>>382506762
it's not just input lag the movement doesn't feel as reliable. when I see something on screen and move my hand instinctively it doesn't function the same way it does without vsync. the frames feel off. I prefer without, no matter the tearing.
>>
>>382493968
It's the render distance that's incredible, and extremely important when playing any MilSim
>>
>>382506870
>no anti-aliasing
>reduced shadows
Literally the only reason to do this is not getting enough frames with these maxed out. I can max them out. So I do.
>>
>>382506969
the difference is on an order of milliseconds that is literally imperceptible. you are imaginging things or you don't know what you are talking about and are complaining about some shitty double buffered game from 20 years ago
>>
>>382503518
I didn't think A2 was very good for SP. The british armed forces 'campaign' was nice but only 3 missions... The rest ranged from mediocre to shit. I never tried the one in the Czechistani dlc tho

OFP and Resistance are great though
>>
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>>382491454
arma 3 is a steaming pile of shit

i bought it because i had a new beast of a pc and it claimed to be a military sandbox, which i was interested in because I'm all about stealth games and i figured i could be sneaky in it

nope, indoor combat is dogshit that never works, the ai have no stealth system; they either all know your position or don't, you can't silently kill, etc...

online is 90% travelling to combat and 10% getting shot by snipers

the peak of pc gaming is either diablo 3 or witcher 3
>>
>>382507050
Milliseconds matter in a video game. It's not like it takes millisecond reflexes, it's something that happens constantly and throws off my natural hand eye coordination. I try out new games with vsync if they tear, and I always turn it off a while later. I play controller games with vsync so I know just how modern games render. The thumb pads are inaccurate enough it makes no difference.
>>
>>382507121
>posts irrelevant faggot imagery

post and opinion discarded
>>
>>382507098
the major problem with A2 is it's buggy as fuck. but it is modern war kinography. if you can actually manage to complete a mission without it going haywire it's definitely worth it

>open world
>fighting actually going on in the background while you do missions
>gotta interact with civvies, win hearts and minds

a more accurate representation of modern war doesn't exist
>>
>>382501985
/vg/ is garbage there is a reason why the we get new vegas threads on /v/
>>
>>382507121
This is all not true.
>>
>>382504126
holy shit this exists... looks like fun
i might join up if i can get my lazy ass to download all the mods
>>
>>382507297
>milliseconds matter in a video game
so you're saying you can feel the difference between 56 and 55 fps? of course you can't. you're just a fucking retard who's complaining about how old games did vsync and projecting that onto everything. triple buffering is literally indistinguishable vis a vis input lag

probably all you play is quake and CS or some outdated crap like that
>>
>>382507304
he's right. arma 3 is shit. i have over 1000 hours in it. it's bad, but it's the only franchise of its type.
>>
>>382507121
>the ai have no stealth system
they just have realistic senses. you can absolutely evade detection

hint: splinter cell and mgs are not at all realistic
>>
>>382506967
Get a 4k display or down sample
>>
>>382507663
>down sample
Isn't that just SSAA?
>>
>>382507663
>downsample
>4k
or you could just use regular AA and get the same result at 0.1% of the performance cost
>>
>>382507498
You ignorant shit, vsync causes input lag. You are the reason why games are dumbed down on console
>>
>>382507616
>snipe from almost a kilometric away
>AI instantly turns and returns fire within metres of my position
>>
>>382507778
yes, it's the latest epic meme name for FSAA

>>382507823
>be ignorant
>call others ignorant
really makes you think
>>
>>382507498
>so you're saying you can feel the difference between 56 and 55 fps? of course you can't.
no, but I can tell the difference between the game running at 60 or jumping back between 60 and 55. vsync makes the game feel unreliable.
>probably all you play is quake and CS or some outdated crap like that
quake and 1.6 still play more accurate and reliable shooter wise than 99% of games since then
>>
>>382507516
>hot opinion with no rebuttal the post

I find it so funny when these kids try to get into A3 and immediately drop it because they can't figure shit out for themselves and end up in a pissy tantrum because of their high expectations.

I can tell you what you need to do in order to solve all of those issues but i'm not even going to bother out of spite.
>>
>>382507951
but they're not representative of good vsync in modern games

you are a retard

limit your fps
turn on triple buffering
actually PLAY it

you'll never go back, trust me
>>
>>382507121
This is some top-tier terrible fucking bait
>>
>>382508078
well lol I'm not talking about them. I've never even tried vsync in 1.6. I play new games, I try them with vsync usually. I know
>>
If you have to rely on vsync then you are a poorfag... no excuses.
>>
>>382508267
you still need vsync for memesync monitors
>>
>>382508198
not every modern game has good vsync either

battlefield/front is one of the best. use the frame limiter. use the vsync setting. it's all right there in the options.
>>
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>>382507616
>evade detection
nice try

mgs realistic: no
splinter cell realistic: very
arma realistic: hell no
>>
>>382507616
the first splinter cell game(s) were pretty realistic
>>
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>>382508078
>using v-sync ever
Poorfags, 144hz monitors literally solves this
>>
>>382508670
any "stealth" game where you come within 10 meters of the person you are trying to hide from is unrealistic as shit. real stealth is accomplished with distance and concealment
>>
>>382508695
you still need vsync for meme hz monitors. obviously those will have better response times but you still need it.
>>
>>382507121
>milsim
>stealthy and quiet

Soldiers are fucking loud as fuck bro.
>>
>>382508854
nope, never used vsync on any games and I have yet to see a screen tear
>>
>>382508586
You can stealth in A3 your just retarded at trying lol

also,

>referencing dumbed-downed casualized garbage
>>
>>382509068
He's a salty and retarded poorfag who cannot understand... leave him be.
>>
>>382509068
if your fps ever came close to native you would. get a better pc fag
>>
>>382495081
Pull it you pussy.
>>
>>382502284
Wow you're super mad about this game huh?
>>
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>>382509227
>he doesn't know
I smell a poorfag
>>
>>382509384
I know more about your monitor than you do poorfag
>>
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>>382509435
Sure kid, I bet you're the "computer guy" when your family needs you
>>
doesnt look too bad for a game that was made by 5 czech autists in a shed who refused to use a licensed engine because of muh independence

>not as good as A2 tbqh senpai
>>
>>382509663
I think everybody here is the 'computer guy' for their family.
>>
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2006 btw
>>
>>382510862
STALKER is really starting to show its age. It still has incredibly pretty lighting though.
>>
>>382510957
clear sky still holds up pretty well. main thing about that one is the texture resolution, which can be modded.
>>
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>>382510957
with enb it looks modern. just the models and npc look bad.
>>
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>>382497047
>tfw you keep seeing your screenshot over and over
>tfw it makes sonybros mad
>tfw it's actually real
>>
>>382502284
because there's no shadows
>>
>>382501985
Anyone up for star wars based ops using opposition?
Im setting it up for use with ALIVE
>>
>>382508778
have you played the original splinter cell?
>>
>>382511963
yeah you're hanging on a wall 2m from an enemy and they don't see you "because it's dark lol"
>>
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so close to beating the game, been a good ride.
>>
>>382492149
>medium settings at best
>fails to understand the point of a milsim
>supports anti-consumer console vs PC faggotry
2/10 for making me reply
>>
>>382512136
have you actually been outside at night? outside city? of course it's a video game so it's not pitch black so you can play it but it's totally realistic to have specific dark spots where no human eye can see. obviously it's used as sort of a puzzle, it's not like real life has perfect shadows in every environment to pull of a succesful mission relying on just shadows. no shit. it's a video game.
>>
>>382512358
splinter cell takes place in a city, small rooms, the maps are very very small and tight quarters. completely unrealistic
>>
>>382512261
>low-res grainy shit textures
>those crushed blacks

