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>17 years on, nobody has made a better Stealth game than this Why?

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>17 years on, nobody has made a better Stealth game than this

Why?
>>
>>382419689
>what is splinter cell
>>
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sheer incompetence
>>
Because Looking Glass were simply one of the best developers to ever exist and the stealth genre has almost zero popular appeal so not many people bother with it and when they do they casualize the hell out of it. Even /v/ is casual has hell when it comes to stealth. For example, Hitman was never really popular around here until the big casualization of the franchise happened with Blood Money, then all the sudden it "GOTYAY". It was funny to hear those people whinge about Absolution when it was the natural progression of their bulllshit.
>>
>>382420925
Hitman sucks major dicks though
>>
>>382419689
Played thief 1 and 3. Liked 1 better. How's thief 2 compared to 1? Do you think it's the best in the series?
>>
>>382419689
but chaos theory exists
>>
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>>382420925
>It was funny to hear those people whinge about Absolution when it was the natural progression of their bulllshit.

yeah, the natural progression of a series is to ditch everything that made its predecessors appealing and good
>>
>>382421164
Thief 2 is like 1 but with minimal amounts of monster levels and generally better level design.
>>
>>382419689
What if you were to give this game to, say, twenty... intelligent people i mean, what would that do? Let's face it what would it do?
>>
>17 years on, nobody has made a better GAME
Fixed that for you. It is legitimately the pinnacle of the whole fucking genre

>gameplay
>soundtrack
>art design
>graphics
>sound design
>story
and most importantly
>level design

All 10 outta 10
>>
>>382421613
shit meme, fuck off
>>
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Does /v/ consider metal gears "real" stealth games?
>>
>>382421686
Really, that's interesting.
>>
>>382419689
Because at its core it's not really a stealth game, it's an exploration game.

And true exploration died with the dawn of PS2 era fragmented level design. That and the following generation of corridor shooters did damage to the art. of level design that will likely never be undone.
>>
>>382421472

One of the things that made Hitman good was the challenge and they ditched that for Blood Money and nobody complained.
>>
>>382421859
yes

while the story is overbearing in most of the games, MGS' stealth and combat mechanics are legit
>>
>>382421859
Garbage "games" (movie games). Gets excused for both being old and japanese. Splinter Cell is the much better series.
>>
>>382421959
Probably because you're in a tiny minority thinking that challenge was an important thing.
>>
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>>382421872
REEEEEEEEEEEEEEEEE
YOU'RE SUPPOSED TO GET MAD AT ME
>>
>>382421859
only 3 onwards. MGS1/2 are too arcadey
>>
>>382422032
Should i GET BACK INTO CHARACTER?
>>
>>382421859
You could ague it is.

I mean, those three minutes long stealth sections between each of the "cinematic" cutscenes directed by a 12yo who's somehow also a film school dropout are pretty fucking good stealth.
>>
>>382422075

Can't speak for 5 but MGS4 is 90% action and watching cutscenes. There is literally only one short section of the game for which stealth is genuinely necessary, it's not much of a stealth game.
>>
>>382421859
Personally I don't like the "arcade" stealth in MGS1 and 2, but 3 is pretty good. The core gameplay in 4 was also solid.

>>382421959
You have to admit the nosedive in difficulty started in Contracts.
>>
>>382422075
since 2 features similar core mechanics as 3 I think you're a bit retarded - along with everyone else that agrees with you
>>
>>382420925
Thief 1 and 2 were very successful and popular back then. The reason LGS was disbanded was because the owner, which was some US defense contractor, didn't want to bother with a company with profits in the millions anymore when it was getting profits in the billions through the US defense.
>>
>>382422204
>You have to admit the nosedive in difficulty started in Contracts.

Not even close to Blood Money though. That game introduced tiny ass sandboxes, body "vanishing", permanent anesthesia, character looping so you can never miss your chance, etc., etc. It was the severe casualiaztion of the franchise, not Absolution.
>>
fuck stealth, I want all my games to be see-through-the-wall violent power fantasies
>>
>>382422195
Well 5 had that "you can choose your approach" meme going on so you could go guns blazing but if you didn't it's 90% gameplay (of which 66% is filler tho) and doe to how well snake moves its accually pretty good if you are into outdoor stealth.

