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RPG Talk

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Thread replies: 13
Thread images: 3

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Yo /v/. Writefag and codefag here.

If I were a hypothetical Dev beginning work on a new RPG what kind of shit would you like to see from it? Setting, characters, mechanics what have you always wanted that those filthy code monkeys won't give you? I want to make a game for the people, by the people. Will be updating here as I progress. Pic not related.
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Fuck balance, throw it in the trash. 500 skill trees with 2000 abilities and they're all fucking nonsense. Half of them, when used together, break the game. I don't care if the warrior and rogue classes do similar damage. I don't care if the wizard is limited by a carefully measured resource pool that took longer to balance than actually making the spells did. I don't care.

Give me FUN. If it bothers you that much add a difficulty slider that scales to hilarity. Don't even fucking balance that just be like "Ya monsters just have 2,000% of their base stats at this difficulty".

More fun shit. Let players do things like own a shop or a farm or whatever, depends on the type of game of course.
>Oh but what about the delicate in game economy, we can't let the player actually sell their shit! Then they'd have too much x or accidentally sell y and then they might actually have fun!
Fuck balance.
Also give actual uses for gold. If you're coming back from a dungeon with 10,000 gold where as before you had 300, you don't want to find out it's practically useless aside from some potions you won't use anyway. Make gold fun, fuck balance. Cool spells.
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clone wizardry 8
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>>382431464
Fuck off, my ideas (I have a few great ones, but most of them are hard to put in words. I would have to work on a game and implement those ideas myself) are going to die with me
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Fuck off with Isometric shit. I want third person, party based combat. Alike to DAO and Dragons Dogma.
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>>382431938
You. Nice. I like your idea.

Go fucking crazy, OP. Whatever comes to your mind, implement it (of course there are limits, but you know what I mean), no boundaries
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>>382431464
Legal gay marriages
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I always hated when a game introduces the big bad final boss in a early scene, but he's invincible and you can't kill him until later in the story

I think it would be hilarious if you could just pick up a pistol and blow his brains out right there in the first 5 minutes
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>>382431464
>I want to make a game for the people, by the people.
This is how infinite early access and/or barebones games with infinite small dlcs start. That kind of attitude means you're just looking to cash in and have no inspiration of your own. You're a hack.
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>>382431464
replayability
fuck balance, I want so many skill and classes that make me think "I have to replay this to try out ___ "
some kind of customization that allows me to have a specific theme or whatever I'd like.
One dya I want to be a skellie raising necromancer, so I go and pick all skellie skills and bone armors and weapons. Another day I want to be a treefucking hippie and go pick all nature abilities and branches to cover my genitals.
NPC who react differently to different things and you can play your story completely different next time.
A variety of cosmetic shit so that you can create whatever you want.
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What I want to see is the entire story being totally shifted if you lose a key boss battle, but definitely not for every boss battle because that'll put the game in a loop if you're that bad at boss battles (this would require some god-tier difficulty balancing to avoid that loop)
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Get rid of my biggest pet peeve; the ability to master everything,

Let's say your RPG has three classes; the warrior, the ranger and the mage. Each class is divided into three talent trees; so for mages, let's say their specializations are fire, light magic and shadow magic.

I don't expect nor do I want my character to master the talent trees and abilities of all classes. I want there to be a genuine incentive in sticking to one class and one talent tree. For example, the best abilities for fire mages can only be accessed through pure fire mage talent trees and builds.

Alternatively, if you wanted to mix and max, say you want to be a spell sword, you will gain a mixture of abilities from both classes for going hybrid; allowing you to perform and counter things purists wouldn't do, but at the same time, you will never experience the same power as a purist.

It seems like such a no-brainer but RPGs nowadays either allow you to become everything, or have homogenized every class so they more or less play the exact same.
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>>382433389

Reminds me of Far Cry 4 where you could beat the game right after the start
Thread posts: 13
Thread images: 3


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