Do PCbros relly think that this looks good?
>>
>>382512670
>can't see the texels at 4k
>low res

????
>>
>>382491454
You would need more VRAM to display high resolution ground texture, so it's because hardware limitations :)
>>
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>>382497047
>>
>>382508025
Evidently you can't read. I probably know more about the game than you btw.
>>
Is Arma easy to get the hang of? Would love to play the mods.
>>
>>382506826
You mean rapes in 30 fps
>>
>>382513102
yes. git gud at battle royale and king of the hill to learn.
>>
>>382513102
>Is Arma easy to get the hang of?
lol no. there's a whole boot camp campaign just to get you acquainted with the basics
>>
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>>382491454
Been playing ArmA for a long time now, It comes at no surprise when people immediately call it shit, in reality it actually looks very well but performs very badly.
CQC is basically shit. The only way to actually win a gunfight is to sit over maybe a few hundred meters away sniping like a prick because desync and netcode is so bad.
here's an example of how it plays out.
>Shoot guy that comes through the door
>he flinches a shit ton
>shoots at me
>we both die
Still enjoy the mods which should be the only reason to purchase the game.
>>
>>382513267
no that's pretty realistic
you don't want CQC
>>
>>382513074
> I probably know more about the game than you btw
Then please indulge me oh master of ArmA... oh wait you can't...lol
>>
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>>382513380
>You dont want CQC
Okay Mr.sniper why even have sub machine guns or AR's, In fact why even have red dots or other close range optical sights.
>>
>>382513679
because sometimes you need them even if you don't want them
>>
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>>382513754
Not wanted to have cqc isn't an excuse for shit netcode.
>>
>>382513935
it's not shit netcode. it's realistic. if you shoot a whole bunch of bullets in a tight space everyone is gonna get hurt. that's why proper breaching tactics are so damn important
>>
>>382513267
Jesus christ you shitters are so dumb at this game.

>CQC is basically shit. The only way to actually win a gunfight is to sit over maybe a few hundred meters away sniping like a prick because desync and netcode is so bad.
That's just not true though and your probably playing on casual difficulty, as for desync and netcode that's entirely up to shitty servers/host paired with 60+ people not surprising in arma desu

You probably play online Vanilla which is laughable to say the least.
>>
>>382514121
Incorrect my friend incorrect, lets take Koth for example, if I pump 15 rounds into someone and they turn around and shoot me, well that just means the game has shit netcode. Dont even bother trying to use the "Muh Realism" its not gonna work here.
>>
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Who cares about Arma when Squad is getting it's animation revamp soon, adding bipods, zeroing and vaulting?

And no, it doesn't look amazing, but gameplay > graphics
>>
Is arma a good game?
I don't see a lot of talk about it, just shitposting.

I'm bored and want a new experience but I don't want something too overwhelming. Advice?
>>
>>382514637
>squad

ded game lol
>>
>>382514637
is this game good?
>>
>>382514637
is this the game drew played on upf or quick look? worth 19.90? lots of noobs online since its -50% of sale?
>>
>>382502284
It's low quality SSAO, it only applies to objects close to the player.
>>
>>382514669
It's a niche game and an old game but it's still the best game in it's field/genre so try it out and don't get discouraged at first stick with it and explore everything throughly
>>
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>>382514421
Did you not read this
>Still enjoy the mods which should be the only reason to purchase the game.
Stop shilling it, its not worth shit when it comes down to the actual game, Wonder how many people have bought the game with these "Fanboys" telling them that its good and plays well.
>>
>>382493968

Seeing as how that you can actually see 25km out and effect things that far out, yeah.

Any game on consoles even attempts to have something with half that draw distance and actually interactable at that distance?
>>
>>382514669
It's fun if you like realistic military simulation.

If you're interested in military roleplay, you can get with a group and live out your soldier fantasies and it's pretty great.
>>
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>>382514706
>RS2 fags this mad

Arma has a lot more players, but 95% of Arma 3 is just gay RP or Survival mods, so there are more people doing milsim in Squad than Arma RIGHT now.
>>
>>382491454
>Hurr durr the graphics are not real, I cant see blades of grass hurr durrrr ppcccccc musterd race liesss because im a faggot
>>
>>382514637
>created by guys who did project reality mod
sold
>>
>>382491537

Frankly ARMA looks good for it's landscapes and draw distances, which is important because you're doing a lot of scanning the horizon and looking way off in the distance.

Up close, not so much, and that's where something like Battlefield or whatever focuses on, because almost everything relevent to the player is within a few hundred meters max, instead of him needed to see what's happening 3-5km away.
>>
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>>382515030
>RP or Survival mods
thats literally the only shit worth playing in it by now.
shame my favorite mod was Breaking Point and the main dev went off to make his own little indi with memeengine4.
>>
>>382512670
>2007
>consoles 10 years later often still struggle to match it.
>>
>>382515267
arma look good up close and in the distance

the problem is the midrange, that's what OP's screenshot is
>>
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>>382514523
>koth
>>
>>382514637
>And no, it doesn't look amazing, but gameplay > graphics

Well, that's good for ARMA then since it's got it beat on both fronts then. Squad is ultimately shitty Battlefield on hardcore conquest.
>>
>>382514637
>adding bipods
>zeroing
>vaulting

Arma had all of this before it's inception how did squad not have those features already in at the beginning lol?
>>
>>382515030
>so there are more people doing milsim in Squad than Arma RIGHT now.

>squad
>milsim

Might as well count Battlefield as a milsim.
>>
>>382506065
>what is fast sync?
>>
>>382515683
stuttery as fuck is what it is
>>
>>382515374
I don't think ARMA really looks flat out bad at any distance.

Long range is clearly the strongest, and best looking, and really just the closer you get it seems to me the worse it is, but even at very close range, it looks at least passable, especially considering the game came out 4-5 years ago at this point and looks better than a lot of shit coming out in 2017.
>>
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>another thread where subhuman sonygros are BTFO
>>
>>382515708
Why would you go on the internet and tell lies?
Frame limiting + fast sync is better than any normal vsync.
>>
>>382515808
go play with solid (no dips whatsoever) 60fps vsync and then compare with fast sync, it's a world of difference in how smooth it is
>>
>>382516072
Are you retarded? If you're getting solid 60fps then it's visually the same thing. Except fast sync doesn't introduce input lag.
>>
>>382516221
vsync doesn't either

educate yourself
>>382506361
>>382506361
>>382506361
>>
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>>382515540
>Arma had all of this before it's inception how did squad not have those features already in at the beginning lol?