And if you want (and are on pc) you can download hardcore mod that makes the AI's vision and hearing more realistic
>>
>>382422402
It was built for replayability but of course the kids crying about difficulty can't see that. They never tried doing a suit only + fiber wire only playthrough and think difficulty means that guards need to shoot you for running a bit.
>>
Skyrim Stealth Archery
>>
>>382422425
cite 3 (three) games that do this
>>
>>382422502
>It was built for replayability

It was built for accessibility, you faggot. The game would have still been perfectly replayable without all the dumbing down.
>>
>>382422301
from the top of my head, in 3:
>sound matters
>camo
>forced no radar
>proper environments for stealth instead of thin corridors
>proper camera (subsistence version) for stealth
>cqc
>better level design, offering you multiple options for stealth
>more distractions and baits, can demoralize enemies by blowing up storage buildings
there's a lot of stealth-related stuff that isn't available in 2 where the only relevant stealth mechanic is line-of-sight. It's barebones compared to the complexity of the following sequels
>>
>>382422425
He is baiting doesn't like super tactical super soldier ghost that can just walk past regular solder scum and kill them without anyone noticing striking fear into the hearts of his enemies fantasies
>>
What improvements did Thief 2 make on the first game? I finished Thief but I figured I would give myself a break since it was rough for my casual sensibilities.
>>
>>382422616
Cry me a river. You complained about it not being challenged, I pointed out that it can be very challenging if you're willing to take up the challenge. But now accessibility is a bad thing? Lets remove mouse aim too, that's too accessible!
>>
>>382422661
lolno

with the exception of camo and the later included camera switch, 2 had similar mechanics as 3

the 'proper level design' as you call it etc. is just your subjective bullshit
>>
>>382422694
the levels are better, there's no shitty pagan levels
>>
>>382422708
>Lets remove mouse aim too, that's too accessible!

They did remove mouse aim in Absolution and replaced it with the more accessible auto-aim and auto-shoot mechanic thanks to people like yourself.
>>
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Why Metal Gears are the only stealth games that allow you to go prone?
>>
>>382422575
Batman Arkham Asylum
Batman Arkham City
Batman Arkham Origins
>>
>>382422828
but it's not subjective. A stealth game needs to give the player options. 2 gives none. There's a reason why Chaos Theory is much better than SC1, and it's because of level design. Thief is so highly regarded for the level design.

Try playing some stealth games other than MGS. After playing most games of the genre, the first 2 feels like children's games.
>>382422901
because you only need to be prone in open, environments to conceal yourself from distance. It makes sense for MGS3 or V but it's not really necessary for most stealth games. Btw one thing that rustle my jimmies is that in real life, moving in prone position should make you loud as hell but in MGS is supposedly the safest position noise-wise. Also walking straight shouldn't make more noise than crouch-walking (and this happens in ALL stealth games) but oh well
>>
>>382422890
Nice strawman. Fun talking to you, retard.
>>
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Has anyone here played SE4?
Is it good as a stealth game?
I heard someone say that it's gameplay reminds a bit of Phantom Pain which is one of my favorite stealth game doe to the "outdoor stealth" and the many ways to get to your objective meme
>>
>>382422930
it's batman
>>
>>382425293
so? he's not superman, yet he has xray vision.
>>
>>382422871
Where do these opinions come from? That's gotta be the shittiest taste I've ever seen on /v/.
>>
How does Thief 3 Deadly Shadows compare to the first two? Why isn't it ever mentionned here?
>>
>>382419689
>>
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>>382419689
Except a better game was made.
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>>382419689
I liked 1 better for the atmosphere.
>>
>>382425498
When compared to the first two Thief games, it's much worse, a casualized stealth game for console gamers.
When compared to Splinter Cell, it's pretty good, basically offering similar gameplay but set in a medieval fantasy setting.
>>
>>382425642
casualized how?
>>
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>>382425503
Ok anon
>>
>>382422402
>tiny ass sandboxes
Better than having maps like Hidden Valley with large amounts of nothing in them. IO never managed to nail fuck-huge maps until 2016 came out.
>body vanishing
If you're talking about containers, then they are rare and get even rarer as the game goes on. Amendment XXV only had one container in the entire map, for example.
>permanent KOs
I'll give you this, but the game is balanced around it.
>character looping
There's nothing wrong with this. If you missed your chance, you could just restart anyway, so there's no difference.

