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Zero Escape

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Thread replies: 36
Thread images: 10

It's been a year and I'm still mad

I'll never forget how I was at work so excited to finally play after waiting so long and seeing all of these great reviews

And I'll never forget when I was going to work with most of the game done knowing that it wasn't going anywhere and that it wasn't going to answer any questions

Fuck it I'M STILL MAD

UCHI WHAT THE FUCK FAGGOT

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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get over it bitch
>>
Let it go anon, it's over. Just accept that Uchi wanted the Telltale audience
>>
snake is an overrated character
>>
>>382445358
Complex
>>
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Play Root Double. Beats the shit out of ZTD.
>>
>>382447837
Probably. He's still one of my favorites.
>>
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ZTD is the reason why stories should remain on cliffhangers
>>
>>382449457
Beeeeeee Ceeeeeee!!!!!!
>>
>>382445358
It's ok Anon, we all grieve differently
>>
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>>382451964
>Beeeeeee Ceeeeeee
>Not Beeeeeee Sheeeeeee
One job anon
>>
i want to play his other stuff but man the art styles are disgusting
>>
>>382452553
what the fuck did you just say to me
>>
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>>382452553
>>382452591
>>
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We gettin' any of that juicy eyeball fluid today?
>>
>>382449457
>9 persons are trapped for 9 hours also ESP powers
>filler dialogue, retarded characters
>flashbacks to flashbacks that happened 5 minutes before
>apparently B route is even worse with the flashback stuff
I played through A route and got the normal ending, but man, it feels like the game is trying to waste as much time as possible until it gets to the good stuff. Why can't I have a disaster survival VN that's not leading to some supernatural bullshit?
>>
Give me the rundown on this series. I pirated one of the 3DS ones on homebrew cause the cover looked neat and thats about it.
>>
>>382453018
People get trapped in deathgames and have to seek a way out. Supernatural hijinks ensue. The last game was shit.
>>
>>382452710
there is nothing wrong with ever17's art style
>>
>>382452909
RD doesn't hide it though. Like, 15 minutes into either route A or B and you get a taste of what that world is like iirc. I don't have issues with supernatural shit in stories. BC wasn't just thrown into one section. It is apart of the world and story. Alien fax machines need not apply.
>>
The twists themselves weren't any worse than like, Remember11.

The problem was that the characters fell completely flat
>>
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>>382453238
All I did was post some art from a previous game he worked on. I didn't say anything. That being said, that image was copyright 2011 so it was really after when Uchi had anything to do with it.
>>
>>382453453
>The twists themselves weren't any worse than like, Remember11
yeah they were
>>
>>382453453
I can't speak for R11 because I haven't played it, but "this old man is of no consequence, ignore him for the most part" was kind of weak.
>>
>>382453361
I'm not against telepathy per se, the problem I have is that the focus switches from dealing with a sinking ship/nuclear meltdown/terrorists in the building. Maybe I just want a Die Hard VN.
>>
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Bump
>>
>>382454110
The threat in RD is always there. There were a shit ton of whatever particles bouncing around that were deadly and there was a bomb planted in the facility. That never went away. The need to escape was real.
>>
>>382452909
Why not play Disaster Report/Day of Crisis. Though the protag in Day of Crisis may be a superhuman based on all the amazing feats he does
>>
>>382455456
Well, I'll see. Currently going for the route a good end.

>>382455695
The setup in those games is a bit different though, isn't it? ZE/RD have you trapped in a single building. I like the aspect of getting "intimate" with a small location over a short period of time, thus making it another "character" in the game.
>>
>>382447837
I hate it when you have a character that is absent for a huge portion of the game/story. I love Phi but her absence in ZTD for a lot of D team really rustled my jimmies.
>>
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>>382445358
I'm playing detention right now. It's pretty spoopy
>>
>>382457648
>Another End in VLR hinted at Phi being an "x-factor" in the AB project
>all she does in ZTD is burn alive and drop-kick Delta
I'm still mad
>>
>>382452710
Played the ZE trilogy, should I play this too?
>>
They're selling the VLR and ZTD watches at AX. They're double the price of last year.
>>
>>382453018
Play 999 first
The 3DS one is shit
>>
>>382459341
Ever17 is like 999 in concept, people trapped in a place they can't get out of, but it has pretty bad pacing spaced throughout the more interesting things going on. Overall I would recommend it to someone who enjoyed 999/VLR, but you should be aware that it has slow parts and that the recommended route order is Tsugumi -> Sora -> You for the first three. There's actually a route guide on fuwanovel that lists them out top to bottom in this order so that you don't need to get spoiled on what's coming next.

Never7 was made before Ever17 but it's not totally necessary to play it. You'd miss out on a few nods and concepts, but it's okay.

Remember11 is probably the best thing Uchikoshi's ever been involved with and has the pace of 999 at really all times combined with a great mystery, characters, music, and setting.
Thread posts: 36
Thread images: 10


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