>bipods
Arma 3 did not have bipods at launch

>zeroing
it does have zeroing, but nothing is animated, the squad devs could add zeroing by just adjusting the ballistic values and angle of fire and call it a day, instead they are trying to make a milsim on a new engine, not the awful turd bohemia has been using since operation flashpoint

>vaulting
completely stationary vaulting that pushes your character forward slightly, such a shitty makeshift solution, squad will have a well functioning system like
> webm related

>>382515605
Does Arma 3 have backblast simulation? case closed

The only thing arma 3 has going for it are large terrains and AI, everything else is absolutely gimped by an engine that hasn't been redone in 15 years.
>>
>>382514992
How the fuck am I shilling it? I even say Vanilla is trash but it's not complete garbage for people learning the ropes, mods come naturally after experiencing vanilla.

Why are you deflecting from being bad at the game? 4072hrs and your main complaint is you can't shoot for shit because of lag? c'mon my man.
>>
>>382516367
the engine was completely redone for arma 2/vbs2

they called it "game 2" for a reason
>>
>>382516468
sure as hell doesn't feel like it, yea Arma 3 is a major improvement in terms of feel compared to 2, but it still feels clunky as hell, especially stuff like weapons switching and the whole interaction with objects.
>>
>>382516353
That doesn't disprove anything, it just explains how double and triple buffer work. Even though they're still drawing in the background you're still behind in what you're doing versus what's shown on screen.
Please educate yourself.
>>
>>382491454

try hunter: call of the wild if you want GRAFFIX
>>
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>it's not complete garbage for people learning the ropes, mods come naturally after experiencing vanilla.
I've played a shit ton of Koth and Scenarios, and yea pretty much there's a learning curve, but when I shoot someone pointblank and they turn around to shoot me aswell, that basically showcases the horrible netcode. the base game isn't worth shit. I dont recommend it for the actual game, only for the mods.
>your main complaint is you can't shoot for shit because of lag?
netcode was the entire argument buffoon
>>
>>382517126
cotw looks pretty up close but has bad draw distances in comparison.
>>
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>>382505763
>>382506065
>>382505823
>>382506341
>>382506485
>>382515683
retards

I have a144hz monitor so v-sync is one of my favorite things
>>
>>382502158
Honestly not his fault he was always polite and fun to play with but yeah it's a damn shame.
>>
>>382517302
>calls others retards
>vsync is better than fast sync
Never change /v/.
>>
>>382493086
Same here but I could never get the hang of it and remember all the keymaps I basically gave up on it.
>>
>>382505763
>v-sync
>just fuck my frames up for zero graphical improvement

motion blur sometimes looks good, as long as it's per-object and not that shitty screen smearing garbage
>>
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>>382491454
nice cherrypicking OP ya dumbfuck negro
>>
>>382516367
>squadbabies being this delusional

>Arma 3 did not have bipods at launch
But it does have fully-functioning bipods on all levels of objects/terrain correct?

>it does have zeroing, but nothing is animated
But it does have zeroing...no? and mods already have animations anyway

>completely stationary vaulting that pushes your character forward slightly, such a shitty makeshift solution, squad will have a well functioning system like
But it does have vaulting...no? Enhanced Movement mod already remedied this and you can fully climb/scale walls buildings like in your precious outdated "still" WIP webum

>Does Arma 3 have backblast simulation?
It does actually

>The only thing arma 3 has going for it are large terrains and AI, everything else is absolutely gimped by an engine that hasn't been redone in 15 years.
>large terrains and AI
AI is not even that great desu but mods fix this no problem, meanwhile squad doesn't even have any AI support lol
>an engine that hasn't been redone in 15 years.
an engine built from scratch from a handful of peasant Czechs yet that's still not deterred 50k+ from playing it all these years

Wow, it's almost like you've never played ArmA...
>>
>>382517136
"netcode" that is not a problem in ArmA though your thinking Battlefield
>>
>>382516367
>Does Arma 3 have backblast simulation?

Yes.
>>
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>>382517984
>Armafags this delusional

>But it does have fully-functioning bipods on all levels of objects/terrain correct?
moving the goalpost

>But it does have zeroing...no?
a shittier implementation than what squad will eventually have, yes.

>But it does have vaulting...no? Enhanced Movement mod already remedied this and you can fully climb/scale walls buildings like in your precious outdated "still" WIP webum
those still feel clunky as fuck

>Does Arma 3 have backblast simulation?
>It does actually
not in vanilla, meaning that unless you join an autistic af milsim group who has an OP maybe once a week (which means you have to plan when to play, literally autistic), download gazillion GBs of mods, and have to deal with general clan autism drama, you don't have backblast

>Wow, it's almost like you've never played ArmA...
I have and Squad is still superiour, pic related
>>
What does arma 3 look like on console? I'll wait
>>
>>382516590
>arma 3
I said arma 2
arma 3 is just an iteration on that yes. but it's a redone engine from flashpoint
>>
>>382518565

Joining a milsim group and doing ops in ARMA is better than playing a shitty mod of Battlefield.
>>
>advance and secure
>realistic
>insurgents respawn right on the weapons cache
>>
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>>382518565

>moving the goalpost
But it does have fully-functioning bipods on all levels of objects/terrain correct??

>btfo

>btfo

>btfo

>btfo

>I have and Squad is still superiour
How so lol? it's only infantry hahahahaha come back when it actually has full simulation of ALL roles of combat in full scale squadbabby...

>1497hrs
lol how pathetic
>>
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>Squad babies trying to make the argument that the far more casual, simple and compromised gameplay of Squad is somehow the better milsim over the more hardcore, advance and nuanced gameplay of ARMA.
>>
>>382491454
ARMA 3 has better draw distances than any console game.
It's supposed to be a sim not a movie
>>
>>382519264
damn dem clouds and fog fuggg
>>
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>>382519264
>>382518902
> 2 cents have been added to your bohemia store account
>>
>>382519530
>defeated

gg
>>
>cherrypicking screenshots to make your point
I see consolefriends already finished the Crash rehash. Don't worry, maybe you get a new game next year.
>>
How do I even get into arma. All the servers are empty and I spend hours shooting rockets at AI.

Don't have a mic so i can't join a clan and do pvp operations.
>>
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>>382518264
Are you out of your mind, what the fuck can we agree ArmA fanboys are the worst.
>>
>>382515030
RS2 is buggy af and has shit hit reg. I need to try squad. I still like RS2 but they need to step it up honestly.
>>
>>382519740
prove it then
>>
>>382505763
enjoy your input lag you fucking pleb.
>>
>>382491454
>not knowing how distant textures work.
>>
>>382519730
You can't play Arma without a mic.

Playing this game without joining a 100+ player milstrict community that has it's own mod repo to further add realism and features to the game is like not playing the game at all, try PR or Squad.
>>
>>382519793
You want me to get a clip of what I speak of? Can it be youtube or does this have to be personal.
>>
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What went wrong?
>>
Is DLC for ARMA 3 important?
>>
>>382519870
Staving off the time investment until I can get a computer that can push the game past 50 fps on lowest settings.