BM's only real flaw is an oversight in the scoring system which allows you to trespass in your suit with no consequences.
>>
>>382426043
It was a really good stealth game just not that good as an MGS game
>>
>>382422502
>building a game around an autistic self-imposed challenge which uses a fraction of the game's included mechanics is a logical design decision which a sane developer would take
>playing a game that's easy and you need to impose challenges on yourself to enjoy is better than playing a game that's hard and makes you use every tool at your disposal
>>
>>382426634
It is for a series like Hitman which encourages replayability.

The harder a game is, the more difficult is is to experiment and try new things. This goes against the nature of Hitman. Traditions of the Trade is considered one of the best missions in the series, not because of difficulty, but because of replay value.
>>
>>382426634
Yes.
>>
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Hitman was never a difficult series of games. If you think so then I question your ability to play video games.
>>
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>>382426838
What is with you autistic fucks that defend awful design decisions in Hitman because it's "meant to be replayable" like it's a magically inherent trait to the series. They're replayable because they're good games with open ended designs, but they were not made that way for the purpose of replayability, they were made that way to be good fucking games. Hell, it's not even like that was always the purpose, see the very reduction in difficulty we're talking about here. It only became that after the fact.

You live in a world with a nigh-infinite amount of options for entertainment, why on earth would you want something to be worse in exchange for it being slightly more replayable? If I wanted to do the same shit over and over again I'd go play a JRPG or something.
>>
>>382426043
>im a contrarian faggot who believes on everything /v/ says
>/v/ shits on MGSV so it really must be a good game

you know faggot, Thief used to be my favourite franchise. But the games just suck compared to MGSV
>>
>>382420649
a worse stealth game
>>
>>382427103
Hitman 1 and Hitman Silent Assassin was hard faggot.
>>
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>>382427851
>>
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What about cod stealth missions
>>
>>382427103
>game was never particularly hard
>therefore all remaining challenge should also be removed
Why do niggers say this like it's any sort of defense at all?
>>
>>382428190
Because no one but you is sperging about difficulty and everyone else realizes that it doesn't matter.
>>
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>>382419689
>Why?

Because nobody is interested in advancing the actual genre

You would need developers to actually do interesting shit with audio design, AI and lighting to push stealth games forwards.

You know what's easier than that?

>lets advance stealth games by tacking on shit from other genres like action takedowns
>>
>>382428275
I'm not the guy who started complaining about the difficulty, you faggots just have ridiculously poor defenses for it.
>>
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Basically you're blinded by nostalgia.

Now I'll sit patiently for some fucking idiot to claim Mosley operates differently to a normal guard.
>>
>>382428049
Oh boy I haven't had a laugh that good in a while
>>
>>382428570
There's nothing to defend.
>>
>>382428190
where in my post did I say "all remaining challenges should also be removed" you fucking asswipe
>>
Nostalgia goggles off please

I bought all the old Thief games from a sale a year back and the only one I could even bear to play was Deadly Shadows.
These may have been good at the time, but fuck you if you think better stealth games haven't been made.
>>
>>382428190
If you actually think the hitman games were hard then you got severe issues.
>>
>>382429298
>fuck you if you think better stealth games haven't been made

They haven't though. See: >>382428485

The only way they've evovled from Thief 2 is basically by adding in a bunch of shit that isn't stealth. If you updated the graphics on Thief 2 it would still be the state of the art in stealth audio design because nobody's attempted to advance it at all
>>
>>382429509
So >>382428748 is the pinnacle of stealth? How the hell is this genre less dead than RTS in 2017?
>>
>>382429509
>>382428748
Fucking lol.
Games like Styx and even Dishonored offer a more challenging and fun stealth experience
>>
>>382429712
>Dishonored

Barely even a stealth game. It's just a power fantasy where you can impose some stealth constraints on yourself if you feel like it
>>
>>382430050
>Barely even a stealth game
>Still a better stealth experience than the "best stealth game of all time"
>>
>>382430050
I know. It's just an okay stealth game. But if you go for the run where you can't get spotted it's miles more challenging and fun than Thief
>>
>>382430216
>better stealth experience

wot?

