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>Make a rhythm game >Don't add music most of the time

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>Make a rhythm game
>Don't add music most of the time
>>
In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
>>
>>382479262
>Rhythm is completely up to the player
>throw player off with music
>>
>>382479262
What if you were to give this game to, say, twenty... intelligent people i mean, what would that do? Let's face it, what would it do?
>>
>>382479615
Nice Reddit pacing
>>
>>382479615
In this post i will list things that Dark Souls 2 did worse than all other Souls games.

>Everything that isn't PvP
>>
>>382479615
- Any weapon in Dark Souls 2 could be viable for top level PvP, even "joke" weapons like the Ladel or Broken Straight Sword could be made decently strong with the right upgrades
- Backstep actually was useful
- You could cast Magic Weapon type spells on weapons with innate magic
- You could make a very strong "empty handed" punch build with vanquishers seal + Lloyd's Ring, whereas in DS3 barehands are eternally shit
>>
File: 1497988345216.gif (1MB, 300x242px) Image search: [Google]
1497988345216.gif
1MB, 300x242px
>>382479723
they would play it and some would drop it and some like it
duh
>>
>>382480317
Really, that's interesting.
>>
>>382479723
they would make a dex build
>>
>>382479806
Aside from PvP, it also had the best weapon upgrade system, the best Estus mechanics, the best "dodge" mechanics (rolls and backsteps), and the coolest spells in the series, the best gimmicky weird weapons aside from Bloodborne

Pretty much anything involving the player character in isolation was amazing. Just everything outside the character was dumb (level designs, bosses, enemies)
>>
>>382480507
Really, that's incredible.
Thread posts: 12
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