I'll stick to rising storm 2 until squad comes out of early access and is optimized for toasters (it already is but multiplayer drops it to 20 fps)
>>
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>>382519793
https://www.youtube.com/watch?v=FmxIFPGuUs8
>0:38
Im a pcfag. but the fact that people praise this on steam is such an embarrassment.
consolefags be glad.
>>
>"the ole you need like 100+ mods to play on milsim servers excuse"

everytime, like poetry.
>>
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So what is the best looking game on the PC right now? I bought a 1080 but I can't find any games to actually push it
>>
>>382520005
not really. most of the features are added anyway. you just miss out on a few guns and vehicles
>>
>>382514523
>Lets take Koth for example
What the fuck does King of the HIll have to with this?
>>
>>382520248
doom, crysis 3, botch jobs 2, battlefront, ryse
>>
>>382519530
>says the Squad shill trying to save his dead game.
>>
>>382520248
DOOM, Alien: Isolation, Rise of the Womb Raider, Skyrim with mods
>>
>>382520215
What ps2 game is this?
>>
>>382520505
>botch jobs 2
?
>>
>>382520505
>>382520668
>Doom looks like THAT
>runs absolutely amazing on low-end rigs

Vulkan and DX12 are a fucking gift by God, when are gonna other developers start using it atleast a fucking bit except for shitty patches they push that give absolutely nothing for fuck sake.
>>
>>382520668
>alien isolation
>push 1080
It runs 4k 60fps with modded ultra settings on a 1060.
Rise of the tomb raider really will push it though, though if you don't have a great cpu it will bottleneck it anyway.
>>
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>>382520215
>BR
>Jan 6, 2016

>thirdworld internet>>>netcode

Man you kids are fuckin stupid and desperate
>>
>>382515267

This desu famalam

The vegetation draw distance between 300-600m has always been one of Arma's weaker graphical points. That being said, OP is a fag for cherrypicking that. I cant name any other FPSs that let you push your draw distance out past 2km. Because in games like Battleshit 1 "EXTREEM SNOIPING" takes place at 200m, which is pretty much point blank in Arma.

Also thats clearly not running maxed in the screenshot.
>>
>>382493968
>moving the goalposts
>>
>>382520376
Not only is Koth for faggots and casuals which he disgustingly and flat-out admitted (lol) but it's probably 60+people on an overloaded server, so no surprise...
>>
>>382520863
b-but good netcode should make up for 600ms ping
>>
>>382520248
DOOM, Alien Isolation, Battlefield, Battlefront, Project Cars
>>
>>382515030
RS2 is a completely different type of game however.
>>
>>382520856
Part of it also is the design of the game.

Similar to Alien Isolation, part of why both that and DOOM can look so great and run well on lower end hardware is because the gameworld is pretty restricted to corridors and interiors, moreso in Alien than in DOOM. But by making somewhat smaller, and less expansive level and arena based maps, they can make them far more detailed and impressive looking without ramping up the hardware needed to run it.
>>
>>382520856
thank carmack not vulkan. vulkan is so low level that it is 100% on the programmer. you can easily make something that performs much worse than standard opengl if you don't know what you're doing. and you'll probably see a lot of that as studios switch to it for marketing purposes
>>
>>382521379
Not trying to demean the developer talent, but how would he have done that without vulkan?
>>
>>382521508
>you can easily make something that performs much worse than standard opengl if you don't know what you're doing
>but how would he have done that without vulkan?

reading comprehension
>>
>>382521656
>How would he have done that without vulkan
Reading comprehension.
>>
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>>382491454

Somehow I don't believe you.
>>
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>>382520863
Oh what a bullshit excuse.
>Yea! well Its not valid
Arma fanboys are the worst.
>>
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>>382522490
>>
>>382522490
That's a lot of trees.
>>
>>382522490
Where's the environment lighting?
>>
>>
>>382522946
It's realtime so you can't really pre-bake that like in corridorfests.
>>
>>382522897

It's almost like it's a jungle or something.
>>
>>382522529
It really isn't though since Huehue's don't even know what netcode is.

>#netcode
lol

Funny thing is; just like him, you morons don't even know what netcode is...that's the funniest part. Now try and find me a video that isn't 3+yrs old done by some thirdworlder on a toaster with garbage internet who blames it on "netcode" go ahead.
>>
>>382522570
>see those mountains you actually can climb them
>>
>>382503001
I was about to try arma
Yeah no, another trash game
>>
>it's a "muh graphics" thread
Saged. Gameplay is the only thing that matters. Fuck visuals.
>>
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>>382523471
No you weren't fag get lost...
>>
>>382501985
/vg/ threads always end up either dead or erp central, it was for the best
>>
>>382493695
Everything down the hill is a photograph, stop this faggotry
>>
>>382523543
has someone made a plane scene mission
>>
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>>382523269
Are you retarded by any chance? the video I linked is an example of netcode in arma 3.
>>
>>382523540
>Gameplay is the only thing that matters. Fuck visuals.

Spoken like a true retard. There's a huge interplay, lots of great games literally couldn't be done without proper graphics to convey their gameplay properly.

Do you think DOOM would be anywhere near as good as it is if it was straight black and white wireframes for everything and each enemy was presented by differently sized cubes like a weird asteroid?
>>
>>382523719
Not sure but probably. I wouldn't put it past what the community can create lol
>>
>>382491454
>no one posts ffxv anymore
Where do unintentionally hilarious memes go when they die?
>>
>>382523745
It is you who is retarded for posting a cherrypicked 3 year old build of ArmA being played by some jungle monkey using banananet. You obviously haven't played it since ( if at all) therefore your argument is invalid.

try harder pls.
>>
>>382523745
>>382523745

It's an example of what 3rd world internet connections and 500+ ping will get you.
>>
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>>382524331
>It is you who is retarded for posting a cherrypicked 3 year old build of ArmA being played by some jungle monkey using banananet
video is 2016
if I picked any video you would consider it invalid, Iv'e had enough, this /v/ is why you do not say anything bad about anyone's game.
on another note.
I dont recommend picking this up unless you'll be playing with the mods and scenarios.
>>
>>382515512
>Squad is ultimately shitty Battlefield on hardcore conquest.
I've played 3 matches and in all my games my squad has communicated and all 9 players (who shuffled between games) have stuck together working on what the squad leader says. Also no one left mid game.
Does this happen when you solo que battlefield?
>>
Even Ghost Recon Wildlands looks better than that steaming pile of shite called ArmA 3.
>>
>>382524779
>Does this happen when you solo que battlefield?

No, but I've played hours of squad and maybe one time out of 20 I've had a full squad that only semi worked together. The other 19 times I've seen more spontaneous cooperation in BF by sheer luck.
>>
>>382519996
>You need atleast a gazillion players for a game to be alive

absolutely fucking nothing went wrong, squad ist the far superiour PVP experience.
>>
>>382525226
>squad ist the far superiour PVP experience.

Not as they are right now.
>>
>>382524691
>thinking having mcdonalds tier wifi doesn't invalidate 'muh netcode' claims

What... are you retarded? that's like saying ISS is a shit space station because you can't reach by jumping on your trampoline, i mean Arma netcode impresses noone, but cherrypicking shit means nothing
>>
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>>382525495
It doesn't matter, if I were to grab a different video you'd immediately say its because of bad internet.
>>
>>382520248
Forza Horizon 3, Arkham Knight, GTA V, WItcher 3, Assassin's Creed Unity, Dying Light, Quantum Break
>>
>>382524691
You can't say an entire game is shit when it's because a few third-worlders with garbage internet connection paired with a toaster say it is.