>literally zero sense of vulnerabilty or tension since it doesn't matter if you get spotted, you can just kill everyone
>people can't see you as long as you're above them slightly

Brilliant immersive sim and Deus Ex spiritual successor. Garbage stealth game.
>>
>>382425340
high tech bat cowl
>>
>>382425825
Not that anon and I wouldn't say casualized is the right word, but
>third-person mode so you don't need to lean
>rope arrows completely removed in favor of contextual climbing gloves
>can blackjack from pretty much any angle and guards will rotate away from the player
>>
>>382431160
>can blackjack from pretty much any angle and guards will rotate away from the player
>>382428748
Please tell us more about how the old games were soooo hard
>>
>That odd feeling when Looking Glass and Arkane shills are finally revealed for having absolute garbage taste in unfinished games
>>
I'm a complete shitter in this genre. Is it still worth to play the hardest mode in thief 1 even if you're bad?
>>
>>382432162
considering
>>382428748
You could play these games with one hand up your ass tingling your prostate
>>
I enjoyed blacklist, it was shit at being a stealth game but it making you feel so fucking deadly and fast made it enjoyable
so I guess that is good
>>
>>382428748
>>382429618
>>382431387
>>382432358
Why are you sperging out acting like this is some definitive proof that the game is shit? Because you can fuck around behind a guard? Are you retarded or something?
>>
>>382421686
Thief 2's story is not 10/10. Not even close.
This shouldn't matter, because they had their priorities straight, designed some great levels, and built the story around them. Just as a game should be.
But in T:DP, everything came together perfectly. That game had 10/10 story along with 10/10 level design, and only one dud(Strange Bedfellows), compared with 2's several(Kidnal, Casing+Masks, Trace the Courier).
TDP is the best game of all time. 2 is a close second.
>>
>>382428748
Now try that on the highest difficulty ;)
>>
>>382432862
The game isn't shit, it's mediocre at best.
I've played all the old thief games, they have NOT aged well at all.
>>
>>382433243
I don't give a shit about your opinion, I'm asking what you seem to think the webm portrays strongly enough to link back to it in every post.
>>
>>382433395
The gameplay.
I know because I played the game you sperg
>>
>>382428748
>>382429618
It's the one scripted guard sequence, the webm is bait.
>>
>>382422575
Dishonored
Shadow of Mordor
Skyrim
>>
>>382433615
Yes, what about the gameplay does that webm show to be shit?
>>
>>382433709
AI, stealth mechanics and hit recognition
>>
>>382427851

HAHAHAHAHA
>>
>>382423865

Only if they changed the formula alot...the first gams give you an idea that you can do stealth, but it can only take you so far
Its all about the sniping
>>
>>382421859
MGS2's VR missions are some real shit
>>
>>382433243
I've just finished 1 and 2, 1 is much better than 2 and is a superb game, they've aged fine.
>>
>>382428748
I'm not sure what this webm was attempting to show. Yes, it looks silly (nice misleading animation on blackjack btw, you can't actually "poke" people in this game - is that a mod or just some button switch?). Thief is a fair game because it has very clear rules of detection - it's either sight, or sound. You're not doing either in webm - Garrett barely moves so he's silent (you can see the noise meter going black) and he's not in anyone's line of sight, so he's not detected. Mosley isn't scripted btw, I have Metal Age installed with other mission saves and it "works", althrough Mosley does seem to have tolerance for noise set higher, it's a cobble surface after all, most guards get jumpy as fuck even with wood. All it really shows is that you can bump into people because this isn't fucking Mario and it would've probably caused a shitton of problems with 3D model collissiona
>>
>>382429618
>>382429712
>>382431387
>>382432358
these are all me desu
>>
>>382434737
>can't bump*
fxd
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