>if I picked any video you would consider it invalid
I've looked through all of those vids and they are all no views; who-tiered 15yr olds playing 64+ battle royale/wasteland servers which is not indicative of an typical game of ArmA 3 MP c'mon man we both know this... Servers and hosts can vary alot, some good; most bad. It also doesn't help if the server/host hasn't been reset within the past 24/72hrs which in-turn will cause items to clutter/de-sync/netcode issues.

>his /v/ is why you do not say anything bad about anyone's game
It's sad that you perceive me as fanboy when I'm just trying to explain to you why those issues crop up and happen. You are getting upset over shit that happens in ANY heavily populated large-scaled MP game.

I agree with you on mods making it 10x better but don't throw a shit fit because your having temporary connection issues that can be both client-side and server-side.
>>
>>382520215
>be standing still
>get mad when a moving enemy has 50ms of time to fuck you up before information that he's already around corner gets to server and then to you
Client-side networking makes games more responsive and more dynamic. Works better on LAN, but your friends will probably beat you up at some point, so I'd say it's balanced.
>>
>>382526467
See
>>382525706
>>
>>382526917
see
>>382526467
second-line in
>>
>>382491454
>PC gives you choice
>Choice of hardware, software, games, mods, graphical fidelity, input devices, whether to prioritize framerates or graphics
>OP chooses a 4 year old game and complains about the graphics
I know it's a meme thread, but I can't help but think some idiot might not realize that. It's not even targeting the correct fault. An old game, an incompetent developer or simply a design choice can result in a game with sub-par graphics. None of which is a fault in the platform. You could just as well run the first Mario on a machine with 4 GTX 1080ti and complain about it looking pixelated instead of saying "gee, this brand new gaming platform gives me the option to play old games as well as new ones". What's the point?
>>
>>382525706
I still never said it wasn't great netcode. But to pretend that the ping doesn't matter? Wut.

I mean if you show a video where we see the guy die like that and see his ping right away, or better yet everyones ping, that would be FAR better.
>>
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>>382525183
seems pretty good to me. plenty of newbies too since its on sale. having fun and looks pretty good on my 3 year old computer
>>
>>382497047
Guerrilla Games forgot that you could look down from high places.
The game looks great at ground level where you don't notice the LOD/draw distance or lack of shadows on objects on the distance.
Stuff like pic related happens often, where areas below that you can look down at has really bad ground textures. Compare to next pic.
>>
>>382528870
Next pic in question.
>>
>>382501985
this /a3g/ was the only group that got competence and fun in correct balance.
Rest of groups has armchair generals pretending they're hot shit chewing you out for having the wrong hat and then banning you.
Meanwhile they lose their shit when a BDRM shows up and get pinned and everyone panics, so that one player has to steal enemy rpg and flank and destroy the BDRM only to get banned for disobeying orders.
>>
>>382507121
>believing mgs stealth is realistic
kek.

You can absolutely stealth in arma3. There was even some stealth missions in ofp.

You just need to forget game logic and git gud and git patient.
>>
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>Arma
why would you play this shitheap when Squad and PRded exists?
only thing this crap is good for is taking screenshots of those shiny grafix and sharing it with your fellow autistic masterrace friends at r/pcmr
>>
>>382529307
Sandbox, Mods and community created scenarios just to name a few reasons.
>>
>>382529072
only if you talk about early /a3g/
arma 3 beta and early after release was the most fun I had with this game thanks to /a3g/
but later on it ended with drama and stupid rules
>>
>>382529307
arma is more fully featured and more realistic than squad

in fact most niggers complain that body armor is actually realistically effective in arma, because realism means 1 shot kills like in muh rainbow 6 right
>>
>>382529456
pretty much this, glad I jumped ship before it got heated
>>
>>382507863
if you can see them they can see you.
>lel ill just go prone ontop of this hill and fire all my ammo at them
>WOW HOW DID THEY KNOW I WAS HERE WTF PSYCHIC AI
>>382508586
>splinter cell realistic: very
lol, no.
Real black ops stealth missions are done with machineguns, grenade launchers, small teams, weeks of waiting, intel that goes so detailed as to describe how does every soldier deployed in area pick their nose and wether they eat the boogers, and then loud, violent and quick execution usually followed by mass bombing raid.

or by some guys jumping out of a van, magdumping the driver while the rest grab and bag the things they're after, jumping in a van and driving away.

""""stealth"""" doesn't exist, there is only fast and violent.
>>
>>382529307

Arma has literally tens of thousands of user made missions and mods faggot.
>>
>>382501780
wow, i didn't know consoles had a mayonaisse simulator
>>
>>382513679
because sub machineguns are compact and light for PDW, AR's are effective up to 500m, the distance where almost all combat happens and because red dots and optical sights work great for aquiring targets fast and work up to very long ranges.

Besides the main usage of almost all fierarms in the military is suppresive fire.
>>
>>382503001
>wearing makeup
>>
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>>382529395
>polishing a turd
ah, i see
its just like Bethesda games then, you spend thousands of hours modding it just to go play and immediately drop it because the core gameplay is still shit
>>
>>382529307
>animeposter
>blatant baitpost


Yup it all checks out
>>
>>382529751
>the core gameplay is still shit
its arma 3 though so the core gameplay is great
>>
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>>382529751
Ok friend.
>>
>>382529307
because PR doesn't have singleplayer/coop detective/exploration stealth, assassination, heisting and hoarding sims taking place on 300square kilometer open world maps.
PR is just insurgency+
>>
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>>382529751
>a person who has never played the game before the post

step it up senpai
>>
>>382491454
>Arma
>Known for grapics
Now this is shitposting
>>
>>382513679
Im military, you don't actually really see the enemy when shooting at them, just unload your shit in their general direction or where someone else spotted a branch move at 200-500 meters.
>>
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>>382525183
>No, but I've played hours of squad and maybe one time out of 20 I've had a full squad that only semi worked together. The other 19 times I've seen more spontaneous cooperation in BF by sheer luck

Sure you did

I play both games and in 40 hours I have not a single time heard someone use a mic
Squad literally has the best pub community, no competition, maybe PR.

If you played during a free weekend thats your fault
>>
Someone post the helicopter and smoke webm
>>
Arma's always been optimized like shit and it's strength was never graphics. Though calling it an actual sim is dumb.
>>
>>382531171
if it's not a sim why is it the most realistic infantry combat game?
>>
>>382531171
arma 3 runs pretty well, especially single player.
in multiplayer the servers start chugging before my pc will.
>>
>>382531530
It's not really just infantry though
>>382531575
Also this. The game runs like butter in singleplayer. Big multiplayer servers is where it shits itself.
>>
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>>382531530
>why is it the most realistic infantry combat game?
The damage model, as well as most of the physics are arcadish as fuck. ARMA was never mislim, most just roleplaying for fags who're into army stuff, but too afraid to join. If you something that's actually milsim, check out VBS.
>>
>>382531776
arma has the exact same damage model as vbs, sans gore, probably for rating purposes
>>
>>382531812
>arma has the exact same damage model as vbs
Really? I'd thought they'd improve that.
>>
>>382523352
>due to lack of games and attention

if its consoles that have a lack of games, why is it peacocks who are signing petitions with tears in their eyes to get console games on PC?
>>
>>382491454
When was the last time you PAID to play a PC game online?
>>
>>382531776
this, arma is a realistic shooter game with massive scope that covers joint ops.
It is never a sim, no matter what the armchair autists believe when they chew someone out for killing entire enemy camp alone wearing only speedos
>>
>>382506341
Freesync/g-sync TVs when?
>>
>>382532687
>Tank controls
>Realistic
yeah no
>>
>>382532874
To be fair, you can't really make a fairly complex movement system and not have tanky controls, whilst relying on keyboard + mouse. Your best bet would be some autistic VR set up, but chances are you won't able to make one like that at home, only the military can.
>>
>>382529307
Because people play ARMA for Second Life RP mods not for the milsim.
>>
>>382493162
There is a world beyond your backyard you know?
>>
Bit off topic but no one in plebbit answered

What is the sound that enemies make when they die that alerts other enemies? (about 40m range)
I'm trying to find a mod to lower/remove it but hard to find as i don't know what it is called
>>
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No
THIS is the power of the PC
>>
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>>382534691
damn..
>>
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>>382534842
woah
>>
>>382528870
>th-the game looks great when you're ignoring the shitty draw distance
Sonyfags, everyone.
>>
>>382535047
What does that even mean?
The game would look amazing if you couldn't do the thing that makes the game look bad on occasions.
>>
>>382529307
Because you can play vs bot that aren't alerted so you can play spec ops """sneaky""" missions

And even if squad had bots it doesn't have an editor
>>
>>382529307
>it's another "weeb says something retarded" episode
Every fucking time.
>>
>Caring about graphics in a milsim game
draw distance and good physics is much more important than having good graphics for kids like you
>>
>>382504146
Is this chernobyl?
>>
>>382491454
>looks into the distance to show ground textures instead of just looking down at your feet

yeah the ground textures that are far away get scaled down duh
>>
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>>382491454
That's not max graphics and ARMA doesnt boast for high level graphics regardless
>>
>>382507121
>plays on public servers
>probably a KOTH shitter
lol
>>
>>382514637
this game is such garbage its not even funny
arma is very slow and takes hours to get into the action if you play custom missions
but squad is on another level of being anti fun
>>
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>>382513267
>4000 hours in arma
>play PvP

it's almost like
the game is a PvE simulator
>>
>>382520248
Crysis 2
>>
>>382510271
Too real
>>
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>>382535838
literally git gud, then you will have fun

/v/ is 90% casual trash, including you, of course if you constantly get your shit pushed in you won't have fun.
>>
>>382535047
The draw distance isn't shit. It just isn't made to be a game with the biggest draw distance ever.
It just tries to make what is there look as good as possible.
>>
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>>382491454
Thank God consoles are here to pick up the slack with great titles like this.
>>
>>382503368
I think it has full SP campaign(s) but I never touched it since I played enough Arma 2 to know most of the basics and most of the fun is in the MP but I've heard good things. It's definitely a good idea to play that before ever venturing into MP if only just to get accustomed to the numerous controls and mechanics.
>>
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mods
>>
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>>382535838
>arma takes hours to get into action
>>
>>382537435
looks worse in motion tho
>>
>>382505763
Motion Blur isn't even real, does peoples vision really blur when they turn their head?
>>
>>382518326
not without ace you triple nigger
2, stop

ITT: bait n hooks
>>
>>382537718
looks fine if you keep the motion blur off
>>
>>382517505
It's literally the same as any PC FPS now.
Are you retarded or something?
>>
>>382518565
>Arguing between squad and arma
well first of all they're trying to do different things.
Second of all, they're both really shit
>>
>>382531776
>"what is ACE" the post
huh
>>
>>382518902
>arma
>simulating anything
It has ballistics sure, tanks, planes and helos are all abysmally done though
>>
CO-OP invade and annex is the best mode.
>>
>>382538336
>not insurgency
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>382507121
Shitty run down of arma ai stealth:

Suppressed pistol shots can be heard ~40m away Smg ~70m away
There are no silent guns (Closest are .22 sub sonic and the russian PSS pistol)

If walking slowly you can be heard ~7m away
Crawling ~2m
You can't walk on any natural terrain quietly like in stealth games and crawling is irl louder than walking

In daylight you can be seen crawling maybe ~70-100m away in a ghili suit shadows do effect your visibility
Anything other than crawling will be seen from very far away
Also if enemy has nvg or thermals these effect your visibility

If you kill an enemy they make a sound (i guess) that can be heard ~40m away and alert other enemies
If you get shot irl you will most likely shout something and at least when you fall to the ground dead you will make a noise

If anyone knows a mod to lower this I would like to know

Go in the editor and test this shit yourself many of the distances are probably a bit off
i'd say arma is much more realistic than any stealth game but it doesn't mean it funnier to play it
>>
>>382538297
ace made arma 2 good, arma 3 is still shit with it

I don't know what went wrong desu, probably the shitty timeline to start with
>>
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>I have a low end PC
Sorry you cant handle it
>>
>>382500136
Don't fall for it.
The game has inbuilt bullshot feature.
>>
>>382539109
The sond Ai makes when they die is accually something like 60-80m not 40m
>>
>>382537793
No, your brain ignores the frames that happen when you shift your head quickly.
>>
Apparently they just released a new map?
>>
>>382537793
well there is a blur but the same happens in games when the pixels """move""" too fast to see so you get natural motion blur
>>
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>>382506219
>>382506361
>>382506762
>>382507050
>>382507498
>placebo

https://youtu.be/KjGaivLaXIY
>>
>>382539867
yes malden, i've heard it was in og arma
>>
is there a way to get arma 3 to not run like shit?
>>
>>382505763
vsync causes input lag. motion blur almost never looks good
>>
>>382540164
runs fino on i5-7600 and 1050 ti with medium and 970 on high if i remember correctly
>>
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>>382499827
>posting a bullshot and not an authentic in-game screenshot
>>
>>382491454
Lets see how it looks on PS4..oh wait
>>
>>382493968
it does look okay and it's technically extremely impressive because everything there is being rendered in real time, it isn't a pre-rendered background that you can never travel to like you see in console games
>>
>>382499883
oh shit
what game is this?
arma 3 invasion 44 mod?
>>
>>382502661
it's supposed to look fun to play
>>
>>382535025
Powerful
>>
>>
>>382541197
Those enemies are alerted
When they aren't it realistic for gaming standards
>>
>>382541375
White circle is not alerted.
>>
>>382541476
you know how to see those? i did my tests with just their reactions but they are really slow sometimes so i could be wrong
>>
>>382541197
okay fancy pants, post script with notes how to use it
>>
>>382541657
>>382541614
https://forums.bistudio.com/forums/topic/191696-script-ai-detection-test-tool/
>>
>>382541732
ayyyyy thanks
>>
>>382541197
https://www.youtube.com/watch?v=QqWpqps49e0
0:55
i'm pretty sure it "enemy has line of sight on you" not "enemy doesn't know where you are"
>>382541732
but yeah thanks this will be useful
>>
>>382537793
did you never spin around to get dizzy for fun as a kid? just wave your hand in front of your face
>people who have literally never been outside play video games and comment on how realistic they look
>>
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>>382502284
>>382511789
WinRAR! I remember watching an Infamous Second Son E3 gameplay (read: obvious false advertisement) and a lot of people were amazed in comments that the protagonist has self-shadow. What on Earth...?

That's when it hit me: it's a (mostly) new feature for consoles. The last 3 years of the 7th gen were clearly embarrassing, but I somehow never noticed this detail. For comparison, pic related is a PC exclusive from 2k7.
>>
>>382541942
nvm i read the codes on the link
>>
If you do any kind of modding or scripting in arma you'll see just how shit the engine, ai and most mods are. Just about nearly every mission on the workshop has script errors, even if you look for updated/new missions.

Even after the jets dlc you can land jets flying backwards.
>>
>>382542315
what exactlyis wrong about landing backwards?
Sure its risky but not physically impossible
>>
>>382493614
>>382493695
how come grass in video games in 2017 still looks like absolute fucking ass?

like seriously I haven't seen a SINGLE fucking video game in all my lifetime where the grass actually looks good, not just sorta maybe passable
>>
>>382542546
Much more draggy while having no thrust. It's physically impossible unless you want to make a crater while "landing".
>>
>>382533013
>Your best bet would be some autistic VR set up, but chances are you won't able to make one like that at home, only the military can.

Yes pls.

Steel Beasts has a pretty good control scheme for heavy armor. But the A3 tonk DLC is scheduled for the end of it's life sadly.
>>
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>Eagle dynamics updated their engine and gave us 60 fps
>It's impossible for BIS because arma has to render a lot of shit!
>>
>>382541942
If you want good AI in arma you gotta set the skills to at least 95 and reduce the accuracy to 20 otherwise they derp around not being able to find cover then do a 180 to shoot you in the face.

Also use vcom.
>>
>>382543393
>install vcom
>ai doesn't commit suicide by running into gunfire

am sold
>>
>>382542546
It's quite physically impossible unless you class a crash as a landing
>>
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>>382543664
>when the ai starts deploying motars/gmg/drones and use nearby ai teams to call out your position
>>
>>382543393
I usually put the skill really high but i haven't played with AI for a while (and only played like 40h with them) so i don't really know too well how they work
and thanks for the mod tip
>>
>>382504126
who the fuck cares about broma

it's a faggot group and everyone knows it
>>
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>>382528870
Yeah it's pretty obvious sometimes
>>
>>382504126
>joining a 4chan arma group

Don't do this

Arma brings out the worst shitters in all of 4chan somehow
>>
>>382544513
The reality is that 4channers are more casual than they think they are.
>>
https://www.youtube.com/watch?v=LaOX6uJhAe4
If anyone cares about the Ai detection here is a video i found
>>
>>382491454
What's the point of these threads? You don't even notice this kind of shit while playing unless you're a retard graphic whore who spends more time posing and taking pics for e-penis points than playing the fucking game.
>>
>>382544670
all I'm saying is theres a positive correlation between 4chan arma groups and breaking apart due to drama
>>
>>382545496
That's every group. Do you think drama only exists in 4chan related groups?
>>
>>382545765
Out of the 4chan related vidya groups I've partaken in, none were as bad as the arma ones
>>
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Love arma 3, but so very few takistan/chernarus servers.
>>
>>382505763
Back to consoles with you, you don't deserve a mouse.
>>
>>382499827
>muh salad, every time
Truely, the game is the Crysis of our times.
>>
>>382543283
Do you move on the ground in this game? Do you enter buildings in this game? If yes, post screenshots of that. If no, mystery already solved.
>>
>>382501145
sounds like Stein's Gate
>>
>>382547159
You can move on the ground in vehicles.
Also the physics calculations the engine has to do for every vehicle and weapon in flight at once can't be taxing on the engine can it?

Arma shills btfo
>>
>>382508078
>limit your fps

That's where you fucked up.
>>
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>>382547159
>Do you move on the ground in this game?
Yes you can.
>Do you enter buildings in this game
Who cares when just about every arma building is completely empty and the AI cannot clear rooms competently, something that even operation flashpoint dragon rising can do (that game also has far better frames than arma 3).

Meanwhile does arma's draw distance and map size is tiny compared to dcs.
>>
>>382547273
The question related to how close the camera gets to the objects on the ground. How close does the camera get to houses and how close to the ground?

There's probably 1 if not 2 LODs that this game simply doesn't have where ARMA expends most of its resources on those closest objects since those are most crucial to the perceived fidelity.
>>
>>382505763

>input lag and myopia simulator is better than no input lag and crisp graphic.

Nice bait, here's your (you).
>>
>>382547561
Another distance shot. Gee, why does a game optimized for looking at things from a distance look better at a distance than a fucking FPS?

>then he loses the plot completely and starts talking about gameplay and AI

Sit down.
>>
>>382547581
The camera gets as close as you do to objects on the ground.

There's simply no excuse for how shitty arma runs other than its poorly coded.
>>
>>382547731
Sit the fuck down.
https://www.helisimmer.com/wp-content-protected/uploads/2016/05/dcs-nevada-desert-building-detail-3.jpg
>>
>>382547824
>literally the only thing Arma has over DCS is the ability to play as infantry

arma fags btfo
>>
>>382547756
>screenshot of ground or buildings up close not found

>>382547824
HAAAAAAAAAAAHAHAHAHAHAAHHA

Lego game tier.
>>
>>382547918
>arma runs at 3 fps with comparible graphics
>engine can't handle a 10 player firefight
>dcs 2.0 can handle 60 aircraft performing different roles while not breaking a sweat
>>
>>382515151
dont be fooled tho, the devs are flat-out incompetent. ive put in over 1k hours already however.
>>
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>>382547918
Meanwhile on the latest stable build of arma 3 with the exact splendid cam position if you want to claim "b-but it's on low graphics".

["Stratis",[4076.93,3769.6,122.449],173.019,0.75,[-43.5159,-6.82907e-005],0,0,720.021,0.3,1,1,0,1]
>>
>>382520248
Crysis
>>
>>382514637
>animation revamp soon, adding bipods, zeroing and vaulting

none of these things will change the current shitty meta of the gamemode AAS. People just dont understand this fact.
>>
>>382548179
The performance in operation flashpoint dragon rising, an 8 year old game at this point, is the hardest proof that an arma type game can have good performance and that BIS is just shit.
>>
>>382548334
As if we didn't know that already

>arma helicopters "advanced" flight modelling actually makes it less realistic
>>
>>382491454
that's not full ultra settings you manipulating fuck
>>
Why is this thread still up? It's blatant flame bait.
>>
>>382548645
Post a screenshot to prove otherwise >>382548198
>>
>>382548645
Because the game is so shitty you can't run it at those settings and have it be playable
>>
>>382539398
That's not a videogame
>>
>>382548109
I'm not defending Arma here in any way, I'm simply shooting down your attempt at comparing two completely different graphics engines.

>>382548198
Those badly tiling textures are designed around a player running around on the ground and looking at them up close. Are they ideal? No, they look like random noise and that's never a good sign. So yeah, the graphics artists and engine people could do a better job with terrain textures but again, you simply cannot compare that to a game where there is no "close range LOD" at all. The game you keep posting doesn't have this problem of making textures work at all distances, textures only need to work from far away in that game, it probably only needs 2 LODs whereas Arma might have 4 or even more than that.
>>
>>382549025
>Graphics so good you can't tell
kek
>>
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>>382548334
I wasn't talking about performance for squad being incompetent (although that is an issue for most).

The devs are clearly not working on the game as hard as they say they are.
For example,
It's taken them almost a year to add in a speed indicator on the corner of your screen (not even a working speedometer) for vehicles since their inception in august *2016*. It takes them several, SEVERAL, months to get reskinned vehicles and gun emplacements, and things that are as simple as changing damage values. Just recently, they "teased" a .50 emplacement with a scope on top -why does this take more than one year to do this?
They have vids and documents posted on their trips to gun ranges, and trips across the ocean to visit museums, keep in mind the consumers have paid for this. I doubt these guys even meetup to work on this game a couple times a month. Their excuse is always "the engine is hard to work with" and "programming is hard", and the blind community eats up their excuses without question.

The "animations update", freelook, vaulting, all this cosmetic shit will not fix this games biggest problem which is the primary gamemode gameplay. AAS as its called plays out the same way every single goddamn time on every single map in rotation. Predictable meta leads to predictable games which is the opposite of what you want in a game like this, it gets stale incredibly fast. Try to mention this in-game and you'll have fags left and right saying "go back to battlefield XDDDD"

Community is by far the stupidest ive ever played with in multiplayer.
>>
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>>382549434
>Those badly tiling textures are designed around a player running around on the ground and looking at them up close.
Yeah, looking at how ugly the terrain is on the other hill. They're deliberately designed to be bad okay.

>game where there is no "close range LOD" at all. The game you keep posting doesn't have this problem of making textures work at all distances, textures only need to work from far away in that game, it probably only needs 2 LODs whereas Arma might have 4 or even more than that.
Stupid stupid stupid post. Of course DCS has multiple LODs for buildings and terrain textures. Don't want to compare with DCS? Compare with OFP:DR.
>>
https://www.youtube.com/watch?v=SB2VEHRX_L0&feature=youtu.be&t=523
Arma is a fucking joke.
>>
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Pic related will NEVER EVER come to your shitty PS4, OP.
>>
>>382549743
half of the game is still using UE4's Blueprint programming system too, which is why it's so laggy. I think the real reason for all the delays is that they're a small team of mid-twenty year olds who work 100% remotely, and who only have prior experience modding Battlefield 2. They still have a lot to learn, and probably have 'real' jobs sucking up 40+ hours a week. For example the spawn menu was only switched from Blueprint to C# sometime in Alpha 8.

I'm not justifying their behavior, but the game is finally at a playable state for me and I'm glad _someone_ finally decided to remake PR on a modern engine.
>>
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>>
>>382550463
still doesnt explain why the AAS gamemode is utter garbage and they have no intention of fixing it. It seems like fags only rebuttals is "its only alpha XDD"
>>
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>>
>>382520248
Ghost recon wildlands, right now the best looking open world game.
>>
>>382505981
i think it was remade in arma 2 but idk
>>
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>>382541102
>>
>>382549531
The fuzzy fabric gives it away.
>>
>>382517463
>tfw fast sync is the best option for tear screen tearing at higher fps'
>tfw neo/v/ will defend not using it or being able to see the screen tearing on 120-140hz monitors
Good old neo/v/ and neo/g/ are the absolute cancerous boards on this god forsaken site,for fucks sake if you're not using understanding the reasoning of fast sync and why its so so damn good even compared to not vsync at all,you're an fucking moron.
>>
>>382543283
>Copy-pasted low-poly buildings with no interiors to render
>>
>>382551292
dude BLUR lmao
>>
>>382551505
What is fuzzy fabric setting?
>>
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>>382517786
>stuff beyond a mile becoming a blurry mess in real life or photographs of real life
>this is an excuse to not further optimize and improve the draw distance in the engine
Stay classy /g/
>>
>>382551647
>being able to see the screen tearing on 120-140hz monitors

How though?

I play FPS on framerates higher than 144, on a 144 Hz monitor and I don't notice tearing. It might be happening but how would I notice in a feed of 144 images a second? One image is so similar to the previous one, any tear line would be hard to spot and gone before it can bother you.

>>382551901
The joke doesn't lend itself to more than one attempt. Let it go.
>>
>>382551972
>what is fog
Dumb frogposter
>>
>>382551803
>HURR HURR MOTION BLUR BAD!!!
Wrong,in the instance of using it at a higher sample rate,it can actually mimic the effect the eyes have on something moving at an fast speed,object motion blur is the best form of motion blur when used correctly.

https://www.youtube.com/watch?v=8PUzfBxzaYw
>>
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>>382552108
>Still thinkng its a JOKE
>>
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>>382552138
>2017
>using the n64 FOG argument as an defense
Hue.....fucking /g/ boys,just as cancerous as usual.
>>
>>382552108
You're full of shit if you're telling me you can't see the tearing at 144hz,sure i'll admit that it's slightly harder to catch,but if im sitting at the right position i notice it instantly on static objects like pillars,buildings,ect,this why motion blur is a good option to make the issue,that or use fast sync which very little delay and kills the screen tearing most of the time.
>>
>>382552224
Not high quality enough yet, but it'll be nice one day.
>>
>>382552703
I play only FPS so the way I perceive the images might be different from someone who plays slow paced games where you can let your eyes wander.

And anything that introduces ANY delay is not an option for me.
>>
>>382529456
>but later on it ended with drama and stupid rules
The rules were put in place because too many newfags kept ruining ops but by then it was too late
>>
>>382502901

looks like SHIT
>>
>>382552779
Wrong again,plenty of games including the original crysis used a very high quality object motion blur,in fact many more minimalistic games currently use on characters and destructible environments,see games like doom (2016) as one of the best examples of higher sample motion blur.
>>
>>382505763

I always turn on v-sync. I get screen tearing without it.
>>
>>382552454
it's not funny. this is why noone likes you irl.
>>
>>382550695
>>382550784
What's this? War Thunder?
>>
>>382553434
It's DCS.
>>
>>382553260
I've played Doom 2016. It's not there yet. Motion blur is not good enough yet but it will be at some point which justifies it being implemented - that's how improvements are made until it's finally good enough.
>>
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>>382553404
Yet you keep on replying?
>>
>>382553543
Do you think replying means people like you? That would explain your dysfunctional behaviour.
>>
>>382546897
>don't understand what graphics settings do
>tell others to go back to console

I bet you think PC gaming is something that happens on steam.
>>
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>>382553670
>>382553543
Fight, fight, fight!
Thread posts: 520
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